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Castellan Hater Arche0s[DA] Arche0s
VS BR 61

KDR: 4.08

Score: 67.8m

Last Seen: May 18th, 2020 3:51 AM
- OFFLINE - 182.5 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
Level Progress (to 62): 4%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Terminus VX-9 VX6-7 NS Decimator Ghost VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,895,963 MLG Score: 4713
Fun Score: N/A
Cheeseburgers Flipped: 303TIME WITH MEDKIT: 10.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.574%39.154%119740124370,7265.52417-1.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.423%1.813A++2.738M-0.379C-HEAD ++ (~23.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.668B+7.50.472B+17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.813%1.695%14112825958480.101027656%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.376C**0.113C+-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.887B*7.50.859B*10.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.577%2.308%506512782,99096314163.10488211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.884%0.538B+-0.097C+-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.787B++3.80.694B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.659%3.92%3701012732,1438244732.59758452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.312%0.415B-0.137C0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.832B++8.20.795B++12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.735%77.754%370312802,823119422.36432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.409%2.007A*0.682B+0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.70.473B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.826%21.429%37041279574108400.52952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.097%1.387A1.417A0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.675B+2.40.485B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
67.8m344.3%825 (49.5k)681 (40.9k)4.0763896,54523,6844.3583461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283588227.882%33.432%93204:1229

9% Combat Medic12% Engineer58% Heavy Assault8% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2014 5:16 AMAug 20th, 2015 7:09 AMMay 25th, 2020 10:50 AM (2h) (PST)May 18th, 2020 12:28 AM (8d) (PST)May 17th, 2020 11:51 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7581735850.9690.2380.3243.4920.0464713

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,49510,38235,113581419210340,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1661h/69.2d 6,678 32,277 25,385 348k 2,104 8,143 4,541 75.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:22,136
Deaths:5,015
KDR:4.414
Accuracy:29.437% B+
HSR:47.018% A++
Orion VS54
A+
Kills:13,844
Deaths:3,649
KDR:3.794
Accuracy:29.685% A+
HSR:29.630% B+
SVA-88
A
Kills:3,047
Deaths:736
KDR:4.140
Accuracy:31.487% A
HSR:25.862% C+
VE-H Maw
A++
Kills:1,385
Deaths:268
