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Primarch Archon ArenaiasIdyryn[BZKN] ArenaiasIdyryn
VS BR 99

KDR: 4.63

Score: 13.6m

Last Seen: Jul 6th, 2019 5:37 AM
- OFFLINE - 12 hour(s)

Battle Rank 99 - Vanu Sovereignty on Connery
Level Progress (to 100): 78%
Level 100 Progress: 72% 212h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Ursa SVA-88 Flare VE6 Orion VS54 Blueshift VM5 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,356,782 MLG Score: 4282
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.174%34.187%92922119224,1825.63946-1.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.408%1.172B**2.031A*-0.388C-HEAD ++ (~20.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.542B+9.30.351C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.897%83.997%0112132,98762064.81774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.738B++1.099B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.56B+1.70.455B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.778%35.862%01121314548710.297741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.684B+4.189S-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.647B+2.30.523B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m220.5%411 (24.7k)346 (20.8k)4.6302735,9177,7574.8339699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214339325.972%33.616%87305:0512

62% Heavy Assault12% Infiltrator12% Light Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 8:00 PMJul 3rd, 2019 7:16 AMJul 6th, 2019 2:33 PM (12d) (PST)Jul 6th, 2019 1:39 AM (12d) (PST)Jul 6th, 2019 1:37 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6232034200.9110.1970.3062.0760.0304282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,36712,19325,174551218125220,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
656.9h/27.4d 1,580 12,074 10,143 81.8k 814 3,101 1,176 24.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:10,009
Deaths:1,720
KDR:5.819
Accuracy:26.397% C+
HSR:37.986% B**
Ursa
B*
Kills:1,454
Deaths:311
KDR:4.675
Accuracy:26.746% B++
HSR:30.812% B*
SVA-88
A+
Kills:1,302
Deaths:249
KDR:5.229
Accuracy:27.014% B++
HSR:36.482% A+
Flare VE6
B**
Kills:1,294
Deaths:246
KDR:5.260
Accuracy:27.353% B*
HSR:32.303% B**
Orion VS54
A
Kills:1,265
Deaths:358
KDR:3.534
Accuracy:24.545% B++
HSR:33.281% A
Pulsar LSW
A
Kills:1,175
Deaths:241
KDR:4.876
Accuracy:27.431% B*
HSR:33.872% A
NSX-P Naginata
B*
Kills:247
Deaths:86
KDR:2.872
Accuracy:25.801% B+
HSR:35.628% B*
Kills:16,746
Deaths (as Heavy Assault):3,211
Deaths (to Heavy Assaults):2,283
KDR:5.2152
Kill Difference:13,535
Playtime:405.229 hours
Usage:62%
Score:8.139m
Score/min:335
Accuracy (listed only):26.470%
HSR (listed only):34.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,221
Deaths:230
KDR:5.309
Accuracy:28.112% B++
HSR:28.665% B*
VE-S Canis
A*
Kills:1,215
Deaths:200
KDR:6.075
Accuracy:30.283% B+
HSR:40.247% A*
Solstice VE3
B*
Kills:1,168
Deaths:221
KDR:5.285
Accuracy:27.745% B*
HSR:23.373% B+
Serpent VE92
B**
Kills:696
Deaths:116
KDR:6
Accuracy:26.238% B+
