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Paragon Archon ArenaiasIdyryn[BZKN] ArenaiasIdyryn
VS BR 90

KDR: 4.65

Score: 14.4m

Last Seen: Sep 12th, 2019 5:47 AM
- OFFLINE - 812.2 hour(s)

Battle Rank 100 (90 total) - Vanu Sovereignty on Connery - Outfit Leader of Swordwind[BZKN] Swordwind
NS outfit on Connery

Members: 0
Level Progress (to 101): 47%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Ursa SVA-88 Flare VE6 Orion VS54 Blueshift VM5 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,264,208 MLG Score: 4208
Fun Score: N/A
Cheeseburgers Flipped: 347TIME WITH MEDKIT: 4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.286%33.882%92423119325,5185.65558-1.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.32%1.172B**2.031A*-0.388C-HEAD ++ (~20.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.542B+9.30.351C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.891%84.075%0112153,03364664.68779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.738B++1.099B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.56B+1.70.455B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.778%35.862%01121514552110.277778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.684B+4.189S-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.647B+2.30.523B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Swordwind[BZKN] Swordwind
NS outfit on Connery

Members: 0
14.4m223.7%410 (24.6k)345 (20.7k)4.6523437,9918,1664.8583190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216360925.78%33.232%85705:0614

6% Combat Medic59% Heavy Assault12% Infiltrator14% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 8:00 PMSep 4th, 2019 9:22 PMOct 10th, 2019 2:54 AM (6d) (PST)Sep 12th, 2019 1:51 AM (34d) (PST)Sep 12th, 2019 1:47 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6242074170.9110.1960.3032.1060.0304208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,45712,41225,045551218126220,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
694.8h/29d 1,682 12,625 10,855 87.8k 880 3,262 1,247 26m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:10,213
Deaths:1,765
KDR:5.786
Accuracy:26.368% C+
HSR:37.981% B**
Ursa
B*
Kills:1,454
Deaths:311
KDR:4.675
Accuracy:26.746% B++
HSR:30.812% B*
SVA-88
A+
Kills:1,302
Deaths:249
KDR:5.229
Accuracy:27.014% B++
HSR:36.482% A+
Flare VE6
B**
Kills:1,294
Deaths:246
KDR:5.260
Accuracy:27.353% B*
HSR:32.303% B**
Orion VS54
B**
Kills:1,265
Deaths:358
KDR:3.534
Accuracy:24.545% B++
HSR:33.281% B**
Pulsar LSW
A
Kills:1,175
Deaths:241
KDR:4.876
Accuracy:27.431% B*
HSR:33.872% A
NSX-P Naginata
B*
Kills:247
Deaths:86
KDR:2.872
Accuracy:25.660% B+
HSR:35.628% B*
Kills:16,950
Deaths (as Heavy Assault):3,256
Deaths (to Heavy Assaults):2,394
KDR:5.20577
Kill Difference:13,694
Playtime:411.053 hours
Usage:59%
Score:8.230m
Score/min:334
Accuracy (listed only):26.445%
HSR (listed only):34.337%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,221
Deaths:230
KDR:5.309
Accuracy:28.109% B++
HSR:28.665% B*
VE-S Canis
A*
Kills:1,215
Deaths:200
KDR:6.075
Accuracy:30.283% B+
HSR:40.247% A*
Serpent VE92
B*
Kills:1,178
Deaths:187
KDR:6.299
Accuracy:27.738% B*
HSR:25.127% B*
Solstice VE3
B*
Kills:1,172
