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Space ArghyVS[GOKU] ArghyVS
VS BR 171

KDR: 2.14

Score: 72.5m

Last Seen: Feb 17th, 2018 2:41 AM
- OFFLINE - 8826.5 hour(s)

Battle Rank 108 (171 total) - Vanu Sovereignty on Emerald
Level Progress (to 109): 95%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Pulsar C Pulsar LSW Lasher X2 NS-11C VX6-7 Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,132,155 MLG Score: 905
Fun Score: N/A
Cheeseburgers Flipped: 854TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.999%24.693%5194397944,8912.15667-0.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.391%-0.014C+0.618B+0.344C**HEAD ++ (~14.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.28C*11.30.208C++42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.183%1.099%205310191,1836702301.76567512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.64%-0.446C---0.465D-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.601B+21.30.597B+43

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.228%2.139%327710153,64611777363.09508495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.362%-1.039D*-0.307C0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.16C++9.80.217C++22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.857%1.615%685101780511592640.694564304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.781%-0.77D--0.698D-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.669B+10.90.723B++28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.178%65.217%6821020184149710.122912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.32%-0.429C---0.126C-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.22C++2.50.221C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.821%15.669%68410183,3571773211.8934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.74%-0.715D-0.228C++0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.211C++3.40.296C*7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.5m396.8%714 (42.8k)614 (36.8k)2.1406883,95339,2182.38235171 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022218418.776%16.902%31703:0142

18% Combat Medic24% Engineer27% Heavy Assault20% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 9:12 AMMar 26th, 2016 12:35 AMFeb 18th, 2018 11:45 PM (366d) (PST)Feb 17th, 2018 12:23 AM (368d) (PST)Feb 16th, 2018 10:41 PM (368d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6802384420.7110.3320.1202.9980.044905

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,82314,27326,55043207180336,840

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1967.3h/82d 9,478 14,190 25,391 353.8k 3,511 8,101 5,214 80.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:3,520
Deaths:1,199
KDR:2.936
Accuracy:21.346% D*
HSR:29.943% C+
Pulsar LSW
C*
Kills:2,400
Deaths:1,162
KDR:2.065
Accuracy:19.310% D
HSR:25.792% C*
Lasher X2
C+
Kills:2,178
Deaths:1,674
KDR:1.301
Accuracy:24.989% C+
HSR:3.214% C
Ursa
C++
Kills:1,541
Deaths:743
KDR:2.074
Accuracy:16.316% D*
HSR:24.984% C++
Flare VE6
C+
Kills:1,534
Deaths:812
KDR:1.889