KDR:5.168
Accuracy:33.873% A
HSR:44.910% A++
Flare VE6
A++
Kills:1,206
Deaths:277
KDR:4.354
Accuracy:29.448% B**
HSR:40.796% A++
Pulsar LSW
A++
Kills:1,178
Deaths:354
KDR:3.328
Accuracy:29.076% B*
HSR:41.002% A++
VE-H Maw AE
A+
Kills:1,175
Deaths:312
KDR:3.766
Accuracy:32.206% B++
HSR:42.383% A+
NS-15M AE
M
Kills:1,164
Deaths:348
KDR:3.345
Accuracy:29.622% B++
HSR:53.351% M
NS-15MP
A*
Kills:1,162
Deaths:218
KDR:5.330
Accuracy:32.009% B++
HSR:50.086% A*
VX29 Polaris
A*
Kills:1,160
Deaths:217
KDR:5.346
Accuracy:29.593% B*
HSR:40.776% A*
Ursa
A+
Kills:396
Deaths:73
KDR:5.425
Accuracy:27.008% B+
HSR:36.364% A+
NS-15M2
A++
Kills:128
Deaths:22
KDR:5.818
Accuracy:34.663% A++
HSR:41.406% A++
NSX "Networked" Naginata
B*
Kills:52
Deaths:15
KDR:3.467
Accuracy:29.895% B+
HSR:40.385% B*
Kills:48,033
Deaths (as Heavy Assault):11,504
Deaths (to Heavy Assaults):6,918
KDR:4.17533
Kill Difference:36,529
Playtime:964.529 hours
Usage:58%
Score:39.753m
Score/min:687
Accuracy (listed only):30.615%
HSR (listed only):41.074%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:2,299
Deaths:504
KDR:4.562
Accuracy:31.246% B**
HSR:34.972% A*
Serpent VE92
B**
Kills:1,195
Deaths:253
KDR:4.723
Accuracy:30.258% B**
HSR:27.615% B**
Pulsar C
A*
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:30.409% B*
HSR:38.043% A*
Solstice VE3
M+
Kills:1,163
Deaths:244
KDR:4.766
Accuracy:31.916% A+
HSR:37.575% M+
NS Baron G5AE
A+
Kills:1,162
Deaths:266
KDR:4.368
Accuracy:51.013% C**
HSR:22.892% A+
Eridani SX5G
B**
Kills:1,161
Deaths:238
KDR:4.878
Accuracy:30.140% C*
HSR:31.611% B**
Zenith VX-5
B*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:30.469% B*
HSR:26.207% B+
NS-11CP
A**
Kills:1,141
Deaths:222
KDR:5.140
Accuracy:35.259% A
HSR:41.367% A**
Eclipse VE3A
A+
Kills:810
Deaths:194
KDR:4.175
Accuracy:34.085% A+
HSR:27.531% A
NS-7 PDW
M**
Kills:702
Deaths:191
KDR:3.675
Accuracy:31.114% B**
HSR:41.738% M**
Sirius SX12
A++
Kills:455
Deaths:155
KDR:2.935
Accuracy:30.177% B*
HSR:29.890% A++
NS Baron G5
B*
Kills:355
Deaths:87
KDR:4.080
Accuracy:54.208% B*
HSR:9.859% D--
VE-S Canis
A+
Kills:334
Deaths:71
KDR:4.704
Accuracy:36.506% B**
HSR:37.725% A+
Eridani SX5
A
Kills:315
Deaths:90
KDR:3.500
Accuracy:30.369% B+
HSR:30.476% A
Deimos VA29
B++
Kills:214
Deaths:64
KDR:3.344
Accuracy:71.321% B++
HSR:18.224% C*
NS-11C
A++
Kills:182
Deaths:25
KDR:7.280
Accuracy:33.356% A++
HSR:29.121% A+
Pandora VX25
A++
Kills:163
Deaths:58
KDR:2.810
Accuracy:50.321% B++
HSR:22.699% A++
Phobos VX86
A
Kills:106
Deaths:27
KDR:3.926
Accuracy:75.573% A
HSR:25.472% A
Thanatos VE70
A+
Kills:91
Deaths:28
KDR:3.250
Accuracy:55.379% A+
HSR:21.978% B**
MKV Suppressed
M++
Kills:58
Deaths:12
KDR:4.833
Accuracy:32.751% A
HSR:41.379% M++
Kills:14,241
Deaths (as Light Assault):3,241
Deaths (to Light Assaults):5,161
KDR:4.39401
Kill Difference:11,000
Playtime:180.833 hours
Usage:11%
Score:7.881m
Score/min:726
Accuracy (listed only):40.293%
