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Executor Founder ArcticWinter[RE4] ArcticWinter
NC BR 153

KDR: 2.87

Score: 54.7m

Last Seen: Nov 13th, 2019 6:40 PM
- OFFLINE - 184 hour(s)

Prestige 1, Battle Rank 100 (153 total) - New Conglomerate on Cobalt - Outfit Officer of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 200
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Tank Mine L100 Python HESH AC-X11 Gauss Compact S NS-11C Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.003%15.051%3611412126,6110.7003182.174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.32%0.543B+-0.896D--0.399BHEAD (~3.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.272C*130.09C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.736%1.322%64216122037,75211461973432.9137191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.341%1.425A-0.779D-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++4.80.616B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.893%7.662%4501112153,08083610693.68421288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.806%-0.122C+0.772B++0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.597B+16.90.58B+31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.135%12.281%4501122517165040.262673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.202D*-0.478D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.347C-4.80.01C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 200
54.7m473.5%398 (23.9k)352 (21.1k)2.8739760,54621,0674.17269153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1226320515.713%3.809%6007:247

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 10:15 PMNov 22nd, 2015 5:16 PMNov 19th, 2019 10:19 PM (1d) (PST)Nov 13th, 2019 3:48 PM (8d) (PST)Nov 13th, 2019 2:40 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
999619380.3890.1350.0152.5870.157160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,9113,63456,2772381155921,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2592.2h/108d 27,360 2,306 33,173 402.3k 3,957 5,699 24,431 155.3m

