Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 8 (19,183)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Field Marshal A.S.P. Operative ArkanoSherlock[BTYR] ArkanoSherlock
TR BR 108

KDR: 2.04

Score: 23m

Last Seen: Nov 17th, 2019 8:10 PM
- OFFLINE - 38.7 hour(s)

Prestige 1, Battle Rank 100 (108 total) - Terran Republic on Emerald - Outfit Member of Brothers of Tyr[BTYR] Brothers of Tyr
TR outfit on Emerald

Members: 144
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LC3 Jaguar MSW-R C-4 HC1 Cougar NS-15M2 T5 AMC MG-H1 Watchman TAS-16 Blackjack
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ArkanoSherlock



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,223,027 MLG Score: 1777
Fun Score: N/A
Cheeseburgers Flipped: 405TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.181%34.938%105426119329,5582.36351-0.323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.456%1.743A++2.115A*-3.262T*HEAD ++ (~19.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.548B+10.10.29C*23.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.737%0.948%6811218211569320.370176639%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.134B**-1.02D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*2.70.781B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.805%10.18%237612137764572271.69803340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.962%0.331C**1.385A0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.50.057C+45.2-0.122C+68.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.742%83.417%237412152,6051695221.53687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.885%1.923A++1.057B**1.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.80.45B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.401%19.392%237312162,5321037242.43931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.695%1.057B**0.878B*0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+2.90.393B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brothers of Tyr[BTYR] Brothers of Tyr
TR outfit on Emerald

Members: 144
23m428.7%352 (21.1k)285 (17.1k)2.0407145,11822,1092.2319108 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219266825.125%32.388%81403:3923

9% Combat Medic14% Engineer23% Heavy Assault7% Infiltrator43% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2017 3:31 AMMay 24th, 2017 3:55 AMNov 18th, 2019 4:01 AM (1d) (PST)Nov 17th, 2019 4:38 PM (2d) (PST)Nov 17th, 2019 4:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4501932570.5590.2740.1812.5330.0321777

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,02811,58715,441341611152217,124

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1345.5h/56.1d 4,227 14,613 16,904 204.5k 2,355 4,200 2,579 36.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:2,066
Deaths:1,259