HSR (listed only):29.819%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:2,367
Deaths:655
KDR:3.614
Accuracy:29.974% B++
HSR:44.318% A*
H-V45
A*
Kills:1,173
Deaths:275
KDR:4.265
Accuracy:28.876% B*
HSR:39.557% A*
NS Baron G5AE
A+
Kills:1,162
Deaths:266
KDR:4.368
Accuracy:51.013% C**
HSR:22.892% A+
Eridani SX5G
B**
Kills:1,161
Deaths:238
KDR:4.878
Accuracy:30.140% C*
HSR:31.611% B**
Equinox VE2 Burst
A++
Kills:1,161
Deaths:282
KDR:4.117
Accuracy:33.111% B*
HSR:44.272% A++
NS-11A
A*
Kills:1,161
Deaths:220
KDR:5.277
Accuracy:33.701% A++
HSR:41.947% A*
Pulsar VS1
M++
Kills:1,159
Deaths:243
KDR:4.770
Accuracy:34.390% A*
HSR:44.262% M++
NS-7 PDW
M**
Kills:702
Deaths:191
KDR:3.675
Accuracy:31.114% B**
HSR:41.738% M**
Darkstar
A++
Kills:594
Deaths:108
KDR:5.500
Accuracy:33.768% A+
HSR:38.721% A++
Sirius SX12
A++
Kills:455
Deaths:155
KDR:2.935
Accuracy:30.177% B*
HSR:29.890% A++
NS Baron G5
B*
Kills:355
Deaths:87
KDR:4.080
Accuracy:54.208% B*
HSR:9.859% D--
VE-S Canis
A+
Kills:334
Deaths:71
KDR:4.704
Accuracy:36.506% B**
HSR:37.725% A+
Eridani SX5
A
Kills:315
Deaths:90
KDR:3.500
Accuracy:30.369% B+
HSR:30.476% A
Deimos VA29
B++
Kills:214
Deaths:64
KDR:3.344
Accuracy:71.321% B++
HSR:18.224% C*
Pandora VX25
A++
Kills:163
Deaths:58
KDR:2.810
Accuracy:50.321% B++
HSR:22.699% A++
Phobos VX86
A
Kills:106
Deaths:27
KDR:3.926
Accuracy:75.573% A
HSR:25.472% A
CME
M++
Kills:94
Deaths:30
KDR:3.133
Accuracy:33.258% B**
HSR:47.872% M++
Thanatos VE70
A+
Kills:91
Deaths:28
KDR:3.250
Accuracy:55.379% A+
HSR:21.978% B**
NS-11P
B**
Kills:71
Deaths:20
KDR:3.550
Accuracy:29.469% B**
HSR:32.394% B**
MKV Suppressed
M++
Kills:58
Deaths:12
KDR:4.833
Accuracy:32.751% A
HSR:41.379% M++
Kills:12,896
Deaths (as Combat Medic):3,120
Deaths (to Combat Medics):2,849
KDR:4.13333
Kill Difference:9,776
Playtime:144.261 hours
Usage:9%
Score:4.995m
Score/min:577
Accuracy (listed only):40.271%
HSR (listed only):33.364%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:2,299
Deaths:504
KDR:4.562
Accuracy:31.246% B**
HSR:34.972% A*
Serpent VE92
B**
Kills:1,195
Deaths:253
KDR:4.723
Accuracy:30.258% B**
HSR:27.615% B**
Pulsar C
A*
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:30.409% B*
HSR:38.043% A*
Solstice VE3
M+
Kills:1,163
Deaths:244
KDR:4.766
Accuracy:31.916% A+
HSR:37.575% M+
NS Baron G5AE
A+
Kills:1,162
Deaths:266
KDR:4.368
Accuracy:51.013% C**
HSR:22.892% A+
Zenith VX-5
B*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:30.469% B*
HSR:26.207% B+
NS-11CP
A**
Kills:1,141
Deaths:222
KDR:5.140
Accuracy:35.259% A
HSR:41.367% A**
Eclipse VE3A
A+
Kills:810
Deaths:194
KDR:4.175
Accuracy:34.085% A+
HSR:27.531% A
NS Baron G5
B*
Kills:355
Deaths:87
KDR:4.080
Accuracy:54.208% B*
HSR:9.859% D--
Eidolon VE33
A++
Kills:284
Deaths:74
KDR:3.838
Accuracy:36.562% B**
HSR:41.197% A++
Deimos VA29
B++
Kills:214
Deaths:64
KDR:3.344
Accuracy:71.321% B++
HSR:18.224% C*
NS-11C
A++
Kills:182
Deaths:25
KDR:7.280
Accuracy:33.356% A++
