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Sentinel Founder ArcticWinter[RE4] ArcticWinter
NC BR 71

KDR: 2.5

Score: 43.9m

Last Seen: Oct 16th, 2018 10:45 AM
- OFFLINE - 23.1 hour(s)

Prestige 1, Battle Rank 71 - New Conglomerate on Cobalt - Outfit Officer of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 238
Level Progress (to 72): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Tank Mine AC-X11 L100 Python HESH NS-11C Razor GD-23 MANA Anti-Personnel Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.986%15.008%3601110026,2700.7403471.757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.479%0.587B+-0.86D--0.268C*HEAD (~3.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.28C*12.90.092C+41

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.423%1.714%53076100727,82210171525727.3569182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.829%1.429A-0.611D0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++5.20.585B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.951%7.954%4591010032,8797459883.85925291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.171%-0.204C0.958B*0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.62B+15.10.611B+29.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.135%12.281%4591101217156840.301056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.183D*-0.433C---1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.342C-4.80.008C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 238
43.9m464.5%375 (22.5k)330 (19.8k)2.4974647,27218,9283.6452471 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013262615.256%4.432%6807:036

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 10:15 PMNov 22nd, 2015 5:16 PMOct 19th, 2018 11:49 AM (2d) (PST)Oct 16th, 2018 7:30 AM (5d) (PST)Oct 16th, 2018 6:45 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
928628660.3560.1420.0162.3280.145160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,6543,74351,9112191140919,801

