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Harbinger Dreadnaught Aquarianer[ADAC] Aquarianer
VS BR 90

KDR: 2.21

Score: 75m

Last Seen: Jan 18th, 2019 6:08 PM
- OFFLINE - 30.4 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 33
Level Progress (to 91): 66%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Lasher X2 Betelgeuse 54-A Sirius SX12 Blueshift VM5 C-4 C-4 ARX Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $661,779 MLG Score: 529
Fun Score: N/A
Cheeseburgers Flipped: 2273TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.201%18.256%4973898443,3721.5620.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.828%1.203B**-0.368C--0.711D-HEAD + (~4.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.451B+11.20.217C++29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.698%1.544%513101951811542000.448873258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.157%-0.485D-0.001C+0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.10.035C+51.40.037C+105.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.902%2.042%9637101514,101209643646.72437323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%0.002C+-0.375C-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+5.20.588B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.986%1.887%5211610066,414172124253.72474264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.325%0.352C**-0.624D0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.6B+18.80.52B+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.872%86.46%521710157,3042925252.49709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.667%1.778A++1.262A-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.80.422B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.869%12.113%52121020355242850.146151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.52%-0.127C-0.477D1.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.51B+2.60.469B+3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 33
75m258.7%319 (19.1k)279 (16.7k)2.2056121,93255,2832.5101290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022819017.556%14.506%25504:5355

20% Combat Medic29% Engineer32% Heavy Assault7% Infiltrator6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 2:51 PMFeb 10th, 2014 7:13 PMJan 19th, 2019 5:09 PM (85m) (PST)Jan 18th, 2019 5:30 PM (1d) (PST)Jan 18th, 2019 2:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231683550.4530.2050.0661.3280.061529

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,39510,08721,3082712480416,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4488.4h/187d 16,835 17,687 41,526 357.7k 8,257 15,144 16,347 140.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A
Kills:4,201
Deaths:2,796
KDR:1.503
Accuracy:35.052% A
HSR:2.595% D
Betelgeuse 54-A
C
Kills:3,995
Deaths:2,024
KDR:1.974
Accuracy:24.784% C
HSR:21.026% D*
NS-15M AE
B+
Kills:1,245
Deaths:381
KDR:3.268
Accuracy:27.550% B+
HSR:19.839% D
Orion VS54
B+
Kills:1,224
Deaths:1,170
KDR:1.046
Accuracy:22.762% B+
HSR:21.732% C
NS-15M2
B**
Kills:1,167
Deaths:497
KDR:2.348
Accuracy:28.998% B**
HSR:20.823% D
Ursa
C*
Kills:1,165
Deaths:874
KDR:1.333
Accuracy:23.424% C*
HSR:16.996% D--
SVA-88
B++
Kills:1,164
Deaths:633
KDR:1.839
Accuracy:27.064% B++
HSR:19.158% D-
VX29 Polaris
B++
Kills:1,159
Deaths:626
KDR:1.851
Accuracy:27.569% B++
HSR:17.084% D
NS-15M1
B**
Kills:1,159
Deaths:477
KDR:2.430
Accuracy:27.838% B**
HSR:19.758% C
Flare VE6
B+
Kills:1,154
Deaths:827
KDR:1.395
Accuracy:25.616% B+
HSR:22.184% C
NSX Naginata
B**
Kills:1,153
Deaths:450
KDR:2.562
Accuracy:27.219% B**
HSR:24.198% C--
VE-H Maw
C*
Kills:652
Deaths:326
KDR:2