Accuracy:17.298% D-
HSR:23.338% C+
SVA-88
C*
Kills:1,497
Deaths:708
KDR:2.114
Accuracy:19.152% D-
HSR:26.653% C*
Orion VS54
C+
Kills:1,418
Deaths:755
KDR:1.878
Accuracy:19.161% C
HSR:23.272% C+
VX29 Polaris
C
Kills:1,177
Deaths:573
KDR:2.054
Accuracy:20.624% C--
HSR:19.881% C
NS-15M AE
C++
Kills:1,177
Deaths:598
KDR:1.968
Accuracy:20.004% D--
HSR:28.037% C++
NS-15M1
B+
Kills:1,160
Deaths:608
KDR:1.908
Accuracy:19.987% C-
HSR:25.862% B+
NSX Naginata
B**
Kills:391
Deaths:194
KDR:2.015
Accuracy:20.534% C
HSR:36.573% B**
Lasher X2 AE
C--
Kills:207
Deaths:129
KDR:1.605
Accuracy:25.970% C--
HSR:2.415% D
Kills:18,200
Deaths (as Heavy Assault):9,155
Deaths (to Heavy Assaults):12,261
KDR:1.98798
Kill Difference:9,045
Playtime:526.079 hours
Usage:27%
Score:19.709m
Score/min:624
Accuracy (listed only):20.391%
HSR (listed only):22.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:1,681
Deaths:984
KDR:1.708
Accuracy:20.309% D*
HSR:27.365% C++
Eridani SX5
B+
Kills:1,391
Deaths:845
KDR:1.646
Accuracy:22.722% D
HSR:23.293% B+
MKV Suppressed
B+
Kills:1,303
Deaths:736
KDR:1.770
Accuracy:21.429% D-
HSR:22.794% B+
Sirius SX12
B+
Kills:1,260
Deaths:877
KDR:1.437
Accuracy:20.376% D
HSR:21.508% B+
H-V45
B
Kills:1,259
Deaths:862
KDR:1.461
Accuracy:21.192% D
HSR:23.749% B
NS-11P
B**
Kills:1,204
Deaths:581
KDR:2.072
Accuracy:22.374% C+
HSR:25.166% B**
NS-7 PDW
C**
Kills:1,184
Deaths:683
KDR:1.734
Accuracy:23.777% C+
HSR:19.510% C**
Equinox VE2
D--
Kills:1,178
Deaths:838
KDR:1.406
Accuracy:20.162% D--
HSR:12.734% D*
Phobos VX86
C+
Kills:1,161
Deaths:789
KDR:1.471
Accuracy:53.086% C-
HSR:15.762% C+
Pandora VX25
C
Kills:1,160
Deaths:833
KDR:1.393
Accuracy:25.100% D**
HSR:13.535% C
NS-11A
C*
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:21.499% D
HSR:22.931% C*
CME
B++
Kills:1,158
Deaths:557
KDR:2.079
Accuracy:23.896% C--
HSR:27.461% B++
Corvus VA55
C*
Kills:1,158
Deaths:675
KDR:1.716
Accuracy:21.251% D
HSR:24.180% C*
Pulsar VS1
B*
Kills:1,154
Deaths:605
KDR:1.907
Accuracy:22.693% C+
HSR:27.210% B*
Nova
B++
Kills:876
Deaths:460
KDR:1.904
Accuracy:37.751% D
HSR:18.265% B++
Skorpios
B
Kills:609
Deaths:462
KDR:1.318
Accuracy:20.917% F
HSR:23.645% B
NS Baron G5AE
C++
Kills:413
Deaths:238
KDR:1.735
Accuracy:29.608% F
HSR:16.223% C++
Thanatos VE70
C+
Kills:160
Deaths:97
KDR:1.649
Accuracy:36.820% C
HSR:16.250% C+
VE-S Canis
C*
Kills:119
Deaths:76
KDR:1.566
Accuracy:25.159% C
HSR:22.689% C*
Kills:19,588
Deaths (as Combat Medic):11,800
Deaths (to Combat Medics):4,794
KDR:1.66
Kill Difference:7,788
Playtime:356.584 hours
Usage:18%
Score:14.253m
Score/min:666
Accuracy (listed only):25.796%
HSR (listed only):21.277%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,416
Deaths:1,361
KDR:1.775
Accuracy:22.640% C
HSR:25.290% B+
NS-11C
B**
Kills:1,895
Deaths:956
KDR:1.982
Accuracy:20.773% D
HSR:24.644% B**
VX6-7
C++
Kills:1,697
Deaths:872
KDR:1.946
Accuracy:23.103% C
HSR:21.214% C++
Eridani SX5
B+
Kills:1,391
Deaths:845
KDR:1.646
Accuracy:22.722% D
HSR:23.293% B+
Solstice SF
D
Kills:1,331
Deaths:930
KDR:1.431
Accuracy:20.341% D
HSR:12.772% D
