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Executor Founder ArcticWinter[RE4] ArcticWinter
NC BR 150

KDR: 2.85

Score: 52.3m

Last Seen: Jun 23rd, 2019 9:19 PM
- OFFLINE - 32.2 hour(s)

Prestige 1, Battle Rank 100 (150 total) - New Conglomerate on Cobalt - Outfit Officer of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 229
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Tank Mine L100 Python HESH AC-X11 NS-11C Razor GD-23 Gauss Compact S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.005%15.118%3631211986,3700.7055042.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.384%0.558B+-0.873D--0.361C**HEAD (~3.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.276C*130.093C+41

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.66%1.37%63046120436,33811221909532.358190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.462%1.429A-0.763D-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.773B++4.80.611B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.929%7.715%4611111993,04680810513.7698290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.838%-0.116C+0.824B++0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.595B+16.80.576B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.135%12.281%4611120917162540.2736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.194D*-0.459D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.345C-4.80.009C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 229
52.3m472.6%392 (23.5k)347 (20.8k)2.8544957,98920,3154.16106150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210310315.628%3.828%6007:246

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 10:15 PMNov 22nd, 2015 5:16 PMJun 24th, 2019 3:00 AM (22h) (PST)Jun 23rd, 2019 5:19 PM (1d) (PST)Jun 23rd, 2019 5:19 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
995599360.3850.1350.0152.5590.157159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,6793,55456,1252381154920,813

