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Director General Founder ArcticWinter[RE4] ArcticWinter
NC BR 99

KDR: 2.79

Score: 50m

Last Seen: Apr 19th, 2019 1:42 PM
- OFFLINE - 10.1 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Cobalt - Outfit Officer of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 165
Level Progress (to 100): 83%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Tank Mine AC-X11 L100 Python HESH NS-11C Razor GD-23 MANA Anti-Personnel Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ArcticWinter



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.003%15.107%3631210236,3480.7200542.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.397%0.566B+-0.862D--0.34C**HEAD (~3.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.278C*130.093C+41

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.745%1.433%61106102934,32310961820531.3166189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.568%1.443A-0.75D-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.90.608B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.951%7.756%4671110243,01778910383.81899290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.811%-0.113C+0.844B*0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.594B+16.90.574B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.135%12.281%4671103417160340.283582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.191D*-0.451D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.343C-4.80.009C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 165
50m464.4%386 (23.2k)341 (20.5k)2.7864855,33419,8584.0752899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035299615.543%3.929%6107:216

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 10:15 PMNov 22nd, 2015 5:16 PMApr 19th, 2019 8:31 PM (17h) (PST)Apr 19th, 2019 9:43 AM (1d) (PST)Apr 19th, 2019 9:42 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
982609220.3780.1360.0152.4740.155159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,9483,57255,3762381148920,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2439.3h/101.6d 25,593 2,174 30,291 362.1k 3,758 5,378 22,627 143.8m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C+
HSR:16.645% D--
NS-11C
C++
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C++
HSR:13.047% D--
Razor GD-23
C++
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C++
HSR:13.862% D*
Gauss Compact S
C*
Kills:896
Deaths:1,682
KDR:0.533
Accuracy:24.629% C*
HSR:11.496% D*
AF-19 Mercenary
C**
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% C**
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D*
HSR:12.281% D
Kills:5,963
Deaths (as Engineer):10,096
Deaths (to Engineers):4,174
KDR:0.59063
Kill Difference:4,133
Playtime:2,156.176 hours
Usage:88%
Score:45.937m
Score/min:355
Accuracy (listed only):24.790%
HSR (listed only):13.380%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B+
Kills:360
Deaths:330
KDR:1.091
Accuracy:41.810% C
HSR:16.667% B+
NS-15M2
D-
Kills:267
Deaths:297
KDR:0.899
Accuracy:19.532% D-
HSR:14.607% D**
MGR-L1 Promise AE
C--
Kills:175
Deaths:214
KDR:0.818
Accuracy:24.735% C--
HSR:12.571% F-
LA1 Anchor
C++
Kills:61
Deaths:95
KDR:0.642
Accuracy:25.790% C++
HSR:22.951% C
NC6 Gauss SAW
N/A
Kills:50
Deaths:72
KDR:0.694
Accuracy:18.486% N/A
HSR:16% N/A
Kills:913
Deaths (as Heavy Assault):1,008
Deaths (to Heavy Assaults):4,972
KDR:0.90575
Kill Difference:95
Playtime:79.577 hours
Usage:3%
Score:1.151m
Score/min:241
