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Maj. General Commissar Arche0sTR[VDOG] Arche0sTR
TR BR 87

KDR: 4.42

Score: 8.3m

Last Seen: Oct 30th, 2018 11:19 PM
- OFFLINE - 382.3 hour(s)

Battle Rank 87 - Terran Republic on Emerald - Outfit Member of VERY DANGEROUS OPERATIONS GROUP[VDOG] VERY DANGEROUS OPERATIONS GROUP
TR outfit on Emerald

Members: 0
Level Progress (to 88): 56%
Level 100 Progress: 44% 250h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T32 Bull T9 CARV-S T16 Rhino P2-120 HESH T9A "Butcher" P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,318,350 MLG Score: 5850
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 13.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.68%45.515%139618100110,7685.70944-1.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.553%1.895A++3.881M**-0.521DHEAD ++ (~30.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.667B+7.70.463B+17.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.225%1.428%1884210171,4719848314.8586304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.546%-0.449C---0.789D--0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.607B+5.50.56B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44%78.378%0110187414310.513889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.341A0.739B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.60.483B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.487%26.136%0110188817000.51462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.182M++2.352A*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.832B++1.80.637B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VERY DANGEROUS OPERATIONS GROUP[VDOG] VERY DANGEROUS OPERATIONS GROUP
TR outfit on Emerald

Members: 0
8.3m379.7%703 (42.2k)587 (35.2k)4.4216214,2733,2284.7428887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1019146428.641%36.902%105704:234

21% Engineer61% Heavy Assault7% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2015 12:28 AMSep 3rd, 2015 12:51 AMNov 15th, 2018 3:33 AM (12h) (PST)Oct 30th, 2018 8:50 PM (16d) (PST)Oct 30th, 2018 7:19 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8521786741.0080.2280.3724.0670.0635850

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,11310,67140,442601422244435,201

