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Arevok[D117] Arevok
NC BR 224

KDR: 2.72

Score: 144.2m

Last Seen: Feb 6th, 2018 3:37 AM
- OFFLINE - 7456.9 hour(s)

Battle Rank 118 (224 total) - New Conglomerate on Emerald
Level Progress (to 119): 20%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor Blitz GD-10 NC6 Gauss SAW GD-7F SAS-R AF-4 Cyclone EM6 NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,960,317 MLG Score: 1567
Fun Score: N/A
Cheeseburgers Flipped: 1533TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.684%31.802%91244978113,3403.01404-0.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.494%1.498A+1.736A++-1.207D*HEAD ++ (~17.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.62B+8.20.428B20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.202%1.852%1092102086417282760.5312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.342%2.601M0.22C++-0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.855B*14.50.726B++8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.493%4.556%230410182,568177810951.44351234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.204%0.453B+1.226B**-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++3.40.726B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.617%3.55%5521910039,577191928804.99062332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.793%-0.419C---0.202C0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.751B++9.30.763B++20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.561%89.128%5526101612,5281712137.31349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.186%2.328A*1.446A-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.704B++1.50.535B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.803%11.351%552410186,3084148161.52073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.965%1.701A++-0.627D-0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.70.231C++2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
144.2m353.8%453 (27.2k)390 (23.4k)2.7193179,75466,1032.85877224 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10221092424.743%28.418%70305:3567

9% Combat Medic17% Engineer27% Heavy Assault12% Infiltrator31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 8:35 AMOct 8th, 2017 2:39 PMFeb 11th, 2018 11:58 PM (305d) (PST)Feb 5th, 2018 11:39 PM (311d) (PST)Feb 5th, 2018 11:37 PM (311d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3971582390.4860.1790.1381.8120.0261567

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8419,50014,34129118109223,399

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6162.3h/256.8d 9,219 51,082 48,972 669.9k 9,065 26,039 9,603 146.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:17,389
Deaths:4,670
KDR:3.724
Accuracy:31.102% A
HSR:42.993% A**
NC6 Gauss SAW
M*
Kills:7,840
Deaths:2,271
KDR:3.452
Accuracy:28.640% A++
HSR:43.265% M*
EM6
B++
Kills:6,202
Deaths:2,366
KDR:2.621
Accuracy:24.810% B+
HSR:27.717% B++
NC6A GODSAW
B++
Kills:5,342
Deaths:1,210
KDR:4.415
Accuracy:29.601% C*
HSR:30.981% B++
GD-22S
M**
Kills:4,976
Deaths:1,211
KDR:4.109
Accuracy:30.632% A+
HSR:50% M**
NS-15M1
A
Kills:4,542
Deaths:1,388
KDR:3.272
Accuracy:27.444% B**
HSR:31.330% A
NC05 Jackhammer
C++
Kills:1,447
Deaths:521
KDR:2.777
Accuracy:44.381% C++
HSR:14.029% C+
NS-15M2
A
Kills:1,218
Deaths:249
KDR:4.892
Accuracy:29.730% A
HSR:31.938% B*
NS-15M AE
B*
