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Archon Founder ArcticWister[HARM] ArcticWister
VS BR 77

KDR: 8.23

Score: 3.9m

Last Seen: Jun 18th, 2018 5:17 PM
- OFFLINE - 5.1 hour(s)

Battle Rank 77 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 71
Level Progress (to 78): 96%
Level 100 Progress: 20% 607h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Tank Mine Solstice VE3 NSX-P Tanto Skyguard E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $95,076 MLG Score: 76
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.083%13.136%40829952360.9447.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.233%2.002A*-1.137D*1.284ABODY (~2.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.055C+22.1-0.552D49

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.57%0.174%1968439944,01944166291.3409242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.88%2.053A*-1.643F-1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.818B++4.30.655B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.546%3.922%21119965141951.243953%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.177B**-0.081C+-1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.7-0.821D-101.8-1.684F-107.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 71
3.9m531.9%412 (24.7k)383 (23k)8.228045,34064912.175677 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS99724819.722%0.899%1815:382

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2018 7:42 PMApr 22nd, 2018 4:26 PMJun 20th, 2018 11:59 AM (1d) (PST)Jun 18th, 2018 2:21 PM (3d) (PST)Jun 18th, 2018 1:17 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,199241,1750.5290.0640.0053.8510.19576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,9651,43870,52732402311222,988

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
168.1h/7d 2,562 48 1,697 38.9k 171 284 1,963 12.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:125
Deaths:162
KDR:0.772
Accuracy:30.742% A++
HSR:12% D*
NSX-P Tanto
A
Kills:111
Deaths:201
KDR:0.552
Accuracy:31.402% A
HSR:14.414% D**
Kills:236
Deaths (as Engineer):363
Deaths (to Engineers):148
KDR:0.65014
Kill Difference:127
Playtime:161.555 hours
Usage:96%
Score:3.795m
Score/min:392
Accuracy (listed only):31.072%
HSR (listed only):13.207%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):112
KDR:0
Kill Difference:UNR
Playtime:1.498 hours
Usage:1%
Score:0.027m
Score/min:304
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):78
KDR:0
Kill Difference:UNR
Playtime:2.193 hours
Usage:1%
Score:0.022m
Score/min:165
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):46
KDR:0
Kill Difference:UNR
Playtime:1.788 hours
Usage:1%
Score:0.018m
Score/min:170
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M++
Kills:85
V. Kills:40 207%
Deaths:4
KDR:21.250
Accuracy:34.204% B*
KPH:31.200 M++
VKPH:14.700 A+
Kills:85 (85 + 0)
Deaths:4
KDR:21.250
VKDR:10
Vehicle Kills:40
Kill Difference:81
Playtime:2.724 hours
Usage:2%
Score:0.046m
Score/min:283
Driving Accuracy:34.204%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,102
V. Kills:997 211%
Deaths:82
KDR:25.634
Accuracy:63.042% A
KPH:42.400 A*
VKPH:20.100 B**
Supernova PC
A*
Kills:1,201
V. Kills:441 272%
Deaths:66
KDR:18.197
Accuracy:60.164% A
KPH:39.300 A++
VKPH:14.400 A*
Supernova VPC
A++
Kills:716
V. Kills:173 411%
Deaths:23
KDR:31.130
Accuracy:59.846% B**
KPH:53.200 B+
VKPH:12.800 A++
E540 Halberd
B**
Kills:72
V. Kills:34 206%
Deaths:4
KDR:18
Accuracy:53.857% B++
KPH:39.600 B**
VKPH:18.700 C**
Saron HRB
M*
Kills:59
V. Kills:29 197%
Deaths:5
KDR:11.800
Accuracy:50.101% B*
KPH:55.600 M*
VKPH:27.300 A++
Kills:4,150 (4,019 + 131)
Deaths:180
KDR:23.056
VKDR:9.300
Vehicle Kills:1,674
Kill Difference:3,970
Playtime:96.491 hours
Usage:57%
Score:1.522m
Score/min:263
Driving Accuracy:59.846%
Gunner Accuracy:50.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:51
V. Kills:14 340%
Deaths:1
KDR:51
Accuracy:48.546% B**
KPH:41.700 A*
VKPH:11.500 B**
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:14
Vehicle Kills:14
Kill Difference:50
Playtime:1.222 hours
Usage:1%
Score:0.024m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:48.546%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,0992,1028225.634M**17.4163.042%AN/A42.4A*20.1B**24649.6h4.3B++6.7B**
Supernova PC 1,6421,2016618.197A++9.9760.164%AN/A39.2A++14.4A*19930.6h4.9C**8.1B++
Supernova VPC 8897162331.13A++22.9059.846%B**N/A53B+12.8A++25413.5h3.5C+5.8B+
Tank Mine 4573163010.533S2.3028.721%CN/A210.7A**94B**12021.5h1.5B*5.1B++
Solstice VE3 1331251620.772C+7.4630.742%A++12%D*6.7DN/A2518.6h19.9D64.7C**
NSX-P Tanto 1121112010.552C-7.6831.402%A14.414%D**5.6D--N/A1919.9h24.6F78.2C
Skyguard 12585421.25S13.0234.204%B*N/A31.5M++14.8A+2832.7h68.4A+200A+
E540 Halberd 10672418B**9.7753.857%B++N/A40B**18.9C**14341.8h5.3B+9.9B++
Saron HRB 8859511.8A+3.5750.101%B*N/A53.6M++26.4A+9771.1h16.9B*33.7B**
M20 Basilisk 6551151U42.7748.546%B**3.922%D42.5A*11.7B**3301.2h101.8C+209.7B+

Consumables
  Name Deaths Consumed Time Equipped
Lasher 0730h
Snowman Soldier1560.1h
Nano-Armor Kit40110,5326.5h
Nano-Repair Grenade01480h
Spawn Beacon0600h
Medical Applicator124,6840.4h
Spitfire Auto-Turret22190.2h
Ammunition Package04880.2h
M20 Drake0800h

Check the help document for the dictionary if you want to learn more about words used here.


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