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Justicar Hater Arche0s[DA] Arche0s
VS BR 38

KDR: 4.1

Score: 66.6m

Last Seen: Nov 22nd, 2018 3:38 AM
- OFFLINE - 507.3 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 39): 87%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Terminus VX-9 VX6-7 NS Decimator Ghost NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,872,194 MLG Score: 4694
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 10.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.563%39.129%11964098269,8265.67645-1.576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.44%1.866A++2.871M+-0.431C--HEAD ++ (~23.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.671B+7.50.472B+17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.813%1.695%15110215955780.105735656%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.353C**0.076C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.886B*7.50.858B*10.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.26%2.448%478510172,77893913452.95532206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.103%0.528B+-0.125C+-0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++3.80.696B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.677%3.959%3771010122,1228004692.64919451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.407%0.423B-0.097C+0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.828B++8.20.789B++12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.261%77.572%377310192,693109822.45041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.256%1.983A++0.685B+0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.70.468B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.605%22.807%37741018456104300.4372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.502%1.518A+1.669A++0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.697B+2.40.509B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
66.6m338.3%838 (50.3k)690 (41.4k)4.100793,16822,7204.3818738 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022561227.855%33.432%93104:1528

9% Combat Medic11% Engineer58% Heavy Assault8% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2014 5:16 AMAug 20th, 2015 7:09 AMDec 12th, 2018 12:45 AM (1d) (PST)Nov 21st, 2018 11:42 PM (21d) (PST)Nov 21st, 2018 11:38 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7521715810.9650.2350.3233.4170.0454694

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,12710,28834,839581419205341,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1608.8h/67d 6,388 31,148 24,417 329.9k 2,051 7,872 4,331 72.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:21,756
Deaths:4,900
KDR:4.440
Accuracy:29.420% B*
HSR:47.104% A*
Orion VS54
A++
Kills:13,843
Deaths:3,648
KDR:3.795
Accuracy:29.683% A++
HSR:29.625% B++
SVA-88
A++
Kills:3,047