KDR:1.641
Accuracy:28.407% B**
HSR:36.399% A+
NS-15M2
A*
Kills:1,312
Deaths:413
KDR:3.177
Accuracy:32.038% A+
HSR:42.073% A*
MG-H1 Watchman
A*
Kills:1,266
Deaths:548
KDR:2.310
Accuracy:28.673% B**
HSR:42.338% A*
T9 CARV
A+
Kills:1,243
Deaths:929
KDR:1.338
Accuracy:27.604% A+
HSR:32.743% A+
T9A "Butcher"
A*
Kills:1,182
Deaths:326
KDR:3.626
Accuracy:30.073% B**
HSR:45.093% A*
T32 Bull
A*
Kills:1,181
Deaths:654
KDR:1.806
Accuracy:29.780% B**
HSR:42.506% A*
TMG-50
A+
Kills:1,180
Deaths:722
KDR:1.634
Accuracy:26.245% B*
HSR:34.492% A+
NSX-P Naginata
A*
Kills:356
Deaths:138
KDR:2.580
Accuracy:28.278% B**
HSR:44.382% A*
Kills:9,786
Deaths (as Heavy Assault):4,989
Deaths (to Heavy Assaults):6,407
KDR:1.96152
Kill Difference:4,797
Playtime:310.764 hours
Usage:23%
Score:5.495m
Score/min:295
Accuracy (listed only):28.887%
HSR (listed only):40.003%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M+
Kills:4,386
Deaths:1,527
KDR:2.872
Accuracy:30.847% A+
HSR:37.004% M+
HC1 Cougar
B**
Kills:1,601
Deaths:807
KDR:1.984
Accuracy:28.792% B*
HSR:28.670% B**
T5 AMC
A++
Kills:1,269
Deaths:952
KDR:1.333
Accuracy:31.920% A++
HSR:24.980% B*
TAS-16 Blackjack
B++
Kills:1,244
Deaths:823
KDR:1.512
Accuracy:66.967% B+
HSR:19.614% B++
MG-C1 Kindred
M**
Kills:1,240
Deaths:325
KDR:3.815
Accuracy:35.035% A++
HSR:48.065% M**
LC2 Lynx
B
Kills:1,233
Deaths:1,025
KDR:1.203
Accuracy:24.422% C++
HSR:23.925% B
MG-S1 Jackal
B*
Kills:1,201
Deaths:690
KDR:1.741
Accuracy:30.793% B++
HSR:25.729% B*
SMG-46AE Armistice
B*
Kills:1,182
Deaths:517
KDR:2.286
Accuracy:31.265% B
HSR:30.457% B*
TRAC-Shot
A+
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:31.962% A+
HSR:26.986% A+
FA1 Barrage
B*
Kills:1,168
Deaths:1,022
KDR:1.143
Accuracy:48.661% B*
HSR:18.151% B+
TRAC-5
B*
Kills:1,168
Deaths:943
KDR:1.239
Accuracy:26.116% B*
HSR:21.233% B
NSX-P Tanto
A**
Kills:763
Deaths:341
KDR:2.238
Accuracy:31.637% B**
HSR:41.940% A**
SMG-46 Armistice
A++
Kills:576
Deaths:569
KDR:1.012
Accuracy:31.395% B**
HSR:27.083% A++
TRS-12 Uppercut
A*
Kills:120
Deaths:59
KDR:2.034
Accuracy:79.245% A++
HSR:29.167% A*
Kills:18,322
Deaths (as Light Assault):10,337
Deaths (to Light Assaults):4,083
KDR:1.77247
Kill Difference:7,985
Playtime:576.809 hours
Usage:43%
Score:8.965m
Score/min:259
Accuracy (listed only):37.790%
HSR (listed only):28.786%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B++
Kills:1,244
Deaths:823
KDR:1.512
Accuracy:66.967% B+
HSR:19.614% B++
MG-S1 Jackal
B*
Kills:1,201
Deaths:690
KDR:1.741
Accuracy:30.793% B++
HSR:25.729% B*
SMG-46AE Armistice
B*
Kills:1,182
Deaths:517
KDR:2.286
Accuracy:31.265% B
HSR:30.457% B*
TAR
M**
Kills:1,176
Deaths:422
KDR:2.787
Accuracy:33.371% A*
HSR:48.044% M**
TAR-AE
A**
Kills:1,170
Deaths:413
KDR:2.833
Accuracy:30.054% B+
HSR:47.607% A**
FA1 Barrage
B*
Kills:1,168
Deaths:1,022