Accuracy:26.600% C*
HSR:19.172% D-
NSX-P Naginata
B*
Kills:301
Deaths:118
KDR:2.551
Accuracy:26.889% B*
HSR:25.581% C--
Kills:19,739
Deaths (as Heavy Assault):11,199
Deaths (to Heavy Assaults):15,573
KDR:1.76257
Kill Difference:8,540
Playtime:1,458.461 hours
Usage:32%
Score:23.315m
Score/min:266
Accuracy (listed only):27.028%
HSR (listed only):19.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:2,004
Deaths:1,829
KDR:1.096
Accuracy:28.362% B*
HSR:9.082% D*
NSX Tanto
B*
Kills:1,186
Deaths:588
KDR:2.017
Accuracy:30.491% B*
HSR:24.030% C+
VX6-7
B+
Kills:1,165
Deaths:933
KDR:1.249
Accuracy:26.380% B+
HSR:21.974% C*
NS Baron G5AE
B++
Kills:1,157
Deaths:679
KDR:1.704
Accuracy:53.446% B++
HSR:13.310% C
Pulsar C
C**
Kills:1,156
Deaths:2,368
KDR:0.488
Accuracy:25.588% C**
HSR:11.419% F-
Zenith VX-5
A++
Kills:574
Deaths:506
KDR:1.134
Accuracy:33.305% A++
HSR:19.164% C
Deimos VA29
C-
Kills:257
Deaths:231
KDR:1.113
Accuracy:55.614% C-
HSR:13.230% C--
Solstice VE3
B+
Kills:246
Deaths:221
KDR:1.113
Accuracy:25.084% B+
HSR:13.821% D--
NSX-P Tanto
A
Kills:241
Deaths:118
KDR:2.042
Accuracy:31.621% A
HSR:17.013% D*
NS Baron G5
A
Kills:200
Deaths:110
KDR:1.818
Accuracy:56.801% A
HSR:10.500% D-
Eidolon VE33
S
Kills:156
Deaths:37
KDR:4.216
Accuracy:52.064% S
HSR:8.333% F--
Pandora VX25
D--
Kills:98
Deaths:120
KDR:0.817
Accuracy:28.689% D--
HSR:9.184% D**
Kills:8,440
Deaths (as Engineer):7,740
Deaths (to Engineers):10,436
KDR:1.09044
Kill Difference:700
Playtime:1,320.834 hours
Usage:29%
Score:25.263m
Score/min:319
Accuracy (listed only):37.287%
HSR (listed only):14.255%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:3,833
Deaths:3,773
KDR:1.016
Accuracy:25.079% C++
HSR:12.549% D-
Solstice SF
B*
Kills:2,004
Deaths:1,829
KDR:1.096
Accuracy:28.362% B*
HSR:9.082% D*
NS-7 PDW
C*
Kills:1,192
Deaths:1,216
KDR:0.980
Accuracy:25.522% C*
HSR:11.661% D--
NSX Tanto
B*
Kills:1,186
Deaths:588
KDR:2.017
Accuracy:30.491% B*
HSR:24.030% C+
VE-S Canis
B+
Kills:1,172
Deaths:519
KDR:2.258
Accuracy:31.059% B+
HSR:16.468% C-
Eridani SX5G
C++
Kills:1,171
Deaths:649
KDR:1.804
Accuracy:28.655% C++
HSR:15.713% D
VX6-7
B+
Kills:1,165
Deaths:933
KDR:1.249
Accuracy:26.380% B+
HSR:21.974% C*
Eridani SX5
B+
Kills:1,159
Deaths:769
KDR:1.507
Accuracy:28.558% B+
HSR:13.115% D-
MKV Suppressed
C++
Kills:1,159
Deaths:1,185
KDR:0.978
Accuracy:26.522% C++
HSR:15.444% D
NS Baron G5AE
B++
Kills:1,157
Deaths:679
KDR:1.704
Accuracy:53.446% B++
HSR:13.310% C
Pulsar C
C**
Kills:1,156
Deaths:2,368
KDR:0.488
Accuracy:25.588% C**
HSR:11.419% F-
Zenith VX-5
A++
Kills:574
Deaths:506
KDR:1.134
Accuracy:33.305% A++
HSR:19.164% C
Deimos VA29
C-
Kills:257
Deaths:231
KDR:1.113
Accuracy:55.614% C-
HSR:13.230% C--
Solstice VE3
B+
Kills:246
Deaths:221
KDR:1.113
Accuracy:25.084% B+
HSR:13.821% D--
NSX-P Tanto
A
Kills:241
Deaths:118
KDR:2.042
Accuracy:31.621% A
HSR:17.013% D*
NS Baron G5
A
Kills:200
Deaths:110
KDR:1.818
Accuracy:56.801% A
HSR:10.500% D-
NSX Tengu
B**
Kills:197
Deaths:130
KDR:1.515
Accuracy:42.955% B**
HSR:20.812% C+
Eridani SX5-AE
C
Kills:187
Deaths:127
KDR:1.472
Accuracy:27.688% C
HSR:18.717% D
Pandora VX25
D--
Kills:98
Deaths:120
KDR:0.817
Accuracy:28.689% D--
HSR:9.184% D**
Skorpios
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:24.842% N/A
HSR:8% N/A
Kills:18,404
Deaths (as Light Assault):16,098
Deaths (to Light Assaults):10,188
KDR:1.14325
Kill Difference:2,306
Playtime:193.158 hours
Usage:4%
Score:2.629m
Score/min:227
Accuracy (listed only):32.813%
HSR (listed only):14.760%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:3,833
Deaths:3,773
KDR:1.016
Accuracy:25.079% C++
HSR:12.549% D-