Kills:1,177
Deaths:419
KDR:2.809
Accuracy:27.207% B+
HSR:33.815% B*
EM1
B*
Kills:1,166
Deaths:421
KDR:2.770
Accuracy:26.012% B*
HSR:21.784% C+
NC6S Gauss SAW S
B+
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:25.710% B+
HSR:22.759% C+
NSX Naginata
M*
Kills:231
Deaths:37
KDR:6.243
Accuracy:31.334% A++
HSR:52.814% M*
Kills:52,690
Deaths (as Heavy Assault):15,116
Deaths (to Heavy Assaults):20,845
KDR:3.48571
Kill Difference:37,574
Playtime:1,654.021 hours
Usage:27%
Score:44.869m
Score/min:452
Accuracy (listed only):29.717%
HSR (listed only):33.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:8,131
Deaths:4,010
KDR:2.028
Accuracy:26.506% B+
HSR:21.965% B**
GD-7F
B++
Kills:7,790
Deaths:2,731
KDR:2.852
Accuracy:27.448% B++
HSR:23.851% B++
AF-4 Cyclone
A
Kills:6,781
Deaths:2,861
KDR:2.370
Accuracy:29.878% B*
HSR:27.503% A
AF-19 Mercenary
A++
Kills:2,689
Deaths:833
KDR:3.228
Accuracy:30.664% A++
HSR:30.346% A++
NS-11C
A++
Kills:2,048
Deaths:723
KDR:2.833
Accuracy:30.186% A
HSR:28.565% A++
AF-57 Piston
A**
Kills:2,034
Deaths:832
KDR:2.445
Accuracy:63.776% A**
HSR:12.684% C
GD-66 Claw
C++
Kills:1,862
Deaths:1,060
KDR:1.757
Accuracy:59.295% C++
HSR:9.613% D-
MKV Suppressed
B**
Kills:1,783
Deaths:683
KDR:2.611
Accuracy:31.107% B**
HSR:26.304% B**
AC-X11
B++
Kills:1,749
Deaths:1,062
KDR:1.647
Accuracy:28.317% B++
HSR:23.728% B
AF-4A Bandit
B**
Kills:1,527
Deaths:791
KDR:1.930
Accuracy:26.733% B
HSR:28.553% B**
NS-7 PDW
B**
Kills:1,337
Deaths:737
KDR:1.814
Accuracy:29.602% B**
HSR:18.773% C*
Razor GD-23
A
Kills:1,301
Deaths:464
KDR:2.804
Accuracy:31.100% A
HSR:20.907% C++
Gauss Compact Burst
A*
Kills:1,296
Deaths:232
KDR:5.586
Accuracy:33.818% A
HSR:38.349% A*
LA39 Bruiser
B+
Kills:1,242
Deaths:782
KDR:1.588
Accuracy:66.032% B+
HSR:9.823% D-
Tempest
A*
Kills:1,181
Deaths:296
KDR:3.990
Accuracy:28.521% B+
HSR:35.648% A*
AF-4G Cyclone
C
Kills:1,177
Deaths:631
KDR:1.865
Accuracy:25.840% C
HSR:15.973% C--
NC12 Sweeper
A+
Kills:1,170
Deaths:582
KDR:2.010
Accuracy:57.522% A+
HSR:13.419% C+
Gauss Compact S
B**
Kills:1,170
Deaths:546
KDR:2.143
Accuracy:28.544% B**
HSR:21.624% B+
NS Baron G5
B*
Kills:1,164
Deaths:681
KDR:1.709
Accuracy:52.140% B*
HSR:13.402% C
NS Baron G5AE
B**
Kills:1,160
Deaths:372
KDR:3.118
Accuracy:57.744% B**
HSR:14.828% C+
19A Fortuna
M
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:30.846% B**
HSR:34.655% M
Kills:49,752
Deaths (as Light Assault):21,260
Deaths (to Light Assaults):13,341
KDR:2.34017
Kill Difference:28,492
Playtime:1,892.147 hours
Usage:31%
Score:32.413m
Score/min:286
Accuracy (listed only):37.886%
HSR (listed only):22.405%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:7,790
Deaths:2,731
KDR:2.852
Accuracy:27.448% B++
HSR:23.851% B++
AF-19 Mercenary
A++
Kills:2,689
Deaths:833
KDR:3.228
Accuracy:30.664% A++
HSR:30.346% A++
NS-11C
A++
Kills:2,048
Deaths:723
KDR:2.833
Accuracy:30.186% A
HSR:28.565% A++
AF-57 Piston
A**
Kills:2,034
Deaths:832
KDR:2.445
Accuracy:63.776% A**
HSR:12.684% C
GD-66 Claw
C++
Kills:1,862
Deaths:1,060
KDR:1.757
Accuracy:59.295% C++
HSR:9.613% D-
AC-X11
B++
Kills:1,749
Deaths:1,062
KDR:1.647
Accuracy:28.317% B++
HSR:23.728% B
AF-4A Bandit
B**
Kills:1,527
Deaths:791
KDR:1.930
Accuracy:26.733% B
HSR:28.553% B**
Razor GD-23
A
Kills:1,301
Deaths:464
KDR:2.804
Accuracy:31.100% A
HSR:20.907% C++
Gauss Compact Burst
A*
Kills:1,296
Deaths:232
KDR:5.586
