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Archon Arclypso[DIG] Arclypso
VS BR 79

KDR: 4.34

Score: 8.5m

Last Seen: Jun 22nd, 2020 5:10 PM
- OFFLINE - 69.8 hour(s)

Battle Rank 79 - Vanu Sovereignty on Miller
Level Progress (to 80): 7%
Level 100 Progress: 45% 619h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost Parallax VX3 NS-44 Commissioner Artemis VX26 Phantom VA23 Sirius SX12 Proximity Mine Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,282,071 MLG Score: 5821
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.439%22.866%6051013394,6621.844872.497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.442%1.004B**0.264C*-1.103D*HEAD ++ (~9.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.669B+6.50.546B+18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.179%0.87%8611348115211340.542453329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.841B*-0.646D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.827B++12.70.761B++15.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.659%75.015%02134717,0465922128.7939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.881%1.009B**0.512B+-0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.90.42B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m167.5%280 (16.8k)242 (14.5k)4.3416722,7465,2394.4017979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349200928.809%61.07%175906:433

96% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2014 3:47 PMMay 28th, 2015 3:49 PMJun 23rd, 2020 12:33 AM (157d) (PST)Jun 22nd, 2020 1:40 PM (158d) (PST)Jun 22nd, 2020 1:10 PM (158d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
384942900.6490.1490.3961.0940.0045821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0445,63917,4053992466014,509

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
584.4h/24.3d 315 13,891 7,158 38.3k 492 1,886 141 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:235
Deaths:84
KDR:2.798
Accuracy:21.948% C--
HSR:24.255% C--
NS-15M2
C++
Kills:199
Deaths:90
KDR:2.211
Accuracy:21.808% D*
HSR:31.658% C++
Kills:434
Deaths (as Heavy Assault):174
Deaths (to Heavy Assaults):1,038
KDR:2.49425
Kill Difference:260
Playtime:14.249 hours
Usage:2%
Score:0.174m
Score/min:203
Accuracy (listed only):21.878%
HSR (listed only):27.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:11,457
Deaths:2,163
KDR:5.297
Accuracy:40.911% C
HSR:71.747% C+
Parallax VX3
B+
Kills:5,589
Deaths:679
KDR:8.231
Accuracy:43.403% B+
HSR:81.714% B+
NS-44 Commissioner
C--
Kills:2,212
Deaths:1,117
KDR:1.980
Accuracy:35.895% C--
HSR:18.942% D
Artemis VX26
C+
Kills:988
Deaths:358
KDR:2.760
Accuracy:24.833% D--
HSR:25.101% C+
Phantom VA23
B
Kills:280
Deaths:89
KDR:3.146
Accuracy:33.925% D
HSR:35.714% B
Sirius SX12
C*
Kills:277
Deaths:107
KDR:2.589
Accuracy:23.409% D
HSR:22.744% C*
Beamer VS3
C+
Kills:135
Deaths:158
KDR:0.854
Accuracy:23.344% D
HSR:24.444% C+
NS-357 Underboss
D--
Kills:119
Deaths:49
KDR:2.429
Accuracy:30.170% D*
HSR:16.807% D--
NS-61 Emissary
C+
Kills:94
Deaths:51
KDR:1.843
Accuracy:25.962% D
HSR:18.085% C+
Kills:21,151
Deaths (as Infiltrator):4,771
Deaths (to Infiltrators):1,483
KDR:4.43324
Kill Difference:16,380
Playtime:561.391 hours
Usage:96%
Score:8.259m
Score/min:245
Accuracy (listed only):31.317%
HSR (listed only):35.033%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:115
V. Kills:6 N/A
Deaths:14
KDR:8.214
Accuracy:45.179% D*
KPH:45 D-
VKPH:2.300 D**
Kills:115 (0 + 0)
Deaths:14
KDR:8.214
VKDR:0.429
Vehicle Kills:6
Kill Difference:101
Playtime:2.558 hours
Usage:0%
Score:0.018m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 11,47211,4572,1635.297B+0.9640.911%C71.747%C+42.8C--N/A108267.7h1.9C*4.6C*
Parallax VX3 5,5955,5896798.231B++3.8943.403%B+81.714%B+47.7BN/A123117.1h1.8B+4.1B+
NS-44 Commissioner 2,2172,2121,1171.98B+2.3635.895%C--18.942%D30.1DN/A8273.5h3.1B+8.7C++
Artemis VX26 9919883582.76B+1.5824.833%D--25.101%C+36.1CN/A10227.4h11.4C+45.9C
Phantom VA23 280280893.146C+1.2033.925%D35.714%B37.3DN/A997.5h4C*11.7C+
Sirius SX12 2782771072.589B++1.7523.409%D22.744%C*38.5CN/A1177.2h12.2C++52.1C+
Proximity Mine 2702691616.813M**12.4733.63%D*N/A168.1B+N/A4731.6h1.7B5C-
Orion VS54 236235842.798C++1.5421.948%C--24.255%C--34.6C--N/A1996.8h11C++50.3C+
Plasma Grenade 2112091209N/A204.6653.134%B+N/A522.5C--5C--16310.4h3.4C6.4C++
NS-15M2 199199902.211C+2.1321.808%D*31.658%C++39.8DN/A1225h11C++50.5C
Beamer VS3 1361351580.854C+3.4923.344%D24.444%C+13DN/A4310.4h6.7B+28.6C*
VE-LR Obelisk 124123403.075C*1.2741.908%B*37.398%C*58.6C++N/A1842.1h4B**9.5B**
NS-357 Underboss 119119492.429B*1.9130.17%D*16.807%D--32.2DN/A1033.7h3.7C*12.4C--
Dual Photon Pods 121115148.214C+3.8745.179%D*N/A44.2D-2.3D**1152.6h12.7B*28.1B+
NS-61 Emissary 9494511.843B*2.5025.962%D18.085%C+25.4C-N/A663.7h9.8B37.9B

Consumables
  Name Deaths Consumed Time Equipped
Xiphos Anti-Personnel Phalanx Tower0680h
Medical Applicator55,5380.4h
Motion Spotter203,6024.4h
Restoration Kit327420.7h
Recon Detection Device394,7677.1h
Ammunition Package0550h
Nano-Armor Kit13,5030.2h

Check the help document for the dictionary if you want to learn more about words used here.


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