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2215.1h/92.3d 21,725 2,095 27,284 309.3k 3,546 4,978 19,329 123.3m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C+
HSR:16.645% D-
NS-11C
C++
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C++
HSR:13.047% D--
Razor GD-23
C*
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C*
HSR:13.862% D*
Gauss Compact S
C*
Kills:636
Deaths:1,363
KDR:0.467
Accuracy:24.120% C*
HSR:13.522% D
AF-19 Mercenary
B
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% B
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
Kills:5,703
Deaths (as Engineer):9,777
Deaths (to Engineers):3,980
KDR:0.58331
Kill Difference:4,074
Playtime:1,946.916 hours
Usage:88%
Score:39.990m
Score/min:342
Accuracy (listed only):24.705%
HSR (listed only):13.717%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B+
Kills:349
Deaths:324
KDR:1.077
Accuracy:41.978% C+
HSR:16.905% B+
NS-15M2
D
Kills:267
Deaths:297
KDR:0.899
Accuracy:19.532% D
HSR:14.607% D**
NC6 Gauss SAW
N/A
Kills:50
Deaths:72
KDR:0.694
Accuracy:18.486% N/A
HSR:16% N/A
Kills:666
Deaths (as Heavy Assault):693
Deaths (to Heavy Assaults):4,794
KDR:0.96104
Kill Difference:27
Playtime:75.403 hours
Usage:3%
Score:1.099m
Score/min:243
Accuracy (listed only):26.665%
HSR (listed only):15.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C+
HSR:16.645% D-
NS-11C
C++
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C++
HSR:13.047% D--
Razor GD-23
C*
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C*
HSR:13.862% D*
Gauss Compact S
C*
Kills:636
Deaths:1,363
KDR:0.467
Accuracy:24.120% C*
HSR:13.522% D
MGR-S1 Gladius
B+
Kills:291
Deaths:428
KDR:0.680
Accuracy:29.246% B+
HSR:13.746% D*
AF-19 Mercenary
B
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% B
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
Kills:5,994
Deaths (as Light Assault):10,205
Deaths (to Light Assaults):2,979
KDR:0.58736
Kill Difference:4,211
Playtime:87.192 hours
Usage:4%
Score:1.312m
Score/min:251
Accuracy (listed only):25.354%
HSR (listed only):13.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:291
Deaths:428
KDR:0.680
Accuracy:29.246% B+
HSR:13.746% D*
NC4 Mag-Shot
C*
Kills:203
Deaths:233
KDR:0.871
Accuracy:28.316% C*
HSR:11.330% D*
NC08 Mag-Scatter
C*
Kills:56
Deaths:117
KDR:0.479
Accuracy:53.745% C*
HSR:14.286% C
NS-61 Emissary
C+
Kills:55
Deaths:63
KDR:0.873
Accuracy:26.841% C+
HSR:10.909% D--
Kills:605
Deaths (as Infiltrator):841
Deaths (to Infiltrators):2,886
KDR:0.71938
Kill Difference:236
Playtime:28.815 hours
Usage:1%
Score:0.277m
Score/min:160
Accuracy (listed only):34.537%
HSR (listed only):12.568%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:406
Deaths:533
KDR:0.762
Accuracy:20.778% C-
HSR:16.010% C-
MGR-S1 Gladius
B+
Kills:291
Deaths:428
KDR:0.680
Accuracy:29.246% B+
HSR:13.746% D*
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
NC1 Gauss Rifle
B+
Kills:91
Deaths:97
KDR:0.938
Accuracy:24.644% B+
HSR:24.176% B+
Reaper DMR
C+
Kills:61
Deaths:91
KDR:0.670
Accuracy:22.263% D
HSR:22.951% C+
Kills:1,020
Deaths (as Combat Medic):1,466
Deaths (to Combat Medics):1,700
KDR:0.69577
Kill Difference:446
Playtime:69.903 hours
Usage:3%
Score:1.134m
Score/min:270
Accuracy (listed only):24.813%
HSR (listed only):17.833%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,269
V. Kills:286 N/A
Deaths:212
KDR:10.703
Accuracy:57.522% B**
KPH:67.700 B+
VKPH:8.500 C++
L100 Python AP
A++
Kills:393
V. Kills:327 120%
Deaths:53
KDR:7.415
Accuracy:69.841% A++
KPH:34 B+
VKPH:28.300 A++
Skyguard
B**
Kills:195
V. Kills:150 129%
Deaths:23
KDR:8.478
Accuracy:40.549% A++
KPH:16.400 B
VKPH:12.600 B**
Kills:2,857 (2,857 + 0)
Deaths:288
KDR:9.920
VKDR:2.649
Vehicle Kills:763
