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Primarch AriaVS[0O] AriaVS
VS BR 94

KDR: 3.65

Score: 13.9m

Last Seen: Aug 5th, 2019 3:46 AM
- OFFLINE - 132.4 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 3%
Level 100 Progress: 74% 123h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A SVA-88 Terminus VX-9 NS-11A NS-15M1 Pulsar VS1 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,289,330 MLG Score: 1830
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 14.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.704%26.944%72019120816,4645.65579-2.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.769%1.068B**0.905B*0.079C+HEAD ++ (~13.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.493B+10.10.296C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.699%1.786%831122656105480.533333114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.783B++0.191C++-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.75B++18.10.659B+22.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.791%67.669%02122513320100.661691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.337%1.93A++0.042C+0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.80.44B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.951%9.77%01122617433600.516321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.304C-0.97D---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.395B30.378C**4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m460.2%673 (40.4k)522 (31.3k)3.6469619,6795,3963.8687994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227129920.797%23.629%49104:5610

40% Combat Medic8% Engineer46% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 9:52 PMAug 25th, 2016 7:30 AMSep 2nd, 2019 12:09 PM (100d) (PST)Aug 4th, 2019 11:49 PM (128d) (PST)Aug 4th, 2019 11:46 PM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231663570.7400.2030.1753.5060.0221830

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3999,93221,467441210210131,329