HSR:29.121% A+
Pandora VX25
A++
Kills:163
Deaths:58
KDR:2.810
Accuracy:50.321% B++
HSR:22.699% A++
Phobos VX86
A
Kills:106
Deaths:27
KDR:3.926
Accuracy:75.573% A
HSR:25.472% A
Thanatos VE70
A+
Kills:91
Deaths:28
KDR:3.250
Accuracy:55.379% A+
HSR:21.978% B**
Kills:11,500
Deaths (as Engineer):2,558
Deaths (to Engineers):4,224
KDR:4.4957
Kill Difference:8,942
Playtime:192.422 hours
Usage:12%
Score:8.935m
Score/min:774
Accuracy (listed only):43.425%
HSR (listed only):28.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,602
Deaths:223
KDR:7.184
Accuracy:46.746% B**
HSR:71.848% C++
NS-44 Commissioner
B**
Kills:1,296
Deaths:870
KDR:1.490
Accuracy:46.732% B**
HSR:31.867% B**
Eridani SX5G
B**
Kills:1,161
Deaths:238
KDR:4.878
Accuracy:30.140% C*
HSR:31.611% B**
Parallax VX3
A
Kills:1,008
Deaths:103
KDR:9.786
Accuracy:48.028% A
HSR:85.913% B**
NS-30 Vandal
A++
Kills:967
Deaths:145
KDR:6.669
Accuracy:42.911% A
HSR:43.744% A++
NS-7 PDW
M**
Kills:702
Deaths:191
KDR:3.675
Accuracy:31.114% B**
HSR:41.738% M**
NS-44P Commissioner
B++
Kills:535
Deaths:256
KDR:2.090
Accuracy:48.557% B++
HSR:28.224% C++
Sirius SX12
A++
Kills:455
Deaths:155
KDR:2.935
Accuracy:30.177% B*
HSR:29.890% A++
NSX Tomoe
A+
Kills:347
Deaths:52
KDR:6.673
Accuracy:36.610% A+
HSR:47.550% B*
VE-S Canis
A+
Kills:334
Deaths:71
KDR:4.704
Accuracy:36.506% B**
HSR:37.725% A+
Eridani SX5
A
Kills:315
Deaths:90
KDR:3.500
Accuracy:30.369% B+
HSR:30.476% A
Phantom VA23
A
Kills:296
Deaths:36
KDR:8.222
Accuracy:44.506% A
HSR:35.811% B+
Artemis VX26
A**
Kills:265
Deaths:37
KDR:7.162
Accuracy:34.644% A
HSR:42.264% A**
Phaseshift VX-S
A**
Kills:213
Deaths:18
KDR:11.833
Accuracy:55.659% A**
HSR:83.568% B+
MKV Suppressed
M++
Kills:58
Deaths:12
KDR:4.833
Accuracy:32.751% A
HSR:41.379% M++
Kills:9,554
Deaths (as Infiltrator):2,497
Deaths (to Infiltrators):2,900
KDR:3.82619
Kill Difference:7,057
Playtime:132.905 hours
Usage:8%
Score:3.683m
Score/min:462
Accuracy (listed only):39.697%
HSR (listed only):45.574%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,213
Deaths:182
KDR:6.665
Accuracy:27.153% A
HSR:32.152% A++
Blueshift VM5
A+
Kills:1,169
Deaths:182
KDR:6.423
Accuracy:25.953% B**
HSR:30.111% A+
Nebula VM20
B**
Kills:315
Deaths:58
KDR:5.431
Accuracy:25.220% B**
HSR:24.444% B+
Nebula VM20
B**
Kills:310
Deaths:59
KDR:5.254
Accuracy:25.794% B**
HSR:25.807% B*
NS-10 Burster
A*
Kills:73
Deaths:30
KDR:2.433
Accuracy:46.331% A*
HSR:6.849% C++
NS-10 Burster
A*
Kills:53
Deaths:30
KDR:1.767
Accuracy:46.571% A*
HSR:5.660% C+
Kills:3,133
Deaths (as MAX Suit):270.500
Deaths (to MAX Suits):1,401
KDR:11.58226
Kill Difference:2,862.500
Playtime:37.919 hours
Usage:2%
Score:2.580m
Score/min:1,134
Accuracy (listed only):32.837%
HSR (listed only):20.837%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:59
V. Kills:1 N/A
Deaths:12
KDR:4.917
Accuracy:40.813% C+
KPH:22.300 D-
VKPH:0.400 D**
Kills:59 (59 + 0)
Deaths:12
KDR:4.917
VKDR:0.083
Vehicle Kills:1
