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Primarch Archeia[XXDE] Archeia
VS BR 99

KDR: 0.94

Score: 15.3m

Last Seen: May 27th, 2018 6:31 PM
- OFFLINE - 695.2 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller - Outfit Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
Level Progress (to 100): 22%
Level 100 Progress: 81% 210h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 VX29 Polaris Pulsar C Orion VS54 Solstice VE3 Flare VE6 SVA-88 Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 306TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.472%19.98%4092297514,0241.09846-0.158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.968%-0.087C+-0.057C+-0.163CHEAD ++ (~9.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.113C+13.60.041C+53

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.155%2.605%117499388311908010.741394110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.24%0.437B-0.089C+-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.425B100.2C++12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.194%2.5%100499376010165520.747296137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.36%0.207C++-0.462D0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.40.285C*31.50.171C++50.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.225%13.873%100299534667640.511834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.767%-0.583D-0.083C+-1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.438C--6.5-0.344C-12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
15.3m276.2%279 (16.7k)235 (14.1k)0.94045722,61824,0501.1606299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997107515.938%15.315%24402:4310

12% Combat Medic31% Engineer31% Heavy Assault18% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2014 7:06 PMMay 27th, 2016 6:19 PMJun 24th, 2018 10:34 AM (1d) (PST)May 27th, 2018 4:22 PM (29d) (PST)May 27th, 2018 2:31 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5362193170.3470.3690.0531.1070.054108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,13213,15018,9822122366314,126

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1086.4h/45.3d 5,295 3,464 9,340 72.1k 1,558 3,679 3,496 34.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,176
Deaths:1,131
KDR:1.040
Accuracy:17.808% D--
HSR:21.344% C+
Orion VS54
C
Kills:1,161
Deaths:1,295
KDR:0.897
Accuracy:19.152% C
HSR:19.552% D
Flare VE6
C-
Kills:1,160
Deaths:1,146
KDR:1.012
Accuracy:18.988% D
HSR:20.690% C-
SVA-88
D
Kills:1,156
Deaths:1,202
KDR:0.962
Accuracy:19.269% D
HSR:18.426% D-
Pulsar LSW
C--
Kills:1,156
Deaths:1,039
KDR:1.113
Accuracy:17.590% D--
HSR:19.637% C--
Lasher X2
B*
Kills:713
Deaths:950
KDR:0.751
Accuracy:19.481% D
HSR:5.470% B*
Betelgeuse 54-A
D-
Kills:530
Deaths:404
KDR:1.312
Accuracy:22.034% D-
HSR:23.208% D-
Kills:7,052
Deaths (as Heavy Assault):7,167
Deaths (to Heavy Assaults):7,251