Accuracy:33.818% A
HSR:38.349% A*
LA39 Bruiser
B+
Kills:1,242
Deaths:782
KDR:1.588
Accuracy:66.032% B+
HSR:9.823% D-
NC12 Sweeper
A+
Kills:1,170
Deaths:582
KDR:2.010
Accuracy:57.522% A+
HSR:13.419% C+
Warden
M
Kills:1,170
Deaths:330
KDR:3.545
Accuracy:43.114% M
HSR:36.838% A++
Gauss Compact S
B**
Kills:1,170
Deaths:546
KDR:2.143
Accuracy:28.544% B**
HSR:21.624% B+
NS Baron G5
B*
Kills:1,164
Deaths:681
KDR:1.709
Accuracy:52.140% B*
HSR:13.402% C
NS Baron G5AE
B**
Kills:1,160
Deaths:372
KDR:3.118
Accuracy:57.744% B**
HSR:14.828% C+
19A Fortuna
M
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:30.846% B**
HSR:34.655% M
Kills:30,532
Deaths (as Engineer):12,372
Deaths (to Engineers):12,279
KDR:2.46783
Kill Difference:18,160
Playtime:1,033.660 hours
Usage:17%
Score:23.935m
Score/min:386
Accuracy (listed only):41.705%
HSR (listed only):22.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:8,131
Deaths:4,010
KDR:2.028
Accuracy:26.506% B+
HSR:21.965% B**
AF-4 Cyclone
A
Kills:6,781
Deaths:2,861
KDR:2.370
Accuracy:29.878% B*
HSR:27.503% A
Carnage AR
B**
Kills:3,098
Deaths:1,785
KDR:1.736
Accuracy:26.868% B+
HSR:27.695% B**
AF-57 Piston
A**
Kills:2,034
Deaths:832
KDR:2.445
Accuracy:63.776% A**
HSR:12.684% C
GD-66 Claw
C++
Kills:1,862
Deaths:1,060
KDR:1.757
Accuracy:59.295% C++
HSR:9.613% D-
MKV Suppressed
B**
Kills:1,783
Deaths:683
KDR:2.611
Accuracy:31.107% B**
HSR:26.304% B**
Reaper DMR
B+
Kills:1,621
Deaths:857
KDR:1.891
Accuracy:27.273% B
HSR:27.822% B+
NC1 Gauss Rifle
B**
Kills:1,526
Deaths:959
KDR:1.591
Accuracy:26.156% B++
HSR:27.392% B**
NS-7 PDW
B**
Kills:1,337
Deaths:737
KDR:1.814
Accuracy:29.602% B**
HSR:18.773% C*
NC9 A-Tross
C*
Kills:1,257
Deaths:831
KDR:1.513
Accuracy:26.057% C*
HSR:17.979% D-
LA39 Bruiser
B+
Kills:1,242
Deaths:782
KDR:1.588
Accuracy:66.032% B+
HSR:9.823% D-
GR-22
C++
Kills:1,238
Deaths:834
KDR:1.484
Accuracy:24.606% C++
HSR:15.267% D
Gauss Rifle Burst
A++
Kills:1,210
Deaths:334
KDR:3.623
Accuracy:32.515% B**
HSR:42.231% A++
Tempest
A*
Kills:1,181
Deaths:296
KDR:3.990
Accuracy:28.521% B+
HSR:35.648% A*
AF-4G Cyclone
C
Kills:1,177
Deaths:631
KDR:1.865
Accuracy:25.840% C
HSR:15.973% C--
NC12 Sweeper
A+
Kills:1,170
Deaths:582
KDR:2.010
Accuracy:57.522% A+
HSR:13.419% C+
NS-11P
B+
Kills:1,168
Deaths:736
KDR:1.587
Accuracy:25.613% B+
HSR:16.781% C
NS Baron G5
B*
Kills:1,164
Deaths:681
KDR:1.709
Accuracy:52.140% B*
HSR:13.402% C
NS Baron G5AE
B**
Kills:1,160
Deaths:372
KDR:3.118
Accuracy:57.744% B**
HSR:14.828% C+
Gauss Rifle S
A++
Kills:1,160
Deaths:488
KDR:2.377
Accuracy:30.703% B**
HSR:33.448% A++
Gauss Prime
A++
Kills:434
Deaths:155
KDR:2.800
Accuracy:31.852% A
HSR:36.406% A++
Kills:41,734
Deaths (as Combat Medic):20,506
Deaths (to Combat Medics):8,131
KDR:2.03521
Kill Difference:21,228
Playtime:573.496 hours
Usage:9%
Score:16.679m
Score/min:485
Accuracy (listed only):37.124%
HSR (listed only):22.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:8,131
Deaths:4,010
KDR:2.028
Accuracy:26.506% B+
HSR:21.965% B**
SAS-R
A*
Kills:7,427
Deaths:949
KDR:7.826
Accuracy:51.566% A*
HSR:86.536% A++
AF-4 Cyclone
A
Kills:6,781
Deaths:2,861
KDR:2.370
Accuracy:29.878% B*
HSR:27.503% A
MKV Suppressed
B**
Kills:1,783
Deaths:683
KDR:2.611
Accuracy:31.107% B**
HSR:26.304% B**
NS-44P Commissioner
B**
Kills:1,745
Deaths:868
KDR:2.010
Accuracy:48.675% B**
HSR:29.054% B+
NS-7 PDW
B**
Kills:1,337
Deaths:737