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C
HSR:16.645% D--
Gauss Compact S
C**
Kills:1,202
Deaths:1,984
KDR:0.606
Accuracy:25.137% C**
HSR:11.398% D*
NS-11C
C+
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C+
HSR:13.047% D*
Razor GD-23
C++
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C++
HSR:13.862% D*
AF-19 Mercenary
C*
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% C*
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
AF-4A Bandit
D
Kills:163
Deaths:179
KDR:0.911
Accuracy:22.756% D
HSR:13.497% F
NSX-P Tanto
C+
Kills:67
Deaths:117
KDR:0.573
Accuracy:25.349% C+
HSR:13.433% F-
Kills:6,499
Deaths (as Engineer):10,694
Deaths (to Engineers):4,359
KDR:0.60772
Kill Difference:4,195
Playtime:2,295.155 hours
Usage:89%
Score:50.416m
Score/min:366
Accuracy (listed only):24.669%
HSR (listed only):13.389%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise AE
C
Kills:276
Deaths:356
KDR:0.775
Accuracy:25.251% C
HSR:14.855% F
NS-15M2
D-
Kills:267
Deaths:297
KDR:0.899
Accuracy:19.532% D-
HSR:14.607% D**
NSX-P Naginata
C++
Kills:72
Deaths:87
KDR:0.828
Accuracy:23.841% C++
HSR:15.278% F
LA1 Anchor
C*
Kills:67
Deaths:108
KDR:0.620
Accuracy:26.474% C*
HSR:22.388% C-
NC6 Gauss SAW
N/A
Kills:50
Deaths:72
KDR:0.694
Accuracy:18.486% N/A
HSR:16% N/A
Kills:732
Deaths (as Heavy Assault):920
Deaths (to Heavy Assaults):5,331
KDR:0.79565
Kill Difference:188
Playtime:81.312 hours
Usage:3%
Score:1.203m
Score/min:246
Accuracy (listed only):22.717%
HSR (listed only):16.626%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C
Kills:2,337
Deaths:3,616
KDR:0.646
Accuracy:23.894% C
HSR:16.645% D--
Gauss Compact S
C**
Kills:1,202
Deaths:1,984
KDR:0.606
Accuracy:25.137% C**
HSR:11.398% D*
NS-11C
C+
Kills:1,188
Deaths:2,143
KDR:0.554
Accuracy:24.394% C+
HSR:13.047% D*
Razor GD-23
C++
Kills:1,147
Deaths:2,006
KDR:0.572
Accuracy:25.057% C++
HSR:13.862% D*
MGR-S1 Gladius
B
Kills:335
Deaths:486
KDR:0.689
Accuracy:28.738% B
HSR:14.328% D--
AF-19 Mercenary
C*
Kills:224
Deaths:332
KDR:0.675
Accuracy:23.631% C*
HSR:12.946% D**
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
AF-4A Bandit
D
Kills:163
Deaths:179
KDR:0.911
Accuracy:22.756% D
HSR:13.497% F
NSX-P Tanto
C+
Kills:67
Deaths:117
KDR:0.573
Accuracy:25.349% C+
HSR:13.433% F-
Kills:6,834
Deaths (as Light Assault):11,180
Deaths (to Light Assaults):3,282
KDR:0.61127
Kill Difference:4,346
Playtime:93.392 hours
Usage:4%
Score:1.422m
Score/min:254
Accuracy (listed only):25.121%
HSR (listed only):13.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B
Kills:335
Deaths:486
KDR:0.689
Accuracy:28.738% B
HSR:14.328% D--
NC4 Mag-Shot
C++
Kills:203
Deaths:233
KDR:0.871
Accuracy:28.316% C++
HSR:11.330% D*
Soldier Soaker
C+
Kills:107
Deaths:135
KDR:0.793
Accuracy:27.439% D
HSR:13.084% C+
NC08 Mag-Scatter
C++
Kills:56
Deaths:119
KDR:0.471
Accuracy:53.608% C++
HSR:14.286% C
NS-61 Emissary
C+
Kills:55
Deaths:63
KDR:0.873
Accuracy:26.841% C+
HSR:10.909% D--
Kills:756
Deaths (as Infiltrator):1,036
Deaths (to Infiltrators):3,164
KDR:0.72973
Kill Difference:280
Playtime:37.548 hours
Usage:1%
Score:0.393m
Score/min:175
Accuracy (listed only):32.988%
HSR (listed only):12.787%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C--