Deaths:736
KDR:4.140
Accuracy:31.487% A++
HSR:25.862% C++
VE-H Maw
A*
Kills:1,257
Deaths:226
KDR:5.562
Accuracy:34.212% A++
HSR:46.062% A*
Flare VE6
A**
Kills:1,206
Deaths:277
KDR:4.354
Accuracy:29.448% A
HSR:40.796% A**
Pulsar LSW
A*
Kills:1,178
Deaths:354
KDR:3.328
Accuracy:29.076% A
HSR:41.002% A*
NS-15M AE
M++
Kills:1,164
Deaths:348
KDR:3.345
Accuracy:29.622% B*
HSR:53.351% M++
NS-15MP
A*
Kills:1,162
Deaths:218
KDR:5.330
Accuracy:32.009% B**
HSR:50.086% A*
VX29 Polaris
A**
Kills:1,160
Deaths:217
KDR:5.346
Accuracy:29.593% B**
HSR:40.776% A**
Lasher X2
A*
Kills:1,160
Deaths:414
KDR:2.802
Accuracy:40.580% A*
HSR:4.914% B+
Ursa
A++
Kills:396
Deaths:73
KDR:5.425
Accuracy:27.008% B*
HSR:36.364% A++
NS-15M2
A*
Kills:128
Deaths:22
KDR:5.818
Accuracy:34.663% A*
HSR:41.406% A*
Kills:47,457
Deaths (as Heavy Assault):11,433
Deaths (to Heavy Assaults):6,602
KDR:4.15088
Kill Difference:36,024
Playtime:933.676 hours
Usage:58%
Score:38.995m
Score/min:696
Accuracy (listed only):31.400%
HSR (listed only):38.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A**
Kills:2,188
Deaths:469
KDR:4.665
Accuracy:31.193% A
HSR:34.644% A**
Serpent VE92
A+
Kills:1,195
Deaths:253
KDR:4.723
Accuracy:30.258% A+
HSR:27.615% A+
Pulsar C
M
Kills:1,172
Deaths:244
KDR:4.803
Accuracy:30.408% A
HSR:38.055% M
Solstice VE3
M++
Kills:1,163
Deaths:244
KDR:4.766
Accuracy:31.916% A++
HSR:37.575% M++
NS Baron G5AE
A+
Kills:1,162
Deaths:266
KDR:4.368
Accuracy:51.013% B+
HSR:22.892% A+
Eridani SX5G
A
Kills:1,161
Deaths:238
KDR:4.878
Accuracy:30.140% B+
HSR:31.611% A
Zenith VX-5
B**
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:30.469% B**
HSR:26.207% B*
NS-11CP
M
Kills:1,141
Deaths:222
KDR:5.140
Accuracy:35.259% A
HSR:41.367% M
Eclipse VE3A
A++
Kills:810
Deaths:194
KDR:4.175
Accuracy:34.085% A++
HSR:27.531% A+
NS-7 PDW
M**
Kills:702
Deaths:191
KDR:3.675
Accuracy:31.114% A
HSR:41.738% M**
Sirius SX12
A*
Kills:455
Deaths:155
KDR:2.935
Accuracy:30.177% B**
HSR:29.890% A*
NS Baron G5
B**
Kills:355
Deaths:87
KDR:4.080
Accuracy:54.208% B**
HSR:9.859% D--
VE-S Canis
A*
Kills:332
Deaths:70
KDR:4.743
Accuracy:36.521% A+
HSR:37.349% A*
Eridani SX5
A++
Kills:315
Deaths:90
KDR:3.500
Accuracy:30.369% B*
HSR:30.476% A++
NS-11C
A++
Kills:182
Deaths:25
KDR:7.280
Accuracy:33.356% A++
HSR:29.121% A++
Deimos VA29
B**
Kills:166
Deaths:41
KDR:4.049
Accuracy:71.960% B**
HSR:18.675% B
Phobos VX86
A+
Kills:104
Deaths:24
KDR:4.333
Accuracy:76.285% A+
HSR:25% A+
Pandora VX25
M++
Kills:98
Deaths:34
KDR:2.882
Accuracy:48.912% B**
HSR:27.551% M++
Thanatos VE70
A++
Kills:88
Deaths:26
KDR:3.385
Accuracy:55.765% A++
HSR:22.727% A
MKV Suppressed
M**
Kills:58
Deaths:12
KDR:4.833
Accuracy:32.751% A
HSR:41.379% M**
Kills:14,007
Deaths (as Light Assault):3,150
Deaths (to Light Assaults):5,014
KDR:4.44667
Kill Difference:10,857
