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Primarch Predator Arkar1234[TFDN] Arkar1234
VS BR 94

KDR: 1.97

Score: 65m

Last Seen: May 23rd, 2019 4:04 PM
- OFFLINE - 19.1 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 332
Level Progress (to 95): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Supernova VPC Pandora VX25 Tank Mine Supernova PC Lumine Edge C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 112TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.989%20.501%4711911784,0340.363261.603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.002%0.366C**-0.039C+-1.549FHEAD ++ (~9.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.228C++13.20.073C+44.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.709%1.896%383119463316655120.379952123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.217%-0.914D--0.275C*-1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450-1.789F-129.2-1.436D**320.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.728%0.662%19185119238,51935642529510.8048152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.538%0.953B*-1.234D*0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++5.60.554B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.829%0.429%203411933,495300228981.16384121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.534%1.266A-0.995D--1.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.573B+25.30.362C**25.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.909%71.028%20311196107117820.0908319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.008C+0.255C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.38C**2.10.327C**4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.491%11.118%203311941,547608182.54023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.884%-0.547D-0.739D--0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.103C+4.10.15C++7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 332
65m349%420 (25.2k)369 (22.1k)1.9658560,90230,9803.35594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197243412.177%2.826%3405:413

85% Engineer15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2015 8:11 PMOct 15th, 2015 2:08 PMMay 23rd, 2019 8:37 PM (10h) (PST)May 23rd, 2019 2:14 PM (16h) (PST)May 23rd, 2019 12:04 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
975629130.3460.1760.0101.8320.17982

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5243,70854,816211111101122,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2936.2h/122.3d 43,036 1,721 30,859 322.8k 1,949 4,682 31,577 171.8m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:1,053
Deaths:1,592
KDR:0.661
Accuracy:33.916% D
HSR:10.161% D*
Solstice VE3
C+
Kills:352
Deaths:1,319
KDR:0.267
Accuracy:19.736% D
HSR:18.466% C+
Pulsar C
C*
Kills:333
Deaths:572
KDR:0.582
Accuracy:21.184% D
HSR:24.324% C*
Phobos VX86
D
Kills:298
Deaths:472
KDR:0.631
Accuracy:48.399% D-
HSR:11.745% D
NS Baron G5
D-
Kills:235
Deaths:382
KDR:0.615
Accuracy:32.921% D--
HSR:10.638% D-
Thanatos VE70
C+
Kills:196
Deaths:517
KDR:0.379
Accuracy:29.806% D--
HSR:15.306% C+
Serpent VE92
C
Kills:168
Deaths:270
KDR:0.622
Accuracy:21.851% C
HSR:15.476% D
Eidolon VE33
B+
Kills:121
Deaths:277
