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Primarch Archeia[XXDE] Archeia
VS BR 97

KDR: 0.94

Score: 14.6m

Last Seen: Feb 18th, 2017 7:34 AM
- OFFLINE - 5175.7 hour(s)

Rank 97 (97) Primarch of the Vanu Sovereignty on Miller
Level Progress (to 98): 85%
Level 100 Progress: 77% 257h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Serpent VE92 Orion VS54 Flare VE6 Solstice VE3 Pulsar C SVA-88 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 294TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.438%19.877%4062292613,7751.11053-0.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.948%-0.073C+-0.022C+-0.137CHEAD ++ (~9.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.117C+13.60.041C+52.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.165%2.706%116494485011597660.732759111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.307%0.456B+-0.148C-0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.422B10.10.197C++12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.393%2.483%10349447259695200.747423139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.387%0.354C**-0.452D0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.60.305C*30.60.157C++47

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.605%14.879%103194728964040.451562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.543D0.191C++-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.427C--6.5-0.349C-12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.6m270.9%276 (16.6k)232 (13.9k)0.94149721,95123,3151.1589197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS948105915.857%15.43%24502:429

12% Combat Medic31% Engineer32% Heavy Assault17% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2014 7:06 PMMay 27th, 2016 6:19 PMMar 19th, 2017 2:36 PM (186d) (PST)Feb 18th, 2017 3:41 AM (216d) (PST)Feb 18th, 2017 3:34 AM (216d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5332203130.3490.3700.0541.0890.053108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,99113,20018,7912122365313,922

