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Harbinger Predator Arkar1234[TFDN] Arkar1234
VS BR 90

KDR: 1.94

Score: 63.5m

Last Seen: Mar 21st, 2019 1:40 PM
- OFFLINE - 12.5 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 208
Level Progress (to 91): 46%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Supernova VPC Pandora VX25 Tank Mine Supernova PC Lumine Edge C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.949%20.496%4701910143,9910.3648081.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.995%0.366C**-0.035C+-1.606FHEAD ++ (~9.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.224C++13.30.067C+44.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.748%1.926%383103062316405070.379878123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.276%-0.916D--0.303C*-1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
452.2-1.797F-130-1.442D**322.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.685%0.687%18905102837,09434812466410.6561150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.555%0.953B*-1.227D*0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.708B++5.70.544B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.028%0.417%181310303,116295028181.05627111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.484%1.187B**-1D*0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.558B+25.60.35C**26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.862%71.028%18111032107116620.0917667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.025C+0.255C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.38C**2.10.329C**4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.946%10.841%181310301,522595172.55798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.818%-0.538D-0.735D--0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.105C+4.10.149C++7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 208
63.5m350.3%420 (25.2k)369 (22.1k)1.9351958,91130,4423.3172990 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033238712.193%2.876%3505:393

84% Engineer15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2015 8:11 PMOct 15th, 2015 2:08 PMMar 21st, 2019 6:11 PM (1d) (PST)Mar 21st, 2019 1:11 PM (1d) (PST)Mar 21st, 2019 9:40 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
972629100.3420.1770.0101.8260.17983

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,3063,73754,569211111101122,131

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2868.5h/119.5d 42,074 1,694 30,166 314.3k 1,922 4,587 30,805 167.2m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C--
Kills:1,028
Deaths:1,570
KDR:0.655
Accuracy:34.485% C--
HSR:9.728% D**
Solstice VE3
C+
Kills:352
Deaths:1,319
KDR:0.267
Accuracy:19.736% D
HSR:18.466% C+
Pulsar C
C*
Kills:332
Deaths:571
KDR:0.581
Accuracy:21.179% D
HSR:24.398% C*
Phobos VX86
D
Kills:298