Deaths:222
KDR:5.279
Accuracy:27.777% B*
HSR:23.294% B+
Zenith VX-5
A+
Kills:369
Deaths:48
KDR:7.688
Accuracy:29.575% B*
HSR:30.623% A+
Eridani SX5
B**
Kills:362
Deaths:142
KDR:2.549
Accuracy:25.912% C+
HSR:28.177% B**
VX6-7
B*
Kills:311
Deaths:35
KDR:8.886
Accuracy:29.189% B*
HSR:25.724% B++
Phobos VX86
M++
Kills:145
Deaths:62
KDR:2.339
Accuracy:49.778% D
HSR:35.862% M++
VE-C Horizon
C+
Kills:60
Deaths:6
KDR:10
Accuracy:34.428% C+
HSR:21.667% C
Kills:6,033
Deaths (as Light Assault):1,132
Deaths (to Light Assaults):1,633
KDR:5.32951
Kill Difference:4,901
Playtime:96.159 hours
Usage:14%
Score:1.817m
Score/min:315
Accuracy (listed only):31.421%
HSR (listed only):28.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:1,215
Deaths:200
KDR:6.075
Accuracy:30.283% B+
HSR:40.247% A*
H-V45
A
Kills:590
Deaths:120
KDR:4.917
Accuracy:29.491% B**
HSR:31.356% A
Corvus VA55
A+
Kills:425
Deaths:100
KDR:4.250
Accuracy:31.890% A+
HSR:32% A
Eridani SX5
B**
Kills:362
Deaths:142
KDR:2.549
Accuracy:25.912% C+
HSR:28.177% B**
Terminus VX-9
A++
Kills:246
Deaths:49
KDR:5.020
Accuracy:28.742% B++
HSR:40.650% A++
Phobos VX86
M++
Kills:145
Deaths:62
KDR:2.339
Accuracy:49.778% D
HSR:35.862% M++
Pulsar VS1
A+
Kills:88
Deaths:21
KDR:4.190
Accuracy:30.948% A+
HSR:19.318% C
Kills:3,071
Deaths (as Combat Medic):694
Deaths (to Combat Medics):849
KDR:4.42507
Kill Difference:2,377
Playtime:44.864 hours
Usage:6%
Score:0.967m
Score/min:359
Accuracy (listed only):32.435%
HSR (listed only):32.516%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,221
Deaths:230
KDR:5.309
Accuracy:28.109% B++
HSR:28.665% B*
Serpent VE92
B*
Kills:1,178
Deaths:187
KDR:6.299
Accuracy:27.738% B*
HSR:25.127% B*
Solstice VE3
B*
Kills:1,172
Deaths:222
KDR:5.279
Accuracy:27.777% B*
HSR:23.294% B+
Zenith VX-5
A+
Kills:369
Deaths:48
KDR:7.688
Accuracy:29.575% B*
HSR:30.623% A+
VX6-7
B*
Kills:311
Deaths:35
KDR:8.886
Accuracy:29.189% B*
HSR:25.724% B++
Phobos VX86
M++
Kills:145
Deaths:62
KDR:2.339
Accuracy:49.778% D
HSR:35.862% M++
VE-C Horizon
C+
Kills:60
Deaths:6
KDR:10
Accuracy:34.428% C+
HSR:21.667% C
Kills:4,456
Deaths (as Engineer):790
Deaths (to Engineers):942
KDR:5.64051
Kill Difference:3,666
Playtime:14.673 hours
Usage:2%
Score:0.207m
Score/min:235
Accuracy (listed only):32.370%
HSR (listed only):27.280%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,033
Deaths:218
KDR:13.913
Accuracy:39.891% C++
HSR:84.075% A+
VE-S Canis
A*
Kills:1,215
Deaths:200
KDR:6.075
Accuracy:30.283% B+
HSR:40.247% A*
NS-44 Commissioner
B**
Kills:716
Deaths:432
KDR:1.657
Accuracy:42.760% B*
HSR:30.307% B**
NS-357 Underboss
C**
Kills:440
Deaths:285
KDR:1.544
Accuracy:36.990% C+
HSR:24.546% C**
Eridani SX5
B**
Kills:362
Deaths:142
KDR:2.549
Accuracy:25.912% C+
HSR:28.177% B**
NS-44L Blackhand
C+
Kills:165
Deaths:82
KDR:2.012
Accuracy:41.774% C+
HSR:35.152% C--
NS-61 Emissary
B*
Kills:165
Deaths:106
KDR:1.557
Accuracy:29.743% C*
HSR:21.212% B*
Beamer VS3
B+
Kills:82
Deaths:78
KDR:1.051
Accuracy:27.529% C+
HSR:26.829% B+
NS-45 Pilot
A
Kills:70
Deaths:37
KDR:1.892
Accuracy:27.902% D
HSR:37.143% A
Soldier Soaker
B+
Kills:66
Deaths:10
KDR:6.600
Accuracy:35.047% C++
HSR:16.667% B+
Kills:6,314
Deaths (as Infiltrator):1,590