Accuracy (listed only):26.071%
HSR (listed only):16.559%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C+
HSR:16.645% D--
NS-11C
C++
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C++
HSR:13.047% D--
Razor GD-23
C++
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C++
HSR:13.862% D*
Gauss Compact S
C*
Kills:896
Deaths:1,682
KDR:0.533
Accuracy:24.629% C*
HSR:11.496% D*
MGR-S1 Gladius
B
Kills:308
Deaths:455
KDR:0.677
Accuracy:28.883% B
HSR:14.286% D--
AF-19 Mercenary
C**
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% C**
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D*
HSR:12.281% D
Kills:6,271
Deaths (as Light Assault):10,551
Deaths (to Light Assaults):3,099
KDR:0.59435
Kill Difference:4,280
Playtime:89.018 hours
Usage:4%
Score:1.338m
Score/min:251
Accuracy (listed only):25.375%
HSR (listed only):13.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B
Kills:308
Deaths:455
KDR:0.677
Accuracy:28.883% B
HSR:14.286% D--
NC4 Mag-Shot
C++
Kills:203
Deaths:233
KDR:0.871
Accuracy:28.316% C++
HSR:11.330% D*
NC08 Mag-Scatter
C++
Kills:56
Deaths:117
KDR:0.479
Accuracy:53.325% C++
HSR:14.286% C
NS-61 Emissary
C
Kills:55
Deaths:63
KDR:0.873
Accuracy:26.841% C
HSR:10.909% D--
Kills:622
Deaths (as Infiltrator):868
Deaths (to Infiltrators):3,012
KDR:0.71659
Kill Difference:246
Playtime:32.304 hours
Usage:1%
Score:0.294m
Score/min:152
Accuracy (listed only):34.341%
HSR (listed only):12.703%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:406
Deaths:533
KDR:0.762
Accuracy:20.778% C-
HSR:16.010% C--
MGR-S1 Gladius
B
Kills:308
Deaths:455
KDR:0.677
Accuracy:28.883% B
HSR:14.286% D--
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D*
HSR:12.281% D
NC1 Gauss Rifle
B+
Kills:91
Deaths:97
KDR:0.938
Accuracy:24.644% B
HSR:24.176% B+
Reaper DMR
C
Kills:61
Deaths:91
KDR:0.670
Accuracy:22.263% D
HSR:22.951% C
Kills:1,037
Deaths (as Combat Medic):1,493
Deaths (to Combat Medics):1,768
KDR:0.69457
Kill Difference:456
Playtime:74.206 hours
Usage:3%
Score:1.194m
Score/min:268
Accuracy (listed only):24.741%
HSR (listed only):17.941%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,311
V. Kills:291 N/A
Deaths:213
KDR:10.850
Accuracy:57.461% B**
KPH:67.700 B+
VKPH:8.500 C++
L100 Python AP
A++
Kills:499
V. Kills:379 131%
Deaths:57
KDR:8.754
Accuracy:67.971% A+
KPH:36.400 B+
VKPH:27.700 A++
Skyguard
B*
Kills:211
V. Kills:157 134%
Deaths:25
KDR:8.440
Accuracy:40.651% A++
KPH:16.900 B
VKPH:12.500 B*
Kills:3,021 (3,021 + 0)
Deaths:295
KDR:10.241
VKDR:2.803
Vehicle Kills:827
Kill Difference:2,726
Playtime:60.370 hours
Usage:2%
Score:1.126m
Score/min:311
Driving Accuracy:40.651%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:26,041
V. Kills:16,297 160%
Deaths:1,581
KDR:16.471
Accuracy:59.823% B**
KPH:36 A
VKPH:22.500 A++
Titan-150 HESH
A+
Kills:4,430
V. Kills:676 N/A
Deaths:212
KDR:20.896
Accuracy:61.465% A+
KPH:59.900 B**
VKPH:9.100 C++
Titan-150 HEAT
B++
Kills:831
V. Kills:398 208%
Deaths:116
KDR:7.164
Accuracy:55.705% B**
KPH:23.600 C**
VKPH:11.300 B++
E540 Halberd
M**
Kills:574
V. Kills:375 153%
Deaths:60
KDR:9.567
Accuracy:64.027% A**
KPH:52 A*
VKPH:33.900 M**
C85 Canister
M+
Kills:379
V. Kills:32 N/A
Deaths:13
KDR:29.154
Accuracy:42.457% B+
KPH:137 A+
VKPH:11.600 M+
G40-F Ranger
C+
Kills:157
V. Kills:118 132%
Deaths:28
KDR:5.607
Accuracy:35.034% B*
KPH:29.500 C-
VKPH:22.100 C+
Enforcer ML85
B+
Kills:91
V. Kills:78 115%
Deaths:16
KDR:5.688
Accuracy:52.193% A
KPH:22.900 C+
VKPH:19.600 B+
