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Primarch Primarch Ardoc[IM1] Ardoc
VS BR 99

KDR: 0.86

Score: 15.6m

Last Seen: Jul 21st, 2019 3:39 AM
- OFFLINE - 14.5 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Officer of 1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 38
Level Progress (to 100): 82%
Level 100 Progress: 83% 332h
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS NS-11P Corvus VA55 Equinox VE2 H-V45 XM98 Ghost V10 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,259 MLG Score: 9
Fun Score: N/A
Cheeseburgers Flipped: 642TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.096%16.944%3072411909,1890.5670820.291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.124%-0.594D-0.595D-0.188CHEAD ++ (~7.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.1-0.128C15.2-0.066C+68.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.518%4.082%45212122948522030.344666144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.246%-0.337C-0.98B*-0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.636B+5.30.578B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.701%4.545%811213668251070.0861%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.785D-0.024C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.486B+170.574B+44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.806%80.381%8712076,1421554243.95238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.137%-0.629D0.864B*0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.214C++2.40.247C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.371%11.603%8312111,4911310321.1373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.379%-0.097C+-0.599D-0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.3C*3.70.234C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 38
15.6m331.2%164 (9.8k)141 (8.5k)0.85848224,99929,1200.94313299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121454114.952%29.405%44003:4810

29% Combat Medic9% Engineer7% Heavy Assault44% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 2:34 AMJul 31st, 2017 5:24 AMJul 20th, 2019 11:24 PM (2d) (PST)Jul 21st, 2019 12:02 AM (1d) (PST)Jul 20th, 2019 11:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
225179460.2260.2630.0660.7910.0139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,47310,7122,761141644718,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1844.5h/76.9d 2,465 7,351 9,500 87.5k 2,984 6,195 1,435 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:700
Deaths:1,006
KDR:0.696
Accuracy:14.156% D*
HSR:16.857% D*
Flare VE6
C+
Kills:202
Deaths:280
KDR:0.721
Accuracy:13.981% D**
HSR:23.762% C+
NS-15M1
D
Kills:107
Deaths:100
KDR:1.070
Accuracy:14.739% D**
HSR:16.822% D
Kills:1,009
Deaths (as Heavy Assault):1,386
Deaths (to Heavy Assaults):8,190
KDR:0.72799
Kill Difference:377
Playtime:134.340 hours
Usage:7%
Score:0.828m
Score/min:103
Accuracy (listed only):14.292%
HSR (listed only):19.147%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C*
Kills:1,168
Deaths:641
KDR:1.822
Accuracy:31.127% D--
HSR:76.627% C*
Ghost
B+
Kills:1,167
Deaths:699
