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Immortal Aquvil[] Aquvil
VS BR 123

KDR: 1.73

Score: 31.4m

Last Seen: Oct 26th, 2018 5:14 PM
- OFFLINE - 1195.2 hour(s)

Battle Rank 117 (123 total) - Vanu Sovereignty on Cobalt
Level Progress (to 118): 76%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Eclipse VE3A C-4 Skorpios Sirius SX12 Blueshift VM5 Orion VS54 Blueshift VM5 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $596,727 MLG Score: 477
Fun Score: N/A
Cheeseburgers Flipped: 1119TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.814%18.588%44326100928,2221.384380.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.387%0.529B+-0.328C--0.379C-HEAD ++ (~6.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.367C**11.30.212C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.23%0.692%391310321,7335472403.16819719%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.448%-0.229C-0.835D-0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.80.53B+26.70.496B+49.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.277%2.628%407610293,27211345912.88536553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.063%-0.063C+0.017C+0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.675B+5.10.596B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.072%2.17%82210335999522140.628542279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.349%0.083C+-0.559D-0.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.832B++7.40.814B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.253%76.295%82310321,738186160.933405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.689%0.185C++0.6B+-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.452B+20.383C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.393%14.042%82510304,8141519193.16919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.758%0.329C**-0.102C+-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.356C**3.90.205C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.4m212.8%321 (19.3k)269 (16.1k)1.7274263,84236,9581.87175123 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035320617.583%14.76%26003:1034

11% Combat Medic41% Engineer13% Heavy Assault13% Infiltrator15% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 2:37 PMMar 3rd, 2017 9:51 PMNov 17th, 2018 4:20 AM (158d) (PST)Oct 26th, 2018 1:16 PM (180d) (PST)Oct 26th, 2018 1:14 PM (180d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4262271990.5460.3160.0811.2200.028477

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,56313,60311,9603319573216,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1949.5h/81.2d 5,334 9,423 20,674 142.7k 4,068 8,137 3,233 49.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,339
Deaths:825
KDR:1.623
Accuracy:19.913% C+
HSR:20.986% C--
Ursa
B**
Kills:1,166
Deaths:542
KDR:2.151
Accuracy:27.956% B**
HSR:25.472% C*
Flare VE6
B+
Kills:1,165
Deaths:593
KDR:1.965
Accuracy:24.581% B+
HSR:24.893% C++
SVA-88
B++
Kills:1,163