MKV Suppressed
B+
Kills:1,303
Deaths:736
KDR:1.770
Accuracy:21.429% D-
HSR:22.794% B+
Sirius SX12
B+
Kills:1,260
Deaths:877
KDR:1.437
Accuracy:20.376% D
HSR:21.508% B+
Serpent VE92
C
Kills:1,230
Deaths:813
KDR:1.513
Accuracy:19.911% D
HSR:17.805% C
NS-7 PDW
C**
Kills:1,184
Deaths:683
KDR:1.734
Accuracy:23.777% C+
HSR:19.510% C**
Eclipse VE3A
B+
Kills:1,165
Deaths:657
KDR:1.773
Accuracy:22.269% D*
HSR:22.146% B+
Phobos VX86
C+
Kills:1,161
Deaths:789
KDR:1.471
Accuracy:53.086% C-
HSR:15.762% C+
Pandora VX25
C
Kills:1,160
Deaths:833
KDR:1.393
Accuracy:25.100% D**
HSR:13.535% C
Zenith VX-5
B+
Kills:1,158
Deaths:740
KDR:1.565
Accuracy:22.313% D
HSR:24.180% B+
Solstice VE3
B*
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:21.640% C
HSR:24.957% B*
Nova
B++
Kills:876
Deaths:460
KDR:1.904
Accuracy:37.751% D
HSR:18.265% B++
Skorpios
B
Kills:609
Deaths:462
KDR:1.318
Accuracy:20.917% F
HSR:23.645% B
NSX Tanto
B+
Kills:414
Deaths:196
KDR:2.112
Accuracy:24.315% C
HSR:28.261% B+
NS Baron G5AE
C++
Kills:413
Deaths:238
KDR:1.735
Accuracy:29.608% F
HSR:16.223% C++
Thanatos VE70
C+
Kills:160
Deaths:97
KDR:1.649
Accuracy:36.820% C
HSR:16.250% C+
VE-S Canis
C*
Kills:119
Deaths:76
KDR:1.566
Accuracy:25.159% C
HSR:22.689% C*
Solstice Burst
A+
Kills:73
Deaths:37
KDR:1.973
Accuracy:20.404% D*
HSR:34.247% A+
Kills:22,173
Deaths (as Light Assault):13,439
Deaths (to Light Assaults):7,313
KDR:1.6499
Kill Difference:8,734
Playtime:396.572 hours
Usage:20%
Score:13.144m
Score/min:552
Accuracy (listed only):25.450%
HSR (listed only):21.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,416
Deaths:1,361
KDR:1.775
Accuracy:22.640% C
HSR:25.290% B+
NS-11C
B**
Kills:1,895
Deaths:956
KDR:1.982
Accuracy:20.773% D
HSR:24.644% B**
VX6-7
C++
Kills:1,697
Deaths:872
KDR:1.946
Accuracy:23.103% C
HSR:21.214% C++
Solstice SF
D
Kills:1,331
Deaths:930
KDR:1.431
Accuracy:20.341% D
HSR:12.772% D
Serpent VE92
C
Kills:1,230
Deaths:813
KDR:1.513
Accuracy:19.911% D
HSR:17.805% C
Eclipse VE3A
B+
Kills:1,165
Deaths:657
KDR:1.773
Accuracy:22.269% D*
HSR:22.146% B+
Phobos VX86
C+
Kills:1,161
Deaths:789
KDR:1.471
Accuracy:53.086% C-
HSR:15.762% C+
Pandora VX25
C
Kills:1,160
Deaths:833
KDR:1.393
Accuracy:25.100% D**
HSR:13.535% C
Zenith VX-5
B+
Kills:1,158
Deaths:740
KDR:1.565
Accuracy:22.313% D
HSR:24.180% B+
Solstice VE3
B*
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:21.640% C
HSR:24.957% B*
Nova
B++
Kills:876
Deaths:460
KDR:1.904
Accuracy:37.751% D
HSR:18.265% B++
NSX Tanto
B+
Kills:414
Deaths:196
KDR:2.112
Accuracy:24.315% C
HSR:28.261% B+
NS Baron G5AE
C++
Kills:413
Deaths:238
KDR:1.735
Accuracy:29.608% F
HSR:16.223% C++
Eidolon VE33
C
Kills:283
Deaths:109
KDR:2.596
Accuracy:21.005% D*
HSR:23.322% C
Thanatos VE70
C+
Kills:160
Deaths:97
KDR:1.649
Accuracy:36.820% C
HSR:16.250% C+
Solstice Burst
A+
Kills:73
Deaths:37
KDR:1.973
Accuracy:20.404% D*
HSR:34.247% A+
Kills:16,590
Deaths (as Engineer):9,869
Deaths (to Engineers):7,334
KDR:1.68102
Kill Difference:6,721
Playtime:464.303 hours
Usage:24%
Score:16.545m
Score/min:594
Accuracy (listed only):26.317%