HSR:26.724% B**
Zenith VX-5
A+
Kills:369
Deaths:48
KDR:7.688
Accuracy:29.594% B*
HSR:30.623% A+
Eridani SX5
B**
Kills:335
Deaths:130
KDR:2.577
Accuracy:25.318% C
HSR:28.358% B**
Phobos VX86
M++
Kills:145
Deaths:62
KDR:2.339
Accuracy:49.778% D
HSR:35.862% M++
VX6-7
A++
Kills:74
Deaths:7
KDR:10.571
Accuracy:32.663% A++
HSR:31.081% A++
Kills:5,223
Deaths (as Light Assault):1,014
Deaths (to Light Assaults):1,525
KDR:5.15089
Kill Difference:4,209
Playtime:80.407 hours
Usage:12%
Score:1.560m
Score/min:323
Accuracy (listed only):31.216%
HSR (listed only):30.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:1,215
Deaths:200
KDR:6.075
Accuracy:30.283% B+
HSR:40.247% A*
H-V45
B**
Kills:432
Deaths:90
KDR:4.800
Accuracy:29.135% B**
HSR:29.398% B**
Corvus VA55
A
Kills:343
Deaths:83
KDR:4.133
Accuracy:31.459% A
HSR:32.653% A
Eridani SX5
B**
Kills:335
Deaths:130
KDR:2.577
Accuracy:25.318% C
HSR:28.358% B**
Terminus VX-9
A*
Kills:230
Deaths:47
KDR:4.894
Accuracy:28.524% B+
HSR:42.609% A*
Phobos VX86
M++
Kills:145
Deaths:62
KDR:2.339
Accuracy:49.778% D
HSR:35.862% M++
Pulsar VS1
A+
Kills:88
Deaths:21
KDR:4.190
Accuracy:30.948% A+
HSR:19.318% C
Kills:2,788
Deaths (as Combat Medic):633
Deaths (to Combat Medics):815
KDR:4.40442
Kill Difference:2,155
Playtime:35.333 hours
Usage:5%
Score:0.740m
Score/min:349
Accuracy (listed only):32.206%
HSR (listed only):32.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,221
Deaths:230
KDR:5.309
Accuracy:28.112% B++
HSR:28.665% B*
Solstice VE3
B*
Kills:1,168
Deaths:221
KDR:5.285
Accuracy:27.745% B*
HSR:23.373% B+
Serpent VE92
B**
Kills:696
Deaths:116
KDR:6
Accuracy:26.238% B+
HSR:26.724% B**
Zenith VX-5
A+
Kills:369
Deaths:48
KDR:7.688
Accuracy:29.594% B*
HSR:30.623% A+
Phobos VX86
M++
Kills:145
Deaths:62
KDR:2.339
Accuracy:49.778% D
HSR:35.862% M++
VX6-7
A++
Kills:74
Deaths:7
KDR:10.571
Accuracy:32.663% A++
HSR:31.081% A++
Kills:3,673
Deaths (as Engineer):684
Deaths (to Engineers):898
KDR:5.36988
Kill Difference:2,989
Playtime:13.008 hours
Usage:2%
Score:0.171m
Score/min:220
Accuracy (listed only):32.355%
HSR (listed only):29.388%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,987
Deaths:213
KDR:14.024
Accuracy:39.897% C++
HSR:83.997% A+
VE-S Canis
A*
Kills:1,215
Deaths:200
KDR:6.075
Accuracy:30.283% B+
HSR:40.247% A*
NS-44 Commissioner
B**
Kills:702
Deaths:422
KDR:1.664
Accuracy:42.638% B++
HSR:30.057% B**
NS-357 Underboss
C**
Kills:399
Deaths:261
KDR:1.529
Accuracy:37.039% C++
HSR:24.060% C**
Eridani SX5
B**
Kills:335
Deaths:130
KDR:2.577
Accuracy:25.318% C
HSR:28.358% B**
NS-61 Emissary
B*
Kills:165
Deaths:106
KDR:1.557
Accuracy:29.817% C**
HSR:21.212% B*
NS-44L Blackhand
C+
Kills:164
Deaths:80
KDR:2.050
Accuracy:41.746% C+
HSR:35.366% C-
Beamer VS3
B+
Kills:82
Deaths:78
KDR:1.051
Accuracy:27.529% C++
HSR:26.829% B+
Soldier Soaker
B+
Kills:66
Deaths:10
KDR:6.600
Accuracy:35.047% C++
HSR:16.667% B+
Kills:6,115
Deaths (as Infiltrator):1,500
Deaths (to Infiltrators):1,236
KDR:4.07667
Kill Difference:4,615
Playtime:81.028 hours
Usage:12%
