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Archon ArabskoeSaltoParcourParcouuur[187r] ArabskoeSaltoParcourParcouuur
VS BR 80

KDR: 3.71

Score: 16.2m

Last Seen: Sep 18th, 2019 4:51 PM
- OFFLINE - 32.2 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Cobalt - Outfit Member of VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 20
Level Progress (to 81): 21%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Terminus VX-9 Lumine Edge AE NS-15M1 Orion VS54 NS-11A Pulsar VS1 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,364,186 MLG Score: 6686
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 11.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.179%36.761%114622119232,0184.47366-0.76

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.454%1.897A++2.409A**-0.449C--HEAD ++ (~21.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.645B+8.10.428B18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.565%0.481%1691121320819291.083332080%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.782B++-1.01D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.865B*9.70.817B++12.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.287%77.081%01121397358741.65758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.935B*0.693B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+1.80.447B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.546%21.437%02121290573831.22463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.178%1.113B**1.755A++0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.559B+2.80.342C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 20
16.2m306.1%628 (37.7k)542 (32.5k)3.7131742,42311,4253.7994780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214478527.471%34.512%94802:3717

26% Combat Medic59% Heavy Assault8% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2018 4:22 PMMay 31st, 2019 2:50 PMSep 19th, 2019 8:57 AM (11h) (PST)Sep 18th, 2019 12:59 PM (1d) (PST)Sep 18th, 2019 12:51 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8723934791.4190.3820.4904.4530.0366686

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,34023,58828,752852329267232,548