Playtime:178.809 hours
Usage:11%
Score:7.842m
Score/min:731
Accuracy (listed only):40.308%
HSR (listed only):30.063%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A**
Kills:2,200
Deaths:608
KDR:3.618
Accuracy:29.859% B**
HSR:44.046% A**
H-V45
M
Kills:1,173
Deaths:275
KDR:4.265
Accuracy:28.876% B**
HSR:39.557% M
NS Baron G5AE
A+
Kills:1,162
Deaths:266
KDR:4.368
Accuracy:51.013% B+
HSR:22.892% A+
Eridani SX5G
A
Kills:1,161
Deaths:238
KDR:4.878
Accuracy:30.140% B+
HSR:31.611% A
Equinox VE2 Burst
A*
Kills:1,161
Deaths:282
KDR:4.117
Accuracy:33.111% B**
HSR:44.272% A*
NS-11A
M+
Kills:1,161
Deaths:220
KDR:5.277
Accuracy:33.701% A*
HSR:41.947% M+
Pulsar VS1
M*
Kills:1,159
Deaths:243
KDR:4.770
Accuracy:34.390% A*
HSR:44.262% M*
NS-7 PDW
M**
Kills:702
Deaths:191
KDR:3.675
Accuracy:31.114% A
HSR:41.738% M**
Darkstar
A*
Kills:592
Deaths:107
KDR:5.533
Accuracy:33.760% A++
HSR:38.682% A*
Sirius SX12
A*
Kills:455
Deaths:155
KDR:2.935
Accuracy:30.177% B**
HSR:29.890% A*
NS Baron G5
B**
Kills:355
Deaths:87
KDR:4.080
Accuracy:54.208% B**
HSR:9.859% D--
VE-S Canis
A*
Kills:332
Deaths:70
KDR:4.743
Accuracy:36.521% A+
HSR:37.349% A*
Eridani SX5
A++
Kills:315
Deaths:90
KDR:3.500
Accuracy:30.369% B*
HSR:30.476% A++
Deimos VA29
B**
Kills:166
Deaths:41
KDR:4.049
Accuracy:71.960% B**
HSR:18.675% B
Phobos VX86
A+
Kills:104
Deaths:24
KDR:4.333
Accuracy:76.285% A+
HSR:25% A+
Pandora VX25
M++
Kills:98
Deaths:34
KDR:2.882
Accuracy:48.912% B**
HSR:27.551% M++
CME
M*
Kills:94
Deaths:30
KDR:3.133
Accuracy:33.258% A
HSR:47.872% M*
Thanatos VE70
A++
Kills:88
Deaths:26
KDR:3.385
Accuracy:55.765% A++
HSR:22.727% A
NS-11P
A*
Kills:71
Deaths:20
KDR:3.550
Accuracy:29.469% A+
HSR:32.394% A*
MKV Suppressed
M**
Kills:58
Deaths:12
KDR:4.833
Accuracy:32.751% A
HSR:41.379% M**
Kills:12,607
Deaths (as Combat Medic):3,019
Deaths (to Combat Medics):2,745
KDR:4.17589
Kill Difference:9,588
Playtime:143.619 hours
Usage:9%
Score:4.984m
Score/min:578
Accuracy (listed only):40.282%
HSR (listed only):33.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A**
Kills:2,188
Deaths:469
KDR:4.665
Accuracy:31.193% A
HSR:34.644% A**
Serpent VE92
A+
Kills:1,195
Deaths:253
KDR:4.723
Accuracy:30.258% A+
HSR:27.615% A+
Pulsar C
M
Kills:1,172
Deaths:244
KDR:4.803
Accuracy:30.408% A
HSR:38.055% M
Solstice VE3
M++
Kills:1,163
Deaths:244
KDR:4.766
Accuracy:31.916% A++
HSR:37.575% M++
NS Baron G5AE
A+
Kills:1,162
Deaths:266
KDR:4.368
Accuracy:51.013% B+
HSR:22.892% A+
Zenith VX-5
B**
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:30.469% B**
HSR:26.207% B*
NS-11CP
M
Kills:1,141
Deaths:222
KDR:5.140
Accuracy:35.259% A
HSR:41.367% M
Eclipse VE3A
A++
Kills:810
Deaths:194
KDR:4.175
Accuracy:34.085% A++
HSR:27.531% A+
NS Baron G5
B**
Kills:355
Deaths:87
KDR:4.080
Accuracy:54.208% B**
HSR:9.859% D--
Eidolon VE33
A*
Kills:284
Deaths:74
KDR:3.838