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1049.4h/43.7d 5,069 3,387 8,987 68.6k 1,514 3,571 3,354 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,176
Deaths:1,131
KDR:1.040
Accuracy:17.808% D--
HSR:21.344% C+
Orion VS54
C
Kills:1,161
Deaths:1,295
KDR:0.897
Accuracy:19.152% C
HSR:19.552% D
Flare VE6
C
Kills:1,160
Deaths:1,146
KDR:1.012
Accuracy:18.988% C--
HSR:20.690% C
SVA-88
D
Kills:1,156
Deaths:1,202
KDR:0.962
Accuracy:19.269% D
HSR:18.426% D-
Pulsar LSW
C-
Kills:1,156
Deaths:1,039
KDR:1.113
Accuracy:17.590% D-
HSR:19.637% C-
Lasher X2
B*
Kills:672
Deaths:873
KDR:0.770
Accuracy:19.335% D
HSR:5.506% B*
Betelgeuse 54-A
D
Kills:520
Deaths:396
KDR:1.313
Accuracy:22.020% D-
HSR:23.077% D
Kills:7,001
Deaths (as Heavy Assault):7,082
Deaths (to Heavy Assaults):7,100
KDR:0.98856
Kill Difference:81
Playtime:336.781 hours
Usage:32%
Score:4.256m
Score/min:211
Accuracy (listed only):19.166%
HSR (listed only):18.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,166
Deaths:1,223
KDR:0.953
Accuracy:23.328% C++
HSR:17.496% C+
Solstice VE3
C++
Kills:1,160
Deaths:1,313
KDR:0.883
Accuracy:22.149% C+
HSR:19.655% C++
Pulsar C
C-
Kills:1,158
Deaths:1,219
KDR:0.950
Accuracy:20.961% D
HSR:19.776% C-
Solstice SF
B*
Kills:1,151
Deaths:1,395
KDR:0.825
Accuracy:20.960% C--
HSR:20.678% B*
NS-11C
C**
Kills:1,149
Deaths:916
KDR:1.254
Accuracy:21.109% C-
HSR:19.756% C**
Sirius SX12
B
Kills:406
Deaths:435
KDR:0.933
Accuracy:25.318% C*
HSR:18.473% B
Thanatos VE70
C+
Kills:289
Deaths:470
KDR:0.615
Accuracy:34.605% C--
HSR:14.879% C+
NS-7 PDW
C+
Kills:238
Deaths:220
KDR:1.082
Accuracy:21.510% C--
HSR:16.387% C+
Eclipse VE3A
C-
Kills:237
Deaths:223
KDR:1.063
Accuracy:22.322% D--
HSR:16.456% C-
Kills:6,954
Deaths (as Light Assault):7,414
Deaths (to Light Assaults):3,906
KDR:0.93796
Kill Difference:460
Playtime:181.320 hours
Usage:17%
Score:2.423m
Score/min:223
Accuracy (listed only):23.585%
HSR (listed only):18.173%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,166
Deaths:1,223
KDR:0.953
Accuracy:23.328% C++
HSR:17.496% C+
Solstice VE3
C++
Kills:1,160
Deaths:1,313
KDR:0.883
Accuracy:22.149% C+
HSR:19.655% C++
Pulsar C
C-
Kills:1,158
Deaths:1,219
KDR:0.950
Accuracy:20.961% D
HSR:19.776% C-
Solstice SF
B*
Kills:1,151
Deaths:1,395
KDR:0.825
Accuracy:20.960% C--
HSR:20.678% B*
NS-11C
C**
Kills:1,149
Deaths:916
KDR:1.254
Accuracy:21.109% C-
HSR:19.756% C**
Thanatos VE70
C+
Kills:289
Deaths:470
KDR:0.615
Accuracy:34.605% C--
HSR:14.879% C+
Eclipse VE3A
C-
Kills:237
Deaths:223
KDR:1.063
Accuracy:22.322% D--
HSR:16.456% C-
Eidolon VE33
A*
Kills:69
Deaths:88
KDR:0.784
Accuracy:21.987% D-
HSR:40.580% A*
Kills:6,379
Deaths (as Engineer):6,847
Deaths (to Engineers):4,696
KDR:0.93165
Kill Difference:468
Playtime:328.684 hours
Usage:31%
Score:4.947m
Score/min:251
Accuracy (listed only):23.428%
HSR (listed only):21.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:406