Kills:406
Deaths:533
KDR:0.762
Accuracy:20.778% C--
HSR:16.010% D
MGR-S1 Gladius
B
Kills:335
Deaths:486
KDR:0.689
Accuracy:28.738% B
HSR:14.328% D--
Mauler S6
D
Kills:171
Deaths:317
KDR:0.539
Accuracy:27.135% D**
HSR:12.281% D
NC1 Gauss Rifle
B+
Kills:91
Deaths:97
KDR:0.938
Accuracy:24.644% C**
HSR:24.176% B+
Reaper DMR
C
Kills:61
Deaths:91
KDR:0.670
Accuracy:22.263% D
HSR:22.951% C
Kills:1,064
Deaths (as Combat Medic):1,524
Deaths (to Combat Medics):1,910
KDR:0.69816
Kill Difference:460
Playtime:74.462 hours
Usage:3%
Score:1.198m
Score/min:268
Accuracy (listed only):24.712%
HSR (listed only):17.949%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,443
V. Kills:311 N/A
Deaths:218
KDR:11.206
Accuracy:57.511% B**
KPH:69.100 B++
VKPH:8.800 C+
L100 Python AP
A++
Kills:929
V. Kills:575 161%
Deaths:72
KDR:12.903
Accuracy:66.472% A
KPH:47.200 B**
VKPH:29.200 A++
Skyguard
B**
Kills:236
V. Kills:168 140%
Deaths:27
KDR:8.741
Accuracy:40.916% A++
KPH:17.900 B+
VKPH:12.800 B**
Kills:3,608 (3,608 + 0)
Deaths:317
KDR:11.382
VKDR:3.325
Vehicle Kills:1,054
Kill Difference:3,291
Playtime:68.225 hours
Usage:3%
Score:1.403m
Score/min:343
Driving Accuracy:40.916%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:28,803
V. Kills:17,581 164%
Deaths:1,648
KDR:17.478
Accuracy:59.608% B**
KPH:36.800 B**
VKPH:22.500 A++
Titan-150 HESH
A+
Kills:4,510
V. Kills:694 N/A
Deaths:217
KDR:20.783
Accuracy:61.454% A+
KPH:59.400 B**
VKPH:9.100 C++
Titan-150 HEAT
B+
Kills:831
V. Kills:398 208%
Deaths:116
KDR:7.164
Accuracy:55.705% B**
KPH:23.600 C++
VKPH:11.300 B+
E540 Halberd
M**
Kills:584
V. Kills:382 152%
Deaths:60
KDR:9.733
Accuracy:64.073% M
KPH:52.200 A*
VKPH:34.200 M**
C85 Canister
M++
Kills:387
V. Kills:33 N/A
Deaths:13
KDR:29.769
Accuracy:42.325% C**
KPH:138.100 A+
VKPH:11.800 M++
G40-F Ranger
C+
Kills:162
V. Kills:121 133%
Deaths:28
KDR:5.786
Accuracy:34.968% B+
KPH:29.800 D
VKPH:22.200 C+
Enforcer ML85
B+
Kills:91
V. Kills:78 115%
Deaths:16
KDR:5.688
Accuracy:52.114% A
KPH:22.800 C+
VKPH:19.600 B+
Halberd SE
B+
Kills:70
V. Kills:28 241%
Deaths:6
KDR:11.667
Accuracy:53.422% B+
KPH:52.100 C*
VKPH:20.800 C+
Kills:35,438 (34,144 + 1,294)
Deaths:2,104
KDR:16.843
VKDR:9.180
Vehicle Kills:19,315
Kill Difference:33,334
Playtime:918.071 hours
Usage:35%
Score:16.239m
Score/min:295
Driving Accuracy:55.705%
Gunner Accuracy:53.422%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:428
V. Kills:32 N/A
Deaths:25
KDR:17.120
Accuracy:51.027% C+
KPH:102.600 C+
VKPH:7.700 C+
M40 Fury-H
C
Kills:80
V. Kills:13 N/A
Deaths:13
KDR:6.154
Accuracy:44.643% B+
KPH:70 C
VKPH:11.400 C
E540 Halberd-H
B*
Kills:62
V. Kills:50 122%
Deaths:6
KDR:10.333
Accuracy:65.685% B**
KPH:34.400 C
VKPH:27.700 B*
M96 Mjolnir-H
C+
Kills:56
V. Kills:43 127%
Deaths:10
KDR:5.600
Accuracy:60.045% A
KPH:39.800 C
VKPH:30.600 C+
Kills:626 (0 + 626)
Deaths:54
KDR:11.593
VKDR:2.556
Vehicle Kills:138
Kill Difference:572
Playtime:8.526 hours
Usage:0%
Score:0.388m
Score/min:759
Driving Accuracy:N/A%
Gunner Accuracy:60.045%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:515
V. Kills:22 N/A
Deaths:31
KDR:16.613
Accuracy:19.738% B
KPH:60.700 C+
VKPH:2.600 C++
M40 Fury
A*
Kills:492
V. Kills:175 280%
Deaths:39
KDR:12.615
