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Archon Founder ArcticWister[HARM] ArcticWister
VS BR 81

KDR: 9.03

Score: 4.7m

Last Seen: Aug 17th, 2018 8:52 PM
- OFFLINE - 34.7 hour(s)

Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 71
Level Progress (to 82): 66%
Level 100 Progress: 25% 566h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Tank Mine NSX-P Tanto Solstice VE3 Skyguard E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.418%14.591%473210032811.010798.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.015%2.249A*-0.909D--0.622B+BODY (~1.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.078C+22.4-0.575D46.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.675%0.193%21810310025,17051209999.4231246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.969%2.143A*-1.602F-1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++4.30.659B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.842%3.39%1941100459521071.1346155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.194B**-0.229C-1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.3-0.66D94.4-1.454F98.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 71
4.7m498.3%417 (25k)390 (23.4k)9.034816,74974713.230381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS100536220.381%0.919%1916:083

96% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2018 7:42 PMApr 22nd, 2018 4:26 PMAug 18th, 2018 1:39 PM (13h) (PST)Aug 17th, 2018 5:44 PM (1d) (PST)Aug 17th, 2018 4:52 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,303221,2810.5580.0620.0053.7900.20285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,1681,33776,83133402271223,398

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
201.5h/8.4d 3,134 62 2,173 45.8k 201 344 2,446 15.7m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A++
Kills:156
Deaths:274
KDR:0.569
Accuracy:33.612% A++
HSR:16.667% D*
Solstice VE3
A++
Kills:125
Deaths:162
KDR:0.772
Accuracy:30.742% A++
HSR:12% D*
Kills:281
Deaths (as Engineer):436
Deaths (to Engineers):177
KDR:0.6445
Kill Difference:155
Playtime:193.449 hours
Usage:96%
Score:4.632m
Score/min:399
Accuracy (listed only):32.177%
HSR (listed only):14.333%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):131
KDR:0
Kill Difference:UNR
Playtime:1.973 hours
Usage:1%
Score:0.033m
Score/min:275
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):84
KDR:0
Kill Difference:UNR
Playtime:3.140 hours
Usage:2%
Score:0.028m
Score/min:149
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):49
KDR:0
Kill Difference:UNR
Playtime:1.795 hours
Usage:1%
Score:0.018m
Score/min:170
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:96
V. Kills:44 213%
Deaths:4
KDR:24
Accuracy:35.502% B**
KPH:28.900 A*
VKPH:13.300 B**
Kills:96 (96 + 0)
Deaths:4
KDR:24
VKDR:11
Vehicle Kills:44
Kill Difference:92
Playtime:3.320 hours
Usage:2%
Score:0.050m
Score/min:252
Driving Accuracy:35.502%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,790
V. Kills:1,299 215%
Deaths:107
KDR:26.075
Accuracy:63.846% A
KPH:44.200 A*
VKPH:20.600 A
Supernova PC
A*
Kills:1,201
V. Kills:441 272%
Deaths:66
KDR:18.197
Accuracy:60.164% A
KPH:39.300 A++
VKPH:14.400 A*
Supernova VPC
A++
Kills:1,179
V. Kills:304 387%
Deaths:40
KDR:29.475
Accuracy:63.048% A+
KPH:55.100 B++
VKPH:14.200 A++
E540 Halberd
B**
Kills:88
V. Kills:41 210%
Deaths:5
KDR:17.600
Accuracy:53.604% B++
KPH:41.400 B**
VKPH:19.300 B+
Saron HRB
M*
Kills:60
V. Kills:29 200%
Deaths:5
KDR:12
Accuracy:50.099% B++
KPH:55.400 M*
VKPH:26.800 A++
Kills:5,318 (5,170 + 148)
Deaths:223
KDR:23.848
VKDR:9.480
Vehicle Kills:2,114
Kill Difference:5,095
Playtime:118.279 hours
Usage:59%
Score:1.903m
Score/min:268
Driving Accuracy:63.048%
Gunner Accuracy:50.099%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:59
V. Kills:17 328%
Deaths:1
KDR:59
Accuracy:48.842% B**
KPH:45.900 A**
VKPH:13.200 A+
Kills:59 (0 + 59)
Deaths:1
KDR:59
VKDR:17
Vehicle Kills:17
Kill Difference:58
Playtime:1.286 hours
Usage:1%
Score:0.028m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:48.842%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,0892,79010726.075M**17.0463.846%AN/A44.2A*20.6A25263.1h4.3B++6.7B**
Supernova PC 1,6421,2016618.197A++9.1660.164%AN/A39.2A++14.4A*20130.6h4.9C**8.1B++
Supernova VPC 1,4831,1794029.475A++20.4463.048%A+N/A55.1B++14.2A++24721.4h3.6C5.8B+
Tank Mine 5353733211.656S2.6230.403%CN/A207.2A*90B*11841.8h1.6B+5.1B++
NSX-P Tanto 1571562740.569C8.4733.612%A++16.667%D*5.9D--N/A1926.5h24.4F72.7C+
Solstice VE3 1331251620.772C+8.2630.742%A++12%D*6.7DN/A2518.6h19.9D64.7C*
Skyguard 14096424U14.9735.502%B**N/A29.1A*13.3B**2523.3h72.5A204.3A
E540 Halberd 12988517.6B**8.5753.604%B++N/A41.9B**19.5B+15562.1h5.4B+10.1B++
Saron HRB 8960512A+2.9750.099%B++N/A54.5M*26.4A+10031.1h16.9B*33.7B**
M20 Basilisk 7659159U49.9748.842%B**3.39%D--45.4A**13.1A+3691.3h94.4C++193.3B++

Consumables
  Name Deaths Consumed Time Equipped
Lasher 0730h
Motion Spotter0500.1h
Snowman Soldier1560.1h
Nano-Repair Grenade01840.1h
Spawn Beacon0800h
Nano-Armor Kit44129,2587.5h
Medical Applicator124,7650.4h
Deconstruction Tool0960.1h
Spitfire Auto-Turret23210.2h
Ammunition Package05460.2h
M20 Drake0800h

Check the help document for the dictionary if you want to learn more about words used here.


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