Deaths:684
KDR:1.700
Accuracy:26.803% B++
HSR:26.655% C++
Pulsar LSW
C+
Kills:1,158
Deaths:824
KDR:1.405
Accuracy:22.362% C+
HSR:19.948% D
Betelgeuse 54-A
C
Kills:819
Deaths:452
KDR:1.812
Accuracy:24.768% C
HSR:28.571% C
Lasher X2
B**
Kills:599
Deaths:355
KDR:1.687
Accuracy:34.227% B**
HSR:4.174% C++
Kills:7,409
Deaths (as Heavy Assault):4,275
Deaths (to Heavy Assaults):10,808
KDR:1.7331
Kill Difference:3,134
Playtime:248.984 hours
Usage:13%
Score:4.096m
Score/min:274
Accuracy (listed only):25.801%
HSR (listed only):21.528%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D
Kills:2,846
Deaths:2,573
KDR:1.106
Accuracy:21.962% D--
HSR:16.409% D
Skorpios
C+
Kills:1,617
Deaths:1,388
KDR:1.165
Accuracy:26.745% C+
HSR:14.348% D--
Sirius SX12
C+
Kills:1,421
Deaths:1,284
KDR:1.107
Accuracy:23.944% C+
HSR:13.652% D
Solstice VE3
D
Kills:1,258
Deaths:923
KDR:1.363
Accuracy:19.426% D
HSR:14.229% D--
Pandora VX25
B++
Kills:1,188
Deaths:759
KDR:1.565
Accuracy:46.227% B++
HSR:12.710% D
Thanatos VE70
B+
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:45.435% B+
HSR:14.079% C-
Deimos VA29
C**
Kills:1,168
Deaths:1,172
KDR:0.997
Accuracy:37.187% F-
HSR:18.322% C**
Nova
B+
Kills:1,163
Deaths:822
KDR:1.415
Accuracy:51.260% B+
HSR:11.436% D
NS-7 PDW
C++
Kills:1,163
Deaths:933
KDR:1.247
Accuracy:25.138% C++
HSR:13.328% D
Zenith VX-5
D
Kills:1,163
Deaths:1,250
KDR:0.930
Accuracy:21.698% D
HSR:13.586% D*
NS Baron G5
B*
Kills:1,162
Deaths:795
KDR:1.462
Accuracy:52.817% B*
HSR:12.134% C--
Pulsar C
C+
Kills:1,161
Deaths:1,007
KDR:1.153
Accuracy:24.004% C+
HSR:16.451% D*
Serpent VE92
D
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:20.415% D
HSR:16.249% D
NS-11C
C-
Kills:1,155
Deaths:1,258
KDR:0.918
Accuracy:19.873% D
HSR:16.537% C-
MKV Suppressed
C
Kills:1,153
Deaths:951
KDR:1.212
Accuracy:23.901% C
HSR:16.132% C--
Eridani SX5
C
Kills:1,147
Deaths:864
KDR:1.328
Accuracy:24.680% C
HSR:14.385% D
VE-S Canis
A+
Kills:980
Deaths:630
KDR:1.556
Accuracy:36.087% A+
HSR:12.143% D--
NSX Tanto
B+
Kills:491
Deaths:579
KDR:0.848
Accuracy:28.521% B+
HSR:21.792% C--
Chaos
C--
Kills:123
Deaths:105
KDR:1.171
Accuracy:50% C--
HSR:10.569% D--
Kills:22,688
Deaths (as Light Assault):19,248
Deaths (to Light Assaults):6,955
KDR:1.17872
Kill Difference:3,440
Playtime:292.397 hours
Usage:15%
Score:4.685m
Score/min:267
Accuracy (listed only):31.543%
HSR (listed only):14.657%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
C+
Kills:1,617
Deaths:1,388
KDR:1.165
Accuracy:26.745% C+
HSR:14.348% D--
Sirius SX12
C+
Kills:1,421
Deaths:1,284
KDR:1.107
Accuracy:23.944% C+
HSR:13.652% D
Pandora VX25
B++
Kills:1,188
Deaths:759
KDR:1.565
Accuracy:46.227% B++
HSR:12.710% D
Thanatos VE70
B+
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:45.435% B+
HSR:14.079% C-
Deimos VA29
C**
Kills:1,168
Deaths:1,172
KDR:0.997
Accuracy:37.187% F-
HSR:18.322% C**
Corvus VA55
B+
Kills:1,167
Deaths:877
KDR:1.331
Accuracy:26.728% B+
HSR:26.393% B+
Nova
B+
Kills:1,163
