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Praetor Sweetheart Apze[GOKU] Apze
VS BR 87

KDR: 1.93

Score: 24.3m

Last Seen: Jan 13th, 2019 1:39 AM
- OFFLINE - 3464.3 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Emerald
Level Progress (to 88): 7%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lumine Edge Proton II PPA-H NS-44P Commissioner E540 Halberd-H Ursa NS-44G Commissioner MANA Anti-Personnel Turret Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $850,680 MLG Score: 680
Fun Score: N/A
Cheeseburgers Flipped: 213TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.199%25.517%7711511998,9471.006410.92

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.616%1.761A++0.71B++-1.259D**HEAD ++ (~10.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.626B+8.40.411B19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.732%1.413%13921212283374810.754667345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.479%1.624A+-0.162C-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.838B++13.70.741B++12.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.567%2.363%106312118049434680.851695171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.954%-0.526D-0.127C1.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.3-1.806F-38.5-2.077F--69.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.058%1.962%1166712076,4237348298.75068774%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.499%0.172C++-0.614D1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.886B*5.20.871B*8.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.787%86.438%11664121067178200.858056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.675%1.323A1.257A0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+20.383C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
85.531%17.241%1166112135877220.0751295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.652M**0.514B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.022C+11.5-1.371D**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.3m435.4%453 (27.2k)418 (25.1k)1.9266334,81818,0722.101787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121494919.729%15.969%31503:147

57% Engineer7% Heavy Assault31% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:01 PMJun 2nd, 2018 12:52 AMFeb 11th, 2019 5:41 AM (193d) (PST)Jan 12th, 2019 11:50 PM (222d) (PST)Jan 12th, 2019 9:39 PM (222d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5332313020.5980.3100.0962.7750.039680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,98813,85218,13636196167225,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
970.2h/40.4d 3,164 5,560 8,420 161.6k 1,195 2,788 2,288 31m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B*
Kills:1,239
Deaths:637
KDR:1.945
Accuracy:27.223% B*
HSR:17.756% D-
Orion VS54
A
Kills:946
Deaths:903
KDR:1.048
Accuracy:27.891% A
HSR:20.507% D
Flare VE6
B*
Kills:170
Deaths:149
KDR:1.141
Accuracy:22.861% C+
HSR:31.177% B*
Kills:2,355
Deaths (as Heavy Assault):1,689
Deaths (to Heavy Assaults):5,253
KDR:1.39432
Kill Difference:666
Playtime:66.423 hours
Usage:7%
Score:1.472m
Score/min:369
Accuracy (listed only):25.992%