Deaths (to Infiltrators):1,294
KDR:3.97107
Kill Difference:4,724
Playtime:82.224 hours
Usage:12%
Score:1.349m
Score/min:273
Accuracy (listed only):33.783%
HSR (listed only):34.435%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,256
Deaths:193
KDR:6.508
Accuracy:24.221% B**
HSR:23.567% B+
Blueshift VM5
B**
Kills:1,199
Deaths:182
KDR:6.588
Accuracy:24.973% B**
HSR:22.519% C*
Nebula VM20
B**
Kills:567
Deaths:76
KDR:7.461
Accuracy:24.473% B**
HSR:26.808% B**
Nebula VM20
B**
Kills:532
Deaths:76
KDR:7
Accuracy:24.024% B**
HSR:24.248% B++
Quasar VM1
A++
Kills:404
Deaths:69
KDR:5.855
Accuracy:24.293% A++
HSR:22.525% B++
Quasar VM1
A
Kills:331
Deaths:58
KDR:5.707
Accuracy:24.564% A
HSR:23.263% B
Cosmos VM3
B**
Kills:200
Deaths:19
KDR:10.526
Accuracy:23.584% B**
HSR:23.500% B**
Cosmos VM3
A++
Kills:172
Deaths:19
KDR:9.053
Accuracy:23.159% A
HSR:26.163% A++
Comet VM2
B**
Kills:83
Deaths:16
KDR:5.188
Accuracy:52.896% B**
HSR:2.410% D-
Comet VM2
B**
Kills:82
Deaths:16
KDR:5.125
Accuracy:53.995% B**
HSR:1.220% D**
Kills:4,826
Deaths (as MAX Suit):362
Deaths (to MAX Suits):314
KDR:13.33149
Kill Difference:4,464
Playtime:43.505 hours
Usage:6%
Score:1.832m
Score/min:702
Accuracy (listed only):30.018%
HSR (listed only):19.622%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:81
V. Kills:13 N/A
Deaths:1
KDR:81
Accuracy:39.377% D--
KPH:46 C+
VKPH:7.400 C
Kills:81 (81 + 0)
Deaths:1
KDR:81
VKDR:13
Vehicle Kills:13
Kill Difference:80
Playtime:1.760 hours
Usage:0%
Score:0.020m
Score/min:193
Driving Accuracy:39.377%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:125
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:25.252% A
KPH:110.600 A
VKPH:1.800 D
Kills:125 (0 + 125)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:125
Playtime:1.131 hours
Usage:0%
Score:0.026m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:25.252%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,32210,2131,7655.786B**1.1326.368%C+37.981%B**65.6C+N/A182155.7h9.3B*35.2B+
Ghost 3,0393,03321813.913M**9.2639.891%C++84.075%A+60.5B*N/A15850.1h1.7B**4.4B++
Ursa 1,4681,4543114.675S0.0226.746%B++30.812%B*56.6B++N/A13325.7h9.4B++35.2B+
SVA-88 1,3101,3022495.229A*0.5827.014%B++36.482%A+67.8B*N/A16419.2h9.7B*36B++
Flare VE6 1,3061,2942465.26S0.6127.353%B*32.303%B**58.6B+N/A14222.1h8.8B*32.4B++
Orion VS54 1,2721,2653583.534A++1.1224.545%B++33.281%B**41.3B+N/A13730.6h9.8B**40.1C**
Blueshift VM5 1,2741,2561936.508A*1.8624.221%B**23.567%B+56.6A+N/A15122.2h12A49.7B**
Pulsar C 1,2431,2212305.309M+0.6628.109%B++28.665%B*54.8B**1A15222.3h9.5B++33.8B++
VE-S Canis 1,2221,2152006.075S1.4230.283%B+40.247%A*79.9AN/A20115.2h8.5B**27.9B++
Blueshift VM5 1,2151,1991826.588A*1.9424.973%B**22.519%C*56.8A+N/A15221.1h12A47.9B**
Serpent VE92 1,1981,1781876.299S1.6527.738%B*25.127%B*63.7A+1.1A+18918.5h10.7B++38.5B++
Pulsar LSW 1,1921,1752414.876M++0.2227.431%B*33.872%A57.6B+N/A17920.4h10.3B*37.4B++
Solstice VE3 1,1801,1722225.279S0.6327.777%B*23.294%B+51.6A++N/A18322.7h10.8B**39B+
NS Decimator 1,6031,1532175.313S0.6656.005%DN/A49.1B*19.1B28023.5h3.3B**5.9B++
NS-44 Commissioner 7217164321.657B++3.0042.76%B*30.307%B**51.9B++N/A16713.8h3.2B++7.4B++
H-V45 6035901204.917A*0.2629.491%B**31.356%A49.6B++1.1A+17311.9h11.3B*38.3B*