Deaths:472
KDR:0.631
Accuracy:48.399% D-
HSR:11.745% D
NS Baron G5
D
Kills:221
Deaths:364
KDR:0.607
Accuracy:32.944% D--
HSR:11.312% D
Thanatos VE70
C+
Kills:196
Deaths:517
KDR:0.379
Accuracy:29.894% D--
HSR:15.306% C+
Serpent VE92
C
Kills:168
Deaths:269
KDR:0.625
Accuracy:21.868% C
HSR:15.476% D
Eidolon VE33
B+
Kills:116
Deaths:264
KDR:0.439
Accuracy:19.425% D**
HSR:29.310% B+
VE-LR Obelisk
D
Kills:51
Deaths:70
KDR:0.729
Accuracy:18.890% F-
HSR:25.490% D
Kills:2,762
Deaths (as Engineer):5,416
Deaths (to Engineers):10,708
KDR:0.50997
Kill Difference:2,654
Playtime:2,420.503 hours
Usage:84%
Score:57.338m
Score/min:395
Accuracy (listed only):27.425%
HSR (listed only):17.915%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:180
Deaths:318
KDR:0.566
Accuracy:17.692% D
HSR:21.111% C--
Ursa
C*
Kills:88
Deaths:113
KDR:0.779
Accuracy:23.833% C*
HSR:20.455% C--
VE-H Maw
D-
Kills:64
Deaths:87
KDR:0.736
Accuracy:19.405% D*
HSR:18.750% D-
Kills:332
Deaths (as Heavy Assault):518
Deaths (to Heavy Assaults):6,120
KDR:0.64093
Kill Difference:186
Playtime:56.749 hours
Usage:2%
Score:0.775m
Score/min:228
Accuracy (listed only):20.310%
HSR (listed only):20.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C--
Kills:1,028
Deaths:1,570
KDR:0.655
Accuracy:34.485% C--
HSR:9.728% D**
Solstice VE3
C+
Kills:352
Deaths:1,319
KDR:0.267
Accuracy:19.736% D
HSR:18.466% C+
Pulsar C
C*
Kills:332
Deaths:571
KDR:0.581
Accuracy:21.179% D
HSR:24.398% C*
Phobos VX86
D
Kills:298
Deaths:472
KDR:0.631
Accuracy:48.399% D-
HSR:11.745% D
NS Baron G5
D
Kills:221
Deaths:364
KDR:0.607
Accuracy:32.944% D--
HSR:11.312% D
Thanatos VE70
C+
Kills:196
Deaths:517
KDR:0.379
Accuracy:29.894% D--
HSR:15.306% C+
Serpent VE92
C
Kills:168
Deaths:269
KDR:0.625
Accuracy:21.868% C
HSR:15.476% D
NSX Tengu
A++
Kills:73
Deaths:120
KDR:0.608
Accuracy:29.210% D--
HSR:31.507% A++
Kills:2,668
Deaths (as Light Assault):5,202
Deaths (to Light Assaults):4,153
KDR:0.51288
Kill Difference:2,534
Playtime:87.355 hours
Usage:3%
Score:1.181m
Score/min:225
Accuracy (listed only):29.715%
HSR (listed only):17.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B+
Kills:457
Deaths:367
KDR:1.245
Accuracy:32.522% C+
HSR:30.197% B+
NS-44 Commissioner
C+
Kills:335
Deaths:889
KDR:0.377
Accuracy:27.893% D--
HSR:20.896% C+
NS-AM7 Archer
D*
Kills:314
Deaths:1,997
KDR:0.157
Accuracy:49.532% D*
HSR:6.051% D*
Spiker
C
Kills:218
Deaths:488
KDR:0.447
Accuracy:16.432% F-
HSR:18.349% C
NS-61 Emissary
C++
Kills:165
Deaths:437
KDR:0.378
Accuracy:14.540% F-
HSR:16.970% C++
NS-45 Pilot
B
Kills:123
Deaths:173
KDR:0.711
Accuracy:24.566% D--
HSR:28.455% B
Ghost
C**
Kills:107
Deaths:121
KDR:0.884
Accuracy:34.862% D
HSR:71.028% C**
NS-357 Underboss
C--
Kills:93
Deaths:152
KDR:0.612
Accuracy:31.633% D
HSR:17.204% C--
NSX Tengu
A++
Kills:73
Deaths:120
KDR:0.608
Accuracy:29.210% D--