Score:1.336m
Score/min:275
Accuracy (listed only):34.368%
HSR (listed only):34.088%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,239
Deaths:191
KDR:6.487
Accuracy:24.163% B**
HSR:23.164% B
Blueshift VM5
B**
Kills:1,181
Deaths:180
KDR:6.561
Accuracy:24.853% B**
HSR:22.693% C**
Nebula VM20
A
Kills:480
Deaths:70
KDR:6.857
Accuracy:24.728% A
HSR:26.875% A
Nebula VM20
A
Kills:452
Deaths:70
KDR:6.457
Accuracy:24.433% A
HSR:23.673% B+
Quasar VM1
A++
Kills:404
Deaths:69
KDR:5.855
Accuracy:24.293% A++
HSR:22.525% B++
Quasar VM1
A+
Kills:331
Deaths:58
KDR:5.707
Accuracy:24.564% A+
HSR:23.263% B+
Comet VM2
B**
Kills:83
Deaths:16
KDR:5.188
Accuracy:52.896% B**
HSR:2.410% D-
Comet VM2
B*
Kills:82
Deaths:16
KDR:5.125
Accuracy:53.995% B*
HSR:1.220% D**
Cosmos VM3
B++
Kills:65
Deaths:6
KDR:10.833
Accuracy:20.700% B++
HSR:16.923% C--
Cosmos VM3
M**
Kills:51
Deaths:6
KDR:8.500
Accuracy:20.338% B++
HSR:35.294% M**
Kills:4,368
Deaths (as MAX Suit):341
Deaths (to MAX Suits):298
KDR:12.80938
Kill Difference:4,027
Playtime:39.641 hours
Usage:6%
Score:1.686m
Score/min:709
Accuracy (listed only):29.496%
HSR (listed only):19.804%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:81
V. Kills:13 N/A
Deaths:1
KDR:81
Accuracy:39.377% D--
KPH:46 C+
VKPH:7.400 C
Kills:81 (81 + 0)
Deaths:1
KDR:81
VKDR:13
Vehicle Kills:13
Kill Difference:80
Playtime:1.760 hours
Usage:0%
Score:0.020m
Score/min:192
Driving Accuracy:39.377%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:125
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:25.252% A
KPH:111.600 A
VKPH:1.800 D
Kills:125 (0 + 125)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:125
Playtime:1.120 hours
Usage:0%
Score:0.025m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:25.252%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,11510,0091,7205.819B*1.1926.397%C+37.986%B**65.7C+N/A182152.4h9.3B*35.2B+
Ghost 2,9932,98721314.023M**9.3939.897%C++83.997%A+60.7B**N/A15849.2h1.7B**4.4B++
Ursa 1,4681,4543114.675M**0.0426.746%B++30.812%B*56.8B++N/A13325.6h9.4B++35.2B++
SVA-88 1,3101,3022495.229A++0.6027.014%B++36.482%A+67.8B*N/A16419.2h9.7B*36B++
Flare VE6 1,3061,2942465.26M**0.6327.353%B*32.303%B**58.6B+N/A14122.1h8.8B*32.4B++
Orion VS54 1,2721,2653583.534A1.1024.545%B++33.281%A41.5B+N/A13530.5h9.8B**40.1C**
Blueshift VM5 1,2571,2391916.487A++1.8624.163%B**23.164%B56.3A+N/A15022h12B**49.5B*
Pulsar C 1,2431,2212305.309A**0.6828.112%B++28.665%B*54.8B**1A+15122.3h9.5B++33.8B++
VE-S Canis 1,2221,2152006.075S1.4430.283%B+40.247%A*79.9AN/A19915.2h8.5B**27.9B++
Blueshift VM5 1,1961,1811806.561A++1.9324.853%B**22.693%C**56.5AN/A15120.9h11.8A47.6B**
Pulsar LSW 1,1921,1752414.876M+0.2527.431%B*33.872%A57.6B+N/A17820.4h10.3B++37.4B++
Solstice VE3 1,1761,1682215.285S0.6527.745%B*23.373%B+51.5A++N/A18222.7h10.8B*39.1B+
NS Decimator 1,5901,1442125.396S0.7756.152%DN/A49.5B**19.3B+28223.1h3.3B**5.8B*
NS-44 Commissioner 7077024221.664B++2.9742.638%B++30.057%B**52.4B++N/A17013.4h3.2B++7.4B++
Serpent VE92 7046961166S1.3726.238%B+26.724%B**63.9A+N/A22710.9h10.2B*38.9B++