Accuracy:36.562% A+
HSR:41.197% A*
NS-11C
A++
Kills:182
Deaths:25
KDR:7.280
Accuracy:33.356% A++
HSR:29.121% A++
Deimos VA29
B**
Kills:166
Deaths:41
KDR:4.049
Accuracy:71.960% B**
HSR:18.675% B
Phobos VX86
A+
Kills:104
Deaths:24
KDR:4.333
Accuracy:76.285% A+
HSR:25% A+
Pandora VX25
M++
Kills:98
Deaths:34
KDR:2.882
Accuracy:48.912% B**
HSR:27.551% M++
Thanatos VE70
A++
Kills:88
Deaths:26
KDR:3.385
Accuracy:55.765% A++
HSR:22.727% A
Kills:11,268
Deaths (as Engineer):2,468
Deaths (to Engineers):4,107
KDR:4.56564
Kill Difference:8,800
Playtime:183.220 hours
Usage:11%
Score:8.715m
Score/min:793
Accuracy (listed only):43.443%
HSR (listed only):28.668%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,551
Deaths:213
KDR:7.282
Accuracy:46.895% A
HSR:71.696% B
NS-44 Commissioner
A+
Kills:1,296
Deaths:870
KDR:1.490
Accuracy:46.745% A
HSR:31.867% A+
Eridani SX5G
A
Kills:1,161
Deaths:238
KDR:4.878
Accuracy:30.140% B+
HSR:31.611% A
NS-30 Vandal
A*
Kills:954
Deaths:143
KDR:6.671
Accuracy:42.954% A++
HSR:43.711% A*
Parallax VX3
A+
Kills:929
Deaths:83
KDR:11.193
Accuracy:49.420% A+
HSR:86.007% B**
NS-7 PDW
M**
Kills:702
Deaths:191
KDR:3.675
Accuracy:31.114% A
HSR:41.738% M**
NS-44P Commissioner
B*
Kills:481
Deaths:231
KDR:2.082
Accuracy:48.141% B*
HSR:28.274% B+
Sirius SX12
A*
Kills:455
Deaths:155
KDR:2.935
Accuracy:30.177% B**
HSR:29.890% A*
VE-S Canis
A*
Kills:332
Deaths:70
KDR:4.743
Accuracy:36.521% A+
HSR:37.349% A*
NSX Tomoe
A++
Kills:324
Deaths:46
KDR:7.043
Accuracy:36.907% A++
HSR:47.840% B**
Eridani SX5
A++
Kills:315
Deaths:90
KDR:3.500
Accuracy:30.369% B*
HSR:30.476% A++
Phantom VA23
A++
Kills:280
Deaths:33
KDR:8.485
Accuracy:45.387% A++
HSR:36.071% B++
Artemis VX26
M++
Kills:265
Deaths:37
KDR:7.162
Accuracy:34.644% A+
HSR:42.264% M++
Phaseshift VX-S
M
Kills:213
Deaths:18
KDR:11.833
Accuracy:55.659% M
HSR:83.568% B+
MKV Suppressed
M**
Kills:58
Deaths:12
KDR:4.833
Accuracy:32.751% A
HSR:41.379% M**
Kills:9,316
Deaths (as Infiltrator):2,430
Deaths (to Infiltrators):2,722
KDR:3.83374
Kill Difference:6,886
Playtime:125.088 hours
Usage:8%
Score:3.550m
Score/min:473
Accuracy (listed only):39.855%
HSR (listed only):45.583%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,213
Deaths:182
KDR:6.665
Accuracy:27.153% A++
HSR:32.152% A*
Blueshift VM5
A++
Kills:1,169
Deaths:182
KDR:6.423
Accuracy:25.953% A+
HSR:30.111% A++
Nebula VM20
A+
Kills:265
Deaths:50
KDR:5.300
Accuracy:24.797% A+
HSR:23.774% B++
Nebula VM20
A+
Kills:265
Deaths:51
KDR:5.196
Accuracy:25.474% A+
HSR:26.792% A
NS-10 Burster
A**
Kills:64
Deaths:26
KDR:2.462
Accuracy:45.767% A**
HSR:7.813% C++
Kills:2,976
Deaths (as MAX Suit):245.500
Deaths (to MAX Suits):1,384
KDR:12.1222
Kill Difference:2,730.500
Playtime:36.664 hours
Usage:2%
Score:2.541m
Score/min:1,155
Accuracy (listed only):29.829%