HSR (listed only):21.179%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:1,391
Deaths:845
KDR:1.646
Accuracy:22.722% D
HSR:23.293% B+
MKV Suppressed
B+
Kills:1,303
Deaths:736
KDR:1.770
Accuracy:21.429% D-
HSR:22.794% B+
Sirius SX12
B+
Kills:1,260
Deaths:877
KDR:1.437
Accuracy:20.376% D
HSR:21.508% B+
NS-7 PDW
C**
Kills:1,184
Deaths:683
KDR:1.734
Accuracy:23.777% C+
HSR:19.510% C**
Beamer VS3
B
Kills:910
Deaths:880
KDR:1.034
Accuracy:23.463% D
HSR:25.165% B
Artemis VX26
B*
Kills:700
Deaths:457
KDR:1.532
Accuracy:23.394% D-
HSR:28.286% B*
Skorpios
B
Kills:609
Deaths:462
KDR:1.318
Accuracy:20.917% F
HSR:23.645% B
NS-30 Vandal
D
Kills:281
Deaths:154
KDR:1.825
Accuracy:25.587% D*
HSR:21.708% D
Nyx VX31
C-
Kills:241
Deaths:115
KDR:2.096
Accuracy:27.415% D*
HSR:25.311% C-
NS-44 Commissioner
D
Kills:190
Deaths:221
KDR:0.860
Accuracy:29.692% D
HSR:14.211% D*
Phantom VA23
D
Kills:187
Deaths:119
KDR:1.571
Accuracy:27.642% D*
HSR:24.064% D
NS-357 Underboss
C+
Kills:162
Deaths:172
KDR:0.942
Accuracy:27.097% D*
HSR:19.753% C+
Spiker
C+
Kills:161
Deaths:153
KDR:1.052
Accuracy:23.683% D-
HSR:19.876% C+
Parallax VX3
D-
Kills:132
Deaths:26
KDR:5.077
Accuracy:31.296% D*
HSR:70.455% D-
VE-S Canis
C*
Kills:119
Deaths:76
KDR:1.566
Accuracy:25.159% C
HSR:22.689% C*
NS-61 Emissary
B++
Kills:59
Deaths:69
KDR:0.855
Accuracy:23.189% D
HSR:20.339% B++
Manticore SX40
C
Kills:56
Deaths:56
KDR:1
Accuracy:27.266% C
HSR:17.857% C--
Ghost
D
Kills:52
Deaths:36
KDR:1.444
Accuracy:35.030% D
HSR:51.923% F
NS-AM7 Archer
N/A
Kills:50
Deaths:54
KDR:0.926
Accuracy:57.246% N/A
HSR:24% N/A
Kills:9,047
Deaths (as Infiltrator):6,191
Deaths (to Infiltrators):3,924
KDR:1.46131
Kill Difference:2,856
Playtime:103.949 hours
Usage:5%
Score:3.504m
Score/min:562
Accuracy (listed only):27.178%
HSR (listed only):26.126%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,162
Deaths:360
KDR:3.228
Accuracy:15.653% C+
HSR:20.482% C*
Blueshift VM5
B*
Kills:1,161
Deaths:377
KDR:3.080
Accuracy:18.333% C
HSR:25.840% B*
Cosmos VM3
C*
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:14.557% C-
HSR:20.431% C*
Blueshift VM5
A++
Kills:1,159
Deaths:358
KDR:3.237
Accuracy:17.975% C
HSR:29.422% A++
Nebula VM20
B*
Kills:1,092
Deaths:343
KDR:3.184
Accuracy:19.977% B+
HSR:24.725% B*
Nebula VM20
B++
Kills:965
Deaths:300
KDR:3.217
Accuracy:20.047% C**
HSR:24.249% B++
Comet VM2
B+
Kills:380
Deaths:195
KDR:1.949
Accuracy:40.863% C+
HSR:5.526% B+
Comet VM2
C+
Kills:322
Deaths:202
KDR:1.594
Accuracy:42.239% C
HSR:4.037% C+
NS-10 Burster
C+
Kills:122
Deaths:50
KDR:2.440
Accuracy:27.916% C+
HSR:4.918% C--
NS-10 Burster
C
Kills:78
Deaths:50
KDR:1.560
Accuracy:27.961% C
HSR:3.846% D
Quasar VM1
B++
Kills:59
Deaths:27
KDR:2.185
Accuracy:11.027% D--
HSR:22.034% B++
Kills:7,660
Deaths (as MAX Suit):1,312.500
Deaths (to MAX Suits):3,415
KDR:5.83619
Kill Difference:6,347.500
Playtime:106.937 hours
Usage:5%
Score:5.321m
Score/min:829
Accuracy (listed only):23.322%
HSR (listed only):16.865%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,028
V. Kills:46 N/A
