Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (19,408)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (22 days). The data shown below may not be accurate.

Field Marshal A.S.P. Operative ArkanoSherlock[5TAG] ArkanoSherlock
TR BR 111

KDR: 2.12

Score: 24.5m

Last Seen: Feb 3rd, 2020 2:10 AM
- OFFLINE - 33.3 hour(s)

Prestige 1, Battle Rank 100 (111 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LC3 Jaguar MSW-R C-4 HC1 Cougar NS-15M2 T5 AMC MG-H1 Watchman TAS-16 Blackjack
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ArkanoSherlock



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,481,984 MLG Score: 1984
Fun Score: N/A
Cheeseburgers Flipped: 407TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.663%35.672%109427120532,1042.47277-0.352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.56%1.743A++2.115A*-3.262T*HEAD ++ (~20.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.548B+10.10.29C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.737%0.948%6711231211580320.363793639%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.134B**-1.02D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*2.70.781B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.605%10.526%237612267984652271.71245350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.918%0.331C**1.385A0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.90.057C+44.3-0.122C+67.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.003%84.172%237512272,8621736221.64767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.292%1.923A++1.057B**1.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.80.45B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.281%19.245%237412282,7021079242.50417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.248%1.057B**0.878B*0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+2.90.393B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.5m419.7%359 (21.5k)292 (17.5k)2.1208148,73222,9782.31265111 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232291725.586%33.268%85103:4025

8% Combat Medic14% Engineer24% Heavy Assault7% Infiltrator42% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2017 3:31 AMDec 18th, 2019 4:31 AMFeb 3rd, 2020 10:16 PM (21d) (PST)Feb 2nd, 2020 11:41 PM (22d) (PST)Feb 2nd, 2020 10:10 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4851922930.5790.2730.1932.5870.0381984

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,10311,54317,560351612155217,495

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1403.1h/58.5d 4,408 16,212 17,934 217.8k 2,426 4,424 3,157 40.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,201
Deaths:1,281
KDR:1.718
Accuracy:28.664% B**
HSR:37.074% A++
NS-15M2
A*
Kills:1,315
Deaths:413
KDR:3.184
Accuracy:32.025% A+
HSR:42.129% A*
MG-H1 Watchman
A*
Kills:1,266
Deaths:548
KDR:2.310
Accuracy:28.673% B**
HSR:42.338% A*
T9 CARV
A+
