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Maj. General Founder ArcticWinter[RE4] ArcticWinter
NC BR 85

KDR: 2.6

Score: 46.1m

Last Seen: Dec 9th, 2018 8:04 PM
- OFFLINE - 21.4 hour(s)

Prestige 1, Battle Rank 85 - New Conglomerate on Cobalt - Outfit Officer of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
Level Progress (to 86): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Tank Mine AC-X11 L100 Python HESH NS-11C Razor GD-23 MANA Anti-Personnel Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.005%15.075%3621210106,3350.7326241.868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.431%0.584B+-0.856D--0.312C*HEAD (~3.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.279C*130.092C+41

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.501%1.593%55666101630,19910541634628.6518185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.844%1.428A-0.66D0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++5.10.592B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.05%7.883%4571010122,90575810013.83245290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.158%-0.193C0.914B*0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.618B+15.30.608B+29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.135%12.281%4571102117158840.290816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.185D*-0.439C---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.343C-4.80.008C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
46.1m465.4%380 (22.8k)335 (20.1k)2.6006350,33019,3533.7965785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022276415.359%4.224%6507:066

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 10:15 PMNov 22nd, 2015 5:16 PMDec 9th, 2018 6:56 PM (16h) (PST)Dec 9th, 2018 5:48 PM (18h) (PST)Dec 9th, 2018 4:04 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
951628890.3650.1410.0152.3960.149159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,0363,69853,3382281144920,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2295.1h/95.6d 23,145 2,126 28,318 329.9k 3,619 5,111 20,566 130.9m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C+
HSR:16.645% D-
NS-11C
C++
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C++
HSR:13.047% D--
Razor GD-23
C*
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C*
HSR:13.862% D*
Gauss Compact S
C*
Kills:798
Deaths:1,551
KDR:0.515
Accuracy:24.306% C*
HSR:12.281% D--
AF-19 Mercenary
C**
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% C**
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
Kills:5,865
Deaths (as Engineer):9,965
Deaths (to Engineers):4,063
KDR:0.58856
Kill Difference:4,100
Playtime:2,019.659 hours
Usage:88%
Score:42.181m
Score/min:348
Accuracy (listed only):24.736%
HSR (listed only):13.510%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B+
Kills:352
Deaths:325
KDR:1.083
Accuracy:41.928% C
HSR:16.761% B+
NS-15M2
D
Kills:267
Deaths:297
KDR:0.899
Accuracy:19.532% D
HSR:14.607% D**
LA1 Anchor
B+
Kills:56
Deaths:86
KDR:0.651
Accuracy:26.966% B+
HSR:21.429% C-
NC6 Gauss SAW
N/A
Kills:50
Deaths:72
KDR:0.694
Accuracy:18.486% N/A
HSR:16% N/A
Kills:725
Deaths (as Heavy Assault):780
Deaths (to Heavy Assaults):4,876
KDR:0.92949
Kill Difference:55
Playtime:76.824 hours
Usage:3%
Score:1.115m
Score/min:242
Accuracy (listed only):26.728%
