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Immortal Argon000[DIG] Argon000
VS BR 133

KDR: 0.67

Score: 38.6m

Last Seen: Jun 1st, 2018 9:50 PM
- OFFLINE - 10639.7 hour(s)

Battle Rank 120 (133 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT NS Decimator NSX Masamune L100 Python AP C-4 NS-15M1 Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-7,506 MLG Score: -6
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.464%16.736%1751312016,9310.1599920.513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.257%-2.081F---0.628D0.442BHEAD ++ (~11.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218.7-1.937F-22.9-0.603D195.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.148%2.371%6525120927,289500594655.45126288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.17%-0.664D-0.122C+0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.503B+6.60.476B+12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.969%29.358%011213109420520.0259215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.56F*-2.45F*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.6-7.042T*14.3-3.493T*65.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.548%12.727%021212165216140.0763535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.699%-1.909F--0.377C-0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.2-1.901F-7.1-0.46D31.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.6m219.5%197 (11.8k)169 (10.1k)0.67259955,51782,5410.922148133 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214174616.474%4.28%7102:467

8% Engineer86% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 11:42 PMMar 21st, 2018 7:09 PMJul 1st, 2018 4:59 PM (413d) (PST)Jun 1st, 2018 6:58 PM (443d) (PST)Jun 1st, 2018 5:50 PM (443d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6861725140.2430.3610.0100.6950.074-6

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,14710,30130,8461522142410,137

