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First Lt. Veteran Arcaile[903] Arcaile
TR BR 45

KDR: 2.47

Score: 48.4m

Last Seen: Dec 3rd, 2019 8:17 PM
- OFFLINE - 102.4 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Emerald - Outfit Officer of 903rd Marauders[903] 903rd Marauders
TR outfit on Emerald

Members: 5
Level Progress (to 46): 57%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee M18 Rotary P2-120 AP M18 Needler C-4 CAS30 Tank Buster TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $679,293 MLG Score: 543
Fun Score: N/A
Cheeseburgers Flipped: 294TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.219%19.239%31225120210,2551.335291.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.37%-0.969D---0.262C-1.062D*HEAD ++ (~11.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.7-0.073C+12.90.095C+66.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.656%1.299%9565122215,2481320641611.5428238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.552%-1.442D**-0.259C-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.50.034C+370.304C*119.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.947%2.342%380712204,911117315324.18314320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.867%-1.472F-0.076C+-0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.551B+4.40.643B+12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.711%1.623%260912182,403102312142.34668198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.328%-0.416C---0.7D0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.592B+15.60.613B+33.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.355%57.225%260612216,623902227.34257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.768%-1.147D*-0.632D0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.2C3.3-0.021C+8.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.79%13.287%2601122614354530.261905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.064D*-0.281C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.6-0.945D--7.4-0.516D18.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
903rd Marauders[903] 903rd Marauders
TR outfit on Emerald

Members: 5
48.4m377%405 (24.3k)386 (23.2k)2.469351,43320,8293.1457145 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227130019.285%12.714%24506:0117

54% Engineer10% Heavy Assault14% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:52 PMNov 13th, 2014 12:32 AMDec 7th, 2019 4:14 AM (16h) (PST)Dec 3rd, 2019 5:03 PM (4d) (PST)Dec 3rd, 2019 4:17 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6381035350.4110.1660.0521.9070.095543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2576,16032,09725103114623,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2087.4h/87d 14,089 6,539 13,628 238.8k 3,393 4,444 11,896 79.9m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:15.268% F