KDR:1.143
Accuracy:48.661% B*
HSR:18.151% B+
T1 Cycler
A*
Kills:706
Deaths:610
KDR:1.157
Accuracy:30.796% A++
HSR:37.252% A*
SMG-46 Armistice
A++
Kills:576
Deaths:569
KDR:1.012
Accuracy:31.395% B**
HSR:27.083% A++
TRS-12 Uppercut
A*
Kills:120
Deaths:59
KDR:2.034
Accuracy:79.245% A++
HSR:29.167% A*
Kills:8,543
Deaths (as Combat Medic):5,125
Deaths (to Combat Medics):2,409
KDR:1.66693
Kill Difference:3,418
Playtime:118.237 hours
Usage:9%
Score:2.221m
Score/min:313
Accuracy (listed only):42.505%
HSR (listed only):31.456%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M+
Kills:4,386
Deaths:1,527
KDR:2.872
Accuracy:30.847% A+
HSR:37.004% M+
HC1 Cougar
B**
Kills:1,601
Deaths:807
KDR:1.984
Accuracy:28.792% B*
HSR:28.670% B**
T5 AMC
A++
Kills:1,269
Deaths:952
KDR:1.333
Accuracy:31.920% A++
HSR:24.980% B*
TAS-16 Blackjack
B++
Kills:1,244
Deaths:823
KDR:1.512
Accuracy:66.967% B+
HSR:19.614% B++
MG-C1 Kindred
M**
Kills:1,240
Deaths:325
KDR:3.815
Accuracy:35.035% A++
HSR:48.065% M**
LC2 Lynx
B
Kills:1,233
Deaths:1,025
KDR:1.203
Accuracy:24.422% C++
HSR:23.925% B
TRAC-Shot
A+
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:31.962% A+
HSR:26.986% A+
FA1 Barrage
B*
Kills:1,168
Deaths:1,022
KDR:1.143
Accuracy:48.661% B*
HSR:18.151% B+
TRAC-5
B*
Kills:1,168
Deaths:943
KDR:1.239
Accuracy:26.116% B*
HSR:21.233% B
AMR-66
A++
Kills:786
Deaths:299
KDR:2.629
Accuracy:37.014% A++
HSR:27.863% B+
NSX-P Tanto
A**
Kills:763
Deaths:341
KDR:2.238
Accuracy:31.637% B**
HSR:41.940% A**
MG-HBR1 Dragoon
A*
Kills:157
Deaths:62
KDR:2.532
Accuracy:47.443% A*
HSR:40.764% A
TRS-12 Uppercut
A*
Kills:120
Deaths:59
KDR:2.034
Accuracy:79.245% A++
HSR:29.167% A*
Kills:16,306
Deaths (as Engineer):8,922
Deaths (to Engineers):2,607
KDR:1.82762
Kill Difference:7,384
Playtime:186.438 hours
Usage:14%
Score:3.617m
Score/min:323
Accuracy (listed only):40.005%
HSR (listed only):29.874%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B*
Kills:1,201
Deaths:690
KDR:1.741
Accuracy:30.793% B++
HSR:25.729% B*
SMG-46AE Armistice
B*
Kills:1,182
Deaths:517
KDR:2.286
Accuracy:31.265% B
HSR:30.457% B*
RAMS-AE .50M
A
Kills:1,167
Deaths:216
KDR:5.403
Accuracy:50.279% A
HSR:87.489% B**
TSAR-42
A++
Kills:1,164
Deaths:219
KDR:5.315
Accuracy:50.787% A++
HSR:83.076% A+
NS-AM7 AE/TR Archer
A*
Kills:675
Deaths:84
KDR:8.036
Accuracy:89.380% A*
HSR:13.778% C
SMG-46 Armistice
A++
Kills:576
Deaths:569
KDR:1.012
Accuracy:31.395% B**
HSR:27.083% A++
NS-44L Blackhand
A+
Kills:558
Deaths:606
KDR:0.921
Accuracy:47.272% B++
HSR:61.470% A+
NS-44 Commissioner
A++
Kills:274
Deaths:489
KDR:0.560
Accuracy:43.507% B*
HSR:36.131% A++
RAMS .50M
B+
Kills:190
Deaths:83
KDR:2.289
Accuracy:38.841% C+
HSR:82.632% B+
99SV
B++
Kills:84
Deaths:39
KDR:2.154
Accuracy:35.688% B++
HSR:33.333% C
NS-357 Underboss
A**
Kills:76
Deaths:43
KDR:1.767
