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Director General Founder ArcticWinter[RE4] ArcticWinter
NC BR 97

KDR: 2.73

Score: 48.9m

Last Seen: Feb 17th, 2019 5:54 PM
- OFFLINE - 11.3 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Cobalt - Outfit Officer of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 224
Level Progress (to 98): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Tank Mine AC-X11 L100 Python HESH NS-11C Razor GD-23 MANA Anti-Personnel Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.007%15.112%3631210106,3460.7231912.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.41%0.572B+-0.858D--0.33C**HEAD (~3.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.278C*130.093C+41

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.687%1.481%59536101632,95710791754930.544188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.712%1.441A-0.728D-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++50.604B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.904%7.792%4721110113,00377610303.86487291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.828%-0.117C+0.865B*0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.596B+16.70.576B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.135%12.281%4721102117159540.286913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.189D*-0.448C---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.344C-4.80.009C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 224
48.9m466.5%386 (23.2k)340 (20.4k)2.7279353,77319,7123.9810897 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022293615.49%4.026%6207:186

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 10:15 PMNov 22nd, 2015 5:16 PMFeb 19th, 2019 9:19 PM (2d) (PST)Feb 17th, 2019 2:25 PM (4d) (PST)Feb 17th, 2019 1:54 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
971609110.3750.1370.0152.4600.153159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,2533,62054,6332281148920,424

