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Primarch Primarch Ardoc[IM1] Ardoc
VS BR 97

KDR: 0.89

Score: 14.3m

Last Seen: Apr 18th, 2019 3:17 AM
- OFFLINE - 17.7 hour(s)

Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Officer of 1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 59
Level Progress (to 98): 39%
Level 100 Progress: 76% 486h
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS NS-11P Corvus VA55 H-V45 XM98 Ghost V10 Phobos VX86 Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $40,032 MLG Score: 32
Fun Score: N/A
Cheeseburgers Flipped: 641TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.175%16.899%3072210138,9000.6007430.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.174%-0.568D-0.585D-0.225CHEAD ++ (~7.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.4-0.116C+15.2-0.061C+68.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.518%4.082%47210332948182010.359413146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.246%-0.33C-0.947B*-0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.636B+5.30.579B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.701%4.545%811034667811010.08450765%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.785D-0.04C+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.482B+170.57B+44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.809%80.365%8710286,1371425244.30365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.129%-0.633D0.867B*0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.211C++2.40.245C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.371%11.603%8310321,4911203321.2394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.379%-0.088C+-0.585D-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.302C*3.70.234C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 59
14.3m308.5%156 (9.4k)135 (8.1k)0.8863123,83226,8890.97244297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103551315.056%30.09%45303:579

26% Combat Medic10% Engineer8% Heavy Assault46% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 2:34 AMJul 31st, 2017 5:24 AMApr 18th, 2019 3:13 AM (13h) (PST)Apr 18th, 2019 12:09 AM (16h) (PST)Apr 17th, 2019 11:17 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
225174510.2240.2530.0680.7330.01332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,50910,4483,061131544418,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1770h/73.8d 2,316 7,171 8,714 77.8k 2,860 5,952 1,389 23.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:700
Deaths:1,006
KDR:0.696
Accuracy:14.156% D*
HSR:16.857% D*
Flare VE6
C+
Kills:202
Deaths:280
KDR:0.721
Accuracy:13.981% D**
HSR:23.762% C+
Lasher X2
D--
Kills:125
Deaths:172
KDR:0.727
Accuracy:17.546% D--
HSR:0% F--
NS-15M1
D
Kills:107
Deaths:100
KDR:1.070
Accuracy:14.739% D**
HSR:16.822% D
Kills:1,134
Deaths (as Heavy Assault):1,558
Deaths (to Heavy Assaults):7,499
KDR:0.72786
Kill Difference:424
Playtime:133.819 hours
Usage:8%
Score:0.827m
Score/min:103
Accuracy (listed only):15.105%
HSR (listed only):14.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C*