Kills:32,503 (31,302 + 1,201)
Deaths:2,026
KDR:16.043
VKDR:8.872
Vehicle Kills:17,974
Kill Difference:30,477
Playtime:856.060 hours
Usage:35%
Score:14.804m
Score/min:288
Driving Accuracy:55.705%
Gunner Accuracy:52.193%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:414
V. Kills:31 N/A
Deaths:25
KDR:16.560
Accuracy:50.269% C+
KPH:103.100 C+
VKPH:7.700 C+
M40 Fury-H
C+
Kills:80
V. Kills:13 N/A
Deaths:13
KDR:6.154
Accuracy:44.643% B+
KPH:70 C
VKPH:11.400 C+
M96 Mjolnir-H
C+
Kills:56
V. Kills:43 127%
Deaths:10
KDR:5.600
Accuracy:60.045% A
KPH:39.800 C
VKPH:30.600 C+
E540 Halberd-H
B++
Kills:56
V. Kills:46 119%
Deaths:6
KDR:9.333
Accuracy:65.362% B**
KPH:32.400 C-
VKPH:26.600 B++
Kills:606 (0 + 606)
Deaths:54
KDR:11.222
VKDR:2.463
Vehicle Kills:133
Kill Difference:552
Playtime:8.294 hours
Usage:0%
Score:0.361m
Score/min:725
Driving Accuracy:N/A%
Gunner Accuracy:65.362%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:503
V. Kills:21 N/A
Deaths:31
KDR:16.226
Accuracy:19.744% B
KPH:60.400 C+
VKPH:2.500 C+
M40 Fury
A++
Kills:484
V. Kills:172 280%
Deaths:39
KDR:12.410
Accuracy:51.161% A++
KPH:66.300 B+
VKPH:23.600 A++
M60-G Bulldog
A*
Kills:195
V. Kills:33 N/A
Deaths:14
KDR:13.929
Accuracy:56.230% A*
KPH:50.700 A
VKPH:8.600 B+
M40 Fury
B*
Kills:86
V. Kills:16 N/A
Deaths:10
KDR:8.600
Accuracy:43.366% B*
KPH:41.100 C+
VKPH:7.600 C
M20 Basilisk
B*
Kills:54
V. Kills:25 208%
Deaths:8
KDR:6.750
Accuracy:43.147% B+
KPH:23.100 C**
VKPH:10.700 B*
G30 Walker
B
Kills:51
V. Kills:25 196%
Deaths:10
KDR:5.100
Accuracy:31.855% C**
KPH:19.600 B
VKPH:9.600 C+
Kills:1,373 (0 + 1,373)
Deaths:112
KDR:12.259
VKDR:2.607
Vehicle Kills:292
Kill Difference:1,261
Playtime:26.505 hours
Usage:1%
Score:0.513m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:31.855%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 42,33826,0411,58116.471A+13.6859.823%B**1.352%D36A22.5A++261723.7h4.5C*7.5B++
Titan-150 HESH 5,1064,43021220.896B**18.1161.465%A+1.49%C59.9B**9.1C++21374h2.7B*4.3B**
Tank Mine 4,6872,9757543.946B++1.1628.372%CN/A105.1C+60.5C+84828.3h2C+6.9C
AC-X11 2,4202,3373,6160.646C2.1423.894%C+16.645%D--9.8D-N/A24237.4h12.1C50.5C+
L100 Python HESH 2,6022,31121310.85C+8.0657.461%B**1.861%C**67.6B+8.5C++22734.2h2.7B++4.7B*
NS-11C 1,2271,1882,1430.554C-2.2324.394%C++13.047%D--7.2D-N/A24166.1h15.3C+62.6C*
Razor GD-23 1,1771,1472,0060.572C2.2125.057%C++13.862%D*7D-N/A20163.4h12.9C++51.4C*
MANA Anti-Personnel Turret 1,0261,0126731.504N/A1.2820.141%UN/A10120U140U16611500.1h20.9T*104T*
Gauss Compact S 9358961,6820.533C2.2524.629%C*11.496%D*7.2D-N/A22124.4h11C++44.7C**
Titan-150 HEAT 1,2298311167.164B+4.3855.705%B**1.805%D23.6C**11.3B++21135.2h5C*9B++
E540 Halberd 949574609.567C**6.7864.027%A**2.787%C+52.2A*34.1M**239211h6.3C9.8B*
C-4 7425283301.6C++1.1932.928%AN/A70.4C+28.5C+7987.5h1.6C+5B+
M12 Kobalt 5245033116.226B13.4419.744%B15.507%D60.6C+2.5C+1958.3h19.5C++98.7B
L100 Python AP 878499578.754B*5.9767.971%A+1.403%D36.4B+27.7A++55713.7h6.8C+10B+
M40 Fury 6564843912.41B**9.6251.161%A++N/A66.3B+23.6A++3847.3h16.8C32.7B+
Sticky Grenade 5004841484N/A481.2155.894%BN/A691.4C--22.9B**23330.7h2.5C+4.5C++
Bouncing Betty 4194181303.215C0.4346.324%BN/A99.5C-N/A3124.2h2.1C-4.6C++
C85 Canister-H 4454142516.56B+13.7750.269%C+12.802%B+103.5C+7.8C+3914h5.9B+11.7B+
NS-11P 4154065330.762C2.0220.778%C-16.01%C--16.2DN/A3925.1h14.3C++68.7C+
C85 Canister 4113791329.154B*26.3742.457%B+16.887%B*135.4A+11.4M5672.8h5B*11.8B++
