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Paragon Paragon Arcunick[VIPR] Arcunick
VS BR 150

KDR: 1.17

Score: 52m

Last Seen: Nov 18th, 2018 9:23 PM
- OFFLINE - 2237.4 hour(s)

Battle Rank 100 (150 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 MKV Suppressed C-4 Saron HRB NS-7 PDW SVA-88 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $250,200 MLG Score: 200
Fun Score: N/A
Cheeseburgers Flipped: 767TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.027%17.569%4053998338,4821.114160.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.604%0.382C**-0.479D0.188C++HEAD ++ (~6.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.408B10.20.286C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.717%1.083%148510173,508196415391.78615228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.128%-1.441D**-0.479D0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.8-0.117C+42.60.195C++137.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.846%2.144%161710153,312279113461.18625246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.031%-0.199C-0.305C1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.592B+6.10.511B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.156%1.733%3281410087,098243124852.91859286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.162%-0.371C--0.668D0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.767B++8.90.775B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.153%76.458%328410181,406226520.62075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.219%0.469B+0.611B+0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+20.355C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.144%9.631%328310193,0632415111.2678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.743%-0.189C-0.974D--0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.388C**3.20.349C**4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52m257.6%448 (26.9k)355 (21.3k)1.1718676,39865,1941.3053150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102293416.789%12.824%21502:1543

14% Combat Medic38% Engineer16% Heavy Assault11% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 7:39 PMNov 16th, 2014 10:39 PMDec 18th, 2018 5:01 AM (64d) (PST)Nov 18th, 2018 5:29 PM (93d) (PST)Nov 18th, 2018 5:23 PM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5442622820.5210.4450.0671.4810.054200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,64215,72416,9183127489321,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2442.2h/101.8d 8,700 9,797 22,223 217k 2,923 8,154 7,843 79.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,976
Deaths:1,279
KDR:1.545
Accuracy:23.234% D
HSR:23.431% D-
Orion VS54
C
Kills:1,881
Deaths:2,225
KDR:0.845
Accuracy:18.965% C
HSR:17.597% D--
SVA-88
C++
Kills:1,279
Deaths:795
KDR:1.609
Accuracy:24.110% C++
HSR:18.999% D-
VX29 Polaris
B**
Kills:1,233
Deaths:651
KDR:1.894
Accuracy:28.831% B**
HSR:20.195% C
Pulsar LSW
B*
Kills:1,220
Deaths:762
KDR:1.601
Accuracy:27.894% B*
HSR:16.312% D--
NS-15M1
B++
Kills:1,174
Deaths:706
KDR:1.663
Accuracy:26.543% B++
HSR:21.976% C+
Lasher X2
A
Kills:1,170
Deaths:1,004
KDR:1.165
Accuracy:35.593% A