KDR:1.670
Accuracy:31.050% D*
HSR:73.008% B+
V10
B*
Kills:1,163
Deaths:273
KDR:4.260
Accuracy:30.329% D**
HSR:84.781% B*
Phaseshift VX-S
B+
Kills:1,159
Deaths:336
KDR:3.449
Accuracy:29.201% D-
HSR:80.759% B+
Parallax VX3
B*
Kills:1,158
Deaths:201
KDR:5.761
Accuracy:36.840% C
HSR:85.060% B*
Eridani SX5
D--
Kills:1,137
Deaths:1,926
KDR:0.590
Accuracy:19.011% D**
HSR:13.193% D--
NS-61 Emissary
C+
Kills:825
Deaths:1,892
KDR:0.436
Accuracy:27.794% C+
HSR:14.182% C-
VE-S Canis
D--
Kills:432
Deaths:586
KDR:0.737
Accuracy:20.912% D--
HSR:10.648% D*
NSX Tengu
C
Kills:209
Deaths:374
KDR:0.559
Accuracy:34.289% C
HSR:12.919% D*
Parsec VX3-A
B*
Kills:199
Deaths:33
KDR:6.030
Accuracy:29.862% F--
HSR:84.925% B*
NS-44 Commissioner
F
Kills:180
Deaths:423
KDR:0.426
Accuracy:21.608% F
HSR:8.889% F-
NS-44P Commissioner
D
Kills:177
Deaths:364
KDR:0.486
Accuracy:30.211% D*
HSR:20.339% D
NSX Daimyo
D**
Kills:128
Deaths:77
KDR:1.662
Accuracy:22.269% T
HSR:89.063% D**
Nyx VX31
D
Kills:126
Deaths:110
KDR:1.145
Accuracy:20.076% F--
HSR:24.603% D
Beamer VS3
D*
Kills:120
Deaths:286
KDR:0.420
Accuracy:19.667% D*
HSR:10.833% F
Sirius SX12
D
Kills:119
Deaths:191
KDR:0.623
Accuracy:21.431% D
HSR:9.244% D**
Cerberus
D
Kills:114
Deaths:325
KDR:0.351
Accuracy:19.452% F
HSR:17.544% D
NS-7 PDW
C*
Kills:100
Deaths:128
KDR:0.781
Accuracy:18.193% D*
HSR:19% C*
Soldier Soaker
B+
Kills:62
Deaths:99
KDR:0.626
Accuracy:24.777% D--
HSR:17.742% B+
NS-45 Pilot
D--
Kills:58
Deaths:146
KDR:0.397
Accuracy:15.367% F*
HSR:17.241% D--
Kills:9,801
Deaths (as Infiltrator):9,110
Deaths (to Infiltrators):4,194
KDR:1.07585
Kill Difference:691
Playtime:816.321 hours
Usage:44%
Score:5.933m
Score/min:121
Accuracy (listed only):25.173%
HSR (listed only):38.530%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
D
Kills:1,163
Deaths:1,866
KDR:0.623
Accuracy:39.921% F
HSR:12.124% D
Eridani SX5
D--
Kills:1,137
Deaths:1,926
KDR:0.590
Accuracy:19.011% D**
HSR:13.193% D--
VE-S Canis
D--
Kills:432
Deaths:586
KDR:0.737
Accuracy:20.912% D--
HSR:10.648% D*
Solstice SF
C-
Kills:306
Deaths:568
KDR:0.539
Accuracy:16.657% D**
HSR:14.052% C-
VX6-7
D--
Kills:239
Deaths:410
KDR:0.583
Accuracy:14.021% F-
HSR:14.644% D--
NSX Tengu
C
Kills:209
Deaths:374
KDR:0.559
Accuracy:34.289% C
HSR:12.919% D*
Thanatos VE70
C+
Kills:179
Deaths:290
KDR:0.617
Accuracy:39.086% C+
HSR:8.939% D**
Deimos VA29
D-
Kills:149
Deaths:262
KDR:0.569
Accuracy:51.187% D-
HSR:10.738% D--
NS Baron G5
C-
Kills:131
Deaths:252
KDR:0.520
Accuracy:39.232% C-
HSR:11.450% D
Sirius SX12
D
Kills:119
Deaths:191
KDR:0.623
Accuracy:21.431% D
HSR:9.244% D**
NS-7 PDW
C*
Kills:100
Deaths:128
KDR:0.781
Accuracy:18.193% D*
HSR:19% C*
NS-11C
D*
Kills:80
Deaths:91
KDR:0.879
Accuracy:17.862% D*
HSR:12.500% D*
Solstice VE3
D*
Kills:60
Deaths:44
KDR:1.364
Accuracy:15.902% D*
HSR:6.667% F--
Kills:4,304
Deaths (as Light Assault):6,988
Deaths (to Light Assaults):4,664
KDR:0.61591
Kill Difference:2,684
Playtime:99.064 hours
Usage:5%
Score:0.509m
Score/min:86
Accuracy (listed only):26.746%
HSR (listed only):12.009%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