KDR:1.814
Accuracy:29.602% B**
HSR:18.773% C*
Tempest
A*
Kills:1,181
Deaths:296
KDR:3.990
Accuracy:28.521% B+
HSR:35.648% A*
AF-4G Cyclone
C
Kills:1,177
Deaths:631
KDR:1.865
Accuracy:25.840% C
HSR:15.973% C--
NS-357 Underboss
B+
Kills:1,174
Deaths:777
KDR:1.511
Accuracy:40.904% B+
HSR:25.043% B+
NC14 Bolt Driver
M
Kills:1,167
Deaths:102
KDR:11.441
Accuracy:52.938% M
HSR:91.431% A++
EM4 Longshot
A*
Kills:1,163
Deaths:116
KDR:10.026
Accuracy:47.612% A
HSR:94.755% A*
NS-44 Commissioner
C
Kills:1,163
Deaths:1,030
KDR:1.129
Accuracy:32.927% C
HSR:14.273% D--
AF-6 Shadow
B**
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:41.259% B**
HSR:33.649% B*
LA80
A++
Kills:1,161
Deaths:213
KDR:5.451
Accuracy:47.989% B**
HSR:93.799% A++
AF-8 RailJack
A++
Kills:1,160
Deaths:117
KDR:9.915
Accuracy:48.300% A++
HSR:91.638% A++
NS-44 Commissioner AE
A*
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:58.507% A*
HSR:33.966% B**
LA3 Desperado
B**
Kills:1,160
Deaths:660
KDR:1.758
Accuracy:29.788% C*
HSR:26.121% B**
NS-30 Vandal
A**
Kills:986
Deaths:261
KDR:3.778
Accuracy:45.334% A*
HSR:46.045% A**
LA8 Rebel
B++
Kills:504
Deaths:272
KDR:1.853
Accuracy:27.084% C-
HSR:26.389% B++
The Moonshot
A*
Kills:450
Deaths:25
KDR:18
Accuracy:47.248% B*
HSR:92.889% A*
NC4 Mag-Shot
A++
Kills:275
Deaths:143
KDR:1.923
Accuracy:23.835% C-
HSR:30.546% A++
NC08 Mag-Scatter
C+
Kills:190
Deaths:160
KDR:1.188
Accuracy:50.971% C+
HSR:15.263% C+
AF-18 Stalker
M+
Kills:96
Deaths:50
KDR:1.920
Accuracy:35.759% A++
HSR:40.625% M+
NS-AM7 Archer
A*
Kills:56
Deaths:61
KDR:0.918
Accuracy:60.382% C**
HSR:35.714% A*
Kills:42,589
Deaths (as Infiltrator):15,934
Deaths (to Infiltrators):7,091
KDR:2.67284
Kill Difference:26,655
Playtime:749.123 hours
Usage:12%
Score:20.073m
Score/min:447
Accuracy (listed only):40.105%
HSR (listed only):43.913%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:2,471
Deaths:816
KDR:3.028
Accuracy:37.542% B+
HSR:12.343% D--
AF-34 Mattock
B
Kills:2,454
Deaths:911
KDR:2.694
Accuracy:39.505% B
HSR:12.103% D*
NCM1 Scattercannon
C+
Kills:1,623
Deaths:558
KDR:2.909
Accuracy:34.635% C+
HSR:11.275% D--
AF-23 Grinder
B**
Kills:1,281
Deaths:344
KDR:3.724
Accuracy:47.427% B**
HSR:14.910% C-
NCM1 Scattercannon
C
Kills:1,224
Deaths:471
KDR:2.599
Accuracy:34.189% C
HSR:14.216% C
AF-23 Grinder
D-
Kills:1,221
Deaths:351
KDR:3.479
Accuracy:28.186% D-
HSR:11.712% D-
NS-10 Burster
A*
Kills:148
Deaths:102
KDR:1.451
Accuracy:43.264% A*
HSR:6.081% C++
NCM3 Raven
C
Kills:128
Deaths:81
KDR:1.580
Accuracy:38.056% C
HSR:2.344% C
NS-10 Burster
A*
Kills:116
Deaths:102
KDR:1.137
Accuracy:43.588% A*
HSR:6.034% C*
NCM3 Raven
C+
Kills:114
Deaths:80
KDR:1.425
Accuracy:39.346% C+
HSR:1.754% D
Kills:10,780
Deaths (as MAX Suit):1,908
Deaths (to MAX Suits):4,109
KDR:5.6499
Kill Difference:8,872
Playtime:191.982 hours
Usage:3%
Score:6.223m
Score/min:540
Accuracy (listed only):38.574%
HSR (listed only):9.277%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:497
V. Kills:64 N/A
Deaths:24
KDR:20.708
Accuracy:58.285% B**
KPH:67.400 C
VKPH:8.700 D
M30 Mustang AH
D--
Kills:367
V. Kills:99 367%
Deaths:133
KDR:2.759
Accuracy:67.739% A+
KPH:6.500 D*
VKPH:1.800 D--
Kills:864 (367 + 0)
Deaths:157
KDR:5.503
VKDR:1.038
Vehicle Kills:163
Kill Difference:707
Playtime:63.807 hours
Usage:1%
Score:0.500m
Score/min:131
Piloting Accuracy:67.739%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:2,290