Deaths:435
KDR:0.933
Accuracy:25.318% C*
HSR:18.473% B
NS-7 PDW
C+
Kills:238
Deaths:220
KDR:1.082
Accuracy:21.510% C--
HSR:16.387% C+
NS-61 Emissary
B+
Kills:163
Deaths:255
KDR:0.639
Accuracy:21.512% D--
HSR:19.018% B+
NS-44L Blackhand
A
Kills:103
Deaths:172
KDR:0.599
Accuracy:33.068% D--
HSR:60.194% A
Artemis VX26
A*
Kills:75
Deaths:80
KDR:0.938
Accuracy:22.085% D--
HSR:36% A*
NS-44 Commissioner
B+
Kills:65
Deaths:101
KDR:0.644
Accuracy:32.531% C
HSR:24.615% B+
Kills:1,050
Deaths (as Infiltrator):1,263
Deaths (to Infiltrators):3,706
KDR:0.83135
Kill Difference:213
Playtime:37.370 hours
Usage:4%
Score:0.427m
Score/min:190
Accuracy (listed only):26.004%
HSR (listed only):29.115%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:867
Deaths:1,072
KDR:0.809
Accuracy:20.815% C-
HSR:16.840% C
Sirius SX12
B
Kills:406
Deaths:435
KDR:0.933
Accuracy:25.318% C*
HSR:18.473% B
Thanatos VE70
C+
Kills:289
Deaths:470
KDR:0.615
Accuracy:34.605% C--
HSR:14.879% C+
H-V45
C+
Kills:276
Deaths:498
KDR:0.554
Accuracy:19.506% D
HSR:18.116% C+
NS-7 PDW
C+
Kills:238
Deaths:220
KDR:1.082
Accuracy:21.510% C--
HSR:16.387% C+
Corvus VA55
C+
Kills:160
Deaths:201
KDR:0.796
Accuracy:23.259% C+
HSR:16.875% D
Equinox VE2 Burst
C--
Kills:154
Deaths:212
KDR:0.726
Accuracy:22.204% D-
HSR:20.779% C--
Kills:2,390
Deaths (as Combat Medic):3,108
Deaths (to Combat Medics):2,456
KDR:0.76898
Kill Difference:718
Playtime:124.341 hours
Usage:12%
Score:2.027m
Score/min:272
Accuracy (listed only):23.888%
HSR (listed only):17.478%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:296
Deaths:309
KDR:0.958
Accuracy:10.893% D--
HSR:16.554% C
Cosmos VM3
C++
Kills:263
Deaths:260
KDR:1.012
Accuracy:10.921% D*
HSR:19.392% C++
Comet VM2
C-
Kills:113
Deaths:169
KDR:0.669
Accuracy:34.607% D-
HSR:3.540% C-
Comet VM2
B
Kills:94
Deaths:130
KDR:0.723
Accuracy:35.026% D--
HSR:5.319% B
NS-20 Gorgon
C+
Kills:76
Deaths:46
KDR:1.652
Accuracy:25.142% C
HSR:19.737% C+
NS-20 Gorgon
C
Kills:65
Deaths:46
KDR:1.413
Accuracy:24.509% C
HSR:16.923% C-
Kills:907
Deaths (as MAX Suit):480
Deaths (to MAX Suits):1,379
KDR:1.88958
Kill Difference:427
Playtime:36.818 hours
Usage:4%
Score:0.529m
Score/min:239
Accuracy (listed only):23.516%
HSR (listed only):13.577%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:139
V. Kills:53 257%
Deaths:61
KDR:2.279
Accuracy:41.403% B
KPH:21.100 C-
VKPH:8 B+
Skyguard
C
Kills:109
V. Kills:120 90%
Deaths:60
KDR:1.817
Accuracy:24.582% D-
KPH:7.200 D
VKPH:7.900 C
L100 Python AP
D
Kills:109
V. Kills:116 93%
Deaths:63
KDR:1.730
Accuracy:49.954% D
KPH:12.900 D*
VKPH:13.700 D
Kills:357 (357 + 0)
Deaths:184
KDR:1.940
VKDR:1.571
Vehicle Kills:289
Kill Difference:173
Playtime:30.254 hours
Usage:3%
Score:0.256m
Score/min:141
Driving Accuracy:49.954%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:388
V. Kills:316 122%