HSR:17.459% D
HC1 Cougar
C+
Kills:1,155
Deaths:919
KDR:1.257
Accuracy:19.411% D--
HSR:21.818% C+
LC3 Jaguar
C+
Kills:1,144
Deaths:929
KDR:1.231
Accuracy:17.956% D*
HSR:19.755% C+
NS-11C
C
Kills:413
Deaths:324
KDR:1.275
Accuracy:16.341% D**
HSR:17.676% C
AS16 NightHawk
C
Kills:143
Deaths:147
KDR:0.973
Accuracy:28.790% D*
HSR:13.287% C
T5 AMC
C++
Kills:130
Deaths:107
KDR:1.215
Accuracy:14.672% F-
HSR:20.769% C++
NS Baron G5
C
Kills:103
Deaths:68
KDR:1.515
Accuracy:40.631% C
HSR:9.709% D--
Kills:4,245
Deaths (as Engineer):3,370
Deaths (to Engineers):5,879
KDR:1.25964
Kill Difference:875
Playtime:1,133.464 hours
Usage:54%
Score:27.532m
Score/min:405
Accuracy (listed only):21.867%
HSR (listed only):17.210%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D
Kills:1,156
Deaths:564
KDR:2.050
Accuracy:14.497% F-
HSR:19.550% D
TMG-50
C+
Kills:804
Deaths:486
KDR:1.654
Accuracy:14.220% D*
HSR:22.761% C+
T16 Rhino
D--
Kills:377
Deaths:124
KDR:3.040
Accuracy:12.244% F
HSR:16.180% D--
MSW-R
D--
Kills:226
Deaths:160
KDR:1.413
Accuracy:14.351% F
HSR:17.257% D--
T9 CARV
C++
Kills:132
Deaths:87
KDR:1.517
Accuracy:13.551% D*
HSR:24.242% C++
Kills:2,695
Deaths (as Heavy Assault):1,421
Deaths (to Heavy Assaults):5,464
KDR:1.89655
Kill Difference:1,274
Playtime:203.891 hours
Usage:10%
Score:3.316m
Score/min:271
Accuracy (listed only):13.772%
HSR (listed only):19.998%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:15.268% F
HSR:17.459% D
HC1 Cougar
C+
Kills:1,155
Deaths:919
KDR:1.257
Accuracy:19.411% D--
HSR:21.818% C+
LC3 Jaguar
C+
Kills:1,144
Deaths:929
KDR:1.231
Accuracy:17.956% D*
HSR:19.755% C+
NS-7 PDW
C+
Kills:446
Deaths:316
KDR:1.411
Accuracy:20.375% D-
HSR:18.161% C+
MKV Suppressed
C+
Kills:417
Deaths:262
KDR:1.592
Accuracy:23.534% C-
HSR:19.664% C+
NS-11C
C
Kills:413
Deaths:324
KDR:1.275
Accuracy:16.341% D**
HSR:17.676% C
SMG-46 Armistice
C
Kills:399
Deaths:364
KDR:1.096
Accuracy:16.288% F-
HSR:14.787% C
PDW-16 Hailstorm
C+
Kills:176
Deaths:180
KDR:0.978
Accuracy:11.414% F--
HSR:15.341% C+
AS16 NightHawk
C
Kills:143
Deaths:147
KDR:0.973
Accuracy:28.790% D*
HSR:13.287% C
T5 AMC
C++
Kills:130
Deaths:107
KDR:1.215
Accuracy:14.672% F-
HSR:20.769% C++
NS Baron G5
C
Kills:103
Deaths:68
KDR:1.515
Accuracy:40.631% C
HSR:9.709% D--
Kills:5,683
Deaths (as Light Assault):4,492
Deaths (to Light Assaults):3,619
KDR:1.26514
Kill Difference:1,191
Playtime:344.880 hours
Usage:17%
Score:9.684m
Score/min:468
Accuracy (listed only):20.425%