V. Kills:464 492%
Deaths:49
KDR:46.735
Accuracy:48.676% B*
KPH:40.800 C
VKPH:8.300 C+
AP30 Shredder
B
Kills:755
V. Kills:399 189%
Deaths:62
KDR:12.177
Accuracy:20.918% D*
KPH:34.200 B
VKPH:18.100 C+
C150 Dalton
C+
Kills:539
V. Kills:425 127%
Deaths:72
KDR:7.486
Accuracy:47.606% B++
KPH:27 C
VKPH:21.300 C+
CAS30 Tank Buster
C
Kills:111
V. Kills:99 111%
Deaths:120
KDR:0.925
Accuracy:41.448% C
KPH:1.600 D*
VKPH:1.400 D*
Kills:3,695 (111 + 3,584)
Deaths:303
KDR:12.195
VKDR:4.578
Vehicle Kills:1,387
Kill Difference:3,392
Playtime:168.275 hours
Usage:3%
Score:3.929m
Score/min:389
Piloting Accuracy:41.448%
Gunner Accuracy:47.606%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:320
V. Kills:226 141%
Deaths:34
KDR:9.412
Accuracy:56.481% C++
KPH:30.500 C++
VKPH:21.500 B+
L100 Python HEAT
B*
Kills:127
V. Kills:52 240%
Deaths:8
KDR:15.875
Accuracy:51.272% C++
KPH:36.700 B+
VKPH:15 B*
Kills:447 (447 + 0)
Deaths:42
KDR:10.643
VKDR:6.619
Vehicle Kills:278
Kill Difference:405
Playtime:13.954 hours
Usage:0%
Score:0.555m
Score/min:663
Driving Accuracy:51.272%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:1,545
V. Kills:455 339%
Deaths:72
KDR:21.458
Accuracy:41.694% D
KPH:27 B+
VKPH:7.900 C
E540 Halberd
B**
Kills:904
V. Kills:456 198%
Deaths:90
KDR:10.044
Accuracy:52.498% B**
KPH:40.200 B**
VKPH:20.300 B**
Titan-150 AP
C**
Kills:576
V. Kills:352 163%
Deaths:60
KDR:9.600
Accuracy:46.040% C--
KPH:25.900 C**
VKPH:15.800 C**
Enforcer ML85
C++
Kills:272
V. Kills:197 137%
Deaths:30
KDR:9.067
Accuracy:46.086% B+
KPH:24.300 C++
VKPH:17.600 C++
C85 Canister
B**
Kills:110
V. Kills:5 N/A
Deaths:7
KDR:15.714
Accuracy:47.018% B**
KPH:103.900 B*
VKPH:4.700 C+
Kills:3,407 (2,121 + 1,286)
Deaths:259
KDR:13.154
VKDR:5.656
Vehicle Kills:1,465
Kill Difference:3,148
Playtime:114.261 hours
Usage:2%
Score:3.948m
Score/min:576
Driving Accuracy:46.040%
Gunner Accuracy:47.018%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,145
V. Kills:59 N/A
Deaths:49
KDR:23.367
Accuracy:49.522% C+
KPH:128.400 B+
VKPH:6.600 C
E540 Halberd-H
C++
Kills:471
V. Kills:243 193%
Deaths:43
KDR:10.954
Accuracy:60.529% B+
KPH:42.600 C++
VKPH:22 C++
M40 Fury-H
C+
Kills:223
V. Kills:18 N/A
Deaths:7
KDR:31.857
Accuracy:39.959% C+
KPH:60.800 D
VKPH:4.900 D
Enforcer ML65-H
B+
Kills:156
V. Kills:109 142%
Deaths:16
KDR:9.750
Accuracy:60.883% B
KPH:41.700 B+
VKPH:29.100 C+
Kills:1,995 (0 + 1,995)
Deaths:115
KDR:17.348
VKDR:3.730
Vehicle Kills:429
Kill Difference:1,880
Playtime:27.382 hours
Usage:0%
Score:1.207m
Score/min:735
Driving Accuracy:N/A%
Gunner Accuracy:60.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:649
V. Kills:88 N/A
Deaths:40
KDR:16.225
Accuracy:32.461% C
KPH:39.500 C
VKPH:5.400 D
M40 Fury
B+
Kills:393
V. Kills:56 N/A
Deaths:10
KDR:39.300
Accuracy:35.729% C+
KPH:67 B+
VKPH:9.500 C+
M60-G Bulldog
C
Kills:201
V. Kills:47 419%
Deaths:27
KDR:7.444
Accuracy:44% B**
KPH:20.600 C--
VKPH:4.800 C
M12 Kobalt
A+
Kills:127
V. Kills: N/A
Deaths:7
KDR:18.143
Accuracy:24.332% A+
KPH:87.900 B+
VKPH:0 F
M20 Basilisk
C+
Kills:91
V. Kills:31 284%
Deaths:14
KDR:6.500
Accuracy:36.665% C+
KPH:9.900 D-
VKPH:3.400 D--
M12 Kobalt
B+
Kills:66
V. Kills:2 N/A
Deaths:1
KDR:66
Accuracy:19.740% B+
KPH:50.100 C
VKPH:1.500 D
M60-G Bulldog
B+
Kills:66
V. Kills:7 N/A
Deaths:8
KDR:8.250
Accuracy:42.176% B+
KPH:16.900 D--
VKPH:1.800 D--
M20 Basilisk
D