Nebula VM20 483480706.857A**2.2324.728%A26.875%A71.6A*N/A4676.7h12.4B**50.2B*
Nebula VM20 460452706.457A*1.8324.433%A23.673%B+67.5A*1.2B**4436.7h13.3B*54.6B*
H-V45 444432904.8A++0.1729.135%B**29.398%B**48.5B*1.3A*1758.9h11.6B++39.7B++
Quasar VM1 408404695.855M+1.2224.293%A++22.525%B++52.5A**N/A1627.7h10.4A42.9B++
NS-357 Underboss 4033992611.529B+3.1037.039%C++24.06%C**44.8C++N/A1518.9h3.5B*9.4B+
Zenith VX-5 371369487.688S3.0629.594%B*30.623%A+52B++N/A1657.1h10.9B++36.7B++
Corvus VA55 351343834.133M**0.5031.459%A32.653%A47.6B**1.1A+1457.2h9.8B**31.1B**
Eridani SX5 3403351302.577A+2.0525.318%C28.358%B**39.4C++N/A1888.5h11.5C**45.6C*
Quasar VM1 336331585.707A++1.0824.564%A+23.263%B+50.9B**N/A1666.5h10.9B**44.5B*
Lasher X2 329319794.038S0.5938.104%A++4.389%C*58A1.8B**1685.5h13.4A35.1B**
The Slasher 3153153,3950.093B*4.5413.128%D**7.937%C1.2CN/A3270.8h1.6B*11.9C+
S1 4163141152.73M**1.9056.467%C+1.274%D-38.3B**12.4C+2388.2h4.1A7.3B**
NSX-P Naginata 250247862.872A1.7625.801%B+35.628%B*74.8B**N/A3903.3h9.1B**35.2B*
Terminus VX-9 232230474.894A++0.2628.524%B+42.609%A*43.4C++N/A1415.3h10.4B*36.4B++
Lumine Edge 2052052,0400.1C+4.5317.411%D-6.829%D**1.3C-N/A5154.2h1.3C**7.4C+
Force-Blade 1701701,9130.089A*4.5419.927%D-9.412%B1.2B+N/A6146.1h1.6B*8.1B
NS-61 Emissary 1701651061.557B**3.0729.817%C**21.212%B*28.9C++N/A1025.7h11.5B+38.5B+
NS-44L Blackhand 165164802.05B++2.5841.746%C+35.366%C-40B*N/A1024.1h2.9B**7.1B++
Frag Grenade 1631611161N/A156.3741.39%DN/A322D4C--13660.5h4.2C10.1C
Phobos VX86 146145622.339B*2.2949.778%D35.862%M++42.6C+N/A1323.4h2.3B4.7C+
M12 Kobalt 1271251125U120.3725.252%A22.4%B**113.6A1.8D3771.1h17.4B+68.9B++
C-4 10898422.333B++2.3060.36%SN/A196M20D25380.5h1.4C*2.3A
Rocklet Rifle 15391165.688S1.0644.268%D--N/A35B+23.8C+3852.6h26.6B**60.1B+
Pulsar VS1 9288214.19M*0.4430.948%A+19.318%C46.3A2.1S3481.9h11.1B**35.7B**
Tank Mine 10686614.333S9.7064.026%A*N/A66.2D-15.4F4501.3h2.3D3.5A+
Comet VM2 9783165.188S0.5652.896%B**2.41%D-28.6M++4.8C**1862.9h13.2B**25B*
Comet VM2 9382165.125S0.4953.995%B*1.22%D**28.3M3.8D1922.9h13.6B**25.2B**
Beamer VS3 8482781.051B+3.5827.529%C++26.829%B+39B++1B+1572.1h8.7B31.6C++
L100 Python HESH 9481181S76.3739.377%D--N/A45C7.2C1921.8h2.7B*6.7B
VX6-7 7674710.571S5.9432.663%A++31.081%A++56.9B*1.5A*3971.3h10.3B*31.6B*
Soldier Soaker 6766106.6S1.9735.047%C++16.667%B+55C*N/A2011.2h5.7C**16.2B+
Cosmos VM3 6765610.833S6.2020.7%B++16.923%C--72.2M2.2M*2760.9h8.8A++42.7B+
Cosmos VM3 515168.5M**3.8720.338%B++35.294%M**56.7A++N/A2300.9h11.3B*55.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon89901.4h
Nanite Revive Grenade03250.1h
Medical Applicator5947,8754.4h
Welding Device04470h
M40 Fury0600h
Ammunition Package21680.1h
Nano-Armor Kit612,7501h
Medical Kit9987,86026.9h
Anti-Infantry MANA Turret1570.1h
NS-10 Burster0570.2h
NSX-P Tanto0990h
Snowman Soldier2500.1h
Recon Detection Device102,3224.8h

Check the help document for the dictionary if you want to learn more about words used here.


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