HSR (listed only):17.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:446
Deaths:316
KDR:1.411
Accuracy:20.375% D-
HSR:18.161% C+
MKV Suppressed
C+
Kills:417
Deaths:262
KDR:1.592
Accuracy:23.534% C-
HSR:19.664% C+
SMG-46 Armistice
C
Kills:399
Deaths:364
KDR:1.096
Accuracy:16.288% F-
HSR:14.787% C
Cycler TRV
C--
Kills:315
Deaths:151
KDR:2.086
Accuracy:16.202% D**
HSR:16.825% C--
TORQ-9
D**
Kills:234
Deaths:200
KDR:1.170
Accuracy:16.811% F
HSR:13.248% D**
PDW-16 Hailstorm
C+
Kills:176
Deaths:180
KDR:0.978
Accuracy:11.414% F--
HSR:15.341% C+
AS16 NightHawk
C
Kills:143
Deaths:147
KDR:0.973
Accuracy:28.790% D*
HSR:13.287% C
NS Baron G5
C
Kills:103
Deaths:68
KDR:1.515
Accuracy:40.631% C
HSR:9.709% D--
SABR-13
C
Kills:102
Deaths:68
KDR:1.500
Accuracy:17.728% F
HSR:23.529% C
NS-11A
C
Kills:61
Deaths:40
KDR:1.525
Accuracy:11.800% F*
HSR:19.672% C
Kills:2,396
Deaths (as Combat Medic):1,796
Deaths (to Combat Medics):1,820
KDR:1.33408
Kill Difference:600
Playtime:59.794 hours
Usage:3%
Score:1.346m
Score/min:375
Accuracy (listed only):20.357%
HSR (listed only):16.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D
Kills:1,351
Deaths:494
KDR:2.735
Accuracy:34.394% D
HSR:56.477% D*
M77-B
C+
Kills:1,161
Deaths:375
KDR:3.096
Accuracy:37.347% C+
HSR:71.232% D
RAMS .50M
C-
Kills:1,158
Deaths:259
KDR:4.471
Accuracy:35.764% C-
HSR:65.026% F-
TRAP-M1
C+
Kills:1,158
Deaths:873
KDR:1.326
Accuracy:21.959% D**
HSR:24.871% C+
SR-7
D--
Kills:1,157
Deaths:289
KDR:4.003
Accuracy:33.873% D--
HSR:65.514% F
TX1 Repeater
C+
Kills:754
Deaths:975
KDR:0.773
Accuracy:19.442% D-
HSR:20.292% C+
Bighorn .50M
D*
Kills:638
Deaths:305
KDR:2.092
Accuracy:34.461% D*
HSR:62.853% F*
NS-7 PDW
C+
Kills:446
Deaths:316
KDR:1.411
Accuracy:20.375% D-
HSR:18.161% C+
MKV Suppressed
C+
Kills:417
Deaths:262
KDR:1.592
Accuracy:23.534% C-
HSR:19.664% C+
SMG-46 Armistice
C
Kills:399
Deaths:364
KDR:1.096
Accuracy:16.288% F-
HSR:14.787% C
NS-44 Commissioner
C
Kills:277
Deaths:394
KDR:0.703
Accuracy:24.512% D**
HSR:20.578% C
PDW-16 Hailstorm
C+
Kills:176
Deaths:180
KDR:0.978
Accuracy:11.414% F--
HSR:15.341% C+
NS-357 Underboss
C+
Kills:122
Deaths:131
KDR:0.931
Accuracy:35.462% C+
HSR:20.492% C
NS-44 Commissioner AE
D-
Kills:81
Deaths:111
KDR:0.730
Accuracy:33.846% D-
HSR:14.815% D*
NS-44L Blackhand
D-
Kills:61
Deaths:30
KDR:2.033
Accuracy:33.494% D--
HSR:31.148% D-
T4 AMP
C--
Kills:61
Deaths:106
KDR:0.575
Accuracy:14.354% F-
HSR:16.393% C--
SOAS-20
D*
Kills:55
Deaths:58
KDR:0.948
Accuracy:20.891% D**
HSR:12.727% D*
Kills:9,472
Deaths (as Infiltrator):5,522
Deaths (to Infiltrators):2,320
KDR:1.71532
Kill Difference:3,950
Playtime:292.683 hours
Usage:14%
Score:5.696m
Score/min:324