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
236.1h/9.8d 1,037 5,267 3,855 57.6k 178 1,107 899 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:2,557
Deaths:542
KDR:4.718
Accuracy:29.197% A+
HSR:44.975% M++
T9 CARV
M*
Kills:1,933
Deaths:441
KDR:4.383
Accuracy:29.487% A*
HSR:44.180% M*
T32 Bull
M**
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:32.240% A++
HSR:49.569% M**
T9 CARV-S
M*
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:31.666% A*
HSR:47.586% M*
T16 Rhino
S
Kills:1,127
Deaths:191
KDR:5.901
Accuracy:33.581% M
HSR:48.004% S
T9A "Butcher"
M++
Kills:749
Deaths:108
KDR:6.935
Accuracy:31.068% A+
HSR:47.931% M++
T7 Mini-Chaingun
M*
Kills:267
Deaths:47
KDR:5.681
Accuracy:26.508% A++
HSR:26.592% M*
TMG-50
M*
Kills:197
Deaths:36
KDR:5.472
Accuracy:30.539% A++
HSR:44.162% M*
MG-H1 Watchman
M**
Kills:138
Deaths:35
KDR:3.943
Accuracy:32.177% A++
HSR:55.073% M**
Kills:9,288
Deaths (as Heavy Assault):1,856
Deaths (to Heavy Assaults):1,012
KDR:5.00431
Kill Difference:7,432
Playtime:144.725 hours
Usage:61%
Score:4.833m
Score/min:557
Accuracy (listed only):30.718%
HSR (listed only):45.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M**
Kills:450
Deaths:134
KDR:3.358
Accuracy:29.553% A+
HSR:41.333% M**
LC3 Jaguar
M+
Kills:300
Deaths:51
KDR:5.882
Accuracy:32.807% A*
HSR:35.667% M+
HC1 Cougar
M**
Kills:157
Deaths:24
KDR:6.542
Accuracy:33.578% A*
HSR:41.401% M**
TRS-12 Uppercut
A*
Kills:88
Deaths:26
KDR:3.385
Accuracy:79.487% A++
HSR:26.136% A*
SMG-46G Armistice
B*
Kills:80
Deaths:13
KDR:6.154
Accuracy:29.790% B+
HSR:22.500% B*
TRAC-5
M**
Kills:71
Deaths:11
KDR:6.455
Accuracy:31.097% A*
HSR:38.028% M**
Kills:1,146
Deaths (as Light Assault):259
Deaths (to Light Assaults):719
KDR:4.42471
Kill Difference:887
Playtime:15.927 hours
Usage:7%
Score:0.630m
Score/min:659
Accuracy (listed only):39.385%
HSR (listed only):34.178%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M**
Kills:450
Deaths:134
KDR:3.358
Accuracy:29.553% A+
HSR:41.333% M**
LC3 Jaguar
M+
Kills:300
Deaths:51
KDR:5.882
Accuracy:32.807% A*
HSR:35.667% M+
HC1 Cougar
M**
Kills:157
Deaths:24
KDR:6.542
Accuracy:33.578% A*
HSR:41.401% M**
TRS-12 Uppercut
A*
Kills:88
Deaths:26
KDR:3.385
Accuracy:79.487% A++
HSR:26.136% A*
TRAC-5
M**
Kills:71
Deaths:11
KDR:6.455
Accuracy:31.097% A*
HSR:38.028% M**
Kills:1,066
Deaths (as Engineer):246
Deaths (to Engineers):554
KDR:4.33333
Kill Difference:820
Playtime:49.443 hours
Usage:21%
Score:2.040m
Score/min:688
Accuracy (listed only):41.304%
HSR (listed only):36.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M**
Kills:362
Deaths:99
KDR:3.657
Accuracy:30.061% A+
HSR:44.199% M**
TORQ-9
M*
Kills:108
Deaths:23
KDR:4.696
Accuracy:31.711% A++
HSR:46.296% M*
TRS-12 Uppercut
A*
Kills:88
Deaths:26
KDR:3.385
Accuracy:79.487% A++
HSR:26.136% A*
SMG-46G Armistice
B*
Kills:80
Deaths:13
KDR:6.154
Accuracy:29.790% B+
HSR:22.500% B*
SABR-13
A++
Kills:56
Deaths:12
KDR:4.667
Accuracy:34.109% A++
HSR:33.929% A
Kills:694
Deaths (as Combat Medic):173
Deaths (to Combat Medics):304
KDR:4.01156
Kill Difference:521
Playtime:10.037 hours
Usage:4%
Score:0.428m
Score/min:711
Accuracy (listed only):41.032%
HSR (listed only):34.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1-FB Repeater
M**
Kills:99
Deaths:53
KDR:1.868
Accuracy:26.754% C--
HSR:46.465% M**
SMG-46G Armistice
B*
Kills:80
Deaths:13
KDR:6.154
Accuracy:29.790% B+
HSR:22.500% B*
TSAR-42
B**
Kills:74
Deaths:10
KDR:7.400
Accuracy:44% B*
HSR:78.378% B**
NS-44 Commissioner AE
A**
Kills:64
Deaths:52
KDR:1.231
Accuracy:51.337% A
HSR:45.313% A**
Kills:317
Deaths (as Infiltrator):128
Deaths (to Infiltrators):415
KDR:2.47656
Kill Difference:189
Playtime:9.232 hours
Usage:4%
Score:0.109m
Score/min:197
Accuracy (listed only):37.970%
HSR (listed only):48.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M**