KDR:0.437
Accuracy:19.350% D**
HSR:28.926% B+
VE-C Horizon
D**
Kills:55
Deaths:96
KDR:0.573
Accuracy:25.560% D**
HSR:12.727% D**
VE-LR Obelisk
D
Kills:51
Deaths:80
KDR:0.638
Accuracy:19.324% F-
HSR:25.490% D
Kills:2,862
Deaths (as Engineer):5,577
Deaths (to Engineers):10,911
KDR:0.51318
Kill Difference:2,715
Playtime:2,484.722 hours
Usage:85%
Score:58.854m
Score/min:395
Accuracy (listed only):27.205%
HSR (listed only):17.326%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:180
Deaths:318
KDR:0.566
Accuracy:17.692% D
HSR:21.111% C--
Ursa
C*
Kills:89
Deaths:116
KDR:0.767
Accuracy:23.847% C*
HSR:20.225% D
VE-H Maw
D
Kills:69
Deaths:94
KDR:0.734
Accuracy:19.773% D--
HSR:20.290% D
Kills:338
Deaths (as Heavy Assault):528
Deaths (to Heavy Assaults):6,208
KDR:0.64015
Kill Difference:190
Playtime:57.275 hours
Usage:2%
Score:0.779m
Score/min:227
Accuracy (listed only):20.437%
HSR (listed only):20.542%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:1,053
Deaths:1,592
KDR:0.661
Accuracy:33.916% D
HSR:10.161% D*
Solstice VE3
C+
Kills:352
Deaths:1,319
KDR:0.267
Accuracy:19.736% D
HSR:18.466% C+
Pulsar C
C*
Kills:333
Deaths:572
KDR:0.582
Accuracy:21.184% D
HSR:24.324% C*
Phobos VX86
D
Kills:298
Deaths:472
KDR:0.631
Accuracy:48.399% D-
HSR:11.745% D
NS Baron G5
D-
Kills:235
Deaths:382
KDR:0.615
Accuracy:32.921% D--
HSR:10.638% D-
Thanatos VE70
C+
Kills:196
Deaths:517
KDR:0.379
Accuracy:29.806% D--
HSR:15.306% C+
Serpent VE92
C
Kills:168
Deaths:270
KDR:0.622
Accuracy:21.851% C
HSR:15.476% D
NSX Tengu
A++
Kills:73
Deaths:120
KDR:0.608
Accuracy:29.210% D--
HSR:31.507% A++
VE-C Horizon
D**
Kills:55
Deaths:96
KDR:0.573
Accuracy:25.560% D**
HSR:12.727% D**
Kills:2,763
Deaths (as Light Assault):5,340
Deaths (to Light Assaults):4,227
KDR:0.51742
Kill Difference:2,577
Playtime:87.434 hours
Usage:3%
Score:1.182m
Score/min:225
Accuracy (listed only):29.176%
HSR (listed only):16.706%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B+
Kills:469
Deaths:384
KDR:1.221
Accuracy:32.614% C+
HSR:30.277% B+
NS-44 Commissioner
C+
Kills:335
Deaths:889
KDR:0.377
Accuracy:27.893% D--
HSR:20.896% C+
NS-AM7 Archer
D*
Kills:318
Deaths:2,018
KDR:0.158
Accuracy:49.699% D*
HSR:5.975% D*
Spiker
C
Kills:218
Deaths:489
KDR:0.446
Accuracy:16.432% F-
HSR:18.349% C
NS-61 Emissary
C++
Kills:165
Deaths:437
KDR:0.378
Accuracy:14.540% F--
HSR:16.970% C++
NS-45 Pilot
C**
Kills:128
Deaths:178
KDR:0.719
Accuracy:23.978% D*
HSR:28.125% C**
Ghost
C**
Kills:107
Deaths:124
KDR:0.863
Accuracy:34.909% D
HSR:71.028% C**
NS-357 Underboss
C--
Kills:98
Deaths:158
KDR:0.620
Accuracy:31.751% D
HSR:17.347% C--
NSX Tengu
A++
Kills:73
Deaths:120
KDR:0.608
Accuracy:29.210% D--
HSR:31.507% A++
NS-44L Blackhand
D--
Kills:72
Deaths:138
KDR:0.522
Accuracy:30.316% D*
HSR:29.167% D--
Kills:1,983
Deaths (as Infiltrator):4,935
Deaths (to Infiltrators):3,865
KDR:0.40182
Kill Difference:2,952
Playtime:151.067 hours
Usage:5%
Score:1.766m
Score/min:195
Accuracy (listed only):29.134%
HSR (listed only):26.964%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:1,053
Deaths:1,592
KDR:0.661
Accuracy:33.916% D
HSR:10.161% D*
Corvus VA55
B+
Kills:333
Deaths:568
KDR:0.586
Accuracy:26.102% B+
HSR:18.619% D
Phobos VX86
D
Kills:298