Kills:59
V. Kills:27 211%
Deaths:10
KDR:5.900
Accuracy:39.272% C++
KPH:12.900 D
VKPH:5.900 D
Kills:1,652 (0 + 1,652)
Deaths:117
KDR:14.120
VKDR:2.205
Vehicle Kills:258
Kill Difference:1,535
Playtime:52.491 hours
Usage:1%
Score:1.002m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:39.272%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 17,42417,3894,6703.724B++1.0031.102%A42.993%A**54.5BN/A206319.3h7.5A24B*
Blitz GD-10 8,1608,1314,0102.028B*0.6926.506%B+21.965%B**15.1DN/A81539.9h11.9B*44.9B+
NC6 Gauss SAW 7,8557,8402,2713.452A*0.7328.64%A++43.265%M*56.2AN/A242139.5h6.5B**22.7B*
GD-7F 7,8087,7902,7312.852A++0.1327.448%B++23.851%B++20.4CN/A119381.1h10.1B**36.7B++
SAS-R 7,4387,4279497.826A++5.1151.566%A*86.536%A++50.7B+N/A209146.5h1.5A+3A
AF-4 Cyclone 6,7966,7812,8612.37B**0.3529.878%B*27.503%A34.2C++N/A184198.2h7.8B**26.3B*
EM6 6,2306,2022,3662.621B++0.1024.81%B+27.717%B++29.8CN/A149208.4h8.7B**35.2B+
NC6A GODSAW 5,3765,3421,2104.415B*1.7029.601%C*30.981%B++57.1C+N/A35293.5h6.9C*23.3B++
GD-22S 4,9874,9761,2114.109A++1.3930.632%A+50%M**62.6B**N/A27279.5h6.9A++22.7B**
NS-15M1 4,5514,5421,3883.272A+0.5527.444%B**31.33%A45.2C*N/A305100.5h9A32.8B*
C-4 4,7403,3871,5842.138B+0.5821.85%DN/A67.6C27C+94250.1h1.3B+5.9C++
Carnage AR 3,1093,0981,7851.736B0.9826.868%B+27.695%B**25.6CN/A171120.8h10.1A37.7B*
AF-19 Mercenary 2,7032,6898333.228M+0.5130.664%A++30.346%A++29.5B++N/A18191h8.7B**28.3B*
AF-34 Mattock 2,4892,4718163.028C+0.3137.542%B+12.343%D--34.6CN/A16471.5h5.8C+15.4B+
AF-34 Mattock 2,4682,4549112.694C+0.0339.505%B12.103%D*30.7C--N/A14480h6.9C+17.5C**
L105 Zephyr 2,7542,2904946.735M*44.0248.676%B*N/A40.8C8.3C+27856.1h5.5B+11.3B++
NS-11C 2,0522,0487232.833A*0.1130.186%A28.565%A++33.4B+N/A17561.3h9.7B**32.3B*
AF-57 Piston 2,0392,0348322.445A0.2763.776%A**12.684%C15.4D-N/A96132h5.9D9.3B+
Bouncing Betty 1,9371,93512115.992S13.2745.26%C*N/A129C++N/A62315h1.6B**3.5B*
GD-66 Claw 1,8701,8621,0601.757B+0.9659.295%C++9.613%D-16.2D--N/A93114.8h2.2B+3.7B+
MKV Suppressed 1,7851,7836832.611A++0.1131.107%B**26.304%B**37.8C**N/A15847.2h10.4B*33.4B++
AC-X11 1,7541,7491,0621.647B++1.0728.317%B++23.728%B13.1DN/A72133.9h8B*28.2B+
NS-44P Commissioner 1,7581,7458682.01B+0.7148.675%B**29.054%B+42.6C+N/A22441h2.8B*5.8B++
NCM1 Scattercannon 1,6261,6235582.909C++0.1934.635%C+11.275%D--31CN/A15252.3h5.9C++17C*
Reaper DMR 1,6241,6218571.891C++0.8327.273%B27.822%B+33.3C+N/A17148.7h7.4A27.3B*
Titan-150 HEAT 2,0001,5457221.458M*18.7441.694%D5.113%A27B+8C30857.2h2.9A7B**
Anti-Vehicle Grenade 1,6291,52711527N/A1,524.2859.392%B**N/A663.9A44.3D59052.3h3.3A5.5B**
AF-4A Bandit 1,5281,5277911.93B+0.7926.733%B28.553%B**27.1CN/A15056.3h7.9A29.5B*
NC1 Gauss Rifle 1,5341,5269591.591B+1.1326.156%B++27.392%B**24C++N/A18863.5h8.5A+32.7B**
NC05 Jackhammer 1,4521,4475212.777A0.0644.381%C++14.029%C+26.2DN/A15755.2h4B*9B+
Mag-Cutter 1,5121,39135,2930.039B+2.6855.066%A*N/A0.5C+N/A32970.8h2.1B+3.8B++
NS-7 PDW 1,3411,3377371.814B**0.9129.602%B**18.773%C*21.3CN/A12162.8h12.1B++40.8B++
Razor GD-23 1,3111,3014642.804A*0.0831.1%A20.907%C++28.8C**N/A21645.2h8.2A26.3B*
Gauss Compact Burst 1,3011,2962325.586A++2.8733.818%A38.349%A*69.7B**N/A43918.6h8.3B**24.5B++
AF-23 Grinder 1,2831,2813443.724B+1.0047.427%B**14.91%C-50.2B**N/A33225.5h6.6C++13.9B++
Frag Grenade 1,2731,26711267N/A1,264.2850.077%B+N/A791.9A3.8D47921.6h2.6B**5.1B**