Kills:111
Deaths:20
KDR:5.550
Accuracy:27.473% A**
HSR:39.640% M**
M3 Pounder HEG
B*
Kills:109
Deaths:13
KDR:8.385
Accuracy:44.748% B*
HSR:3.670% B
M3 Pounder HEG
B+
Kills:105
Deaths:13
KDR:8.077
Accuracy:45.026% B+
HSR:1.905% D-
MRC3 Mercy
A**
Kills:83
Deaths:20
KDR:4.150
Accuracy:27.236% A**
HSR:32.530% A**
Kills:408
Deaths (as MAX Suit):33
Deaths (to MAX Suits):188
KDR:12.36364
Kill Difference:375
Playtime:4.404 hours
Usage:2%
Score:0.270m
Score/min:1,023
Accuracy (listed only):36.121%
HSR (listed only):19.436%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:978
V. Kills:82 N/A
Deaths:14
KDR:69.857
Accuracy:33.160% D-
KPH:73.600 B**
VKPH:6.200 C--
P2-120 AP
B+
Kills:493
V. Kills:397 124%
Deaths:34
KDR:14.500
Accuracy:40.361% C--
KPH:25.900 C
VKPH:20.900 B+
Kills:1,471 (1,471 + 0)
Deaths:48
KDR:30.646
VKDR:9.979
Vehicle Kills:479
Kill Difference:1,423
Playtime:32.314 hours
Usage:14%
Score:0.877m
Score/min:452
Driving Accuracy:40.361%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,5662,5575424.718B**0.3029.197%A+44.975%M++95.4A**N/A46026.8h7.5A++25.6B**
T9 CARV 1,9481,9334414.383A**0.0429.487%A*44.18%M*89.9M*N/A35521.5h7.8A++26.3B**
T32 Bull 1,1681,1602424.793M+0.3732.24%A++49.569%M**87.2A*N/A20713.3h7.6A++23.7B**
T9 CARV-S 1,1691,1602145.421M+1.0031.666%A*47.586%M*102.7MN/A33211.3h7.4A++23.4B**
T16 Rhino 1,1311,1271915.901S1.4833.581%M48.004%S88M+N/A20312.8h7.1A*21.3B**
P2-120 HESH 1,0609781469.857S65.4433.16%D-N/A73.5B**6.2C--45613.3h4.4B+13.1C++
T9A "Butcher" 7517491086.935M2.5131.068%A+47.931%M++113.5A*N/A2716.6h7.4A*23.9A+
P2-120 AP 8904933414.5A10.0840.361%C--2.637%C25.9C20.9B+45019h7.8C+19.3C+
LC2 Lynx 4544501343.358A*1.0629.553%A+41.333%M**47.9B**N/A2899.4h9.9A33.5B**
TAR 363362993.657A+0.7630.061%A+44.199%M**68.3A++N/A3715.3h8.9A++29.6A
NS Decimator-B 556353953.716A++0.7162.225%C2.266%C55.2C*31.7B+5386.4h4.4C+7.1C+
LC3 Jaguar 302300515.882M++1.4632.807%A*35.667%M+69.8A*N/A2284.3h8.8B**26.8B**
T7 Mini-Chaingun 269267475.681S1.2626.508%A++26.592%M*121.4SN/A3862.2h7.8A+29.5B**
TMG-50 198197365.472S1.0530.539%A++44.162%M*93.8M+N/A6132.1h6.6A+21.6B**
HC1 Cougar 157157246.542S2.1233.578%A*41.401%M**98.1M**N/A5101.6h7.3A+21.7B**
MG-H1 Watchman 139138353.943A++0.4832.177%A++55.073%M**86.3A++N/A2081.6h8.8A+27.4B**
MRC3 Mercy 111111205.55A++1.1327.473%A**39.64%M**79.3M**N/A2571.4h11A*40.2A
Frag Grenade 1111111111N/A106.5855.42%AN/A555C**N/A40170.2h2.9B*5.2B*
M3 Pounder HEG 115109138.385S3.9644.748%B*3.67%B51.9M**2.9C4412.1h9.5A21.1B*
TORQ-9 108108234.696A**0.2731.711%A++46.296%M*83.1MN/A2171.3h9A++28.5A
M3 Pounder HEG 111105138.077S3.6645.026%B+1.905%D-50M**2.9D3482.1h9.8A21.8B*
TX1-FB Repeater 9999531.868B+2.5526.754%C--46.465%M**90B**N/A4211.1h7.2B**26.9B*
TRS-12 Uppercut 8888263.385A*1.0479.487%A++26.136%A*73.3A+N/A4521.2h1.8A2.2B**
MRC3 Mercy 8383204.15B**0.2727.236%A**32.53%A**59.3A**N/A2011.4h14.5A53.3B**
SMG-46G Armistice 8080136.154M*1.7329.79%B+22.5%B*133.3M++N/A5790.6h7.8A++26.2B*
TSAR-42 7474107.4B*2.9844%B*78.378%B**61.7B**N/A3791.2h1.6A3.7B**
TRAC-5 7171116.455S2.0331.097%A*38.028%M**78.9SN/A7280.9h7.3A++23.5A
NS-44 Commissioner AE 6464521.231C+3.1951.337%A45.313%A**80B*N/A1930.8h3B+5.8B*
NS Decimator 11261302.033A2.3958.75%C+1.639%C--38.1C**31.9A++9071.6h5.4C9.2C
Anti-Vehicle Grenade 6560160N/A55.5853.777%C**N/A300C25D--24310.2h5B+9.3B+
SABR-13 5656124.667A++0.2534.109%A++33.929%A93.3M++N/A7700.6h6.8A++19.9A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02340.1h
AE Nano-Armor Kit410,7761.2h
Nanite Revive Grenade0530h
Medical Applicator107,6200.5h
AE Medical Applicator03030h
Nano-Armor Kit1222,1803.9h
Medical Kit4613,30931.8h
Ammunition Package0880h

Check the help document for the dictionary if you want to learn more about words used here.


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