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Primarch Archon ArenaiasIdyryn[R3ST] ArenaiasIdyryn
VS BR 94

KDR: 4.61

Score: 12m

Last Seen: May 22nd, 2019 3:40 AM
- OFFLINE - 35.9 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 122
Level Progress (to 95): 10%
Level 100 Progress: 63% 301h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Ursa SVA-88 Flare VE6 Orion VS54 Pulsar C Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,365,539 MLG Score: 4289
Fun Score: N/A
Cheeseburgers Flipped: 296TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.177%34.279%93221117623,2745.72687-1.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.452%1.178B**2.128A*-0.483DHEAD ++ (~20.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.548B+9.20.358C**24.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.876%83.922%0111962,86159364.82462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.718B++1.099B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.558B+1.70.454B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.778%35.862%01119614547010.307856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.693B+4.223S-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.647B+2.30.523B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 122
12m198%382 (22.9k)321 (19.3k)4.6055133,9387,3694.8062194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1197316926.035%33.747%87905:0511

64% Heavy Assault12% Infiltrator11% Light Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 8:00 PMApr 26th, 2019 4:14 AMMay 22nd, 2019 6:21 PM (2d) (PST)May 22nd, 2019 1:10 AM (3d) (PST)May 21st, 2019 11:40 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6192014180.9090.1970.3071.8580.0294289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,11812,08325,035551218111219,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
622.1h/25.9d 1,479 11,453 9,418 69.3k 770 2,948 1,086 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:9,768
Deaths:1,690
KDR:5.780
Accuracy:26.368% C++
HSR:37.879% B**
Ursa
B**
Kills:1,454
Deaths:311
KDR:4.675
Accuracy:26.746% B*
HSR:30.812% B**
SVA-88
A+
Kills:1,302
Deaths:249
KDR:5.229
Accuracy:27.014% B++
HSR:36.482% A+
Flare VE6
B**
Kills:1,294
Deaths:246
KDR:5.260
Accuracy:27.353% B*
HSR:32.303% B**
Orion VS54
A
Kills:1,265
Deaths:358
KDR:3.534
Accuracy:24.545% B++
HSR:33.281% A
Pulsar LSW
A
Kills:1,175
Deaths:241
KDR:4.876
Accuracy:27.431% B*
HSR:33.872% A
Lasher X2
A++
Kills:319
Deaths:79
KDR:4.038
Accuracy:38.104% A++
HSR:4.389% C**
Kills:16,577
Deaths (as Heavy Assault):3,174
Deaths (to Heavy Assaults):2,189
KDR:5.22275
Kill Difference:13,403
Playtime:395.266 hours
Usage:64%
Score:7.618m
Score/min:321
Accuracy (listed only):28.223%
HSR (listed only):29.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,221
Deaths:230
KDR:5.309
Accuracy:28.127% B++
HSR:28.665% B**
VE-S Canis
A*
Kills:1,215
Deaths:200