Kills:1,168
Deaths:641
KDR:1.822
Accuracy:31.127% D-
HSR:76.627% C*
Ghost
B+
Kills:1,167
Deaths:699
KDR:1.670
Accuracy:31.050% D*
HSR:73.008% B+
V10
B*
Kills:1,163
Deaths:273
KDR:4.260
Accuracy:30.329% D**
HSR:84.781% B*
Phaseshift VX-S
B+
Kills:1,159
Deaths:336
KDR:3.449
Accuracy:29.201% D-
HSR:80.759% B+
Parallax VX3
B*
Kills:1,158
Deaths:201
KDR:5.761
Accuracy:36.840% C
HSR:85.060% B*
Eridani SX5
D-
Kills:1,137
Deaths:1,926
KDR:0.590
Accuracy:19.011% D**
HSR:13.193% D-
NS-61 Emissary
C+
Kills:822
Deaths:1,883
KDR:0.437
Accuracy:27.918% C+
HSR:14.112% C-
VE-S Canis
D--
Kills:432
Deaths:585
KDR:0.738
Accuracy:20.915% D--
HSR:10.648% D*
NSX Tengu
C
Kills:209
Deaths:374
KDR:0.559
Accuracy:34.289% C
HSR:12.919% D*
Parsec VX3-A
B*
Kills:194
Deaths:32
KDR:6.063
Accuracy:29.808% F--
HSR:84.536% B*
NS-44 Commissioner
F-
Kills:180
Deaths:423
KDR:0.426
Accuracy:21.608% F-
HSR:8.889% F-
NS-44P Commissioner
D
Kills:177
Deaths:364
KDR:0.486
Accuracy:30.211% D*
HSR:20.339% D
NSX Daimyo
D**
Kills:128
Deaths:77
KDR:1.662
Accuracy:22.326% F**
HSR:89.063% D**
Nyx VX31
C--
Kills:126
Deaths:110
KDR:1.145
Accuracy:20.076% F--
HSR:24.603% C--
Beamer VS3
D*
Kills:120
Deaths:286
KDR:0.420
Accuracy:19.667% D*
HSR:10.833% F
Sirius SX12
D
Kills:119
Deaths:191
KDR:0.623
Accuracy:21.431% D
HSR:9.244% D**
Cerberus
D
Kills:114
Deaths:325
KDR:0.351
Accuracy:19.452% F
HSR:17.544% D
NS-7 PDW
C*
Kills:100
Deaths:128
KDR:0.781
Accuracy:18.193% D*
HSR:19% C*
Soldier Soaker
C**
Kills:58
Deaths:87
KDR:0.667
Accuracy:26.642% D-
HSR:17.241% C**
Kills:9,731
Deaths (as Infiltrator):8,941
Deaths (to Infiltrators):3,892
KDR:1.08836
Kill Difference:790
Playtime:814.997 hours
Usage:46%
Score:5.914m
Score/min:121
Accuracy (listed only):25.794%
HSR (listed only):39.600%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
D
Kills:1,163
Deaths:1,866
KDR:0.623
Accuracy:39.921% F
HSR:12.124% D
Eridani SX5
D-
Kills:1,137
Deaths:1,926
KDR:0.590
Accuracy:19.011% D**
HSR:13.193% D-
VE-S Canis
D--
Kills:432
Deaths:585
KDR:0.738
Accuracy:20.915% D--
HSR:10.648% D*
Solstice SF
C--
Kills:306
Deaths:567
KDR:0.540
Accuracy:16.652% D**
HSR:14.052% C--
VX6-7
D--
Kills:239
Deaths:410
KDR:0.583
Accuracy:14.021% F-
HSR:14.644% D--
NSX Tengu
C
Kills:209
Deaths:374
KDR:0.559
Accuracy:34.289% C
HSR:12.919% D*
Thanatos VE70
C+
Kills:179
Deaths:290
KDR:0.617
Accuracy:39.086% C+
HSR:8.939% D**
Deimos VA29
D-
Kills:149
Deaths:262
KDR:0.569
Accuracy:51.187% D-
HSR:10.738% D--
NS Baron G5
C-
Kills:131
Deaths:252
KDR:0.520
Accuracy:39.232% C-
HSR:11.450% D
Sirius SX12
D
Kills:119
Deaths:191
KDR:0.623
Accuracy:21.431% D
HSR:9.244% D**
NS-7 PDW
C*
Kills:100
Deaths:128
KDR:0.781
Accuracy:18.193% D*
HSR:19% C*
NS-11C
D*
Kills:80
Deaths:91
KDR:0.879
Accuracy:17.862% D*
HSR:12.500% D*
Solstice VE3
D*
Kills:60
Deaths:42
KDR:1.429
Accuracy:15.877% D*
HSR:6.667% F--
Kills:4,304
Deaths (as Light Assault):6,984
Deaths (to Light Assaults):4,269
KDR:0.61627
Kill Difference:2,680
Playtime:98.806 hours
Usage:6%
Score:0.509m
Score/min:86