Kills:1,243
Deaths:929
KDR:1.338
Accuracy:27.604% A+
HSR:32.743% A+
NS-15MP
M+
Kills:1,186
Deaths:228
KDR:5.202
Accuracy:31.526% B++
HSR:57.083% M+
T9A "Butcher"
A*
Kills:1,182
Deaths:326
KDR:3.626
Accuracy:30.073% B**
HSR:45.093% A*
T32 Bull
A*
Kills:1,181
Deaths:654
KDR:1.806
Accuracy:29.780% B**
HSR:42.506% A*
TMG-50
A+
Kills:1,180
Deaths:722
KDR:1.634
Accuracy:26.245% B*
HSR:34.492% A+
NSX-P Naginata
A**
Kills:736
Deaths:207
KDR:3.556
Accuracy:29.362% A
HSR:47.283% A**
Kills:11,490
Deaths (as Heavy Assault):5,308
Deaths (to Heavy Assaults):6,717
KDR:2.16466
Kill Difference:6,182
Playtime:343.389 hours
Usage:24%
Score:6.285m
Score/min:305
Accuracy (listed only):29.328%
HSR (listed only):42.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M++
Kills:4,553
Deaths:1,548
KDR:2.941
Accuracy:30.996% A+
HSR:37.843% M++
HC1 Cougar
B**
Kills:1,601
Deaths:807
KDR:1.984
Accuracy:28.792% B*
HSR:28.670% B**
T5 AMC
A++
Kills:1,269
Deaths:952
KDR:1.333
Accuracy:31.920% A++
HSR:24.980% B*
TAS-16 Blackjack
B*
Kills:1,254
Deaths:826
KDR:1.518
Accuracy:66.807% B+
HSR:20.016% B*
MG-C1 Kindred
M**
Kills:1,240
Deaths:325
KDR:3.815
Accuracy:35.035% A++
HSR:48.065% M**
LC2 Lynx
B
Kills:1,234
Deaths:1,026
KDR:1.203
Accuracy:24.460% C++
HSR:23.987% B
MG-S1 Jackal
B*
Kills:1,201
Deaths:690
KDR:1.741
Accuracy:30.793% B++
HSR:25.729% B*
SMG-46AE Armistice
B*
Kills:1,182
Deaths:517
KDR:2.286
Accuracy:31.265% B
HSR:30.457% B*
TRAC-Shot
A+
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:31.962% A+
HSR:26.986% A+
TRAC-5
B*
Kills:1,168
Deaths:943
KDR:1.239
Accuracy:26.116% B*
HSR:21.233% B
FA1 Barrage
B*
Kills:1,168
Deaths:1,022
KDR:1.143
Accuracy:48.661% B*
HSR:18.151% B+
NSX-P Tanto
M+
Kills:1,013
Deaths:398
KDR:2.545
Accuracy:32.219% A
HSR:45.212% M+
SMG-46 Armistice
A++
Kills:672
Deaths:627
KDR:1.072
Accuracy:31.545% B**
HSR:27.083% A++
TRS-12 Uppercut
A
Kills:195
Deaths:95
KDR:2.053
Accuracy:72.727% A
HSR:23.077% A
TS4 Haymaker
B+
Kills:85
Deaths:63
KDR:1.349
Accuracy:48.402% B+
HSR:14.118% C++
Kills:19,006
Deaths (as Light Assault):10,576
Deaths (to Light Assaults):4,205
KDR:1.79709
Kill Difference:8,430
Playtime:586.482 hours
Usage:42%
Score:9.300m
Score/min:264
Accuracy (listed only):38.113%
HSR (listed only):27.707%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B*
Kills:1,254
Deaths:826
KDR:1.518
Accuracy:66.807% B+
HSR:20.016% B*
MG-S1 Jackal
B*
Kills:1,201
Deaths:690
KDR:1.741
Accuracy:30.793% B++
HSR:25.729% B*
SMG-46AE Armistice
B*
Kills:1,182
Deaths:517
KDR:2.286
Accuracy:31.265% B
HSR:30.457% B*
TAR
M**
Kills:1,176
Deaths:422
KDR:2.787
Accuracy:33.371% A*
HSR:48.044% M**
TAR-AE
A**
Kills:1,170
Deaths:413
KDR:2.833
Accuracy:30.054% B+
HSR:47.607% A**
FA1 Barrage
B*
Kills:1,168
Deaths:1,022
KDR:1.143
Accuracy:48.661% B*
HSR:18.151% B+
T1 Cycler
A*
Kills:706
Deaths:610
KDR:1.157
Accuracy:30.796% A++
HSR:37.252% A*
SMG-46 Armistice
A++
Kills:672