Kill Difference:47
Playtime:2.641 hours
Usage:0%
Score:0.032m
Score/min:200
Piloting Accuracy:40.813%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:132
V. Kills:6 N/A
Deaths:12
KDR:11
Accuracy:55.217% A
KPH:81.700 B*
VKPH:3.700 D
Kills:132 (0 + 132)
Deaths:12
KDR:11
VKDR:0.500
Vehicle Kills:6
Kill Difference:120
Playtime:1.615 hours
Usage:0%
Score:0.081m
Score/min:837
Piloting Accuracy:N/A%
Gunner Accuracy:55.217%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:887
V. Kills:48 N/A
Deaths:13
KDR:68.231
Accuracy:43.854% D
KPH:66.100 B
VKPH:3.600 D*
L100 Python AP
D--
Kills:157
V. Kills:107 145%
Deaths:28
KDR:5.607
Accuracy:54.148% C
KPH:19.400 D--
VKPH:13.200 D--
Skyguard
C*
Kills:133
V. Kills:117 113%
Deaths:9
KDR:14.778
Accuracy:35.060% B*
KPH:12.200 C-
VKPH:10.700 C*
C75 Viper
M++
Kills:67
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:33.333% D
KPH:106.300 M++
VKPH:11.100 B+
Kills:1,244 (1,244 + 0)
Deaths:50
KDR:24.880
VKDR:5.580
Vehicle Kills:279
Kill Difference:1,194
Playtime:33.075 hours
Usage:2%
Score:0.870m
Score/min:439
Driving Accuracy:33.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,208
V. Kills:921 131%
Deaths:113
KDR:10.690
Accuracy:46.664% D-
KPH:24.900 C
VKPH:19 B+
Supernova VPC
C++
Kills:443
V. Kills:78 N/A
Deaths:15
KDR:29.533
Accuracy:40.492% D**
KPH:49.800 C++
VKPH:8.800 C++
Proton II PPA
A
Kills:374
V. Kills:10 N/A
Deaths:18
KDR:20.778
Accuracy:32.843% A
KPH:112.800 A
VKPH:3 C--
Supernova PC
B*
Kills:295
V. Kills:138 212%
Deaths:16
KDR:18.438
Accuracy:52.577% C**
KPH:27.200 C++
VKPH:12.700 B*
Saron HRB
A+
Kills:258
V. Kills:159 161%
Deaths:34
KDR:7.588
Accuracy:56.995% A+
KPH:32.800 B+
VKPH:20.200 B
E540 Halberd
C--
Kills:114
V. Kills:63 178%
Deaths:25
KDR:4.560
Accuracy:57.669% B**
KPH:25.200 D
VKPH:13.900 C--
Kills:2,692 (1,946 + 746)
Deaths:221
KDR:12.181
VKDR:6.195
Vehicle Kills:1,369
Kill Difference:2,471
Playtime:83.858 hours
Usage:5%
Score:3.103m
Score/min:617
Driving Accuracy:52.577%
Gunner Accuracy:57.669%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:100
V. Kills:4 N/A
Deaths:2
KDR:50
Accuracy:39.780% C++
KPH:70.400 D
VKPH:2.800 D--
Kills:100 (0 + 100)
Deaths:2
KDR:50
VKDR:2
Vehicle Kills:4
Kill Difference:98
Playtime:1.421 hours
Usage:0%
Score:0.041m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:39.780%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:465
V. Kills:55 N/A
Deaths:26
KDR:17.885
Accuracy:51.302% A+
KPH:73.800 A*
VKPH:8.700 B+
M12 Kobalt
A+
Kills:227
V. Kills:1 N/A
Deaths:3
KDR:75.667
Accuracy:25.565% B**
KPH:131.300 A+
VKPH:0.600 D*
M40 Fury
B**
Kills:176
V. Kills:21 N/A
Deaths:10
KDR:17.600
Accuracy:47.113% B**
KPH:70.300 B++
VKPH:8.400 C
M40 Fury
A+
Kills:172
V. Kills:15 N/A
Deaths:12
KDR:14.333
Accuracy:41.903% B+
KPH:100.900 A+
VKPH:8.800 C-
M60-G Bulldog
A++
Kills:166
V. Kills:24 N/A
Deaths:11
KDR:15.091
Accuracy:57.480% A++
KPH:68.800 B*
VKPH:9.900 C++
M12 Kobalt
A
Kills:91