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2512.5h/104.7d 26,543 2,220 31,091 385.7k 3,849 5,500 23,621 149.9m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C+
HSR:16.645% D--
NS-11C
C++
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C++
HSR:13.047% D--
Razor GD-23
C*
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C*
HSR:13.862% D*
Gauss Compact S
C**
Kills:1,076
Deaths:1,880
KDR:0.572
Accuracy:25.127% C**
HSR:11.245% D*
AF-19 Mercenary
C**
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% C**
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
Kills:6,143
Deaths (as Engineer):10,294
Deaths (to Engineers):4,244
KDR:0.59676
Kill Difference:4,151
Playtime:2,224.378 hours
Usage:89%
Score:48.155m
Score/min:361
Accuracy (listed only):24.873%
HSR (listed only):13.338%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:267
Deaths:297
KDR:0.899
Accuracy:19.532% D-
HSR:14.607% D**
MGR-L1 Promise AE
C-
Kills:235
Deaths:317
KDR:0.741
Accuracy:25.256% C-
HSR:14.894% F
LA1 Anchor
C*
Kills:65
Deaths:102
KDR:0.637
Accuracy:26.113% C*
HSR:23.077% C
NC6 Gauss SAW
N/A
Kills:50
Deaths:72
KDR:0.694
Accuracy:18.486% N/A
HSR:16% N/A
Kills:617
Deaths (as Heavy Assault):788
Deaths (to Heavy Assaults):5,109
KDR:0.78299
Kill Difference:171
Playtime:80.295 hours
Usage:3%
Score:1.166m
Score/min:242
Accuracy (listed only):22.347%
HSR (listed only):17.144%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C+
HSR:16.645% D--
NS-11C
C++
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C++
HSR:13.047% D--
Razor GD-23
C*
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C*
HSR:13.862% D*
Gauss Compact S
C**
Kills:1,076
Deaths:1,880
KDR:0.572
Accuracy:25.127% C**
HSR:11.245% D*
MGR-S1 Gladius
B
Kills:326
Deaths:479
KDR:0.681
Accuracy:28.583% B
HSR:14.417% D--
AF-19 Mercenary
C**
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% C**
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
Kills:6,469
Deaths (as Light Assault):10,773
Deaths (to Light Assaults):3,162
KDR:0.60048
Kill Difference:4,304
Playtime:90.717 hours
Usage:4%
Score:1.372m
Score/min:252
Accuracy (listed only):25.403%
HSR (listed only):13.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B
Kills:326
Deaths:479
KDR:0.681
Accuracy:28.583% B
HSR:14.417% D--
NC4 Mag-Shot
C*
Kills:203
Deaths:233
KDR:0.871
Accuracy:28.316% C*
HSR:11.330% D*
NC08 Mag-Scatter
C++
Kills:56
Deaths:118
KDR:0.475
Accuracy:53.325% C++
HSR:14.286% C
NS-61 Emissary
C+
Kills:55
Deaths:63
KDR:0.873
Accuracy:26.841% C+
HSR:10.909% D--
Kills:640
Deaths (as Infiltrator):893
Deaths (to Infiltrators):3,065
KDR:0.71669
Kill Difference:253
Playtime:33.795 hours
Usage:1%
Score:0.334m
Score/min:165
Accuracy (listed only):34.266%
HSR (listed only):12.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:406
Deaths:533
KDR:0.762
Accuracy:20.778% C-
HSR:16.010% C--
MGR-S1 Gladius
B
Kills:326
Deaths:479
KDR:0.681
Accuracy:28.583% B
HSR:14.417% D--
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
NC1 Gauss Rifle
B+
Kills:91
Deaths:97
KDR:0.938
Accuracy:24.644% B+
HSR:24.176% B+
Reaper DMR
C
Kills:61
Deaths:91
KDR:0.670
Accuracy:22.263% D
HSR:22.951% C
Kills:1,055
Deaths (as Combat Medic):1,517
Deaths (to Combat Medics):1,819
KDR:0.69545
Kill Difference:462
Playtime:74.226 hours
Usage:3%
Score:1.194m
Score/min:268
Accuracy (listed only):24.681%
HSR (listed only):17.967%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,437
V. Kills:309 N/A
Deaths:218
KDR:11.179
Accuracy:57.512% B**
KPH:69.200 B++
VKPH:8.800 C*
L100 Python AP
A++
Kills:612
V. Kills:431 142%
Deaths:61
KDR:10.033
Accuracy:67.134% A
KPH:40.400 B++
VKPH:28.500 A++
Skyguard
B**
Kills:234
V. Kills:167 139%
Deaths:26
KDR:9
Accuracy:40.682% A++
KPH:18.100 B+
VKPH:12.900 B**
Kills:3,283 (3,283 + 0)
Deaths:305
KDR:10.764
VKDR:2.974
Vehicle Kills:907
Kill Difference:2,978
Playtime:63.319 hours
Usage:3%
Score:1.270m
Score/min:334