Accuracy (listed only):26.744%
HSR (listed only):12.009%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
D
Kills:1,163
Deaths:1,866
KDR:0.623
Accuracy:39.921% F
HSR:12.124% D
VE-LR Obelisk
B+
Kills:451
Deaths:396
KDR:1.139
Accuracy:23.938% D*
HSR:36.807% B+
Solstice SF
C--
Kills:306
Deaths:567
KDR:0.540
Accuracy:16.652% D**
HSR:14.052% C--
VX6-7
D--
Kills:239
Deaths:410
KDR:0.583
Accuracy:14.021% F-
HSR:14.644% D--
Thanatos VE70
C+
Kills:179
Deaths:290
KDR:0.617
Accuracy:39.086% C+
HSR:8.939% D**
Deimos VA29
D-
Kills:149
Deaths:262
KDR:0.569
Accuracy:51.187% D-
HSR:10.738% D--
Eidolon VE33
B
Kills:139
Deaths:175
KDR:0.794
Accuracy:21.033% D*
HSR:28.058% B
NS Baron G5
C-
Kills:131
Deaths:252
KDR:0.520
Accuracy:39.232% C-
HSR:11.450% D
NS-11C
D*
Kills:80
Deaths:91
KDR:0.879
Accuracy:17.862% D*
HSR:12.500% D*
Solstice VE3
D*
Kills:60
Deaths:42
KDR:1.429
Accuracy:15.877% D*
HSR:6.667% F--
Kills:2,897
Deaths (as Engineer):4,351
Deaths (to Engineers):4,710
KDR:0.66582
Kill Difference:1,454
Playtime:174.658 hours
Usage:10%
Score:1.277m
Score/min:122
Accuracy (listed only):27.881%
HSR (listed only):15.598%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
D
Kills:1,185
Deaths:1,623
KDR:0.730
Accuracy:14.806% F
HSR:15.359% D
Corvus VA55
C-
Kills:1,182
Deaths:2,024
KDR:0.584
Accuracy:19.866% D-
HSR:20.051% C-
H-V45
D
Kills:1,174
Deaths:1,887
KDR:0.622
Accuracy:18.405% D*
HSR:15.588% D
Phobos VX86
D
Kills:1,163
Deaths:1,866
KDR:0.623
Accuracy:39.921% F
HSR:12.124% D
Eridani SX5
D-
Kills:1,137
Deaths:1,926
KDR:0.590
Accuracy:19.011% D**
HSR:13.193% D-
VE-S Canis
D--
Kills:432
Deaths:585
KDR:0.738
Accuracy:20.915% D--
HSR:10.648% D*
Equinox VE2
D-
Kills:324
Deaths:479
KDR:0.676
Accuracy:17.746% F
HSR:15.124% D-
NSX Tengu
C
Kills:209
Deaths:374
KDR:0.559
Accuracy:34.289% C
HSR:12.919% D*
Thanatos VE70
C+
Kills:179
Deaths:290
KDR:0.617
Accuracy:39.086% C+
HSR:8.939% D**
Deimos VA29
D-
Kills:149
Deaths:262
KDR:0.569
Accuracy:51.187% D-
HSR:10.738% D--
NS Baron G5
C-
Kills:131
Deaths:252
KDR:0.520
Accuracy:39.232% C-
HSR:11.450% D
Sirius SX12
D
Kills:119
Deaths:191
KDR:0.623
Accuracy:21.431% D
HSR:9.244% D**
NS-7 PDW
C*
Kills:100
Deaths:128
KDR:0.781
Accuracy:18.193% D*
HSR:19% C*
Pulsar VS1
D**
Kills:54
Deaths:94
KDR:0.574
Accuracy:14.156% F-
HSR:11.111% D**
Kills:7,538
Deaths (as Combat Medic):11,981
Deaths (to Combat Medics):3,462
KDR:0.62916
Kill Difference:4,443
Playtime:459.945 hours
Usage:26%
Score:5.049m
Score/min:183
Accuracy (listed only):26.303%
HSR (listed only):13.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:722
Deaths:475
KDR:1.520
Accuracy:12.782% D
HSR:14.266% D-
Blueshift VM5
D--
Kills:575
Deaths:368
KDR:1.563
Accuracy:14.619% D--
HSR:13.217% D**
Comet VM2
C++
Kills:240
Deaths:287
KDR:0.836
Accuracy:38.101% C--
HSR:4.583% C++
Comet VM2
C*
Kills:129
Deaths:166
KDR:0.777
Accuracy:41.227% C
HSR:4.651% C*
Kills:1,666
Deaths (as MAX Suit):648
Deaths (to MAX Suits):1,801
KDR:2.57099
Kill Difference:1,018
Playtime:80.315 hours
Usage:5%
Score:0.741m
Score/min:154
Accuracy (listed only):26.682%