Accuracy (listed only):26.554%
HSR (listed only):32.375%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D*
Kills:201
Deaths:97
KDR:2.072
Accuracy:7.784% D**
HSR:11.940% D*
M2 Mutilator
C+
Kills:160
Deaths:69
KDR:2.319
Accuracy:12.949% C--
HSR:18.750% C+
M1 Heavy Cycler
B
Kills:153
Deaths:95
KDR:1.611
Accuracy:7.058% F-
HSR:20.915% B
M2 Mutilator
B**
Kills:135
Deaths:68
KDR:1.985
Accuracy:12.523% D
HSR:23.704% B**
MRC3 Mercy
B*
Kills:110
Deaths:43
KDR:2.558
Accuracy:12.669% D-
HSR:25.455% B*
M3 Pounder HEG
D
Kills:97
Deaths:55
KDR:1.764
Accuracy:28.845% D*
HSR:2.062% D
M3 Pounder HEG
D-
Kills:89
Deaths:52
KDR:1.712
Accuracy:32.161% D-
HSR:0% F--
MRC3 Mercy
C--
Kills:76
Deaths:43
KDR:1.767
Accuracy:12.643% D-
HSR:18.421% C--
MR1 Fracture
C+
Kills:56
Deaths:43
KDR:1.302
Accuracy:20.070% F-
HSR:3.571% C+
Kills:1,077
Deaths (as MAX Suit):282.500
Deaths (to MAX Suits):1,474
KDR:3.81239
Kill Difference:794.500
Playtime:36.782 hours
Usage:2%
Score:0.777m
Score/min:352
Accuracy (listed only):16.300%
HSR (listed only):13.869%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:6,107
V. Kills:961 N/A
Deaths:412
KDR:14.823
Accuracy:46.914% C+
KPH:87 C++
VKPH:13.700 C+
M14 Banshee
A
Kills:3,320
V. Kills:302 N/A
Deaths:378
KDR:8.783
Accuracy:24.893% D-
KPH:65.800 B+
VKPH:6 A
M18 Rotary
C+
Kills:2,782
V. Kills:2,178 128%
Deaths:1,207
KDR:2.305
Accuracy:18.983% F-
KPH:13.600 C+
VKPH:10.700 C+
M18 Needler
B*
Kills:1,632
V. Kills:1,487 110%
Deaths:572
KDR:2.853
Accuracy:23.204% D**
KPH:16.300 C**
VKPH:14.900 B*
Coyote Missiles
B
Kills:512
V. Kills:262 195%
Deaths:61
KDR:8.393
Accuracy:46.979% D-
KPH:58 C+
VKPH:29.700 B
Hornet Missiles
B++
Kills:423
V. Kills:160 263%
Deaths:40
KDR:10.575
Accuracy:53.456% D
KPH:107.200 B++
VKPH:40.600 C++
M18 Locust
C*
Kills:352
V. Kills:291 121%
Deaths:112
KDR:3.143
Accuracy:24.013% D*
KPH:18.600 C+
VKPH:15.400 C*
Tomcat A2AM Pods
C*
Kills:283
V. Kills:295 96%
Deaths:27
KDR:10.482
Accuracy:73.820% D--
KPH:48.600 C+
VKPH:50.700 C*
Kills:15,411 (8,086 + 0)
Deaths:2,809
KDR:5.486
VKDR:2.113
Vehicle Kills:5,936
Kill Difference:12,602
Playtime:461.801 hours
Usage:22%
Score:10.121m
Score/min:365
Piloting Accuracy:24.013%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,407
V. Kills:1,185 119%
Deaths:1,034
KDR:1.361
Accuracy:33.802% D*
KPH:8 C+
VKPH:6.700 C+
C150 Dalton
C+
Kills:722
V. Kills:641 112%
Deaths:176
KDR:4.102
Accuracy:35.714% C
KPH:25.100 D
VKPH:22.300 C+
L105 Zephyr
A+
Kills:574
V. Kills:43 N/A
Deaths:45
KDR:12.756
Accuracy:47.234% B+
KPH:89.100 A+
VKPH:6.700 C-
Dual-75 Duster
C*
Kills:116
V. Kills:2 N/A
Deaths:8
KDR:14.500
Accuracy:37.849% C+
KPH:76.400 C*
VKPH:1.300 D*
AP30 Shredder
C--