HSR (listed only):17.199%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C+
HSR:16.645% D-
NS-11C
C++
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C++
HSR:13.047% D--
Razor GD-23
C*
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C*
HSR:13.862% D*
Gauss Compact S
C*
Kills:798
Deaths:1,551
KDR:0.515
Accuracy:24.306% C*
HSR:12.281% D--
MGR-S1 Gladius
B+
Kills:300
Deaths:447
KDR:0.671
Accuracy:28.869% B+
HSR:14% D--
AF-19 Mercenary
C**
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% C**
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
Kills:6,165
Deaths (as Light Assault):10,412
Deaths (to Light Assaults):3,035
KDR:0.59211
Kill Difference:4,247
Playtime:88.088 hours
Usage:4%
Score:1.323m
Score/min:250
Accuracy (listed only):25.327%
HSR (listed only):13.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:300
Deaths:447
KDR:0.671
Accuracy:28.869% B+
HSR:14% D--
NC4 Mag-Shot
C*
Kills:203
Deaths:233
KDR:0.871
Accuracy:28.316% C*
HSR:11.330% D*
NC08 Mag-Scatter
C++
Kills:56
Deaths:117
KDR:0.479
Accuracy:53.464% C++
HSR:14.286% C
NS-61 Emissary
C+
Kills:55
Deaths:63
KDR:0.873
Accuracy:26.841% C+
HSR:10.909% D--
Kills:614
Deaths (as Infiltrator):860
Deaths (to Infiltrators):2,948
KDR:0.71395
Kill Difference:246
Playtime:30.103 hours
Usage:1%
Score:0.286m
Score/min:159
Accuracy (listed only):34.373%
HSR (listed only):12.631%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:406
Deaths:533
KDR:0.762
Accuracy:20.778% C-
HSR:16.010% C-
MGR-S1 Gladius
B+
Kills:300
Deaths:447
KDR:0.671
Accuracy:28.869% B+
HSR:14% D--
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
NC1 Gauss Rifle
B+
Kills:91
Deaths:97
KDR:0.938
Accuracy:24.644% B+
HSR:24.176% B+
Reaper DMR
C
Kills:61
Deaths:91
KDR:0.670
Accuracy:22.263% D
HSR:22.951% C
Kills:1,029
Deaths (as Combat Medic):1,485
Deaths (to Combat Medics):1,739
KDR:0.69293
Kill Difference:456
Playtime:73.282 hours
Usage:3%
Score:1.179m
Score/min:268
Accuracy (listed only):24.738%
HSR (listed only):17.883%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,278
V. Kills:289 N/A
Deaths:212
KDR:10.745
Accuracy:57.473% B**
KPH:67.600 B+
VKPH:8.600 C++
L100 Python AP
A++
Kills:411
V. Kills:338 121%
Deaths:53
KDR:7.755
Accuracy:69.613% A++
KPH:34.700 B+
VKPH:28.600 A++
Skyguard
B*
Kills:198
V. Kills:151 130%
Deaths:24
KDR:8.250
Accuracy:40.286% A++
KPH:16.400 C**
VKPH:12.500 B*
Kills:2,887 (2,887 + 0)
Deaths:289
KDR:9.990
VKDR:2.692
Vehicle Kills:778
Kill Difference:2,598
Playtime:57.628 hours
Usage:3%
Score:1.043m
Score/min:302
Driving Accuracy:40.286%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:22,125
V. Kills:14,498 153%
Deaths:1,487
KDR:14.879
Accuracy:59.944% A
KPH:34.500 A
VKPH:22.600 A++
Titan-150 HESH
A++
Kills:4,356
V. Kills:665 N/A
Deaths:210
KDR:20.743
Accuracy:61.632% A++
KPH:60.300 B**
VKPH:9.200 C*
Titan-150 HEAT
B+
Kills:831
V. Kills:398 208%
Deaths:116
KDR:7.164
Accuracy:55.705% B**
KPH:23.600 C**
VKPH:11.300 B+
E540 Halberd
M**
Kills:555
V. Kills:369 150%
Deaths:58
KDR:9.569
Accuracy:64.473% M
KPH:52.300 A*
VKPH:34.800 M**
C85 Canister
A+
Kills:375
V. Kills:32 N/A
Deaths:13
KDR:28.846
Accuracy:42.560% B+
KPH:136.300 A+
VKPH:11.600 A+
G40-F Ranger
C+
Kills:142
V. Kills:109 129%
Deaths:28
KDR:5.071
Accuracy:34.289% B+
KPH:28.300 C-
VKPH:21.700 C+
Enforcer ML85
B+