HSR:4.872% B+
NS-15M AE
C
Kills:1,163
Deaths:933
KDR:1.247
Accuracy:23.772% C
HSR:20.292% D
Flare VE6
C
Kills:1,161
Deaths:837
KDR:1.387
Accuracy:20.375% C
HSR:21.447% C-
Ursa
C++
Kills:1,160
Deaths:785
KDR:1.478
Accuracy:22.248% C+
HSR:24.655% C++
NS-15M2
C
Kills:1,159
Deaths:917
KDR:1.264
Accuracy:22.493% C
HSR:20.362% D
Kills:14,576
Deaths (as Heavy Assault):10,894
Deaths (to Heavy Assaults):18,883
KDR:1.33798
Kill Difference:3,682
Playtime:390.735 hours
Usage:16%
Score:8.639m
Score/min:368
Accuracy (listed only):24.914%
HSR (listed only):19.103%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D*
Kills:1,184
Deaths:2,269
KDR:0.522
Accuracy:18.374% D*
HSR:10.220% F-
Zenith VX-5
C+
Kills:1,174
Deaths:1,016
KDR:1.156
Accuracy:23.323% C-
HSR:21.124% C+
Nova
D
Kills:1,161
Deaths:1,671
KDR:0.695
Accuracy:36.264% D
HSR:10.078% D--
Thanatos VE70
C+
Kills:1,161
Deaths:1,034
KDR:1.123
Accuracy:38.769% C+
HSR:10.164% D*
Pulsar C
C--
Kills:1,160
Deaths:1,622
KDR:0.715
Accuracy:21.471% C--
HSR:17.328% D--
Serpent VE92
C++
Kills:1,159
Deaths:1,121
KDR:1.034
Accuracy:23.480% C+
HSR:20.621% C++
NS Baron G5AE
B+
Kills:1,159
Deaths:1,098
KDR:1.056
Accuracy:51.282% B+
HSR:10.181% D-
NS Baron G5
C++
Kills:1,158
Deaths:1,203
KDR:0.963
Accuracy:44.475% C++
HSR:7.772% D**
Solstice VE3
D
Kills:1,150
Deaths:2,413
KDR:0.477
Accuracy:18.776% D
HSR:16.348% D
Phobos VX86
C+
Kills:741
Deaths:565
KDR:1.312
Accuracy:57.292% C+
HSR:8.097% D*
Eidolon VE33
D
Kills:264
Deaths:415
KDR:0.636
Accuracy:23.686% D
HSR:18.182% D--
Solstice SF
A*
Kills:236
Deaths:289
KDR:0.817
Accuracy:23.215% C+
HSR:29.661% A*
NS-11C
C
Kills:159
Deaths:288
KDR:0.552
Accuracy:22.592% C
HSR:15.094% D
Eclipse VE3A
C++
Kills:70
Deaths:121
KDR:0.579
Accuracy:24.267% D
HSR:20% C++
Kills:11,936
Deaths (as Engineer):15,125
Deaths (to Engineers):14,320
KDR:0.78916
Kill Difference:3,189
Playtime:917.547 hours
Usage:38%
Score:19.690m
Score/min:358
Accuracy (listed only):30.519%
HSR (listed only):15.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:1,637
Deaths:1,470
KDR:1.114
Accuracy:25.590% C+
HSR:15.394% D
NS-7 PDW
B*
Kills:1,389
Deaths:986
KDR:1.409
Accuracy:29.109% B*
HSR:13.391% D
Terminus VX-9
D-
Kills:1,270
Deaths:1,368
KDR:0.928
Accuracy:21.458% D-
HSR:16.850% D*
Sirius SX12
C-
Kills:1,227
Deaths:1,731
KDR:0.709
Accuracy:22.100% C-
HSR:8.476% D**
Eridani SX5G
C+
Kills:1,179
Deaths:1,013
KDR:1.164
Accuracy:28.159% C+
HSR:11.366% D*
H-V45
C
Kills:1,164
Deaths:1,271
KDR:0.916
Accuracy:21.990% C-
HSR:18.557% C
Pulsar VS1
C
Kills:1,162
Deaths:1,279
KDR:0.909
Accuracy:22.532% C
HSR:15.491% D
Eridani SX5
C
Kills:1,162
Deaths:1,191
KDR:0.976
Accuracy:24.953% C
HSR:11.876% D--
CME
C-
Kills:1,161
Deaths:1,160
KDR:1.001
Accuracy:24.172% C-
HSR:18.691% C--
Nova
D
Kills:1,161
Deaths:1,671
KDR:0.695
Accuracy:36.264% D
HSR:10.078% D--
Skorpios
D
Kills:1,161
Deaths:1,075
KDR:1.080
Accuracy:24.137% D-
HSR:15.332% D
Thanatos VE70
C+
Kills:1,161
Deaths:1,034
KDR:1.123
Accuracy:38.769% C+
HSR:10.164% D*
NS-11A
C++
Kills:1,160
Deaths:1,011
KDR:1.147
Accuracy:23.794% C+
HSR:22.586% C++
NS Baron G5AE
B+
Kills:1,159
Deaths:1,098
KDR:1.056
Accuracy:51.282% B+