Accuracy:51.097% A++
KPH:67.100 B+
VKPH:23.900 A*
M60-G Bulldog
A*
Kills:198
V. Kills:33 N/A
Deaths:14
KDR:14.143
Accuracy:55.372% A*
KPH:50.700 A
VKPH:8.500 B++
M40 Fury
B*
Kills:86
V. Kills:16 N/A
Deaths:10
KDR:8.600
Accuracy:43.366% B*
KPH:41.100 C+
VKPH:7.600 C
M20 Basilisk
B*
Kills:57
V. Kills:25 219%
Deaths:8
KDR:7.125
Accuracy:42.297% B+
KPH:22.900 C*
VKPH:10.100 B*
G30 Walker
B+
Kills:51
V. Kills:25 196%
Deaths:10
KDR:5.100
Accuracy:31.854% B
KPH:19.600 B+
VKPH:9.600 C*
Kills:1,399 (0 + 1,399)
Deaths:112
KDR:12.491
VKDR:2.643
Vehicle Kills:296
Kill Difference:1,287
Playtime:26.899 hours
Usage:1%
Score:0.527m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:31.854%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 46,38428,8031,64817.478A14.6059.608%B**1.243%D36.8B**22.5A++267782.2h4.4C*7.3B++
Titan-150 HESH 5,2044,51021720.783B*17.9161.454%A+1.463%C59.4B**9.1C++21875.9h2.7B++4.3B**
Tank Mine 5,0913,2577844.154B*1.2828.461%CN/A108.9C+61.3C+87229.9h1.9C+6.8C
L100 Python HESH 2,7542,44321811.206C++8.3357.511%B**1.801%C**69B+8.8C+24535.4h2.7B++4.7B*
AC-X11 2,4202,3373,6160.646C2.2323.894%C16.645%D--9.8D-N/A24237.4h12.1C-50.5C+
Gauss Compact S 1,2611,2021,9840.606C2.2725.137%C**11.398%D*8.7DN/A29138.4h10.3C**40.9B
NS-11C 1,2271,1882,1430.554C-2.3224.394%C+13.047%D*7.2D-N/A24166.1h15.3C+62.6C++
Razor GD-23 1,1771,1472,0060.572C-2.3025.057%C++13.862%D*7D-N/A21163.4h12.9C++51.4C*
MANA Anti-Personnel Turret 1,0271,0136741.503N/A1.3720.131%UN/A10130U140U16736200.1h21T*104.2T*
L100 Python AP 1,5049297212.903A10.0366.472%AN/A47.2B**29.2A++55919.7h5.3C**7.9B++
Titan-150 HEAT 1,2298311167.164B+4.2955.705%B**1.805%D23.6C++11.3B+21835.2h5C*9B++
E540 Halberd 966584609.733C**6.8664.073%M2.74%C+52.1A*34.1M**248411.2h6.3C9.8B*
C-4 8125783661.579C++1.2932.52%B**N/A69.6C28.2C+7868.3h1.6C+5B+
M12 Kobalt 5375153116.613B13.7419.738%B15.34%D60.6C+2.6C++1988.5h19.5C*98.5B
Sticky Grenade 5144981498N/A495.1355.725%C**N/A711.4C--22.9B++23690.7h2.5C+4.5C++
M40 Fury 6674923912.615B**9.7451.097%A++N/A67.4B+24A*3887.3h16.6C32.5B+
C85 Canister-H 4604282517.12B+14.2551.027%C+12.617%B+101.9C+7.6C+3944.2h6B+11.7B+
Bouncing Betty 4284271343.187C0.3146.443%BN/A97C--N/A3224.4h2.1C-4.5C*
The Slasher 4474278,3970.051C++2.8236.624%C*1.171%D*0.7C--N/A2651h2.3C++6.3C++
NS-11P 4154065330.762C2.1120.778%C--16.01%D16.2DN/A3925.1h14.3C+68.7C+
C85 Canister 4203871329.769B++26.9042.325%C**16.538%B++138.2A+11.8M++5812.8h5B*11.9B++
NC05 Jackhammer 3693653391.077C+1.8041.686%C16.438%C**22.4DN/A7416.3h5.3C+12.8C+
MGR-S1 Gladius 3433354860.689C2.1828.738%B14.328%D--6.6D--N/A2450.6h14.1D49.2C+
MANA Anti-Vehicle Turret 4832892001.445D1.4368.094%C++1.384%T*2890D1940D10738400.1h9.3C+13.7C**
MGR-L1 Promise AE 2822763560.775D2.1025.251%C14.855%F5.9D**N/A1746.8h14.8C58.5C+
NS-15M2 2692672970.899C1.9719.532%D-14.607%D**22.1DN/A7812.1h14.1C72.2C
Skyguard 404236278.741A*5.8740.916%A++3.814%A+17.9B+12.7B*28313.2h120C+293.2B++
Frag Grenade 2322301230N/A227.1352.213%B*N/A460C+4D-20200.5h3.5B+6.8B+
AF-19 Mercenary 2272243320.675C+2.2023.631%C*12.946%D**8.1DN/A6127.5h12.2B+51.5B+
NS Decimator 3242183520.619C--2.2565.784%B+N/A18.2D--8.8D-19212h6D9.2C
NC4 Mag-Shot 2042032330.871C*2.0028.316%C++11.33%D*35.6B+N/A1165.7h5.4B**19B++