HSR:31.507% A++
NS-44L Blackhand
D--
Kills:72
Deaths:136
KDR:0.529
Accuracy:30.340% D*
HSR:29.167% D--
Kills:1,957
Deaths (as Infiltrator):4,880
Deaths (to Infiltrators):3,811
KDR:0.40102
Kill Difference:2,923
Playtime:149.551 hours
Usage:5%
Score:1.750m
Score/min:195
Accuracy (listed only):29.153%
HSR (listed only):26.982%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C--
Kills:1,028
Deaths:1,570
KDR:0.655
Accuracy:34.485% C--
HSR:9.728% D**
Corvus VA55
B+
Kills:332
Deaths:565
KDR:0.588
Accuracy:26.134% B+
HSR:18.675% D
Phobos VX86
D
Kills:298
Deaths:472
KDR:0.631
Accuracy:48.399% D-
HSR:11.745% D
Pulsar VS1
C+
Kills:266
Deaths:826
KDR:0.322
Accuracy:19.445% D-
HSR:19.549% C+
Terminus VX-9
C-
Kills:265
Deaths:570
KDR:0.465
Accuracy:23.541% C-
HSR:18.868% D--
NS Baron G5
D
Kills:221
Deaths:364
KDR:0.607
Accuracy:32.944% D--
HSR:11.312% D
Thanatos VE70
C+
Kills:196
Deaths:517
KDR:0.379
Accuracy:29.894% D--
HSR:15.306% C+
NSX Tengu
A++
Kills:73
Deaths:120
KDR:0.608
Accuracy:29.210% D--
HSR:31.507% A++
Kills:2,679
Deaths (as Combat Medic):5,004
Deaths (to Combat Medics):2,285
KDR:0.53537
Kill Difference:2,325
Playtime:141.987 hours
Usage:5%
Score:2.249m
Score/min:264
Accuracy (listed only):30.507%
HSR (listed only):17.086%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:276
V. Kills:238 115%
Deaths:510
KDR:0.541
Accuracy:28.757% C--
KPH:8.300 C-
VKPH:7.200 C
Maelstrom Turbo Laser
C
Kills:218
V. Kills:170 127%
Deaths:311
KDR:0.701
Accuracy:28.318% C--
KPH:10.900 C
VKPH:8.500 C
Light PPA
C
Kills:129
V. Kills:9 N/A
Deaths:56
KDR:2.304
Accuracy:36.412% D
KPH:37.300 C
VKPH:2.600 C
Photon A2A Missile Pods
B*
Kills:128
V. Kills:73 173%
Deaths:33
KDR:3.879
Accuracy:85.908% B*
KPH:59.500 C*
VKPH:33.900 C
Coyote Missiles
D
Kills:108
V. Kills:74 144%
Deaths:101
KDR:1.069
Accuracy:49.740% D
KPH:14.700 D
VKPH:10.100 D-
Kills:859 (623 + 0)
Deaths:1,011
KDR:0.850
VKDR:0.558
Vehicle Kills:564
Kill Difference:152
Playtime:66.109 hours
Usage:2%
Score:0.569m
Score/min:144
Piloting Accuracy:36.412%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:90
V. Kills:61 145%
Deaths:19
KDR:4.737
Accuracy:34.368% C
KPH:35.300 C++
VKPH:23.900 C+
Kills:90 (0 + 90)
Deaths:19
KDR:4.737
VKDR:3.211
Vehicle Kills:61
Kill Difference:71
Playtime:2.548 hours
Usage:0%
Score:0.084m
Score/min:548
Piloting Accuracy:N/A%
Gunner Accuracy:34.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:321
V. Kills:169 189%
Deaths:79
KDR:4.063
Accuracy:56.693% C+
KPH:40.400 B*
VKPH:21.300 B++
Skyguard
B++
Kills:307
V. Kills:306 100%
Deaths:196
KDR:1.566
Accuracy:32.678% B+
KPH:12.300 C
VKPH:12.300 B++
C75 Viper
B+
Kills:91
V. Kills:30 294%
Deaths:37
KDR:2.459
Accuracy:43.096% B
KPH:29.200 C++
VKPH:9.600 B+
L100 Python HESH
B
Kills:76
V. Kills:17 422%
Deaths:11
KDR:6.909
Accuracy:53.454% B+
KPH:42.400 C
VKPH:9.500 B
Kills:795 (795 + 0)