HSR:10.181% D-
NS Baron G5
C++
Kills:1,158
Deaths:1,203
KDR:0.963
Accuracy:44.475% C++
HSR:7.772% D**
NS-11P
C
Kills:1,156
Deaths:1,210
KDR:0.955
Accuracy:21.691% C
HSR:15.225% D
Phobos VX86
C+
Kills:741
Deaths:565
KDR:1.312
Accuracy:57.292% C+
HSR:8.097% D*
Darkstar
D
Kills:696
Deaths:1,002
KDR:0.695
Accuracy:22.000% D*
HSR:18.678% D
Corvus VA55
C**
Kills:216
Deaths:190
KDR:1.137
Accuracy:23.115% C
HSR:24.537% C**
Equinox VE2
D
Kills:70
Deaths:104
KDR:0.673
Accuracy:22.245% D
HSR:11.429% D*
Equinox VE2 Burst
C
Kills:67
Deaths:73
KDR:0.918
Accuracy:24.884% C--
HSR:23.881% C
Kills:21,257
Deaths (as Combat Medic):21,705
Deaths (to Combat Medics):8,842
KDR:0.97936
Kill Difference:448
Playtime:331.889 hours
Usage:14%
Score:8.742m
Score/min:439
Accuracy (listed only):29.048%
HSR (listed only):14.669%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C+
Kills:1,637
Deaths:1,470
KDR:1.114
Accuracy:25.590% C+
HSR:15.394% D
NS-7 PDW
B*
Kills:1,389
Deaths:986
KDR:1.409
Accuracy:29.109% B*
HSR:13.391% D
Sirius SX12
C-
Kills:1,227
Deaths:1,731
KDR:0.709
Accuracy:22.100% C-
HSR:8.476% D**
VX6-7
D*
Kills:1,184
Deaths:2,269
KDR:0.522
Accuracy:18.374% D*
HSR:10.220% F-
Eridani SX5G
C+
Kills:1,179
Deaths:1,013
KDR:1.164
Accuracy:28.159% C+
HSR:11.366% D*
Zenith VX-5
C+
Kills:1,174
Deaths:1,016
KDR:1.156
Accuracy:23.323% C-
HSR:21.124% C+
Eridani SX5
C
Kills:1,162
Deaths:1,191
KDR:0.976
Accuracy:24.953% C
HSR:11.876% D--
Nova
D
Kills:1,161
Deaths:1,671
KDR:0.695
Accuracy:36.264% D
HSR:10.078% D--
Skorpios
D
Kills:1,161
Deaths:1,075
KDR:1.080
Accuracy:24.137% D-
HSR:15.332% D
Thanatos VE70
C+
Kills:1,161
Deaths:1,034
KDR:1.123
Accuracy:38.769% C+
HSR:10.164% D*
Pulsar C
C--
Kills:1,160
Deaths:1,622
KDR:0.715
Accuracy:21.471% C--
HSR:17.328% D--
Serpent VE92
C++
Kills:1,159
Deaths:1,121
KDR:1.034
Accuracy:23.480% C+
HSR:20.621% C++
NS Baron G5AE
B+
Kills:1,159
Deaths:1,098
KDR:1.056
Accuracy:51.282% B+
HSR:10.181% D-
NS Baron G5
C++
Kills:1,158
Deaths:1,203
KDR:0.963
Accuracy:44.475% C++
HSR:7.772% D**
Solstice VE3
D
Kills:1,150
Deaths:2,413
KDR:0.477
Accuracy:18.776% D
HSR:16.348% D
Phobos VX86
C+
Kills:741
Deaths:565
KDR:1.312
Accuracy:57.292% C+
HSR:8.097% D*
Solstice SF
A*
Kills:236
Deaths:289
KDR:0.817
Accuracy:23.215% C+
HSR:29.661% A*
NS-11C
C
Kills:159
Deaths:288
KDR:0.552
Accuracy:22.592% C
HSR:15.094% D
Eclipse VE3A
C++
Kills:70
Deaths:121
KDR:0.579
Accuracy:24.267% D
HSR:20% C++
Kills:19,427
Deaths (as Light Assault):22,176
Deaths (to Light Assaults):10,862
KDR:0.87604
Kill Difference:2,749
Playtime:416.653 hours
Usage:17%
Score:7.904m
Score/min:316
Accuracy (listed only):29.349%
HSR (listed only):14.343%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:1,637
Deaths:1,470
KDR:1.114
Accuracy:25.590% C+
HSR:15.394% D
NS-7 PDW
B*
Kills:1,389
Deaths:986
KDR:1.409
Accuracy:29.109% B*
HSR:13.391% D
Sirius SX12
C-
Kills:1,227
Deaths:1,731
KDR:0.709
Accuracy:22.100% C-
HSR:8.476% D**
Eridani SX5G
C+
Kills:1,179
Deaths:1,013
KDR:1.164
Accuracy:28.159% C+
HSR:11.366% D*
Eridani SX5
C
Kills:1,162
Deaths:1,191
KDR:0.976
Accuracy:24.953% C
HSR:11.876% D--
Skorpios
D
Kills:1,161
Deaths:1,075
KDR:1.080
Accuracy:24.137% D-