Nebula VM20 572567767.461M+2.8124.473%B**26.808%B**72.7A**N/A4317.8h12.1A49.6B**
Nebula VM20 541532767M2.3524.024%B**24.248%B++68.2A*1.2B**4067.8h13B**54.3B*
NS-357 Underboss 4444402851.544B+3.1136.99%C+24.546%C**45.4C++N/A1519.7h3.4B*9.3B+
Corvus VA55 4334251004.25M**0.4031.89%A+32%A45.7B++N/A1339.3h10.2B*32B*
Quasar VM1 408404695.855M++1.2024.293%A++22.525%B++52.5A**N/A1627.7h10.4A42.9B++
Zenith VX-5 371369487.688S3.0429.575%B*30.623%A+52B++N/A1647.1h10.9B++36.7B++
Eridani SX5 3673621422.549A2.1025.912%C+28.177%B**38.9C++N/A1839.3h11.8C*45.6C*
Quasar VM1 336331585.707A++1.0524.564%A23.263%B50.9B**N/A1666.5h10.9B**44.5B*
The Slasher 3253253,4540.094B**4.5613.126%F7.692%C1.2CN/A3275.4h1.6B*11.9C+
Lasher X2 329319794.038S0.6138.104%A++4.389%C++58A1.8B*1705.5h13.4A35.1B**
S1 4163141152.73M**1.9256.467%C+1.274%D-38.3B**12.4C+2398.2h4.1A7.3B**
VX6-7 320311358.886S4.2329.189%B*25.724%B++63.5B**1.8M2174.9h10.3B++35.1B++
NSX-P Naginata 250247862.872A1.7825.66%B+35.628%B*70.6B*N/A3833.5h9.1B**35.6B*
Terminus VX-9 249246495.02A++0.3728.742%B++40.65%A++43.9C**N/A1415.6h10.3B*35.8B++
Lumine Edge 2442442,3650.103C+4.5517.783%D-6.557%D**1.4CN/A4180.3h1.3B7.3C+
Cosmos VM3 2082001910.526S5.8723.584%B**23.5%B**76.9M+3.1S2252.6h9.7A+41B+
Cosmos VM3 175172199.053M**4.4023.159%A26.163%A++66.2A*1.2B**1912.6h11.3B**48.8B*
Force-Blade 1701701,9130.089A*4.5619.927%D-9.412%C**1.2B++N/A6146.1h1.6B++8.1B
NS-44L Blackhand 166165822.012B*2.6441.774%C+35.152%C--39.3B*N/A1024.2h2.9B**7B++
NS-61 Emissary 1701651061.557B**3.1029.743%C*21.212%B*28.4C++N/A1015.8h11.5B+38.6B+
Frag Grenade 1631611161N/A156.3541.375%DN/A322D4D13990.5h4.2C10.1C
Phobos VX86 146145622.339B*2.3149.778%D35.862%M++42.6C+N/A1333.4h2.3B4.7C+
M12 Kobalt 1271251125U120.3525.252%A22.4%B**113.6A+1.8D3801.1h17.4B+68.9B++
Rocklet Rifle 182108195.684S1.0345.202%D-N/A34.8B+23.9C+3633.1h27B*59.6B+
C-4 10898422.333B++2.3261.883%SN/A196A**20D25260.5h1.4C*2.3A
Tank Mine 11795811.875S7.2264.308%A*N/A73.1D16.9F4711.3h2.2C-3.4A++
Pulsar VS1 9288214.19M**0.4630.948%A+19.318%C46.3A2.1S3521.9h11.1B**35.7B**
Comet VM2 9783165.188S0.5452.896%B**2.41%D-28.6M++4.8B1872.9h13.2B**25B*
Beamer VS3 8482781.051B+3.6027.529%C+26.829%B+39B++1B+1582.1h8.7C**31.6C++
Comet VM2 9382165.125S0.4753.995%B**1.22%D**28.3M+3.8D1942.9h13.6B**25.2B**
L100 Python HESH 9481181S76.3539.377%D--N/A45C7.2C1931.8h2.7B*6.7B
NS-45 Pilot 7170371.892B+2.7627.902%D37.143%A46.7C+N/A2211.5h5.7B*20.4B+
Soldier Soaker 6766106.6S1.9535.047%C++16.667%B+50.8C++N/A1891.3h5.7C**16.2B+
VE-C Horizon 6060610S5.3534.428%C+21.667%C54.5C**N/A1861.1h10.8B**31.5B++
Lancer VS22 885778.143S3.4953.081%D--N/A30B**16.3C*3431.9h7.9B++14.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,1041.4h
Nano-Armor Kit714,9411.4h
Nanite Revive Grenade04200.1h
Medical Applicator7163,1895.8h
Welding Device04470h
M40 Fury0600h
Ammunition Package22060.1h
Medical Kit1,0638,28027.8h
Anti-Infantry MANA Turret1570.1h
NS-10 Burster0570.2h
NSX-P Tanto0990h
Snowman Soldier2500.1h
Recon Detection Device112,3764.9h

Check the help document for the dictionary if you want to learn more about words used here.


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