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2392.4h/99.7d 24,702 2,165 29,579 353.1k 3,719 5,288 21,920 139.4m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C+
HSR:16.645% D-
NS-11C
C++
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C++
HSR:13.047% D--
Razor GD-23
C*
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C*
HSR:13.862% D*
Gauss Compact S
C*
Kills:881
Deaths:1,651
KDR:0.534
Accuracy:24.542% C*
HSR:11.691% D*
AF-19 Mercenary
C**
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% C**
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D*
HSR:12.281% D
Kills:5,948
Deaths (as Engineer):10,065
Deaths (to Engineers):4,138
KDR:0.59096
Kill Difference:4,117
Playtime:2,111.314 hours
Usage:88%
Score:44.843m
Score/min:354
Accuracy (listed only):24.776%
HSR (listed only):13.412%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B+
Kills:355
Deaths:326
KDR:1.089
Accuracy:41.867% C
HSR:16.620% B+
NS-15M2
D-
Kills:267
Deaths:297
KDR:0.899
Accuracy:19.532% D-
HSR:14.607% D**
MGR-L1 Promise AE
C
Kills:138
Deaths:162
KDR:0.852
Accuracy:26.136% C
HSR:13.768% F
LA1 Anchor
C**
Kills:59
Deaths:92
KDR:0.641
Accuracy:26.279% C**
HSR:23.729% C+
NC6 Gauss SAW
N/A
Kills:50
Deaths:72
KDR:0.694
Accuracy:18.486% N/A
HSR:16% N/A
Kills:869
Deaths (as Heavy Assault):949
Deaths (to Heavy Assaults):4,956
KDR:0.9157
Kill Difference:80
Playtime:78.323 hours
Usage:3%
Score:1.137m
Score/min:242
Accuracy (listed only):26.460%
HSR (listed only):16.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C+
HSR:16.645% D-
NS-11C
C++
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C++
HSR:13.047% D--
Razor GD-23
C*
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C*
HSR:13.862% D*
Gauss Compact S
C*
Kills:881
Deaths:1,651
KDR:0.534
Accuracy:24.542% C*
HSR:11.691% D*
MGR-S1 Gladius
B+
Kills:308
Deaths:455
KDR:0.677
Accuracy:28.892% B+
HSR:14.286% D--
AF-19 Mercenary
C**
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% C**
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D*
HSR:12.281% D
Kills:6,256
Deaths (as Light Assault):10,520
Deaths (to Light Assaults):3,074
KDR:0.59468
Kill Difference:4,264
Playtime:88.954 hours
Usage:4%
Score:1.337m
Score/min:251
Accuracy (listed only):25.364%
HSR (listed only):13.537%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:308
Deaths:455
KDR:0.677
Accuracy:28.892% B+
HSR:14.286% D--
NC4 Mag-Shot
C++
Kills:203
Deaths:233
KDR:0.871
Accuracy:28.316% C++
HSR:11.330% D*
NC08 Mag-Scatter
C++
Kills:56
Deaths:117
KDR:0.479
Accuracy:53.464% C++
HSR:14.286% C
NS-61 Emissary
C+
Kills:55
Deaths:63
KDR:0.873
Accuracy:26.841% C+
HSR:10.909% D--
Kills:622
Deaths (as Infiltrator):868
Deaths (to Infiltrators):2,992
KDR:0.71659
Kill Difference:246
Playtime:31.977 hours
Usage:1%
Score:0.290m
Score/min:151
Accuracy (listed only):34.378%
HSR (listed only):12.703%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:406
Deaths:533
KDR:0.762
Accuracy:20.778% C-
HSR:16.010% C--
MGR-S1 Gladius
B+
Kills:308
Deaths:455
KDR:0.677
Accuracy:28.892% B+
HSR:14.286% D--
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D*
HSR:12.281% D
NC1 Gauss Rifle
B+
Kills:91
Deaths:97
KDR:0.938
Accuracy:24.644% B
HSR:24.176% B+
Reaper DMR
C
Kills:61
Deaths:91
KDR:0.670
Accuracy:22.263% D
HSR:22.951% C
Kills:1,037
Deaths (as Combat Medic):1,493
Deaths (to Combat Medics):1,759
KDR:0.69457
Kill Difference:456
Playtime:73.982 hours
Usage:3%
Score:1.192m
Score/min:269
Accuracy (listed only):24.742%
HSR (listed only):17.941%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,311
V. Kills:291 N/A
Deaths:213
KDR:10.850
Accuracy:57.461% B**
KPH:67.700 B+
VKPH:8.500 C++
L100 Python AP
A++
Kills:475
V. Kills:367 129%
Deaths:57
KDR:8.333
Accuracy:68.837% A+
KPH:36.300 B+
VKPH:28.100 A++
Skyguard
B*
Kills:210
V. Kills:156 134%
Deaths:25
KDR:8.400
Accuracy:40.442% A++
KPH:17 B+
VKPH:12.600 B*
Kills:2,996 (2,996 + 0)
Deaths:295
KDR:10.156
VKDR:2.759
Vehicle Kills:814