Kills:110
V. Kills:88 124%
Deaths:54
KDR:2.037
Accuracy:24.344% D--
KPH:18.400 D
VKPH:14.700 C--
Kills:2,929 (1,407 + 1,522)
Deaths:1,317
KDR:2.224
VKDR:1.487
Vehicle Kills:1,959
Kill Difference:1,612
Playtime:219.207 hours
Usage:11%
Score:3.147m
Score/min:239
Piloting Accuracy:33.802%
Gunner Accuracy:24.344%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:269
V. Kills:132 202%
Deaths:39
KDR:6.897
Accuracy:34.500% F--
KPH:30.800 C+
VKPH:15.100 C--
C75 Viper
C++
Kills:251
V. Kills:41 N/A
Deaths:23
KDR:10.913
Accuracy:17.781% F--
KPH:30.600 C++
VKPH:5 D
L100 Python HEAT
C+
Kills:160
V. Kills:31 N/A
Deaths:15
KDR:10.667
Accuracy:25.416% F*
KPH:31.600 C+
VKPH:6.100 D*
L100 Python HESH
D-
Kills:107
V. Kills:15 N/A
Deaths:4
KDR:26.750
Accuracy:34.191% F
KPH:27.900 D--
VKPH:3.900 D-
Kills:787 (787 + 0)
Deaths:81
KDR:9.716
VKDR:2.704
Vehicle Kills:219
Kill Difference:706
Playtime:25.819 hours
Usage:1%
Score:0.462m
Score/min:298
Driving Accuracy:34.191%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,825
V. Kills:758 240%
Deaths:155
KDR:11.774
Accuracy:25.997% F--
KPH:40.900 B++
VKPH:17 C+
P2-120 HESH
C*
Kills:1,220
V. Kills:266 457%
Deaths:88
KDR:13.864
Accuracy:28.563% D**
KPH:50.200 C+
VKPH:10.900 C*
P2-120 HEAT
A
Kills:1,079
V. Kills:281 383%
Deaths:95
KDR:11.358
Accuracy:26.332% F
KPH:40.300 A
VKPH:10.500 C++
E540 Halberd
C++
Kills:254
V. Kills:94 267%
Deaths:34
KDR:7.471
Accuracy:35.458% D
KPH:26.600 C++
VKPH:9.800 D
MR11 Gatekeeper
C+
Kills:51
V. Kills:35 142%
Deaths:11
KDR:4.636
Accuracy:28.094% D**
KPH:20.100 C+
VKPH:13.800 C
Kills:4,429 (4,124 + 305)
Deaths:383
KDR:11.564
VKDR:3.744
Vehicle Kills:1,434
Kill Difference:4,046
Playtime:107.796 hours
Usage:5%
Score:2.206m
Score/min:341
Driving Accuracy:26.332%
Gunner Accuracy:28.094%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:271
V. Kills:102 263%
Deaths:49
KDR:5.531
Accuracy:46.051% D**
KPH:41.200 C+
VKPH:15.500 D
P525 Marauder-H
B++
Kills:236
V. Kills:6 N/A
Deaths:17
KDR:13.882
Accuracy:36.496% C++
KPH:135.200 B++
VKPH:3.400 D-
M40 Fury-H
D
Kills:165
V. Kills:13 N/A
Deaths:16
KDR:10.313
Accuracy:22.185% F--
KPH:53.300 D
VKPH:4.200 D*
G20 Vulcan-H
C+
Kills:153
V. Kills:79 191%
Deaths:50
KDR:3.060
Accuracy:41.020% D-
KPH:43.600 C+
VKPH:22.500 C
MR11 Gatekeeper-H
B+
Kills:73
V. Kills:53 135%
Deaths:16
KDR:4.563
Accuracy:46.302% D-
KPH:39.200 B+
VKPH:28.500 C+
Kills:898 (0 + 898)
Deaths:148
KDR:6.068
VKDR:1.709
Vehicle Kills:253
Kill Difference:750
Playtime:16.791 hours
Usage:1%
Score:0.406m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:46.302%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:98
V. Kills:14 N/A
Deaths:19
KDR:5.158
Accuracy:21.575% F