NC05 Jackhammer 3643603301.091C+1.7041.81%C16.667%B+22.5DN/A7316h5.4C+12.8C+
The Slasher 3673477,2370.048C+2.7435.942%C++1.441%D*0.6CN/A2581.9h2.4C+6.6C*
MGR-S1 Gladius 3133084550.677C2.1128.883%B14.286%D--6.3D--N/A2148.8h14.4D-49.9C+
MANA Anti-Vehicle Turret 4832892001.445U1.3468.062%U1.384%T*2890U1940U7049870.1h9.3T*13.6T*
NS-15M2 2692672970.899C1.8919.532%D-14.607%D**22.1DN/A7612.1h14.1C72.2C
Frag Grenade 2292271227N/A224.2151.557%B*N/A567.5B+5C--20060.4h3.4B+6.6B++
AF-19 Mercenary 2272243320.675C+2.1123.631%C**12.946%D**8.2DN/A5827.4h12.2B+51.5B+
NS Decimator 3132123460.613C--2.1765.914%B++N/A18.3D--8.7D-18411.6h6.1D9.2C
Skyguard 368211258.44A**5.6540.651%A++4.265%A++16.9B12.6B*27012.5h125.7C+309.1B++
NC4 Mag-Shot 2042032330.871C**1.9228.316%C++11.33%D*35.6B+N/A1145.7h5.4B**19B+
M60-G Bulldog 2281951413.929M11.1456.23%A*5.128%A+51.3A8.7B++2503.8h6.2B+11.1B**
MGR-L1 Promise AE 1801752140.818D1.9724.735%C--12.571%F-5.6D**N/A1631.2h13.2C++53.4C+
Mauler S6 1751713170.539C2.2527.135%D*12.281%D10.2D--N/A3716.8h4.8C**17.7C
NS Annihilator 3281641760.932B*1.8582.342%B+N/A9.5C+9.5C*17017.2h11.1B13.5B+
G40-F Ranger 275157285.607C2.8235.034%B*N/A29.6C-22.3C+3265.3h100.4D286.5C+
M40 Fury 219151350.333S47.5563.461%A+N/A100.7B++45.3A*7191.5h21.6D34C+
NC1 Gauss Rifle 9491970.938C+1.8524.644%B24.176%B+22.2C+N/A2044.1h13.1C++53.2B
Enforcer ML85 16991165.688C*2.9052.193%A2.198%C++22.8C+19.5B+11864h16.6D-31.8C*
M40 Fury 10286108.6B+5.8143.366%B*1.163%D41C+7.6C4392.1h12.9C*29.7B+
Xiphos Anti-Personnel Phalanx Tower 8883183C**80.2130.124%C++1.205%C276.7C++16.7A++9860.3h5B+16.5B+
Spear Anti-Vehicle Phalanx Turret 14182810.25B+7.4658.619%A+1.22%D**37.3C+26.8B+9522.2h11.1C--18.9B
M40 Fury-H 9380136.154C--3.3744.643%B+1.25%C+72.7C11.8C+2661.1h10.3C-23.1C+
LA1 Anchor 6461950.642C--2.1425.79%C++22.951%C7D**N/A648.7h14.9F-57.6C--
Reaper DMR 6461910.67C2.1222.263%D22.951%C13.3D--N/A734.6h10.8C48.7C
M96 Mjolnir-H 9956105.6B+2.8160.045%AN/A40C30.7C+15991.4h47.6C-79.2C++
E540 Halberd-H 1025669.333B6.5565.362%B**N/A32.9C-27.1B++10881.7h14T-21.4F--
NC08 Mag-Scatter 58561170.479C2.3153.325%C++14.286%C6.5D*N/A248.6h7.3F*13.7D*
NS-61 Emissary 5655630.873C++1.9126.841%C10.909%D--25C+N/A1372.2h10.8B+40.2B+
M20 Basilisk 795486.75A*3.9643.147%B+7.407%B+23.5C**10.9B**7312.3h85.4B197.9B+
Mag-Cutter 91549,3800.006C--2.7859.629%MN/A0.1DN/A0577.7h4.8D**8B+
AF-41 Hacksaw 5251212.429C+0.3622.783%D-11.765%D--25.5CN/A1282h6.2B+27.2C+
G30 Walker 7651105.1B++2.3131.855%C**N/A19.6B9.6C+2082.6h162.4B*509.7B*
NC6 Gauss SAW 5150720.694C2.0918.486%C16%D*17.9C--N/A3662.8h8.8B++47.8B
AF-41 Hacksaw 5150202.5C+0.2921.349%D--12%D25CN/A1322h5.8B+27C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret562,9243.6h
Motion Spotter22970.3h
Welding Device04470h
Flail Targeting Dart3670.4h
CAS 14-E0580h
Medical Kit141960.5h
Spawn Beacon424,5473.7h
Nano-Armor Kit8881,346,06987.3h
Skywall Shield Emitter01250.5h
Turret AI Module01220.6h
Repair Module01690.6h
Structure Shield Module01280.6h
Cortium Silo01060.4h
Spitfire Auto-Turret141,5551.4h
NC Triumph Flare Gun101760.4h
Nanite Revive Grenade03170.1h
Xiphos Anti-Personnel Tower1650.3h
Hoplon Anti-Aircraft Phalanx Tower0540.3h
Rampart Wall41831.7h
Sunderer Garage1740.6h
Deconstruction Tool14,5310.4h
Blast Wall1680.4h
Ammunition Package6011,0384.1h
Anti-Infantry MANA Turret1022,6733.7h
Medical Applicator25495,3778h
Nano-Repair Grenade04970.1h
Hardlight Barrier242950.6h
Smoke Grenade0920h

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