Corvus VA55
B**
Kills:2,100
Deaths:1,887
KDR:1.113
Accuracy:29.137% B**
HSR:16.143% D--
NS-7 PDW
C*
Kills:1,192
Deaths:1,216
KDR:0.980
Accuracy:25.522% C*
HSR:11.661% D--
VE-S Canis
B+
Kills:1,172
Deaths:519
KDR:2.258
Accuracy:31.059% B+
HSR:16.468% C-
Eridani SX5G
C++
Kills:1,171
Deaths:649
KDR:1.804
Accuracy:28.655% C++
HSR:15.713% D
H-V45
B*
Kills:1,167
Deaths:444
KDR:2.628
Accuracy:28.209% B*
HSR:14.139% D-
Pulsar VS1
B*
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:27.770% B*
HSR:18.190% C
Eridani SX5
B+
Kills:1,159
Deaths:769
KDR:1.507
Accuracy:28.558% B+
HSR:13.115% D-
H-V45 AE
C**
Kills:1,159
Deaths:342
KDR:3.389
Accuracy:29.086% C**
HSR:17.688% D*
MKV Suppressed
C++
Kills:1,159
Deaths:1,185
KDR:0.978
Accuracy:26.522% C++
HSR:15.444% D
NS Baron G5AE
B++
Kills:1,157
Deaths:679
KDR:1.704
Accuracy:53.446% B++
HSR:13.310% C
NS-11A
B+
Kills:1,157
Deaths:654
KDR:1.769
Accuracy:26.481% B+
HSR:20.225% C+
CME
B+
Kills:1,155
Deaths:610
KDR:1.893
Accuracy:29.037% B+
HSR:15.844% D-
Terminus VX-9
C
Kills:1,152
Deaths:675
KDR:1.707
Accuracy:24.128% C
HSR:20.139% D
NS-11P
B**
Kills:1,150
Deaths:535
KDR:2.150
Accuracy:27.201% B**
HSR:20.696% C**
Deimos VA29
C-
Kills:257
Deaths:231
KDR:1.113
Accuracy:55.614% C-
HSR:13.230% C--
NS Baron G5
A
Kills:200
Deaths:110
KDR:1.818
Accuracy:56.801% A
HSR:10.500% D-
NSX Tengu
B**
Kills:197
Deaths:130
KDR:1.515
Accuracy:42.955% B**
HSR:20.812% C+
Eridani SX5-AE
C
Kills:187
Deaths:127
KDR:1.472
Accuracy:27.688% C
HSR:18.717% D
Darkstar
C*
Kills:152
Deaths:55
KDR:2.764
Accuracy:27.927% C*
HSR:14.474% D*
Pandora VX25
D--
Kills:98
Deaths:120
KDR:0.817
Accuracy:28.689% D--
HSR:9.184% D**
Skorpios
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:24.842% N/A
HSR:8% N/A
Kills:22,184
Deaths (as Combat Medic):15,316
Deaths (to Combat Medics):6,365
KDR:1.44842
Kill Difference:6,868
Playtime:901.813 hours
Usage:20%
Score:14.307m
Score/min:264
Accuracy (listed only):32.018%
HSR (listed only):15.284%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:3,833
Deaths:3,773
KDR:1.016
Accuracy:25.079% C++
HSR:12.549% D-
NS-7 PDW
C*
Kills:1,192
Deaths:1,216
KDR:0.980
Accuracy:25.522% C*
HSR:11.661% D--
VE-S Canis
B+
Kills:1,172
Deaths:519
KDR:2.258
Accuracy:31.059% B+
HSR:16.468% C-
Eridani SX5G
C++
Kills:1,171
Deaths:649
KDR:1.804
Accuracy:28.655% C++
HSR:15.713% D
Ghost
A+
Kills:1,166
Deaths:185
KDR:6.303
Accuracy:48.491% A+
HSR:79.674% B**
Phaseshift VX-S
A*
Kills:1,166
Deaths:221
KDR:5.276
Accuracy:52.280% A*
HSR:90.823% B**
NS-44 Commissioner
B+
Kills:1,164
Deaths:990
KDR:1.176
Accuracy:40.206% B+
HSR:18.986% C-
NSX Tomoe
B*
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:33.102% B*
HSR:32.416% C-
NSX Daimyo
B*
Kills:1,162
Deaths:192
KDR:6.052
Accuracy:47.368% B*
HSR:96.558% B++
Parallax VX3-AE
B+
Kills:1,161
Deaths:243
KDR:4.778
Accuracy:44.843% B+
HSR:83.032% C**
Eridani SX5
B+
Kills:1,159
Deaths:769
KDR:1.507
Accuracy:28.558% B+
HSR:13.115% D-
MKV Suppressed
C++
Kills:1,159
Deaths:1,185
KDR:0.978
Accuracy:26.522% C++
HSR:15.444% D
Parallax VX3
B+
Kills:1,159
Deaths:451
KDR:2.570
Accuracy:42.158% B+
HSR:76.186% C+
XM98
A++
Kills:1,154
Deaths:203
KDR:5.685
Accuracy:47.844% A+
HSR:90.555% A++
NS-357 Underboss
B**
Kills:682
Deaths:371
KDR:1.838
Accuracy:44.715% B**
HSR:19.062% C
V10
A++
Kills:336
Deaths:40
KDR:8.400
Accuracy:50.187% A+
HSR:93.155% A++
NSX Tengu
B**
Kills:197
Deaths:130
KDR:1.515
Accuracy:42.955% B**
HSR:20.812% C+
Eridani SX5-AE
C
Kills:187
Deaths:127
KDR:1.472
Accuracy:27.688% C
HSR:18.717% D
NS-61 Emissary
B+
Kills:177
Deaths:119
KDR:1.487
Accuracy:31.661% B+
HSR:12.994% D
Soldier Soaker
A*
Kills:103