Deaths:472
KDR:0.631
Accuracy:48.399% D-
HSR:11.745% D
Terminus VX-9
C-
Kills:269
Deaths:575
KDR:0.468
Accuracy:23.544% C-
HSR:18.587% D--
Pulsar VS1
C+
Kills:266
Deaths:826
KDR:0.322
Accuracy:19.445% D-
HSR:19.549% C+
NS Baron G5
D-
Kills:235
Deaths:382
KDR:0.615
Accuracy:32.921% D--
HSR:10.638% D-
Thanatos VE70
C+
Kills:196
Deaths:517
KDR:0.379
Accuracy:29.806% D--
HSR:15.306% C+
NSX Tengu
A++
Kills:73
Deaths:120
KDR:0.608
Accuracy:29.210% D--
HSR:31.507% A++
Kills:2,723
Deaths (as Combat Medic):5,052
Deaths (to Combat Medics):2,329
KDR:0.53899
Kill Difference:2,329
Playtime:142.561 hours
Usage:5%
Score:2.258m
Score/min:264
Accuracy (listed only):30.418%
HSR (listed only):17.014%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:282
V. Kills:242 116%
Deaths:516
KDR:0.547
Accuracy:28.708% D
KPH:8.400 C-
VKPH:7.200 C
Maelstrom Turbo Laser
C
Kills:220
V. Kills:171 128%
Deaths:312
KDR:0.705
Accuracy:28.295% C-
KPH:10.900 C
VKPH:8.500 C
Light PPA
C
Kills:131
V. Kills:9 N/A
Deaths:58
KDR:2.259
Accuracy:36.173% D
KPH:36.900 C
VKPH:2.500 C
Photon A2A Missile Pods
B**
Kills:128
V. Kills:73 173%
Deaths:34
KDR:3.765
Accuracy:85.836% B**
KPH:59 C*
VKPH:33.600 C
Coyote Missiles
D-
Kills:108
V. Kills:74 144%
Deaths:101
KDR:1.069
Accuracy:49.740% D
KPH:14.700 D-
VKPH:10.100 D-
Kills:869 (633 + 0)
Deaths:1,021
KDR:0.851
VKDR:0.557
Vehicle Kills:569
Kill Difference:152
Playtime:66.669 hours
Usage:2%
Score:0.575m
Score/min:144
Piloting Accuracy:36.173%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:106
V. Kills:71 147%
Deaths:21
KDR:5.048
Accuracy:33.589% D
KPH:34.900 C++
VKPH:23.400 C+
Kills:106 (0 + 106)
Deaths:21
KDR:5.048
VKDR:3.381
Vehicle Kills:71
Kill Difference:85
Playtime:3.034 hours
Usage:0%
Score:0.095m
Score/min:522
Piloting Accuracy:N/A%
Gunner Accuracy:33.589%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:325
V. Kills:170 190%
Deaths:79
KDR:4.114
Accuracy:56.483% C+
KPH:40 B*
VKPH:20.900 B+
Skyguard
B++
Kills:307
V. Kills:306 100%
Deaths:196
KDR:1.566
Accuracy:32.678% B+
KPH:12.300 C
VKPH:12.300 B++
C75 Viper
B+
Kills:93
V. Kills:31 291%
Deaths:39
KDR:2.385
Accuracy:42.928% B
KPH:29 C+
VKPH:9.700 B+
L100 Python HESH
C*
Kills:76
V. Kills:17 422%
Deaths:11
KDR:6.909
Accuracy:52.989% B+
KPH:39.600 C-
VKPH:8.900 C*
Kills:801 (801 + 0)
Deaths:325
KDR:2.465
VKDR:1.612
Vehicle Kills:524
Kill Difference:476
Playtime:38.211 hours
Usage:1%
Score:0.784m
Score/min:342
Driving Accuracy:52.989%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:35,780
V. Kills:24,219 148%
Deaths:7,393
KDR:4.840
Accuracy:59.874% B*
KPH:28.900 B+
VKPH:19.500 B**
Saron HRB
C*
Kills:2,907
V. Kills:2,141 136%
Deaths:773
KDR:3.761
Accuracy:54.121% A
KPH:23.800 C+
VKPH:17.500 C*
Supernova VPC
B*
Kills:1,390
V. Kills:199 N/A
Deaths:174
KDR:7.989
Accuracy:57.008% B++
KPH:58.800 B*
VKPH:8.400 C**
Supernova PC
C*
Kills:717
V. Kills:353 203%
Deaths:298
KDR:2.406
Accuracy:47.779% C+
KPH:18.400 C
VKPH:9 C*
E540 Halberd
C++
Kills:237
V. Kills:155 152%
Deaths:65
KDR:3.646
Accuracy:53.604% B++
KPH:26.600 C-
VKPH:17.400 C++
Aphelion VEX-4
C+
Kills:75
V. Kills:89 83%
Deaths:56
KDR:1.339
Accuracy:31.240% C--
KPH:14 D--
VKPH:16.600 C+
Proton II PPA
B**
Kills:65
V. Kills:2 N/A