Deaths:627
KDR:1.072
Accuracy:31.545% B**
HSR:27.083% A++
TRS-12 Uppercut
A
Kills:195
Deaths:95
KDR:2.053
Accuracy:72.727% A
HSR:23.077% A
TS4 Haymaker
B+
Kills:85
Deaths:63
KDR:1.349
Accuracy:48.402% B+
HSR:14.118% C++
Kills:8,809
Deaths (as Combat Medic):5,285
Deaths (to Combat Medics):2,510
KDR:1.66679
Kill Difference:3,524
Playtime:118.239 hours
Usage:8%
Score:2.221m
Score/min:313
Accuracy (listed only):42.442%
HSR (listed only):29.153%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M++
Kills:4,553
Deaths:1,548
KDR:2.941
Accuracy:30.996% A+
HSR:37.843% M++
HC1 Cougar
B**
Kills:1,601
Deaths:807
KDR:1.984
Accuracy:28.792% B*
HSR:28.670% B**
T5 AMC
A++
Kills:1,269
Deaths:952
KDR:1.333
Accuracy:31.920% A++
HSR:24.980% B*
TAS-16 Blackjack
B*
Kills:1,254
Deaths:826
KDR:1.518
Accuracy:66.807% B+
HSR:20.016% B*
MG-C1 Kindred
M**
Kills:1,240
Deaths:325
KDR:3.815
Accuracy:35.035% A++
HSR:48.065% M**
LC2 Lynx
B
Kills:1,234
Deaths:1,026
KDR:1.203
Accuracy:24.460% C++
HSR:23.987% B
TRAC-Shot
A+
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:31.962% A+
HSR:26.986% A+
TRAC-5
B*
Kills:1,168
Deaths:943
KDR:1.239
Accuracy:26.116% B*
HSR:21.233% B
FA1 Barrage
B*
Kills:1,168
Deaths:1,022
KDR:1.143
Accuracy:48.661% B*
HSR:18.151% B+
NSX-P Tanto
M+
Kills:1,013
Deaths:398
KDR:2.545
Accuracy:32.219% A
HSR:45.212% M+
AMR-66
A++
Kills:813
Deaths:304
KDR:2.674
Accuracy:37.377% A++
HSR:27.675% B+
TRS-12 Uppercut
A
Kills:195
Deaths:95
KDR:2.053
Accuracy:72.727% A
HSR:23.077% A
MG-HBR1 Dragoon
A*
Kills:157
Deaths:62
KDR:2.532
Accuracy:47.417% A*
HSR:40.764% A
TS4 Haymaker
B+
Kills:85
Deaths:63
KDR:1.349
Accuracy:48.402% B+
HSR:14.118% C++
Kills:16,921
Deaths (as Engineer):9,108
Deaths (to Engineers):2,693
KDR:1.85782
Kill Difference:7,813
Playtime:197.333 hours
Usage:14%
Score:3.880m
Score/min:328
Accuracy (listed only):40.206%
HSR (listed only):28.627%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,207
Deaths:224
KDR:5.388
Accuracy:50.252% A++
HSR:83.099% A+
MG-S1 Jackal
B*
Kills:1,201
Deaths:690
KDR:1.741
Accuracy:30.793% B++
HSR:25.729% B*
NS-AM7 AE/TR Archer
A*
Kills:1,191
Deaths:105
KDR:11.343
Accuracy:92.211% A*
HSR:10.160% D
SMG-46AE Armistice
B*
Kills:1,182
Deaths:517
KDR:2.286
Accuracy:31.265% B
HSR:30.457% B*
RAMS-AE .50M
A
Kills:1,167
Deaths:216
KDR:5.403
Accuracy:50.279% A
HSR:87.489% B**
SMG-46 Armistice
A++
Kills:672
Deaths:627
KDR:1.072
Accuracy:31.545% B**
HSR:27.083% A++
NS-44L Blackhand
A+
Kills:558
Deaths:606
KDR:0.921
Accuracy:47.272% B+
HSR:61.470% A+
NS-44 Commissioner
A*
Kills:296
Deaths:502
KDR:0.590
Accuracy:43.819% B*
HSR:37.500% A*
RAMS .50M
B++
Kills:261
Deaths:94
KDR:2.777
Accuracy:39.965% C*
HSR:83.525% B++
NS-357 Underboss
M+
Kills:219
Deaths:174
KDR:1.259
Accuracy:48.078% A
HSR:47.032% M+
NSX Daimyo
A**
Kills:138
Deaths:21
KDR:6.571
Accuracy:57.390% A**
HSR:98.551% A
99SV
B++
Kills:89
Deaths:39
KDR:2.282
Accuracy:36.225% B++