HSR:15.332% D
Artemis VX26
C-
Kills:1,159
Deaths:1,449
KDR:0.800
Accuracy:24.955% C--
HSR:19.586% C-
NS-357 Underboss
D--
Kills:1,015
Deaths:1,945
KDR:0.522
Accuracy:28.454% D--
HSR:10.542% D**
Parallax VX3
B**
Kills:502
Deaths:234
KDR:2.145
Accuracy:40.324% C*
HSR:86.653% B**
XM98
A
Kills:395
Deaths:448
KDR:0.882
Accuracy:39.858% B
HSR:85.823% A
Ghost
B
Kills:348
Deaths:322
KDR:1.081
Accuracy:41.428% B
HSR:65.230% C
NS-30 Vandal
C**
Kills:247
Deaths:250
KDR:0.988
Accuracy:34.459% C*
HSR:28.745% C**
Beamer VS3
D--
Kills:199
Deaths:549
KDR:0.362
Accuracy:20.534% D--
HSR:13.568% D*
NS-44 Commissioner
D--
Kills:169
Deaths:354
KDR:0.477
Accuracy:28.153% D--
HSR:8.284% F-
VA39 Spectre
B++
Kills:161
Deaths:242
KDR:0.665
Accuracy:31.757% C+
HSR:45.963% B++
Manticore SX40
D
Kills:160
Deaths:273
KDR:0.586
Accuracy:23.528% D-
HSR:16.250% D
Kills:12,110
Deaths (as Infiltrator):13,532
Deaths (to Infiltrators):7,131
KDR:0.89492
Kill Difference:1,422
Playtime:279.491 hours
Usage:11%
Score:4.939m
Score/min:295
Accuracy (listed only):29.219%
HSR (listed only):28.530%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,168
Deaths:849
KDR:1.376
Accuracy:15.327% C
HSR:15.069% D--
Quasar VM1
C+
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:14.963% C+
HSR:14.188% D-
Nebula VM20
B**
Kills:1,161
Deaths:473
KDR:2.455
Accuracy:23.228% B**
HSR:20.327% C+
Nebula VM20
B**
Kills:1,160
Deaths:458
KDR:2.533
Accuracy:23.376% B**
HSR:17.759% C--
Cosmos VM3
A
Kills:343
Deaths:207
KDR:1.657
Accuracy:22.440% A
HSR:18.950% C+
Quasar VM1
B**
Kills:305
Deaths:177
KDR:1.723
Accuracy:22.654% B**
HSR:21.967% C**
Comet VM2
D--
Kills:85
Deaths:237
KDR:0.359
Accuracy:33.934% D--
HSR:1.176% D**
Kills:5,385
Deaths (as MAX Suit):1,724
Deaths (to MAX Suits):4,972
KDR:3.12355
Kill Difference:3,661
Playtime:96.047 hours
Usage:4%
Score:2.092m
Score/min:363
Accuracy (listed only):22.274%
HSR (listed only):15.634%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,164
V. Kills:165 N/A
Deaths:121
KDR:9.620
Accuracy:47.708% C--
KPH:171.100 A++
VKPH:24.300 B+
Light PPA
A
Kills:1,160
V. Kills:35 N/A
Deaths:289
KDR:4.014
Accuracy:42.428% C*
KPH:86.700 A
VKPH:2.600 C
Saron Laser Cannon
C*
Kills:585
V. Kills:630 93%
Deaths:825
KDR:0.709
Accuracy:22.573% F
KPH:10.200 C
VKPH:11 C*
Maelstrom Turbo Laser
D
Kills:444
V. Kills:463 96%
Deaths:1,103
KDR:0.403
Accuracy:19.382% F-
KPH:6.100 D
VKPH:6.400 D
Coyote Missiles
M**
Kills:194
V. Kills:110 175%
Deaths:25
KDR:7.760
Accuracy:45.818% D--
KPH:147.700 M+
VKPH:83.800 M**
Photon A2A Missile Pods
C
Kills:84
V. Kills:83 100%
Deaths:33
KDR:2.545
Accuracy:74.184% D-
KPH:36.100 C
VKPH:35.600 C
Kills:3,631 (2,189 + 0)
Deaths:2,396
KDR:1.515
VKDR:0.620
Vehicle Kills:1,486
Kill Difference:1,235
Playtime:153.993 hours
Usage:6%
Score:2.076m
Score/min:225
Piloting Accuracy:19.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:641
V. Kills:274 233%
Deaths:165
KDR:3.885
Accuracy:46.368% B*
KPH:2,307,600 U
VKPH:986,400 U
L105 Zephyr
B+
Kills:384
V. Kills:25 N/A
Deaths:53
KDR:7.245
Accuracy:36.599% D
KPH:59.900 B+
VKPH:3.900 D-
CAS30 Tank Buster
D-
Kills:155
V. Kills:163 95%
Deaths:550
KDR:0.282
Accuracy:31.669% D**