D
Kills:1,163
Deaths:1,866
KDR:0.623
Accuracy:39.921% F
HSR:12.124% D
VE-LR Obelisk
B+
Kills:453
Deaths:396
KDR:1.144
Accuracy:23.939% D*
HSR:37.086% B+
Solstice SF
C-
Kills:306
Deaths:568
KDR:0.539
Accuracy:16.657% D**
HSR:14.052% C-
VX6-7
D--
Kills:239
Deaths:410
KDR:0.583
Accuracy:14.021% F-
HSR:14.644% D--
Thanatos VE70
C+
Kills:179
Deaths:290
KDR:0.617
Accuracy:39.086% C+
HSR:8.939% D**
Deimos VA29
D-
Kills:149
Deaths:262
KDR:0.569
Accuracy:51.187% D-
HSR:10.738% D--
Eidolon VE33
C**
Kills:139
Deaths:175
KDR:0.794
Accuracy:21.033% D*
HSR:28.058% C**
NS Baron G5
C-
Kills:131
Deaths:252
KDR:0.520
Accuracy:39.232% C-
HSR:11.450% D
NS-11C
D*
Kills:80
Deaths:91
KDR:0.879
Accuracy:17.862% D*
HSR:12.500% D*
Solstice VE3
D*
Kills:60
Deaths:44
KDR:1.364
Accuracy:15.902% D*
HSR:6.667% F--
Kills:2,899
Deaths (as Engineer):4,354
Deaths (to Engineers):4,993
KDR:0.66582
Kill Difference:1,455
Playtime:174.737 hours
Usage:9%
Score:1.278m
Score/min:122
Accuracy (listed only):27.884%
HSR (listed only):15.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
D
Kills:1,185
Deaths:1,623
KDR:0.730
Accuracy:14.806% F
HSR:15.359% D
Corvus VA55
C-
Kills:1,182
Deaths:2,024
KDR:0.584
Accuracy:19.866% D-
HSR:20.051% C-
Equinox VE2
D
Kills:1,179
Deaths:2,092
KDR:0.564
Accuracy:18.496% D**
HSR:15.352% D
H-V45
D
Kills:1,174
Deaths:1,887
KDR:0.622
Accuracy:18.405% D*
HSR:15.588% D
Phobos VX86
D
Kills:1,163
Deaths:1,866
KDR:0.623
Accuracy:39.921% F
HSR:12.124% D
Eridani SX5
D--
Kills:1,137
Deaths:1,926
KDR:0.590
Accuracy:19.011% D**
HSR:13.193% D--
VE-S Canis
D--
Kills:432
Deaths:586
KDR:0.737
Accuracy:20.912% D--
HSR:10.648% D*
NS-11A
D
Kills:226
Deaths:399
KDR:0.566
Accuracy:16.296% F
HSR:17.699% D
NSX Tengu
C
Kills:209
Deaths:374
KDR:0.559
Accuracy:34.289% C
HSR:12.919% D*
Thanatos VE70
C+
Kills:179
Deaths:290
KDR:0.617
Accuracy:39.086% C+
HSR:8.939% D**
Deimos VA29
D-
Kills:149
Deaths:262
KDR:0.569
Accuracy:51.187% D-
HSR:10.738% D--
NS Baron G5
C-
Kills:131
Deaths:252
KDR:0.520
Accuracy:39.232% C-
HSR:11.450% D
Sirius SX12
D
Kills:119
Deaths:191
KDR:0.623
Accuracy:21.431% D
HSR:9.244% D**
NS-7 PDW
C*
Kills:100
Deaths:128
KDR:0.781
Accuracy:18.193% D*
HSR:19% C*
Pulsar VS1
D**
Kills:54
Deaths:94
KDR:0.574
Accuracy:14.156% F-
HSR:11.111% D**
Kills:8,619
Deaths (as Combat Medic):13,994
Deaths (to Combat Medics):3,785
KDR:0.61591
Kill Difference:5,375
Playtime:531.851 hours
Usage:29%
Score:6.308m
Score/min:198
Accuracy (listed only):25.686%
HSR (listed only):13.561%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:725
Deaths:479
KDR:1.514
Accuracy:12.785% D
HSR:14.207% D-
Blueshift VM5
D--
Kills:575
Deaths:372
KDR:1.546
Accuracy:14.613% D--
HSR:13.217% D**
Comet VM2
C*
Kills:240
Deaths:287
KDR:0.836
Accuracy:38.101% D
HSR:4.583% C*
Comet VM2
C*
Kills:129
Deaths:166
KDR:0.777
Accuracy:41.227% C-
HSR:4.651% C*
Kills:1,669
Deaths (as MAX Suit):652
Deaths (to MAX Suits):1,866
KDR:2.55982
Kill Difference:1,017
Playtime:80.441 hours
Usage:4%
Score:0.742m
Score/min:154
Accuracy (listed only):26.681%
HSR (listed only):9.165%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:114