KPH:48.300 C+
VKPH:6.900 D
M40 Fury
C-
Kills:56
V. Kills:6 N/A
Deaths:12
KDR:4.667
Accuracy:21.352% F
KPH:33.300 C-
VKPH:3.600 D*
Kills:154 (0 + 154)
Deaths:31
KDR:4.968
VKDR:0.645
Vehicle Kills:20
Kill Difference:123
Playtime:3.712 hours
Usage:0%
Score:0.073m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:21.352%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 7,0686,10741214.823B**12.3546.914%C+N/A87C++13.7C+57070.2h14.3B+30.6B+
M14 Banshee 3,6223,3203788.783C**6.3124.893%D-N/A65.9B+6A40950.4h15.4B+61.7B+
M18 Rotary 4,9602,7821,2072.305C*0.1618.983%F-2.912%B+13.7C+10.7C+256203.8h84.2B+443.7C++
P2-120 AP 2,5831,82515511.774B+9.3025.997%F--2.63%C+40.9B++17C+36144.6h4.1A15.8C++
M18 Needler 3,1191,6325722.853C**0.3823.204%D**1.716%C+16.4B14.9B*34099.8h87.8B++378.4B+
C-4 1,7761,4899371.589C++0.8822.464%DN/A56D10.8D*51526.6h1B**4.6B+
CAS30 Tank Buster 2,5921,4071,0341.361C+1.1133.802%D*N/A8C+6.7C+151176.5h34.3B*101.5B+
TSAR-42 1,3571,3514942.735C+0.2734.394%D56.477%D*44.9C**N/A18130.1h2B+5.9C*
P2-120 HESH 1,4861,2208813.864C++11.3928.563%D**N/A50.2C+10.9C*22524.3h4.1B+14.4C
M77-B 1,1621,1613753.096B+0.6337.347%C+71.232%D44.3B**N/A14026.2h1.9B*5B++
RAMS .50M 1,1581,1582594.471B+2.0035.764%C-65.026%F-40.5B++N/A17828.6h2B+5.6C*
TRAP-M1 1,1681,1588731.326C+1.1421.959%D**24.871%C+34.2C+N/A8133.9h8.8C**40.1C
LC2 Lynx 1,1661,1578761.321C*1.1515.268%F17.459%D11.1DN/A77104h14.8C*96.8D
SR-7 1,1601,1572894.003C*1.5333.873%D--65.514%F30CN/A10838.6h2.4C6.9C
T32 Bull 1,1671,1565642.05B+0.4214.497%F-19.55%D24.4DN/A13647.4h14C96.6D*
HC1 Cougar 1,1711,1559191.257C**1.2119.411%D--21.818%C+16.2C--N/A6771.4h10.9B+56C+
LC3 Jaguar 1,1601,1449291.231C+1.2417.956%D*19.755%C+12.9DN/A5588.8h13.1C++72.7C
P2-120 HEAT 1,3601,0799511.358B**8.8926.332%F3.985%B+40.3A10.5C++38126.8h4.8B**18.1C*
TMG-50 8128044861.654B+0.8214.22%D*22.761%C+30.1C+N/A16626.7h11.5C++80.5C-
TX1 Repeater 7577549750.773C++1.7019.442%D-20.292%C+33.4C**N/A14722.6h10.6B++54.3C**
C150 Dalton 1,3637221764.102C-1.6335.714%CN/A25.1D22.3C+60128.8h6.1D-17D--
Bighorn .50M 6406383052.092D0.3834.461%D*62.853%F*27.9D--N/A6222.9h2.3D**6.6F
Frag Grenade 6116071607N/A604.5337.513%D--N/A1214M**8C42610.5h1.8A++4.8B**
L105 Zephyr 6175744512.756C*10.2947.234%B+N/A89.7A+6.7C-5556.4h4.6B*9.8B++
Coyote Missiles 774512618.393A++5.9246.979%D-N/A58.2C+29.8B7658.8h26.8B**57B++
NS-7 PDW 4484463161.411B++1.0620.375%D-18.161%C+35.7B+N/A10112.5h12B++59C*
Hornet Missiles 5834234010.575B+8.1153.456%DN/A108.5B++41C++11013.9h6.2B**11.7B*
MKV Suppressed 4214172621.592B++0.8823.534%C-19.664%C+33.6C+N/A13012.4h13.2B56.3C++
NS-11C 4154133241.275B1.1916.341%D**17.676%C12.1DN/A4434h14.6C++89.2D