HSR (listed only):23.147%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B++
Kills:769
Deaths:462
KDR:1.665
Accuracy:34.984% B+
HSR:37.711% B++
Eidolon VE33
A++
Kills:748
Deaths:546
KDR:1.370
Accuracy:31.406% B+
HSR:39.171% A++
Solstice SF
B+
Kills:614
Deaths:705
KDR:0.871
Accuracy:26.738% B+
HSR:14.007% C--
NS-11CP
C
Kills:452
Deaths:372
KDR:1.215
Accuracy:27.623% C
HSR:21.018% C
NS Baron G5AE
B**
Kills:258
Deaths:205
KDR:1.259
Accuracy:57.301% B**
HSR:17.442% B
Pandora VX25
S
Kills:58
Deaths:10
KDR:5.800
Accuracy:85.531% S
HSR:17.241% B+
Kills:2,899
Deaths (as Engineer):2,300
Deaths (to Engineers):3,791
KDR:1.26043
Kill Difference:599
Playtime:548.440 hours
Usage:57%
Score:15.341m
Score/min:466
Accuracy (listed only):43.931%
HSR (listed only):24.432%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:401
Deaths:340
KDR:1.179
Accuracy:27.521% B+
HSR:15.461% C-
NS-11P
B**
Kills:364
Deaths:293
KDR:1.242
Accuracy:26.999% B*
HSR:26.099% B**
Eridani SX5G
B++
Kills:340
Deaths:243
KDR:1.399
Accuracy:31.753% B++
HSR:19.706% C
NS Baron G5AE
B**
Kills:258
Deaths:205
KDR:1.259
Accuracy:57.301% B**
HSR:17.442% B
MKV Suppressed
A+
Kills:188
Deaths:96
KDR:1.958
Accuracy:31.577% B**
HSR:29.255% A+
Pandora VX25
S
Kills:58
Deaths:10
KDR:5.800
Accuracy:85.531% S
HSR:17.241% B+
Kills:1,609
Deaths (as Combat Medic):1,187
Deaths (to Combat Medics):2,132
KDR:1.35552
Kill Difference:422
Playtime:16.890 hours
Usage:2%
Score:0.484m
Score/min:478
Accuracy (listed only):43.447%
HSR (listed only):20.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:614
Deaths:705
KDR:0.871
Accuracy:26.738% B+
HSR:14.007% C--
NS-11CP
C
Kills:452
Deaths:372
KDR:1.215
Accuracy:27.623% C
HSR:21.018% C
Sirius SX12
B+
Kills:401
Deaths:340
KDR:1.179
Accuracy:27.521% B+
HSR:15.461% C-
Eridani SX5G
B++
Kills:340
Deaths:243
KDR:1.399
Accuracy:31.753% B++
HSR:19.706% C
NS Baron G5AE
B**
Kills:258
Deaths:205
KDR:1.259
Accuracy:57.301% B**
HSR:17.442% B
MKV Suppressed
A+
Kills:188
Deaths:96
KDR:1.958
Accuracy:31.577% B**
HSR:29.255% A+
Pandora VX25
S
Kills:58
Deaths:10
KDR:5.800
Accuracy:85.531% S
HSR:17.241% B+
Kills:2,311
Deaths (as Light Assault):1,971
Deaths (to Light Assaults):2,667
KDR:1.1725
Kill Difference:340
Playtime:7.335 hours
Usage:1%
Score:0.081m
Score/min:184
Accuracy (listed only):41.149%
HSR (listed only):19.161%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B+
Kills:1,577
Deaths:1,803
KDR:0.875
Accuracy:44.043% B+
HSR:23.335% C
NS-44G Commissioner
B+
Kills:1,166
Deaths:1,170
KDR:0.997
Accuracy:41.943% B+
HSR:23.928% C+
Sirius SX12
B+
Kills:401
Deaths:340
KDR:1.179
Accuracy:27.521% B+
HSR:15.461% C-
NS-61 "Ravenous" Emissary
B**
Kills:359
Deaths:278
KDR:1.291
Accuracy:35.015% B*
HSR:26.184% B**
Eridani SX5G
B++
Kills:340
Deaths:243
KDR:1.399
Accuracy:31.753% B++
HSR:19.706% C
Parallax VX3
B**
Kills:245
Deaths:64
KDR:3.828
Accuracy:46.044% B**
HSR:86.939% B**
V10
A*
Kills:215
Deaths:44
KDR:4.886
Accuracy:48.044% B**
HSR:94.884% A*
MKV Suppressed
A+
Kills:188
Deaths:96
KDR:1.958
Accuracy:31.577% B**
HSR:29.255% A+
NS-44L "Ravenous" Blackhand
B+
Kills:148
Deaths:96
KDR:1.542
Accuracy:48.405% B+
HSR:52.703% B+
Phaseshift VX-S
B++
Kills:141
Deaths:39
KDR:3.615