NC9 A-Tross 1,2581,2578311.513C*1.2126.057%C*17.979%D-26.5CN/A18247.5h7.7B**29.6B++
LA39 Bruiser 1,2441,2427821.588B1.1366.032%B+9.823%D-22.1DN/A11556.1h2B*3.1B+
GR-22 1,2381,2388341.484C*1.2424.606%C++15.267%D16.9DN/A9573.1h10.3B**42B++
NCM1 Scattercannon 1,2351,2244712.599B+0.1234.189%C14.216%C27.4BN/A15644.6h6.7B+19.5C**
AF-23 Grinder 1,2221,2213513.479B+0.7628.186%D-11.712%D-47.5B**N/A31325.7h4.1A14.5B++
NS-15M2 1,2281,2182494.892A++2.1729.73%A31.938%B*62.5B*N/A42219.5h8.9A29.8B*
Gauss Rifle Burst 1,2151,2103343.623B*0.9032.515%B**42.231%A++59.6B++N/A24720.3h7.8A+23.9B**
NS Decimator 1,9031,1981,0071.19C*1.5357.677%C2.671%C**22.6D13.3C40153h4.6C*7.9C++
Sticky Grenade 1,1921,19111191N/A1,188.2865.443%AN/A2382M2D--168930.5h0.9A1.4B**
Tempest 1,1881,1812963.99M+1.2728.521%B+35.648%A*54.2C**N/A52921.8h8B**28B*
NS-15M AE 1,1801,1774192.809B+0.0927.207%B+33.815%B*41.7CN/A26728.2h9.4B*34.6B+
AF-4G Cyclone 1,1771,1776311.865C++0.8525.84%C15.973%C--32.8C-N/A17835.9h8B*31B+
NS-357 Underboss 1,1811,1747771.511B+1.2140.904%B+25.043%B+34.1C+N/A18834.4h3.1B**7.5B++
NC12 Sweeper 1,1711,1705822.01B*0.7157.522%A+13.419%C+25.7CN/A19045.5h4.2B7.3B*
Warden 1,1711,1703303.545M0.8343.114%M36.838%A++47.6A++N/A31624.6h5.4A12.6A
Gauss Compact S 1,1711,1705462.143A0.5828.544%B**21.624%B+31.2B*N/A18337.5h8.4B*29.3B++
NS-11P 1,1731,1687361.587B+1.1325.613%B+16.781%C27.4C+N/A23342.7h10.9B**42.5B*
NC14 Bolt Driver 1,1691,16710211.441S8.7252.938%M91.431%A++42.4AN/A27127.5h1.4A++2.7A+
EM1 1,1671,1664212.77A++0.0526.012%B*21.784%C+29.3CN/A26239.8h10B+38.5B++
NS Baron G5 1,1661,1646811.709B*1.0152.14%B*13.402%C33.4C++N/A22234.8h3.3B**6.3C+
EM4 Longshot 1,1631,16311610.026A*7.3147.612%A94.755%A*39.3B+N/A31229.6h1.3A++2.8A
NS-44 Commissioner 1,1671,1631,0301.129C*1.5932.927%C14.273%D--15.4DN/A9375.7h3B*9B+
AF-6 Shadow 1,1661,1623922.964B++0.2441.259%B**33.649%B*42.7C++N/A29527.2h4.3B**10.5B**
LA80 1,1611,1612135.451B+2.7347.989%B**93.799%A++21.2DN/A12754.8h1.4A2.9B**
NS Baron G5AE 1,1661,1603723.118A++0.4057.744%B**14.828%C+49.2C**N/A35723.6h3.4B**6C++
19A Fortuna 1,1761,1603513.305A++0.5930.846%B**34.655%M33.1C+N/A25935h8.9B+28.7B*
AF-8 RailJack 1,1601,1601179.915M++7.2048.3%A++91.638%A++36.3B**N/A21132h1.4A+2.9A
NS-44 Commissioner AE 1,1641,1605202.231B*0.4958.507%A*33.966%B**74.8B++N/A20515.5h2.8B++4.8B**
LA3 Desperado 1,1631,1606601.758B*0.9629.788%C*26.121%B**31.4C+N/A22337h6.9B**23.1C**
Gauss Rifle S 1,1731,1604882.377B**0.3430.703%B**33.448%A++41.3B++N/A28228.1h8.5B**27.6B**
NC6S Gauss SAW S 1,1671,1603533.286A++0.5725.71%B+22.759%C+37.7C+N/A24830.8h8.8B*34.1B+
C85 Canister-H 1,2041,1454923.367B+20.6549.522%C+12.052%C*128.7B+6.6C7728.9h4.7B++9.4B++
M60-A Bulldog 1,2421,0601477.211B+4.4938.536%B+1.509%C+30.7C5.3C+30734.5h4.8B++12.5B++
NS-30 Vandal 9899862613.778A1.0645.334%A*46.045%A**34.2C+N/A15528.8h4.3B**9.5B**
E540 Halberd 1,3609049010.044B+7.3252.498%B**4.314%B+40.2B**20.3B**77422.5h4.2A8.1A
The Slasher 89285725,8230.033C2.6939.695%B+N/A0.5C--N/A31814.5h1.5B**3.8B+
Hawk GD-68 1,3137873462.275M*0.4472.042%A3.685%B+25.1B++16.8B**54931.3h6.4B*8.9B**
AP30 Shredder 1,1547556212.177B**9.4620.918%D*1.192%D34.3B18.1C+58222h37B**176.6B++
AF-22 Crow 1,1037402492.972S0.2572.575%B+4.189%B**49.3A24.2B+31115h4.4A+6.1A+
Tank Mine 1,2127141235.805A++3.0924.479%DN/A77.6D54.1C14979.2h1.7B+7.1C
M40 Fury 7376494016.225A++13.5132.461%CN/A39.6C5.4D36216.4h7.7B**23.8B*