Deaths:822
KDR:1.415
Accuracy:51.260% B+
HSR:11.436% D
NS-7 PDW
C++
Kills:1,163
Deaths:933
KDR:1.247
Accuracy:25.138% C++
HSR:13.328% D
NS Baron G5
B*
Kills:1,162
Deaths:795
KDR:1.462
Accuracy:52.817% B*
HSR:12.134% C--
Terminus VX-9
C+
Kills:1,160
Deaths:877
KDR:1.323
Accuracy:24.199% C
HSR:25.259% C+
MKV Suppressed
C
Kills:1,153
Deaths:951
KDR:1.212
Accuracy:23.901% C
HSR:16.132% C--
Eridani SX5
C
Kills:1,147
Deaths:864
KDR:1.328
Accuracy:24.680% C
HSR:14.385% D
VE-S Canis
A+
Kills:980
Deaths:630
KDR:1.556
Accuracy:36.087% A+
HSR:12.143% D--
Pulsar VS1
B*
Kills:392
Deaths:284
KDR:1.380
Accuracy:25.636% B+
HSR:26.786% B*
Chaos
C--
Kills:123
Deaths:105
KDR:1.171
Accuracy:50% C--
HSR:10.569% D--
Kills:16,176
Deaths (as Combat Medic):12,665
Deaths (to Combat Medics):4,374
KDR:1.27722
Kill Difference:3,511
Playtime:211.891 hours
Usage:11%
Score:4.056m
Score/min:319
Accuracy (listed only):34.665%
HSR (listed only):16.112%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D
Kills:2,846
Deaths:2,573
KDR:1.106
Accuracy:21.962% D--
HSR:16.409% D
Solstice VE3
D
Kills:1,258
Deaths:923
KDR:1.363
Accuracy:19.426% D
HSR:14.229% D--
Pandora VX25
B++
Kills:1,188
Deaths:759
KDR:1.565
Accuracy:46.227% B++
HSR:12.710% D
Thanatos VE70
B+
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:45.435% B+
HSR:14.079% C-
Deimos VA29
C**
Kills:1,168
Deaths:1,172
KDR:0.997
Accuracy:37.187% F-
HSR:18.322% C**
Nova
B+
Kills:1,163
Deaths:822
KDR:1.415
Accuracy:51.260% B+
HSR:11.436% D
Zenith VX-5
D
Kills:1,163
Deaths:1,250
KDR:0.930
Accuracy:21.698% D
HSR:13.586% D*
NS Baron G5
B*
Kills:1,162
Deaths:795
KDR:1.462
Accuracy:52.817% B*
HSR:12.134% C--
Pulsar C
C+
Kills:1,161
Deaths:1,007
KDR:1.153
Accuracy:24.004% C+
HSR:16.451% D*
Serpent VE92
D
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:20.415% D
HSR:16.249% D
NS-11C
C-
Kills:1,155
Deaths:1,258
KDR:0.918
Accuracy:19.873% D
HSR:16.537% C-
NSX Tanto
B+
Kills:491
Deaths:579
KDR:0.848
Accuracy:28.521% B+
HSR:21.792% C--
Chaos
C--
Kills:123
Deaths:105
KDR:1.171
Accuracy:50% C--
HSR:10.569% D--
Kills:15,207
Deaths (as Engineer):13,198
Deaths (to Engineers):5,626
KDR:1.15222
Kill Difference:2,009
Playtime:804.735 hours
Usage:41%
Score:12.244m
Score/min:254
Accuracy (listed only):33.756%
HSR (listed only):14.962%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
C+
Kills:1,617
Deaths:1,388
KDR:1.165
Accuracy:26.745% C+
HSR:14.348% D--
Sirius SX12
C+
Kills:1,421
Deaths:1,284
KDR:1.107
Accuracy:23.944% C+
HSR:13.652% D
NS-44 Commissioner
C+
Kills:1,165
Deaths:1,300
KDR:0.896
Accuracy:35.678% C+
HSR:15.537% D-
NS-7 PDW
C++
Kills:1,163
Deaths:933
KDR:1.247
Accuracy:25.138% C++
HSR:13.328% D
Parallax VX3
C++
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:36.077% C-
HSR:78.535% C++
MKV Suppressed
C
Kills:1,153
Deaths:951
KDR:1.212
Accuracy:23.901% C
HSR:16.132% C--
Eridani SX5
C
Kills:1,147
Deaths:864
KDR:1.328
Accuracy:24.680% C
HSR:14.385% D
VE-S Canis
A+
Kills:980
Deaths:630
