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Overseer AquaVelva[7XIC] AquaVelva
NC BR 69

KDR: 2.94

Score: 6.2m

Last Seen: Oct 15th, 2017 9:08 PM
- OFFLINE - 311 hour(s)

Battle Rank 69 - New Conglomerate on Cobalt
Level Progress (to 70): 12%
Level 100 Progress: 33% 595h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-19 Mercenary Titan-150 HESH Titan-150 HEAT E540 Halberd NC1 Gauss Rifle Enforcer ML85 Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $283,977 MLG Score: 227
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.682%19.769%508412061,7301.650761.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.336%0.887B*-0.159C0.385C**HEAD ++ (~6.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.197C++15.4-0.077C+44.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.484%2.03%3136412064,138247217416.753190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.323%1.219B**-0.352C--0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.50.638B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.689%4.359%473412067572285443.32017139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.932%0.417B-0.016C+-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.839B++7.80.804B++11.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.2m251.4%355 (21.3k)321 (19.3k)2.944297,4522,5314.3105569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121045212.598%6.75%8507:382

90% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2015 4:46 PMJun 18th, 2017 5:57 PMOct 24th, 2017 12:50 PM (610d) (PST)Oct 15th, 2017 5:49 PM (619d) (PST)Oct 15th, 2017 5:08 PM (619d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
975569190.3860.1310.0261.3460.150227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5033,33055,173238281919,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
322.1h/13.4d 3,458 503 2,951 26k 349 727 2,893 18.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,259
Deaths:1,072
KDR:1.174
Accuracy:25.783% B++
HSR:18.825% C-
Razor GD-23
C*
Kills:126
Deaths:181
KDR:0.696
Accuracy:23.909% C+
HSR:21.429% C*
Kills:1,385
Deaths (as Engineer):1,253
Deaths (to Engineers):783
KDR:1.10535
Kill Difference:132
Playtime:289.045 hours
Usage:90%
Score:5.718m
Score/min:330
Accuracy (listed only):24.846%
HSR (listed only):20.127%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:51
Deaths:40
KDR:1.275
Accuracy:21.003% C*
HSR:13.726% F
Kills:51
Deaths (as Heavy Assault):40
Deaths (to Heavy Assaults):577
KDR:1.275
Kill Difference:11
Playtime:2.906 hours
Usage:1%
Score:0.046m
Score/min:264
Accuracy (listed only):21.003%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:1,259
Deaths:1,072
KDR:1.174
Accuracy:25.783% B++
HSR:18.825% C-
Razor GD-23
C*
Kills:126
Deaths:181
KDR:0.696
Accuracy:23.909% C+
HSR:21.429% C*
Kills:1,385
Deaths (as Light Assault):1,253
Deaths (to Light Assaults):447
KDR:1.10535
Kill Difference:132
Playtime:12.229 hours
Usage:4%
Score:0.184m
Score/min:251
Accuracy (listed only):24.846%
HSR (listed only):20.127%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):341
KDR:0
Kill Difference:UNR
Playtime:1.708 hours
Usage:1%
Score:0.021m
Score/min:204
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B*
Kills:294
Deaths:266
KDR:1.105
Accuracy:27.182% B*
HSR:24.150% B+
Kills:294
Deaths (as Combat Medic):266
Deaths (to Combat Medics):199
