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Raider ArgalNC[HOMI] ArgalNC
NC BR 59

KDR: 4.39

Score: 3.7m

Last Seen: Oct 21st, 2018 1:47 PM
- OFFLINE - 81 minute(s)

Battle Rank 59 - New Conglomerate on Cobalt - Outfit Member of GET BACK[HOMI] GET BACK
NC outfit on Cobalt

Members: 17
Level Progress (to 60): 65%
Level 100 Progress: 20% 2155h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NC14 Bolt Driver AF-41 Hacksaw AF-41 Hacksaw NS-61 Emissary NCM1 Scattercannon NS-10 Burster NS-10 Burster M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $589,221 MLG Score: 471
Fun Score: N/A
Cheeseburgers Flipped: 1592TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.125%8.315%226110124451.027713.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.22B**-1.903F-1.375ABODY + (~5.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.449B11.30.211C++30.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.514%8.226%58641009389431379.04651282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.145%-1.629F0.972B*-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250-1.128D*46.3-0.192C203.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.398%74.613%586110121,16248324.2083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.857F-0.477B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.195C2.60.159C++9.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GET BACK[HOMI] GET BACK
NC outfit on Cobalt

Members: 17
3.7m340.4%117 (7k)93 (5.6k)4.393075,0741,1555.7212159 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC101332421.269%24.635%52434:291

64% Infiltrator30% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:17 PMMar 13th, 2017 9:04 PMOct 22nd, 2018 5:02 AM (1d) (PST)Oct 21st, 2018 10:14 AM (2d) (PST)Oct 21st, 2018 9:47 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
226921340.1260.0290.0310.4780.014471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,5405,4988,0428222915,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
668.5h/27.9d 1,534 1,250 2,127 19.2k 295 3,244 559 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):235
KDR:0
Kill Difference:UNR
Playtime:26.105 hours
Usage:4%
Score:0.104m
Score/min:66
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):111
KDR:0
Kill Difference:UNR
Playtime:7.421 hours
Usage:1%
Score:0.006m
Score/min:13
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:1,162
Deaths:109
KDR:10.661
Accuracy:22.398% F-
HSR:74.613% C+
NS-61 Emissary
C+
Kills:445
Deaths:529
KDR:0.841
Accuracy:27.125% C+
HSR:8.315% D**
Kills:1,607
Deaths (as Infiltrator):638
Deaths (to Infiltrators):200
KDR:2.51881
Kill Difference:969
Playtime:429.343 hours
Usage:64%
Score:2.028m
Score/min:79
Accuracy (listed only):24.761%
HSR (listed only):41.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:921
Deaths:263
KDR:3.502
Accuracy:13.706% F
HSR:14.549% C++
AF-41 Hacksaw
C
Kills:724
Deaths:195
KDR:3.713
Accuracy:14.331% F
HSR:14.088% C
NCM1 Scattercannon
C+
Kills:259
Deaths:163
KDR:1.589
Accuracy:21.821% D**
HSR:15.058% C+
NS-10 Burster
D
Kills:137
Deaths:56
KDR:2.446
Accuracy:25.369% D
HSR:3.650% D
NS-10 Burster
D
Kills:130
Deaths:45
KDR:2.889
Accuracy:25.548% D
HSR:0% F-
NCM2 Falcon
D-
Kills:100
Deaths:84
KDR:1.190
Accuracy:29.895% D--
HSR:3% D-
Kills:2,271
Deaths (as MAX Suit):403
Deaths (to MAX Suits):42
KDR:5.63524
Kill Difference:1,868
Playtime:199.320 hours
Usage:30%
Score:1.592m
Score/min:133
Accuracy (listed only):21.778%
HSR (listed only):8.391%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D*
Kills:86
V. Kills:30 277%
Deaths:11
KDR:7.818
Accuracy:27.844% F--
KPH:17.400 D*
VKPH:6.100 F-
M20 Basilisk
D
Kills:56
V. Kills:11 N/A
Deaths:17
KDR:3.294
Accuracy:21.718% D*
KPH:12.100 D
VKPH:2.400 D*
Kills:142 (0 + 142)
Deaths:28
KDR:5.071
VKDR:1.464
Vehicle Kills:41
Kill Difference:114
Playtime:9.562 hours
Usage:1%
Score:0.048m
Score/min:83
Driving Accuracy:N/A%
Gunner Accuracy:21.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:123
V. Kills:38 315%
Deaths:12
KDR:10.250
Accuracy:22.300% F
KPH:11.200 D
VKPH:3.400 D--
M20 Basilisk
D
Kills:97
V. Kills:22 422%
Deaths:10
KDR:9.700
Accuracy:20.657% F-
KPH:14.200 D
VKPH:3.200 D*
M12 Kobalt
D*
Kills:83
V. Kills:1 N/A
Deaths:6
KDR:13.833
Accuracy:8.204% F-
KPH:21.900 D*
VKPH:0.300 D**
Kills:303 (0 + 303)
Deaths:28
KDR:10.821
VKDR:2.179
Vehicle Kills:61
Kill Difference:275
Playtime:21.634 hours
Usage:3%
Score:0.076m
Score/min:58
Driving Accuracy:N/A%
Gunner Accuracy:8.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,1651,16210910.661S6.2722.398%F-74.613%C+7.5D--N/A18155h2.6C++11.8D-
AF-41 Hacksaw 9329212633.502B+0.8913.706%F14.549%C++10D**N/A2391.8h5.3B++38.9D*
AF-41 Hacksaw 7337241953.713B+0.6814.331%F14.088%C9.4D**N/A2277.1h6.2B+43.1D**
NS-61 Emissary 4454455290.841C++3.5527.125%C+8.315%D**2.1D*N/A5208.5h11.3B+41.5B+
NCM1 Scattercannon 2622591631.589C+2.8021.821%D**15.058%C+4.9D**N/A1152.9h9.8D45.1F
NS-10 Burster 274137562.446A*1.9525.369%D3.65%D1.9D**1.9D*2773h249F-981.6D**
NS-10 Burster 258130452.889A**1.5025.548%DN/A1.9D**1.9D*2668.4h242.2F947.9D*
M20 Basilisk 1611231210.25M**5.8622.3%F7.317%B+11.2D3.5D--5211h79.8C*357.8D
Bouncing Betty 123123620.5S16.1126.283%F-N/A41FN/A1023h2.1C--7.9F--
NCM2 Falcon 141100841.19C++3.2029.895%D--3%D-2.9D*1.2D**1433.9h13.3C44.6D
Frag Grenade 1031001100N/A95.6132.074%F-N/A166.7D**5C-5030.6h6.8F--21.2F**
M20 Basilisk 11997109.7M**5.3120.657%F-5.155%C14.3D3.2D*656.8h59.5C**287.9C+
E540 Halberd 11686117.818C++3.4227.844%F--1.163%D*17.6D*6.1F-1144.9h5.7C++20.5D**
M12 Kobalt 8483613.833C++9.448.204%F-20.482%B+21.8D*N/A653.8h23.3D283.9F
M20 Basilisk 6756173.294C*1.1021.718%D*N/A12.2D2.4D*504.6h89.8C413.7D
NC15 Phoenix 8252317.333U12.9437.537%F--N/A5D2.9D--5010.3h19.7F--52.5T*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator01,4390.3h
Recon Detection Device01,1213h
Nano-Armor Kit08,4491h

Check the help document for the dictionary if you want to learn more about words used here.


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