HSR (listed only):24.128%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:59
V. Kills:1 N/A
Deaths:12
KDR:4.917
Accuracy:40.813% C+
KPH:22.500 D
VKPH:0.400 D*
Kills:59 (59 + 0)
Deaths:12
KDR:4.917
VKDR:0.083
Vehicle Kills:1
Kill Difference:47
Playtime:2.621 hours
Usage:0%
Score:0.032m
Score/min:201
Piloting Accuracy:40.813%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:132
V. Kills:6 N/A
Deaths:12
KDR:11
Accuracy:55.217% A+
KPH:81.700 A
VKPH:3.700 D
Kills:132 (0 + 132)
Deaths:12
KDR:11
VKDR:0.500
Vehicle Kills:6
Kill Difference:120
Playtime:1.615 hours
Usage:0%
Score:0.081m
Score/min:837
Piloting Accuracy:N/A%
Gunner Accuracy:55.217%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:859
V. Kills:43 N/A
Deaths:12
KDR:71.583
Accuracy:43.546% D
KPH:64.700 B+
VKPH:3.200 D*
L100 Python AP
C
Kills:150
V. Kills:102 146%
Deaths:28
KDR:5.357
Accuracy:52.912% C
KPH:19.300 D
VKPH:13.100 D-
Skyguard
C**
Kills:122
V. Kills:112 108%
Deaths:8
KDR:15.250
Accuracy:34.961% B*
KPH:11.600 C
VKPH:10.600 C**
C75 Viper
S
Kills:67
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:33.333% D
KPH:106.300 S
VKPH:11.100 B*
Kills:1,198 (1,198 + 0)
Deaths:48
KDR:24.958
VKDR:5.500
Vehicle Kills:264
Kill Difference:1,150
Playtime:32.197 hours
Usage:2%
Score:0.854m
Score/min:442
Driving Accuracy:33.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,167
V. Kills:904 129%
Deaths:111
KDR:10.514
Accuracy:46.749% D-
KPH:24.500 C++
VKPH:19 B*
Proton II PPA
A++
Kills:374
V. Kills:10 N/A
Deaths:18
KDR:20.778
Accuracy:32.843% A+
KPH:112.800 A++
VKPH:3 C
Supernova VPC
C++
Kills:311
V. Kills:41 N/A
Deaths:12
KDR:25.917
Accuracy:38.117% D**
KPH:45 C++
VKPH:5.900 C
Supernova PC
A
Kills:291
V. Kills:136 212%
Deaths:16
KDR:18.188
Accuracy:52.343% B
KPH:27.200 B+
VKPH:12.700 A
Saron HRB
A+
Kills:252
V. Kills:156 161%
Deaths:34
KDR:7.412
Accuracy:57.077% A+
KPH:32.400 B*
VKPH:20.100 B+
E540 Halberd
C-
Kills:112
V. Kills:63 175%
Deaths:25
KDR:4.480
Accuracy:57.758% A
KPH:24.800 D
VKPH:13.900 C-
Kills:2,507 (1,769 + 738)
Deaths:216
KDR:11.606
VKDR:6.065
Vehicle Kills:1,310
Kill Difference:2,291
Playtime:80.910 hours
Usage:5%
Score:3.050m
Score/min:628
Driving Accuracy:52.343%
Gunner Accuracy:57.758%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:100
V. Kills:4 N/A
Deaths:2
KDR:50
Accuracy:39.780% B
KPH:70.400 C-
VKPH:2.800 D--
Kills:100 (0 + 100)
Deaths:2
KDR:50
VKDR:2
Vehicle Kills:4
Kill Difference:98
Playtime:1.421 hours
Usage:0%
Score:0.040m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:39.780%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M
Kills:465
V. Kills:55 N/A
Deaths:26
KDR:17.885
Accuracy:51.344% A++
KPH:73.800 M
VKPH:8.700 B++
M12 Kobalt
A++
Kills:221
V. Kills:1 N/A
Deaths:2
KDR:110.500
Accuracy:25.573% A+
KPH:132 A++
VKPH:0.600 D*
M40 Fury
A
Kills:176
V. Kills:21 N/A
Deaths:10
KDR:17.600