Deaths:295
KDR:3.485
Accuracy:37.341% C-
KPH:48.900 C++
VKPH:2.200 D
Dual Photon Pods
B+
Kills:102
V. Kills:16 N/A
Deaths:14
KDR:7.286
Accuracy:46.729% D
KPH:97.600 B+
VKPH:15.300 C
Maelstrom Turbo Laser
D-
Kills:53
V. Kills:62 84%
Deaths:147
KDR:0.361
Accuracy:28.170% C--
KPH:3.700 D-
VKPH:4.300 D-
Kills:1,183 (1,081 + 0)
Deaths:456
KDR:2.594
VKDR:0.272
Vehicle Kills:124
Kill Difference:727
Playtime:36.401 hours
Usage:2%
Score:0.657m
Score/min:301
Piloting Accuracy:28.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:58
V. Kills:14 387%
Deaths:9
KDR:6.444
Accuracy:36.606% C+
KPH:208,800 U
VKPH:50,400 U
L105 Zephyr
U
Kills:53
V. Kills:3 N/A
Deaths:16
KDR:3.313
Accuracy:29.781% D**
KPH:190,800 U
VKPH:10,800 U
Kills:111 (0 + 111)
Deaths:25
KDR:4.440
VKDR:0.680
Vehicle Kills:17
Kill Difference:86
Playtime:0.001 hours
Usage:0%
Score:0.125m
Score/min:2,493,960
Piloting Accuracy:N/A%
Gunner Accuracy:29.781%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,130
V. Kills:88 N/A
Deaths:81
KDR:13.951
Accuracy:35.437% C-
KPH:78.500 M
VKPH:6.100 C
L100 Python HESH
C**
Kills:493
V. Kills:36 N/A
Deaths:54
KDR:9.130
Accuracy:44.416% C--
KPH:57.300 C**
VKPH:4.200 D--
L100 Python HEAT
A
Kills:369
V. Kills:74 492%
Deaths:36
KDR:10.250
Accuracy:46.213% D
KPH:48 A
VKPH:9.600 C
Skyguard
B+
Kills:144
V. Kills:150 95%
Deaths:45
KDR:3.200
Accuracy:25.770% D
KPH:10.700 C-
VKPH:11.100 B+
Kills:2,136 (2,136 + 0)
Deaths:216
KDR:9.889
VKDR:1.611
Vehicle Kills:348
Kill Difference:1,920
Playtime:44.183 hours
Usage:2%
Score:0.919m
Score/min:347
Driving Accuracy:25.770%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:876
V. Kills:185 471%
Deaths:97
KDR:9.031
Accuracy:47.937% C+
KPH:40.700 A++
VKPH:8.600 C++
Supernova VPC
C**
Kills:331
V. Kills:35 N/A
Deaths:37
KDR:8.946
Accuracy:50.451% C+
KPH:49 C**
VKPH:5.200 D
Supernova FPC
C++
Kills:303
V. Kills:165 183%
Deaths:69
KDR:4.391
Accuracy:46.597% D-
KPH:25.700 C++
VKPH:14 C
Proton II PPA
C+
Kills:246
V. Kills:12 N/A
Deaths:24
KDR:10.250
Accuracy:18.435% D-
KPH:57.300 C+
VKPH:2.800 C-
Saron HRB
C-
Kills:162
V. Kills:67 238%
Deaths:22
KDR:7.364
Accuracy:30.245% D**
KPH:20.200 C-
VKPH:8.300 D-
Kills:1,918 (1,510 + 408)
Deaths:249
KDR:7.703
VKDR:1.863
Vehicle Kills:464
Kill Difference:1,669
Playtime:52.434 hours
Usage:3%
Score:1.214m
Score/min:386
Driving Accuracy:46.597%
Gunner Accuracy:30.245%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:103
V. Kills:8 N/A
Deaths:15
KDR:6.867
Accuracy:31.203% D
KPH:62.600 D
VKPH:4.900 C-
Kills:103 (0 + 103)
Deaths:15
KDR:6.867
VKDR:0.533
Vehicle Kills:8
Kill Difference:88
Playtime:1.647 hours
Usage:0%
Score:0.038m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:31.203%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:150
V. Kills:26 N/A
Deaths:16
KDR:9.375
Accuracy:34.264% C
KPH:56.300 C++
VKPH:9.800 C
M40 Fury
B++
Kills:144
V. Kills:22 N/A
Deaths:13
KDR:11.077
Accuracy:38.776% C**
KPH:61 B++
VKPH:9.300 C+
M60-G Bulldog
B++
Kills:108
V. Kills:12 N/A
Deaths:23
KDR:4.696
Accuracy:42.222% B++
KPH:37.400 B+
VKPH:4.200 C--
Kills:402 (0 + 402)