KDR:1.556
Accuracy:36.087% A+
HSR:12.143% D--
Ghost
B++
Kills:504
Deaths:155
KDR:3.252
Accuracy:38.841% C+
HSR:75.198% B++
NS-30 Vandal
C++
Kills:407
Deaths:229
KDR:1.777
Accuracy:33.594% C++
HSR:27.273% C++
NS-61 Emissary
B++
Kills:337
Deaths:425
KDR:0.793
Accuracy:33.268% B++
HSR:18.398% B
VA39 Spectre
B*
Kills:74
Deaths:15
KDR:4.933
Accuracy:32.119% C+
HSR:48.649% B*
Beamer VS3
D--
Kills:72
Deaths:53
KDR:1.358
Accuracy:19.595% D*
HSR:15.278% D--
Kills:11,200
Deaths (as Infiltrator):8,515
Deaths (to Infiltrators):5,174
KDR:1.31533
Kill Difference:2,685
Playtime:249.619 hours
Usage:13%
Score:3.704m
Score/min:247
Accuracy (listed only):29.974%
HSR (listed only):27.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,357
Deaths:462
KDR:2.937
Accuracy:19.190% C+
HSR:21.371% C++
Blueshift VM5
C+
Kills:1,335
Deaths:469
KDR:2.846
Accuracy:19.830% C+
HSR:20.300% C+
Quasar VM1
A
Kills:1,274
Deaths:261
KDR:4.881
Accuracy:21.102% A
HSR:14.757% D-
Nebula VM20
C++
Kills:1,196
Deaths:384
KDR:3.115
Accuracy:19.368% C++
HSR:16.304% D
Cosmos VM3
B**
Kills:1,194
Deaths:252
KDR:4.738
Accuracy:20.590% B**
HSR:14.992% D--
Nebula VM20
C*
Kills:1,193
Deaths:391
KDR:3.051
Accuracy:18.938% C*
HSR:17.351% D
Comet VM2
B**
Kills:304
Deaths:147
KDR:2.068
Accuracy:41.914% C+
HSR:6.579% B**
Comet VM2
A*
Kills:223
Deaths:138
KDR:1.616
Accuracy:43.199% C+
HSR:8.969% A*
NS-20 Gorgon
B**
Kills:70
Deaths:33
KDR:2.121
Accuracy:24.737% C
HSR:25.714% B**
NS-20 Gorgon
B**
Kills:69
Deaths:33
KDR:2.091
Accuracy:24.302% C
HSR:26.087% B**
Kills:8,215
Deaths (as MAX Suit):1,285
Deaths (to MAX Suits):1,964
KDR:6.393
Kill Difference:6,930
Playtime:140.193 hours
Usage:7%
Score:2.641m
Score/min:314
Accuracy (listed only):25.317%
HSR (listed only):17.242%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,121
V. Kills:82 N/A
Deaths:84
KDR:13.345
Accuracy:57.359% B+
KPH:98 B+
VKPH:7.200 D-
Light PPA
C-
Kills:463
V. Kills:28 N/A
Deaths:112
KDR:4.134
Accuracy:35.021% D
KPH:31.200 C-
VKPH:1.900 D
Saron Laser Cannon
C-
Kills:149
V. Kills:109 135%
Deaths:173
KDR:0.861
Accuracy:29.117% C-
KPH:5.900 D
VKPH:4.300 D
Kills:1,733 (612 + 0)
Deaths:369
KDR:4.696
VKDR:0.593
Vehicle Kills:219
Kill Difference:1,364
Playtime:51.516 hours
Usage:3%
Score:0.324m
Score/min:105
Piloting Accuracy:29.117%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:252
V. Kills:72 345%
Deaths:9
KDR:28
Accuracy:32.694% D*
KPH:907,200 U
VKPH:259,200 U
Kills:252 (0 + 252)
Deaths:9
KDR:28
VKDR:8
Vehicle Kills:72
Kill Difference:243
Playtime:0.001 hours
Usage:0%
Score:0.080m
Score/min:2,409,240
Piloting Accuracy:N/A%
Gunner Accuracy:32.694%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,113
V. Kills:115 N/A
Deaths:152
KDR:7.322
Accuracy:34.920% C--
KPH:38.700 B+
VKPH:4 D-
L100 Python HESH
B*
Kills:1,024
V. Kills:53 N/A
Deaths:75
KDR:13.653
Accuracy:50.323% C++
KPH:70.100 B*
VKPH:3.600 D*
L100 Python HEAT
A*
Kills:168
V. Kills:31 N/A
Deaths:18
KDR:9.333
Accuracy:59.322% B*
KPH:62.100 A*