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3812.1h/158.8d 20,598 2,376 15,415 159k 4,179 13,106 16,904 156.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:2,425
Deaths:9,641
KDR:0.252
Accuracy:9.491% F--
HSR:17.155% D
Flare VE6
D--
Kills:579
Deaths:1,993
KDR:0.291
Accuracy:10.121% F--
HSR:17.617% D--
Orion VS54
D*
Kills:501
Deaths:1,377
KDR:0.364
Accuracy:10.035% F--
HSR:16.367% D*
Pulsar LSW
D--
Kills:339
Deaths:1,174
KDR:0.289
Accuracy:8.704% F*
HSR:16.519% D--
Ursa
D**
Kills:216
Deaths:669
KDR:0.323
Accuracy:10.328% F--
HSR:13.889% D**
Kills:4,060
Deaths (as Heavy Assault):14,854
Deaths (to Heavy Assaults):23,027
KDR:0.27333
Kill Difference:10,794
Playtime:3,285.061 hours
Usage:86%
Score:33.641m
Score/min:171
Accuracy (listed only):9.736%
HSR (listed only):16.309%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:352
Deaths:1,135
KDR:0.310
Accuracy:12.568% F-
HSR:19.034% C+
Serpent VE92
D
Kills:346
Deaths:1,349
KDR:0.256
Accuracy:13.240% F--
HSR:16.763% D
Thanatos VE70
D*
Kills:101
Deaths:390
KDR:0.259
Accuracy:14.414% F*
HSR:10.891% D*
Pulsar C
D
Kills:95
Deaths:327
KDR:0.291
Accuracy:16.410% D**
HSR:18.947% D
Deimos VA29
C+
Kills:64
Deaths:374
KDR:0.171
Accuracy:30.532% F*
HSR:15.625% C+
Kills:958
Deaths (as Engineer):3,575
Deaths (to Engineers):17,703
KDR:0.26797
Kill Difference:2,617
Playtime:294.270 hours
Usage:8%
Score:3.016m
Score/min:171
Accuracy (listed only):17.433%
HSR (listed only):16.252%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:798
Deaths:2,802
KDR:0.285
Accuracy:10.016% F**
HSR:17.544% C+
NS-7 PDW
C
Kills:541
Deaths:2,073
KDR:0.261
Accuracy:11.610% F--
HSR:16.451% C
VE-S Canis
D-
Kills:521
Deaths:1,399
KDR:0.372
Accuracy:13.991% F-
HSR:13.244% D-
NS-61 Emissary
C
Kills:161
Deaths:1,479
KDR:0.109
Accuracy:11.521% F*
HSR:14.286% C
VA39 Spectre
D
Kills:109
Deaths:383
KDR:0.285
Accuracy:17.969% F--
HSR:29.358% D
Beamer VS3
D
Kills:57
Deaths:913
KDR:0.062
Accuracy:16.374% F
HSR:17.544% D
Kills:2,187
Deaths (as Infiltrator):9,049
Deaths (to Infiltrators):12,259
KDR:0.24168
Kill Difference:6,862
Playtime:39.064 hours
Usage:1%
Score:0.173m
Score/min:74
Accuracy (listed only):13.580%
HSR (listed only):18.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:798
Deaths:2,802
KDR:0.285
Accuracy:10.016% F**
HSR:17.544% C+
NS-7 PDW
C
Kills:541
Deaths:2,073
KDR:0.261
Accuracy:11.610% F--
HSR:16.451% C
VE-S Canis
D-
Kills:521
Deaths:1,399
KDR:0.372
Accuracy:13.991% F-
HSR:13.244% D-
Solstice VE3
C+
Kills:352
Deaths:1,135
KDR:0.310
Accuracy:12.568% F-
HSR:19.034% C+
Serpent VE92
D
Kills:346
Deaths:1,349
KDR:0.256
Accuracy:13.240% F--
HSR:16.763% D
Thanatos VE70
D*
Kills:101
Deaths:390
KDR:0.259
Accuracy:14.414% F*
HSR:10.891% D*
Pulsar C
D
Kills:95
Deaths:327
KDR:0.291
Accuracy:16.410% D**
HSR:18.947% D
Deimos VA29
C+
Kills:64
Deaths:374
KDR:0.171
Accuracy:30.532% F*
HSR:15.625% C+
Kills:2,818
Deaths (as Light Assault):9,849
Deaths (to Light Assaults):11,763
KDR:0.28612
Kill Difference:7,031
Playtime:141.239 hours
Usage:4%
Score:1.462m
Score/min:172
Accuracy (listed only):15.348%
HSR (listed only):16.062%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:401
Deaths:685
KDR:0.585
Accuracy:10.644% F
HSR:18.703% C-
Nebula VM20
D
Kills:270
Deaths:485
KDR:0.557
Accuracy:11.105% F
HSR:17.407% D
Kills:671
Deaths (as MAX Suit):585
Deaths (to MAX Suits):4,554
KDR:1.14701
Kill Difference:86
Playtime:36.337 hours
Usage:1%
Score:0.351m
Score/min:161
Accuracy (listed only):10.874%
HSR (listed only):18.055%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:13,964
V. Kills:3,171 440%
Deaths:3,039
KDR:4.595
Accuracy:35.038% D**
KPH:28.800 D-
VKPH:6.500 C-
L100 Python HEAT
D
Kills:9,676
V. Kills:2,972 325%
Deaths:1,692
KDR:5.719
Accuracy:29.589% F--
KPH:22.300 D
VKPH:6.900 D--
L100 Python AP
D
Kills:3,407
V. Kills:3,221 106%
Deaths:1,826
KDR:1.866
Accuracy:44.147% D**
KPH:15.300 D*
VKPH:14.400 D
C75 Viper
D*
Kills:127
V. Kills:53 235%
Deaths:94
KDR:1.351
Accuracy:15.633% F--
KPH:4.800 D*
VKPH:2 D**
Kills:27,174 (27,174 + 0)
Deaths:6,651
KDR:4.086
VKDR:1.416
Vehicle Kills:9,417