Deaths:52
KDR:7.731
VKDR:1.154
Vehicle Kills:60
Kill Difference:350
Playtime:7.914 hours
Usage:0%
Score:0.233m
Score/min:490
Driving Accuracy:N/A%
Gunner Accuracy:42.222%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,5543,5201,1992.936C+0.8021.346%D*29.943%C+74.6C**N/A45847.2h10.4C*48.6C
C-4 2,9472,4969242.701B**0.5624.633%C+N/A179.6A*32.4C*194613.9h1B**4.1B++
Pulsar C 2,4342,4161,3611.775B+0.3722.64%C25.29%B+38.8B+N/A19562.2h10.6B+46.8C*
Pulsar LSW 2,4172,4001,1622.065B+0.0819.31%D25.792%C*58.4B+N/A28941.1h11.1B+57.5C++
Lasher X2 2,2072,1781,6741.301B+0.8424.989%C+3.214%C41.7B+N/A23052.2h20.5C+82C++
NS-11C 1,9071,8959561.982B**0.1620.773%D24.644%B**42.5B*N/A23944.6h11.8B++56.6B
VX6-7 1,7241,6978721.946B+0.1923.103%C21.214%C++45.3B+N/A26137.5h11.7B50.5C**
Terminus VX-9 1,6911,6819841.708C++0.4320.309%D*27.365%C++39.5C+N/A20542.6h11.7B57.7C
Sticky Grenade 1,5691,55411554N/A1,551.8667.44%A++N/A2220M21.4B**141100.7h1.1A1.7B**
Ursa 1,5511,5417432.074B**0.0716.316%D*24.984%C++49.9B+N/A20130.9h10.4B+63.9C+
Flare VE6 1,5511,5348121.889B+0.2517.298%D-23.338%C+43.3C++N/A23235.4h11C+63.9C
SVA-88 1,5171,4977082.114C*0.0319.152%D-26.653%C*50.6C*N/A30429.6h11.6C*60.7C+
Orion VS54 1,4241,4187551.878B0.2619.161%C23.272%C+45.4B+N/A35831.2h12.2B63.5C++
Eridani SX5 1,3991,3918451.646B+0.4922.722%D23.293%B+44.3B+N/A29131.4h11.4B50.4C++
Solstice SF 1,3481,3319301.431B+0.7120.341%D12.772%D22.8C*N/A9958.3h11.3C*55.6C++
MKV Suppressed 1,3131,3037361.77B*0.3721.429%D-22.794%B+39.1BN/A23733.3h13.2C**61.6C++
Sirius SX12 1,2661,2608771.437B+0.7020.376%D21.508%B+31C++N/A17240.7h13.3B+65.2C++
H-V45 1,2611,2598621.461C++0.6821.192%D23.749%B34C++N/A18537h11.7B++55.1C*
Frag Grenade 1,2511,23911239N/A1,236.8662.633%A*N/A1126.4M10.9B81461.1h2.1A+3.3A
Serpent VE92 1,2351,2308131.513B+0.6319.911%D17.805%C32.1C++N/A15738.3h12.1B+60.7C++
Anti-Vehicle Grenade 1,3241,20611206N/A1,203.8670.46%A*N/A1005M+98.3C+88621.2h2.5A+3.6A+
NS-11P 1,2141,2045812.072B*0.0722.374%C+25.166%B**54.5A+N/A30322.1h11.7B*52.5B+
NS-7 PDW 1,2051,1846831.734B**0.4123.777%C+19.51%C**47.2B**N/A31825.1h12.8B+54B+
Proximity Mine 1,1841,1822824.191C++2.0551.257%B**N/A211.1A++N/A11185.6h1.4A+2.7A+
Equinox VE2 1,2001,1788381.406C*0.7320.162%D--12.734%D*27.7C+N/A9842.5h11.7B+58.1C+
VX29 Polaris 1,1861,1775732.054B+0.0920.624%C--19.881%C58.3B+N/A36320.2h11.5B+55.9C++
NS-15M AE 1,1791,1775981.968C+0.1720.004%D--28.037%C++54.5C+N/A38421.6h11.5C++57.5C
Eclipse VE3A 1,1781,1656571.773B+0.3722.269%D*22.146%B+48.7B+N/A21523.9h11.7C*52.5C
Cosmos VM3 1,1661,1623603.228B*1.0915.653%C+20.482%C*41.5B**N/A24428h12.2B++77.9C*
Force-Blade 1,1711,16128,1800.041B+2.1038.79%B++2.584%D1C**N/A51209h2B+5B++
Blueshift VM5 1,1761,1613773.08B0.9418.333%C25.84%B*53.5AN/A34221.7h13.2B*72.1B+
Phobos VX86 1,1681,1617891.471C++0.6753.086%C-15.762%C+48.2C*N/A21024.1h2.3B4.3C++
Cosmos VM3 1,1671,1603633.196B++1.0614.557%C-20.431%C*40.1B*N/A22428.9h11.9B++81.6C**
NS-15M1 1,1721,1606081.908B+0.2319.987%C-25.862%B+48.7BN/A34423.8h11.3B+56.3C*
Pandora VX25 1,1661,1608331.393B+0.7525.1%D**13.535%C31C+N/A14637.4h4.2C**16.9C--