Deaths:53
KDR:1.943
Accuracy:53.305% A*
HSR:6.796% D*
Skorpios
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:24.842% N/A
HSR:8% N/A
VA39 Spectre
N/A
Kills:50
Deaths:146
KDR:0.342
Accuracy:28.801% N/A
HSR:44% N/A
Kills:20,763
Deaths (as Infiltrator):12,111
Deaths (to Infiltrators):7,203
KDR:1.71439
Kill Difference:8,652
Playtime:315.519 hours
Usage:7%
Score:3.947m
Score/min:209
Accuracy (listed only):37.538%
HSR (listed only):39.851%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:3,481
Deaths:1,296
KDR:2.686
Accuracy:24.316% B**
HSR:17.667% D
Quasar VM1
A++
Kills:2,134
Deaths:768
KDR:2.779
Accuracy:23.566% A++
HSR:17.010% C
Blueshift VM5
B**
Kills:2,118
Deaths:842
KDR:2.515
Accuracy:24.589% B**
HSR:15.392% D--
Quasar VM1
A
Kills:1,154
Deaths:391
KDR:2.951
Accuracy:23.514% A
HSR:18.718% C
Comet VM2
A++
Kills:1,146
Deaths:454
KDR:2.524
Accuracy:61.024% A++
HSR:4.101% C+
Comet VM2
A*
Kills:1,144
Deaths:516
KDR:2.217
Accuracy:60.161% A*
HSR:4.895% C**
Cosmos VM3
A+
Kills:641
Deaths:206
KDR:3.112
Accuracy:23.180% A+
HSR:15.133% D-
NS-10 Burster
B++
Kills:280
Deaths:148
KDR:1.892
Accuracy:34.111% B++
HSR:6.429% C+
Cosmos VM3
A++
Kills:236
Deaths:64
KDR:3.688
Accuracy:24.150% A++
HSR:18.644% C+
NS-10 Burster
B++
Kills:233
Deaths:145
KDR:1.607
Accuracy:34.441% B++
HSR:6.867% C*
Kills:12,567
Deaths (as MAX Suit):2,415
Deaths (to MAX Suits):4,293
KDR:5.20373
Kill Difference:10,152
Playtime:284.603 hours
Usage:6%
Score:5.547m
Score/min:325
Accuracy (listed only):33.305%
HSR (listed only):12.486%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:209
V. Kills:8 N/A
Deaths:100
KDR:2.090
Accuracy:40.441% C+
KPH:31.800 C-
VKPH:1.200 D--
Saron Laser Cannon
C
Kills:194
V. Kills:122 158%
Deaths:339
KDR:0.572
Accuracy:30.159% C
KPH:4.600 D
VKPH:2.900 D--
Dual Photon Pods
C+
Kills:115
V. Kills:53 213%
Deaths:39
KDR:2.949
Accuracy:54.683% C**
KPH:34.900 D
VKPH:16.100 C+
Coyote Missiles
C
Kills:87
V. Kills:40 212%
Deaths:30
KDR:2.900
Accuracy:51.622% C
KPH:18.400 D-
VKPH:8.400 D--
Kills:605 (403 + 0)
Deaths:508
KDR:1.191
VKDR:0.439
Vehicle Kills:223
Kill Difference:97
Playtime:56.849 hours
Usage:1%
Score:0.661m
Score/min:194
Piloting Accuracy:30.159%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:334
V. Kills:160 207%
Deaths:61
KDR:5.475
Accuracy:55.815% A++
KPH:25.100 C-
VKPH:12 D-
L105 Zephyr
U
Kills:301
V. Kills:46 N/A
Deaths:76
KDR:3.961
Accuracy:43.614% C++
KPH:1,083,600 U
VKPH:165,600 U
AP30 Shredder
U
Kills:105
V. Kills:50 206%
Deaths:22
KDR:4.773
Accuracy:31.202% C--
KPH:378,000 U
VKPH:180,000 U
Kills:740 (0 + 740)
Deaths:159
KDR:4.654
VKDR:1.610
Vehicle Kills:256
Kill Difference:581
Playtime:13.296 hours
Usage:0%
Score:0.382m
Score/min:478
Piloting Accuracy:N/A%
Gunner Accuracy:31.202%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:7,074
V. Kills:1,092 N/A
Deaths:297
KDR:23.818
Accuracy:47.293% C+
KPH:69.600 B*
VKPH:10.700 B+
L100 Python AP
C**
Kills:2,183
V. Kills:1,217 179%
Deaths:235
KDR:9.289
Accuracy:50.727% D
KPH:32.100 C**
VKPH:17.900 C+
LB00 Python AP
C+
Kills:1,656
V. Kills:602 275%
Deaths:56
KDR:29.571
Accuracy:45.372% D**
KPH:50.700 C+
VKPH:18.400 C
L100 Python HEAT
C**
Kills:995
V. Kills:322 308%
Deaths:172
KDR:5.785
Accuracy:54.073% C**
KPH:25 C
VKPH:8.100 D
Skyguard
C**
Kills:151
V. Kills:168 89%
Deaths:48
KDR:3.146
Accuracy:30.771% C*
KPH:9.600 D
VKPH:10.700 C**
C75 Viper
D
Kills:78
V. Kills:9 N/A
Deaths:49
KDR:1.592
Accuracy:32.797% D
KPH:12.100 D--
VKPH:1.400 F
Kills:12,137 (12,137 + 0)
Deaths:857
KDR:14.162
VKDR:3.979
Vehicle Kills:3,410
Kill Difference:11,280
Playtime:264.333 hours
Usage:6%
Score:3.307m
Score/min:209