Titan-150 AP 928576609.6B++6.8846.04%C--3.993%B+25.8C**15.8C**103222.3h3.6B+7.8B+
C150 Dalton 964539727.486C*4.7747.606%B++N/A27C21.3C+127820h4.2C**8.8B++
LA8 Rebel 5055042721.853B**0.8727.084%C-26.389%B++22.5CN/A11322.4h5.4B++20C++
Breaker Rocket Pods 5614972420.708A++17.9958.285%B**1.408%B+67.2C8.6D6127.4h13.8B+23.7B+
E540 Halberd-H 7144714310.953B++8.2360.529%B+2.123%C+42.4C++21.9C++59811.1h5.1B+8.4B++
The Moonshot 4504502518M+15.2847.248%B*92.889%A*52.9C+N/A2638.5h1.3A++2.8A
Gauss Prime 4374341552.8B**0.0831.852%A36.406%A++45.7C++N/A2309.5h8.3A26.2A
M40 Fury 4493931039.3S36.5835.729%C+2.799%B**66.6B+9.5C+6655.9h7.8B*21.9B*
M30 Mustang AH 4663671332.759C0.0467.739%A+2.452%A+6.5D*1.8D--6856.4h15.4D-22.7C
L100 Python AP 546320349.412A6.6956.481%C++1.875%D30.5C++21.5B+67610.5h5.3B+9.4B+
NC4 Mag-Shot 2762751431.923A++0.8023.835%C-30.546%A++16.5C-N/A17116.7h5.5B**22.9C**
Enforcer ML85 469272309.067B**6.3546.086%B+1.471%C--24.3C++17.6C++63411.2h11.2B+24.3B*
NSX Naginata 232231376.243S3.5231.334%A++52.814%M*121.6M*N/A2521.9h8.1B**25.7B*
M40 Fury-H 241223731.857A29.1439.959%C+N/A60.3D4.9D6553.7h6.1B+15.4B++
M60-G Bulldog 248201277.444B*4.7244%B**1.99%D20.5C--4.8C2419.8h5.9B++13.4B*
NC08 Mag-Scatter 1901901601.188C+1.5350.971%C+15.263%C+23.2C-N/A1578.2h2.8A5.4B*
Enforcer ML65-H 265156169.75A+7.0360.883%B2.564%B+42.2B+29.5C++11273.7h10.2B*16.7B**
NS-10 Burster 2461481021.451B*1.2743.264%A*6.081%C++5.9C**3.9C++17125h160.9C+371.8B++
NC15 Phoenix 3681441191.21C++1.5144.971%D*N/A7.8D12.2C+30618.4h10.2C++22.7C
NCM3 Raven 180128811.58B*1.1438.056%C2.344%C13.3B++5.4C-2039.6h17.2B**45.2B*
M12 Kobalt 127127718.143B+15.4224.332%A+31.496%M90.7B++N/A4871.4h14.8B++60.7B+
L100 Python HEAT 179127815.875A*13.1651.272%C++7.087%M+36.3B+14.9B*6233.5h4.1B*8B*
NS-10 Burster 2071161021.137C*1.5843.588%A*6.034%C*4.6C3.6C+14425h206.2D-473.1B+
NCM3 Raven 163114801.425B*1.2939.346%C+1.754%D12.1B++5.2C2169.4h19.6B**49.9B*
C-4 ARX 167111571.947C+0.7722.59%D-N/A55.5D*28C-10702h1.5D6.5D--
CAS30 Tank Buster 2101111200.925C+1.7941.448%CN/A1.6D*1.4D*16570.2h55.9C+134.9C++
C85 Canister 115110715.714C+12.9947.018%B**19.091%A+100B++4.5C+6581.1h5.5B++11.7B*
AF-18 Stalker 9896501.92B++0.8035.759%A++40.625%M+20DN/A2114.8h11.2B+31.3B*
M20 Basilisk 12291146.5A++3.7836.665%C+16.484%S9.9D-3.4D--1729.2h62.8B+171.3B++
M60-A Bulldog 8575237.5B++34.7854.932%B*N/A32.6C+4.3C++4292.3h4.8B+8.8B*
M12 Kobalt 6866166S63.2819.74%B+13.636%D--50.8C1.5D3931.3h16.5B+83.7B+
M60-G Bulldog 736688.25B+5.5342.176%B+4.545%B**16.9D--1.8D--1873.9h6.2B+14.6B+
M20 Basilisk 8659105.9A++3.1839.272%C++1.695%D**12.8D5.9D2114.6h75.7C*192.7B+
NS-AM7 Archer 6556610.918B**1.8060.382%C**35.714%A*5C-N/A6311.1h8.5B**14B**
M60-A Bulldog 6054413.5C+10.7855.888%B**3.704%B**23.5C2.6C3712.3h5.2B+9.3B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3861.8h
Medical Kit5,79338,536210.1h
Nano-Armor Kit431741,35459.4h
Nanite Revive Grenade02,1360.6h
Spawn Beacon9013,22527h
Motion Spotter7021,76522.8h
AE Medical Applicator21,7900.2h
Restoration Kit731,1482.1h
Ammunition Package421,7851.3h
Anti-Infantry MANA Turret61,7914.1h
Medical Applicator440231,16520.3h
Recon Detection Device9614,38925.3h
Shield Recharging Field61130.1h
Xiphos Anti-Personnel Phalanx Turret01080h

Check the help document for the dictionary if you want to learn more about words used here.


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