NS-11A 1,1641,1606021.927B+0.2121.499%D22.931%C*43.4B+N/A22926.7h12.6B+58.5C++
Blueshift VM5 1,1781,1593583.237B+1.1017.975%C29.422%A++53.2AN/A38721.8h13B*72.3B+
CME 1,1751,1585572.079B++0.0623.896%C--27.461%B++49.3B+N/A34123.5h12.9B54C++
Corvus VA55 1,1721,1586751.716B++0.4221.251%D24.18%C*38.9B+N/A16529.8h11.3B+53.2C++
Zenith VX-5 1,1741,1587401.565B0.5822.313%D24.18%B+39.4C*N/A27729.4h12.4C**55.6C++
Solstice VE3 1,1591,1587811.483B**0.6621.64%C24.957%B*28.3B+N/A19740.9h11.5B*53.2B
Pulsar VS1 1,1681,1546051.907B**0.2322.693%C+27.21%B*43.2B**N/A20726.7h12.8B++56.6B+
C75 Viper 1,2181,1308113.951A*11.8135.437%C-N/A78.5M6.1C50114.4h5.7A+16B**
Nebula VM20 1,1031,0923433.184B+1.0419.977%B+24.725%B*61.7A++N/A22217.7h12.3B**61.4B++
S1 1,2441,0396191.679A++0.4662.595%B++2.599%C+43.1A8.5D51324.1h4.3A6.8B**
Light PPA 1,0741,0282953.485C+1.3437.341%C-N/A49C++2.2D31921h10.6B+28.4B
Nebula VM20 9729653003.217B+1.0820.047%C**24.249%B++59.9A+N/A21516.1h13B**64.7B+
Beamer VS3 9199108801.034B+1.1123.463%D25.165%B38.7B++N/A17823.5h7.5B++31.8C++
Supernova PC 1,061876979.031B+6.8947.937%C+2.511%C++40.7A++8.6C++33521.5h3.3B**7B**
Nova 8828764601.904B+0.2437.751%D18.265%B++62.6B**N/A22914h3.7B+9.7C**
Tank Mine 1,2438702223.919B++1.7830.031%CN/A170.6A+73.1B24505.1h1.1A3.7A+
Artemis VX26 7107004571.532C*0.6123.394%D-28.286%B*41.2B+N/A20817h11.6C**49.7C+
C-4 ARX 8006742502.696B+0.5620.366%FN/A182.2A34.1C+8443.7h1.1B+5.2C+
Nemesis VSH9 9346664611.445A+0.7065.9%B+1.652%D22.7B9.1C+38029.3h5.6B**8.6A
Lancer VS22 1,4416534011.628A0.5148.592%FN/A12.7C+15.3B+47951.4h19.4B39.9C++
Skorpios 6196094621.318C+0.8220.917%F23.645%B42.6C+N/A24614.3h11.7C+56.1D-
L100 Python HESH 529493549.13C+6.9944.416%C--1.826%C*57.3C**4.2D--2548.6h2.8B++6.2B+
NSX Tanto 4194141962.112B**0.0324.315%C28.261%B+48.1B++N/A1438.6h10.8B+44.3C**
NS Baron G5AE 4204132381.735B0.4129.608%F16.223%C++36.9C+N/A19511.2h4.4C++14.8C+
NSX Naginata 3943911942.015B++0.1320.534%C36.573%B**59.2B++N/A1586.6h10B++48.7B
Comet VM2 4633801951.949A0.1940.863%C+5.526%B+20.5A++4.5C++27218.5h13.3B**32.6B++
L100 Python HEAT 4433693610.25A+8.1146.213%D2.71%C++47.9A9.6C3167.7h3.7A8.1B*
Supernova VPC 366331378.946C+6.8150.451%C+1.813%C**48.7C**5.1D3116.8h2.5B*5B++
Comet VM2 4013222021.594B++0.5542.239%C4.037%C+16.6B*4.1C-20819.4h16.8B*39.7B++
Supernova FPC 468303694.391C+2.2546.597%D-6.271%A**25.7C++14C47711.8h4.3B*9.2B+
Eidolon VE33 2852831092.596A0.4621.005%D*23.322%C32.5B+N/A2178.7h7.3B++34.9C++
NS-30 Vandal 2822811541.825C++0.3225.587%D*21.708%D43.9C**N/A2676.4h5.3B+20.8C+
NS Decimator 3592722481.097C++1.0453.42%D-2.574%C*34.4C+11D7067.9h4.1B+7.6C*
The Slasher 2682637,9830.033C2.1148.03%B**N/A0.9C-N/A3295.8h2.2C++4.5B+
Proton II PPA 2582462410.25C8.1118.435%D-2.033%C+57.2C+2.8C-4134.3h8.5B+46.2C+
Nyx VX31 2442411152.096C+0.0427.415%D*25.311%C-45.5C**N/A3125.3h5.7C+20.9C
Lasher X2 AE 2092071291.605B0.5425.97%C--2.415%D51.8B+N/A1334h18.4C++71C+
NS-44 Commissioner 1921902210.86C+1.2829.692%D14.211%D*30.2C+N/A2356.3h4.6C--15.4C--