KDR:6.075
Accuracy:30.283% B+
HSR:40.247% A*
Solstice VE3
B**
Kills:1,045
Deaths:206
KDR:5.073
Accuracy:28.041% B**
HSR:23.445% B++
Zenith VX-5
A+
Kills:369
Deaths:48
KDR:7.688
Accuracy:29.638% B*
HSR:30.623% A+
Serpent VE92
B**
Kills:356
Deaths:51
KDR:6.980
Accuracy:27.285% B++
HSR:25.281% B**
Eridani SX5
A+
Kills:291
Deaths:115
KDR:2.530
Accuracy:24.385% C
HSR:29.553% A+
Phobos VX86
M++
Kills:145
Deaths:62
KDR:2.339
Accuracy:49.778% D
HSR:35.862% M++
Kills:4,642
Deaths (as Light Assault):912
Deaths (to Light Assaults):1,437
KDR:5.08991
Kill Difference:3,730
Playtime:67.474 hours
Usage:11%
Score:1.195m
Score/min:295
Accuracy (listed only):31.077%
HSR (listed only):30.525%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:1,215
Deaths:200
KDR:6.075
Accuracy:30.283% B+
HSR:40.247% A*
H-V45
A
Kills:426
Deaths:89
KDR:4.787
Accuracy:28.988% B**
HSR:29.108% A
Corvus VA55
A+
Kills:323
Deaths:80
KDR:4.038
Accuracy:31.506% A+
HSR:32.508% A+
Eridani SX5
A+
Kills:291
Deaths:115
KDR:2.530
Accuracy:24.385% C
HSR:29.553% A+
Terminus VX-9
A*
Kills:221
Deaths:43
KDR:5.140
Accuracy:28.579% B++
HSR:41.177% A*
Phobos VX86
M++
Kills:145
Deaths:62
KDR:2.339
Accuracy:49.778% D
HSR:35.862% M++
Pulsar VS1
A+
Kills:88
Deaths:21
KDR:4.190
Accuracy:30.948% A+
HSR:19.318% C+
Kills:2,709
Deaths (as Combat Medic):610
Deaths (to Combat Medics):766
KDR:4.44098
Kill Difference:2,099
Playtime:31.942 hours
Usage:5%
Score:0.636m
Score/min:332
Accuracy (listed only):32.067%
HSR (listed only):32.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,221
Deaths:230
KDR:5.309
Accuracy:28.127% B++
HSR:28.665% B**
Solstice VE3
B**
Kills:1,045
Deaths:206
KDR:5.073
Accuracy:28.041% B**
HSR:23.445% B++
Zenith VX-5
A+
Kills:369
Deaths:48
KDR:7.688
Accuracy:29.638% B*
HSR:30.623% A+
Serpent VE92
B**
Kills:356
Deaths:51
KDR:6.980
Accuracy:27.285% B++
HSR:25.281% B**
Phobos VX86
M++
Kills:145
Deaths:62
KDR:2.339
Accuracy:49.778% D
HSR:35.862% M++
Kills:3,136
Deaths (as Engineer):597
Deaths (to Engineers):857
KDR:5.25293
Kill Difference:2,539
Playtime:11.206 hours
Usage:2%
Score:0.126m
Score/min:188
Accuracy (listed only):32.574%
HSR (listed only):28.775%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,861
Deaths:206
KDR:13.888
Accuracy:39.876% C++
HSR:83.922% A+
VE-S Canis
A*
Kills:1,215
Deaths:200
KDR:6.075
Accuracy:30.283% B+
HSR:40.247% A*
NS-44 Commissioner
B**
Kills:685
Deaths:419
KDR:1.635
Accuracy:42.587% B*
HSR:29.635% B**
NS-357 Underboss
B+
Kills:365
Deaths:239
KDR:1.527
Accuracy:37.044% C++
HSR:24.658% B+
Eridani SX5
A+
Kills:291
Deaths:115
KDR:2.530
Accuracy:24.385% C
HSR:29.553% A+
NS-61 Emissary
B*
Kills:165
Deaths:106
KDR:1.557
Accuracy:29.817% C**
HSR:21.212% B*
NS-44L Blackhand
C+
Kills:164
Deaths:80
KDR:2.050
Accuracy:41.782% C+
HSR:35.366% C--
Beamer VS3
B+
Kills:82
Deaths:78
KDR:1.051
Accuracy:27.529% C++
HSR:26.829% B+
Kills:5,828
Deaths (as Infiltrator):1,443