Accuracy:41.646% B++
HSR:80.851% B+
Soldier Soaker
B*
Kills:132
Deaths:119
KDR:1.109
Accuracy:41.680% B*
HSR:12.879% C
NSX Tomoe
A
Kills:80
Deaths:68
KDR:1.176
Accuracy:27.909% C
HSR:50% A
Ghost
C++
Kills:70
Deaths:38
KDR:1.842
Accuracy:35.976% C-
HSR:70% C++
Kills:5,062
Deaths (as Infiltrator):4,398
Deaths (to Infiltrators):2,284
KDR:1.15098
Kill Difference:664
Playtime:300.859 hours
Usage:31%
Score:5.744m
Score/min:318
Accuracy (listed only):38.581%
HSR (listed only):45.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,004
Deaths:470
KDR:2.136
Accuracy:23.382% B++
HSR:17.928% D
Blueshift VM5
B++
Kills:951
Deaths:473
KDR:2.011
Accuracy:22.630% B++
HSR:20.505% C+
Comet VM2
A
Kills:63
Deaths:48
KDR:1.313
Accuracy:53.606% A
HSR:3.175% C--
Comet VM2
B**
Kills:57
Deaths:48
KDR:1.188
Accuracy:55.291% B**
HSR:5.263% B+
Kills:2,075
Deaths (as MAX Suit):519.500
Deaths (to MAX Suits):1,128
KDR:3.99423
Kill Difference:1,555.500
Playtime:26.729 hours
Usage:3%
Score:1.221m
Score/min:761
Accuracy (listed only):38.727%
HSR (listed only):11.718%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:220
V. Kills:6 N/A
Deaths:189
KDR:1.164
Accuracy:45.764% B++
KPH:23.300 D
VKPH:0.600 D*
Dual Photon Pods
A++
Kills:63
V. Kills:30 203%
Deaths:14
KDR:4.500
Accuracy:61.260% B**
KPH:82.700 C++
VKPH:39.400 A++
Kills:283 (220 + 0)
Deaths:203
KDR:1.394
VKDR:0.177
Vehicle Kills:36
Kill Difference:80
Playtime:10.217 hours
Usage:1%
Score:0.134m
Score/min:219
Piloting Accuracy:45.764%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:328
V. Kills:215 152%
Deaths:98
KDR:3.347
Accuracy:34.359% B*
KPH:20.900 B**
VKPH:13.700 A
L100 Python HESH
B+
Kills:267
V. Kills:55 477%
Deaths:67
KDR:3.985
Accuracy:62.794% A++
KPH:50.400 C+
VKPH:10.400 B+
L100 Python AP
B+
Kills:259
V. Kills:152 169%
Deaths:82
KDR:3.159
Accuracy:62.170% B++
KPH:35.600 B
VKPH:20.900 B+
C75 Viper
A
Kills:217
V. Kills:37 N/A
Deaths:32
KDR:6.781
Accuracy:48.734% B*
KPH:54.600 A
VKPH:9.300 C*
Kills:1,071 (1,071 + 0)
Deaths:279
KDR:3.839
VKDR:1.645
Vehicle Kills:459
Kill Difference:792
Playtime:32.259 hours
Usage:3%
Score:0.770m
Score/min:398
Driving Accuracy:48.734%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A+
Kills:781
V. Kills:29 N/A
Deaths:54
KDR:14.463
Accuracy:31.588% A
KPH:101.700 A+
VKPH:3.800 C+
Saron HRB
B**
Kills:578
V. Kills:275 209%
Deaths:79
KDR:7.316
Accuracy:50.646% B*
KPH:35.300 B**
VKPH:16.800 C++
E540 Halberd
A
Kills:88
V. Kills:38 226%
Deaths:17
KDR:5.176
Accuracy:58.187% A
KPH:39 B++
VKPH:16.800 C++
Aphelion VEX-4
C+
Kills:55
V. Kills:35 153%
Deaths:14
KDR:3.929
Accuracy:29.308% D
KPH:24.800 C+
VKPH:15.800 C+
Kills:1,502 (0 + 1,502)
Deaths:164
KDR:9.159
VKDR:2.299
Vehicle Kills:377
Kill Difference:1,338
Playtime:28.550 hours
Usage:3%
Score:0.736m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:29.308%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M+
Kills:3,057
V. Kills:99 N/A
Deaths:140
KDR:21.836
Accuracy:37.551% C+
KPH:218.300 M+
VKPH:7.100 C*
E540 Halberd-H
M+
Kills:1,241
V. Kills:233 N/A
Deaths:63
KDR:19.698
Accuracy:63.656% B++
KPH:100.400 M+
VKPH:18.900 C
M40 Fury-H
A
Kills:619
V. Kills:20 N/A
Deaths:40
KDR:15.475
Accuracy:37.899% C-