HSR (listed only):9.179%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:112
V. Kills:31 350%
Deaths:31
KDR:3.613
Accuracy:31.917% F-
KPH:13.400 D*
VKPH:3.700 F
Kills:112 (112 + 0)
Deaths:31
KDR:3.613
VKDR:1
Vehicle Kills:31
Kill Difference:81
Playtime:8.382 hours
Usage:0%
Score:0.035m
Score/min:69
Driving Accuracy:31.917%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:214
V. Kills:102 208%
Deaths:83
KDR:2.578
Accuracy:35.748% D**
KPH:9.100 D*
VKPH:4.300 D*
Supernova FPC
D**
Kills:80
V. Kills:51 154%
Deaths:27
KDR:2.963
Accuracy:42.101% D**
KPH:9.300 D**
VKPH:6 F-
Saron HRB
D
Kills:66
V. Kills:32 200%
Deaths:14
KDR:4.714
Accuracy:27.701% F-
KPH:17.200 D
VKPH:8.300 D-
Kills:360 (294 + 66)
Deaths:124
KDR:2.903
VKDR:1.492
Vehicle Kills:185
Kill Difference:236
Playtime:35.923 hours
Usage:2%
Score:0.155m
Score/min:72
Driving Accuracy:42.101%
Gunner Accuracy:27.701%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11P 1,1991,1851,6230.73C0.1614.806%F15.359%D11.8D-N/A29100.3h17.3D-117D**
Corvus VA55 1,2201,1822,0240.584D0.3019.866%D-20.051%C-17DN/A5169.7h16.1D*81D--
H-V45 1,1961,1741,8870.622C0.2618.405%D*15.588%D14.7DN/A4479.7h16.5D--89.8D--
XM98 1,1701,1686411.822C+0.9431.127%D-76.627%C*8.5D--N/A24137.4h2.6C+8.3C
Ghost 1,1741,1676991.67C0.7831.05%D*73.008%B+18.3D-N/A4763.9h2.5C8C--
V10 1,1701,1632734.26B+3.3730.329%D**84.781%B*23.7C-N/A5649.1h2.1B7.1C
Phobos VX86 1,1861,1631,8660.623C--0.2639.921%F12.124%D17.4D-N/A4866.9h3.5D**8.7D**
Phaseshift VX-S 1,1621,1593363.449C*2.5629.201%D-80.759%B+18.2DN/A4463.6h2.7C**9.1C++
Parallax VX3 1,1601,1582015.761B*4.8736.84%C85.06%B*17DN/A4468.3h2B+5.3B
Eridani SX5 1,1591,1371,9260.59C--0.3019.011%D**13.193%D-11.5D-N/A2999h14.5C-76.5D
NS-61 Emissary 8378221,8830.437C--0.4527.918%C+14.112%C-12.8DN/A3564.4h19C-68.1C
Quasar VM1 7347224751.52C+0.6312.782%D14.266%D-15.6DN/A4446.3h13.7B+107.2C++
Proximity Mine 7137121405.086B+4.2040.711%C+N/A120.7C+N/A3205.9h1.8B+4.4B
Orion VS54 7057001,0060.696C0.1914.156%D*16.857%D*14DN/A5750h15.6C--110.2D
Blueshift VM5 5885753681.563C0.6814.619%D--13.217%D**15.6D--N/A4236.8h15.6C*106.6C
VE-LR Obelisk 4574513961.139C0.2523.938%D*36.807%B+19.8DN/A5222.8h7.6C+31.7D
VE-S Canis 4374325850.738C0.1520.915%D--10.648%D*19.2DN/A5322.5h13.3C+63.8C
Lumine Edge 3973908,1820.048C0.8421.861%C-12.821%C--1.1C-N/A3360.5h1.4C++6.6C++
Equinox VE2 3333244790.676C--0.2117.746%F15.124%D-15.5D-N/A5120.9h13C+73.1D
Solstice SF 3113065670.54C-0.3516.652%D**14.052%C--11.1DN/A3827.5h13.7C+82.1D
Frag Grenade 2432421242N/A241.1139.756%DN/A605B+2.5D15650.4h3.5B8.8C++
Comet VM2 3132402870.836C+0.0538.101%C--4.583%C++7.5D2.3D-4032.1h18.7B+49.1B
VX6-7 2412394100.583C--0.3014.021%F-14.644%D--7.9D-N/A3030.3h18D--128.1F-
Spear Anti-Vehicle Phalanx Turret 3492382210.818B+9.9335.364%D-2.101%D--23.1D-10.8D--14710.3h8.8C*24.8C+
Supernova PC 316214832.578C1.6935.748%D**4.206%A+9.1D*4.3D*5023.5h5B13.9C-
NSX Tengu 2122093740.559D0.3334.289%C12.919%D*17.1DN/A5012.2h13.2C*38.4C++
C-4 2682083450.603D0.2821.167%D-N/A33.5D--9.7D*2476.2h1.7C8C--