Driving Accuracy:40.682%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:27,727
V. Kills:17,090 162%
Deaths:1,623
KDR:17.084
Accuracy:59.687% B**
KPH:36.600 A
VKPH:22.600 A++
Titan-150 HESH
A++
Kills:4,497
V. Kills:693 N/A
Deaths:216
KDR:20.819
Accuracy:61.484% A++
KPH:59.500 B**
VKPH:9.200 C*
Titan-150 HEAT
B+
Kills:831
V. Kills:398 208%
Deaths:116
KDR:7.164
Accuracy:55.705% B**
KPH:23.600 C*
VKPH:11.300 B+
E540 Halberd
M**
Kills:582
V. Kills:381 152%
Deaths:60
KDR:9.700
Accuracy:64.149% M
KPH:52.300 A*
VKPH:34.200 M**
C85 Canister
M++
Kills:387
V. Kills:33 N/A
Deaths:13
KDR:29.769
Accuracy:42.404% B
KPH:138.400 A+
VKPH:11.800 M++
G40-F Ranger
C+
Kills:162
V. Kills:121 133%
Deaths:28
KDR:5.786
Accuracy:34.946% B*
KPH:29.800 C
VKPH:22.300 C+
Enforcer ML85
B+
Kills:91
V. Kills:78 115%
Deaths:16
KDR:5.688
Accuracy:52.114% A
KPH:22.800 C+
VKPH:19.600 B+
Kills:34,277 (33,055 + 1,222)
Deaths:2,072
KDR:16.543
VKDR:9.070
Vehicle Kills:18,794
Kill Difference:32,205
Playtime:892.025 hours
Usage:36%
Score:15.690m
Score/min:293
Driving Accuracy:55.705%
Gunner Accuracy:52.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:421
V. Kills:31 N/A
Deaths:25
KDR:16.840
Accuracy:50.767% C+
KPH:103.300 C+
VKPH:7.600 C+
M40 Fury-H
C+
Kills:80
V. Kills:13 N/A
Deaths:13
KDR:6.154
Accuracy:44.643% B+
KPH:70 C
VKPH:11.400 C+
E540 Halberd-H
B++
Kills:58
V. Kills:47 121%
Deaths:6
KDR:9.667
Accuracy:65.432% B**
KPH:33.200 C
VKPH:26.900 B++
M96 Mjolnir-H
C+
Kills:56
V. Kills:43 127%
Deaths:10
KDR:5.600
Accuracy:60.045% B**
KPH:39.800 C
VKPH:30.600 C+
Kills:615 (0 + 615)
Deaths:54
KDR:11.389
VKDR:2.481
Vehicle Kills:134
Kill Difference:561
Playtime:8.370 hours
Usage:0%
Score:0.375m
Score/min:747
Driving Accuracy:N/A%
Gunner Accuracy:60.045%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:503
V. Kills:21 N/A
Deaths:31
KDR:16.226
Accuracy:19.738% B
KPH:60.100 C+
VKPH:2.500 C+
M40 Fury
A*
Kills:484
V. Kills:172 280%
Deaths:39
KDR:12.410
Accuracy:51.150% A++
KPH:66.300 B+
VKPH:23.600 A*
M60-G Bulldog
A*
Kills:195
V. Kills:33 N/A
Deaths:14
KDR:13.929
Accuracy:56.230% A*
KPH:50.700 A
VKPH:8.600 B++
M40 Fury
B*
Kills:86
V. Kills:16 N/A
Deaths:10
KDR:8.600
Accuracy:43.366% B*
KPH:41.100 C
VKPH:7.600 C
M20 Basilisk
B*
Kills:55
V. Kills:25 212%
Deaths:8
KDR:6.875
Accuracy:42.832% B+
KPH:23.300 C**
VKPH:10.600 B*
G30 Walker
B
Kills:51
V. Kills:25 196%
Deaths:10
KDR:5.100
Accuracy:31.854% B
KPH:19.600 B
VKPH:9.600 C+
Kills:1,374 (0 + 1,374)
Deaths:112
KDR:12.268
VKDR:2.607
Vehicle Kills:292
Kill Difference:1,262
Playtime:26.568 hours
Usage:1%
Score:0.518m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:31.854%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 44,81727,7271,62317.084A++14.2359.687%B**1.288%D-36.6A22.5A++266757.9h4.4C**7.4B*
Titan-150 HESH 5,1904,49721620.819B**17.9661.484%A++1.468%C59.5B**9.2C*21575.6h2.7B++4.3B**
Tank Mine 4,8713,1047664.052B*1.2028.389%CN/A107C+60.9C+85929h1.9C++6.9C
L100 Python HESH 2,7462,43721811.179C++8.3257.512%B**1.806%C++69.2B++8.8C*24335.2h2.7B++4.7B*
AC-X11 2,4202,3373,6160.646C-2.2123.894%C+16.645%D--9.8D-N/A24237.4h12.1C50.5C+
NS-11C 1,2271,1882,1430.554C--2.3024.394%C++13.047%D--7.2D--N/A24166.1h15.3C+62.6C++
Razor GD-23 1,1771,1472,0060.572C2.2825.057%C*13.862%D*7D-N/A20163.4h12.9C++51.4C*
Gauss Compact S 1,1271,0761,8800.572C2.2825.127%C**11.245%D*8.1D-N/A28133h10.4C**41.4B
MANA Anti-Personnel Turret 1,0261,0126741.501N/A1.3520.128%UN/A10120U140U16704500.1h21T*104.2T*
Titan-150 HEAT 1,2298311167.164B+4.3155.705%B**1.805%D23.6C*11.3B+21435.2h5C++9B+
L100 Python AP 1,0436126110.033B**7.1867.134%A1.144%D-40.5B++28.5A++59115.1h6C++9B+
E540 Halberd 963582609.7C**6.8564.149%M2.749%C52.4A*34.3M**246911.1h6.3C9.8B*
C-4 7835593521.588C++1.2732.793%AN/A69.9C28C+7868h1.6C+5B+
M12 Kobalt 5245033116.226C**13.3719.738%B15.507%D59.9C+2.5C+1958.4h19.6C++99.3B
Sticky Grenade 5114951495N/A492.1555.852%BN/A707.1C--22.9B**23610.7h2.5C+4.5C++
