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Harbinger Archon ArenaiasIdyryn[BZKN] ArenaiasIdyryn
VS BR 90

KDR: 4.66

Score: 10.5m

Last Seen: Mar 21st, 2019 4:37 AM
- ONLINE NOW

Battle Rank 90 - Vanu Sovereignty on Connery - Outfit Leader of Swordwind[BZKN] Swordwind
VS outfit on Connery

Members: 1
Level Progress (to 91): 52%
Level 100 Progress: 55% 373h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Ursa SVA-88 Flare VE6 Orion VS54 VE-S Canis Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,563,197 MLG Score: 4447
Fun Score: N/A
Cheeseburgers Flipped: 284TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.252%34.756%94719101420,9665.74411-1.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.545%1.201B**2.15A*-0.606DHEAD ++ (~21.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.55B+9.20.359C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.916%83.728%0110322,57553364.8221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.721B++1.077B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.556B+1.70.451B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Swordwind[BZKN] Swordwind
VS outfit on Connery

Members: 1
10.5m186.5%376 (22.6k)314 (18.8k)4.6595130,5996,5674.8538290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1033287526.461%33.988%89905:059

68% Heavy Assault12% Infiltrator7% Light Assault6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 8:00 PMFeb 28th, 2019 6:33 AMMar 21st, 2019 9:43 PM (23h) (PST)Mar 21st, 2019 2:46 AM (2d) (PST)Mar 21st, 2019 12:37 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6252074180.9190.1970.3131.7690.0294447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,48012,40225,078551219106218,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
554.6h/23.1d 1,276 10,400 8,210 58.9k 674 2,655 966 20.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:9,348
Deaths:1,601
KDR:5.839
Accuracy:26.474% C+
HSR:37.751% B*
Ursa
B**
Kills:1,454
Deaths:310
KDR:4.690
Accuracy:26.750% B++
HSR:30.812% B**
SVA-88
A+
Kills:1,302
Deaths:249
KDR:5.229
Accuracy:27.014% B++
HSR:36.482% A+
Flare VE6
B**
Kills:1,294
Deaths:246
KDR:5.260
Accuracy:27.353% B*
HSR:32.303% B**
Orion VS54
A
Kills:1,265
Deaths:358
KDR:3.534
Accuracy:24.545% B++
HSR:33.281% A
Pulsar LSW
A
Kills:1,175
Deaths:240
KDR:4.896
Accuracy:27.422% B*
HSR:33.872% A
Lasher X2
A++
Kills:319
Deaths:79
KDR:4.038
Accuracy:38.606% A++
HSR:4.389% C*
Kills:16,157
Deaths (as Heavy Assault):3,083
Deaths (to Heavy Assaults):1,985
KDR:5.24067
Kill Difference:13,074
Playtime:375.249 hours
Usage:68%
Score:7.019m
Score/min:312
Accuracy (listed only):28.309%
HSR (listed only):29.841%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:1,211
Deaths:200
KDR:6.055
Accuracy:30.284% B+
HSR:40.215% A*
Pulsar C
B**
Kills:872
Deaths:162
KDR:5.383
Accuracy:28.591% B*
HSR:28.440% B**
Solstice VE3
B**
Kills:407
Deaths:100
KDR:4.070
Accuracy:28.665% B**
HSR:22.113% B+
Zenith VX-5
A+
Kills:364
Deaths:48
KDR:7.583
Accuracy:29.608% B*
HSR:30.495% A+
Kills:2,854
Deaths (as Light Assault):510
Deaths (to Light Assaults):1,254
KDR:5.59608
Kill Difference:2,344
Playtime:39.755 hours
Usage:7%
Score:0.647m
Score/min:271
Accuracy (listed only):29.287%
HSR (listed only):30.316%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:1,211