KPH:152.600 A
VKPH:4.900 D
M12 Kobalt-H
A*
Kills:67
V. Kills:5 N/A
Deaths:3
KDR:22.333
Accuracy:25.498% B+
KPH:164.400 B+
VKPH:12.300 A*
Kills:4,984 (0 + 4,984)
Deaths:246
KDR:20.260
VKDR:1.451
Vehicle Kills:357
Kill Difference:4,738
Playtime:30.825 hours
Usage:3%
Score:1.996m
Score/min:1,079
Driving Accuracy:N/A%
Gunner Accuracy:25.498%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:80
V. Kills: N/A
Deaths:6
KDR:13.333
Accuracy:19.725% C**
KPH:131.900 A++
VKPH:0 D**
Kills:80 (0 + 80)
Deaths:6
KDR:13.333
VKDR:0
Vehicle Kills:0
Kill Difference:74
Playtime:0.607 hours
Usage:0%
Score:0.029m
Score/min:809
Driving Accuracy:N/A%
Gunner Accuracy:19.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:158
V. Kills:11 N/A
Deaths:63
KDR:2.508
Accuracy:40.451% D
KPH:41.200 B**
VKPH:2.900 D
Kills:158 (158 + 0)
Deaths:63
KDR:2.508
VKDR:0.175
Vehicle Kills:11
Kill Difference:95
Playtime:3.832 hours
Usage:0%
Score:0.057m
Score/min:249
Driving Accuracy:40.451%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 6,8546,8387,3090.936M++0.9953.191%A*18.88%B+25.3A*N/A65270.4h1.1B++2B++
Proton II PPA-H 3,1563,05714021.836B*19.9137.551%C+1.603%C+218.4M+7.1C*123114h5.3A14.1B**
NS-44P Commissioner 1,5831,5771,8030.875C1.0544.043%B+23.335%C19.5D-N/A6780.8h3.5C++8B
E540 Halberd-H 1,4741,2416319.698B*17.7763.656%B++1.612%C+100.1M+18.8C102012.4h3.3A5.1A+
Ursa 1,2511,2396371.945B++0.0227.223%B*17.756%D-37.1C+N/A16333.4h11.3C++41.3B+
NS-44G Commissioner 1,1671,1661,1700.997C+0.9341.943%B+23.928%C+17.3DN/A9567.3h3.5C*8.4B+
MANA Anti-Personnel Turret 1,1741,1653583.254N/A1.3325.221%UN/A11650U90U28462400.1h19.5T*77.2T*
Blueshift VM5 1,0091,0044702.136C+0.2123.382%B++17.928%D45.6B++N/A23522h15B+64B+
Blueshift VM5 9569514732.011C+0.0822.63%B++20.505%C+43.2B+N/A22822h15.4C*68.2B+
Orion VS54 9679469031.048C+0.8827.891%A20.507%D28.5C+N/A14733.2h13.4C+48C*
Proton II PPA 8107815414.463C++12.5431.588%A1.408%D101.4A+3.8C+4667.7h6.1B**19.2B**
VE-LR Obelisk 7837694621.665C+0.2634.984%B+37.711%B++33.3C+N/A9223.1h6.1B+17.5B+
Sticky Grenade 7767581758N/A756.0771.169%A*N/A1895A*45M*53700.4h1.4B*2B*
Eidolon VE33 7547485461.37C**0.5631.406%B+39.171%A++17.2CN/A9843.5h7.7B+24.5B++
M40 Fury-H 6396194015.475B13.5537.899%C-1.292%C+151A4.9D7964.1h3.6B**9.4A
Solstice SF 6286147050.871C+1.0626.738%B+14.007%C--19.6C+N/A9531.3h10.3C**38.6B+
Saron HRB 853578797.316B+5.3950.646%B*1.903%C**35.2B**16.8C++43416.4h6.8A**13.4A*
Lumine Edge AE 4674672531.846U0.0851.225%A23.769%B++73MN/A1776.4h1.1B++2.1B+
NS-11CP 4614523721.215C0.7127.623%C21.018%C31.6DN/A8014.3h13.5C48.7C+
Sirius SX12 4014013401.179C++0.7527.521%B+15.461%C-16.4DN/A9624.5h11.9B++43.4B+
NS-11P 3663642931.242C++0.6826.999%B*26.099%B**37.9B+N/A2019.6h11.9B*44.2B++
NS-61 "Ravenous" Emissary 3603592781.291B0.6435.015%B*26.184%B**31.8C+N/A6911.3h11.1B+31.7B++
Heartstring 3463464280.808C1.1245.029%C*27.457%C+16.2C-N/A8321.3h2.9C**6.5B+
Eridani SX5G 3423402431.399C+0.5331.753%B++19.706%C32.7C-N/A9810.4h11C++34.5B+
Hunter QCX-P 3323312021.639B**0.2947.614%C35.65%B**17.8C-N/A4218.6h2.7B*5.8B+
Skyguard 543328983.347C++1.4234.359%B*2.744%B++20.9B**13.7A43215.7h85.5B*248.9B**