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
498.3h/20.8d 986 14,641 11,034 133.1k 640 2,249 1,065 26.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:12,575
Deaths:2,321
KDR:5.418
Accuracy:30.916% B**
HSR:36.262% B++
NS-15M1
A*
Kills:1,456
Deaths:331
KDR:4.399
Accuracy:29.500% A
HSR:38.187% A*
Orion VS54
B**
Kills:1,278
Deaths:422
KDR:3.028
Accuracy:26.588% B**
HSR:29.734% B++
NSX-P Naginata
A++
Kills:1,194
Deaths:201
KDR:5.940
Accuracy:30.955% A++
HSR:37.186% B**
NSX Naginata
A*
Kills:1,192
Deaths:190
KDR:6.274
Accuracy:32.549% A*
HSR:34.144% B*
VE-H Maw AE
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:31.454% B++
HSR:36.348% B**
SVA-88
A++
Kills:1,169
Deaths:339
KDR:3.448
Accuracy:27.319% B++
HSR:39.435% A++
VE-H Maw
A+
Kills:1,167
Deaths:283
KDR:4.124
Accuracy:27.610% B+
HSR:39.931% A+
Flare VE6
M+
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:30.583% A
HSR:44.845% M+
Kills:22,367
Deaths (as Heavy Assault):4,590
Deaths (to Heavy Assaults):3,565
KDR:4.87298
Kill Difference:17,777
Playtime:295.813 hours
Usage:59%
Score:9.343m
Score/min:526
Accuracy (listed only):29.719%
HSR (listed only):37.342%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,176
Deaths:186
KDR:6.323
Accuracy:34.753% A
HSR:32.568% A+
Eridani SX5
A**
Kills:755
Deaths:142
KDR:5.317
Accuracy:30.696% B*
HSR:38.676% A**
Serpent VE92
A+
Kills:651
Deaths:173
KDR:3.763
Accuracy:30.377% A
HSR:28.571% A+
Pandora VX25
A*
Kills:473
Deaths:108
KDR:4.380
Accuracy:53.058% A
HSR:24.524% A*
NSX Tanto
A+
Kills:468
Deaths:116
KDR:4.034
Accuracy:33.392% A
HSR:36.111% A+
Deimos VA29
B*
Kills:432
Deaths:131
KDR:3.298
Accuracy:70.532% B*
HSR:18.056% C*
Pulsar C
A+
Kills:337
Deaths:77
KDR:4.377
Accuracy:31.721% A+
HSR:28.190% B*
VE-C Horizon
A
Kills:170
Deaths:56
KDR:3.036
Accuracy:43.599% A
HSR:30% B*
Kills:4,462
Deaths (as Light Assault):989
Deaths (to Light Assaults):2,433
KDR:4.51163
Kill Difference:3,473
Playtime:17.554 hours
Usage:4%
Score:0.517m
Score/min:491
Accuracy (listed only):41.016%
HSR (listed only):29.587%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,889
Deaths:471
KDR:4.011
Accuracy:35.175% A*
HSR:36.739% A
NS-11A
A*
Kills:1,256
Deaths:286
KDR:4.392
Accuracy:31.390% A+
HSR:36.465% A*
Pulsar VS1
A**
Kills:1,206
Deaths:257
KDR:4.693
Accuracy:33.401% A*
HSR:37.728% A**
VE-S Canis
A+
Kills:1,176
Deaths:186
KDR:6.323
Accuracy:34.753% A
HSR:32.568% A+
Equinox VE2
A++
Kills:1,172
Deaths:297
KDR:3.946
Accuracy:35.269% A++
HSR:31.143% A
H-V45
A*
Kills:1,152
Deaths:241
KDR:4.780
Accuracy:31.646% A+
HSR:36.458% A*
Eridani SX5
A**
Kills:755
Deaths:142
KDR:5.317
Accuracy:30.696% B*
HSR:38.676% A**
Pandora VX25
A*
Kills:473
Deaths:108
KDR:4.380
Accuracy:53.058% A
HSR:24.524% A*
Deimos VA29
B*
Kills:432
Deaths:131
KDR:3.298
Accuracy:70.532% B*
HSR:18.056% C*
Darkstar
A
Kills:234
Deaths:69
KDR:3.391
Accuracy:30.075% B++
HSR:32.906% A
Kills:9,745
Deaths (as Combat Medic):2,188
Deaths (to Combat Medics):1,588
KDR:4.45384
Kill Difference:7,557
Playtime:127.753 hours
Usage:26%
Score:5.088m
Score/min:664
Accuracy (listed only):38.599%
HSR (listed only):32.526%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M
Kills:1,205
Deaths:705
KDR:1.709
Accuracy:43.648% B*
HSR:41.826% M
VE-S Canis
A+