HSR:34.832% C+
Kills:8,181
Deaths (as Infiltrator):3,815
Deaths (to Infiltrators):3,364
KDR:2.14443
Kill Difference:4,366
Playtime:102.071 hours
Usage:7%
Score:1.401m
Score/min:229
Accuracy (listed only):46.591%
HSR (listed only):52.244%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A**
Kills:760
Deaths:225
KDR:3.378
Accuracy:23.674% A++
HSR:29.605% A**
M2 Mutilator
A*
Kills:740
Deaths:225
KDR:3.289
Accuracy:23.201% A*
HSR:26.487% A++
M3 Pounder HEG
C+
Kills:492
Deaths:343
KDR:1.434
Accuracy:38.527% C+
HSR:3.049% C+
M3 Pounder HEG
C+
Kills:349
Deaths:252
KDR:1.385
Accuracy:40.128% C+
HSR:2.579% C
MRC3 Mercy
A**
Kills:93
Deaths:27
KDR:3.444
Accuracy:29.703% A**
HSR:20.430% C+
MRC3 Mercy
M
Kills:92
Deaths:27
KDR:3.407
Accuracy:29.427% M
HSR:23.913% B+
NS-10 Burster
M
Kills:66
Deaths:13
KDR:5.077
Accuracy:45.811% M
HSR:0% F
M1 Heavy Cycler
A++
Kills:59
Deaths:91
KDR:0.648
Accuracy:22.486% A++
HSR:25.424% A+
NS-10 Burster
A**
Kills:56
Deaths:13
KDR:4.308
Accuracy:44.592% A**
HSR:1.786% D*
Kills:2,707
Deaths (as MAX Suit):608
Deaths (to MAX Suits):905
KDR:4.4523
Kill Difference:2,099
Playtime:50.973 hours
Usage:4%
Score:1.460m
Score/min:477
Accuracy (listed only):33.061%
HSR (listed only):14.808%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:211
V. Kills:17 N/A
Deaths:6
KDR:35.167
Accuracy:52.737% B+
KPH:58.700 C*
VKPH:4.700 D
Kills:211 (211 + 0)
Deaths:6
KDR:35.167
VKDR:2.833
Vehicle Kills:17
Kill Difference:205
Playtime:3.594 hours
Usage:0%
Score:0.060m
Score/min:277
Driving Accuracy:52.737%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:116
V. Kills:45 252%
Deaths:15
KDR:7.733
Accuracy:50.106% B**
KPH:34.200 B*
VKPH:13.300 C++
Kills:116 (0 + 116)
Deaths:15
KDR:7.733
VKDR:3
Vehicle Kills:45
Kill Difference:101
Playtime:3.391 hours
Usage:0%
Score:0.032m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:50.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:90
V. Kills:43 205%
Deaths:20
KDR:4.500
Accuracy:53.970% B++
KPH:28.700 D
VKPH:13.700 D*
Kills:90 (0 + 90)
Deaths:20
KDR:4.500
VKDR:2.150
Vehicle Kills:43
Kill Difference:70
Playtime:3.136 hours
Usage:0%
Score:0.043m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:53.970%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:186
V. Kills:51 358%
Deaths:24
KDR:7.750
Accuracy:43.650% B+
KPH:21.500 C++
VKPH:5.900 C--
M12 Kobalt
B*
Kills:176
V. Kills:2 N/A
Deaths:5
KDR:35.200
Accuracy:22.038% B*
KPH:68.400 C++
VKPH:0.800 D*
M12 Kobalt
B**
Kills:147
V. Kills:3 N/A
Deaths:2
KDR:73.500
Accuracy:22.427% B**
KPH:79.200 C*
VKPH:1.600 D
M20 Basilisk
B+
Kills:83
V. Kills:32 252%
Deaths:6
KDR:13.833
Accuracy:44.151% B+
KPH:13.300 D
VKPH:5.100 D--
Kills:592 (0 + 592)
Deaths:37
KDR:16
VKDR:2.378
Vehicle Kills:88
Kill Difference:555
Playtime:19.328 hours
Usage:1%
Score:0.229m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:44.151%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 4,6234,5531,5482.941B**0.8230.996%A+37.843%M++56.2B**N/A17281h9B*29B**