KDR:0.98395
Kill Difference:115
Playtime:340.737 hours
Usage:31%
Score:4.322m
Score/min:211
Accuracy (listed only):19.189%
HSR (listed only):18.332%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,229
Deaths:1,315
KDR:0.935
Accuracy:23.329% C+
HSR:17.982% C
Pulsar C
C--
Kills:1,166
Deaths:1,225
KDR:0.952
Accuracy:20.952% D
HSR:19.726% C--
Solstice VE3
C+
Kills:1,160
Deaths:1,313
KDR:0.883
Accuracy:22.149% C+
HSR:19.655% C+
Solstice SF
B++
Kills:1,156
Deaths:1,403
KDR:0.824
Accuracy:20.943% D
HSR:20.761% B++
NS-11C
C*
Kills:1,152
Deaths:921
KDR:1.251
Accuracy:21.042% C--
HSR:19.705% C*
Sirius SX12
C**
Kills:423
Deaths:464
KDR:0.912
Accuracy:25.298% C*
HSR:19.149% C**
Eclipse VE3A
C
Kills:300
Deaths:308
KDR:0.974
Accuracy:22.118% D--
HSR:18% C
Thanatos VE70
C+
Kills:289
Deaths:470
KDR:0.615
Accuracy:34.605% C--
HSR:14.879% C+
NS-7 PDW
C+
Kills:238
Deaths:220
KDR:1.082
Accuracy:21.510% D
HSR:16.387% C+
Pandora VX25
D
Kills:57
Deaths:75
KDR:0.760
Accuracy:32.435% D
HSR:8.772% F
Kills:7,170
Deaths (as Light Assault):7,714
Deaths (to Light Assaults):4,053
KDR:0.92948
Kill Difference:544
Playtime:190.353 hours
Usage:18%
Score:2.606m
Score/min:228
Accuracy (listed only):24.438%
HSR (listed only):17.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,229
Deaths:1,315
KDR:0.935
Accuracy:23.329% C+
HSR:17.982% C
Pulsar C
C--
Kills:1,166
Deaths:1,225
KDR:0.952
Accuracy:20.952% D
HSR:19.726% C--
Solstice VE3
C+
Kills:1,160
Deaths:1,313
KDR:0.883
Accuracy:22.149% C+
HSR:19.655% C+
Solstice SF
B++
Kills:1,156
Deaths:1,403
KDR:0.824
Accuracy:20.943% D
HSR:20.761% B++
NS-11C
C*
Kills:1,152
Deaths:921
KDR:1.251
Accuracy:21.042% C--
HSR:19.705% C*
Eclipse VE3A
C
Kills:300
Deaths:308
KDR:0.974
Accuracy:22.118% D--
HSR:18% C
Thanatos VE70
C+
Kills:289
Deaths:470
KDR:0.615
Accuracy:34.605% C--
HSR:14.879% C+
Eidolon VE33
A*
Kills:73
Deaths:95
KDR:0.768
Accuracy:22.186% D-
HSR:41.096% A*
Pandora VX25
D
Kills:57
Deaths:75
KDR:0.760
Accuracy:32.435% D
HSR:8.772% F
Kills:6,582
Deaths (as Engineer):7,125
Deaths (to Engineers):4,806
KDR:0.92379
Kill Difference:543
Playtime:342.136 hours
Usage:31%
Score:5.232m
Score/min:255
Accuracy (listed only):24.418%
HSR (listed only):20.064%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:423
Deaths:464
KDR:0.912
Accuracy:25.298% C*
HSR:19.149% C**
NS-7 PDW
C+
Kills:238
Deaths:220
KDR:1.082
Accuracy:21.510% D
HSR:16.387% C+
NS-61 Emissary
B+
Kills:168
Deaths:277
KDR:0.606
Accuracy:21.004% D--
HSR:19.643% B+
NS-44L Blackhand
A
Kills:104
Deaths:178
KDR:0.584
Accuracy:33.092% D-
HSR:59.615% A
NS-44 Commissioner
B++
Kills:79
Deaths:121
KDR:0.653
Accuracy:32.903% C
HSR:26.582% B++
Artemis VX26
A*
Kills:75
Deaths:80
KDR:0.938
Accuracy:22.085% D--
HSR:36% A*
Kills:1,087
Deaths (as Infiltrator):1,340
Deaths (to Infiltrators):3,817
KDR:0.81119
Kill Difference:253
Playtime:39.518 hours
Usage:4%
Score:0.443m