Deaths:323
KDR:2.461
VKDR:1.616
Vehicle Kills:522
Kill Difference:472
Playtime:37.824 hours
Usage:1%
Score:0.763m
Score/min:336
Driving Accuracy:53.454%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:34,429
V. Kills:23,607 146%
Deaths:7,211
KDR:4.775
Accuracy:60.089% B*
KPH:28.600 B+
VKPH:19.600 B**
Saron HRB
C**
Kills:2,835
V. Kills:2,106 135%
Deaths:758
KDR:3.740
Accuracy:54.199% A
KPH:24 C+
VKPH:17.800 C**
Supernova VPC
B*
Kills:1,320
V. Kills:182 N/A
Deaths:165
KDR:8
Accuracy:56.730% B++
KPH:58.800 B*
VKPH:8.100 C++
Supernova PC
C*
Kills:717
V. Kills:353 203%
Deaths:298
KDR:2.406
Accuracy:47.779% C+
KPH:18.400 C
VKPH:9 C*
E540 Halberd
C++
Kills:237
V. Kills:155 152%
Deaths:65
KDR:3.646
Accuracy:53.485% B++
KPH:26.600 C-
VKPH:17.400 C++
Aphelion VEX-4
C+
Kills:75
V. Kills:89 83%
Deaths:56
KDR:1.339
Accuracy:31.240% C-
KPH:14 D--
VKPH:16.600 C+
Proton II PPA
B**
Kills:64
V. Kills:2 N/A
Deaths:8
KDR:8
Accuracy:30.509% B**
KPH:67.800 B+
VKPH:2.100 D-
Kills:39,677 (36,466 + 3,211)
Deaths:8,561
KDR:4.635
VKDR:3.095
Vehicle Kills:26,494
Kill Difference:31,116
Playtime:1,400.540 hours
Usage:49%
Score:24.070m
Score/min:286
Driving Accuracy:47.779%
Gunner Accuracy:30.509%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:263
V. Kills:174 150%
Deaths:54
KDR:4.870
Accuracy:60.792% B+
KPH:33.800 C+
VKPH:22.400 C+
G40-F Ranger
B*
Kills:217
V. Kills:122 176%
Deaths:14
KDR:15.500
Accuracy:33.213% C++
KPH:48.700 B*
VKPH:27.400 B++
Proton II PPA-H
C++
Kills:169
V. Kills:12 N/A
Deaths:21
KDR:8.048
Accuracy:41.060% B+
KPH:92.400 C++
VKPH:6.600 C++
Aphelion VEX-4H
C++
Kills:138
V. Kills:130 105%
Deaths:66
KDR:2.091
Accuracy:46.096% C++
KPH:29.700 D
VKPH:28 C++
E540 Halberd-H
C++
Kills:80
V. Kills:44 178%
Deaths:19
KDR:4.211
Accuracy:62.198% B+
KPH:41.600 C+
VKPH:22.900 C++
Kills:867 (0 + 867)
Deaths:174
KDR:4.983
VKDR:2.770
Vehicle Kills:482
Kill Difference:693
Playtime:20.635 hours
Usage:1%
Score:0.606m
Score/min:490
Driving Accuracy:N/A%
Gunner Accuracy:62.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:212
V. Kills:95 221%
Deaths:198
KDR:1.071
Accuracy:54.499% B+
KPH:19 C
VKPH:8.500 B+
Kills:212 (212 + 0)
Deaths:198
KDR:1.071
VKDR:0.480
Vehicle Kills:95
Kill Difference:14
Playtime:11.136 hours
Usage:0%
Score:0.089m
Score/min:133
Driving Accuracy:54.499%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:114
V. Kills:10 N/A
Deaths:6
KDR:19
Accuracy:30.448% C--
KPH:67.300 C+
VKPH:5.900 C+
Kills:114 (0 + 114)
Deaths:6
KDR:19
VKDR:1.667
Vehicle Kills:10
Kill Difference:108
Playtime:1.695 hours
Usage:0%
Score:0.021m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:30.448%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 58,03634,4297,2114.775C+2.8460.089%B*N/A28.6B+19.6B**2421205.5h4.5B++7.5B*
Saron HRB 4,9412,8357583.74C1.8054.199%AN/A24C+17.8C**739118.3h23.5C+43.4B+