Kill Difference:2,701
Playtime:59.602 hours
Usage:2%
Score:1.099m
Score/min:307
Driving Accuracy:40.442%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:24,707
V. Kills:15,655 158%
Deaths:1,538
KDR:16.064
Accuracy:59.894% A
KPH:35.600 A
VKPH:22.600 A++
Titan-150 HESH
A++
Kills:4,423
V. Kills:675 N/A
Deaths:212
KDR:20.863
Accuracy:61.472% A++
KPH:59.900 B**
VKPH:9.100 C*
Titan-150 HEAT
B+
Kills:831
V. Kills:398 208%
Deaths:116
KDR:7.164
Accuracy:55.705% B**
KPH:23.600 C**
VKPH:11.300 B+
E540 Halberd
M**
Kills:564
V. Kills:372 151%
Deaths:59
KDR:9.559
Accuracy:64.241% M
KPH:51.700 A*
VKPH:34.100 M**
C85 Canister
M+
Kills:379
V. Kills:32 N/A
Deaths:13
KDR:29.154
Accuracy:42.457% B+
KPH:137 A+
VKPH:11.600 M+
G40-F Ranger
C+
Kills:156
V. Kills:117 132%
Deaths:28
KDR:5.571
Accuracy:35.001% B*
KPH:29.700 C-
VKPH:22.300 C+
Enforcer ML85
B+
Kills:91
V. Kills:78 115%
Deaths:16
KDR:5.688
Accuracy:52.198% A
KPH:22.900 C+
VKPH:19.600 B+
Kills:31,151 (29,961 + 1,190)
Deaths:1,982
KDR:15.717
VKDR:8.742
Vehicle Kills:17,327
Kill Difference:29,169
Playtime:825.695 hours
Usage:35%
Score:14.306m
Score/min:289
Driving Accuracy:55.705%
Gunner Accuracy:52.198%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:414
V. Kills:31 N/A
Deaths:25
KDR:16.560
Accuracy:50.218% C+
KPH:103.200 C+
VKPH:7.700 C+
M40 Fury-H
C+
Kills:80
V. Kills:13 N/A
Deaths:13
KDR:6.154
Accuracy:44.643% B+
KPH:70 C
VKPH:11.400 C+
M96 Mjolnir-H
C+
Kills:56
V. Kills:43 127%
Deaths:10
KDR:5.600
Accuracy:60.045% A
KPH:39.800 C
VKPH:30.600 C+
E540 Halberd-H
B++
Kills:55
V. Kills:45 120%
Deaths:6
KDR:9.167
Accuracy:65.430% B**
KPH:32.100 C-
VKPH:26.300 B++
Kills:605 (0 + 605)
Deaths:54
KDR:11.204
VKDR:2.444
Vehicle Kills:132
Kill Difference:551
Playtime:8.274 hours
Usage:0%
Score:0.354m
Score/min:713
Driving Accuracy:N/A%
Gunner Accuracy:65.430%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:503
V. Kills:21 N/A
Deaths:30
KDR:16.767
Accuracy:19.743% B+
KPH:60.500 C+
VKPH:2.500 C+
M40 Fury
A*
Kills:484
V. Kills:172 280%
Deaths:39
KDR:12.410
Accuracy:51.161% A++
KPH:66.300 B+
VKPH:23.600 A*
M60-G Bulldog
A*
Kills:195
V. Kills:33 N/A
Deaths:14
KDR:13.929
Accuracy:56.230% A*
KPH:50.700 A
VKPH:8.600 B++
M40 Fury
B*
Kills:86
V. Kills:16 N/A
Deaths:10
KDR:8.600
Accuracy:43.366% B*
KPH:41.100 C+
VKPH:7.600 C
G30 Walker
B+
Kills:51
V. Kills:25 196%
Deaths:10
KDR:5.100
Accuracy:31.855% B
KPH:19.600 B+
VKPH:9.600 C+
M20 Basilisk
B**
Kills:51
V. Kills:24 204%
Deaths:8
KDR:6.375
Accuracy:43.206% B++
KPH:23.100 C**
VKPH:10.900 B**
Kills:1,370 (0 + 1,370)
Deaths:111
KDR:12.342
VKDR:2.622
Vehicle Kills:291
Kill Difference:1,259
Playtime:26.375 hours
Usage:1%
Score:0.509m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:43.206%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 40,36224,7071,53816.064A+13.3459.894%A1.409%D-35.6A22.6A++262693.8h4.5B7.6B*
Titan-150 HESH 5,0984,42321220.863B**18.1461.472%A++1.492%C59.9B**9.1C*21373.8h2.7B++4.3B**
Tank Mine 4,6032,9187493.896B++1.1728.34%CN/A105.3C+60.8C+85527.7h2C+6.9C
AC-X11 2,4202,3373,6160.646C-2.0823.894%C+16.645%D-9.8D-N/A24237.4h12.1C50.5C+
L100 Python HESH 2,6022,31121310.85C+8.1257.461%B**1.861%C*67.6B+8.5C++22634.2h2.7B++4.7B*
NS-11C 1,2271,1882,1430.554C-2.1724.394%C++13.047%D--7.2D-N/A24166.1h15.3C+62.6C*
Razor GD-23 1,1771,1472,0060.572C2.1625.057%C*13.862%D*7D-N/A20163.4h12.9C++51.4C**
MANA Anti-Personnel Turret 1,0231,0096731.499N/A1.2320.14%UN/A10090U140U16543400.1h21T*104.2T*
Gauss Compact S 9198811,6510.534C2.1924.542%C*11.691%D*7.2D-N/A22122.8h11C++44.8C**
Titan-150 HEAT 1,2298311167.164B+4.4455.705%B**1.805%D23.6C**11.3B+20935.2h5C*9B++
E540 Halberd 936564599.559C**6.8364.241%M2.837%C+51.7A*34.1M**232610.9h6.3C9.8B*
C-4 7375253271.606C++1.1232.85%AN/A70.9C+28.6C+7947.4h1.6C+5B+
M12 Kobalt 5245033016.767B+14.0419.743%B+15.507%D60.6C+2.5C+1948.3h19.5C++98.6B
M40 Fury 6564843912.41B**9.6851.161%A++N/A66.3B+23.6A*3847.3h16.8C--32.7B+
Sticky Grenade 4994831483N/A480.2755.881%BN/A805C26.7A+23420.6h2.5C+4.5C++