Kill Difference:2,569
Playtime:56.938 hours
Usage:3%
Score:1.010m
Score/min:296
Driving Accuracy:40.549%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:19,817
V. Kills:13,431 148%
Deaths:1,439
KDR:13.771
Accuracy:60.026% A
KPH:33.200 B**
VKPH:22.500 A++
Titan-150 HESH
A++
Kills:4,317
V. Kills:658 N/A
Deaths:209
KDR:20.656
Accuracy:61.631% A++
KPH:60.400 B**
VKPH:9.200 C**
Titan-150 HEAT
B++
Kills:831
V. Kills:398 208%
Deaths:116
KDR:7.164
Accuracy:55.705% B**
KPH:23.600 C**
VKPH:11.300 B++
E540 Halberd
M**
Kills:547
V. Kills:364 150%
Deaths:58
KDR:9.431
Accuracy:64.267% A**
KPH:52.500 A**
VKPH:35 M**
C85 Canister
A++
Kills:375
V. Kills:32 N/A
Deaths:13
KDR:28.846
Accuracy:42.560% B+
KPH:136.600 A++
VKPH:11.700 A
G40-F Ranger
C+
Kills:137
V. Kills:106 128%
Deaths:28
KDR:4.893
Accuracy:34.184% B+
KPH:27.900 C--
VKPH:21.600 C+
Enforcer ML85
B+
Kills:82
V. Kills:74 109%
Deaths:15
KDR:5.467
Accuracy:51.979% A
KPH:21.700 C+
VKPH:19.600 B+
Kills:26,106 (24,965 + 1,141)
Deaths:1,878
KDR:13.901
VKDR:8.021
Vehicle Kills:15,063
Kill Difference:24,228
Playtime:725.499 hours
Usage:33%
Score:12.147m
Score/min:279
Driving Accuracy:55.705%
Gunner Accuracy:51.979%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:411
V. Kills:31 N/A
Deaths:25
KDR:16.440
Accuracy:50.189% C++
KPH:104 C+
VKPH:7.800 C+
M40 Fury-H
C+
Kills:80
V. Kills:13 N/A
Deaths:13
KDR:6.154
Accuracy:44.643% B+
KPH:70 C
VKPH:11.400 C+
M96 Mjolnir-H
C+
Kills:52
V. Kills:41 124%
Deaths:10
KDR:5.200
Accuracy:59.911% B**
KPH:38.100 C-
VKPH:30 C+
E540 Halberd-H
N/A
Kills:50
V. Kills:42 116%
Deaths:6
KDR:8.333
Accuracy:63.822% N/A
KPH:32.800 N/A
VKPH:27.500 N/A
Kills:593 (0 + 593)
Deaths:54
KDR:10.981
VKDR:2.352
Vehicle Kills:127
Kill Difference:539
Playtime:7.987 hours
Usage:0%
Score:0.311m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:63.822%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:487
V. Kills:21 N/A
Deaths:30
KDR:16.233
Accuracy:19.641% B+
KPH:59.800 C+
VKPH:2.600 C++
M40 Fury
A*
Kills:481
V. Kills:170 281%
Deaths:38
KDR:12.658
Accuracy:51.076% A++
KPH:66.200 B+
VKPH:23.400 A*
M60-G Bulldog
A*
Kills:193
V. Kills:33 N/A
Deaths:14
KDR:13.786
Accuracy:56.177% A*
KPH:50.600 A
VKPH:8.700 B++
M40 Fury
B**
Kills:86
V. Kills:16 N/A
Deaths:10
KDR:8.600
Accuracy:43.366% B**
KPH:41.400 C+
VKPH:7.700 C
G30 Walker
B+
Kills:51
V. Kills:25 196%
Deaths:10
KDR:5.100
Accuracy:31.960% B
KPH:19.800 B+
VKPH:9.700 C+
Kills:1,298 (0 + 1,298)
Deaths:102
KDR:12.725
VKDR:2.598
Vehicle Kills:265
Kill Difference:1,196
Playtime:23.879 hours
Usage:1%
Score:0.401m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:31.960%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 33,24819,8171,43913.771A11.2760.026%A1.701%D33.2B**22.5A++254597h4.8C++8B+
Titan-150 HESH 4,9754,31720920.656B**18.1661.631%A++1.529%C60.4B**9.2C**21371.5h2.6B++4.3B**
Tank Mine 4,0612,5387273.491B+0.9928.453%CN/A98C+58.8C+83325.9h2C+7.1C
AC-X11 2,4202,3373,6160.646C-1.8523.894%C+16.645%D-9.8D-N/A24237.3h12.1C50.5C+
L100 Python HESH 2,5552,26921210.703C+8.2157.522%B**1.895%C*67.7B+8.5C++21933.5h2.7B++4.7B*
NS-11C 1,2271,1882,1430.554C-1.9424.394%C++13.047%D--7.2D-N/A23166.1h15.3C+62.6C*
Razor GD-23 1,1771,1472,0060.572C1.9325.057%C*13.862%D*7D-N/A20163.4h12.9C++51.4C**
MANA Anti-Personnel Turret 1,0181,0046711.496N/A1.0020.231%UN/A10040U140U16352800.1h21T*103.8T*
Titan-150 HEAT 1,2298311167.164B+4.6755.705%B**1.805%D23.6C**11.3B++20135.2h5C++9B++
Gauss Compact S 6606361,3630.467C-2.0324.12%C*13.522%D5.9D--N/A18107.3h12.4C51.3C++
E540 Halberd 911547589.431B+6.9364.267%A**2.925%C+52.6A**35M**216610.4h6.2C9.6B*
M12 Kobalt 5084873016.233B13.7419.641%B+15.811%D60.1C+2.6C++1878.1h19.6C++99.6B