T7 Mini-Chaingun 420413695.986S3.5211.194%D*14.044%C*24.6C-N/A15616.8h14.5C**129.3C
SMG-46 Armistice 4013993641.096C++1.3716.288%F-14.787%C19.6C--N/A7320.4h15.2C+93.5D
T16 Rhino 3873771243.04A++0.5712.244%F16.18%D--21.9DN/A15217.2h15.2C123.8D*
M18 Locust 6433521123.143B+0.6724.013%D*3.977%A++18.6C+15.4C*22418.9h83.3C**346.9B
M60-A Bulldog 3763413310.333C+7.8644.76%C1.466%D44.9C*4.6C+2527.6h4.9B++11.1B+
Cycler TRV 3153151512.086B*0.3816.202%D**16.825%C--18.6DN/A11516.9h17.9D**110.7F
M60-A Bulldog 343305358.714C6.2444.253%C1.639%D35.5C+4.4C+2238.6h5.2B+11.8B+
ASP-30 Grounder 4383042391.272B*1.2052.648%D**2.961%C++16.6C+7.3C-22318.3h5.7B**10.7B++
Tomcat A2AM Pods 5782832710.481B**8.0173.82%D--N/A48.8C+50.9C*11365.8h7B*9.4B++
NS-44 Commissioner 2822773940.703C1.7724.512%D**20.578%C19.2DN/A10114.4h3.5B+14.4C
E540 Halberd-H 373271495.531C3.0646.051%D**1.107%C-41.1C+15.5D3086.6h5.1B+11C++
L100 Python AP 401269396.897C**4.4334.5%F--2.974%B30.9C+15.2C--3248.7h4.3B*12.4C
E540 Halberd 348254347.471C++5.0035.458%D5.512%A26.5C++9.8D4489.6h4.7B*13.3B+
C75 Viper 2922512310.913A++8.4417.781%F--1.594%C++30.6C++5D2718.2h8B*45C
ML-7 335240554.364S1.8944.248%D**5.417%A22.9C+9C--34910.5h4.8B**10.8B+
P525 Marauder-H 2422361713.882C+11.4136.496%C++N/A138.8B*3.5D-5341.7h5B*13.7B*
TORQ-9 2372342001.17C+1.3016.811%F13.248%D**21.1DN/A13811.1h17.3D103.1D*
MSW-R 2262261601.413C+1.0614.351%F17.257%D--22.4DN/A20010.1h14.4D100.3D*
M1 Heavy Cycler 204201972.072B++0.407.784%D**11.94%D*18.1CN/A12411.1h20.9C268.3D--
Spear Anti-Vehicle Phalanx Turret 2561981216.5A++14.0333.687%D--3.03%C-46B+13.5D4804.3h5.5B+16.2B+
Tank Mine 271197533.717B+1.2590.604%SN/A246.3M92.5B**31750.8h1.4B*1.5M
PDW-16 Hailstorm 1771761800.978C+1.4911.414%F--15.341%C+8D--N/A4722.1h18.1C-158.4F
M40 Fury-H 1781651610.313C+7.8422.185%F--1.212%C++53.2D4.2D*2023.1h8.1B+36.5D*
M2 Mutilator 163160692.319B+0.1512.949%C--18.75%C+34.8B++N/A1854.6h15.6B++120.4C*
L100 Python HEAT 1911601510.667B**8.2025.416%F*1.875%C31.4C+6.1D*3595.1h3.4A13.5C+
M60-A Bulldog 187157523.019C-0.5524.619%D**N/A26.6C--5.1C4095.9h5.4C**22.1D
M1 Heavy Cycler 153153951.611C+0.867.058%F-20.915%B17.8D-N/A788.6h19.3C-273.1F--
G20 Vulcan-H 232153503.06C0.5941.02%D-5.229%A++43.7C+22.6C6913.5h84.9B+207.1C**
AS16 NightHawk 1461431470.973C+1.5028.79%D*13.287%C17.2DN/A958.3h7.4F-25.6F-
M2 Mutilator 135135681.985C*0.4812.523%D23.704%B**30.7B+N/A1754.4h17.5C++140.1C+
T9 CARV 135132871.517C**0.9513.551%D*24.242%C++33C*N/A5914h12.7B+93.4C+
T5 AMC 1321301071.215B1.2514.672%F-20.769%C++9.4D-N/A10113.8h16C+108.7D--
NS-357 Underboss 1231221310.931C+1.5435.462%C+20.492%C48.8C*N/A2422.5h3.9B10.9C**
T2 Striker 2791191310.908B*1.5647.008%C-N/A7.9D10.7C+41415h36.9B+78.5B