Deaths (to Infiltrators):1,183
KDR:4.03881
Kill Difference:4,385
Playtime:76.945 hours
Usage:12%
Score:1.186m
Score/min:257
Accuracy (listed only):34.163%
HSR (listed only):36.428%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,219
Deaths:190
KDR:6.416
Accuracy:24.139% B**
HSR:22.888% B+
Blueshift VM5
B**
Kills:1,157
Deaths:179
KDR:6.464
Accuracy:24.815% B**
HSR:22.558% C**
Quasar VM1
A++
Kills:404
Deaths:69
KDR:5.855
Accuracy:24.293% A++
HSR:22.525% B*
Quasar VM1
A+
Kills:331
Deaths:58
KDR:5.707
Accuracy:24.564% A+
HSR:23.263% B+
Nebula VM20
A
Kills:304
Deaths:54
KDR:5.630
Accuracy:24.616% A
HSR:23.684% B++
Nebula VM20
A+
Kills:280
Deaths:54
KDR:5.185
Accuracy:24.582% A+
HSR:23.571% B++
Comet VM2
B**
Kills:83
Deaths:16
KDR:5.188
Accuracy:52.967% B**
HSR:2.410% D-
Comet VM2
B**
Kills:82
Deaths:16
KDR:5.125
Accuracy:54.134% B**
HSR:1.220% D**
Cosmos VM3
B*
Kills:56
Deaths:4
KDR:14
Accuracy:20.564% B*
HSR:17.857% C
Kills:3,916
Deaths (as MAX Suit):320
Deaths (to MAX Suits):282
KDR:12.2375
Kill Difference:3,596
Playtime:37.069 hours
Usage:6%
Score:1.202m
Score/min:541
Accuracy (listed only):30.519%
HSR (listed only):17.775%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:68
V. Kills:11 N/A
Deaths:1
KDR:68
Accuracy:38.914% D*
KPH:45.700 C
VKPH:7.400 C+
Kills:68 (68 + 0)
Deaths:1
KDR:68
VKDR:11
Vehicle Kills:11
Kill Difference:67
Playtime:1.487 hours
Usage:0%
Score:0.017m
Score/min:188
Driving Accuracy:38.914%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:121
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:24.710% B**
KPH:112.500 A
VKPH:0.900 D--
Kills:121 (0 + 121)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:121
Playtime:1.076 hours
Usage:0%
Score:0.023m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:24.710%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,8729,7681,6905.78B*1.1726.368%C++37.879%B**65.5C+N/A170149.1h9.3B*35.1B+
Ghost 2,8672,86120613.888M**9.2839.876%C++83.922%A+60.4B**N/A15047.4h1.7B**4.3B++
Ursa 1,4681,4543114.675M**0.0726.746%B*30.812%B**56.8B*N/A13225.6h9.4B++35.2B+
SVA-88 1,3101,3022495.229A++0.6227.014%B++36.482%A+67.8B*N/A16019.2h9.7B*36B++
Flare VE6 1,3061,2942465.26S0.6527.353%B*32.303%B**58.6B++N/A13922.1h8.8B*32.4B++
Orion VS54 1,2721,2653583.534A1.0724.545%B++33.281%A41.5B+N/A12930.5h9.8B**40.1C**
Pulsar C 1,2431,2212305.309M++0.7028.127%B++28.665%B**54.8A1A++15022.3h9.5B++33.8B++
Blueshift VM5 1,2371,2191906.416A++1.8124.139%B**22.888%B+55.9A+N/A14921.8h11.9A49.3B*
VE-S Canis 1,2221,2152006.075S1.4730.283%B+40.247%A*79.9AN/A19715.2h8.5B**27.9B++
Pulsar LSW 1,1921,1752414.876M+0.2727.431%B*33.872%A57.6B+N/A17320.4h10.3B*37.4B++
Blueshift VM5 1,1721,1571796.464A++1.8624.815%B**22.558%C**56.2A+N/A14820.6h11.8A47.6B**
NS Decimator 1,5411,1072085.322S0.7256.086%DN/A49B**19.2B+27322.6h3.3B**5.8B*
Solstice VE3 1,0521,0452065.073S0.4728.041%B**23.445%B++50.7A*N/A16820.6h10.7B**38.3B+