KPH:2.700 D-
VKPH:2.800 D--
AP30 Shredder
U
Kills:97
V. Kills:30 313%
Deaths:38
KDR:2.553
Accuracy:13.951% T
KPH:349,200 U
VKPH:108,000 U
Kills:1,277 (155 + 1,122)
Deaths:806
KDR:1.584
VKDR:0.610
Vehicle Kills:492
Kill Difference:471
Playtime:64.607 hours
Usage:3%
Score:0.851m
Score/min:219
Piloting Accuracy:31.669%
Gunner Accuracy:13.951%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:874
V. Kills:140 N/A
Deaths:169
KDR:5.172
Accuracy:50.267% C+
KPH:57.600 A*
VKPH:9.200 C-
L100 Python HESH
A**
Kills:200
V. Kills:23 N/A
Deaths:26
KDR:7.692
Accuracy:55.056% B++
KPH:109 A**
VKPH:12.500 A
C75 Viper
B++
Kills:196
V. Kills:18 N/A
Deaths:56
KDR:3.500
Accuracy:30.200% D--
KPH:42 B++
VKPH:3.900 D--
L100 Python AP
A++
Kills:111
V. Kills:69 159%
Deaths:46
KDR:2.413
Accuracy:54.974% C+
KPH:43.700 A
VKPH:27.200 A++
Skyguard
B+
Kills:58
V. Kills:47 121%
Deaths:26
KDR:2.231
Accuracy:28.932% C+
KPH:14.700 C++
VKPH:11.900 B+
Kills:1,439 (1,439 + 0)
Deaths:323
KDR:4.455
VKDR:0.920
Vehicle Kills:297
Kill Difference:1,116
Playtime:28.151 hours
Usage:1%
Score:0.633m
Score/min:375
Driving Accuracy:28.932%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:1,431
V. Kills:698 205%
Deaths:174
KDR:8.224
Accuracy:42.813% C+
KPH:44.600 A*
VKPH:21.800 B++
Supernova FPC
A*
Kills:1,194
V. Kills:842 142%
Deaths:288
KDR:4.146
Accuracy:57.759% B+
KPH:34.600 B**
VKPH:24.400 A*
Proton II PPA
A++
Kills:1,158
V. Kills:68 N/A
Deaths:59
KDR:19.627
Accuracy:24.486% C++
KPH:105.800 A++
VKPH:6.200 A
E540 Halberd
B**
Kills:749
V. Kills:415 180%
Deaths:96
KDR:7.802
Accuracy:51.894% B+
KPH:42 B**
VKPH:23.300 B**
Supernova PC
B*
Kills:679
V. Kills:204 331%
Deaths:213
KDR:3.188
Accuracy:50.128% C++
KPH:30.900 B*
VKPH:9.300 C**
Kills:5,211 (1,873 + 3,338)
Deaths:830
KDR:6.278
VKDR:2.683
Vehicle Kills:2,227
Kill Difference:4,381
Playtime:117.334 hours
Usage:5%
Score:4.177m
Score/min:593
Driving Accuracy:50.128%
Gunner Accuracy:51.894%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:925
V. Kills:684 135%
Deaths:91
KDR:10.165
Accuracy:58.009% C+
KPH:32.200 D
VKPH:23.800 C*
Proton II PPA-H
C++
Kills:277
V. Kills:17 N/A
Deaths:29
KDR:9.552
Accuracy:34.587% C
KPH:97.400 C++
VKPH:6 C+
M40 Fury-H
D
Kills:198
V. Kills:7 N/A
Deaths:18
KDR:11
Accuracy:32.775% D--
KPH:58.700 D
VKPH:2.100 D--
M12 Kobalt-H
D
Kills:60
V. Kills:3 N/A
Deaths:4
KDR:15
Accuracy:17.934% D--
KPH:69.300 D-
VKPH:3.500 D
Kills:1,460 (0 + 1,460)
Deaths:142
KDR:10.282
VKDR:5.007
Vehicle Kills:711
Kill Difference:1,318
Playtime:35.842 hours
Usage:1%
Score:0.581m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:17.934%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:415
V. Kills:58 N/A
Deaths:54
KDR:7.685
Accuracy:33.104% C
KPH:72 B++
VKPH:10.100 C+
M40 Fury
B**
Kills:397
V. Kills:59 N/A
Deaths:60
KDR:6.617
Accuracy:31.386% D
KPH:68.200 B**
VKPH:10.100 C++
M60-G Bulldog
C*
Kills:120
V. Kills:7 N/A
Deaths:21
KDR:5.714
Accuracy:29.955% C--
KPH:32.400 C*
VKPH:1.900 D*
M20 Basilisk
D
Kills:81
V. Kills:34 231%
Deaths:32
KDR:2.531
Accuracy:24.856% D**
KPH:13 D
VKPH:5.500 D
Kills:1,013 (0 + 1,013)
Deaths:167
KDR:6.066
VKDR:0.946
Vehicle Kills:158
Kill Difference:846