VKPH:11.500 C+
L100 Python AP
A++
Kills:153
V. Kills:54 278%
Deaths:15
KDR:10.200
Accuracy:50.534% D
KPH:49.300 A++
VKPH:17.400 C+
Kills:2,458 (2,458 + 0)
Deaths:260
KDR:9.454
VKDR:0.973
Vehicle Kills:253
Kill Difference:2,198
Playtime:49.178 hours
Usage:3%
Score:0.483m
Score/min:164
Driving Accuracy:50.534%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:492
V. Kills:106 460%
Deaths:67
KDR:7.343
Accuracy:44.148% D
KPH:29.700 B++
VKPH:6.400 D
Supernova FPC
C
Kills:322
V. Kills:232 138%
Deaths:96
KDR:3.354
Accuracy:50.114% C-
KPH:18.600 D
VKPH:13.400 C
Kills:814 (814 + 0)
Deaths:163
KDR:4.994
VKDR:2.074
Vehicle Kills:338
Kill Difference:651
Playtime:33.821 hours
Usage:2%
Score:0.340m
Score/min:168
Driving Accuracy:50.114%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:367
V. Kills:27 N/A
Deaths:28
KDR:13.107
Accuracy:39.082% C*
KPH:134.300 B**
VKPH:9.900 B*
Aphelion VEX-4H
C++
Kills:148
V. Kills:75 195%
Deaths:31
KDR:4.774
Accuracy:31.484% F
KPH:43.100 C++
VKPH:21.900 C--
Saron HRB-H
A+
Kills:72
V. Kills:28 248%
Deaths:6
KDR:12
Accuracy:61.399% B++
KPH:62.200 A+
VKPH:24.200 C+
Kills:587 (0 + 587)
Deaths:65
KDR:9.031
VKDR:2
Vehicle Kills:130
Kill Difference:522
Playtime:7.321 hours
Usage:0%
Score:0.149m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:61.399%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:232
V. Kills:28 N/A
Deaths:25
KDR:9.280
Accuracy:32.438% C
KPH:55.300 A++
VKPH:6.700 C*
Kills:232 (0 + 232)
Deaths:25
KDR:9.280
VKDR:1.120
Vehicle Kills:28
Kill Difference:207
Playtime:4.198 hours
Usage:0%
Score:0.050m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:32.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:196
V. Kills:8 N/A
Deaths:6
KDR:32.667
Accuracy:29.258% D
KPH:86.200 B+
VKPH:3.500 D-
Kills:196 (0 + 196)
Deaths:6
KDR:32.667
VKDR:1.333
Vehicle Kills:8
Kill Difference:190
Playtime:2.273 hours
Usage:0%
Score:0.026m
Score/min:190
Piloting Accuracy:N/A%
Gunner Accuracy:29.258%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 2,8712,8462,5731.106C+0.6221.962%D--16.409%D24.3C--N/A67117h12.5C+56.8C
C-4 2,2602,0439432.166B+0.4425.389%C+N/A148A+15.7D-64913.8h1.2B+4.6B+
Skorpios 1,6321,6171,3881.165C0.5626.745%C+14.348%D--32.5C-N/A8549.8h11.2C++41.7C++
Sirius SX12 1,4311,4211,2841.107C++0.6223.944%C+13.652%D21.2CN/A6166.9h14.5C*60.4C*
Blueshift VM5 1,3741,3574622.937B1.2119.19%C+21.371%C++38.3B+N/A10035.4h12A62.4B+
Orion VS54 1,3431,3398251.623C*0.1019.913%C+20.986%C--34.7C++N/A14538.6h10B*50.3B+
Blueshift VM5 1,3551,3354692.846C**1.1219.83%C+20.3%C+37C**N/A9536.1h13B**65.6B+
Frag Grenade 1,3271,31911319N/A1,317.2758.037%A++N/A879.3A++5.3C25341.5h2.5A4.3B**
Quasar VM1 1,2741,2742614.881A**3.1521.102%A14.757%D-30.5B++N/A9341.8h12.3B*58.4B+
Solstice VE3 1,2711,2589231.363B*0.3619.426%D14.229%D--19.4C++N/A9465h13.2B+68.1C*
Nebula VM20 1,2001,1963843.115B++1.3919.368%C++16.304%D37.3C**N/A11232.1h12.6B**65.3B++
Cosmos VM3 1,1951,1942524.738A+3.0120.59%B**14.992%D--29.9C++N/A8439.9h11.8B*57.1B*