Accuracy:47.113% A
KPH:70.500 B**
VKPH:8.400 C+
M40 Fury
A++
Kills:172
V. Kills:15 N/A
Deaths:12
KDR:14.333
Accuracy:41.903% B+
KPH:100.900 A++
VKPH:8.800 C
M60-G Bulldog
A*
Kills:166
V. Kills:24 N/A
Deaths:11
KDR:15.091
Accuracy:57.480% A*
KPH:68.800 A+
VKPH:10 B+
M12 Kobalt
A+
Kills:84
V. Kills:1 N/A
Deaths:4
KDR:21
Accuracy:24.298% A
KPH:121.700 A+
VKPH:1.400 D-
Kills:1,284 (0 + 1,284)
Deaths:65
KDR:19.754
VKDR:1.800
Vehicle Kills:117
Kill Difference:1,219
Playtime:15.278 hours
Usage:1%
Score:0.894m
Score/min:975
Driving Accuracy:N/A%
Gunner Accuracy:24.298%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 21,84721,7564,9004.44B+0.3429.42%B*47.104%A*89.9B*N/A440241.9h7.5A++25.4A
Orion VS54 13,84713,8433,6483.795A++0.3129.683%A++29.625%B++61.6A+N/A370224.9h7.8A+26.4B+
SVA-88 3,0493,0477364.14A0.0431.487%A++25.862%C++53.4B+N/A24757.1h8.4A26.7B**
Terminus VX-9 2,2072,2006083.618A0.4829.859%B**44.046%A**59.5B**N/A30737h8A++26.9B**
VX6-7 2,1942,1884694.665A**0.5631.193%A34.644%A**57.1B**N/A28938.3h8.3A26.5B**
NS Decimator 2,9812,1589162.356A++1.7458.379%C2.363%C+52.3B**19.9B+84341.3h3.6B*6.2B++
Ghost 1,5531,5512137.282A+3.1846.895%A71.696%B53.9B*N/A26128.8h1.8B*3.8B*
NS-44 Commissioner 1,2971,2968701.49B+2.6146.745%A31.867%A+85.8A*N/A52815.1h2.6A5.7B**
VE-H Maw 1,2631,2572265.562M+1.4634.212%A++46.062%A*99.8A++N/A21512.6h6.7A+19.7B**
Blueshift VM5 1,2161,2131826.665A++2.5627.153%A++32.152%A*75.3MN/A44916.1h9.8A++35.9A
Flare VE6 1,2061,2062774.354M+0.2529.448%A40.796%A**76.8AN/A65315.7h6.8A+23.1B**
Serpent VE92 1,2091,1952534.723M**0.6230.258%A+27.615%A+60.1A+N/A54119.9h8.5A28.2B**
Pulsar LSW 1,1791,1783543.328A+0.7729.076%A41.002%A*80.7A+N/A66114.6h7.5A++25.9B**
H-V45 1,1781,1732754.265A++0.1628.876%B**39.557%M66.3A++N/A29917.7h8A*27.6A
Pulsar C 1,1751,1722444.803A*0.7030.408%A38.055%M69.3A++N/A45516.9h7.1A23.4B*
Blueshift VM5 1,1721,1691826.423A++2.3225.953%A+30.111%A++72.6MN/A41616.1h9.7A++37.5B**
Supernova FPC 2,0711,16711110.514B*6.4146.749%D-2.571%C+24.5C++19B*58947.7h4.4B++9.3B+
NS-15M AE 1,1651,1643483.345B++0.7629.622%B*53.351%M++92.4AN/A58612.6h7.2A++24.4B**
Solstice VE3 1,1661,1632444.766S0.6731.916%A++37.575%M++70.9M*N/A59716.4h8.5A26.7B++
NS Baron G5AE 1,1641,1622664.368M+0.2751.013%B+22.892%A+89.4A++N/A51513h3.2B**6.3C++
NS-15MP 1,1621,1622185.33A++1.2332.009%B**50.086%A*99.3B**N/A25211.7h7.1A++22.3B**
Eridani SX5G 1,1611,1612384.878A**0.7830.14%B+31.611%A79.5B**N/A63914.6h8.5B**28.2B+
Equinox VE2 Burst 1,1681,1612824.117A+0.0233.111%B**44.272%A*78.4AN/A18214.8h8.6A+26B**
NS-11A 1,1711,1612205.277M*1.1833.701%A*41.947%M+69.1A*N/A19316.8h7.8A*23.1A+
Zenith VX-5 1,1661,1602654.377M++0.2830.469%B**26.207%B*53.2B*N/A37421.8h8.3A+27.3B**
VX29 Polaris 1,1601,1602175.346M*1.2529.593%B**40.776%A**92.1A*N/A50312.6h7.5A++25.2B*
