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Signifer ArabskoeSaltoParcourParcouuur[187r] ArabskoeSaltoParcourParcouuur
VS BR 60

KDR: 3.54

Score: 13.3m

Last Seen: Jul 12th, 2019 7:01 AM
- OFFLINE - 20.9 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Cobalt - Outfit Member of VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 16
Level Progress (to 61): 26%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Terminus VX-9 Lumine Edge AE Orion VS54 NS-11A NS-15M1 Pulsar VS1 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,574,805 MLG Score: 6055
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 12.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.898%36.668%113321119326,4814.267-0.725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.493%1.897A++2.409A**-0.449C--HEAD ++ (~21.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.645B+8.20.428B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.756%0.495%1701121320218691.086022020%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.782B++-1.01D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.865B*9.70.817B++12

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.203%77.742%01121393050541.84158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.935B*0.693B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+1.80.447B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.943%23.529%02121252766210.794872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.218%1.113B**1.755A++0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.559B+3.20.342C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 16
13.3m304%579 (34.7k)499 (29.9k)3.5424235,53410,0313.6318460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214382526.789%34.612%92702:3915

27% Combat Medic59% Heavy Assault9% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2018 4:22 PMMay 31st, 2019 2:50 PMJul 14th, 2019 7:12 PM (2d) (PST)Jul 12th, 2019 3:09 AM (5d) (PST)Jul 12th, 2019 3:01 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8293844451.3360.3770.4634.1670.0346055