MSW-R 2,2432,2011,2811.718C+0.4028.664%B**37.074%A++42.6C++N/A15451.7h10.2B*35.7B++
C-4 2,3772,1046223.383A1.2623.853%CN/A145.1A18.8D79114.5h1.1B*4.5B+
HC1 Cougar 1,6291,6018071.984B**0.1428.792%B*28.67%B**32.5C++N/A8649.2h10B*34.6B++
NS-15M2 1,3471,3154133.184B++1.0632.025%A+42.129%A*76.9B**1.9A*25817.1h10.2B*31.9B*
T5 AMC 1,2831,2699521.333B+0.7931.92%A++24.98%B*27.4C*N/A8346.3h12.6B++39.3B*
MG-H1 Watchman 1,2861,2665482.31B+0.1928.673%B**42.338%A*44.1C++N/A24328.7h11.7B*40.7B++
TAS-16 Blackjack 1,2661,2548261.518B0.6066.807%B+20.016%B*36.3C+N/A11834.5h2B*3B+
T9 CARV 1,2671,2439291.338C++0.7827.604%A+32.743%A+33.5C*N/A12937.1h12.5B+45.3B++
MG-C1 Kindred 1,2771,2403253.815A+1.6935.035%A++48.065%M**77B**2.3A*20116.1h8.1B**23.1B**
LC2 Lynx 1,2441,2341,0261.203C++0.9224.46%C++23.987%B23CN/A9453.6h12.5B++51B+
TSAR-42 1,2251,2072245.388B+3.2750.252%A++83.099%A+56.9B*N/A18121.2h1.7B**3.5B**
MG-S1 Jackal 1,2171,2016901.741B+0.3830.793%B++25.729%B*32.1C+N/A10437.4h8.3B+27B*
NS-AM7 AE/TR Archer 2,1531,19110511.343U9.2292.211%A*10.16%D63.7M**51.4S15818.7h9.6C**10.4B+
NS-15MP 1,2121,1862285.202A3.0831.526%B++57.083%M+92.7B++2A+27312.8h9.3B++29.4B+
SMG-46AE Armistice 1,2061,1825172.286B*0.1731.265%B30.457%B*35.6C--N/A11433.2h12.4C**39.6B
T9A "Butcher" 1,1961,1823263.626B**1.5130.073%B**45.093%A*70.4B+N/A27016.8h9.8B*32.5B*
T32 Bull 1,1991,1816541.806B0.3129.78%B**42.506%A*42C+N/A10828.1h11.8B39.8B+
TMG-50 1,1981,1807221.634B+0.4926.245%B*34.492%A+34.9C+N/A13433.8h10.9B41.4B+
TAR 1,1931,1764222.787B**0.6733.371%A*48.044%M**61.6AN/A19619.1h9.8A29.2A
TRAC-Shot 1,1821,1717371.589C**0.5331.962%A+26.986%A+64.7A+N/A17418.1h9.4B*29.5B**
TAR-AE 1,1861,1704132.833B++0.7130.054%B+47.607%A**56.5C++N/A16420.7h9.5B**31.7B++
TRAC-5 1,1881,1689431.239B++0.8826.116%B*21.233%B22.6C*N/A9151.6h11.2B*43.1B++
FA1 Barrage 1,1781,1681,0221.143C*0.9848.661%B*18.151%B+28.1C+N/A10041.5h4B*8.2B++
RAMS-AE .50M 1,1711,1672165.403B+3.2850.279%A87.489%B**55.6B+N/A16521h1.5B**3.1B**
NSX-P Tanto 1,0331,0133982.545A*0.4232.219%A45.212%M+37.7B+N/A15926.9h10.3B*32.1B*
AMR-66 8588133042.674A*0.5537.377%A++27.675%B+32.7B+1.8A*12724.9h6.3B**17B**
M2 Mutilator 7777602253.378B**1.2623.674%A++29.605%A**46.3A+1B**19016.4h15.3B++64.5B*
M2 Mutilator 7567402253.289B**1.1723.201%A*26.487%A++45.1A++1B**20016.4h15.4B++66.3B*
NSX-P Naginata 7497362073.556A*1.4429.362%A47.283%A**68.8B++1.2C++25910.7h9.4B*32.2B*
T1 Cycler 7187066101.157C++0.9630.796%A++37.252%A*21.9C+N/A10332.3h12.4B++40.3B**
SMG-46 Armistice 6876726271.072C+1.0531.545%B**27.083%A++17.3DN/A6238.9h10.7B**34B*
NS Decimator 8026093042.003B**0.1268.816%B**1.806%C37.6C++11.9C--33816.2h4.6C++6.6B+
NS-44L Blackhand 5605586060.921C+1.2047.272%B+61.47%A+10.9DN/A3451.3h4B+8.5B+
M3 Pounder HEG 5504923431.434C+0.6938.527%C+3.049%C+20.8B2.4D10223.7h16.2C**42C**