Kills:85
V. Kills:75 112%
Deaths:15
KDR:5.667
Accuracy:51.837% A
KPH:22.100 C+
VKPH:19.500 B+
Kills:28,469 (27,312 + 1,157)
Deaths:1,927
KDR:14.774
VKDR:8.379
Vehicle Kills:16,146
Kill Difference:26,542
Playtime:770.141 hours
Usage:34%
Score:13.148m
Score/min:285
Driving Accuracy:55.705%
Gunner Accuracy:51.837%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:411
V. Kills:31 N/A
Deaths:25
KDR:16.440
Accuracy:50.168% C++
KPH:103.900 C+
VKPH:7.800 C+
M40 Fury-H
C+
Kills:80
V. Kills:13 N/A
Deaths:13
KDR:6.154
Accuracy:44.643% B+
KPH:70 C
VKPH:11.400 C+
M96 Mjolnir-H
C+
Kills:56
V. Kills:43 127%
Deaths:10
KDR:5.600
Accuracy:60.045% B**
KPH:39.800 C
VKPH:30.600 C+
E540 Halberd-H
B++
Kills:52
V. Kills:43 118%
Deaths:6
KDR:8.667
Accuracy:64.842% B**
KPH:32.900 C
VKPH:27.200 B++
Kills:599 (0 + 599)
Deaths:54
KDR:11.093
VKDR:2.407
Vehicle Kills:130
Kill Difference:545
Playtime:8.083 hours
Usage:0%
Score:0.340m
Score/min:702
Driving Accuracy:N/A%
Gunner Accuracy:64.842%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:493
V. Kills:21 N/A
Deaths:30
KDR:16.433
Accuracy:19.811% B+
KPH:59.700 C+
VKPH:2.500 C+
M40 Fury
A*
Kills:484
V. Kills:172 280%
Deaths:38
KDR:12.737
Accuracy:51.156% A++
KPH:66.400 B+
VKPH:23.600 A*
M60-G Bulldog
A*
Kills:194
V. Kills:33 N/A
Deaths:14
KDR:13.857
Accuracy:56.119% A*
KPH:50.700 A
VKPH:8.600 B++
M40 Fury
B**
Kills:86
V. Kills:16 N/A
Deaths:10
KDR:8.600
Accuracy:43.366% B**
KPH:41.400 C+
VKPH:7.700 C
G30 Walker
B+
Kills:51
V. Kills:25 196%
Deaths:10
KDR:5.100
Accuracy:31.960% B+
KPH:19.800 B+
VKPH:9.700 C+
Kills:1,308 (0 + 1,308)
Deaths:102
KDR:12.824
VKDR:2.618
Vehicle Kills:267
Kill Difference:1,206
Playtime:24.029 hours
Usage:1%
Score:0.406m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:31.960%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 36,62322,1251,48714.879A+12.2859.944%A1.541%D34.5A22.6A++259640.4h4.7C++7.8B+
Titan-150 HESH 5,0214,35621020.743B**18.1461.632%A++1.515%C60.2B**9.2C*21372.3h2.7B+4.3B**
Tank Mine 4,3172,7147403.668B+1.0728.492%CN/A101.6C+60C+84526.7h2C+7C
AC-X11 2,4202,3373,6160.646C-1.9523.894%C+16.645%D-9.8D-N/A24237.4h12.1C-50.5C+
L100 Python HESH 2,5672,27821210.745C+8.1457.473%B**1.888%C**67.6B+8.6C++22233.7h2.7B++4.7B*
NS-11C 1,2271,1882,1430.554C-2.0524.394%C++13.047%D--7.2D-N/A24166.1h15.3C+62.6C++
Razor GD-23 1,1771,1472,0060.572C2.0325.057%C*13.862%D*7D-N/A20163.4h12.9C++51.4C*
MANA Anti-Personnel Turret 1,0201,0066711.499N/A1.1020.19%UN/A10060U140U16395100.1h21T*103.9T*
Titan-150 HEAT 1,2298311167.164B+4.5655.705%B**1.805%D23.6C**11.3B+20535.2h5C++9B+
Gauss Compact S 8357981,5510.515C2.0924.306%C*12.281%D--6.8D-N/A20116.7h11.3C+46.4C*
E540 Halberd 924555589.569B+6.9764.473%M2.883%C+52.4A*34.8M**227110.6h6.2C9.7B*
C-4 6954973221.543C++1.0632.576%AN/A70C+27.9C+7757.1h1.6C+5B+
M12 Kobalt 5144933016.433B+13.8319.811%B+15.619%D59.4C+2.5C+1888.3h19.7C++99.5B
M40 Fury 6564843812.737B**10.1451.156%A++N/A66.3B+23.6A*3847.3h16.7C--32.7B
Sticky Grenade 4954791479N/A476.4055.756%C**N/A798.3C26.7A+23400.6h2.5C+4.5C++
Bouncing Betty 4184171293.233C0.6346.497%BN/A101.7C-N/A3194.1h2.1C--4.5C++
L100 Python AP 749411537.755B*5.1569.613%A++1.703%D34.8B+28.6A++56711.8h7.2C10.3B+
C85 Canister-H 4424112516.44C*13.8450.168%C++12.895%B+102.8C+7.8C+3914h5.8B11.6B+