Nebula VM20 1,2021,1933913.051B++1.3218.938%C*17.351%D36.3C**N/A10632.9h12.6B**66.3B++
Sticky Grenade 1,1941,19011190N/A1,188.2758.18%B++N/A1700A++5.7D46650.7h1.2B**2B**
Pandora VX25 1,1921,1887591.565B+0.1646.227%B++12.71%D55B++N/A15321.6h4.1B+8.8B+
Thanatos VE70 1,1781,1729241.268B+0.4645.435%B+14.079%C-42.3B*N/A11227.7h4.4B+9.7B+
Deimos VA29 1,1731,1681,1720.997C+0.7337.187%F-18.322%C**24.2DN/A6148.2h2.7C7.3D--
Corvus VA55 1,1791,1678771.331B0.4026.728%B+26.393%B+31.5C*N/A8337h10.5B*39.2B++
Ursa 1,1721,1665422.151B**0.4227.956%B**25.472%C*46.1B+N/A11425.3h9.4B++33.5B++
Flare VE6 1,1721,1655931.965B++0.2424.581%B+24.893%C++43.8C++N/A11826.6h9.1B++37B+
NS-44 Commissioner 1,1801,1651,3000.896C+0.8335.678%C+15.537%D-23.9CN/A6648.8h4C+11.2C++
Nova 1,1671,1638221.415C++0.3151.26%B+11.436%D49.5B++N/A11123.5h4.2C**8.2B+
NS-7 PDW 1,1671,1639331.247B+0.4825.138%C++13.328%D24C+N/A7648.5h13.1B+52B+
SVA-88 1,1701,1636841.7C+0.0326.803%B++26.655%C++40.5C+N/A14328.7h11.3C**42.1B+
Zenith VX-5 1,1801,1631,2500.93C0.8021.698%D13.586%D*24.3CN/A7147.9h13.3C++61.3C+
MANA Anti-Personnel Turret 1,1751,1624062.862N/A1.1316.588%UN/A11620U130U21134900.1h19.5T*117.7T*
NS Baron G5 1,1641,1627951.462B+0.2752.817%B*12.134%C--44.9B+N/A10425.9h4.3B+8.1C++
Pulsar C 1,1641,1611,0071.153C+0.5724.004%C+16.451%D*20.1CN/A6657.7h11.3B47.1C**
Terminus VX-9 1,1691,1608771.323C+0.4024.199%C25.259%C+23.4DN/A6249.6h10.7B++44.3B
Parallax VX3 1,1641,1602884.028C**2.3036.077%C-78.535%C++38.8B++N/A10929.9h1.8B*5B+
Pulsar LSW 1,1641,1588241.405C+0.3222.362%C+19.948%D32.4CN/A10535.7h10.8B+48.1B
Serpent VE92 1,1641,1571,0311.122C++0.6120.415%D16.249%D26.2C+N/A8544.1h11.8B+58C++
NS-11C 1,1681,1551,2580.918C+0.8119.873%D16.537%C-19.3CN/A6059.7h12.7B+64.1C++
MKV Suppressed 1,1591,1539511.212C*0.5223.901%C16.132%C--30C+N/A6938.4h12.3B+51.4C**
Eridani SX5 1,1561,1478641.328C++0.4024.68%C14.385%D26.3CN/A6543.6h11.7C**47.4C++
Dual Photon Pods 1,2031,1218413.345B**11.6257.359%B+N/A98.3B+7.2D-24511.4h12.7B**22.1B*
C75 Viper 1,2281,1131527.322B*5.5934.92%C--N/A38.6B+4D-13828.8h8.2B**23.5B*
NS Decimator 1,3441,0818041.345B+0.3865.772%B+2.313%C++41.3B+10D20026.2h3.6B++5.5B*
L100 Python HESH 1,0771,0247513.653C*11.9350.323%C++2.637%B**70.1B*3.6D*16414.6h2.4B**4.8B*
Lumine Edge 1,0371,0241,3120.78M++0.9537.717%B**15.82%C+17.2AN/A4359.4h1.2B+3.1B+
VE-S Canis 9829806301.556C**0.1736.087%A+12.143%D--48.3C**N/A11520.3h9.6B++26.5B++
Betelgeuse 54-A 8288194521.812C0.0824.768%C28.571%C42.4DN/A16419.3h11C+44.5C+
Proximity Mine 6236211414.404C++2.6849.263%B*N/A132.1C**N/A3594.7h1.8B+3.7B*
Lasher X2 6165993551.687B**0.0434.227%B**4.174%C++43.4B++1.2B++13013.8h18.1B+52.8B++
Ghost 5065041553.252C*1.5238.841%C+75.198%B++56B*N/A1829h1.8B*4.6B+
Supernova PC 598492677.343B+5.6244.148%D3.252%B++29.8B++6.4D14216.5h3.1A7.1B**
NSX Tanto 4994915790.848C0.8828.521%B+21.792%C--12.7DN/A3438.6h12.6B44.3B+
Light PPA 4914631124.134C+2.4135.021%D1.08%C31.1C-1.9D9214.9h13.4C*38.2C++