Supernova VPC 1,5021,3201658C6.0656.73%B++N/A58.7B*8.1C++28322.5h2.5B*4.4B*
Pandora VX25 1,0401,0281,5700.655C--1.2834.485%C--9.728%D**23C--N/A6144.6h4.5C++13C+
Tank Mine 1,5609277331.265D0.6758.065%A++N/A56.9D--38.8D-62616.3h3.2F-5.6B+
Supernova PC 1,0707172982.406C-0.4747.779%C+3.068%B+18.4C9.1C*17039h5.7C+11.8C+
Lumine Edge 6056054,4330.136C++1.8017.241%D-8.926%D--2.1CN/A5282.8h1.2B+7C+
C-4 8245827590.767C-1.1726.541%C*N/A46.9D19.5D52612.4h1.6C+5.9C*
NS-30 Vandal 4584573671.245C0.6932.522%C+30.197%B+36C+N/A9112.7h4.9B++15.2B+
Solstice VE3 3623521,3190.267D1.6719.736%D18.466%C+3.4D--N/A16103.4h23.6D--119.6C--
NS-44 Commissioner 3383358890.377C--1.5627.893%D--20.896%C+9.9D-N/A3133.7h4.8D17.3D
Corvus VA55 3393325650.588D1.3526.134%B+18.675%D16.8DN/A4819.8h13C+49.8C**
Pulsar C 3363325710.581C1.3521.179%D24.398%C*13.2DN/A4725.2h13.8C64.9C+
L100 Python AP 490321794.063C+2.1356.693%C+1.558%D40.6B**21.4B++6217.9h4.9B*8.7B*
NS-AM7 Archer 5013141,9970.157D-1.7849.532%D*6.051%D*1.3D*N/A13246.3h27.3C55.1D
Skyguard 6133071961.566C--0.3732.678%B+N/A12.3C12.2B++17925h145.9C446.5C++
Phobos VX86 3022984720.631C--1.3048.399%D-11.745%D24.4DN/A6412.2h2.6C+5.3C+
Saron Laser Cannon 5142765100.541C1.3928.757%C--2.536%C*8.3C-7.2C13633.1h181.5C631.2C-
Pulsar VS1 2712668260.322D1.6119.445%D-19.549%C+9.5D-N/A3628.1h18.4D-94.7D
Terminus VX-9 2702655700.465D1.4723.541%C-18.868%D--16.3D-N/A4416.3h14.7D62.5C
Saron HRB-H 437263544.87C+2.9360.792%B+N/A33.7C+22.3C+3687.8h21.8B+35.8B++
E540 Halberd 392237653.646C-1.7153.485%B++N/A26.6C-17.4C++6458.9h6.9D13C+
NS Baron G5 2222213640.607D1.3332.944%D--11.312%D19.9DN/A5011.1h4.5C*13.6C+
Spiker 2262184880.447D1.4916.432%F-18.349%C9.9D-N/A2822h10.8C65.5F
Maelstrom Turbo Laser 3882183110.701C1.2328.318%C--1.835%C-10.8C8.5C12720.1h132.5C+468C
G40-F Ranger 3392171415.5B+13.5633.213%C++N/A48.2B*27.1B++4194.5h57.8B+174.1B+
M40 Fury-F 3072121981.071C0.8654.499%B+N/A19.1C8.6B+13311.1h10.5C**19.2B+
Thanatos VE70 1971965170.379D1.5629.894%D--15.306%C+10.8D-N/A3318.1h4.6C**15.4C+
Orion VS54 1831803180.566C--1.3717.692%D21.111%C--19.4C--N/A1299.3h13.5C+76.5C+
Hunter QCX 2501795970.3D1.6431.216%D3.911%D**8.2C--3.3C++7121.8h10.1C32.4C
Proton II PPA-H 181169218.048C6.1141.06%B+N/A93.9C++6.7C++3341.8h10.1C++24.6B+
Serpent VE92 1691682690.625C1.3121.868%C15.476%D18.9C-N/A768.9h11.7B+53.5C**
Blueshift VM5 1671661171.419C0.5217.814%C14.458%D*19.3D-N/A548.6h17.9C-100.5C+
NS-61 Emissary 1681654370.378D1.5614.54%F-16.97%C++9.3D-N/A3517.8h17.1C117.7F-
Aphelion VEX-4H 268138662.091C0.1646.096%C++2.174%D30D28.3C++6604.6h66.1C+143.3C++
NSX Masamune 1621352040.662C1.2758.92%C++1.481%C--28.1C+5.6D1554.8h6.4B*10.8B++
Proximity Mine 1351341051.276D-0.6646.082%B+N/A51.5D**N/A1702.6h1.8B+4B+
Light PPA 138129562.304C0.3736.412%DN/A36.9C2.6C1623.5h15.6C+42.7C+
Photon A2A Missile Pods 201128333.879C+1.9485.908%B*N/A58.2C*33.2C4272.2h10.9D-12.7D