NS-11P 4154065330.762C1.8420.778%C-16.01%C-16.2DN/A3925.1h14.3C++68.7C+
C85 Canister 4073751328.846B*26.2542.56%B+17.067%B*133.9A+11.4A+5552.8h5B++11.8B*
NC05 Jackhammer 3563523251.083C+1.5241.928%C16.761%B+22.3DN/A7215.8h5.4C+12.8C+
The Slasher 3503306,7960.049C+2.5535.615%C++1.515%D--0.6CN/A2534.3h2.3C+6.6C*
MGR-S1 Gladius 3053004470.671C1.9328.869%B+14%D--6.2D--N/A2148.2h14.4D--50C
MANA Anti-Vehicle Turret 4802872001.435B+1.1767.942%M++1.394%D*2870U1930M+2323880.1h9.3B++13.7A
NS-15M2 2692672970.899C1.7019.532%D14.607%D**22.1DN/A7512.1h14.1C72.2C
Frag Grenade 2292271227N/A224.4051.557%B++N/A567.5B5C--19670.4h3.4B+6.6B+
AF-19 Mercenary 2272243320.675C+1.9323.631%C**12.946%D**8.2DN/A5627.2h12.2B51.5B+
NS Decimator 3132123440.616C-1.9866.046%B++N/A18.3D--8.7D17511.6h6D9.1C
NC4 Mag-Shot 2042032330.871C*1.7328.316%C*11.33%D*35.6B+N/A1125.7h5.4B**19B
Skyguard 349198248.25M5.6540.286%A++4.545%A*16.4C**12.5B*26612.1h128.7C+319.4B++
M60-G Bulldog 2271941413.857M11.2656.119%A*5.155%A+51.1A8.7B++2503.8h6.2B+11.1B**
Mauler S6 1751713170.539C2.0627.135%D**12.281%D10.2D--N/A3616.8h4.8C*17.7C-
NS Annihilator 3201591720.924B*1.6882.046%B+N/A9.6C+9.7B16616.6h10.9C**13.3B
M40 Fury 219151350.333M++47.7363.461%A+N/A100.7B45.3A*7191.5h21.6C-34C+
G40-F Ranger 251142285.071C2.4734.289%B+N/A28.4C-21.8C+3055h101.2D295C+
NC1 Gauss Rifle 9491970.938C+1.6624.644%B+24.176%B+22.2C+N/A1944.1h13.1C++53.2B
M40 Fury 10286108.6B+6.0043.366%B**1.163%D41C+7.6C4372.1h12.9C*29.7B+
Enforcer ML85 16085155.667C*3.0751.837%A2.353%C++22.4C+19.7B+8663.8h16.8D-32.3C++
Xiphos Anti-Personnel Phalanx Tower 8883183B80.4030.124%C++1.205%C276.7C*16.7A++9860.3h5B+16.5B++
Spear Anti-Vehicle Phalanx Turret 14081810.125B+7.5258.639%A++1.235%D**38.6C+28.1B++9432.1h11.1C-18.9C**
M40 Fury-H 9380136.154C--3.5544.643%B+1.25%C+72.7C11.8C+2601.1h10.3D23.1C
Reaper DMR 6461910.67C1.9322.263%D22.951%C13.3D--N/A714.6h10.8C48.7C
NC08 Mag-Scatter 58561170.479C2.1253.464%C++14.286%C6.6D*N/A238.5h7.3F**13.7D*
M96 Mjolnir-H 9956105.6B+3.0060.045%B**N/A40C30.7C+14951.4h47.6C-79.2C++
LA1 Anchor 5956860.651C--1.9526.966%B+21.429%C-7.3D**N/A677.7h14.8F-55C
NS-61 Emissary 5655630.873C++1.7326.841%C+10.909%D--25C+N/A1332.2h10.8B+40.2B+
Mag-Cutter 91549,3800.006C--2.5959.629%A**N/A0.1DN/A0577.5h4.8D**8B
E540 Halberd-H 955268.667C**6.0764.842%B**N/A32.5C-26.9B++10881.6h13.4F--20.7F-
G30 Walker 7651105.1B++2.5031.96%B+N/A19.6B+9.6C+2092.6h162.3B*507.7B*
NC6 Gauss SAW 5150720.694C1.9118.486%C16%D*17.9DN/A3592.8h8.8B+47.8B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12740.2h
Anti-Vehicle MANA Turret562,9033.6h
Flail Targeting Dart3670.4h
Welding Device04470h
Spawn Beacon414,3473.6h
CAS 14-E0580h
Nano-Armor Kit8571,274,99283.3h
Turret AI Module01210.6h
Structure Shield Module01260.6h
Repair Module01680.6h
Cortium Silo01060.4h
Skywall Shield Emitter01240.5h
Blast Wall1680.4h
Nanite Revive Grenade03170.1h
Medical Kit141900.5h
NC Triumph Flare Gun101760.4h
Deconstruction Tool14,5310.4h
Spitfire Auto-Turret141,2221.2h
Sunderer Garage1720.6h
Rampart Wall41811.7h
Hoplon Anti-Aircraft Phalanx Tower0540.3h
Xiphos Anti-Personnel Tower1640.3h
Ammunition Package5910,7194h
Anti-Infantry MANA Turret982,6183.6h
Medical Applicator25295,0088h
Hardlight Barrier242950.6h
Nano-Repair Grenade03300.1h
Smoke Grenade0920h

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