Deaths:109
KDR:3.560
Accuracy:44.912% B
KPH:24.400 C++
VKPH:19.800 B+
Supernova FPC
C++
Kills:382
V. Kills:334 114%
Deaths:148
KDR:2.581
Accuracy:49.769% C
KPH:17.300 C
VKPH:15.200 C++
Supernova PC
C+
Kills:220
V. Kills:143 153%
Deaths:177
KDR:1.243
Accuracy:42.401% D
KPH:11.400 D--
VKPH:7.400 C+
Proton II PPA
C
Kills:161
V. Kills:11 N/A
Deaths:14
KDR:11.500
Accuracy:19.484% D
KPH:44.400 C-
VKPH:3 C
Aphelion VEX-4
C+
Kills:122
V. Kills:110 110%
Deaths:39
KDR:3.128
Accuracy:33.450% C+
KPH:20.200 C
VKPH:18.200 C+
E540 Halberd
C+
Kills:84
V. Kills:51 162%
Deaths:20
KDR:4.200
Accuracy:47.379% C+
KPH:24.500 C
VKPH:14.900 C-
Kills:1,357 (602 + 755)
Deaths:507
KDR:2.677
VKDR:1.903
Vehicle Kills:965
Kill Difference:850
Playtime:70.394 hours
Usage:7%
Score:1.013m
Score/min:240
Driving Accuracy:42.401%
Gunner Accuracy:47.379%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:92
V. Kills:40 224%
Deaths:52
KDR:1.769
Accuracy:41.351% B+
KPH:23.600 B+
VKPH:10.300 B+
Kills:92 (0 + 92)
Deaths:52
KDR:1.769
VKDR:0.769
Vehicle Kills:40
Kill Difference:40
Playtime:3.898 hours
Usage:0%
Score:0.047m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:41.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,1971,1761,1311.04C0.1017.808%D--21.344%C+28.7C--N/A7041h14.2C--79.5C-
Serpent VE92 1,1861,1661,2230.953C+0.0123.328%C++17.496%C+24.8C+N/A8047.1h14.4C+61.6C++
Orion VS54 1,1781,1611,2950.897C0.0419.152%C19.552%D27.5C+N/A12442.2h12B62.6C+
Flare VE6 1,1751,1601,1461.012C0.0718.988%C--20.69%C28.7CN/A8040.4h10.6C*56C+
Solstice VE3 1,1761,1601,3130.883C++0.0622.149%C+19.655%C++21.3C*N/A6854.5h14.8C**66.7C**
Pulsar C 1,1711,1581,2190.95C+0.0120.961%D19.776%C-22.5C+N/A5851.5h12.7C+60.5C+
SVA-88 1,1771,1561,2020.962C0.0219.269%D18.426%D-26.9DN/A8543h12.9C66.7C
Pulsar LSW 1,1661,1561,0391.113C0.1717.59%D-19.637%C-31.3CN/A7936.9h13.7C77.7C
Solstice SF 1,1701,1511,3950.825C+0.1220.96%C--20.678%B*17.8C+N/A5464.7h13.6C+65.1C+
NS-11C 1,1701,1499161.254B0.3121.109%C-19.756%C**27.4C++N/A8742h15C+71C+
Pulsar VS1 8778671,0720.809C+0.1320.815%C-16.84%C18.5CN/A5846.8h14.7C++70.7C+
Lasher X2 6916728730.77C+0.1719.335%D5.506%B*25.2C+N/A5926.7h19.6C++101.6C+
C-4 9646236031.033C+0.0921.372%C-N/A71.6C*39.2B+6708.7h1.7C+7.9C+
Betelgeuse 54-A 5245203961.313C--0.3722.02%D-23.077%D36.6D-N/A11914.2h14.1F-63.9D**
Nemesis VSH9 9495091,1580.44C0.5063.249%C+4.322%B*14.3C+12.3B+16435.7h10.1D15.9C--
Sirius SX12 4124064350.933C+0.0125.318%C*18.473%B28.2C++N/A10614.4h14.7C++57.9C**
Saron HRB 7043881093.56C2.6244.912%B1.289%C-24.4C++19.9B+26815.9h26.1D58C+
Supernova FPC 7163821482.581C1.6449.769%C1.832%D--17.4C15.2C++31622h6.2C+12.5C+
Quasar VM1 3032963090.958C0.0210.893%D--16.554%C21.4C+N/A6413.8h16.4C150.1C
Thanatos VE70 2932894700.615C0.3334.605%C--14.879%C+21.1CN/A7413.7h6.5D--18.8D
H-V45 2792764980.554C--0.3919.506%D18.116%C+14.5DN/A5919.1h14.3C73.2C