Blueshift VM5 125124901.378C0.5619.929%C+16.129%D-20DN/A556.2h17.7C88.7C++
NS-45 Pilot 1251231730.711C1.2224.566%D--28.455%B22.8DN/A625.4h7.1C*29C
Eidolon VE33 1251162640.439C--1.5019.425%D**29.31%B+5.3D--N/A2421.8h10.9C56.1D
CAS 14-E 124114619B+17.0630.448%C--1.754%C+67.1C+5.9C+2011.7h34.7C+114.1C+
Coyote Missiles 1821081011.069D0.8749.74%DN/A14.8D10.1D-1327.3h73.6D**148D*
Ghost 1081071210.884C--1.0534.862%D71.028%C**24.3DN/A1134.4h2.1B+6.1C++
Lancer VS22 196942580.364C--1.5763.506%C*N/A9.6C--10.4C-1989.8h25.5C++40.2C++
NS-357 Underboss 94931520.612C1.3231.633%D17.204%C--19DN/A624.9h4C**12.6C++
C75 Viper 12191372.459C0.5243.096%BN/A29.4C++9.7B+6803.1h13C**30.2B+
Nebula VM20 9191591.542C0.3919.467%C*9.89%F-22.8DN/A604h17C+87.4C**
C150 Dalton 15190194.737C+2.8034.368%CN/A36C++24.4C+5472.5h3.3B++9.7B+
Ursa 90881130.779C--1.1623.833%C*20.455%C--26.7CN/A963.3h12.9C54.3C++
Sticky Grenade 8382182N/A80.0634.868%F-N/A273.3D**3.3D--8680.3h3.7D*10.6F
E540 Halberd-H 12480194.211C2.2862.198%B+N/A42.1C+23.2C*8821.9h6.4C+10.4C**
L100 Python HESH 9376116.909C4.9753.454%B+N/A42.2C9.4C**6581.8h4.3D8C+
Aphelion VEX-4 16475561.339D0.6031.24%C-5.333%B++13.9D--16.5C+5375.4h83.1D266D-
NSX Tengu 73731200.608D1.3329.21%D--31.507%A++19.7DN/A583.7h11.2B+38.3C++
NS-44L Blackhand 72721360.529D1.4130.34%D*29.167%D--16.4C-N/A504.4h3.8B+12.7C+
Spear Anti-Vehicle Phalanx Turret 10366272.444D0.5134.681%D--6.061%B**27.5D15.4D6922.4h9.9C+28.5C-
Force-Blade 71647,7250.008C-1.9313.933%D*6.25%C+0.2C-N/A1365.6h5.1F36.7F--
Proton II PPA 666488C6.0630.509%B**4.688%A**71.1B+2.2D4310.9h9.8C++32.3B++
NS-TMC-01 "His Regards" 65646,5190.01C--1.937.669%D**6.25%C+0.2C-N/A1359h3.1D40.8F
VE-H Maw 6564870.736D1.2019.405%D*18.75%D-24.6DN/A872.6h11.3C+58.3C
MANA Anti-Vehicle Turret 121601210.496D-1.4451.54%D1.667%D600D610D-5373000.1h16.7D32.5D*
MANA Anti-Personnel Turret 5352850.612N/A1.3217.203%UN/A520U10U1017800.1h41T*238.6T*
VE-LR Obelisk 5151700.729D1.2118.89%F-25.49%D8.6D--N/A355.9h7.3C+38.5D*
Nemesis VSH9 105511590.321D1.6165.294%B+1.961%C8D8.4C2596.4h10.9D--16.7D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret831,7335.2h
Motion Spotter1032,3696.8h
NSX-P Naginata0510h
Nano-Armor Kit1,7652,893,208260.1h
Spawn Beacon575,8465.4h
G30 Walker0710h
M12 Kobalt-H02180h
Nanite Revive Grenade01,5010.4h
Deconstruction Tool02380h
Spitfire Auto-Turret99891.1h
M12 Kobalt1820h
G40-F Ranger0930h
Anti-Infantry MANA Turret365571.5h
Ammunition Package278,5973.7h
Shield Recharging Field834,8242.9h
Medical Kit2259674.1h
Medical Applicator1,080185,17922.6h
Nano-Repair Grenade05990.2h
Hardlight Barrier31370.4h
Recon Detection Device693,2216.3h
A30 Walker11560h

Check the help document for the dictionary if you want to learn more about words used here.


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