Kills:1,176
Deaths:186
KDR:6.323
Accuracy:34.753% A
HSR:32.568% A+
NS-357 Underboss
M
Kills:988
Deaths:613
KDR:1.612
Accuracy:44.836% B**
HSR:43.016% M
Ghost
B*
Kills:973
Deaths:148
KDR:6.574
Accuracy:41.287% B+
HSR:77.081% B*
Eridani SX5
A**
Kills:755
Deaths:142
KDR:5.317
Accuracy:30.696% B*
HSR:38.676% A**
NSX Tomoe
D
Kills:61
Deaths:6
KDR:10.167
Accuracy:26.442% D
HSR:31.148% D
Kills:5,158
Deaths (as Infiltrator):1,800
Deaths (to Infiltrators):1,540
KDR:2.86556
Kill Difference:3,358
Playtime:42.129 hours
Usage:8%
Score:0.880m
Score/min:348
Accuracy (listed only):36.944%
HSR (listed only):44.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:651
Deaths:173
KDR:3.763
Accuracy:30.377% A
HSR:28.571% A+
Pandora VX25
A*
Kills:473
Deaths:108
KDR:4.380
Accuracy:53.058% A
HSR:24.524% A*
NSX Tanto
A+
Kills:468
Deaths:116
KDR:4.034
Accuracy:33.392% A
HSR:36.111% A+
Deimos VA29
B*
Kills:432
Deaths:131
KDR:3.298
Accuracy:70.532% B*
HSR:18.056% C*
VE-LR Obelisk
A
Kills:423
Deaths:79
KDR:5.354
Accuracy:40.180% A
HSR:37.352% B+
Pulsar C
A+
Kills:337
Deaths:77
KDR:4.377
Accuracy:31.721% A+
HSR:28.190% B*
Eidolon VE33
A++
Kills:216
Deaths:47
KDR:4.596
Accuracy:34.222% B**
HSR:38.426% A++
VE-C Horizon
A
Kills:170
Deaths:56
KDR:3.036
Accuracy:43.599% A
HSR:30% B*
Kills:3,170
Deaths (as Engineer):787
Deaths (to Engineers):1,251
KDR:4.02795
Kill Difference:2,383
Playtime:12.946 hours
Usage:3%
Score:0.197m
Score/min:254
Accuracy (listed only):42.135%
HSR (listed only):30.154%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:194
Deaths:24
KDR:8.083
Accuracy:27.809% A++
HSR:31.959% A++
Blueshift VM5
A*
Kills:165
Deaths:25
KDR:6.600
Accuracy:28.125% A++
HSR:32.727% A*
Kills:359
Deaths (as MAX Suit):24.500
Deaths (to MAX Suits):348
KDR:14.65306
Kill Difference:334.500
Playtime:2.743 hours
Usage:1%
Score:0.191m
Score/min:1,162
Accuracy (listed only):27.967%
HSR (listed only):32.343%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:208
V. Kills:8 N/A
Deaths:38
KDR:5.474
Accuracy:44.565% B+
KPH:49.100 C++
VKPH:1.900 D
Kills:208 (208 + 0)
Deaths:38
KDR:5.474
VKDR:0.211
Vehicle Kills:8
Kill Difference:170
Playtime:4.233 hours
Usage:1%
Score:0.034m
Score/min:135
Piloting Accuracy:44.565%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:131
V. Kills:25 N/A
Deaths:5
KDR:26.200
Accuracy:50.460% B
KPH:55.500 A*
VKPH:10.600 D-
Kills:131 (0 + 131)
Deaths:5
KDR:26.200
VKDR:5
Vehicle Kills:25
Kill Difference:126
Playtime:2.359 hours
Usage:0%
Score:0.038m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:50.460%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,68512,5752,3215.418B*1.7030.916%B**36.262%B++132.4A++1.2B++41295h8.7B**28.2B**
Terminus VX-9 1,9201,8894714.011A0.3035.175%A*36.739%A117.3M++1.9M+30716.1h8.6A+24.4A
Lumine Edge AE 1,6771,6602,2040.753S2.9648.606%B**24.277%B++18.9C*N/A5687.6h1.1B++2.3B+
NS-15M1 1,4731,4563314.399A*0.6929.5%A38.187%A*88.8A++1A+23416.4h8.5A+28.9B**
Orion VS54 1,2881,2784223.028B**0.6926.588%B**29.734%B++54.4B*N/A18523.5h9.3B**34.9B
NS-11A 1,2711,2562864.392A*0.6831.39%A+36.465%A*92.4M+1.1A32113.6h9A++28.7A
Pulsar VS1 1,2311,2062574.693S0.9833.401%A*37.728%A**103.1S2.1S36111.7h8.9A++26.7A
NS-44 Commissioner 1,2101,2057051.709B++2.0043.648%B*41.826%M84.9A*N/A26714.2h2.9B**6.5B*