Accuracy:48.697% A+
HSR:42.105% A**
Kills:7,147
Deaths (as Infiltrator):3,555
Deaths (to Infiltrators):3,245
KDR:2.01041
Kill Difference:3,592
Playtime:98.066 hours
Usage:7%
Score:1.293m
Score/min:220
Accuracy (listed only):45.264%
HSR (listed only):47.571%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:754
Deaths:224
KDR:3.366
Accuracy:23.665% A++
HSR:29.310% A*
M2 Mutilator
A++
Kills:736
Deaths:224
KDR:3.286
Accuracy:23.187% A++
HSR:26.630% A++
M3 Pounder HEG
C+
Kills:491
Deaths:343
KDR:1.431
Accuracy:38.475% C+
HSR:3.055% C+
M3 Pounder HEG
C+
Kills:341
Deaths:252
KDR:1.353
Accuracy:40.041% C+
HSR:2.346% C--
MRC3 Mercy
A**
Kills:92
Deaths:27
KDR:3.407
Accuracy:29.889% A**
HSR:19.565% C
MRC3 Mercy
M
Kills:91
Deaths:27
KDR:3.370
Accuracy:29.476% M
HSR:24.176% B+
NS-10 Burster
A**
Kills:64
Deaths:13
KDR:4.923
Accuracy:45.710% A**
HSR:0% F
M1 Heavy Cycler
A++
Kills:59
Deaths:91
KDR:0.648
Accuracy:22.486% A++
HSR:25.424% A+
NS-10 Burster
A**
Kills:55
Deaths:13
KDR:4.231
Accuracy:44.454% A**
HSR:0% F
Kills:2,683
Deaths (as MAX Suit):607
Deaths (to MAX Suits):864
KDR:4.4201
Kill Difference:2,076
Playtime:50.779 hours
Usage:4%
Score:1.449m
Score/min:476
Accuracy (listed only):33.042%
HSR (listed only):14.501%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:211
V. Kills:17 N/A
Deaths:6
KDR:35.167
Accuracy:52.737% B+
KPH:58.700 C*
VKPH:4.700 D
Kills:211 (211 + 0)
Deaths:6
KDR:35.167
VKDR:2.833
Vehicle Kills:17
Kill Difference:205
Playtime:3.594 hours
Usage:0%
Score:0.060m
Score/min:277
Driving Accuracy:52.737%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:116
V. Kills:45 252%
Deaths:15
KDR:7.733
Accuracy:50.106% B**
KPH:34.200 B*
VKPH:13.300 C++
Kills:116 (0 + 116)
Deaths:15
KDR:7.733
VKDR:3
Vehicle Kills:45
Kill Difference:101
Playtime:3.391 hours
Usage:0%
Score:0.032m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:50.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:90
V. Kills:43 205%
Deaths:20
KDR:4.500
Accuracy:53.970% B++
KPH:28.700 D
VKPH:13.700 D*
Kills:90 (0 + 90)
Deaths:20
KDR:4.500
VKDR:2.150
Vehicle Kills:43
Kill Difference:70
Playtime:3.136 hours
Usage:0%
Score:0.043m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:53.970%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:186
V. Kills:51 358%
Deaths:24
KDR:7.750
Accuracy:43.650% B+
KPH:21.500 C++
VKPH:5.900 C--
M12 Kobalt
B*
Kills:160
V. Kills:2 N/A
Deaths:5
KDR:32
Accuracy:21.904% B*
KPH:66.500 C++
VKPH:0.800 D*
M12 Kobalt
B**
Kills:141
V. Kills:3 N/A
Deaths:2
KDR:70.500
Accuracy:22.206% B**
KPH:80.600 C**
VKPH:1.700 D
M20 Basilisk
B+
Kills:83
V. Kills:32 252%
Deaths:6
KDR:13.833
Accuracy:44.151% B+
KPH:13.300 D
VKPH:5.100 D--
Kills:570 (0 + 570)
Deaths:37
KDR:15.405
VKDR:2.378
Vehicle Kills:88
Kill Difference:533
Playtime:19.054 hours
Usage:1%