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
443.4h/18.5d 1,197 4,650 6,318 93.3k 532 2,216 589 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,341
Deaths:283
KDR:4.739
Accuracy:24.326% B++
HSR:25.205% C+
Betelgeuse 54-A
B+
Kills:1,288
Deaths:209
KDR:6.163
Accuracy:28.291% B+
HSR:31.056% C+
SVA-88
B+
Kills:1,183
Deaths:189
KDR:6.259
Accuracy:24.891% C*
HSR:29.163% B+
NS-15M1
B++
Kills:1,159
Deaths:139
KDR:8.338
Accuracy:26.679% B++
HSR:27.610% B++
Pulsar LSW
B++
Kills:1,157
Deaths:207
KDR:5.589
Accuracy:26.886% B++
HSR:26.793% C**
Flare VE6
B*
Kills:1,155
Deaths:248
KDR:4.657
Accuracy:27.622% B*
HSR:27.013% B
SVA-GG
C*
Kills:1,056
Deaths:253
KDR:4.174
Accuracy:27.282% C*
HSR:30.871% C++
Kills:8,339
Deaths (as Heavy Assault):1,528
Deaths (to Heavy Assaults):1,758
KDR:5.45746
Kill Difference:6,811
Playtime:205.031 hours
Usage:46%
Score:7.922m
Score/min:644
Accuracy (listed only):26.568%
HSR (listed only):28.245%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:507
Deaths:115
KDR:4.409
Accuracy:25.228% C**
HSR:25.444% B*
Sirius SX12
C+
Kills:322
Deaths:106
KDR:3.038
Accuracy:21.804% C--
HSR:17.702% C+
Pandora VX25
C+
Kills:174
Deaths:59
KDR:2.949
Accuracy:37.951% C+
HSR:9.770% D*
Eridani SX5G
C++
Kills:53
Deaths:7
KDR:7.571
Accuracy:21.771% D--
HSR:22.642% C++
Zenith VX-5
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:23.346% N/A
HSR:8% N/A
Kills:1,106
Deaths (as Light Assault):304
Deaths (to Light Assaults):1,069
KDR:3.63816
Kill Difference:802
Playtime:15.074 hours
Usage:3%
Score:0.260m
Score/min:287
Accuracy (listed only):26.020%
HSR (listed only):16.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:1,162
Deaths:240
KDR:4.842
Accuracy:28.204% B+
HSR:29.260% C**
NS-11A
B*
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:28.367% B++
HSR:29.422% B*
Pulsar VS1
B++
Kills:1,158
Deaths:253
KDR:4.577
Accuracy:27.001% B++
HSR:25.734% B++
H-V45
C+
Kills:1,152
Deaths:371
KDR:3.105
Accuracy:24.295% C+
HSR:19.271% C
Corvus VA55
B++
Kills:1,142
Deaths:298
KDR:3.832
Accuracy:27.544% B+
HSR:28.109% B++
Darkstar
B+
Kills:915
Deaths:295
KDR:3.102
Accuracy:29.680% B+
HSR:27.322% B+
Sirius SX12
C+
Kills:322
Deaths:106
KDR:3.038
Accuracy:21.804% C--
HSR:17.702% C+
Pandora VX25
C+
Kills:174
Deaths:59
KDR:2.949
Accuracy:37.951% C+
HSR:9.770% D*
Eridani SX5G
C++
Kills:53
Deaths:7
KDR:7.571
Accuracy:21.771% D--
HSR:22.642% C++
Kills:7,237
Deaths (as Combat Medic):1,887
Deaths (to Combat Medics):572
KDR:3.83519
Kill Difference:5,350
Playtime:177.043 hours
Usage:40%
Score:4.546m
Score/min:428
Accuracy (listed only):27.402%
HSR (listed only):23.248%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:507
Deaths:115
KDR:4.409
Accuracy:25.228% C**
HSR:25.444% B*
Pandora VX25
C+
Kills:174
Deaths:59
KDR:2.949
Accuracy:37.951% C+
HSR:9.770% D*
Zenith VX-5
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:23.346% N/A
HSR:8% N/A
Kills:731
Deaths (as Engineer):191
Deaths (to Engineers):954
KDR:3.82723
Kill Difference:540
Playtime:33.909 hours
Usage:8%
Score:0.933m
Score/min:458
Accuracy (listed only):28.842%
HSR (listed only):14.405%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:322
Deaths:106
KDR:3.038
Accuracy:21.804% C--
HSR:17.702% C+
NS-44B Commissioner
C
Kills:263
Deaths:152
KDR:1.730
Accuracy:35.561% C-
HSR:22.053% C
NS-357B Underboss
C
Kills:241
Deaths:145
KDR:1.662
Accuracy:32.029% D-
HSR:21.162% C
Ghost
A++
Kills:73
Deaths:14
KDR:5.214
Accuracy:50.512% A++
HSR:56.164% D*
Parallax VX3
B++
Kills:60
Deaths:2
KDR:30
Accuracy:43.902% B++
HSR:81.667% B+
Eridani SX5G
C++
Kills:53
Deaths:7
KDR:7.571
Accuracy:21.771% D--
HSR:22.642% C++
NS-357P Underboss
D**
Kills:51
Deaths:40
KDR:1.275
Accuracy:20.793% T
HSR:11.765% D**
NS-44 Commissioner
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:26.142% N/A
HSR:14% N/A
Kills:1,113
Deaths (as Infiltrator):506
Deaths (to Infiltrators):626
KDR:2.1996
Kill Difference:607
Playtime:7.590 hours
Usage:2%
Score:0.097m
Score/min:213
Accuracy (listed only):31.564%