Phantom VA23 1871871191.571C+0.5727.642%D*24.064%D29.7CN/A1156.3h5.2C18.8D
MANA Anti-Personnel Turret 187187493.816N/A1.6815.37%UN/A1870UN/A9954700.1h19.1T*124.1T*
Spear Anti-Vehicle Phalanx Turret 232177725.286M+23.1546.977%C**5.085%B+65.6A++20.4C+8342.7h5.5B**11.8B**
NS-357 Underboss 1621621720.942C+1.2027.097%D*19.753%C+73.6B**N/A5392.2h3.2B**11.8C*
Saron HRB 229162227.364B+5.2230.245%D**1.852%C*20.3C-8.4D-4378h14.9A49.1C**
Spiker 1671611531.052C+1.0923.683%D-19.876%C+70B**2.6M5282.3h6.8B+28.5B
Thanatos VE70 162160971.649B*0.4936.82%C16.25%C+53.3AN/A6013h4.4B+11.8C**
M40 Fury 176150169.375C**7.2334.264%C2%C++55.6C++9.6C5522.7h11.5C**33.4B
M40 Fury 1661441311.077B*8.9438.776%C**N/A60B++9.2C+5912.4h11.3B+29B++
Skyguard 294144453.2C**1.0625.77%D2.083%C+10.7C-11.1B+25913.5h149.7C-580.8C--
Parallax VX3 133132265.077B+2.9431.296%D*70.455%D-30C++N/A2514.4h2.6C-8.2D
NS-10 Burster 238122502.44A**0.3027.916%C+4.918%C--8.5A8.1M+27714.4h137C++490.8C++
VE-S Canis 119119761.566C**0.5725.159%C22.689%C*41C+N/A922.9h11B+43.7C*
M60-G Bulldog 120108234.696C++2.5642.222%B++N/A37.2B+4.1C--3492.9h6B++14.2B*
M60-A Bulldog 107103119.364C7.2242.165%C-N/A27.8C1.1D-2433.7h6.1C++14.4C+
Proton II PPA-H 111103156.867C4.7331.203%DN/A64.4D5C3841.6h9.2B29.6C++
Dual Photon Pods 118102147.286C*5.1546.729%D1.961%B**102B+16C+16431h28.1C60.1C
M60-A Bulldog 8681420.25B18.1137.395%D-N/A26.1C1.6D2543.1h4.9B+13.2C*
M60-A Bulldog 8981155.4C+3.2632.09%C--N/A810U80U4852800.1h4.6B*14.2B+
NS-10 Burster 15478501.56B++0.5827.961%C3.846%D5.4C+5.3B**21814.4h213.8D**764.6D-
Solstice Burst 7373371.973B+0.1720.404%D*34.247%A+40.6C++N/A2471.8h12.3B+60.4C+
NS-61 Emissary 6159690.855C++1.2923.189%D20.339%B++28.1C++1B*872.1h12.7C**54.7C++
Quasar VM1 5959272.185B+0.0411.027%D--22.034%B++21.9C+N/A4622.7h16.2C+146.9C
MAX Punch 60581,3200.044C--2.1042.57%CN/A0.6CN/A3103.1h1.8C++4.3C++
C150 Dalton 725896.444C++4.3036.606%C+N/A580U140S6302600.1h3.8B10.4B+
Manticore SX40 5756561C+1.1427.266%C17.857%C--50.9B*N/A4181.1h6.3B++23.3B+
Aspis Anti-Aircraft Phalanx Turret 1155577.857A++5.7234.637%A+N/A16.2B**17.6A5973.4h158.2C+456.7B+
Maelstrom Turbo Laser 115531470.361C-1.7828.17%C--1.887%C-3.7D-4.3D-17614.3h216.7D*769.3D*
L105 Zephyr 5653163.313D1.1729.781%D**N/A530U30M**6167200.1h5.4B++18.1C+
Ghost 5252361.444C0.7035.03%D51.923%F28.9CN/A5801.8h2.3C++6.4C+
NS-AM7 Archer 5850540.926B**1.2157.246%C+24%B++9.8B+1.6D915.1h9.6B*16.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter123,0201.9h
Restoration Kit162720.3h
Nano-Armor Kit394395,44126.8h
Decoy Grenade0700h
Anti-Vehicle MANA Turret112412h
Spawn Beacon294,0955.5h
AE Medical Applicator10045,8004.6h
AE Nano-Armor Kit2940,1493.1h
Nanite Revive Grenade03,7381.1h
Medical Applicator947304,62028.1h
Nanite Healing Grenade0620h
Spitfire Auto-Turret171,1801.5h
Ammunition Package183,7731.5h
Medical Kit3313,40312.9h
Anti-Infantry MANA Turret135071.1h
Recon Detection Device333,2376h
Shield Recharging Field456,1062h

Check the help document for the dictionary if you want to learn more about words used here.


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