Tank Mine 6674381153.809B++2.0836.461%C*N/A162.2B**84.8B++12502.7h1.7B+4.7B**
NS-30 Vandal 4134072291.777C++0.0533.594%C++27.273%C++30.4CN/A7413.4h5.9C+17.6C*
Pulsar VS1 3943922841.38B+0.3525.636%B+26.786%B*31.4B+N/A15512.5h12.9B++50.5B+
Proton II PPA-H 3943672813.107C++11.3839.082%C*1.635%C+135.9B**10B**3912.7h8.9B+22.7B+
NS-61 Emissary 3373374250.793C+0.9333.268%B++18.398%B30.4C**N/A9811.1h14.5C++43.6B+
Supernova FPC 554322963.354C1.6350.114%C-4.348%A18.6D13.4C19217.3h6.1C12.2C
Comet VM2 4373041472.068A+0.3441.914%C+6.579%B**15.8B*6.9A11519.3h19B+45.3B+
L105 Zephyr 324252928A*26.2732.694%D*N/A2520U720U8030800.1h6B18.4C
MANA Anti-Vehicle Turret 3402381102.164C+0.4445.142%D4.202%B+2380C1020D192430.1h5.8B+12.8C**
M60-G Bulldog 260232259.28A++7.5532.438%C3.017%C+55.2A++6.7C*2004.2h5B**15.6B++
Comet VM2 3172231381.616B++0.1143.199%C+8.969%A*12.7C*5.3C*8217.6h25.7C**59.5C**
Force-Blade 29822031,1010.007C--1.7216.181%D*1.818%D0.2DN/A11326.5h3.8D-23.6D--
CAS 14-E 204196632.667A30.9429.258%DN/A85.2B+3.5D-1902.3h18.1B**61.9B++
L100 Python HEAT 199168189.333B**7.6159.322%B*2.976%C**62.2A*11.5C+2642.7h4.8B++8.1B*
L100 Python AP 2071531510.2B**8.4750.534%D9.804%S49.4A++17.4C+3113.1h4B**8B**
Rocklet Rifle 2821521131.345A0.3840.556%D**1.316%B++23.8C20.3C2256.4h28.9B++71.3C++
Saron Laser Cannon 2581491730.861C0.8729.117%C-N/A5.9D4.3D4825.2h173.9C597.2C
Aphelion VEX-4H 223148314.774C+3.0531.484%FN/A43.5C*22.1C-2883.4h41.4B++131.4C*
Chaos 1231231051.171C0.5650%C--10.569%D--42.4CN/A1462.9h4.2C+8.4C+
Anti-Vehicle Grenade 12994194N/A92.2751.88%C++N/A313.3C116.7C*18250.3h6.6C12.7C+
Nemesis VSH9 13084681.235B**0.4958.19%D2.381%C+11.1C6.1D1367.6h6.4B*11B++
S1 10781531.528A+0.2048.144%D--2.469%C+23.1C+7.4D4303.5h5B*10.3B+
Spear Anti-Vehicle Phalanx Turret 1237998.778C**7.0540.654%C3.797%C+39.5C++22C++3442h8.8C*21.7C++
VA39 Spectre 7474154.933M3.2132.119%C+48.649%B*20C+N/A1623.7h5.2B+16.3B+
Saron HRB-H 10072612A10.2761.399%B++N/A60A23.3C+3631.2h18.3B*29.8B**
Beamer VS3 7372531.358B*0.3719.595%D*15.278%D--34.3B+N/A2652.1h7.4B+37.7C+
NS-20 Gorgon 7570332.121B**0.3924.737%C25.714%B**21.9B+1.6C++623.2h32.9B+133.2B+
NS-20 Gorgon 7369332.091B*0.3624.302%C26.087%B**21.6C**1.3C583.2h32.6B+133.9B+
Spear Anti-Vehicle Phalanx Tower 6852317.333C15.6138.279%D*5.769%B*57.8B+17.8C--4420.9h5.9B*15.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter237,6413.1h
Restoration Kit11050.1h
Anti-Vehicle MANA Turret61,0191.1h
Nano-Armor Kit442631,28240.2h
Spawn Beacon112530.9h
Turret AI Module0500.4h
Nanite Revive Grenade02,0640.6h
Medical Applicator866348,43933.1h
Deconstruction Tool01,6670.2h
Ammunition Package7010,6865.5h
Medical Kit4914,6217.3h
Anti-Infantry MANA Turret512,3852.4h
WLT-Howler Mining Laser1438,93210.8h
Recon Detection Device322,4824.9h
Shield Recharging Field284,4001.3h
Smoke Grenade01140h

Check the help document for the dictionary if you want to learn more about words used here.


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