Score/min:187
Accuracy (listed only):25.982%
HSR (listed only):29.563%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C-
Kills:881
Deaths:1,123
KDR:0.785
Accuracy:20.869% C-
HSR:16.913% C-
Sirius SX12
C**
Kills:423
Deaths:464
KDR:0.912
Accuracy:25.298% C*
HSR:19.149% C**
H-V45
C
Kills:323
Deaths:568
KDR:0.569
Accuracy:20.022% D
HSR:18.576% C
Thanatos VE70
C+
Kills:289
Deaths:470
KDR:0.615
Accuracy:34.605% C--
HSR:14.879% C+
NS-7 PDW
C+
Kills:238
Deaths:220
KDR:1.082
Accuracy:21.510% D
HSR:16.387% C+
Corvus VA55
C+
Kills:160
Deaths:201
KDR:0.796
Accuracy:23.259% C+
HSR:16.875% D-
Equinox VE2 Burst
D
Kills:154
Deaths:212
KDR:0.726
Accuracy:22.204% D--
HSR:20.779% D
Pandora VX25
D
Kills:57
Deaths:75
KDR:0.760
Accuracy:32.435% D
HSR:8.772% F
Kills:2,525
Deaths (as Combat Medic):3,333
Deaths (to Combat Medics):2,532
KDR:0.75758
Kill Difference:808
Playtime:131.106 hours
Usage:12%
Score:2.191m
Score/min:279
Accuracy (listed only):25.025%
HSR (listed only):16.541%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:304
Deaths:314
KDR:0.968
Accuracy:10.898% D--
HSR:16.118% C--
Cosmos VM3
C+
Kills:266
Deaths:265
KDR:1.004
Accuracy:10.890% D*
HSR:19.173% C+
Comet VM2
C
Kills:113
Deaths:171
KDR:0.661
Accuracy:34.421% D--
HSR:3.540% C
Comet VM2
B+
Kills:96
Deaths:132
KDR:0.727
Accuracy:34.875% D--
HSR:5.208% B+
NS-20 Gorgon
B+
Kills:83
Deaths:56
KDR:1.482
Accuracy:24.047% C
HSR:21.687% B+
NS-20 Gorgon
C+
Kills:71
Deaths:56
KDR:1.268
Accuracy:23.499% C
HSR:18.310% C+
Kills:933
Deaths (as MAX Suit):497
Deaths (to MAX Suits):1,425
KDR:1.87726
Kill Difference:436
Playtime:38.301 hours
Usage:4%
Score:0.552m
Score/min:240
Accuracy (listed only):23.105%
HSR (listed only):14.006%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:59
V. Kills:17 328%
Deaths:10
KDR:5.900
Accuracy:44.177% C++
KPH:43.900 C+
VKPH:12.600 B+
Kills:59 (0 + 59)
Deaths:10
KDR:5.900
VKDR:1.700
Vehicle Kills:17
Kill Difference:49
Playtime:1.344 hours
Usage:0%
Score:0.025m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:44.177%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:139
V. Kills:53 257%
Deaths:61
KDR:2.279
Accuracy:41.403% C**
KPH:21.100 C-
VKPH:8 C*
L100 Python AP
D
Kills:118
V. Kills:121 97%
Deaths:64
KDR:1.844
Accuracy:50.318% D
KPH:13.600 D*
VKPH:14 D
Skyguard
C-
Kills:112
V. Kills:121 92%
Deaths:62
KDR:1.806
Accuracy:24.517% D
KPH:7.300 D-
VKPH:7.800 C-
L100 Python HESH
B++
Kills:57
V. Kills:17 317%
Deaths:11
KDR:5.182
Accuracy:46.133% C
KPH:34.200 D
VKPH:10.200 B++
Kills:426 (426 + 0)
Deaths:198
KDR:2.152
VKDR:1.576
Vehicle Kills:312
Kill Difference:228
Playtime:32.353 hours
Usage:3%
Score:0.293m
Score/min:151
Driving Accuracy:46.133%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:411
V. Kills:326 126%
Deaths:110
KDR:3.736
Accuracy:45.135% C*
KPH:24.600 C+
VKPH:19.500 B+
Supernova FPC
C+
Kills:402
V. Kills:344 117%
Deaths:154
KDR:2.610