Deaths:200
KDR:6.055
Accuracy:30.284% B+
HSR:40.215% A*
H-V45
B**
Kills:396
Deaths:79
KDR:5.013
Accuracy:28.902% B**
HSR:29.293% B**
Corvus VA55
A+
Kills:282
Deaths:73
KDR:3.863
Accuracy:32.010% A+
HSR:32.270% A
Terminus VX-9
A++
Kills:163
Deaths:27
KDR:6.037
Accuracy:28.160% B+
HSR:40.491% A++
Pulsar VS1
A+
Kills:88
Deaths:21
KDR:4.190
Accuracy:30.948% A+
HSR:19.318% C+
Kills:2,140
Deaths (as Combat Medic):400
Deaths (to Combat Medics):680
KDR:5.35
Kill Difference:1,740
Playtime:23.878 hours
Usage:4%
Score:0.477m
Score/min:333
Accuracy (listed only):30.061%
HSR (listed only):32.317%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:872
Deaths:162
KDR:5.383
Accuracy:28.591% B*
HSR:28.440% B**
Solstice VE3
B**
Kills:407
Deaths:100
KDR:4.070
Accuracy:28.665% B**
HSR:22.113% B+
Zenith VX-5
A+
Kills:364
Deaths:48
KDR:7.583
Accuracy:29.608% B*
HSR:30.495% A+
Kills:1,643
Deaths (as Engineer):310
Deaths (to Engineers):757
KDR:5.3
Kill Difference:1,333
Playtime:9.849 hours
Usage:2%
Score:0.104m
Score/min:175
Accuracy (listed only):28.954%
HSR (listed only):27.016%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,575
Deaths:195
KDR:13.205
Accuracy:39.916% C++
HSR:83.728% A+
VE-S Canis
A*
Kills:1,211
Deaths:200
KDR:6.055
Accuracy:30.284% B+
HSR:40.215% A*
NS-44 Commissioner
B**
Kills:642
Deaths:382
KDR:1.681
Accuracy:42.673% B++
HSR:29.128% B**
NS-357 Underboss
B
Kills:298
Deaths:188
KDR:1.585
Accuracy:38.199% C*
HSR:24.161% B
NS-44L Blackhand
C+
Kills:163
Deaths:77
KDR:2.117
Accuracy:42.082% C+
HSR:34.969% C--
NS-61 Emissary
B*
Kills:160
Deaths:104
KDR:1.538
Accuracy:29.739% C*
HSR:21.250% B*
Beamer VS3
B+
Kills:82
Deaths:78
KDR:1.051
Accuracy:27.529% C+
HSR:26.829% B+
Kills:5,131
Deaths (as Infiltrator):1,224
Deaths (to Infiltrators):1,063
KDR:4.19199
Kill Difference:3,907
Playtime:68.529 hours
Usage:12%
Score:1.061m
Score/min:258
Accuracy (listed only):35.774%
HSR (listed only):37.183%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,188
Deaths:184
KDR:6.457
Accuracy:24.136% B**
HSR:22.812% B
Blueshift VM5
B**
Kills:1,119
Deaths:173
KDR:6.468
Accuracy:24.795% B**
HSR:22.252% C*
Quasar VM1
A++
Kills:404
Deaths:69
KDR:5.855
Accuracy:24.293% A++
HSR:22.525% B*
Quasar VM1
A+
Kills:331
Deaths:58
KDR:5.707
Accuracy:24.564% A+
HSR:23.263% B+
Nebula VM20
A
Kills:301
Deaths:53
KDR:5.679
Accuracy:24.652% A
HSR:23.588% B+
Nebula VM20
A+
Kills:274
Deaths:53
KDR:5.170
Accuracy:24.552% A+
HSR:22.628% B+
Comet VM2
B**
Kills:83
Deaths:16
KDR:5.188
Accuracy:53.168% B**
HSR:2.410% D-
Comet VM2
B**
Kills:82
Deaths:16
KDR:5.125
Accuracy:54.396% B**
HSR:1.220% D**
Kills:3,782
Deaths (as MAX Suit):311
Deaths (to MAX Suits):251
KDR:12.16077
Kill Difference:3,471
Playtime:35.534 hours
Usage:6%
Score:1.147m
Score/min:538
Accuracy (listed only):31.820%
HSR (listed only):17.587%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:118
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:24.438% B**
KPH:114.600 A+
VKPH:1 D--
Kills:118 (0 + 118)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:118
Playtime:1.030 hours
Usage:0%
Score:0.021m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:24.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,4519,3481,6015.839B*1.1826.474%C+37.751%B*65.9C++N/A170141.9h9.3B*35.1B+
