Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,338)players online:
larx_x (15)  トップエンジェル (2) 17
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (24 days). The data shown below may not be accurate.

Warden ArgalNC[HOMI] ArgalNC
NC BR 61

KDR: 4.68

Score: 4.1m

Last Seen: Nov 16th, 2018 7:07 PM
-

Battle Rank 61 - New Conglomerate on Cobalt
Level 100 Progress: 22% 2055h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NC14 Bolt Driver AF-41 Hacksaw AF-41 Hacksaw NS-61 Emissary NC15 Phoenix NCM1 Scattercannon NS-10 Burster NS-10 Burster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ArgalNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $585,468 MLG Score: 468
Fun Score: N/A
Cheeseburgers Flipped: 1648TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.017%8.315%225110214451.011363.667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.173B**-1.905F-1.368ABODY + (~5.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.444B11.30.212C++30.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.019%7.269%703510174544314210.5581317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.624%-1.59F0.756B++-0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271.1-1.303D**51.6-0.319C219.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.393%74.656%703110211,16449323.7551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.899F-0.493B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.2C2.60.166C++9.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.1m345.1%120 (7.2k)95 (5.7k)4.677915,5481,1866.12961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102236221.273%23.414%49835:431

8% Heavy Assault61% Infiltrator29% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:17 PMMar 13th, 2017 9:04 PMNov 17th, 2018 11:53 AM (24d) (PST)Nov 16th, 2018 4:53 PM (25d) (PST)Nov 16th, 2018 3:07 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
251881630.1300.0280.0300.5020.016468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,0395,2939,7468223015,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
713.4h/29.7d 1,721 1,299 2,299 21.5k 318 3,491 681 10.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):239
KDR:0
Kill Difference:UNR
Playtime:54.634 hours
Usage:8%
Score:0.330m
Score/min:101
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C++
Kills:1,164
Deaths:109
KDR:10.679
Accuracy:22.393% F-
HSR:74.656% C++
NS-61 Emissary
C+
Kills:445
Deaths:540
KDR:0.824
Accuracy:27.017% C+
HSR:8.315% D**
Kills:1,609
Deaths (as Infiltrator):649
Deaths (to Infiltrators):201
KDR:2.4792
Kill Difference:960
Playtime:437.797 hours
Usage:61%
Score:2.077m
Score/min:79
Accuracy (listed only):24.705%
HSR (listed only):41.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):113
KDR:0
Kill Difference:UNR
Playtime:7.913 hours
Usage:1%
Score:0.006m
Score/min:12
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:975
Deaths:273
KDR:3.571
Accuracy:13.545% F
HSR:14.667% C+
AF-41 Hacksaw
C
Kills:773
Deaths:205
KDR:3.771
Accuracy:14.153% F
HSR:14.489% C
NCM1 Scattercannon
C+
Kills:260
Deaths:163
KDR:1.595
Accuracy:21.682% D**
HSR:15.385% C+
NS-10 Burster
D
Kills:140
Deaths:56
KDR:2.500
Accuracy:25.350% D
HSR:3.571% D
NS-10 Burster
D
Kills:132
Deaths:45
KDR:2.933
Accuracy:25.515% D
HSR:0% F
NCM2 Falcon
D-
Kills:100
Deaths:84
KDR:1.190
Accuracy:29.750% D--
HSR:3% D-
Kills:2,380
Deaths (as MAX Suit):413
Deaths (to MAX Suits):43
KDR:5.76271
Kill Difference:1,967
Playtime:206.442 hours
Usage:29%
Score:1.647m
Score/min:133
Accuracy (listed only):21.666%
HSR (listed only):8.519%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D*
Kills:86
V. Kills:30 277%
Deaths:11
KDR:7.818
Accuracy:27.844% F--
KPH:17.400 D*
VKPH:6.100 F
M20 Basilisk
D
Kills:58
V. Kills:12 446%
Deaths:18
KDR:3.222
Accuracy:21.201% D*
KPH:11.900 D
VKPH:2.500 D*
Kills:144 (0 + 144)
Deaths:29
KDR:4.966
VKDR:1.448
Vehicle Kills:42
Kill Difference:115
Playtime:9.820 hours
Usage:1%
Score:0.050m
Score/min:85
Driving Accuracy:N/A%
Gunner Accuracy:21.201%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:123
V. Kills:38 315%
Deaths:12
KDR:10.250
Accuracy:22.232% F
KPH:11 D-
VKPH:3.400 D--
M20 Basilisk
D
Kills:99
V. Kills:23 413%
Deaths:11
KDR:9
Accuracy:20.886% F-
KPH:14.200 D
VKPH:3.300 D--
M12 Kobalt
D*
Kills:88
V. Kills:1 N/A
Deaths:6
KDR:14.667
Accuracy:8.108% F-
KPH:22.400 D*
VKPH:0.300 D**
Kills:310 (0 + 310)
Deaths:29
KDR:10.690
VKDR:2.138
Vehicle Kills:62
Kill Difference:281
Playtime:22.061 hours
Usage:3%
Score:0.077m
Score/min:58
Driving Accuracy:N/A%
Gunner Accuracy:8.108%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,1671,16410910.679S6.0022.393%F-74.656%C++7.5D--N/A18155.5h2.6C++11.8D--
AF-41 Hacksaw 9869752733.571B+1.1113.545%F14.667%C+9.9D**N/A2498h5.4B+39.7D*
AF-41 Hacksaw 7837732053.771B+0.9114.153%F14.489%C9.3D**N/A2282.7h6.2B+43.8F
NS-61 Emissary 4454455400.824C+3.8527.017%C+8.315%D**2.1D*N/A5210.9h11.3B+41.6B+
NC15 Phoenix 481338937.556U32.8838.416%F--N/A9.9C4.2D-7234h10.1C++26.4D-
NCM1 Scattercannon 2632601631.595C+3.0821.682%D**15.385%C+4.9D**N/A1153.5h9.9D45.5D**
NS-10 Burster 278140562.5A*2.1825.35%D3.571%D1.9D**1.9D*2773.8h245.5F-968.5D**
NS-10 Burster 261132452.933A**1.7425.515%DN/A1.9D**1.9D*2669.1h240.3F942D*
M20 Basilisk 1611231210.25M**5.5722.232%F7.317%B+11D-3.4D--5111.2h79.9C*359.2D
Bouncing Betty 123123620.5S15.8226.23%F-N/A41FN/A1023h2.1C--7.9F--
Frag Grenade 1101071107N/A102.3232.849%FN/A178.3D*5C--5380.6h6.8F--20.6F*
NCM2 Falcon 141100841.19C++3.4929.75%D--3%D-2.9D*1.2D**1434.1h13.4C45.1D
M20 Basilisk 12299119M*4.3220.886%F-5.051%C14.1D3.3D--657h60.2C**288.1C+
M12 Kobalt 8988614.667C*9.998.108%F-19.318%C*22.6D*N/A673.9h22.3C275F
E540 Halberd 11686117.818C++3.1427.844%F--1.163%D--17.6D*6.1F1204.9h5.7C++20.5D**
M20 Basilisk 7058183.222C++1.4621.201%D*1.724%D**11.8D2.4D*494.9h89.2C420.6D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator01,4680.3h
Recon Detection Device01,2313.2h
Nano-Armor Kit08,7311h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.31s
Server spent 1.76s on queries, 1.45s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.