NSX-P Naginata 1,2021,1942015.94M**2.2330.955%A++37.186%B**157.1M**1.1C+7567.6h8.1A26.1B**
NSX Naginata 1,2071,1921906.274S2.5632.549%A*34.144%B*163.3S2.1M+5027.3h8.2B**25.2B**
VE-S Canis 1,1891,1761866.323S2.6134.753%A32.568%A+138.4M++1.5A++4688.5h7.8B**22.4B*
VE-H Maw AE 1,1781,1722285.14A++1.4331.454%B++36.348%B**128.8A*N/A4909.1h7.4A23.6B*
Equinox VE2 1,1851,1722973.946M0.2335.269%A++31.143%A119.6S1.3A+5609.8h8.7A24.7B**
SVA-88 1,1781,1693393.448B*0.2727.319%B++39.435%A++65.7B++N/A17717.8h9.2B**33.7B++
VE-H Maw 1,1741,1672834.124A*0.4127.61%B+39.931%A+67.8B+N/A21817.2h7A25.5B*
Flare VE6 1,1681,1642754.233M+0.5230.583%A44.845%M+76.6AN/A21715.2h7.2A23.4B*
H-V45 1,1631,1522414.78A++1.0731.646%A+36.458%A*90MN/A44912.8h8.7A++27.4A
NS-357 Underboss 9899886131.612B++2.1044.836%B**43.016%M120.5MN/A4278.2h3.1B**6.9B**
Ghost 9779731486.574A+2.8641.287%B+77.081%B*64B**N/A18915.2h1.8B*4.3B++
NS Decimator 1,3719222343.94M**0.2365.222%B+N/A80.2M39M45011.5h3.2B**4.9B**
Eridani SX5 7657551425.317M**1.6030.696%B*38.676%A**96.8A**1.3A*2997.8h8.7B**28.3B++
Serpent VE92 6566511733.763A*0.0530.377%A28.571%A+67.1A++N/A2619.7h9.7B**32B*
The Slasher 6085456,4730.084B++3.6333.891%C+6.055%D2.1C+N/A6258.5h2.2C++6.4C+
Pandora VX25 4744731084.38M+0.6753.058%A24.524%A*112.6MN/A5514.2h3.7B++7B*
NSX Tanto 4714681164.034M++0.3233.392%A36.111%A+111.4M++N/A3084.2h9.3B*28B+
Deimos VA29 4344321313.298A++0.4270.532%B*18.056%C*116.8A**N/A5483.7h1.9B*2.7B+
VE-LR Obelisk 429423795.354A*1.6440.18%A37.352%B+120.9M**1.7A+6533.5h4.1A10.2B**
Pulsar C 342337774.377A++0.6631.721%A+28.19%B*86.4A**1.3A*3363.9h8.7B**27.4B*
Darkstar 235234693.391A0.3230.075%B++32.906%A111.4MN/A4122.1h8.9A++29.6B**
Eidolon VE33 217216474.596M**0.8834.222%B**38.426%A++102.9SN/A2922.1h5.1A14.8B**
Light PPA 216208385.474C*1.7644.565%B+N/A49.5C++1.9D1354.2h9.7B+21.8B+
Blueshift VM5 195194248.083A*4.3727.809%A++31.959%A++80.8M+N/A4182.4h10.4A++37.3B**
VE-C Horizon 176170563.036B**0.6843.599%A30%B*89.5A3.2M3781.9h10.4B**23.8B**
Blueshift VM5 167165256.6A++2.8928.125%A++32.727%A*66A*N/A3262.5h12.5B**44.5B**
E540 Halberd 156131526.2A+22.4950.46%BN/A54.6A*10.4D--2662.4h3.8A++7.5A
S1 12278382.053A**1.6663.195%B++N/A48.8A++27.5A*6291.6h6.8C++10.8B
Frag Grenade 7878178N/A74.2938.444%D--N/A390C-N/A18110.2h4.4C-11.4D
Lasher X2 7675243.125M++0.5940.787%A*N/A107.1M**1.4B+6580.7h11.9A++29.2B**
C-4 8170193.684A++0.0348.454%M**N/A233.3M*36.7B+31750.3h1.3B+2.8B**
NSX Amaterasu 70665530.119A3.5912.933%D--10.606%D3.9C+N/A1617h2.9C++22.7C++
Anti-Vehicle Grenade 8665165N/A61.2944%DN/A325C105C++19210.2h5.1B+11.5C++
NSX Tomoe 6161610.167S6.4526.442%D31.148%D87.1A*N/A5280.7h9A+34.1B*
NS-TMC-01 "His Regards" 53518090.063A3.6532.031%B+5.882%C1.5C*N/A334.8h1.6B++5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,3130.9h
Nanite Healing Grenade01710.1h
Restoration Kit2442,91813.5h
Motion Spotter31,4860.8h
Ammunition Package5790.1h
Nano-Armor Kit1528,5921.5h
Medical Kit1,0457,34345.3h
M12 Kobalt-F0680h
Medical Applicator149121,1156.5h
V30-F Starfall0510h
Soldier Soaker0530h
Recon Detection Device01930.2h

Check the help document for the dictionary if you want to learn more about words used here.


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