V. Kills:1 N/A
Deaths:4
KDR:22.750
Accuracy:25.318% A
KPH:127.300 A
VKPH:1.400 D-
M20 Basilisk
N/A
Kills:50
V. Kills:10 455%
Deaths:3
KDR:16.667
Accuracy:48.713% N/A
KPH:27.700 N/A
VKPH:5.500 N/A
Kills:1,347 (0 + 1,347)
Deaths:69
KDR:19.522
VKDR:1.841
Vehicle Kills:127
Kill Difference:1,278
Playtime:17.171 hours
Usage:1%
Score:0.961m
Score/min:933
Driving Accuracy:N/A%
Gunner Accuracy:48.713%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,22722,1365,0154.414B0.3429.437%B+47.018%A++89.7C**N/A435246.9h7.5A++25.5B**
Orion VS54 13,84813,8443,6493.794B*0.2829.685%A+29.63%B+61.5B*N/A370225.1h7.8A26.4C**
SVA-88 3,0493,0477364.14B**0.0631.487%A25.862%C+53.4C+N/A24757.1h8.4A26.7B*
Terminus VX-9 2,3742,3676553.614B++0.4629.974%B++44.318%A*59.6B+N/A29539.7h8.1A++27B**
VX6-7 2,3052,2995044.562A*0.4931.246%B**34.972%A*57.8B+N/A28539.8h8.3B*26.5B*
NS Decimator 2,9812,1589162.356B**1.7258.379%C2.363%C++52.3B++19.9C**84441.3h3.6B+6.2B+
Ghost 1,6041,6022237.184B**3.1146.746%B**71.848%C++53.8C*N/A25629.8h1.8B++3.8B++
VE-H Maw 1,3911,3852685.168A*1.0933.873%A44.91%A++91.7B*N/A20415.1h6.8A20.2B*
NS-44 Commissioner 1,2971,2968701.49B+2.5946.732%B**31.867%B**85.3A+N/A52515.2h2.6B**5.7B**
Blueshift VM5 1,2161,2131826.665A++2.5927.153%A32.152%A++75.3A++N/A44916.1h9.8A++35.9A
Supernova FPC 2,1291,20811310.69C**6.6146.664%D-2.483%C++25C19B+58648.4h4.3B+9.2C++
Flare VE6 1,2061,2062774.354A*0.2829.448%B**40.796%A++76.8B++N/A65215.7h6.8A+23.1B*
Serpent VE92 1,2091,1952534.723A*0.6530.258%B**27.615%B**60.1B++N/A54219.9h8.5B**28.2B*
Pulsar LSW 1,1791,1783543.328A0.7529.076%B*41.002%A++80.7B++N/A66314.6h7.5A+25.9B*
VE-H Maw AE 1,1871,1753123.766A0.3132.206%B++42.383%A+89.7B+N/A20013.1h7.4B**22.9B*
Pulsar C 1,1781,1752474.757A+0.6830.409%B*38.043%A*68.3B**N/A44917.2h7.1A23.3B**
H-V45 1,1781,1732754.265A0.1928.876%B*39.557%A*66.3B**N/A30017.7h8A++27.6B**
Blueshift VM5 1,1721,1691826.423A++2.3525.953%B**30.111%A+72.6A++N/A41616.1h9.7A++37.5B**
NS-15M AE 1,1651,1643483.345B++0.7329.622%B++53.351%M92.4B*N/A58712.6h7.2A++24.4B**
Solstice VE3 1,1661,1632444.766S0.6931.916%A+37.575%M+70.5A*N/A59916.5h8.5A26.7B
NS-15MP 1,1621,1622185.33B**1.2532.009%B++50.086%A*99.3B++N/A25211.7h7.1A++22.3B**
NS Baron G5AE 1,1641,1622664.368M0.2951.013%C**22.892%A+89.4AN/A51613h3.2B**6.3C**
Eridani SX5G 1,1611,1612384.878A++0.8030.14%C*31.611%B**79.5B+N/A64014.6h8.5B**28.2B+
Equinox VE2 Burst 1,1681,1612824.117B*0.0433.111%B*44.272%A++78.4B++N/A18314.8h8.6A26B*
NS-11A 1,1711,1612205.277M1.2033.701%A++41.947%A*69.1B**N/A19416.8h7.8A++23.1A
Zenith VX-5 1,1661,1602654.377A**0.3030.469%B*26.207%B+53.2BN/A37421.8h8.3A+27.3B**
Lasher X2 1,1621,1604142.802A+1.2740.58%A++4.914%B+69.5AN/A45716.7h12.2A+30.1B**
VX29 Polaris 1,1601,1602175.346A**1.2729.593%B*40.776%A*92.1B**N/A50412.6h7.5A+25.2B*
Pulsar VS1 1,1631,1592434.77M*0.6934.39%A*44.262%M++92.7M++N/A34512.5h7.9A*23A+
Anti-Vehicle Grenade 1,2111,14411144N/A1,139.9268.318%A++N/A1040M60.9C-79291.1h2.5A+3.6A
