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Primarch Aptum[3GIS] Aptum
VS BR 95

KDR: 3.95

Score: 14.9m

Last Seen: Oct 23rd, 2018 1:26 AM
- OFFLINE - 562.1 hour(s)

Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Member of Aegis Initiative[3GIS] Aegis Initiative
VS outfit on Emerald

Members: 6
Level Progress (to 96): 17%
Level 100 Progress: 79% 91h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Phaseshift VX-S SVA-88 Flare VE6 VX29 Polaris Pulsar LSW Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,865,939 MLG Score: 4689
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.235%27.517%77711100317,8364.98351-1.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.456%1.416A1.082B**-1.191D*HEAD ++ (~13.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.499B+10.60.257C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.163%1%129110131001301050.76335994%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.718B++-1.063D*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.74B++4.90.613B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.586%0.877%12011013114132730.863636154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.322C*-0.89D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.827B++8.10.793B++12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.311%87.483%120210122,988301179.89404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.255%2.438A**1.34A0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.70.453B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Aegis Initiative[3GIS] Aegis Initiative
VS outfit on Emerald

Members: 6
14.9m260%730 (43.8k)607 (36.4k)3.9486423,9096,0554.1791995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014266728.188%32.335%91104:037

7% Engineer71% Heavy Assault16% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2014 9:46 PMDec 23rd, 2014 6:19 AMNov 13th, 2018 10:00 AM (2d) (PST)Oct 22nd, 2018 10:13 PM (23d) (PST)Oct 22nd, 2018 9:26 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8121916210.9760.2470.3162.6540.0444689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,69611,46937,227591519159336,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
408.2h/17d 1,396 7,731 6,823 65k 489 1,785 1,087 19.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:9,979
Deaths:2,584
KDR:3.862
Accuracy:28.336% B+
HSR:29.211% C+
Orion VS54
A+
Kills:1,890
Deaths:455
KDR:4.154
Accuracy:27.264% A+
HSR:30.900% B**
SVA-88
B**
Kills:1,309
Deaths:250
KDR:5.236
Accuracy:27.704% B**
HSR:24.905% C+
Flare VE6
B*
Kills:1,286
Deaths:280
KDR:4.593
Accuracy:26.776% B*
HSR:23.328% C+
VX29 Polaris
B*
Kills:1,222
Deaths:256
KDR:4.773
Accuracy:28.208% B*
HSR:23.077% C++
Pulsar LSW
B**
Kills:1,159
Deaths:266
KDR:4.357
Accuracy:28.198% B**
HSR:24.159% C++
NS-15M AE
B**
Kills:69
Deaths:19
KDR:3.632
Accuracy:30.054% B**
HSR:30.435% B+
Kills:16,914
Deaths (as Heavy Assault):4,110
Deaths (to Heavy Assaults):1,864
KDR:4.11533
Kill Difference:12,804
Playtime:289.423 hours
Usage:71%
Score:12.219m
Score/min:704
Accuracy (listed only):28.077%
HSR (listed only):26.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A+
Kills:479
Deaths:179
KDR:2.676
Accuracy:31.475% A+
HSR:23.800% B+
Eridani SX5G
B++
Kills:131
Deaths:60
KDR:2.183
Accuracy:31.630% B++
HSR:19.084% C
Solstice VE3
M
Kills:54
Deaths:48
KDR:1.125
Accuracy:36.779% M
HSR:9.259% F-
Kills:664
Deaths (as Light Assault):287
Deaths (to Light Assaults):1,265
KDR:2.31359
Kill Difference:377
Playtime:11.628 hours
Usage:3%
Score:0.220m
Score/min:315
Accuracy (listed only):33.295%
HSR (listed only):17.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A+
Kills:479
Deaths:179
KDR:2.676
Accuracy:31.475% A+
HSR:23.800% B+
Solstice VE3
M
Kills:54
Deaths:48
KDR:1.125
Accuracy:36.779% M
HSR:9.259% F-
Kills:533
Deaths (as Engineer):227
Deaths (to Engineers):960
KDR:2.34802
Kill Difference:306
Playtime:28.533 hours
Usage:7%
Score:0.757m
Score/min:442
Accuracy (listed only):34.127%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A**
Kills:1,865
Deaths:102
KDR:18.284
Accuracy:54.369% A**
HSR:95.442% A+
Ghost
A+
Kills:1,123
Deaths:184