V. Kills:33 335%
Deaths:32
KDR:3.563
Accuracy:32.012% F-
KPH:13.400 D*
VKPH:3.900 F
Kills:114 (114 + 0)
Deaths:32
KDR:3.563
VKDR:1.031
Vehicle Kills:33
Kill Difference:82
Playtime:8.530 hours
Usage:0%
Score:0.035m
Score/min:69
Driving Accuracy:32.012%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:214
V. Kills:102 208%
Deaths:83
KDR:2.578
Accuracy:35.748% D**
KPH:9.100 D*
VKPH:4.300 D*
Supernova FPC
D**
Kills:80
V. Kills:51 154%
Deaths:27
KDR:2.963
Accuracy:42.101% D**
KPH:9.300 D**
VKPH:6 F-
Saron HRB
D
Kills:66
V. Kills:32 200%
Deaths:14
KDR:4.714
Accuracy:27.701% F-
KPH:17.200 D
VKPH:8.300 D-
Kills:360 (294 + 66)
Deaths:124
KDR:2.903
VKDR:1.492
Vehicle Kills:185
Kill Difference:236
Playtime:35.923 hours
Usage:2%
Score:0.156m
Score/min:72
Driving Accuracy:42.101%
Gunner Accuracy:27.701%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11P 1,1991,1851,6230.73C0.1314.806%F15.359%D11.8D-N/A29100.3h17.3D-117F
Corvus VA55 1,2201,1822,0240.584D0.2719.866%D-20.051%C-17DN/A5169.7h16.1D*81D--
Equinox VE2 1,2031,1792,0920.564D0.2918.496%D**15.352%D16.8DN/A6770h12.8C++69.3D
H-V45 1,1961,1741,8870.622C0.2418.405%D*15.588%D14.7DN/A4479.7h16.5D--89.8D--
XM98 1,1701,1686411.822C+0.9631.127%D--76.627%C*8.5D*N/A24137.4h2.6C+8.3C
Ghost 1,1741,1676991.67C0.8131.05%D*73.008%B+18.3D-N/A4863.9h2.5C8C--
V10 1,1701,1632734.26B+3.4030.329%D**84.781%B*23.7C--N/A5649.1h2.1B7.1C
Phobos VX86 1,1861,1631,8660.623D0.2439.921%F12.124%D17.4D--N/A4866.9h3.5D**8.7D*
Phaseshift VX-S 1,1621,1593363.449C*2.5929.201%D-80.759%B+18.2DN/A4463.6h2.7C**9.1C++
Parallax VX3 1,1601,1582015.761B++4.9036.84%C85.06%B*17DN/A4468.3h2B+5.3B
Eridani SX5 1,1591,1371,9260.59D0.2719.011%D**13.193%D--11.5D-N/A2999h14.5C--76.5D
NS-61 Emissary 8408251,8920.436C--0.4227.794%C+14.182%C-12.7DN/A3564.9h19C--68.5C
Quasar VM1 7377254791.514C+0.6612.785%D14.207%D-15.6DN/A4446.4h13.7B+106.8C++
Proximity Mine 7147131405.093B+4.2340.696%C+N/A120.8C+N/A3225.9h1.8B4.4C**
Orion VS54 7057001,0060.696C-0.1614.156%D*16.857%D*14DN/A5950h15.6D110.2C-
Blueshift VM5 5885753721.546C0.6914.613%D--13.217%D**15.6D*N/A4236.9h15.6C++106.8C
VE-LR Obelisk 4594533961.144C0.2923.939%D*37.086%B+19.8DN/A5322.9h7.6C31.6D
VE-S Canis 4374325860.737C0.1220.912%D--10.648%D*19DN/A5322.7h13.3C+63.8C
Lumine Edge 41040210,3220.039C0.8223.628%C12.438%D0.9C-N/A2424.9h1.6C6.7C++
Solstice SF 3113065680.539C-0.3216.657%D**14.052%C-11.1DN/A3827.5h13.7C+82.1D
Spear Anti-Vehicle Phalanx Turret 3562422310.522B+9.6635.897%D-2.066%D--23.3D-11D--14810.4h9C++25.1C+
Frag Grenade 2432421242N/A241.1439.756%DN/A605B+2.5D15920.4h3.5B8.8C++
Comet VM2 3132402870.836C+0.0238.101%D4.583%C*7.5D2.3D--4032.1h18.7B+49.1C**
VX6-7 2412394100.583C-0.2814.021%F-14.644%D--7.9D-N/A3130.3h18D*128.1F--
NS-11A 2292263990.566C-0.2916.296%F17.699%D18.4DN/A6212.3h16.7D-102.2D**
C-4 2842203500.629D0.2321.295%D-N/A34.9D--10.2D*2566.3h1.7C7.8C--
Supernova PC 316214832.578C1.7235.748%D**4.206%A+9.1D*4.3D*5023.5h5C*13.9C--
NSX Tengu 2122093740.559D0.3034.289%C12.919%D*17.1DN/A5012.2h13.2C++38.4C++
Flare VE6 2082022800.721D0.1413.981%D**23.762%C+12.2D--N/A4516.5h16.5F-118F-