Accuracy:48.958% C--
KPH:17.500 C--
VKPH:15 C+
Supernova PC
C+
Kills:224
V. Kills:145 153%
Deaths:177
KDR:1.266
Accuracy:42.559% D
KPH:11.400 D--
VKPH:7.400 C+
Proton II PPA
C
Kills:161
V. Kills:11 N/A
Deaths:15
KDR:10.733
Accuracy:19.294% D
KPH:43.100 C-
VKPH:2.900 C
Aphelion VEX-4
C++
Kills:129
V. Kills:114 112%
Deaths:40
KDR:3.225
Accuracy:34.151% C+
KPH:21 C
VKPH:18.600 C++
E540 Halberd
C
Kills:84
V. Kills:51 162%
Deaths:21
KDR:4
Accuracy:47.252% C+
KPH:24.300 C--
VKPH:14.800 C
Kills:1,411 (626 + 785)
Deaths:517
KDR:2.729
VKDR:1.917
Vehicle Kills:991
Kill Difference:894
Playtime:72.554 hours
Usage:7%
Score:1.060m
Score/min:243
Driving Accuracy:42.559%
Gunner Accuracy:47.252%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:104
V. Kills:44 231%
Deaths:55
KDR:1.891
Accuracy:38.270% C+
KPH:22 C*
VKPH:9.300 B+
Kills:104 (0 + 104)
Deaths:55
KDR:1.891
VKDR:0.800
Vehicle Kills:44
Kill Difference:49
Playtime:4.734 hours
Usage:0%
Score:0.051m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:38.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,2501,2291,3150.935C+0.0123.329%C+17.982%C24.5C+N/A8150.2h14.5C+62.2C+
VX29 Polaris 1,1971,1761,1311.04C0.1017.808%D--21.344%C+28.7C--N/A7041h14.2C--79.5C--
Pulsar C 1,1791,1661,2250.952C+0.0120.952%D19.726%C--22.4CN/A5952h12.7C+60.6C+
Orion VS54 1,1781,1611,2950.897C0.0419.152%C19.552%D27.5C+N/A12542.2h12B+62.6C++
Solstice VE3 1,1761,1601,3130.883C*0.0622.149%C+19.655%C+21.3C*N/A6954.5h14.8C*66.7C**
Flare VE6 1,1751,1601,1461.012C0.0718.988%D20.69%C-28.7CN/A8140.4h10.6C*56C+
SVA-88 1,1771,1561,2020.962C0.0219.269%D18.426%D-26.9DN/A8643h12.9C66.7C
Solstice SF 1,1751,1561,4030.824C+0.1220.943%D20.761%B++17.7C+N/A5465.2h13.6C+65.1C+
Pulsar LSW 1,1661,1561,0391.113C0.1717.59%D--19.637%C--31.3CN/A7936.9h13.7C77.7C-
NS-11C 1,1731,1529211.251B0.3121.042%C--19.705%C*27.2C++N/A8642.3h15C+71.4C+
Pulsar VS1 8938811,1230.785C+0.1620.869%C-16.913%C-18.2CN/A5748.5h15C+72C+
Lasher X2 7337139500.751C0.1919.481%D5.47%B*25.4C+N/A6328.1h19.9C+102.3C+
C-4 1,0216656301.056C0.1221.607%DN/A73.1C+39.1B++6809.1h1.7C7.7C
Betelgeuse 54-A 5345304041.312C-0.3722.034%D-23.208%D-36.3D-N/A12214.6h14.2F-64.3D**
Nemesis VSH9 9645181,1760.44C-0.5063.172%C++4.247%B*14.4C+12.4C*16636h10D15.9C--
Sirius SX12 4294234640.912C+0.0325.298%C*19.149%C**28C++N/A10515.1h14.7C++58C**
Saron HRB 7374111103.736C2.8045.135%C*1.217%C24.6C+19.5B+26816.7h26.4D58.4C+
Supernova FPC 7464021542.61C1.6748.958%C--1.741%D17.5C--15C+32123h6.3C12.9C
H-V45 3283235680.569C-0.3720.022%D18.576%C14.8DN/A6421.8h14.6C73.1C-
Quasar VM1 3113043140.968C0.0310.898%D--16.118%C--21.7C+N/A6614h16.1C147.8C
Eclipse VE3A 3043003080.974C0.0322.118%D--18%C19DN/A5915.8h12.8C+58C-
Thanatos VE70 2932894700.615C0.3334.605%C--14.879%C+21.1CN/A7413.7h6.5D--18.8D
Cosmos VM3 2692662651.004C--0.0610.89%D*19.173%C+23.5C-N/A6111.3h16.6D--152.3D*