Score:0.225m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:44.151%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 4,4564,3861,5272.872B**0.8330.847%A+37.004%M+55.2B**N/A16779.4h9B*29.1B**
MSW-R 2,1032,0661,2591.641C+0.4028.407%B**36.399%A+41.2C+N/A14850.2h10.3B++36.3B++
C-4 2,3122,0435933.445A+1.4023.682%C-N/A147A19.4D79613.9h1.1B*4.6B+
HC1 Cougar 1,6291,6018071.984B**0.0628.792%B*28.67%B**32.5C++N/A8649.2h10B*34.6B++
NS-15M2 1,3441,3124133.177B*1.1432.038%A+42.073%A*77.2B**1.9A**25817h10.2B++31.9B*
T5 AMC 1,2831,2699521.333B+0.7131.92%A++24.98%B*27.4C*N/A8346.3h12.6B++39.3B*
MG-H1 Watchman 1,2861,2665482.31B+0.2728.673%B**42.338%A*44.1C++N/A24128.7h11.7B*40.7B++
TAS-16 Blackjack 1,2561,2448231.512B0.5366.967%B+19.614%B++36.3C+N/A11634.3h2B*3B+
T9 CARV 1,2671,2439291.338C++0.7027.604%A+32.743%A+33.5C*N/A12737.1h12.5B+45.3B++
MG-C1 Kindred 1,2771,2403253.815A+1.7735.035%A++48.065%M**77B**2.3A*19916.1h8.1B**23.1B**
LC2 Lynx 1,2431,2331,0251.203C++0.8424.422%C++23.925%B23CN/A9453.5h12.4B++51B+
MG-S1 Jackal 1,2171,2016901.741B+0.3030.793%B++25.729%B*32.1C+N/A10337.4h8.3B+27B*
T9A "Butcher" 1,1961,1823263.626B**1.5930.073%B**45.093%A*70.4B+N/A26716.8h9.8B*32.5B*
SMG-46AE Armistice 1,2061,1825172.286B*0.2531.265%B30.457%B*35.6C--N/A11433.2h12.4C**39.6B
T32 Bull 1,1991,1816541.806B0.2329.78%B**42.506%A*42C+N/A10828.1h11.8B39.8B+
TMG-50 1,1981,1807221.634B+0.4126.245%B*34.492%A+34.9C+N/A13333.8h10.9B41.4B+
TAR 1,1931,1764222.787B**0.7533.371%A*48.044%M**61.6AN/A19319.1h9.8A29.2A
TRAC-Shot 1,1821,1717371.589C**0.4531.962%A+26.986%A+64.7A+N/A17418.1h9.4B*29.5B**
TAR-AE 1,1861,1704132.833B++0.7930.054%B+47.607%A**56.5C++N/A16420.7h9.5B**31.7B++
FA1 Barrage 1,1781,1681,0221.143C*0.9048.661%B*18.151%B+28.1C+N/A10041.5h4B*8.2B++
TRAC-5 1,1881,1689431.239B++0.8026.116%B*21.233%B22.7C*N/A9051.5h11.2B*43.1B++
RAMS-AE .50M 1,1711,1672165.403B+3.3650.279%A87.489%B**55.6B+N/A16521h1.5B**3.1B**
TSAR-42 1,1821,1642195.315B3.2750.787%A++83.076%A+56.8B*N/A17420.5h1.7B**3.4B**
AMR-66 8297862992.629A*0.5937.014%A++27.863%B+32.2B+1.8A*12524.4h6.3B**17.1B**
NSX-P Tanto 7757633412.238A+0.2031.637%B**41.94%A**31.9C++N/A14523.9h10.5B*33.2B*
M2 Mutilator 7717542243.366B**1.3323.665%A++29.31%A*46A+1B**18916.4h15.3B++64.9B++
M2 Mutilator 7527362243.286B**1.2523.187%A++26.63%A++44.9A+1B**19916.4h15.4B++66.5B*
T1 Cycler 7187066101.157C++0.8830.796%A++37.252%A*21.9C+N/A10232.3h12.4B++40.3B**
NS-AM7 AE/TR Archer 1,167675848.036S6.0089.38%A*13.778%C57.2M*41.7S13111.8h9.1C**10.2B+
SMG-46 Armistice 5905765691.012C+1.0331.395%B**27.083%A++15.8DN/A5636.4h11B**35B*
NS-44L Blackhand 5605586060.921C+1.1247.272%B++61.47%A+10.9DN/A3451.3h4B+8.5B+
NS Decimator 6715102721.875B**0.1768.439%B*2.157%C+35.7C+11.3D32814.3h4.7C++6.9B+
M3 Pounder HEG 5494913431.431C+0.6138.475%C+3.055%C+20.8B2.5C--10223.6h16.1C**41.8C**