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,71223,02526,687802328250229,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
443.2h/18.5d 897 12,299 9,231 110.8k 553 1,943 907 22m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:9,813
Deaths:1,902
KDR:5.159
Accuracy:30.606% B**
HSR:36.217% B++
Orion VS54
B**
Kills:1,263
Deaths:419
KDR:3.014
Accuracy:26.535% B**
HSR:29.454% B++
NS-15M1
A*
Kills:1,227
Deaths:309
KDR:3.971
Accuracy:29.189% A
HSR:38.223% A*
NSX-P Naginata
A++
Kills:1,194
Deaths:201
KDR:5.940
Accuracy:30.955% A++
HSR:37.186% B**
VE-H Maw AE
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:31.454% B++
HSR:36.348% B**
SVA-88
A++
Kills:1,169
Deaths:339
KDR:3.448
Accuracy:27.319% B++
HSR:39.435% A++
VE-H Maw
A+
Kills:1,167
Deaths:283
KDR:4.124
Accuracy:27.610% B+
HSR:39.931% A+
Flare VE6
M+
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:30.583% A
HSR:44.845% M+
NSX Naginata
A*
Kills:566
Deaths:100
KDR:5.660
Accuracy:32.461% A*
HSR:29.505% C*
Kills:18,735
Deaths (as Heavy Assault):4,056
Deaths (to Heavy Assaults):3,087
KDR:4.61908
Kill Difference:14,679
Playtime:260.531 hours
Usage:59%
Score:7.308m
Score/min:467
Accuracy (listed only):29.635%
HSR (listed only):36.794%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:729
Deaths:129
KDR:5.651
Accuracy:35.504% A
HSR:25.789% B++
Eridani SX5
M
Kills:462
Deaths:91
KDR:5.077
Accuracy:29.496% B+
HSR:39.610% M
Serpent VE92
A++
Kills:409
Deaths:133
KDR:3.075
Accuracy:28.946% B**
HSR:30.562% A++
Pandora VX25
A*
Kills:393
Deaths:86
KDR:4.570
Accuracy:53.185% A
HSR:23.410% A*
NSX Tanto
A++
Kills:360
Deaths:80
KDR:4.500
Accuracy:32.874% A
HSR:36.389% A++
Pulsar C
B*
Kills:157
Deaths:44
KDR:3.568
Accuracy:28.730% B*
HSR:24.204% C++
Deimos VA29
A
Kills:134
Deaths:59
KDR:2.271
Accuracy:67.945% B+
HSR:23.881% A
Kills:2,644
Deaths (as Light Assault):622
Deaths (to Light Assaults):2,133
KDR:4.2508
Kill Difference:2,022
Playtime:10.866 hours
Usage:2%
Score:0.266m
Score/min:407
Accuracy (listed only):39.526%
HSR (listed only):29.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,889
Deaths:471
KDR:4.011
Accuracy:35.175% A*
HSR:36.739% A
NS-11A
A*
Kills:1,239
Deaths:282
KDR:4.394
Accuracy:31.381% A+
HSR:36.320% A*
Pulsar VS1
A**
Kills:1,206
Deaths:257
KDR:4.693
Accuracy:33.401% A*
HSR:37.728% A**
Equinox VE2
A++
Kills:1,172
Deaths:297
KDR:3.946
Accuracy:35.269% A++
HSR:31.143% A
H-V45
A*
Kills:1,152
Deaths:241
KDR:4.780
Accuracy:31.646% A+
HSR:36.458% A*
VE-S Canis
A
Kills:729
Deaths:129
KDR:5.651
Accuracy:35.504% A
HSR:25.789% B++
Eridani SX5
M
Kills:462
Deaths:91
KDR:5.077
Accuracy:29.496% B+
HSR:39.610% M
Pandora VX25
A*
Kills:393
Deaths:86
KDR:4.570
Accuracy:53.185% A
HSR:23.410% A*
Darkstar
A
Kills:137
Deaths:45
KDR:3.044
Accuracy:30.630% B++
HSR:33.577% A
Deimos VA29
A
Kills:134
Deaths:59
KDR:2.271
Accuracy:67.945% B+
HSR:23.881% A
Kills:8,513
Deaths (as Combat Medic):1,958
Deaths (to Combat Medics):1,404
KDR:4.3478
Kill Difference:6,555
Playtime:119.807 hours
Usage:27%
Score:4.705m
Score/min:655
Accuracy (listed only):38.363%
HSR (listed only):32.465%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M+
Kills:1,202
Deaths:704
KDR:1.707
Accuracy:43.654% B*
HSR:41.930% M+
Ghost
B*
Kills:930
Deaths:140
KDR:6.643
Accuracy:41.203% B
HSR:77.742% B*
NS-357 Underboss
A**
Kills:734
Deaths:470
KDR:1.562
Accuracy:44.423% B**
HSR:41.962% A**
VE-S Canis
A
Kills:729
Deaths:129
KDR:5.651
Accuracy:35.504% A
HSR:25.789% B++
Eridani SX5
M
Kills:462
Deaths:91
KDR:5.077
Accuracy:29.496% B+
HSR:39.610% M
Kills:4,057
Deaths (as Infiltrator):1,534
Deaths (to Infiltrators):1,341
KDR:2.64472
Kill Difference:2,523
Playtime:38.914 hours
Usage:9%
Score:0.774m
Score/min:332
Accuracy (listed only):38.856%
HSR (listed only):45.407%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:409
Deaths:133
KDR:3.075
Accuracy:28.946% B**
HSR:30.562% A++
Pandora VX25
A*
Kills:393
Deaths:86
KDR:4.570
Accuracy:53.185% A
HSR:23.410% A*
NSX Tanto
A++
Kills:360
Deaths:80
KDR:4.500
Accuracy:32.874% A
HSR:36.389% A++
VE-LR Obelisk
A
Kills:226
Deaths:49
KDR:4.612
Accuracy:40.596% A
HSR:33.628% C*
Eidolon VE33
A++
Kills:210
Deaths:44
KDR:4.773
Accuracy:33.957% B**
HSR:38.571% A++
Pulsar C
B*
Kills:157
Deaths:44
KDR:3.568
Accuracy:28.730% B*
HSR:24.204% C++
Deimos VA29
A
Kills:134
Deaths:59
KDR:2.271
Accuracy:67.945% B+
HSR:23.881% A
Kills:1,889