Deaths:8
KDR:8.125
Accuracy:30.729% B**
KPH:68.200 B
VKPH:2.100 D-
Kills:41,171 (37,887 + 3,284)
Deaths:8,767
KDR:4.696
VKDR:3.098
Vehicle Kills:27,158
Kill Difference:32,404
Playtime:1,438.813 hours
Usage:49%
Score:24.736m
Score/min:287
Driving Accuracy:47.779%
Gunner Accuracy:30.729%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:306
V. Kills:202 151%
Deaths:56
KDR:5.464
Accuracy:60.986% B++
KPH:32.900 C
VKPH:21.700 C
G40-F Ranger
B*
Kills:217
V. Kills:122 176%
Deaths:14
KDR:15.500
Accuracy:33.213% C+
KPH:48.600 B*
VKPH:27.300 B++
Proton II PPA-H
B+
Kills:171
V. Kills:12 N/A
Deaths:21
KDR:8.143
Accuracy:41.013% B+
KPH:93 C++
VKPH:6.500 C++
Aphelion VEX-4H
C+
Kills:142
V. Kills:132 107%
Deaths:68
KDR:2.088
Accuracy:46.183% C+
KPH:30.200 D
VKPH:28 C+
E540 Halberd-H
C++
Kills:80
V. Kills:44 178%
Deaths:19
KDR:4.211
Accuracy:62.198% B+
KPH:41.600 C+
VKPH:22.900 C++
Kills:916 (0 + 916)
Deaths:178
KDR:5.146
VKDR:2.876
Vehicle Kills:512
Kill Difference:738
Playtime:22.247 hours
Usage:1%
Score:0.631m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:62.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:212
V. Kills:95 221%
Deaths:198
KDR:1.071
Accuracy:54.445% B+
KPH:18.900 C
VKPH:8.500 B+
Kills:212 (212 + 0)
Deaths:198
KDR:1.071
VKDR:0.480
Vehicle Kills:95
Kill Difference:14
Playtime:11.226 hours
Usage:0%
Score:0.090m
Score/min:133
Driving Accuracy:54.445%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:114
V. Kills:10 N/A
Deaths:6
KDR:19
Accuracy:30.448% C-
KPH:67.200 C+
VKPH:5.900 C+
Kills:114 (0 + 114)
Deaths:6
KDR:19
VKDR:1.667
Vehicle Kills:10
Kill Difference:108
Playtime:1.696 hours
Usage:0%
Score:0.021m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:30.448%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 59,99935,7807,3934.84C+2.8759.874%B*N/A28.9B+19.5B**2431238.9h4.5B++7.5B*
Saron HRB 5,0482,9077733.761C1.8054.121%AN/A23.8C+17.5C*731122.1h23.5C+43.5B+
Supernova VPC 1,5891,3901747.989C6.0257.008%B++N/A58.9B*8.4C**28223.6h2.5B*4.4B*
Pandora VX25 1,0661,0531,5920.661C--1.3033.916%D10.161%D*22.6C--N/A6146.5h4.5C++13.1C+
Tank Mine 1,5929497471.27D0.7057.893%A++N/A57.5D--39D-63116.5h3.2F-5.6B+
Supernova PC 1,0707172982.406C-0.4447.779%C+3.068%B+18.4C9.1C*17139h5.7C11.8C+
Lumine Edge 6056054,4650.135C++1.8317.233%D-8.926%D*2.1CN/A5283.7h1.2B+7C+
C-4 8405927650.774C-1.1926.594%C*N/A47D19.7D53112.6h1.6C+5.9C*
NS-30 Vandal 4714693841.221C0.7432.614%C+30.277%B+35.8C+N/A9013.1h5B+15.4B+
Solstice VE3 3623521,3190.267D1.7019.736%D18.466%C+3.4D--N/A17103.5h23.6D*119.6D
NS-44 Commissioner 3383358890.377C--1.5927.893%D--20.896%C+9.9D-N/A3133.7h4.8D17.3D
Pulsar C 3373335720.582C-1.3821.184%D24.324%C*13.2DN/A4725.2h13.7C64.8C
Corvus VA55 3403335680.586D1.3826.102%B+18.619%D16.7DN/A4819.9h13C+49.8C**
L100 Python AP 495325794.114C+2.1556.483%C+1.538%D40.1B*21B+6328.1h4.9B++8.7B++
NS-AM7 Archer 5073182,0180.158D1.8149.699%D*5.975%D*1.3D*N/A13247.8h27.3C54.9D
Skyguard 6133071961.566D0.4032.678%B+N/A12.3C12.2B++18125h145.9C446.5C++
Saron HRB-H 508306565.464C++3.5060.986%B++N/A32.9C21.7C3389.3h22.5B36.9B+
Phobos VX86 3022984720.631C--1.3348.399%D-11.745%D24.4DN/A6412.2h2.6C+5.3C+
Saron Laser Cannon 5242825160.547C1.4228.708%D2.482%C++8.4C-7.2C13633.5h179.6C625.5C--