Driving Accuracy:32.797%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:2,153
V. Kills:1,348 160%
Deaths:436
KDR:4.938
Accuracy:57.821% B+
KPH:25.300 C++
VKPH:15.900 C*
Saron HRB
C+
Kills:1,726
V. Kills:941 183%
Deaths:271
KDR:6.369
Accuracy:43.612% C+
KPH:23.400 C+
VKPH:12.800 C
Supernova VPC
B+
Kills:1,358
V. Kills:157 N/A
Deaths:133
KDR:10.211
Accuracy:52.252% C*
KPH:51.700 B+
VKPH:6 C
Supernova PC
B
Kills:187
V. Kills:51 360%
Deaths:43
KDR:4.349
Accuracy:51.253% C*
KPH:25.500 B
VKPH:7 C
Proton II PPA
A++
Kills:130
V. Kills:8 N/A
Deaths:17
KDR:7.647
Accuracy:34.056% A++
KPH:37.100 D
VKPH:2.300 D
E540 Halberd
C--
Kills:120
V. Kills:58 203%
Deaths:24
KDR:5
Accuracy:44.086% C--
KPH:25.300 C--
VKPH:12.200 D
Aphelion VEX-4
C*
Kills:70
V. Kills:36 189%
Deaths:11
KDR:6.364
Accuracy:35.721% C++
KPH:27.700 C*
VKPH:14.200 C--
Kills:5,744 (3,698 + 2,046)
Deaths:935
KDR:6.143
VKDR:2.780
Vehicle Kills:2,599
Kill Difference:4,809
Playtime:202.993 hours
Usage:5%
Score:3.448m
Score/min:283
Driving Accuracy:51.253%
Gunner Accuracy:35.721%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:1,580
V. Kills:139 N/A
Deaths:103
KDR:15.340
Accuracy:49.679% A+
KPH:85.100 C+
VKPH:7.500 C**
Saron HRB-H
C++
Kills:552
V. Kills:383 144%
Deaths:93
KDR:5.935
Accuracy:58.406% B
KPH:36.600 C+
VKPH:25.400 C++
Aphelion VEX-4H
C+
Kills:349
V. Kills:205 169%
Deaths:67
KDR:5.209
Accuracy:44.128% C+
KPH:40.600 C+
VKPH:23.900 C
E540 Halberd-H
D
Kills:216
V. Kills:113 189%
Deaths:57
KDR:3.789
Accuracy:52.686% D
KPH:15.500 D**
VKPH:8.100 F
Kills:2,697 (0 + 2,697)
Deaths:320
KDR:8.428
VKDR:2.625
Vehicle Kills:840
Kill Difference:2,377
Playtime:56.215 hours
Usage:1%
Score:0.825m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:52.686%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:485
V. Kills:114 422%
Deaths:45
KDR:10.778
Accuracy:44.692% B*
KPH:35.400 C
VKPH:8.300 C
M60-G Bulldog
B++
Kills:298
V. Kills:50 N/A
Deaths:35
KDR:8.514
Accuracy:41.947% B++
KPH:18.500 D
VKPH:3.100 D
M40 Fury
B+
Kills:217
V. Kills:41 N/A
Deaths:35
KDR:6.200
Accuracy:42.267% B+
KPH:32 D-
VKPH:6 D-
M20 Basilisk
D-
Kills:210
V. Kills:102 204%
Deaths:53
KDR:3.962
Accuracy:39.253% C+
KPH:9.500 D--
VKPH:4.600 D-
M12 Kobalt
D
Kills:133
V. Kills:6 N/A
Deaths:12
KDR:11.083
Accuracy:20.397% B+
KPH:34.500 D-
VKPH:1.600 D
M20 Basilisk
B+
Kills:130
V. Kills:65 197%
Deaths:29
KDR:4.483
Accuracy:42.429% B+
KPH:8.600 D--
VKPH:4.300 D--
M12 Kobalt
C++
Kills:81
V. Kills:2 N/A
Deaths:6
KDR:13.500
Accuracy:18.670% C++
KPH:38.100 D-
VKPH:0.900 D--
G30 Walker
C**
Kills:58
V. Kills:33 171%
Deaths:16
KDR:3.625
Accuracy:31.488% C**
KPH:5.700 D*
VKPH:3.200 D*
Kills:1,612 (0 + 1,612)
Deaths:231
KDR:6.978
VKDR:1.788
Vehicle Kills:413
Kill Difference:1,381
Playtime:90.017 hours
Usage:2%
Score:0.787m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:31.488%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:171
V. Kills:2 N/A
Deaths:58
KDR:2.948
Accuracy:40.253% C+
KPH:32.500 D
VKPH:0.400 D*
Kills:171 (171 + 0)
Deaths:58
KDR:2.948
VKDR:0.034
Vehicle Kills:2
Kill Difference:113
Playtime:5.263 hours
Usage:0%
Score:0.028m
Score/min:88
Driving Accuracy:40.253%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:342
V. Kills:30 N/A
Deaths:13
KDR:26.308
Accuracy:40.454% B**
KPH:86.800 B+
VKPH:7.600 B+
Kills:342 (0 + 342)
Deaths:13
KDR:26.308
VKDR:2.308
Vehicle Kills:30
Kill Difference:329
Playtime:3.940 hours
Usage:0%
Score:0.050m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:40.454%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,1667,07429723.818B**21.6147.293%C+N/A69.6B*10.7B+216101.7h2.7B++5.8B+