NSX-P Naginata 3603561382.58A0.5428.278%B**44.382%A*53.9C*N/A2296.6h9.2B*32.7B*
Rocklet Rifle 6123442021.703A++0.3458.957%B++N/A29.2C++22.7C+35511.8h32.9B+55.8B+
M3 Pounder HEG 4093412521.353C+0.6940.041%C+2.346%C--17.7C+3.5C+9219.3h21.3C53.1C+
MANA Anti-Personnel Turret 3333281502.187N/A0.1524.635%UN/A3280U50U7618700.1h15.3T*62.1T*
NS-44 Commissioner 2742744890.56C1.4843.507%B*36.131%A++8D--N/A3334.1h3.4B+7.9B+
Frag Grenade 2382291229N/A226.9666.939%M+N/A763.3A30M++47090.3h2.9B*4.3B**
NS Campion 22622216,4270.014D2.038.835%F23.423%A+0.2CN/A1895h2.3C++26.4F*
L100 Python HESH 228211635.167A*33.1352.737%B+N/A58.6C*4.7D2773.6h2.7B++5.2B++
RAMS .50M 190190832.289C+0.2538.841%C+82.632%B+24.4CN/A817.8h1.9B+4.9B+
M20 Basilisk 237186247.75A++5.7143.65%B+3.226%D--21.4C++5.9C--1568.7h71.2B++163.2B*
ML-7 2711741950.892B1.1563.448%B*N/A31.1B++17.3B*3935.6h7.2C+11.4B
M12 Kobalt 162160532B**29.9621.904%B*21.25%B+66.7C++N/A3432.4h16.9B+77.4B+
MG-HBR1 Dragoon 163157622.532A0.4947.443%A*40.764%A28.5C+1.1B++1195.5h5.6B++11.7B**
M12 Kobalt 144141270.5A**68.4622.206%B**22.695%B*78.3C*1.7D3781.8h15.9B+71.8B++
TRS-12 Uppercut 121120592.034B*0.0179.245%A++29.167%A*38.7C+N/A1653.1h2.1B*2.7B*
E540 Halberd 161116157.733C++5.6950.106%B**1.724%D34.1B*13.2C++1593.4h4.1A8.1A
Spear Anti-Vehicle Phalanx Turret 13794615.667A+13.6347.608%B4.255%C*34.8C+15.9C--2402.7h10.8C22.7C+
MRC3 Mercy 9592273.407B+1.3729.889%A**19.565%C48.4A1.6A*3221.9h18.4B+61.5B**
MRC3 Mercy 9391273.37B+1.3329.476%M24.176%B+47.9A1.1B*3581.9h18.3B+62.1B**
G20 Vulcan-H 13390204.5C++2.4653.97%B++2.222%C29D13.9D*2293.1h75.9B*140.7B**
99SV 8484392.154B+0.1135.688%B++33.333%C21C+N/A1224h4.6B++12.8B++
T2 Striker 13384521.615A**0.4353.684%C**N/A13.3C++7.8D1906.3h46.2C+86.1C++
M20 Basilisk 11583613.833S11.7944.151%B+3.614%D13.4D5.2D-1466.2h115C260.5C*
Tank Mine 10278194.105B*2.0661.818%A*N/A111.4C++34.3D--12670.7h2.2C-3.5A+
NS-357 Underboss 7676431.767B*0.2748.697%A+42.105%A**17.3DN/A834.4h3.2B**6.6B**
NS-10 Burster 10164134.923S2.8845.71%A**N/A16.8S9.7S1623.8h99.8A+218.4A+
M1 Heavy Cycler 6059910.648C--1.3922.486%A++25.424%A+13.4DN/A1304.4h23.3D-103.6B+
NS-10 Burster 8555134.231S2.1944.454%A**N/A14.5S7.9M++1443.8h115.9B*260.8A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit170272,97820.8h
Spawn Beacon74151.5h
Nanite Revive Grenade04510.1h
Medical Applicator274115,47114.3h
Restoration Kit301043.9h
Motion Spotter22900.3h
Smoke Grenade0630h
Ammunition Package134,5073.1h
Shield Recharging Field141,4040.9h
TX1 Repeater1650h
Chainblade1,26120062.6h
Medical Kit9098510.2h
Anti-Infantry MANA Turret115300.8h
Nano-Repair Grenade01300h
Hardlight Barrier121950.4h
Recon Detection Device231,9123.9h
A30 Walker0730.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.40s
Server spent 3.04s on queries, 2.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.