M60-G Bulldog 2311981414.143M++11.2755.372%A*5.051%A+50.8A8.5B++2473.9h6.3B+11.3B**
Mauler S6 1751713170.539C2.3327.135%D**12.281%D10.2D--N/A3716.8h4.8C**17.7C-
NS Annihilator 3311661780.933B*1.9482.306%B+N/A9.5C+9.5B+17317.4h11.2C**13.6B
AF-4A Bandit 1681631790.911C1.9622.756%D13.497%F20.4DN/A618h13.2D58.2D
G40-F Ranger 283162285.786C-2.9134.968%B+N/A30D22.4C+3305.4h98.7D--282.3C
M40 Fury 221152350.667M**47.7964.007%AN/A101.3B++46A++7191.5h22.2D34.7C
Soldier Soaker 1081071350.793C2.0827.439%D13.084%C+34.5C-N/A863.1h6.5C+23.6C
NC1 Gauss Rifle 9491970.938C+1.9424.644%C**24.176%B+22.2C+N/A2284.1h13.1C++53.2C**
Enforcer ML85 16991165.688C++2.8152.114%A2.198%C++22.8C+19.5B+12344h16.7D--32C++
AF-41 Hacksaw 9189352.543C*0.3330.301%C+10.112%D*26.2CN/A1233.4h9.3C-30.6C
M40 Fury 10286108.6B+5.7343.366%B*1.163%D41C+7.6C4452.1h12.9C*29.7B+
Spear Anti-Vehicle Phalanx Turret 1458499.333B+6.4658.445%A+1.19%D**38.2C+27.7B++9712.2h10.9C-18.7B
Xiphos Anti-Personnel Phalanx Tower 8883183C**80.1330.124%C++1.205%C276.7C++16.7A++9890.3h5B++16.5B+
M40 Fury-H 9380136.154D3.2844.643%B+1.25%C++72.7C11.8C+2661.1h10.3C23.1C+
AF-41 Hacksaw 8380362.222C++0.6531.172%C15%C+23.5C-N/A1043.4h10.6D33.9C-
NSX-P Naginata 7472870.828C--2.0523.841%C++15.278%F8.8D*N/A668.2h13.1C+55.1C*
Halberd SE 9870611.667C-8.7953.422%B+N/A53.8C**21.5C++9651.3h3.5B*6.5B*
NSX-P Tanto 71671170.573C-2.3025.349%C+13.433%F-6.4D--N/A2710.4h15.2C++59.8C++
LA1 Anchor 70671080.62D2.2526.474%C*22.388%C-6.8D**N/A659.8h15.5F--58.5D
E540 Halberd-H 11262610.333C**7.4665.685%B**N/A34.4C27.8B*11671.8h13.3T20.3F-
Reaper DMR 6461910.67C2.2022.263%D22.951%C13.3D--N/A764.6h10.8C48.7C-
M20 Basilisk 825787.125A*4.2542.297%B+7.018%B+22.8C*10B++7292.5h88.8C*209.9B+
M96 Mjolnir-H 9956105.6B+2.7360.045%AN/A40C30.7C+17161.4h47.6C--79.2C++
NC08 Mag-Scatter 58561190.471C--2.4053.608%C++14.286%C6.5D--N/A258.6h7.4F--13.9D*
NS-61 Emissary 5655630.873C++2.0026.841%C+10.909%D--25C+N/A1412.2h10.8B40.2B+
Mag-Cutter 91549,3800.006C--2.8759.629%MN/A0.1C-N/A0577.7h4.8D**8B
Rocklet Rifle 11552640.813C**2.0643.947%D-N/A28.9C++35B**12621.8h24.2B**55B++
G30 Walker 7651105.1B**2.2331.854%BN/A19.6B+9.6C*2132.6h162.4B*509.7B*
NC6 Gauss SAW 5150720.694C2.1818.486%C16%D*17.9DN/A3972.8h8.8B+47.8B

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0580h
Spawn Beacon444,7873.8h
Nano-Armor Kit9151,419,43191.8h
Anti-Vehicle MANA Turret562,9293.6h
Skywall Shield Emitter01270.6h
Turret AI Module01240.6h
Structure Shield Module01300.6h
Repair Module01720.6h
Blast Wall1700.4h
Nanite Revive Grenade03180.1h
Medical Kit172240.6h
Cortium Silo01080.4h
Spitfire Auto-Turret141,9071.6h
Motion Spotter25070.3h
Hoplon Anti-Aircraft Phalanx Tower0560.3h
Xiphos Anti-Personnel Tower1650.3h
Rampart Wall41861.7h
Sunderer Garage1760.6h
NC Triumph Flare Gun101760.4h
Deconstruction Tool14,5310.4h
Smoke Grenade0920h
Ammunition Package6211,8074.3h
Medical Applicator25695,9348.1h
Anti-Infantry MANA Turret1032,6953.8h
Nano-Repair Grenade05930.2h
Welding Device04470h
Flail Targeting Dart3670.4h
Hardlight Barrier304550.9h

Check the help document for the dictionary if you want to learn more about words used here.


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