Lasher X2 4,2384,2012,7961.503B*0.7035.052%A2.595%D31.4C++N/A102133.9h14.2A40.5B**
Betelgeuse 54-A 4,0163,9952,0241.974C0.2324.784%C21.026%D*28.3D--N/A95141.3h9.8B+39.4C**
Sirius SX12 3,8693,8333,7731.016C+1.1925.079%C++12.549%D-15.4DN/A42249.2h14C**55.8C**
Blueshift VM5 3,5133,4811,2962.686C++0.4824.316%B**17.667%D28.9CN/A87120.3h12.9B*53.2B*
C-4 3,9072,7951,4011.995B+0.2126.75%C**N/A90.5C**36B+81930.9h1.5C++5.7C**
C-4 ARX 3,0682,6017343.544B*1.3433.061%A++N/A180.6A32.4C+73514.4h1.1B+3.4B*
Sticky Grenade 2,3572,34512345N/A2,342.7965.566%A++N/A1954.2A*10C+57551.2h1.1A1.7B**
L100 Python AP 3,4002,1832359.289A7.0850.727%D3.252%C++32.1C**17.9C+21368h4.6B**9.1B+
Supernova FPC 3,5012,1534364.938C+2.7357.821%B+3.716%B++25.3C++15.9C*32085h4B*6.9B**
Quasar VM1 2,1562,1347682.779B*0.5723.566%A++17.01%C30.2B++N/A9570.7h10.8A45.9B++
Frag Grenade 2,1452,12312123N/A2,120.7959.67%A++N/A786.3A8.1C++27642.7h2.8B*4.7B**
Blueshift VM5 2,1402,1188422.515C++0.3124.589%B**15.392%D--27.5CN/A9776.9h13.9B++56.6B++
Corvus VA55 2,1172,1001,8871.113C++1.0929.137%B**16.143%D--15.7DN/A45133.9h10.3B*35.2B*
Solstice SF 2,0542,0041,8291.096C++1.1128.362%B*9.082%D*15.4CN/A46130.5h8.2B+28.8B*
Saron HRB 2,6671,7262716.369C**4.1643.612%C+N/A23.5C+12.8C24773.6h15.8B**36.3B*
LB00 Python AP 2,2581,6565629.571A*27.3745.372%D**N/A50.6C+18.4C22032.7h3.3B*7.3C**
Proton II PPA-H 1,7191,58010315.34B13.1349.679%A+N/A84.9C+7.5C**25718.6h9.7C*19.4B++
The Kraken 1,7651,4285062.822B*0.6257.509%C-2.101%B39.4C+9.3C-18236.2h3.5B+6B+
Supernova VPC 1,5151,35813310.211C+8.0152.252%C*2.135%B+51.6B+6C24026.3h2.4B**4.6B*
Nemesis VSH9 1,9681,2711,7150.741C++1.4660.144%C4.249%B*18.7C++10.3C+16868h5.3A8.8B**
NS-15M AE 1,2601,2453813.268B++1.0627.55%B+19.839%D35.5C--N/A8035.1h10.9B+39.7B+
Orion VS54 1,2341,2241,1701.046C+1.1622.762%B+21.732%C17.2DN/A11471h10.8B++47.3B+
NS-7 PDW 1,2081,1921,2160.98C++1.2325.522%C*11.661%D--14.5DN/A4982.2h13.8B54.1B+
Proximity Mine 1,1901,1872954.024C++1.8247.838%B+N/A134.9C**N/A4018.8h1.7B+3.6B*
NSX Tanto 1,2271,1865882.017B*0.1930.491%B*24.03%C+21.5C-N/A5555.1h14.4C++47.4C*
VE-S Canis 1,1941,1725192.258B*0.0531.059%B+16.468%C-26.2CN/A6444.8h11B+35.3B+
Eridani SX5G 1,1891,1716491.804C**0.4028.655%C++15.713%D24.8DN/A5747.3h11.4C+39.8C*
NS-15M2 1,1801,1674972.348B+0.1428.998%B**20.823%D30.2C-N/A8138.6h10.5B++36.1B++
H-V45 1,1851,1674442.628B*0.4228.209%B*14.139%D-28.5C+N/A8241h11.9B+42.1B++
Ghost 1,1751,1661856.303A4.1048.491%A+79.674%B**50.9B+N/A14022.9h1.8B*3.7B*
Phaseshift VX-S 1,1691,1662215.276B*3.0752.28%A*90.823%B**47.4B**N/A10324.6h1.7B*3.2B**
VX6-7 1,1831,1659331.249C+0.9626.38%B+21.974%C*11.8DN/A3898.7h12.6C*47.7B
Ursa 1,1731,1658741.333C++0.8723.424%C*16.996%D--23.1DN/A7250.5h8.8B*37.5B+
NS-44 Commissioner 1,1811,1649901.176C**1.0340.206%B+18.986%C-29.7C+N/A9839.2h3.6B+8.9B+
SVA-88 1,1681,1646331.839C+0.3727.064%B++19.158%D-31.3C--N/A15637.2h9.9B*36.7B++
NSX Tomoe 1,1751,1635022.317B+0.1133.102%B*32.416%C-35.1C+N/A7733.1h13.8C*41.8B+
NSX Daimyo 1,1641,1621926.052B*3.8547.368%B*96.558%B++44C+N/A9626.4h2.2B+4.5B++
Parallax VX3-AE 1,1631,1612434.778C++2.5744.843%B+83.032%C**42.1CN/A8927.6h1.7B+3.7B+
Pulsar VS1 1,1761,1605792.003B**0.2027.77%B*18.19%C25.3C++N/A8445.8h12B*43.1B*
Eridani SX5 1,1651,1597691.507B0.7028.558%B+13.115%D-23.4C-N/A10749.6h9.6B*33.7B+
H-V45 AE 1,1781,1593423.389B**1.1829.086%C**17.688%D*34.8C-N/A8133.3h13C44.6C++
MKV Suppressed 1,1631,1591,1850.978C+1.2326.522%C++15.444%D16.6DN/A5669.9h11.9B+45B+
VX29 Polaris 1,1621,1596261.851B0.3527.569%B++17.084%D31C-N/A13737.4h9.9B*35.8B++
NS-15M1 1,1721,1594772.43B*0.2227.838%B**19.758%C30.9CN/A8437.5h10.4B*37.4B++