Flare VE6 2082022800.721D0.1713.981%D**23.762%C+12.2D--N/A4416.5h16.5F-118F
Parsec VX3-A 195194326.063B5.1829.808%F--84.536%B*25.5D*N/A657.6h2.4D**8F*
S1 2251833010.608C+0.2843.582%D**3.279%B19.9C4.6D*1259.2h4.6B**10.6B+
NS-44 Commissioner 1871804230.426C--0.4621.608%F-8.889%F-8.2D--N/A2722h5.5D*25.5F-
Thanatos VE70 1851792900.617C0.2739.086%C+8.939%D**21.8CN/A998.2h6.2D15.8C+
NS-44P Commissioner 1791773640.486C--0.4030.211%D*20.339%D14.2D-N/A3812.5h5.2D*17.4D*
Force-Blade 18015814,9300.011C0.8830.223%C+1.899%D0.2DN/A1983.8h5F16.5C-
Deimos VA29 1521492620.569D0.3251.187%D-10.738%D--20.7DN/A787.2h2.6C+5.1C
Eidolon VE33 1481391750.794C0.0921.033%D*28.058%B10.7DN/A4413h12.4D58.8D-
NS Baron G5 1321312520.52D0.3739.232%C-11.45%D15.4D-N/A448.5h7F17.9C
Comet VM2 1751291660.777C0.1141.227%C4.651%C*6.5D-2.3D**3519.8h26.6C*64.6C++
NSX Daimyo 130128771.662C-0.7822.326%F**89.063%D**14.2D*N/A349h4.1F-18.3T*
Nyx VX31 1271261101.145C-0.2620.076%F--24.603%C--14D--N/A369h5.5C*27.3D--
Lasher X2 1261251720.727C0.1617.546%D--N/A14.9D-N/A648.4h27.4D**156D*
Beamer VS3 1221202860.42C0.4719.667%D*10.833%F8.4D-N/A4214.3h15.3D--77.7D
Sirius SX12 1221191910.623C0.2621.431%D9.244%D**14.9DN/A958h16.5C+76.9C+
Cerberus 1161143250.351D0.5419.452%F17.544%D8D--N/A2214.3h10.1F--51.9T
L100 Python HEAT 143112313.613C+2.7331.917%F-N/A13.3D*3.7F698.4h4.8B++15.1C
NS-15M1 1071071001.07C0.1814.739%D**16.822%D19.8DN/A685.4h11.6B+79C
NS-7 PDW 1041001280.781C+0.1118.193%D*19%C*12.2DN/A598.2h17.1C94.1C--
Tank Mine 14093541.722C-0.8439.245%B+N/A66.4D-33.6D--5651.4h2.6D--6.5C+
NS-11C 8080910.879C+0.0117.862%D*12.5%D*16C-N/A715h12.2B++68.5C++
Supernova FPC 13180272.963C2.0842.101%D**3.75%B*9.3D**5.9F-918.6h6.1C14.4D-
MANA Anti-Personnel Turret 7978382.053N/A1.1710.176%UN/A780U10U2351200.1h28.1T*276.2T*
Blackheart 80752140.35D0.5428.387%D*13.333%D*4.2D--N/A1817.9h9.1D32.1D**
Saron HRB 9866144.714C+3.8327.701%F-4.545%M++17.4D8.4D-1623.8h17B*61.4C
Solstice VE3 6260421.429B**0.5415.877%D*6.667%F--5D-N/A11012h27.1F170.6F
NS Decimator 74601060.566D0.3248.067%D**1.667%C-20D-4.7D*1533h4.8C++9.9C--
Soldier Soaker 5958870.667C-0.2226.642%D-17.241%C**27.6DN/A1582.1h7.4D27.8D-
Pulsar VS1 5954940.574C0.3114.156%F-11.111%D**6.6D--N/A728.2h24F--169.3T

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6660.6h
VS Patriot Flare Gun11090.2h
Motion Spotter2210,4745h
Restoration Kit212420.7h
Welding Device22,1730.3h
Snowman Soldier91640.2h
Spawn Beacon45391.1h
Nano-Armor Kit143145,58714.5h
Repair Module11500.8h
Structure Shield Module01050.5h
Cortium Silo0670.5h
Nanite Revive Grenade02,2230.6h
Medical Applicator828287,19324.8h
Deconstruction Tool02,4080.5h
Rampart Wall01872h
Xiphos Anti-Personnel Tower0650.3h
Ammunition Package18440.6h
Shield Recharging Field344,2671.4h
Medical Kit2812,5545.3h
Anti-Infantry MANA Turret131901.3h
Pillbox1730.7h
Infantry Tower3760.9h
Nano-Repair Grenade01180h
Recon Detection Device558,68517.5h

Check the help document for the dictionary if you want to learn more about words used here.


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