KDR:1.10526
Kill Difference:28
Playtime:14.592 hours
Usage:5%
Score:0.228m
Score/min:260
Accuracy (listed only):27.182%
HSR (listed only):24.150%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:57
V. Kills:17 317%
Deaths:12
KDR:4.750
Accuracy:50.558% A
KPH:32.400 C++
VKPH:9.600 B+
Kills:57 (57 + 0)
Deaths:12
KDR:4.750
VKDR:1.417
Vehicle Kills:17
Kill Difference:45
Playtime:1.762 hours
Usage:1%
Score:0.035m
Score/min:330
Driving Accuracy:50.558%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,240
V. Kills:1,542 145%
Deaths:319
KDR:7.022
Accuracy:55.364% B++
KPH:24.600 C++
VKPH:16.900 B+
Titan-150 HESH
C+
Kills:1,049
V. Kills:185 N/A
Deaths:84
KDR:12.488
Accuracy:46.137% C+
KPH:34.700 C
VKPH:6.100 C-
Titan-150 HEAT
B*
Kills:792
V. Kills:430 184%
Deaths:95
KDR:8.337
Accuracy:56.124% B**
KPH:22.600 C++
VKPH:12.300 B*
E540 Halberd
A++
Kills:402
V. Kills:314 128%
Deaths:46
KDR:8.739
Accuracy:49.667% B++
KPH:30 C++
VKPH:23.400 A++
Enforcer ML85
B++
Kills:214
V. Kills:134 159%
Deaths:19
KDR:11.263
Accuracy:36.027% D
KPH:29.900 B++
VKPH:18.700 C**
C85 Canister
C+
Kills:75
V. Kills:3 N/A
Deaths:2
KDR:37.500
Accuracy:32.809% D
KPH:69 C+
VKPH:2.800 D
Kills:4,772 (4,081 + 691)
Deaths:565
KDR:8.446
VKDR:4.616
Vehicle Kills:2,608
Kill Difference:4,207
Playtime:177.998 hours
Usage:55%
Score:2.356m
Score/min:221
Driving Accuracy:56.124%
Gunner Accuracy:32.809%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:66
V. Kills:3 N/A
Deaths:5
KDR:13.200
Accuracy:33.686% F
KPH:65.600 D
VKPH:3 D*
E540 Halberd-H
B*
Kills:52
V. Kills:21 236%
Deaths:8
KDR:6.500
Accuracy:59.249% B+
KPH:57.400 B*
VKPH:23.200 C**
Kills:118 (0 + 118)
Deaths:13
KDR:9.077
VKDR:1.846
Vehicle Kills:24
Kill Difference:105
Playtime:1.913 hours
Usage:1%
Score:0.034m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:59.249%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,7822,2403197.022C*4.0855.364%B++2.054%C-24.6C++16.9B+22391.1h4.7C++8.5B+
AF-19 Mercenary 1,2771,2591,0721.174B+1.7725.783%B++18.825%C-20.1C+N/A6062.5h15.6C60.6C*
Titan-150 HESH 1,2341,0498412.488C**9.5446.137%C+1.335%C-34.7C6.1C-13030.2h3B+6.6C**
Titan-150 HEAT 1,222792958.337B++5.3956.124%B**2.904%C+22.6C++12.3B*18735h5.3C+9.5B+
E540 Halberd 716402468.739C*5.7949.667%B++2.985%C+30C++23.4A++42813.4h6.9D-13.8C+
NC1 Gauss Rifle 2992942661.105C++1.8427.182%B*24.15%B+24.1C+N/A7412.2h13.8C+50.7B+
Enforcer ML85 3482141911.263A+8.3236.027%D1.869%C29.7B++18.6C**3577.2h10.3B++28.7B+
Razor GD-23 1301261810.696C2.2523.909%C+21.429%C*9.3DN/A2513.5h18.4D*76.9C-
C85 Canister 7875237.5A34.5632.809%D13.333%C+68.2C+2.7D1321.1h7.8C++23.7C+
Spear Anti-Vehicle Phalanx Turret 10072324M21.0646.317%B6.944%A+37.9C+14.7D3081.9h9.4C+20.4C++
C85 Canister-H 6966513.2C++10.2633.686%F10.606%C+66D3D*1781h5.3B+15.7C+
C75 Viper 7457124.75C++1.8150.558%A1.754%B31.7C++9.4B+3301.8h14.3C+28.3B+
E540 Halberd-H 735286.5C+3.5659.249%B+N/A57.8B*23.3B4240.9h4.3B*7.2B**
NC6 Gauss SAW 5351401.275C++1.6721.003%C*13.726%F24.3C1A1472.1h11.3C+54C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02360.1h
Nano-Armor Kit138306,46422.9h
Medical Applicator6027,0901.4h
Ammunition Package102,0471.2h
Anti-Infantry MANA Turret52660.3h

Check the help document for the dictionary if you want to learn more about words used here.


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