L100 Python AP 842475578.333B*5.6168.837%A+1.474%D36.3B+28A++55513.1h6.9C+10B+
Bouncing Betty 4194181303.215C0.4946.368%BN/A99.5C-N/A3124.2h2.1C-4.5C++
C85 Canister-H 4454142516.56C++13.8350.218%C+12.802%B+103.5C+7.8C+3894h5.8B+11.6B+
NS-11P 4154065330.762C1.9720.778%C-16.01%C--16.2DN/A3925.1h14.3C++68.7C+
C85 Canister 4113791329.154B++26.4342.457%B+16.887%B*135.4A+11.4M5672.8h5B*11.8B*
NC05 Jackhammer 3593553261.089C+1.6441.867%C16.62%B+22.3DN/A7215.9h5.4C+12.8C+
The Slasher 3623427,1140.048C+2.6835.79%C++1.462%D--0.6C-N/A2568.5h2.4C+6.6C*
MGR-S1 Gladius 3133084550.677C2.0528.892%B+14.286%D--6.3D--N/A2148.8h14.4D-49.8C+
MANA Anti-Vehicle Turret 4832892001.445D1.2868.046%C++N/A2890C1940C7017230.1h9.3S13.6B++
NS-15M2 2692672970.899C1.8319.532%D-14.607%D**22.1DN/A7612.1h14.1C72.2C
Frag Grenade 2292271227N/A224.2751.557%B*N/A567.5B+5C--20000.4h3.4B+6.6B+
AF-19 Mercenary 2272243320.675C+2.0523.631%C**12.946%D**8.2DN/A5727.3h12.2B+51.5B+
NS Decimator 3132123460.613C--2.1166.032%B++N/A18.3D--8.7D-18311.6h6.1D9.2C
Skyguard 366210258.4M5.6740.442%A++4.286%A++16.9B+12.6B*26912.4h123.8C++306.2B++
NC4 Mag-Shot 2042032330.871C**1.8628.316%C++11.33%D*35.6B+N/A1145.7h5.4B**19C++
M60-G Bulldog 2281951413.929M+11.2056.23%A*5.128%A+51.3A8.7B++2503.8h6.2B+11.1B**
Mauler S6 1751713170.539C2.1927.135%D*12.281%D10.2D--N/A3716.8h4.8C**17.7C-
NS Annihilator 3221601750.914B*1.8182.253%B+N/A9.5C+9.6B+16916.9h11.2C**13.6B
G40-F Ranger 273156285.571C2.8435.001%B*N/A30C-22.5C+3285.2h98.6D281.8C+
M40 Fury 219151350.333S47.6163.461%A+N/A100.7B+45.3A*7191.5h21.6D34C+
MGR-L1 Promise AE 1421381620.852D1.8826.136%C13.768%F5.9D**N/A1823.2h12.9C++49.4C++
NC1 Gauss Rifle 9491970.938C+1.7924.644%B24.176%B+22.2C+N/A2024.1h13.1C++53.2B
Enforcer ML85 16991165.688C*2.9652.198%A2.198%C+22.8C+19.5B+11574h16.6D--31.7C*
M40 Fury 10286108.6B+5.8743.366%B*1.163%D41C+7.6C4382.1h12.9C*29.7B+
Xiphos Anti-Personnel Phalanx Tower 8883183B+80.2730.124%C++1.205%C276.7C*16.7A++9860.3h5B+16.5B+
Spear Anti-Vehicle Phalanx Turret 14182810.25B+7.5258.619%A++1.22%D**37.3C+26.8B+9462.2h11.1C--18.9B
M40 Fury-H 9380136.154C--3.4344.643%B+1.25%C++72.7C11.8C+2631.1h10.3C--23.1C+
Reaper DMR 6461910.67C2.0622.263%D22.951%C13.3D--N/A724.6h10.8C48.7C
LA1 Anchor 6259920.641C--2.0926.279%C**23.729%C+7.1D**N/A668.3h14.8F-56.3C-
M96 Mjolnir-H 9956105.6B+2.8760.045%AN/A40C30.7C+15651.4h47.6C79.2C++
NC08 Mag-Scatter 58561170.479C2.2553.464%C++14.286%C6.6D*N/A248.5h7.3F*13.7D*
E540 Halberd-H 1005569.167B6.4465.43%B**N/A32.4C-26.5B++10701.7h14.1F*21.6F-
NS-61 Emissary 5655630.873C++1.8526.841%C+10.909%D--25C+N/A1362.2h10.8B+40.2B+
Mag-Cutter 91549,3800.006C--2.7259.629%MN/A0.1DN/A0577.6h4.8D**8C**
G30 Walker 7651105.1B++2.3731.855%BN/A19.6B+9.6C+2072.6h162.4B*509.7B*
M20 Basilisk 755186.375A++3.6543.206%B++7.843%B++23.2C**10.9B**7492.2h86.1B199.3B+
NC6 Gauss SAW 5150720.694C2.0318.486%C16%D*17.9C--N/A3672.8h8.8B+47.8B
AF-41 Hacksaw 5150212.381C+0.3521.624%D--12%D-26.3CN/A1331.9h5.5B++25.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22870.2h
Flail Targeting Dart3670.4h
Welding Device04470h
Nano-Armor Kit8761,323,85686.1h
Spawn Beacon424,4793.6h
CAS 14-E0580h
Anti-Vehicle MANA Turret562,9213.6h
Turret AI Module01220.6h
Structure Shield Module01280.6h
Repair Module01690.6h
Cortium Silo01060.4h
Skywall Shield Emitter01250.5h
Blast Wall1680.4h
Nanite Revive Grenade03170.1h
Medical Kit141960.5h
NC Triumph Flare Gun101760.4h
Deconstruction Tool14,5310.4h
Spitfire Auto-Turret141,4511.3h
Sunderer Garage1740.6h
Rampart Wall41831.7h
Hoplon Anti-Aircraft Phalanx Tower0540.3h
Xiphos Anti-Personnel Tower1650.3h
Ammunition Package6010,9824.1h
Anti-Infantry MANA Turret1002,6673.7h
Medical Applicator25395,1438h
Hardlight Barrier242950.6h
Nano-Repair Grenade04480.1h
Smoke Grenade0920h

Check the help document for the dictionary if you want to learn more about words used here.


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