NS-44 Commissioner 6906854191.635B++2.9742.587%B*29.635%B**52.3B*N/A16513.1h3.2B++7.5B++
H-V45 438426894.787A*0.1828.988%B**29.108%A48.4B*1.4M1658.8h11.5B++39.8B*
Quasar VM1 408404695.855M+1.2524.293%A++22.525%B*52.5A**N/A1607.7h10.4A42.9B++
Zenith VX-5 371369487.688S3.0829.638%B*30.623%A+52B*N/A1657.1h10.9B++36.7B++
NS-357 Underboss 3693652391.527B+3.0837.044%C++24.658%B+44C++N/A1378.3h3.6B++9.6B+
Serpent VE92 359356516.98S2.3727.285%B++25.281%B**67.2A++N/A2055.3h9.5B**34.7B*
Quasar VM1 336331585.707A*1.1024.564%A+23.263%B+50.9AN/A1666.5h10.9B**44.5B**
Corvus VA55 331323804.038M**0.5731.506%A+32.508%A+48.2B**1.2A++1376.7h9.7B**30.9B**
Lasher X2 329319794.038S0.5738.104%A++4.389%C**58A+1.8B**1615.5h13.4A35.1B**
S1 4163141152.73M**1.8856.467%C+1.274%D-38.3B**12.4C+2318.2h4.1A7.3B**
The Slasher 3103103,3430.093B**4.5113.246%F7.742%C1.2CN/A3265.7h1.6B*11.8C
Nebula VM20 304304545.63A++1.0224.616%A23.684%B++66.1A*N/A1734.6h12.1A49B*
Eridani SX5 2952911152.53A2.0824.385%C29.553%A+39.9C**N/A1987.3h11.1B+45.4C*
Nebula VM20 283280545.185A+0.5824.582%A+23.571%B++60.9A++N/A1564.6h13.3B*54.2B*
Terminus VX-9 223221435.14A*0.5328.579%B++41.177%A*44.2C**N/A1355h10.3B*36B++
Lumine Edge 1711711,7250.099C+4.5117.693%D-6.433%D**1.3C-N/A4133.1h1.3C**7.5C+
Force-Blade 1681681,9070.088A*4.5219.751%D-9.524%B+1.2B+N/A6145.5h1.6B*8.1B
NS-61 Emissary 1701651061.557B**3.0529.817%C**21.212%B*28.9C*N/A1025.7h11.5B+38.5B+
NS-44L Blackhand 165164802.05B++2.5641.782%C+35.366%C--40B*N/A1024.1h2.9B**7B++
Frag Grenade 1621601160N/A155.3941.337%C--N/A320D4C--13020.5h4.2C10.1C
Phobos VX86 146145622.339B*2.2749.778%D35.862%M++42.6C+N/A1283.4h2.3B+4.7C++
M12 Kobalt 1221211121S116.3924.71%B**23.141%B**110AN/A3491.1h16.4B+66.2B++
Pulsar VS1 9288214.19M*0.4230.948%A+19.318%C+48.9A+2.2S3231.8h11.1B**35.7B**
Comet VM2 9783165.188S0.5852.967%B**2.41%D-28.6M*4.8C**1882.9h13B**24.6B*
Comet VM2 9382165.125S0.5254.134%B**1.22%D**28.3M+3.8D1942.9h13.4B**24.8B**
C-4 9182273.037B**1.5766.868%SN/A205M+22.5C-28840.4h1.4C**2A+
Beamer VS3 8482781.051B3.5527.529%C++26.829%B+39B+1B+1532.1h8.7C**31.6C++
Rocklet Rifle 13379155.267S0.6644.357%D--N/A32.9B+22.5C+3812.4h27.7B*62.5B
Tank Mine 9878419.5S14.8970.661%M+N/A65D-16.7F3931.2h2.2C3.1A++
L100 Python HESH 7968168S63.3938.914%D*N/A45.3C7.3C1881.5h2.5B**6.5B
Cosmos VM3 5656414S9.3920.564%B*17.857%C70M++N/A2600.8h8.9A++43.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon79081.2h
Nanite Revive Grenade02850.1h
Medical Applicator4941,7173.5h
Welding Device04470h
M40 Fury0600h
Ammunition Package01520.1h
Nano-Armor Kit511,2240.9h
Medical Kit9547,56926.4h
Anti-Infantry MANA Turret1570.1h
NS-10 Burster0570.2h
NSX-P Tanto0990h
Snowman Soldier2500.1h
Recon Detection Device92,2124.6h

Check the help document for the dictionary if you want to learn more about words used here.


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