NS-11CP 1,1431,1412225.14A*1.0635.259%A41.367%A**92B++N/A19912.4h7.8A++22.2A
Plasma Grenade 1,0801,07811078N/A1,073.9254.284%B*N/A829.2B**1.5D-51411.3h2.4B**4.4B*
Parallax VX3 1,0081,0081039.786A++5.7148.028%A85.913%B**54.8B**N/A25618.4h1.5B**3.2B**
NS-30 Vandal 9729671456.669A*2.5942.911%A43.744%A++59B+N/A25916.4h3.9A9B**
L100 Python HESH 9358871368.231M*64.1543.854%D2.368%B++66.2B3.6D*44113.4h2.4B5.5B+
Eclipse VE3A 8158101944.175B*0.1034.085%A+27.531%A63.3B+N/A26012.8h7A++20.5A+
NS Decimator-B 1,2218022253.564A+0.5160.732%D1.995%C52.4C+27.4B++47615.3h4.2C7C
NS-7 PDW 7027021913.675M0.4031.114%B**41.738%M**81.6A*N/A4968.6h8.2A+26.3B**
Darkstar 5975941085.5M*1.4233.768%A+38.721%A++81.4B**N/A2097.3h8.4A*24.9A+
NS-44P Commissioner 5385352562.09B+1.9948.557%B++28.224%C++93.9B++N/A2425.7h2.7B+5.5B*
Force-Blade 5255209,9360.052B++4.0253.909%A++N/A0.9C++N/A6594.9h1.8B++3.3B+
M60-G Bulldog 5204652617.885M++13.8151.302%A+1.075%D--73.8A*8.7B+8966.3h4A7.8B**
Sirius SX12 4554551552.935A1.1430.177%B*29.89%A++63.2B**N/A5897.2h8.9B++29.6B*
Supernova VPC 5214431529.533B*25.4640.492%D**1.806%B49.8C++8.8C++3448.9h3.1C+7.6C--
Ursa 396396735.425M**1.3527.008%B+36.364%A+73.3B*N/A5335.4h6.7A+24.9B*
Proton II PPA 3843741820.778C++16.7032.843%A1.07%D--113.3A3C--6603.3h5.4B**16.5A
NS Baron G5 356355874.08M**0.0054.208%B*9.859%D--98.6A**N/A9043.6h3A5.5C+
NSX Tomoe 348347526.673M+2.6036.61%A+47.55%B*77.1B**N/A1734.5h9.5B**26.1B**
VE-S Canis 335334714.704A**0.6336.506%B**37.725%A+123.7A++N/A2812.7h7.4B**20.3B++
Tank Mine 5443283010.933M**6.8626.7%DN/A164B**108A+36272h1.4B*5.4B
Eridani SX5 316315903.5A++0.5830.369%B+30.476%A71.6B*N/A4674.4h7.5A24.7B*
Nebula VM20 317315585.431A1.3525.22%B**24.444%B+67A+N/A4544.7h11.9B**47B**
Nebula VM20 312310595.254A1.1825.794%B**25.807%B*64.6AN/A4444.8h12.2B++47.3B*
S1 4043031452.09A*1.9959.19%C++3.63%B+42.1B**14C+10187.2h4.2B**7.1B++
Phantom VA23 299296368.222B**4.1544.506%A35.811%B+60.4B+N/A1584.9h3.5B**7.9B**
Supernova PC 4332951618.438A+14.3652.577%C**2.034%C+27.1C++12.7B*46210.9h4.3B+8.2B+
Eidolon VE33 285284743.838A0.2436.562%B**41.197%A++50.7B++N/A3585.6h4.9A13.4B**
C-4 338266328.313S4.2449.479%M**N/A241.8M++65.5A**63731.1h1.1B++2.2A
Artemis VX26 265265377.162S3.0934.644%A42.264%A**67.9B**N/A3133.9h8.2A23.8A
Saron HRB 417258347.588B3.5156.995%A+1.163%C32.7B+20.1B10587.9h18.9B+33.2B*
NS-03 Thumper 251239713.366S0.7129.621%C-N/A91.9M+4.6M**2482.6h5.1B*17.2B+
M12 Kobalt 228227375.667M71.5925.565%B**20.264%B+133.5A+N/A9051.7h10.2A++40B++
Deimos VA29 214214643.344A+0.7371.321%B++18.224%C*101.9A+N/A5042.1h1.8B**2.5B++
Phaseshift VX-S 2132131811.833S7.7655.659%A**83.568%B+42.6B+N/A3235h1.7B**3B*
NS-11C 182182257.28S3.2033.356%A++29.121%A+60.7B**N/A6403h8.1A+24.3B**
M40 Fury 1971761017.6A13.5247.113%B**1.136%D70.4B++8.4C6322.5h10.6B+22.4B*
M40 Fury 1871721214.333B+10.2641.903%B+1.163%D101.2A+8.8C-9851.7h8.6B++20.5B*