Cosmos VM3 2662632601.012C--0.0710.921%D*19.392%C++23.5C-N/A6111.2h16.6D--152D*
NS-7 PDW 2392382201.082C*0.1421.51%C--16.387%C+21.8C+N/A7010.9h14.3C**66.4C++
Eclipse VE3A 2402372231.063C+0.1222.322%D--16.456%C-19.1DN/A5112.4h12.4C+55.5C
Supernova PC 3632201771.243C--0.3042.401%D2.273%C11.4D--7.4C+13919.3h7.7D**18.1D**
MANA Anti-Personnel Turret 197194932.086N/A1.1415.947%UN/A1940U30U4392600.1h23.6T*147.9T*
Frag Grenade 1931891189N/A188.0646.875%C**N/A472.5C+10B+17900.4h3.7C++8C*
Proximity Mine 171171433.977C+3.0435.707%D-N/A142.5B+N/A5711.2h2C5.6D
Tank Mine 3021681291.302C--0.3634.622%C++N/A80C63.8C+11872.1h2.4C-6.9C++
NS-61 Emissary 1641632550.639C0.3021.512%D--19.018%B+13DN/A4212.5h17.1C79.3C
Proton II PPA 1721611411.5C+10.5619.484%D1.863%C44.7C-3.1C+1153.6h10.9D55.8C--
Corvus VA55 1621602010.796C0.1523.259%C+16.875%D19.3C-N/A618.3h12.7C+54.7C++
Equinox VE2 Burst 1601542120.726C--0.2222.204%D-20.779%C--15D--N/A3610.3h18.4F82.9D*
C75 Viper 192139612.279C1.3441.403%B2.878%A+21.1C-8B+1646.6h20.9D--50.5C-
Aphelion VEX-4 232122393.128C+2.1933.45%C+5.738%B++20.3C18.3C+2986h68.1C+203.7C+
Comet VM2 2071131690.669C0.2734.607%D-3.54%C-7.4D6.1B*8115.3h38.9F112.4D**
Skyguard 229109601.817C+0.8824.582%D-N/A7.2D7.9C10815.2h199.8D812.6D--
L100 Python AP 225109631.73C-0.7949.954%D6.422%A13D*13.8D1818.4h14.8F-29.6F--
NS-44L Blackhand 1101031720.599C-0.3433.068%D--60.194%A13.7DN/A497.5h9.7F**29.2F--
NS Annihilator 200972100.462C++0.4878.535%CN/A8.5C*9C++11611.4h12.8C++16.3C++
Comet VM2 163941300.723C0.2235.026%D--5.319%B7D-5.1C+6213.4h42.6D*121.7D**
M20 Basilisk 13292521.769C0.8341.351%B+7.609%B+23.6B+10.3B+2023.9h106.6C+257.7B
E540 Halberd 13584204.2C3.2647.379%C+3.571%C*24.7C15C-2183.4h5.8B12.3C**
NS-20 Gorgon 8376461.652B+0.7125.142%C19.737%C+19.5C**1.8B+853.9h47.6C++189.4C++
Artemis VX26 7675800.938C0.0022.085%D--36%A*27.8C+N/A1182.7h13.6C-61.4D
Eidolon VE33 7769880.784C+0.1621.987%D-40.58%A*12.8C--1.5M*675.4h17.5F--79.5F
NS-44 Commissioner 70651010.644C0.3032.531%C24.615%B+14.1D1.1A++724.6h8.1T*24.9F-
NS-20 Gorgon 7465461.413C**0.4724.509%C16.923%C-16.7C+2.3B**653.9h54.7C+223.3C+
Sticky Grenade 5757157N/A56.0644.713%DN/A570D-N/A27510.1h2.6C5.8C
Force-Blade 955321,5990.002D0.9457.265%A*1.887%D0.1DN/A0828.7h12.6T*22.1D
S1 74501400.357D0.5862.321%B+2%D17.9C--8.6C-4582.8h9.6D*15.3D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1251,0541.1h
Motion Spotter11560.1h
Nano-Armor Kit495448,05828.5h
Anti-Vehicle MANA Turret104350.5h
Spawn Beacon1780.1h
Nanite Revive Grenade02150.1h
Spitfire Auto-Turret88180.8h
Anti-Infantry MANA Turret146050.8h
Ammunition Package344,5142h
Medical Kit342650.3h
Medical Applicator720257,28118.6h
Shield Recharging Field433,5621.4h
Recon Detection Device96601.2h

Check the help document for the dictionary if you want to learn more about words used here.


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