Dual-75 Duster 118116814.5C+12.0337.849%C+N/A77.3C**1.3D*3491.5h4.1A10.8B*
MANA Anti-Vehicle Turret 169113641.766C*0.7033.096%F-4.425%C*36.5C++18.1C--6653.1h5.8B++17.4C**
AP30 Shredder 198110542.037C0.4324.344%D--1.818%C+18.3D14.7C--7486h109.9C451.3D-
MRC3 Mercy 111110432.558C*0.0912.669%D-25.455%B*40.7B*N/A2212.7h15.5B**122.7C*
L100 Python HESH 122107426.75A+24.2834.191%F1.869%B28.2D--3.9D-2153.8h3.9C11.3D--
NS Baron G5 103103681.515B++0.9540.631%C9.709%D--35.5C+N/A1572.9h4.4C**10.8C+
SABR-13 104102681.5C++0.9717.728%F23.529%C22.2DN/A1144.6h14.5D81.6D**
M40 Fury 11298195.158C2.6921.575%F1.02%D-49C+7D2862h7.9B**36.4C**
M3 Pounder HEG 10897551.764C*0.7128.845%D*2.062%D13.5C-1.5D--1827.2h15.7B54.4C+
The Slasher 95903,5690.025C--2.4416.755%D**15.556%B+0.4C--N/A1219.3h2.1C**12.6C
M3 Pounder HEG 9889521.712C++0.7632.161%D-N/A19.8C++2D*1814.5h13.3B*41.2B
Claymore 8786283.071C--0.6041.216%B**N/A107.5C--1.3A++5480.8h1.4D**3.4B+
NS-44 Commissioner AE 82811110.73C1.7433.846%D-14.815%D*57.9C**N/A1441.4h3.5C++10.4C+
MRC3 Mercy 7776431.767C+0.7012.643%D-18.421%C--28.1C+N/A1762.7h22.8C-180.1C--
MR11 Gatekeeper-H 12673164.563C++2.0946.302%D-N/A38.4B+27.9C+4051.9h33.2B**71.7B*
Chainblade 84735,8360.013C2.4629.272%C+N/A0.1DN/A1517.4h2.4C**8.1B
Auraxium Chainblade 69684,2900.016C2.4531.25%C++N/A0.3DN/A1224.9h1.8B+5.9B
NS-11A 6361401.525C*0.9411.8%F*19.672%C15.6DN/A1263.9h17.3D--146.3F**
NS-44L Blackhand 6161302.033B*0.4433.494%D--31.148%D-46.9B**N/A1871.3h3.4B*10.2C**
T4 AMP 61611060.575C1.8914.354%F-16.393%C--9.2D--N/A376.6h15.8C+110.3D*
NS Decimator 8359810.728C1.7449.741%D**1.695%C20.3D--8.3D--5082.9h4.9C+9.8D
Sticky Grenade 6157157N/A54.5358.937%B++N/A570D-40A**42000.1h2.1C*3.6B+
M40 Fury 6256124.667C2.2021.352%F1.786%C++32.9C-3.5D*3741.7h10.3B++48.3C+
MR1 Fracture 7856431.302B**1.1720.07%F-3.571%C+10.4B++4.1C1105.4h29.9A148.9C*
SOAS-20 5655580.948C1.5220.891%D**12.727%D*27.5CN/A1562h12.1C++58D
MR11 Gatekeeper 8651114.636C+2.1728.094%D**3.922%A++20.4C+14C2802.5h38.8B*138C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13490.3h
Anti-Vehicle MANA Turret52791h
Nano-Armor Kit326458,113107.3h
MG-A1 Arbalest0960h
AE Nano-Armor Kit6759,81912.9h
AE Medical Applicator4512,6771.2h
Rocklet Rifle0520h
Nanite Revive Grenade02850.1h
Shield Recharging Field0640h
Ammunition Package56370.7h
Medical Applicator15189,8008.7h
Medical Kit711,8782.2h
Snowman Soldier1680.1h
NSX-P Naginata01270.1h
MG-HBR1 Dragoon0530.1h
MG-C1 Kindred0700.1h
Recon Detection Device20110,39220.3h

Check the help document for the dictionary if you want to learn more about words used here.


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