NS-7 PDW 2392382201.082C*0.1421.51%D16.387%C+21.8C+N/A7110.9h14.3C*66.4C++
Supernova PC 3692241771.266C--0.3342.559%D2.232%C+11.4D--7.4C+14219.6h7.6D*17.9D**
MANA Anti-Personnel Turret 197194932.086N/A1.1515.947%UN/A1940U30U4396900.1h23.6T*147.9T*
Frag Grenade 1951911191N/A190.0646.592%C*N/A477.5C+10B17880.4h3.7C++8C*
Proximity Mine 176176473.745C+2.8036.086%DN/A135.4C*N/A5721.3h2C5.6D
Tank Mine 3101731321.311D0.3734.658%C++N/A78.6C-62.3C+11982.2h2.4D6.8C+
NS-61 Emissary 1691682770.606C0.3321.004%D--19.643%B+12.2DN/A4013.8h17.1C81.2D
Proton II PPA 1721611510.733C+9.7919.294%D1.863%C43.5C-3C1153.7h11.3C-58.6D
Corvus VA55 1621602010.796C0.1423.259%C+16.875%D-19.3CN/A618.3h12.7C+54.7C++
Equinox VE2 Burst 1601542120.726C--0.2122.204%D--20.779%D15D--N/A3610.3h18.4F-82.9D**
C75 Viper 192139612.279C1.3441.403%C**2.878%A++21.1C-8C*1686.6h20.9D--50.5C--
Aphelion VEX-4 243129403.225C2.2834.151%C+5.426%B++21.1C18.7C++3006.1h67.6C+198.1C+
L100 Python AP 239118641.844C--0.9050.318%D5.932%A+13.6D*13.9D1878.7h14.1F--28F--
Comet VM2 2071131710.661C0.2834.421%D--3.54%C7.2D6B*8115.6h39.9F115.8D**
Skyguard 233112621.806C0.8724.517%DN/A7.3D-7.9C11015.4h197.4D*805D**
NS-44L Blackhand 1111041780.584C--0.3633.092%D-59.615%A13.2DN/A477.9h9.7T29.2F--
M20 Basilisk 148104551.891C0.9538.27%C+7.692%B++22.1C*9.4B+1804.7h103.6C+270.8C++
NS Annihilator 2071022130.479C0.4678.881%CN/A8.7C9C++12611.7h12.9C16.3C
Comet VM2 166961320.727C0.2134.875%D--5.208%B+7D-5.1C+6213.8h43D*123.2D**
E540 Halberd 13584214C3.0647.252%C+3.571%B+24D14.6C2243.5h5.8C*12.3C*
NS-20 Gorgon 9083561.482B+0.5424.047%C21.687%B+18.9C*1.6C++834.4h46.9C*195.1C++
NS-44 Commissioner 85791210.653C0.2932.903%C26.582%B++15.2D1.2A*825.2h7.7T-23.5F
Artemis VX26 7675800.938C0.0022.085%D--36%A*27.8CN/A1192.7h13.6C-61.4D
Eidolon VE33 8273950.768C0.1722.186%D-41.096%A*12.4D1.5A**655.9h18.5F*83.4F-
NS-20 Gorgon 8171561.268C++0.3323.499%C18.31%C+16.1C+2.3B++684.4h54C+229.9C+
L105 Zephyr 7659105.9C4.9644.177%C++N/A45.4C+13.1B+3141.3h8.1D-18.3C
Force-Blade 1015822,2560.003D0.9456.678%A*1.724%D0.1C-N/A0853.5h11.7T*20.7C-
L100 Python HESH 7457115.182D4.2446.133%CN/A33.5D10B+2731.7h5.9D**12.7D**
Pandora VX25 5757750.76C-0.1832.435%D8.772%F28.5CN/A1272h6.5D*20.2D--
Sticky Grenade 5757157N/A56.0644.838%D-N/A570D-N/A27580.1h2.7C5.9C
S1 77531530.346D0.5962.303%B+1.887%D17.7C--8D4633h9.7D*15.6D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1281,0671.1h
Motion Spotter12110.2h
Nano-Armor Kit504464,63130.2h
Spawn Beacon1860.1h
Anti-Vehicle MANA Turret104360.6h
Nanite Revive Grenade02340.1h
Spitfire Auto-Turret88610.9h
Anti-Infantry MANA Turret146050.8h
Ammunition Package344,5532h
Medical Kit342650.3h
Medical Applicator746264,55919.2h
Shield Recharging Field433,8161.5h
Recon Detection Device96771.2h

Check the help document for the dictionary if you want to learn more about words used here.


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