M40 Fury 6514813812.658B**10.1651.076%A++N/A65.9B+23.3A*3837.3h16.7C--32.8B
Sticky Grenade 4774621462N/A459.5055.131%C**N/A770C-25A+23350.6h2.5C+4.5C++
C-4 6514603061.503C++0.9932.597%AN/A67.6C28.1C+7646.8h1.7C5.2C++
Bouncing Betty 4164151293.217C0.7246.387%C**N/A101.2C-N/A3204.1h2.1C--4.5C++
C85 Canister-H 4424112516.44C*13.9450.189%C++12.895%B+102.8C+7.8C+3904h5.8C**11.6B+
NS-11P 4154065330.762C1.7420.778%C-16.01%C-16.2DN/A3925.1h14.3C++68.7C+
L100 Python AP 720393537.415B*4.9269.841%A++1.781%D34.2B+28.4A++55611.5h7.3C10.4B+
C85 Canister 4073751328.846B++26.3542.56%B+17.067%B*138.9A++11.9A5512.7h5B*11.8B*
NC05 Jackhammer 3533493241.077C+1.4241.978%C+16.905%B+22.2DN/A7015.7h5.4C+12.8C+
The Slasher 3203006,3870.047C+2.4535.456%C+1.667%D--0.6CN/A2503.9h2.4C+6.6C*
MGR-S1 Gladius 2962914280.68C1.8229.246%B+13.746%D*6.3D--N/A2145.9h14.5D*49.5C+
MANA Anti-Vehicle Turret 4802872001.435D-1.0667.959%C+1.394%D2870B*1930B+2312310.1h9.3T*13.7F-
NS-15M2 2692672970.899C1.6019.532%D14.607%D**22.1DN/A7512.1h14.1C72.2C
Frag Grenade 2292271227N/A224.5051.557%B*N/A567.5B5C-19400.4h3.4B+6.6B+
AF-19 Mercenary 2272243320.675C+1.8223.631%B12.946%D**8.3DN/A5427.1h12.2B+51.5B+
NS Decimator 3102103430.612C-1.8966.144%B++N/A18.3D-8.7D17111.5h6D9.1C+
NC4 Mag-Shot 2042032330.871C*1.6328.316%C*11.33%D*35.6B++N/A1115.7h5.4B**19C++
Skyguard 345195238.478M+5.9840.549%A++4.615%A*16.4B12.6B**26011.9h129.5C+319.5B++
M60-G Bulldog 2261931413.786A**11.2956.177%A*5.181%A+50.8A8.7B++2503.8h6.2B+11B**
Mauler S6 1751713170.539C1.9627.135%D**12.281%D10.2D-N/A3616.8h4.8C**17.7C-
NS Annihilator 3181581710.924B*1.5781.98%B+N/A9.7C+9.8C**16516.3h10.8C**13.2B
M40 Fury 219151350.333M*47.8463.461%A++N/A100.7B45.3A*7191.5h21.6C--34C+
G40-F Ranger 243137284.893C2.4034.184%B+N/A28C--21.6C+2994.9h100.8D294.8C+
NC1 Gauss Rifle 9491970.938C+1.5624.644%B+24.176%B+22.8C+N/A1894h13.1C++53.2B
M40 Fury 10286108.6B+6.1043.366%B**1.163%D41C+7.6C4292.1h12.9C++29.7B+
Xiphos Anti-Personnel Phalanx Tower 8883183B80.5030.124%C++1.205%C276.7C*16.7A+9750.3h5B*16.5B++
Enforcer ML85 15682155.467C++2.9751.979%A2.439%C*21.6C+19.5B+7423.8h17.1D-33C++
M40 Fury-H 9380136.154C--3.6644.643%B+1.25%C+72.7C11.8C+2551.1h10.3D23.1C+
Spear Anti-Vehicle Phalanx Turret 1377989.875B+7.3858.766%A++1.266%D**37.6C+27.6B++9192.1h11.3D19.3C**
Reaper DMR 6461910.67C1.8322.263%D22.951%C+13.3D--N/A704.6h10.8C48.7C
NC08 Mag-Scatter 58561170.479C2.0253.745%C*14.286%C6.6D*N/A238.5h7.3F**13.6D*
NS-61 Emissary 5655630.873C++1.6226.841%C+10.909%D--25C+N/A1292.2h10.8B+40.2B+
Mag-Cutter 91549,3800.006C--2.4959.629%MN/A0.1C--N/A0577.4h4.8D**8B
M96 Mjolnir-H 9352105.2B+2.7059.911%B**N/A37.1C--29.3C+14211.4h49.1C--82C+
G30 Walker 7651105.1B++2.6031.96%BN/A19.6B+9.6C+2092.6h162.3B*507.7B*
E540 Halberd-H 925068.333C*5.8463.822%B*N/A33.3C28B*9211.5h13.2F--20.6F-
NC6 Gauss SAW 5150720.694C1.8018.486%C16%D*17.9DN/A3512.8h8.8B+47.8B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12610.2h
Nano-Armor Kit8421,236,68081.3h
Flail Targeting Dart3670.4h
Welding Device04470h
Spawn Beacon414,2673.5h
Anti-Vehicle MANA Turret562,8953.6h
CAS 14-E0580h
Turret AI Module01210.6h
Structure Shield Module01260.6h
Repair Module01670.6h
Cortium Silo01060.4h
Skywall Shield Emitter01230.5h
Blast Wall1680.4h
Nanite Revive Grenade02720.1h
Medical Kit141900.5h
NC Triumph Flare Gun101760.4h
Deconstruction Tool14,5310.4h
Nano-Repair Grenade02350.1h
Spitfire Auto-Turret141,0591.1h
Sunderer Garage1720.6h
Rampart Wall41811.7h
Hoplon Anti-Aircraft Phalanx Tower0540.3h
Xiphos Anti-Personnel Tower1640.3h
Anti-Infantry MANA Turret972,5903.6h
Ammunition Package5610,3023.9h
Medical Applicator23792,2177.7h
Hardlight Barrier242950.6h
Smoke Grenade0920h

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