Parallax VX3 1,1611,1594512.57C+0.3642.158%B+76.186%C+25.9C+N/A7544.7h2.2C++5.1B+
NS Baron G5AE 1,1721,1576791.704B0.5053.446%B++13.31%C30.3C-N/A9238.2h4.2C*8C++
NS-11A 1,1701,1576541.769B0.4426.481%B+20.225%C+24.2CN/A6947.9h12.2B+46.1B+
Pulsar C 1,1631,1562,3680.488C-1.7225.588%C**11.419%F-14.3DN/A5480.7h11.1B43.2B+
CME 1,1721,1556101.893B+0.3129.037%B+15.844%D-26.4CN/A6343.7h12.1B+41.8B+
XM98 1,1571,1542035.685A++3.4847.844%A+90.555%A++48.7AN/A12723.7h1.6A3.4A
Flare VE6 1,1541,1548271.395C+0.8125.616%B+22.184%C24.6DN/A11647h9.1B++35.5B+
Quasar VM1 1,1701,1543912.951B+0.7523.514%A18.718%C32.4C+N/A11635.6h11.5B*49.1B*
NSX Naginata 1,1681,1534502.562B**0.3627.219%B**24.198%C--33CN/A12434.9h10.6B+38.9B+
Terminus VX-9 1,1651,1526751.707C++0.5024.128%C20.139%D25DN/A6946h11.8C**49C++
NS-11P 1,1721,1505352.15B*0.0627.201%B**20.696%C**29.1C++N/A7139.5h12.2B++44.8B*
Comet VM2 1,4391,1464542.524A++0.3261.024%A++4.101%C+17.8B**4.5C8364.4h20.5B+33.6B*
Comet VM2 1,4461,1445162.217A++0.0160.161%A*4.895%C**16.7B**4.4C++8568.3h21C*34.8B++
S1 1,4061,1371,0611.072B++1.1355.261%C+4.134%B++33.1B++7.8D26434.4h3.6A+6.4A
NSX Masamune 1,2071,0224842.112A++0.0947.812%D*2.25%C++54.4A+9.8C19218.8h4B**8.3B*
NS Decimator-B 1,2041,0014082.453B*0.2558.294%D3.996%B*40.5C8.2D18224.7h3.4B+5.8B
L100 Python HEAT 1,3179951725.785B3.5854.073%C**3.216%B+25C8.1D17639.8h3.8B**7.1B**
NS Decimator 1,2559578041.19C*1.0257.391%C3.762%B**36.3C++11.3C--29426.4h3.5B*6.1B++
Hades VSH4 1,2459236911.336A+0.8760.811%D-6.826%A**38.9B++13.6C++31223.7h3.7A++6.1A++
Spear Anti-Vehicle Phalanx Turret 1,1137755015.5A13.2943.778%C+4.903%B+43.3B18.9C28717.9h5.9B**13.5B*
M12 Kobalt 7176992429.125C++26.9220.967%C+15.88%C77.7C--2D--1679h15.6B74.5B
NS-357 Underboss 6916823711.838B**0.3744.715%B**19.062%C50.9B+N/A14013.4h4.4C+9.9B+
VE-H Maw 6606523262C**0.2126.6%C*19.172%D-26.3DN/A7224.8h10B+37.6B
Cosmos VM3 6516412063.112B*0.9123.18%A+15.133%D-36B++N/A11917.8h13.1B+56.5B++
Zenith VX-5 5895745061.134C+1.0733.305%A++19.164%C9.4D--N/A3660.8h16.3D-48.9C**
Saron HRB-H 935552935.935C*3.7358.406%BN/A36.6C+25.4C++27315.1h19.6B++33.6B++
M40 Fury 5994854510.778B++8.5744.692%B*2.68%B**35.4C8.3C25413.7h12.2B+27.3B++
Tank Mine 689451994.556B**2.3556.049%A++N/A173.5A+91.5B**19492.6h2C+3.6A+
M60-A Bulldog 4133542315.391C++13.1958.372%A2.542%C*24.1C4C+15614.7h6.1C++10.4B++
Aphelion VEX-4H 554349675.209C++3.0044.128%C+2.292%C--40.6C+23.8C3538.6h38.1B*86.3B*
CAS 14-E 3723421326.308B**24.1040.454%B**N/A87.7B+7.7B+2133.9h24.6B+60.7B++
V10 339336408.4A*6.1950.187%A+93.155%A++50.9B++N/A1146.6h1.6B**3.2B**
C150 Dalton 494334615.475C+3.2755.815%A++N/A25.1C-12D-28213.3h4.8C+8.6B++
NSX-P Naginata 3063011182.551B++0.3526.889%B*25.581%C--31C--N/A789.7h12C**44.5B+
L105 Zephyr 347301763.961C--1.7643.614%C++N/A3010U460U9815900.1h5.8B+13.3B+
M60-G Bulldog 348298358.514A6.3141.947%B++1.007%D*18.5D3.1D9816.1h6.2B+14.7B*
M60-A Bulldog 3542962213.455C+11.2556.843%B**2.027%C24.5C-4.8C++18912.1h6.5C+11.4B+
NS-10 Burster 4602801481.892A+0.3134.111%B++6.429%C+6.8B+4.4B+8741.1h117.3B+344B++
Deimos VA29 2592572311.113C+1.0955.614%C-13.23%C--18.1D-N/A8414.2h2.1B+3.7C*
Solstice VE3 2512462211.113B+1.0925.084%B+13.821%D--16.5C+N/A21514.9h12.4B++49.5B+
NSX-P Tanto 2492411182.042A0.1631.621%A17.013%D*19.8CN/A5912.2h14.1B44.7B+
Cosmos VM3 239236643.688B**1.4824.15%A++18.644%C+45.4AN/A1905.2h12.1B++50.2B*
NS-10 Burster 3832331451.607B*0.6034.441%B++6.867%C*5.7C++3.7C+7640.9h141.1C**409.8B+
M40 Fury 258217356.2C+3.9942.267%B+1.843%C+31.9D-6D-3986.8h11.8B27.9B+
E540 Halberd-H 329216573.789C1.5852.686%D2.315%C*15.4D**8.1F13114h5.2B+9.9B+
M20 Basilisk 312210533.962B+1.7639.253%C+7.143%B+9.5D--4.6D-9722.2h69.5B++177B++