Parsec VX3-A 200199336.03B+5.1729.862%F--84.925%B*25.2D--N/A667.9h2.4F8F*
S1 2251833010.608C+0.2543.582%D**3.279%C**19.9C4.6D*1279.2h4.6B**10.6B
NS-44 Commissioner 1871804230.426C--0.4321.608%F8.889%F-8.2D--N/A2822h5.5D*25.5F--
Thanatos VE70 1851792900.617C0.2439.086%C+8.939%D**21.8CN/A1018.2h6.2D15.8C
NS-44P Commissioner 1791773640.486D0.3730.211%D*20.339%D14D--N/A3712.6h5.2D**17.4D*
Force-Blade 18015814,9330.011C0.8530.223%C+1.899%D0.2DN/A1984.3h5D**16.5C
Deimos VA29 1521492620.569D0.2951.187%D-10.738%D--20.7D-N/A807.2h2.6C5.1C
Eidolon VE33 1481391750.794C0.0621.033%D*28.058%C**10.7DN/A4513h12.4D-58.8D--
NS Baron G5 1321312520.52D0.3439.232%C-11.45%D15.4D-N/A458.5h7F17.9C+
Comet VM2 1751291660.777C0.0841.227%C-4.651%C*6.5D-2.3D**3519.8h26.6C++64.6C++
NSX Daimyo 130128771.662C-0.8022.269%T89.063%D**14.2D*N/A359h4.1F-18.4T*
Lasher X2 1271261740.724C0.1317.5%D*N/A14.8D-N/A658.5h27.3D**156.1D*
Nyx VX31 1271261101.145C0.2920.076%F--24.603%D14D--N/A379h5.5C++27.3D*
Beamer VS3 1221202860.42C0.4419.667%D*10.833%F8.4D-N/A4214.3h15.3D**77.7D
Sirius SX12 1221191910.623C0.2421.431%D9.244%D**14.9DN/A1008h16.5C76.9C+
L100 Python HEAT 147114323.563C2.7032.012%F-N/A13.4D*3.9F698.5h4.8B++15C
Cerberus 1161143250.351D0.5119.452%F17.544%D8D--N/A2214.3h10.1F--51.9T
NS-15M1 1071071001.07C0.2114.739%D**16.822%D19.8DN/A695.4h11.6B+79C-
NS-7 PDW 1041001280.781C+0.0818.193%D*19%C*12.2DN/A608.2h17.1C94.1D
Tank Mine 14093541.722C-0.8639.379%B+N/A66.4D-33.6D--5711.4h2.6D*6.6C+
Supernova FPC 13180272.963C-2.1042.101%D**3.75%B*9.3D**5.9F-928.6h6.1C14.4D--
NS-11C 8080910.879C+0.0217.862%D*12.5%D*16C--N/A785h12.2B+68.5C+
MANA Anti-Personnel Turret 7978382.053N/A1.1910.176%UN/A780U10U2413700.1h28.1T*276.2T*
Blackheart 82762200.345D-0.5128.423%D*13.158%D*4.2D--N/A1818h9.4D--33D**
Saron HRB 9866144.714C+3.8627.701%F-4.545%M+17.4D8.4D-1633.8h17B*61.4C
Soldier Soaker 6462990.626C-0.2324.777%D--17.742%B+23D-N/A1462.7h7.6D30.7D--
NS Decimator 76611080.565D0.2948.328%F1.639%C-20.3D-5D*1583h4.7C++9.8C--
Solstice VE3 6260441.364B*0.5115.902%D*6.667%F--5D-N/A11612.1h27.2F171.2D*
NS-45 Pilot 60581460.397D0.4615.367%F*17.241%D--8.1D--N/A307.2h15.9T*103.7T*
Pulsar VS1 5954940.574C0.2814.156%F-11.111%D**6.4D--N/A778.4h24F*169.3T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45671.1h
Anti-Vehicle MANA Turret6660.6h
Nano-Armor Kit144145,73414.6h
Structure Shield Module01130.5h
Repair Module11630.8h
Nanite Revive Grenade03,2250.9h
Medical Applicator900320,58427.3h
Cortium Silo0700.5h
VS Patriot Flare Gun11090.2h
Restoration Kit212420.7h
Motion Spotter2210,4985h
Xiphos Anti-Personnel Tower0700.4h
Rampart Wall01932.1h
Welding Device22,8780.4h
Deconstruction Tool02,4080.5h
Shield Recharging Field415,3961.8h
Ammunition Package18440.6h
Medical Kit3713,1856.2h
Anti-Infantry MANA Turret131901.3h
Recon Detection Device558,68517.5h
Nano-Repair Grenade01200h
Snowman Soldier91640.2h
Pillbox1780.8h
Infantry Tower3810.9h

Check the help document for the dictionary if you want to learn more about words used here.


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