KDR:6.103
Accuracy:47.991% A+
HSR:74.265% B++
NS-44P Commissioner
B**
Kills:258
Deaths:169
KDR:1.527
Accuracy:50.510% B**
HSR:21.705% C
Eridani SX5G
B++
Kills:131
Deaths:60
KDR:2.183
Accuracy:31.630% B++
HSR:19.084% C
Kills:3,377
Deaths (as Infiltrator):515
Deaths (to Infiltrators):659
KDR:6.55728
Kill Difference:2,862
Playtime:66.841 hours
Usage:16%
Score:1.329m
Score/min:331
Accuracy (listed only):46.125%
HSR (listed only):52.624%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:335
Deaths:47
KDR:7.128
Accuracy:25.275% A
HSR:23.284% B+
Blueshift VM5
A
Kills:297
Deaths:47
KDR:6.319
Accuracy:24.737% A
HSR:23.569% B+
Comet VM2
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:49.446% N/A
HSR:2% N/A
Kills:682
Deaths (as MAX Suit):55
Deaths (to MAX Suits):493
KDR:12.4
Kill Difference:627
Playtime:7.873 hours
Usage:2%
Score:0.337m
Score/min:713
Accuracy (listed only):33.153%
HSR (listed only):16.284%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:51
V. Kills:4 N/A
Deaths:13
KDR:3.923
Accuracy:52.894% A++
KPH:25.900 D
VKPH:2 D
Kills:51 (51 + 0)
Deaths:13
KDR:3.923
VKDR:0.308
Vehicle Kills:4
Kill Difference:38
Playtime:1.967 hours
Usage:0%
Score:0.013m
Score/min:106
Piloting Accuracy:52.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:100
V. Kills:39 250%
Deaths:10
KDR:10
Accuracy:48.163% C+
KPH:27.100 B+
VKPH:10.600 B++
Kills:100 (100 + 0)
Deaths:10
KDR:10
VKDR:3.900
Vehicle Kills:39
Kill Difference:90
Playtime:3.693 hours
Usage:1%
Score:0.069m
Score/min:311
Driving Accuracy:48.163%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:114
V. Kills:15 N/A
Deaths:7
KDR:16.286
Accuracy:39.586% B+
KPH:98 A*
VKPH:12.900 B++
Kills:114 (0 + 114)
Deaths:7
KDR:16.286
VKDR:2.143
Vehicle Kills:15
Kill Difference:107
Playtime:1.163 hours
Usage:0%
Score:0.057m
Score/min:813
Driving Accuracy:N/A%
Gunner Accuracy:39.586%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,0669,9792,5843.862B0.0928.336%B+29.211%C+78.9B+N/A351126.5h10.7C++37.8B+
Orion VS54 1,8971,8904554.154A++0.2127.264%A+30.9%B**65.2A++N/A28329h10.3B*37.9B
Phaseshift VX-S 1,8721,86510218.284S14.3454.369%A**95.442%A+55.8A++N/A15133.4h1.5B*2.8B**
SVA-88 1,3101,3092505.236A++1.2927.704%B**24.905%C+75.2AN/A37317.4h10.8B+39B+
Flare VE6 1,3011,2862804.593M++0.6426.776%B*23.328%C+66.3B**N/A52619.4h10.2B38.2B+
VX29 Polaris 1,2301,2222564.773M+0.8228.208%B*23.077%C++71.5B**N/A47617.1h11.5B40.9B+
Pulsar LSW 1,1601,1592664.357A**0.4128.198%B**24.159%C++75.3AN/A33715.4h9.9B*35.2B++
Ghost 1,1331,1231846.103B**2.1547.991%A+74.265%B++60.7B**N/A24318.5h2.1B+4.3B++
Nemesis VSH9 1,0926564681.402A2.5574.176%A++3.963%B++25.8B*17.2B*41125.4h7.4B+10B*
VX6-7 4854791792.676A1.2731.475%A+23.8%B+40.6B+N/A12011.8h12.1B38.5B++
Blueshift VM5 340335477.128A*3.1825.275%A23.284%B+60.9A++N/A2945.5h14B++55.5B*
Blueshift VM5 303297476.319A++2.3724.737%A23.569%B+54A+1.1A2815.5h15.5C++62.8B+
NS-44P Commissioner 2632581691.527C*2.4250.51%B**21.705%C32.7CN/A1297.9h3.1B+6.1B++
Sticky Grenade 1681671167N/A163.0572.889%A**N/A1670A+10C+148290.1h1A1.3B**
Eridani SX5G 133131602.183B+1.7731.63%B++19.084%C46.8C++N/A1542.8h9.3B++29.3B+
Anti-Vehicle Grenade 1471221122N/A118.0551.002%C+N/A305C62.5C-41830.4h5.6C++11C*
M40 Fury 129114716.286A++12.3439.586%B+N/A95A*12.5B++8121.2h8.1B*20.3B**
S1 145104442.364M+1.5863.462%B++1.923%D45.2A++17.8B*7502.3h4.4B**7B**
Supernova PC 1391001010B++6.0548.163%C+1%D--27B+10.5B++3113.7h4.9B10.1B
Tank Mine 13089175.235A+1.2930.25%CN/A111.3C*51.3C14220.8h1.4B*4.5B**
NS-15M AE 7169193.632B*0.3230.054%B**30.435%B+76.7B*2.2M**3490.9h12.9C43B
NS AutoBlade 69655,7370.011D3.9429.539%C10.769%B+0.2DN/A1344.6h3.4D11.4C+
Solstice VE3 5554481.125B+2.8236.779%M9.259%F-13.8CN/A2363.9h15.9C++43.4B+
Light PPA 5551133.923C+0.0352.894%A++N/A25.5D2D1062h14.3C++27.1B+
Comet VM2 6450163.125M0.8249.446%B++2%D*23.8A*6.7B**3092.1h15.2B*30.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1910.3h
Motion Spotter11,1551.1h
Spawn Beacon194050.5h
Nano-Armor Kit2435,5243.4h
Medical Applicator22520h
Medical Kit3745,07311.6h
Ammunition Package8740.4h

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