Playtime:21.491 hours
Usage:1%
Score:0.640m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:24.856%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:60
V. Kills:2 N/A
Deaths:86
KDR:0.698
Accuracy:14.090% D*
KPH:12.300 D
VKPH:0.400 D-
Kills:60 (60 + 0)
Deaths:86
KDR:0.698
VKDR:0.023
Vehicle Kills:2
Kill Difference:26
Playtime:4.861 hours
Usage:0%
Score:0.008m
Score/min:28
Driving Accuracy:14.090%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,9921,9761,2791.545C0.3723.234%D23.431%D-65C+N/A33230.4h9.4B++40.3C*
Orion VS54 1,8871,8812,2250.845C0.3318.965%C17.597%D--27.6C+N/A12268.2h11B+58C++
MKV Suppressed 1,6431,6371,4701.114C++0.0625.59%C+15.394%D51.3B*N/A15231.9h11.8B+46.1B+
C-4 1,8871,4441,1571.248C+0.0825.403%C+N/A96.3B+29.5C+85015h1.2B+4.8B+
Saron HRB 2,1291,4311748.224B++7.0542.813%C+1.118%C-44.6A*21.7B++73132.1h13.4A+31.3B**
NS-7 PDW 1,3901,3899861.409B+0.2429.109%B*13.391%D59.9A++N/A18823.2h10.5B**35.9B*
SVA-88 1,2791,2797951.609C+0.4424.11%C++18.999%D-59.2B+N/A30921.6h9.1B**37.9B+
Terminus VX-9 1,2711,2701,3680.928C0.2421.458%D-16.85%D*33.6CN/A13437.8h10.7B++49.9C++
VX29 Polaris 1,2361,2336511.894B+0.7228.831%B**20.195%C78.5AN/A26615.7h8.7A30.1B*
Sirius SX12 1,2321,2271,7310.709C0.4622.1%C-8.476%D**22.9CN/A7353.6h12.3B++55.8B
Pulsar LSW 1,2211,2207621.601C++0.4327.894%B*16.312%D--67.4B*N/A24518.1h9.3B**33.2B*
Supernova FPC 2,0361,1942884.146C+2.9757.759%B+1.926%C34.6B**24.4A*71134.5h4.4B++7.6B*
VX6-7 1,1911,1842,2690.522C--0.6518.374%D*10.22%F-11.2D-N/A31105.6h13.8C+74.9C-
Eridani SX5G 1,1831,1791,0131.164C0.0128.159%C+11.366%D*55.6C*N/A18021.2h9.3B++32.9B+
The Slasher 1,1781,1783,6890.319S0.8554.08%A+N/A17.2M++N/A5068.4h1.7B++3.1B+
NS-15M1 1,1751,1747061.663C*0.4926.543%B++21.976%C+70.7B**N/A29716.6h9.3B**35.2B++
Zenith VX-5 1,1801,1741,0161.156C+0.0223.323%C-21.124%C+49.5B+N/A23023.7h10.4B*44.7B+
Lasher X2 1,1721,1701,0041.165B+0.0135.593%A4.872%B+48.8B*N/A14124h11.2A++31.5B**
Cosmos VM3 1,1751,1688491.376C0.2015.327%C15.069%D--29.4C++N/A10339.7h12.7B+82.8C*
H-V45 1,1651,1641,2710.916C0.2621.99%C-18.557%C32.6C++N/A11435.7h11B*49.8B+
Dual Photon Pods 1,3291,1641219.62B+8.4547.708%C--1.718%B+171.2A++24.3B+8686.8h13.6B**28.5B++
Quasar VM1 1,1671,1631,0471.111C0.0614.963%C+14.188%D-22C+N/A7952.9h13.3B+89C*
NS-15M AE 1,1731,1639331.247C0.0823.772%C20.292%D56.7C++N/A24320.5h10.4B+43.7C**
Pulsar VS1 1,1621,1621,2790.909C+0.2622.532%C15.491%D39.1B*N/A13429.7h11.8B*52.2B+
Eridani SX5 1,1641,1621,1910.976C+0.2024.953%C11.876%D--42.7BN/A14927.2h9.6B*38.3B+
Flare VE6 1,1621,1618371.387C+0.2220.375%C21.447%C-50BN/A22123.2h8.1B**39.9B+
CME 1,1641,1611,1601.001C0.1724.172%C-18.691%C--44.3BN/A23126.2h11.8B++48.9C**
Nova 1,1711,1611,6710.695C--0.4836.264%D10.078%D--19.1DN/A5560.9h4.1B11.4C+
Skorpios 1,1691,1611,0751.08C0.0924.137%D-15.332%D52.5B+N/A18122.1h10.7C**44.2C+
Nebula VM20 1,1641,1614732.455C*1.2823.228%B**20.327%C+60.2A++N/A21119.3h14B++60.2B++
Thanatos VE70 1,1621,1611,0341.123C**0.0538.769%C+10.164%D*29.9C++N/A11238.8h3.1A7.9B*
Ursa 1,1601,1607851.478C**0.3122.248%C+24.655%C++62.7B**N/A17518.5h8.4B**38B+
Light PPA 1,1951,1602894.014C+2.8442.428%C*N/A86.6A2.6C33713.4h7.9B++18.5B+