Kill Difference:20,523
Playtime:1,168.650 hours
Usage:31%
Score:7.411m
Score/min:106
Driving Accuracy:15.633%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:115
V. Kills:48 235%
Deaths:47
KDR:2.447
Accuracy:31.811% F-
KPH:12.500 D--
VKPH:5.200 D-
Kills:115 (115 + 0)
Deaths:47
KDR:2.447
VKDR:1.021
Vehicle Kills:48
Kill Difference:68
Playtime:9.214 hours
Usage:0%
Score:0.163m
Score/min:294
Driving Accuracy:31.811%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 17,13513,9643,0394.595D3.9235.038%D**2.134%B+28.8D-6.5C-102485.6h5.3D-15.2F-
L100 Python HEAT 12,6489,6761,6925.719C**5.0529.589%F--2.749%C*22.3D6.9D--87433.1h5.8C**19.7D*
NS Decimator 10,4178,02725,1440.319D-0.3550.396%D*2.379%C++14.4D*4.3D**70557.4h5.7C--11.3D--
NSX Masamune 4,7173,75011,2720.333D0.3442.246%F-1.92%C+12.5D--3.2D--50299.6h9.6B+22.8C++
L100 Python AP 6,6283,4071,8261.866D1.1944.147%D**2.289%C+15.3D*14.4D152223.3h13.1F--29.6T-
C-4 4,7883,3126,9350.478D0.1924.112%CN/A31.5D*14D--225105.1h2.1D--8.8D-
NS-15M1 2,4832,4259,6410.252D-0.429.491%F--17.155%D5.7D*N/A17428.9h23T-242.5T*
Spear Anti-Vehicle Phalanx Turret 2,0331,1192334.803C4.1326.359%F-2.949%C--13.3D**10.8D--14384.3h18.1F-68.6T*
Sirius SX12 8097982,8020.285D0.3910.016%F**17.544%C+5.8D--N/A20138h24.4F-243.5T*
Flare VE6 5895791,9930.291D--0.3810.121%F--17.617%D--5.6D*N/A18102.7h21.6T*212.9T*
NS-7 PDW 5505412,0730.261D-0.4111.61%F--16.451%C4.6D*N/A15118.3h30.6T-263.5T*
Frag Grenade 5465341534N/A533.3346.846%C++N/A381.4C-8.6C+14681.4h4.4C-9.3C+
VE-S Canis 5245211,3990.372D0.3013.991%F-13.244%D-9.8D-N/A3053.1h18.3D*130.5F-
Orion VS54 5125011,3770.364D0.3110.035%F--16.367%D*6.4D--N/A4478.5h20.6F-204.9D**
Nebula VM20 4104016850.585D0.0910.644%F18.703%C-11.5D*N/A3734.8h25.2F--236.4F--
Solstice VE3 3613521,1350.31D0.3612.568%F-19.034%C+6.1D-N/A4257.4h22.9D*182.3D**
Serpent VE92 3593461,3490.256D0.4213.24%F--16.763%D6.8D--N/A3450.6h26.9T-202.9T*
Pulsar LSW 3433391,1740.289D--0.388.704%F*16.519%D--7.1D*N/A2947.7h19.9F--228.8T*
NS Annihilator 6603169870.32D0.3582.022%BN/A5.8D--6.3D-9154.5h17.6F-21.5F
Anti-Vehicle Grenade 3542731273N/A272.3335.458%F-N/A130D*38.6D7052.1h9.5F26.9F--
Nebula VM20 2802704850.557D0.1211.105%F17.407%D11.1D**N/A3524.3h26.8F**241.5F--
Aspis Anti-Aircraft Phalanx Turret 601270972.784C2.1115.048%FN/A4.3D*5.3D*9662.9h221.6F1472.4F-
Ursa 2202166690.323D--0.3510.328%F--13.889%D**7.4D*N/A3529.2h16.6D**160.6T
Tank Mine 2421831183U182.3315580%UN/A1830U590U1313250.1h4.3T*0M*
Force-Blade 18018067,3310.003D0.6715.223%D*3.333%C--0.1DN/A02159.8h3.2C21.2D-
MANA Anti-Vehicle Turret 4371703380.503D--0.1742.455%D1.765%D--1700B**2670A*15421500.1h24T*56.6T*
S1 2191615000.322D0.3545.462%D*4.348%B**7.6D*2.7D**22621.1h6.8C++14.9C
NS-61 Emissary 1641611,4790.109D--0.5611.521%F*14.286%C5.9D--N/A1927.4h21.3D184.9T*
MANA Anti-Personnel Turret 1551452400.604N/A0.075.969%UN/A1450U100U3294300.1h44.2T*740T*
C75 Viper 180127941.351D0.6815.633%F--N/A4.8D*2D**9726.7h21.6D*137.9T*
Supernova PC 163115472.447C1.7731.811%F-3.478%B*12.5D--5.2D-2949.2h5.3C++16.8D--
VA39 Spectre 1111093830.285D0.3917.969%F--29.358%D3.6D*N/A2230.3h14.3T*79.6T*
Thanatos VE70 1051013900.259D0.4114.414%F*10.891%D*5.8D*N/A4117.3h6.7D--46.4T*
Pulsar C 99953270.291C--0.3816.41%D**18.947%D4.1D--N/A4123.4h23.6F**143.6F*
Rocklet Rifle 173942630.357D0.3235.983%F-2.128%A*13.8D*11.6D*2646.8h37C++102.8D
Lasher X2 93924230.217D--0.4616.099%D**15.217%S5.1D*N/A3818h24.1D-149.8D*
Hunter QCX 95885610.157D0.5229.941%D-4.545%D**10.9CN/A478.1h9.2C+30.8C
Deimos VA29 64643740.171D--0.5030.532%F*15.625%C+5.4D*N/A3211.9h7.7T*25.3T*
Beamer VS3 60579130.062D-0.6116.374%F17.544%D2D*N/A1528.4h20F*121.9D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1021551.2h
Nano-Armor Kit261355,19927h
Anti-Vehicle MANA Turret351,1283.2h
Medical Applicator0650h
Deconstruction Tool21050h
Anti-Infantry MANA Turret383101.5h
L-30R Vektor11380.1h
Recon Detection Device7970.5h
A30 Walker12720h
M20 Drake13080.2h

Check the help document for the dictionary if you want to learn more about words used here.


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