Light PPA 2172091002.09C0.1240.441%C+1.914%B**31.7C-1.2D--1796.6h8.3B++20.6B+
NS Baron G5 2032001101.818B**0.3956.801%A10.5%D-29C+N/A1036.9h4B+7.1C+
NSX Tengu 1981971301.515C**0.6942.955%B**20.812%C+28.6CN/A826.9h9.9B*23B++
Saron Laser Cannon 3161943390.572C1.6330.159%C1.546%C--4.6D2.9D--18042.3h109.6B+363.2B+
M60-A Bulldog 224192912.11D0.1034.803%CN/A19D3.2D--13410.1h5.9C++16.9C++
Rocklet Rifle 343190712.676M**0.4741.027%D**N/A79.2S63.8M*7782.4h12.3A*29.9A
Eridani SX5-AE 1891871271.472C+0.7327.688%C18.717%D25.6DN/A967.3h11.4C+41.2C+
Supernova PC 238187434.349C+2.1451.253%C*2.139%C+25.6B7C4267.3h3.4B**6.6B**
NS-61 Emissary 1791771191.487B**0.7231.661%B+12.994%D26.8C++N/A806.6h11.5B+36.5B++
S12 Renegade 173171582.948C++0.7440.253%C+1.17%D*32.3DN/A885.3h2.8B++6.9B+
Eidolon VE33 165156374.216M2.0152.064%S8.333%F--45.9A2.6S2353.4h5.7B**10.9A
Darkstar 152152552.764B**0.5627.927%C*14.474%D*19D--N/A618h14.4C--51.6C+
Skyguard 319151483.146C*0.9430.771%C*1.325%D9.6D10.7C**17015.7h178.2D--579C--
Force-Blade 32914631,3410.005D2.2037.748%B++2.055%D0.1C-N/A01771.7h7.7F**20.4D
The Slasher 1631415,3660.026C--2.1842.61%B+8.511%C0.4C-N/A1333.1h2.6C6.1C*
MAX Punch 1,3061342,4150.055C2.1587.376%A**N/A0.5C-4.3A*8269.9h26.2D*30D*
M12 Kobalt 1391331211.083C+8.8820.397%B+13.534%D--34.1D-1.5D1283.9h21.2C104.1C*
Proton II PPA 138130177.647C5.4434.056%A++4.615%A**37.1D2.3D1483.5h10.6C+31.2B++
Lumine Edge 1481307,8280.017C2.1930.263%C**10%D-0.2DN/A1626h2.1D*7C+
M20 Basilisk 195130294.483B**2.2842.429%B+3.077%D--8.6D--4.3D--8815.1h90.1B+212.5B+
E540 Halberd 178120245C2.7944.086%C--N/A25.5C--12.3D3234.7h4.4B**10.1B++
Dual Photon Pods 168115392.949C-0.7454.683%C**N/A34.8D16.1C+5143.3h31.5D57.6C
AP30 Shredder 155105224.773C+2.5731.202%C--1.905%C+1050U500U5840700.1h64.8B*207.8B++
Soldier Soaker 107103531.943B++0.2653.305%A*6.796%D*22.4D-N/A614.6h7.3D-13.7B++
Pandora VX25 101981200.817C1.3928.689%D--9.184%D**9.4D--N/A7410.4h3.9B+13.7C+
M40 Fury 10597616.167B13.9652.276%B+1.031%D88.2C**7.3D--1921.1h6.6B++12.7B*
Anti-Vehicle Grenade 10697197N/A94.7967.044%A++N/A485B+45D53620.2h4.3B++6.4B**
Coyote Missiles 12787302.9C++0.6951.622%C1.149%B*18.5D-8.5D--1144.7h29.4B*57B++
M12 Kobalt 8381613.5C+11.2918.67%C++14.815%D38.6D-1D--1722.1h16B+85.6B+
C75 Viper 8778491.592C--0.6132.797%DN/A12.2D-1.4F2716.4h9.7B++29.5B+
A30 Walker 15573203.65B+1.4428.079%B+N/A6.4C-7.2C15911.4h173.6B++618.4B++
Aphelion VEX-4 10670116.364B+4.1635.721%C++1.429%D*28C*14.4C-2342.5h43.1B++120.7B++
MANA Anti-Personnel Turret 6161292.103N/A0.1034.002%UN/A610UN/A4522500.1h41.4T*121.7T*
G30 Walker 9158163.625C++1.4231.488%C**5.172%B+5.7D*3.2D*9810.2h243.8C774.4C++
NS Annihilator 9257183.167S0.9679.599%CN/A16.3A+10B+3393.5h7.7A+9.6A
Skorpios 5050271.852C*0.3524.842%D8%F-7.4D**N/A426.8h9.4B*37.9B
Aspis Anti-Aircraft Phalanx Turret 895086.25B**4.0430.849%B*4%A9.8C+7.6D1845.1h119.9B*388.8B*
VA39 Spectre 51501460.342D1.8628.801%D44%B+7.4D--N/A996.8h8.6D*29.9D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret151270.7h
Medical Applicator2,4021,272,452116.8h
Nano-Armor Kit8691,773,234108.5h
Spawn Beacon841,1844.6h
Nanite Revive Grenade02,0400.6h
NS-TMC-01 "His Regards"12939410.9h
Spitfire Auto-Turret11110.3h
NSX Amaterasu332503.7h
Restoration Kit132180.4h
VS Patriot Flare Gun01090.3h
Motion Spotter02,2340.6h
VS Triumph Flare Gun25960.5h
Ammunition Package1093,5602.9h
Shield Recharging Field231,9140.7h
Medical Kit391,5871.9h
Anti-Infantry MANA Turret201941.8h
WLT-Howler Mining Laser3560.7h
Snowman Soldier2990.1h
Recon Detection Device163,6515h

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