NS-11A 1,1611,1601,0111.147C+0.0223.794%C+22.586%C++45.1B++N/A13925.7h10.4B**43.8B++
Nebula VM20 1,1611,1604582.533C**1.3623.376%B**17.759%C--58.6A+N/A20219.8h14.3B++61.1B++
Pulsar C 1,1661,1601,6220.715C0.4621.471%C--17.328%D--16.8C--N/A6469h10.1B+46.9C*
Artemis VX26 1,1641,1591,4490.8C-0.3724.955%C--19.586%C-32.3C+N/A11735.9h10.3B++41.3B
Serpent VE92 1,1671,1591,1211.034C+0.1423.48%C+20.621%C++38.3B+N/A17230.3h10.3B*43.9B+
NS Baron G5AE 1,1771,1591,0981.056C0.1251.282%B+10.181%D-66.6B*1A19217.4h3.8B+7.3C+
NS-15M2 1,1611,1599171.264C+0.0922.493%C20.362%D54.9B+N/A26921.1h10.2B*45.2B+
Proton II PPA 1,2261,1585919.627B+18.4624.486%C++1.123%D-106.2A++6.2A43610.9h6.1B**25B*
NS Baron G5 1,1691,1581,2030.963C+0.2144.475%C++7.772%D**47.9B++N/A19524.2h3.6B*8.2C++
NS-11P 1,1591,1561,2100.955C+0.2221.691%C15.225%D38.7B+N/A10829.9h11.8B*54.2B+
Solstice VE3 1,1691,1502,4130.477C0.6918.776%D16.348%D10.1DN/A48113.9h13.1B+69.7C++
NS Decimator 1,3601,0741,3540.793C0.3862.668%C**1.862%C47.1B*12.5C43022.8h3.3B**5.3B**
NS-357 Underboss 1,0181,0151,9450.522C-0.6528.454%D--10.542%D**35C+N/A11629h3.4B*12.1C++
E540 Halberd-H 1,6099259110.165C++8.9958.009%C+2.486%B+32.1D23.8C*28028.8h5.8C**10B
L100 Python HEAT 1,0148741695.172C*4.0050.267%C+3.318%B+57.5A*9.2C-33215.2h2.7A++5.4A+
E540 Halberd 1,164749967.802C+6.6351.894%B+3.204%B+42.1B**23.3B**55117.8h5B++9.6B*
Phobos VX86 7417415651.312C+0.1457.292%C+8.097%D*54.9B+N/A16613.5h1.8B**3.1B+
Force-Blade 77670354,2250.013C1.1634.586%B+N/A0.4CN/A21572.7h2.4C**6.9B+
Darkstar 6996961,0020.695D0.4822%D*18.678%D26.2D-N/A9026.6h12.7C++57.8C-
Supernova PC 8836792133.188C2.0250.128%C++1.325%D30.9B*9.3C**32022h3.4B**6.9B**
C150 Dalton 9156411653.885C2.7146.368%B*N/A6410U2740U41944200.1h5.1C11.1C**
Saron Laser Cannon 1,2155858250.709C0.4622.573%FN/A10.2C11C*20057.4h114.6B507.6C+
Parallax VX3 5045022342.145C0.9740.324%C*86.653%B**48.3AN/A19110.4h1.4A+3.6B*
Frag Grenade 4694661466N/A464.8358.278%A++N/A932A++6C44060.5h2.4A4.2B**
Maelstrom Turbo Laser 9074441,1030.403C-0.7719.382%F-1.126%D-6.1D6.4D12472.8h109.3C++564.1D
M40 Fury 473415547.685C++6.5133.104%C1.205%D71.6B++10C+6805.8h9.3B+28B+
M40 Fury 456397606.617C++5.4531.386%D2.015%B68.4B**10.2C*8225.8h8.9B++28.2B++
XM98 3953954480.882D0.2939.858%B85.823%A17CN/A6023.2h2.1B++5.3B+
Hunter QCX 3943901,5020.26D0.9151.948%B+12.308%D-17C**N/A5523h3.8B7.2B+
L105 Zephyr 409384537.245C+6.0736.599%DN/A60B+3.9D-3626.4h3.7A+10B*
Ghost 3483483221.081C-0.0941.428%B65.23%C43.5C*N/A1708h2B+4.7B+
Cosmos VM3 3453432071.657C+0.4922.44%A18.95%C+53.6A*N/A2556.4h13.2B+58.8B
Quasar VM1 3073051771.723C+0.5522.654%B**21.967%C**54.5A+N/A2425.6h12.7B+56.2B++
Proximity Mine 297297823.622C+2.4551.331%B**N/A165B*N/A6841.8h1.6B*3.2B**
M60-A Bulldog 3122852810.179B*9.0134.42%C1.053%C-39C++3.7D-3337.3h5.1B+14.9B
Proton II PPA-H 294277299.552C+8.3834.587%C2.166%B+98.9C*6.1C+3182.8h8.6B+24.8B
Anti-Vehicle Grenade 2982771277N/A275.8359.069%B*N/A692.5A+52.5D53330.4h2.7A+4.6A
Eidolon VE33 2652644150.636C0.5423.686%D18.182%D--13.5C--N/A5919.5h6.8B*28.5B+
NS-30 Vandal 2472472500.988C-0.1834.459%C*28.745%C**53.7B++N/A2514.6h4.3B**12.3B++