Lasher X2 1,1621,1604142.802M+1.3040.58%A*4.914%B+69.5A*N/A45716.7h12.2A++30.1B**
Pulsar VS1 1,1631,1592434.77S0.6734.39%A*44.262%M*92.7SN/A34212.5h7.9A*23A+
Anti-Vehicle Grenade 1,2111,14411144N/A1,139.9068.318%A*N/A1040M++60.9C-79271.1h2.5A+3.6A+
NS-11CP 1,1431,1412225.14M1.0435.259%A41.367%M92B**N/A19912.4h7.8B**22.2B**
Frag Grenade 1,0801,07811078N/A1,073.9054.286%B**N/A829.2A1.5D*51181.3h2.4A4.4B**
NS-30 Vandal 9589541436.671M+2.5742.954%A++43.711%A*58.9B**N/A25916.2h3.9A9B**
Parallax VX3 9299298311.193A*7.0949.42%A+86.007%B**55.3A++N/A26816.8h1.5A3.1B**
L100 Python HESH 9028591271.583S67.4843.546%D2.445%B++64.6B+3.2D*44013.3h2.4B+5.6B+
Eclipse VE3A 8158101944.175B**0.0734.085%A++27.531%A+63.3B**N/A25912.8h7A++20.5A+
NS-7 PDW 7027021913.675M++0.4331.114%A41.738%M**81.6M+N/A4958.6h8.2A+26.3B**
NS Decimator-B 1,0606981993.508A++0.5961.289%C2.006%C-51.7C+26.8C**51013.5h4.4C+7.2C
Darkstar 5955921075.533M*1.4333.76%A++38.682%A*81.1A++N/A2097.3h8.4A*24.9A+
Force-Blade 5255209,9360.052B*4.0553.909%A++N/A0.9C++N/A6594.6h1.8B++3.3B+
NS-44P Commissioner 4834812312.082B++2.0248.141%B*28.274%B+96.2AN/A2565h2.6B**5.5B*
M60-G Bulldog 5204652617.885M**13.7851.344%A++1.075%D*73.8M8.7B++8966.3h4A7.8A
Sirius SX12 4554551552.935A++1.1730.177%B**29.89%A*63.2A++N/A5877.2h8.9A29.6B*
Ursa 396396735.425S1.3227.008%B*36.364%A++73.3A+N/A5315.4h6.7A++24.9B*
Proton II PPA 3843741820.778B+16.6832.843%A+1.07%D--113.3A++3C6603.3h5.4A16.5A
NS Baron G5 356355874.08M**0.0254.208%B**9.859%D--98.6M*N/A9033.6h3A5.5C+
VE-S Canis 333332704.743M++0.6436.521%A+37.349%A*127.7M+N/A2872.6h7.4A20.3B*
Tank Mine 5443283010.933S6.8326.776%C--N/A164A108A+36282h1.4B*5.4B+
NSX Tomoe 325324467.043M+2.9436.907%A++47.84%B**79A++N/A1754.1h9.3A25.1B**
Eridani SX5 316315903.5A*0.6030.369%B*30.476%A++71.6A++N/A4614.4h7.5A24.7B*
Supernova VPC 3523111225.917A21.8238.117%D**2.251%B++45.1C++5.9C3766.9h3.3C++8.5C-
S1 4043031452.09A**2.0159.19%C*3.63%B+42.1A14C*10157.2h4.2A7.1B**
Supernova PC 4272911618.188A++14.0952.343%B2.062%C27.2B+12.7A46510.7h4.3B++8.1B++
Eidolon VE33 285284743.838A**0.2636.562%A+41.197%A*51.6A++N/A3655.5h4.9A+13.4B**
Phantom VA23 283280338.485A+4.3845.387%A++36.071%B++62.2B**N/A1634.5h3.5B**7.7B*
C-4 338266328.313S4.2149.479%SN/A241.8M**65.5A**63331.1h1.1B++2.2A
Nebula VM20 265265505.3A++1.2024.797%A+23.774%B++63.1A++N/A4844.2h11.8A47.5B**
Nebula VM20 267265515.196A++1.1025.474%A+26.792%A63.1A++N/A4754.2h12A47B*
Artemis VX26 265265377.162S3.0634.644%A+42.264%M++67.9A++N/A3123.9h8.2A+23.8A
Saron HRB 408252347.412B+3.3157.077%A+1.19%C32.3B*20B+10627.8h19.2B+33.7B**
M12 Kobalt 2222212110.5S106.4025.573%A+20.815%B+130A++N/A9211.7h10.3A++40.3B**
Phaseshift VX-S 2132131811.833M++7.7355.659%M83.568%B+42.6B*N/A3225h1.7B*3B**
NS-11C 182182257.28S3.1833.356%A++29.121%A++60.7A++N/A6343h8.1A+24.3B**
M40 Fury 1971761017.6A++13.5047.113%A1.136%D70.4B**8.4C+6322.5h10.6B++22.4B*