HSR (listed only):30.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):381
KDR:0
Kill Difference:UNR
Playtime:2.856 hours
Usage:1%
Score:0.133m
Score/min:777
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:69
V. Kills:2 N/A
Deaths:9
KDR:7.667
Accuracy:46.553% B++
KPH:54.100 C*
VKPH:1.600 D-
Dual Photon Pods
A
Kills:56
V. Kills:15 350%
Deaths:2
KDR:28
Accuracy:44.699% D-
KPH:133.400 B*
VKPH:35.700 A
Kills:125 (69 + 0)
Deaths:11
KDR:11.364
VKDR:1.545
Vehicle Kills:17
Kill Difference:114
Playtime:1.696 hours
Usage:0%
Score:0.059m
Score/min:583
Piloting Accuracy:46.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3441,3412834.739A*1.0924.326%B++25.205%C+55.2B*N/A30324.3h9.4B**38.7C*
Betelgeuse 54-A 1,2951,2882096.163B**2.5228.291%B+31.056%C+100.6B*N/A70712.8h9.9B+34.9B+
SVA-88 1,1951,1831896.259M+2.6124.891%C*29.163%B+72.1B*N/A43516.4h10.1B++40.8B+
Terminus VX-9 1,1711,1622404.842A++1.2028.204%B+29.26%C**70AN/A18916.6h10.8B++38.2B+
NS-11A 1,1731,1592584.492M+0.8528.367%B++29.422%B*83.4A*1B*19013.9h9.9A34.9B*
NS-15M1 1,1661,1591398.338S4.6926.679%B++27.61%B++89.8A++N/A52512.9h9.8B**36.8B++
Pulsar VS1 1,1691,1582534.577M**0.9327.001%B++25.734%B++68.1A**N/A20317h10.9B**40.2B*
Pulsar LSW 1,1641,1572075.589M**1.9426.886%B++26.793%C**75.6B**N/A54015.3h10.4B++38.6B++
Flare VE6 1,1681,1552484.657M**1.0127.622%B*27.013%B84.3AN/A55513.7h9.6B+34.8B+
H-V45 1,1571,1523713.105B**0.5424.295%C+19.271%C33C+N/A14934.9h10.5B**43.1B++
Corvus VA55 1,1601,1422983.832M**0.1927.544%B+28.109%B++73.7A*1.2A+19615.5h9.5B**34.6B*
SVA-GG 1,0641,0562534.174A++0.5327.282%C*30.871%C++77.1C**N/A22213.7h10.3B37.8C**
Darkstar 9299152953.102A0.5429.68%B+27.322%B+67.8B**1B15513.5h12.7C*42.7B+
Serpent VE92 5105071154.409M0.7625.228%C**25.444%B*43.7B+N/A17611.6h10.9B++43B+
NS Decimator 5634631393.331A**0.3261.513%C++1.728%C38.3C++8.3D--42912.1h3.2B**5.2B*
Sirius SX12 3223221063.038A++0.6121.804%C--17.702%C+28.8C+N/A17411.2h12.2B++55.8C**
Nemesis VSH9 386302913.319S0.3367.354%B++3.642%B+35.1B**9.8C+4758.6h4A++5.9A++
Sticky Grenade 2702701270N/A266.3547.82%C--N/A1350B**N/A102170.2h1.3B**2.6B++
NS-44B Commissioner 2632631521.73B+1.9235.561%C-22.053%C23.1DN/A12211.4h3B++8.3B
NS-357B Underboss 2432411451.662C**1.9832.029%D-21.162%C13.2D-N/A3818.3h3.4B++10.5C++
S1 252208484.333S0.6955.685%C+2.885%C++31.5B+6.7D-4076.6h3.7A+6.6B**
Pandora VX25 174174592.949A++0.7037.951%C+9.77%D*51.2B+N/A2953.4h3A8B++
C-4 173138453.067B**0.5828.829%B+N/A125.5B*31.8C*16061.1h1.2B+4B++
Plasma Grenade 1381381138N/A134.3548.442%BN/A690B**N/A38660.2h2.7B**5.6B*
Anti-Vehicle Grenade 1491331133N/A129.3554.835%B+N/A443.3B53.3C--62390.3h3.9B*7.1B*
Proximity Mine 8585127.083B**3.4442.547%C++N/A94.4DN/A4970.9h1.8B4.3B+
Ghost 7373145.214B*1.5750.512%A++56.164%D*45.6C*N/A2231.6h2B+4B*
Light PPA 716997.667B+4.0246.553%B++N/A53.1C++1.5D-3301.3h8.7B+18.7B+
NS-TMC-01 "His Regards" 73681,6160.042B+3.6017.908%D4.412%C--0.6C+N/A2107.3h1.5B*8.3B+
Damascus Edge 66622,5330.024C3.6212.06%D*3.226%D0.3CN/A2198.8h2.2C+18.3D
Force-Blade 66611,1870.051B*3.6029.787%C+N/A0.6C+N/A3110.5h1.8B++6.2B+
Parallax VX3 6060230S26.3543.902%B++81.667%B+50AN/A2331.2h1.5A3.4B**
Dual Photon Pods 7156228M++24.3544.699%D-1.786%B++140B**37.5A+13480.4h18.1B+40.6C**
Eridani SX5G 535377.571S3.9221.771%D--22.642%C++48.2C+N/A2101.1h10.7C**49.2C+
NS-357P Underboss 5151401.275C+2.3720.793%T11.765%D**26.8D-N/A1001.9h3B**14.3D*
Zenith VX-5 5150172.941A*0.7123.346%C8%F--20.8C--N/A1762.4h10B**42.9B+
NS-44 Commissioner 5050401.25C**2.4026.142%D*14%D*22.7C-N/A1792.2h3.3B+12.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2247,7903.5h
Spawn Beacon12640.2h
Nanite Revive Grenade06820.2h
Medical Applicator128152,29510.4h
Motion Spotter01950.1h
Shield Recharging Field166,2671.9h
Medical Kit8145,78062.9h
Ammunition Package15540.2h
Anti-Infantry MANA Turret11050.2h
Recon Detection Device21710.5h

Check the help document for the dictionary if you want to learn more about words used here.


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