Solstice SF 2382362890.817C+0.3523.215%C+29.661%A*21.3C++N/A10911.1h11.5C++49.5C**
Corvus VA55 2162161901.137C++0.0323.115%C24.537%C**31.8C++N/A1466.8h8.4A+36.5B++
Tank Mine 4112141941.103D0.0735.064%C++N/A54.9D--50.5C9623.9h1.9C++5.5B+
L100 Python HESH 223200267.692C6.5255.056%B++1%D111.1A**12.8A5721.8h2.2B**4B**
Beamer VS3 2031995490.362C--0.8120.534%D--13.568%D*17.6CN/A8411.3h7.3B++35.4C++
M40 Fury-H 2051981811C+9.8332.775%D--1.515%B58.2D2.1D--1633.4h4.4B**13.6B++
C75 Viper 214196563.5C+2.3330.2%D--N/A41.7B++3.8D--2704.7h7.9B**26B+
Coyote Missiles 304194257.76A**6.5945.818%D--N/A149.2M+84.6M**16821.3h28.3B*61.7B+
MANA Anti-Personnel Turret 1801791431.252N/A0.0815.302%UN/A1790U10U5746100.1h20.8T*136.3T*
NS-44 Commissioner 1701693540.477C-0.6928.153%D--8.284%F-35.2C++N/A2144.8h3.1B*11.1C*
VA39 Spectre 1611612420.665C-0.5131.757%C+45.963%B++19.6C+N/A918.2h4B**12.5B*
Manticore SX40 1611602730.586C0.5923.528%D-16.25%D39BN/A1944.1h5.4B**23B+
Spear Anti-Vehicle Phalanx Turret 228160275.926C+4.7537.582%D1.25%D**38.1C+16.2C--4414.2h7.5B+20C**
NS-11C 1631592880.552C-0.6222.592%C15.094%D18.7CN/A1418.5h14C*62C*
CAS30 Tank Buster 3181555500.282D0.8931.669%D**N/A2.7D-2.8D--6558.2h58.5C++184.8C
Sticky Grenade 1471471147N/A145.8358.475%B++N/A1470B**N/A60840.1h1.9B+3.2B+
Nemesis VSH9 2581414040.349D0.8259.65%C1.418%D9.3C-7.7C-20815.1h8.2C++13.8C+
M60-A Bulldog 148138168.625C7.4541.928%C2.899%B+28.2C+2D1414.9h4B*9.5B++
M60-G Bulldog 127120215.714B+4.5429.955%C--N/A32.4C*1.9D*1753.7h5B**16.6B++
L100 Python AP 180111462.413C-1.2454.974%C+5.405%A+44.4A27.6A++6482.5h5.7B+10.3B+
AP30 Shredder 12797382.553C--1.3813.951%T3.093%B*970U300U6535000.1h43.8A313.6C+
Comet VM2 126852370.359D0.8133.934%D--1.176%D**6.7D3.2C-12212.7h19.1B+56.2C++
Photon A2A Missile Pods 16784332.545C-1.3774.184%D-N/A36.5C36.1C+6412.3h8.9C+12C
M20 Basilisk 11581322.531C+1.3624.856%D**6.173%C++13.1D5.5D2126.2h72.3B++290.9C+
M60-A Bulldog 7370611.667C+10.5039.192%D2.857%B25C-1.1D-1092.8h4.7B++12B+
Eclipse VE3A 71701210.579D0.5924.267%D20%C++35C+N/A1572h10.2B++41.9B
Equinox VE2 70701040.673C--0.5022.245%D11.429%D*36.8C++N/A1721.9h10.7B++48.2C*
Equinox VE2 Burst 6967730.918C-0.2524.884%C--23.881%C35.3C1.1B**1341.9h12B48C++
Hades VSH4 127614100.149D-1.0270.708%B+N/A6.3C-6.8C1139.7h14.2F20.1D**
M12 Kobalt-F 6260860.698C--0.4714.09%D*10%C+12.2DN/A284.9h12.3B+87.5C+
M12 Kobalt-H 6360415C+13.8317.934%D--15%C66.7D-3.3D2010.9h12.6B+70.4C++
Skyguard 10558262.231C1.0628.932%C+1.724%C14.9C++12.1B++3943.9h133.4C+460.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter474,9242.1h
VS Patriot Flare Gun23350.4h
Restoration Kit2912,6092.7h
Nano-Armor Kit1,5601,096,733127.2h
Anti-Vehicle MANA Turret303092.1h
Spawn Beacon422,1552.6h
Nanite Revive Grenade02,7150.8h
Medical Applicator1,432353,76531.3h
Deconstruction Tool0680h
Spitfire Auto-Turret4570.1h
Hoplon Anti-Aircraft Phalanx Tower0500h
Ammunition Package201,0450.6h
Shield Recharging Field18610,6293.3h
Medical Kit2253,3283.5h
Anti-Infantry MANA Turret513231.9h
Recon Detection Device431,4622.5h

Check the help document for the dictionary if you want to learn more about words used here.


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