M40 Fury 1871721214.333B*10.2341.903%B+1.163%D101.2A++8.8C9851.7h8.6B*20.5B**
Deimos VA29 166166414.049M0.0571.96%B**18.675%B103.8A**N/A5941.6h1.7B**2.4B++
M60-G Bulldog 1901661115.091A**10.9957.48%A*N/A69.2A+10B+15852.4h5.6B+9.7B*
L100 Python AP 252150285.357C**1.2652.912%C2.667%C+19.2D13.1D-3917.8h7.9C14.9C
M60-A Bulldog 165148349.333A45.2363.23%A++N/A27.4C3.1C3205.4h4.4B++6.9B**
Sticky Grenade 1431401140N/A135.9053.069%C++N/A1400B**30A*146570.1h1.1A2B*
L105 Zephyr 1381321211C**6.9055.217%A+N/A82.5A3.8D8371.6h4.3A7.7A
NS-15M2 130128225.818A*1.7234.663%A*41.406%A*128M*2M*6911h7.7A+22.1B**
M60-A Bulldog 1311261012.6C+8.5063.875%A++N/A23.8C-N/A1935.3h4.1B*6.3A
Skyguard 234122815.25S11.1534.961%B*N/A11.6C10.7C**41210.5h171.1D-489.4C+
Proximity Mine 118118129.833A++5.7341.88%C+N/A147.5B+N/A12690.8h1.7B+4B+
E540 Halberd 175112254.48C0.3857.758%AN/A24.9D14C-10464.5h5.2B+8.9B**
Lancer VS22 245111561.982A++2.1268.594%B**N/A18.5B++22.3A++7776h13.6B+19.8B+
NS AutoBlade 1131104,6240.024C4.0834.173%C+2.727%D0.4C-N/A2287.5h1.7B+5.1B+
Phobos VX86 104104244.333A**0.2376.285%A+25%A+86.7A++N/A5921.2h1.9B*2.4B*
Proton II PPA-H 104100250M++45.9039.78%B2%C*71.4C2.9D-4741.4h6.2B**15.5B*
Pandora VX25 9898342.882A*1.2248.912%B**27.551%M++75.4A++N/A6081.3h3.4B*7B*
CME 9594303.133A++0.9733.258%A47.872%M*55.3B**N/A7651.7h7.8A++23.5A
MANA Anti-Personnel Turret 9291156.067N/A1.9730.799%UN/A910U10U6688200.1h16T*51.9T*
M60-A Bulldog 10391175.353C+1.2538.072%C++N/A41.4C*5.5C6252.2h4.2B**11.1B*
Thanatos VE70 8888263.385M+0.7255.765%A++22.727%A110SN/A19280.8h3A5.4B**
Spear Anti-Vehicle Phalanx Turret 13286243S38.9063.951%A*4.651%C**71.7A*38.3A++15451.2h6.7B++10.4B**
M12 Kobalt 8584421C*16.9024.298%A21.429%B++120A1.4D-9100.7h12B**49.2B*
NS-11P 7171203.55A*0.5529.469%A+32.394%A*78.9M+N/A14840.9h7.2A*24.4A+
C75 Viper 7467167U62.9033.333%D1.493%C+111.7S11.7B**16010.6h5.3A+15.8B**
NS-10 Burster 11364262.462A**1.6445.767%A**7.813%C++8.8A6.7A*3957.3h147.7C+322.8B++
Blackheart 6060292.069B**2.0333.58%D26.667%C18.8CN/A833.2h2.3B6.8B
Light PPA 6059124.917C++0.8240.813%C+1.695%B+22.7DN/A2012.6h7.5B++18.4B+
MKV Suppressed 5858124.833S0.7332.751%A41.379%M**82.9A**N/A11250.7h7.8A23.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter63,5362.1h
Nano-Armor Kit70159,96013.1h
Anti-Vehicle MANA Turret22120.4h
Spawn Beacon102,4101h
AE Nano-Armor Kit1943,0563.9h
Nanite Revive Grenade01,1170.3h
Medical Applicator9362,2795.1h
AE Medical Applicator6764,5369.1h
Spitfire Auto-Turret1500.1h
Ammunition Package59250.3h
Medical Kit1,96816,510175.1h
Anti-Infantry MANA Turret31470.2h
Shield Recharging Field232,4410.9h
Recon Detection Device122,4103.6h

Check the help document for the dictionary if you want to learn more about words used here.


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