Rocklet Rifle 6373592041.76A++0.3658.824%B++N/A29.7C++23C+36212.1h32.5B+55.2B++
M3 Pounder HEG 4183492521.385C+0.7440.128%C+2.579%C18C+3.6C+9419.4h21C+52.3C+
MANA Anti-Personnel Turret 3333281512.172N/A0.0524.635%UN/A3280U50U7650200.1h15.3T*62.1T*
NS-44 Commissioner 2962965020.59C1.5343.819%B*37.5%A*8.5D--N/A3534.8h3.4B+7.7B++
RAMS .50M 261261942.777C+0.6639.965%C*83.525%B++30.3C++N/A1058.6h1.8B++4.4B+
NS Campion 24824417,2980.014D2.119.314%D**21.312%A0.3CN/A1950.2h2.3C++24.6F--
Frag Grenade 2472371237N/A234.8866.797%M+N/A790A+33.3M**47850.3h2.9B*4.3B**
NS-357 Underboss 2232191741.259C**0.8648.078%A47.032%M+22.6DN/A869.7h3.1B**6.5B**
L100 Python HESH 228211635.167A*33.0552.737%B+N/A58.6C*4.7D2773.6h2.7B++5.2B++
TRS-12 Uppercut 196195952.053B*0.0772.727%A23.077%A44.3C++N/A1884.4h2.1B*2.9B++
M20 Basilisk 237186247.75A++5.6343.65%B+3.226%D--21.4C++5.9C--1568.7h71.2B++163.2B*
M12 Kobalt 178176535.2A33.0822.038%B*20.455%B+67.7C++N/A3342.6h16.6B+75.4B+
ML-7 2711741950.892B1.2363.448%B*N/A31.1B++17.3B*4035.6h7.2C+11.4B
MG-HBR1 Dragoon 163157622.532A0.4147.417%A*40.764%A28C+1.1B++1215.6h5.6B++11.7B**
M12 Kobalt 150147273.5M71.3822.427%B**23.81%B**77.4C*1.6D3751.9h16B+71.2B++
NSX Daimyo 138138216.571B**4.4557.39%A**98.551%A76.7B*N/A2881.8h2.2B+3.8B**
E540 Halberd 161116157.733C++5.6150.106%B**1.724%D34.1B*13.2C++1593.4h4.1A8.1A
Spear Anti-Vehicle Phalanx Turret 13794615.667A+13.5547.684%B4.255%C*34.8C+15.9C--2422.7h10.8C22.7C+
MRC3 Mercy 9693273.444B+1.3229.703%A**20.43%C+48.9A1.6A*3241.9h18.5B+62.2B**
MRC3 Mercy 9492273.407B+1.2929.427%M23.913%B+48.4A1.1B*3621.9h18.5B+62.8B**
G20 Vulcan-H 13390204.5C++2.3853.97%B++2.222%C29D13.9D*2303.1h75.9B*140.7B**
99SV 8989392.282B+0.1636.225%B++34.832%C+22.3C+N/A1274h4.6B++12.6B++
TS4 Haymaker 8685631.349C*0.7748.402%B+14.118%C++25CN/A1153.4h3.7B++7.7B++
T2 Striker 13384531.585A**0.5453.721%C**N/A13.1C++7.7D1886.4h47.1C+87.7C++
M20 Basilisk 11583613.833S11.7144.151%B+3.614%D13.4D5.2D-1466.2h115C260.5C*
Tank Mine 10580233.478B+1.3664.689%A*N/A100C+31.3D--10910.8h2.9F4.4B**
NS-10 Burster 10466135.077S2.9645.811%MN/A17.4S10S1633.8h97.7A+213.2A+
M1 Heavy Cycler 6059910.648C--1.4722.486%A++25.424%A+13.4DN/A1344.4h23.3D-103.6B+
NS-10 Burster 8656134.308S2.1944.592%A**1.786%D*14.4S7.7M++1443.9h115B*257.9A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit175277,20321.1h
Spawn Beacon74271.5h
Nanite Revive Grenade04510.1h
Medical Applicator274115,47114.3h
Restoration Kit301043.9h
Motion Spotter23260.3h
Shield Recharging Field141,4040.9h
Smoke Grenade0630h
Ammunition Package144,7893.4h
TX1 Repeater1650h
Chainblade1,26120062.6h
Medical Kit1481,38215.6h
Anti-Infantry MANA Turret115380.8h
Nano-Repair Grenade01330h
Hardlight Barrier121990.5h
Recon Detection Device241,9764h
A30 Walker0730.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 1.65s on queries, 1.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.