Ghost 2,5812,57519513.205M*8.5539.916%C++83.728%A+59.6B*N/A14643.2h1.7B**4.3B++
Ursa 1,4681,4543104.69S0.0326.75%B++30.812%B**56.8B*N/A13225.6h9.4B++35.2B+
SVA-88 1,3101,3022495.229A*0.5727.014%B++36.482%A+67.8B*N/A15919.2h9.7B*36B++
Flare VE6 1,3061,2942465.26S0.6027.353%B*32.303%B**58.6B++N/A13822.1h8.8B*32.4B++
Orion VS54 1,2721,2653583.534A+1.1324.545%B++33.281%A41.6B+N/A12430.4h9.8B**40.1C**
VE-S Canis 1,2181,2112006.055S1.4030.284%B+40.215%A*80.2AN/A19315.1h8.5B**28B++
Blueshift VM5 1,2061,1881846.457A++1.8024.136%B**22.812%B56.3A+N/A15021.1h11.9A49.3B*
Pulsar LSW 1,1921,1752404.896M++0.2427.422%B*33.872%A57.6B+N/A17120.4h10.2B*37.3B++
Blueshift VM5 1,1341,1191736.468A++1.8124.795%B**22.252%C*56A+N/A14820h11.9A47.9B**
NS Decimator 1,4271,0272025.084S0.4255.86%DN/A47.8B*18.6B25821.5h3.3B**5.9B*
Pulsar C 8878721625.383M*0.7228.591%B*28.44%B**57A1A+15815.3h9.8B++34.1B+
NS-44 Commissioner 6476423821.681B++2.9842.673%B++29.128%B**55.3B*N/A17011.6h3.2B++7.5B++
Solstice VE3 4094071004.07S0.5928.665%B**22.113%B+39.5AN/A15010.3h10.5B**36.8B+
Quasar VM1 408404695.855M+1.2024.293%A++22.525%B*52.5MN/A1597.7h10.4A42.9B*
H-V45 407396795.013A*0.3528.902%B**29.293%B**52.1B**1.4M1767.6h11.2B*38.8B*
Zenith VX-5 366364487.583S2.9229.608%B*30.495%A+52B*N/A1657h10.9B++36.8B++
Quasar VM1 336331585.707A++1.0524.564%A+23.263%B+50.9AN/A1656.5h10.9B**44.5B*
Lasher X2 329319794.038S0.6238.606%A++4.389%C*60.2A++1.9A1575.3h13.2A+34.1B**
S1 4163141152.73M**1.9356.467%C+1.274%D--38.3B**12.4C+2268.2h4.1A7.3B**
The Slasher 3013013,2370.093B*4.5713.106%F7.973%C1.2CN/A3260.5h1.6B*12C
Nebula VM20 301301535.679A++1.0224.652%A23.588%B+66.9A*N/A1704.5h12A48.7B*
NS-357 Underboss 3012981881.585B++3.0738.199%C*24.161%B42.6C++N/A1347h3.6B++9.4B+
Corvus VA55 290282733.863M*0.8032.01%A+32.27%A50.4A1.4A**1475.6h10.1B*31.5B**
Nebula VM20 277274535.17A++0.5124.552%A+22.628%B+60.9A++N/A1504.5h13.4B*54.6B*
Force-Blade 1681681,8980.089A*4.5719.78%D-9.524%B+1.2B+N/A6144.1h1.6B*8.1B
NS-44L Blackhand 164163772.117B**2.5442.082%C+34.969%C--40.8B**N/A1024h3B**7B++
Terminus VX-9 165163276.037M1.3828.16%B+40.491%A++46.6B+N/A1493.5h10.1B**36B++
NS-61 Emissary 1641601041.538B**3.1229.739%C*21.25%B*30.2C**N/A1035.3h11.4B+38.5B+
Frag Grenade 1471471147N/A142.3440.966%DN/A294D-N/A12180.5h4.4C10.8C
M12 Kobalt 1191181118S113.3424.438%B**22.034%B*118A+1D--3321h15.7B++64.1B++
Lumine Edge 94941,0950.086C+4.5722.711%C9.574%D--1.1C-N/A383.1h1.3B5.8C*
Pulsar VS1 9288214.19M*0.4730.948%A+19.318%C+48.9A+2.2S3011.8h11.1B**35.7B**
Comet VM2 9783165.188S0.5353.168%B**2.41%D-29.6M*5B+1882.8h12.9B**24.3B**
Comet VM2 9382165.125S0.4754.396%B**1.22%D**29.3M++3.9D1942.8h13.4B**24.5B**
Beamer VS3 8482781.051B+3.6127.529%C+26.829%B+39B++1B+1472.1h8.7C**31.6C++
Tank Mine 9575418.75S14.0981.482%M**N/A68.2D18.2D**4011.1h2.1C2.5A*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier2500.1h
Spawn Beacon56761.1h
Nanite Revive Grenade01940.1h
Medical Applicator2723,3652h
Welding Device04470h
M40 Fury0600h
Nano-Armor Kit49,5180.8h
Medical Kit8706,91125.2h
Anti-Infantry MANA Turret1570.1h
NS-10 Burster0570.2h
NSX-P Tanto0990h
Recon Detection Device91,9774.2h
Ammunition Package01320.1h

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