Deaths (as Engineer):495
Deaths (to Engineers):1,102
KDR:3.81616
Kill Difference:1,394
Playtime:12.871 hours
Usage:3%
Score:0.188m
Score/min:244
Accuracy (listed only):40.890%
HSR (listed only):30.092%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:202
V. Kills:8 N/A
Deaths:37
KDR:5.459
Accuracy:44.756% B+
KPH:48.700 C++
VKPH:1.900 D
Kills:202 (202 + 0)
Deaths:37
KDR:5.459
VKDR:0.216
Vehicle Kills:8
Kill Difference:165
Playtime:4.152 hours
Usage:1%
Score:0.032m
Score/min:129
Piloting Accuracy:44.756%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:131
V. Kills:25 N/A
Deaths:5
KDR:26.200
Accuracy:50.460% B
KPH:55.500 A*
VKPH:10.600 D-
Kills:131 (0 + 131)
Deaths:5
KDR:26.200
VKDR:5
Vehicle Kills:25
Kill Difference:126
Playtime:2.359 hours
Usage:1%
Score:0.037m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:50.460%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,8839,8131,9025.159B++1.6230.606%B**36.217%B++126.9A++N/A37877.3h8.8B**28.6B**
Terminus VX-9 1,9201,8894714.011A0.4735.175%A*36.739%A117.3M++1.9M+30416.1h8.6A+24.4A
Lumine Edge AE 1,5971,5802,1490.735S2.8148.401%B**24.494%B*18.5C*N/A5585.5h1.1B++2.3B+
Orion VS54 1,2731,2634193.014B**0.5326.535%B**29.454%B++54.2B*N/A17123.3h9.3B**35.1B
NS-11A 1,2541,2392824.394A*0.8531.381%A+36.32%A*91.8M+1.1A31413.5h9A++28.8A
NS-15M1 1,2371,2273093.971A++0.4329.189%A38.223%A*83.5A+N/A18814.7h8.7A29.7B*
Pulsar VS1 1,2311,2062574.693M**1.1533.401%A*37.728%A**103.1S2.1S35611.7h8.9A++26.7A
NS-44 Commissioner 1,2071,2027041.707B++1.8443.654%B*41.93%M+84.6A++N/A26714.2h2.9B**6.5B*
NSX-P Naginata 1,2021,1942015.94M**2.4030.955%A++37.186%B**157.1M**1.1C+7517.6h8.1A26.1B**
Equinox VE2 1,1851,1722973.946M0.4035.269%A++31.143%A119.6S1.3A+5609.8h8.7A24.7B**
VE-H Maw AE 1,1781,1722285.14A++1.6031.454%B++36.348%B**128.8A*N/A4909.1h7.4A23.6B*
SVA-88 1,1781,1693393.448B*0.0927.319%B++39.435%A++65.7B++N/A17317.8h9.2B**33.7B++
VE-H Maw 1,1741,1672834.124A*0.5827.61%B+39.931%A+67.8B+N/A21517.2h7A25.5B*
Flare VE6 1,1681,1642754.233M+0.6930.583%A44.845%M+76.6AN/A21215.2h7.2A23.4B*
H-V45 1,1631,1522414.78A++1.2431.646%A+36.458%A*90MN/A44512.8h8.7A++27.4A
Ghost 9349301406.643A+3.1041.203%B77.742%B*63.3B**N/A18614.7h1.8B*4.3B++
NS Decimator 1,2118102263.584M++0.0465.297%B+N/A77.1M38.2M40410.5h3.2B**4.9B**
NS-357 Underboss 7357344701.562B+1.9844.423%B**41.962%A**120.3MN/A4146.1h3.1B**7B**
VE-S Canis 7387291295.651S2.1135.504%A25.789%B++135M+1.7A*3545.4h8.2B**23.1B++
NSX Naginata 5745661005.66S2.1232.461%A*29.505%C*153S2.2M++3453.7h8.6B**26.6B*
Eridani SX5 466462915.077M**1.5329.496%B+39.61%M87.2A*N/A2175.3h8.4B**28.4B++
The Slasher 4664185,1830.081B+3.4630.236%C5.742%D2C+N/A6209.9h2.1C**7.1C+
Serpent VE92 4144091333.075A++0.4728.946%B**30.562%A++53.8B**N/A2447.6h9.8B*33.7B*
Pandora VX25 394393864.57M*1.0353.185%A23.41%A*112.3M+N/A5903.5h3.7B++6.9B*
NSX Tanto 361360804.5M**0.9632.874%A36.389%A++128.6M**N/A3162.8h9B*27.4B+
VE-LR Obelisk 230226494.612A++1.0740.596%A33.628%C*107.6M*1.9A*6342.1h4.4B**10.8B**
Eidolon VE33 210210444.773S1.2333.957%B**38.571%A++110.5SN/A2831.9h5A+14.8B**
Light PPA 210202375.459C++1.9244.756%B+N/A48.1C++1.9D1294.2h9.7B+21.7B+
Pulsar C 158157443.568A0.0328.73%B*24.204%C++68.3A++N/A2522.3h8.9B*30.9B++
Darkstar 137137453.044B**0.5030.63%B++33.577%A124.5M*N/A4551.1h9.2A+29.9B**
Deimos VA29 134134592.271B*1.2767.945%B+23.881%A103.1A*N/A7271.3h1.9B*2.7B+
E540 Halberd 156131526.2A+22.6650.46%BN/A54.6A*10.4D--2652.4h3.8A+7.5A
S1 12278382.053A**1.4963.195%B++N/A48.8A++27.5A*6231.6h6.8C++10.8B
Frag Grenade 7676176N/A72.4637.515%D--N/A380C--N/A16900.2h4.2C11.1C--
Anti-Vehicle Grenade 8665165N/A61.4643.909%D-N/A325C105C++19210.2h5B+11.5C++
NSX Amaterasu 67635180.122A3.4212.668%D--11.111%D3.9C+N/A1616h3C++23.7C+
C-4 7262173.647A+0.1047.093%M**N/A310S50A+30520.2h1.3B+2.8B**
NS-TMC-01 "His Regards" 53518090.063A3.4832.031%B+5.882%C1.5C*N/A334.8h1.6B++5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,1670.8h
Nanite Healing Grenade01600h
Restoration Kit2252,62412.8h
Motion Spotter21,3170.8h
Ammunition Package5770.1h
Nano-Armor Kit1427,5161.4h
Medical Kit8846,18442.3h
M12 Kobalt-F0680h
Medical Applicator144113,5776.1h
V30-F Starfall0510h
Soldier Soaker0530h
Recon Detection Device01930.2h

Check the help document for the dictionary if you want to learn more about words used here.


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