Force-Blade 2912906,7950.043B++1.8841.217%B*2.414%D0.8C++N/A5349.4h1.8B++4.5B++
L100 Python HESH 322267673.985D2.0662.794%A++N/A50.4C+10.4B+2115.3h3.3C++5.3B++
L100 Python AP 411259823.159C1.2362.17%B++2.703%C++35.5C**20.8B+4567.3h4.9B+7.9B++
NS Baron G5AE 2592582051.259C+0.6757.301%B**17.442%B53.8BN/A1924.8h4B+7C++
Parallax VX3 245245643.828C*1.9046.044%B**86.939%B**38.3B+N/A1946.4h1.7B**3.7B*
MANA Anti-Vehicle Turret 4202421421.704C+0.2254.443%C6.198%A2420A*1780A2807840.1h6.6B*12B+
Light PPA 2262201891.164C--0.7645.764%B++1.364%C*23.2DN/A1149.5h8.4B+18.5B+
C75 Viper 254217326.781B+4.8548.734%B*1.382%C+54.3A9.3C*4054h7.5B**15.5B**
V10 215215444.886B++2.9648.044%B**94.884%A*28.3CN/A1427.6h1.8B*3.8B*
MKV Suppressed 188188961.958B**0.0331.577%B**29.255%A+64.8A+N/A2342.9h11.6B++36.7B+
Proximity Mine 179178208.9A++6.9750.86%B**N/A178B**1B++8981h2C3.9B+
Flare VE6 1721701491.141C0.7922.861%C+31.177%B*32.7CN/A2045.2h10.5C*45.9C**
M40 Fury-F 169158632.508B+0.5840.451%DN/A41.6B**2.9D2493.8h4.3B**10.7B**
Frag Grenade 1531521152N/A150.0754.608%AN/A760B**5C-68200.2h2.1A+3.9A
C-4 1881521321.152C+0.7732.114%B**N/A108.6B+25.7C14991.4h1B**3.2B**
NS-44L "Ravenous" Blackhand 148148961.542C+0.3848.405%B+52.703%B+32.9C+N/A714.5h3.5B+7.2B+
Phaseshift VX-S 141141393.615C**1.6941.646%B++80.851%B+32C*N/A1684.4h2.3B+5.6B+
Soldier Soaker 1321321191.109C+0.8241.68%B*12.879%C28.1DN/A1124.7h6.2C+14.8B+
Spear Anti-Vehicle Phalanx Turret 173117225.318C3.3954.49%B**N/A45B+21.5C+5872.6h7.7B+14.1B++
E540 Halberd 12688175.176C3.2558.187%AN/A38.3B+16.5C+4892.3h4.9B++8.4B**
M12 Kobalt 8080613.333C++11.4119.725%C**21.25%B++133.3A++N/A8070.6h10.9A+55.4B*
NSX Tomoe 8080681.176C0.7527.909%C50%A36.4C+N/A882.2h14.2C++50.7C++
Lancer VS22 18077980.786C+1.1463.071%C*N/A14C+18.7B+5145.5h17.4B+27.6B+
Ghost 7070381.842C0.0835.976%C-70%C++29.2CN/A1962.4h2.5C7C+
Tank Mine 9069213.286B1.3652.174%AN/A230A**70C**24750.3h1.4B*2.7A*
M12 Kobalt-H 7267322.333B+20.4125.498%B+14.925%C167.5B+12.5A*4990.4h18.1C-71.1C++
Comet VM2 7363481.313B+0.6153.606%A3.175%C--21.7A++3.4C3292.9h13.9B*26B*
Dual Photon Pods 9363144.5C2.5761.26%B**1.587%B+78.8C+37.5A++15190.8h32.3D-52.7C+
Pandora VX25 6058105.8S3.8785.531%S17.241%B+16.6DN/A1233.5h11.5T*13.5C+
Comet VM2 7157481.188C*0.7455.291%B**5.263%B+19.7A4.8C+2852.9h15.9B**28.7B**
Spear Anti-Vehicle Phalanx Tower 8055318.333C+16.4154.376%B+3.636%C+55B+25C+3321h5.3B**9.8B**
Aphelion VEX-4 9055143.929C+2.0029.308%D1.818%D--25C+15.9C+2052.2h46.8B+159.7B
M60-A Bulldog 535286.5C4.5753.902%B*1.923%C43.3BN/A3101.2h4.3B**7.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53170.5h
Anti-Vehicle MANA Turret113631.8h
Nano-Armor Kit556466,49837.5h
AE Nano-Armor Kit1414,0630.8h
AE Medical Applicator112,9160.2h
Nanite Revive Grenade0810h
Medical Applicator5113,0431.4h
Spitfire Auto-Turret279920.9h
Restoration Kit223910.4h
Motion Spotter111,8151.4h
Deconstruction Tool05260h
Ammunition Package292,6752.1h
Medical Kit146130.4h
Anti-Infantry MANA Turret481,7612.6h
Snowman Soldier1610h
Flail Targeting Dart61531.3h
Recon Detection Device575,59011h

Check the help document for the dictionary if you want to learn more about words used here.


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