M40 Fury 6564843912.41B*9.5651.15%A++N/A66.3B+23.6A*3837.3h16.8D32.8B
Bouncing Betty 4244231333.18C0.3346.386%C**N/A98.4C--N/A3204.3h2.1C--4.5C++
C85 Canister-H 4524212516.84C**13.9950.767%C+12.827%B+102.7C+7.6C+3984.1h6B11.8B+
NS-11P 4154065330.762C2.0920.778%C-16.01%C--16.2DN/A3925.1h14.3C+68.7C+
C85 Canister 4203871329.769B*26.9142.404%B16.538%B*138.2A+11.8M++5812.8h5B*11.8B*
The Slasher 4063867,6570.05C+2.8036.651%C++1.295%D--0.6C-N/A2610.3h2.3C+6.4C+
NC05 Jackhammer 3673633371.077C+1.7841.638%C16.529%B+22.4DN/A7316.2h5.3C+12.8C+
MGR-S1 Gladius 3323264790.681C2.1728.583%B14.417%D--6.5D--N/A2450.2h14.1D-49.5C+
MANA Anti-Vehicle Turret 4832892001.445B*1.4168.062%C+N/A2890S1940M7071100.1h9.3A*13.6B+
NS-15M2 2692672970.899C1.9619.532%D-14.607%D**22.1DN/A7812.1h14.1C72.2C
MGR-L1 Promise AE 2402353170.741D2.1125.256%C-14.894%F5.4FN/A1643.9h14.7C-58.3C
Skyguard 401234269M6.1540.682%A++3.846%A18.1B+12.9B**28412.9h118.4C++291.1B*
Frag Grenade 2322301230N/A227.1552.213%B*N/A460C+4D19870.5h3.5B+6.8B+
AF-19 Mercenary 2272243320.675C+2.1823.631%C**12.946%D**8.1DN/A5927.5h12.2B51.5B+
NS Decimator 3172143470.617C--2.2465.717%B+N/A18.1D--8.7D-19011.8h6D9.2C
NC4 Mag-Shot 2042032330.871C*1.9828.316%C*11.33%D*35.6B+N/A1165.7h5.4B**19C++
M60-G Bulldog 2281951413.929M+11.0756.23%A*5.128%A+51.3A8.7B++2503.8h6.2B+11.1B**
Mauler S6 1751713170.539C2.3227.135%D**12.281%D10.2D--N/A3716.8h4.8C**17.7C--
NS Annihilator 3311661780.933B*1.9282.24%B+N/A9.6C+9.5B17217.3h11.1C**13.5B
G40-F Ranger 283162285.786C2.9334.946%B*N/A30C22.4C+3305.4h98.4D281.7C+
M40 Fury 221152350.667S47.8163.937%A++N/A101.3B+46A*7211.5h22D34.5C+
Enforcer ML85 16991165.688C*2.8352.114%A2.198%C+22.8C+19.5B+12314h16.7D--32C++
NC1 Gauss Rifle 9491970.938C+1.9224.644%B+24.176%B+22.2C+N/A2164.1h13.1C++53.2B
M40 Fury 10286108.6B+5.7543.366%B*1.163%D41C7.6C4412.1h12.9C++29.7B+
Spear Anti-Vehicle Phalanx Turret 14383810.375B+7.5258.532%A++1.205%D**37.7C+27.3B+9692.2h11D18.7C**
Xiphos Anti-Personnel Phalanx Tower 8883183B80.1530.124%C++1.205%C276.7C*16.7A++9890.3h5B++16.5B+
M40 Fury-H 9380136.154C--3.3044.643%B+1.25%C+72.7C11.8C+2661.1h10.3C--23.1C+
LA1 Anchor 68651020.637C--2.2226.113%C*23.077%C7D**N/A639.3h15.3F--58.7D
Reaper DMR 6461910.67C2.1822.263%D22.951%C13.3D--N/A754.6h10.8C48.7C
E540 Halberd-H 1055869.667B6.8165.432%B**N/A34.1C27.6B*11331.7h13.7T-20.9F--
AF-41 Hacksaw 5857262.192C+0.6625.198%D14.035%C25.9CN/A1312.2h6.7B26.5C+
NC08 Mag-Scatter 58561180.475C2.3853.325%C++14.286%C6.5D*N/A248.6h7.3F*13.7D*
M96 Mjolnir-H 9956105.6B+2.7560.045%B**N/A40C30.7C+16681.4h47.6C--79.2C++
M20 Basilisk 805586.875A*4.0242.832%B+7.273%B+22.9C*10.4B*7472.4h84B196.2B+
NS-61 Emissary 5655630.873C++1.9826.841%C+10.909%D--25C+N/A1382.2h10.8B+40.2B+
Mag-Cutter 91549,3800.006C--2.8559.629%MN/A0.1DN/A0577.7h4.8F8C++
AF-41 Hacksaw 5453252.12C+0.7323.358%D-11.321%D-24.1C-N/A1292.2h6.5C*27.9C
G30 Walker 7651105.1B++2.2531.854%BN/A19.6B9.6C+2142.6h162.4B*509.7B*
NC6 Gauss SAW 5150720.694C2.1618.486%C16%D*17.9DN/A3822.8h8.8B+47.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon434,6413.8h
CAS 14-E0580h
Anti-Vehicle MANA Turret562,9243.6h
Nano-Armor Kit8991,379,12689.4h
Skywall Shield Emitter01260.5h
Structure Shield Module01290.6h
Repair Module01710.6h
Turret AI Module01230.6h
Cortium Silo01080.4h
Blast Wall1700.4h
Nanite Revive Grenade03170.1h
Medical Kit141970.5h
Spitfire Auto-Turret141,7221.5h
Motion Spotter23140.3h
Hoplon Anti-Aircraft Phalanx Tower0550.3h
Xiphos Anti-Personnel Tower1650.3h
Sunderer Garage1750.6h
Rampart Wall41841.7h
NC Triumph Flare Gun101760.4h
Deconstruction Tool14,5310.4h
Smoke Grenade0920h
Ammunition Package6211,3504.2h
Anti-Infantry MANA Turret1022,6793.7h
Medical Applicator25495,4158h
Nano-Repair Grenade05510.2h
Hardlight Barrier263510.7h
Welding Device04470h
Flail Targeting Dart3670.4h

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