M60-G Bulldog 1901661115.091A+11.0157.48%A++N/A69.2B*10C++15842.4h5.6B+9.7B*
Pandora VX25 163163582.81A1.2750.321%B++22.699%A++85.8B**N/A5401.9h3.4B*6.7B*
L100 Python AP 264157285.607C+1.5354.148%C2.548%C+19.4D--13.2D--3858.1h8.4D-15.4D
Sticky Grenade 1531501150N/A145.9253.651%C+N/A1500B*30A++133450.1h1.1B**2.1B*
M60-A Bulldog 165148349.333A45.2663.23%A+N/A27.4C--3.1C-3205.4h4.4B++6.9B*
MANA Anti-Personnel Turret 148146265.615N/A1.5429.131%UN/A1460U20U7577700.1h14T*48.1T*
Skyguard 250133914.778M*10.7035.06%B*N/A12.2C-10.7C*40710.9h163.1D*465.1C
L105 Zephyr 1381321211C++6.9255.217%AN/A82.5B**3.8D8371.6h4.3B**7.7B**
NS-15M2 130128225.818A++1.7434.663%A++41.406%A++128A*2A++7171h7.7A+22.1B**
M60-A Bulldog 1311261012.6C+8.5263.875%A+N/A23.8DN/A1935.3h4.1B*6.3B**
Proximity Mine 120120139.231A+5.1541.861%C+N/A150C**N/A12470.8h1.7B+3.9B+
E540 Halberd 177114254.56C-0.4857.669%B**N/A25.3D14C--10504.5h5.1B8.8B*
Lancer VS22 245111561.982B++2.0968.594%B**N/A18.5C++22.3B+7776h13.6B+19.8B+
NS AutoBlade 1131104,8280.023C4.0534.173%C+2.727%D0.4C-N/A2297.9h1.7B**5.1B+
Phobos VX86 106106273.926A++0.1575.573%A25.472%A88.3B**N/A5861.2h1.9B*2.5B++
Proton II PPA-H 104100250A**45.9239.78%C++2%B+71.4C--2.9D--4751.4h6.2B**15.5B*
CME 9594303.133A**0.9433.258%B**47.872%M++55.3B+N/A7701.7h7.8A*23.5A
M12 Kobalt 9291422.75C+18.6725.318%A19.78%C*130A1.4D-9070.7h12B**47.5B**
Thanatos VE70 9191283.25A*0.8355.379%A+21.978%B**113.8M*N/A18890.8h3.1A5.5B**
M60-A Bulldog 10391175.353C1.2838.072%C+N/A41.4C+5.5C-6252.2h4.2B**11.1B+
Spear Anti-Vehicle Phalanx Turret 13789244.5S40.4264.013%A++4.494%B74.2A+40A14751.2h6.8B+10.6B++
NS-10 Burster 12873302.433A1.6446.331%A*6.849%C++9.5B**7.1A*3857.7h142.2C+306.9B++
NS-11P 7171203.55A++0.5329.469%B**32.394%B**78.9A+N/A15010.9h7.2A*24.4A
C75 Viper 7467167S62.9233.333%D1.493%C++111.7M*11.7B++16130.6h5.3A15.8B*
Blackheart 6060292.069B+2.0133.58%D26.667%C+18.8C-N/A833.2h2.3B+6.8C**
Light PPA 6059124.917C+0.8440.813%C+1.695%B++22.7D-N/A2002.6h7.5B++18.4B+
MKV Suppressed 5858124.833S0.7632.751%A41.379%M++82.9A++N/A11290.7h7.8A+23.7B*
Nemesis VSH9 9754381.421B*2.6666.897%B+3.704%B+12.3C9.8C+6394.4h10.7D*16.1D
NS-10 Burster 9753301.767C**2.3146.571%A*5.66%C+6.9C*5.7B**2897.7h191.9D*412.1B
NSX "Networked" Naginata 5252153.467B**0.6129.895%B+40.385%B*86.7C*N/A2170.6h8.2B**27.4B*
M20 Basilisk 6050316.667S12.5948.713%B**2%D**27.8B+5.6D5851.8h46.2B++94.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit79164,27113.7h
Spawn Beacon112,5361.1h
Anti-Vehicle MANA Turret32130.4h
AE Nano-Armor Kit2146,6374.1h
AE Medical Applicator6765,1049.3h
Nanite Revive Grenade01,1190.3h
Medical Applicator9362,2795.1h
Spitfire Auto-Turret1510.1h
Motion Spotter63,5392.1h
Shield Recharging Field232,4691h
Recon Detection Device233,1414.9h
Ammunition Package71,1640.4h
Medical Kit2,04717,192177.6h
Anti-Infantry MANA Turret31790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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