Terminus VX-9 2742695750.468D1.5023.544%C-18.587%D--16.4D-N/A4516.4h14.6D62C
Pulsar VS1 2712668260.322D1.6419.445%D-19.549%C+9.5D-N/A3628.1h18.4D--94.7D
E540 Halberd 392237653.646C-1.6853.604%B++N/A26.6C-17.4C++6628.9h7D-13C+
NS Baron G5 2362353820.615D1.3532.921%D--10.638%D-20.4DN/A5011.5h4.4C**13.4C+
Maelstrom Turbo Laser 3912203120.705C1.2628.295%C-1.818%C--10.9C8.5C12720.1h132.1C467C
Spiker 2262184890.446D1.5216.432%F-18.349%C9.9D--N/A2722.1h10.8C65.5F
G40-F Ranger 3392171415.5B+13.5333.213%C+N/A48.2B++27.1B++4204.5h57.8B+174.1B+
M40 Fury-F 3072121981.071C0.8954.445%B+N/A18.9C8.5B+13311.2h10.5C*19.3B+
Thanatos VE70 1971965170.379D1.5929.806%D--15.306%C+10.8D-N/A3318.1h4.6C**15.5C
Hunter QCX 2601856290.294D1.6732.31%D3.784%D**8D3.2C++7123.2h10.9C33.6C-
Orion VS54 1831803180.566C-1.4017.692%D21.111%C--19.4C--N/A1319.3h13.5C+76.5C+
Blueshift VM5 1731721191.445C0.5217.738%C14.535%D*19.5D-N/A558.8h17.6C--99.3C+
Proton II PPA-H 183171218.143C6.1841.013%B+N/A95C++6.7C++3411.8h10C++24.5B+
Serpent VE92 1691682700.622C1.3421.851%C15.476%D18.9C-N/A778.9h11.7B+53.6C**
NS-61 Emissary 1681654370.378D1.5914.54%F--16.97%C++9.3D-N/A3517.8h17.1C117.7F-
Aphelion VEX-4H 274142682.088C0.1246.183%C+2.113%D30.2D28.1C++6604.7h65.4C+141.7C++
NSX Masamune 1621352040.662C1.3058.92%C++1.481%C-28.1C+5.6D1554.8h6.4B*10.8B++
Proximity Mine 1361351051.286D-0.6846.111%BN/A51.9D**N/A1702.6h1.8C**4B+
Light PPA 140131582.259C0.2936.173%DN/A37.4C2.6C1603.5h15.8C+43.7C+
Photon A2A Missile Pods 201128343.765C+1.8085.836%B**N/A58.2C*33.2C4252.2h11D--12.8D
NS-45 Pilot 1301281780.719C1.2523.978%D*28.125%C**23.3DN/A635.5h7C**29.2C
Blueshift VM5 128127921.38C0.5919.789%C+16.535%D-19.8D-N/A556.4h17.7C89.6C++
Eidolon VE33 1311212770.437C--1.5319.35%D**28.926%B+5.3D--N/A2323h10.7C55.2D-
CAS 14-E 124114619B+17.0330.448%C-1.754%C+67.1C+5.9C+2051.7h34.7C+114.1C+
Coyote Missiles 1821081011.069D0.9049.74%DN/A14.8D-10.1D-1327.3h73.6D**148D*
Ghost 1081071240.863C--1.1034.909%D71.028%C**23.3DN/A1104.6h2.1B+6.1C++
C150 Dalton 177106215.048C+3.0833.589%DN/A35.3C++23.7C+5223h3.3B++9.9B+
NS-357 Underboss 99981580.62C1.3531.751%D17.347%C--19.6DN/A655h4C**12.5C++
Lancer VS22 196942600.362C-1.6063.182%C*N/A9.5C--10.3C--1989.9h25.5C++40.4C++
C75 Viper 12493392.385C0.4242.928%BN/A29.1C+9.7B+6783.2h13.1C*30.5B+
Nebula VM20 9191591.542C0.4219.467%C++9.89%F-22.8DN/A604h17C+87.4C*
Ursa 91891160.767C--1.2023.847%C*20.225%D26.2C-N/A953.4h12.9C54.1C++
Sticky Grenade 8584184N/A82.0335.307%F-N/A280D**3.3D--8730.3h3.8D**10.7F-
E540 Halberd-H 12480194.211C2.2562.198%B+N/A42.1C+23.2C*9141.9h6.4C+10.4C**
L100 Python HESH 9376116.909C4.9452.989%B+N/A40C-8.9C*6351.9h4.3D8.1C+
Aphelion VEX-4 16475561.339D-0.6331.24%C--5.333%B++13.9D--16.5C+5385.4h83.1D266D-
NSX Tengu 73731200.608D1.3629.21%D--31.507%A++19.7DN/A583.7h11.2B+38.3C++
NS-44L Blackhand 72721380.522C--1.4430.316%D*29.167%D--16C--N/A494.5h3.9B+12.7C+
VE-H Maw 7069940.734D1.2319.773%D--20.29%D25.6DN/A892.7h11.4C+57.5C
Spear Anti-Vehicle Phalanx Turret 10567272.481D0.5234.697%D--5.97%B**27.9D15.8D7002.4h9.7C+28.1C-
Proton II PPA 676588.125C6.1630.729%B**4.615%A**65C*2D-4591h10C+32.7B+
NS-TMC-01 "His Regards" 65646,5280.01C--1.967.669%D**6.25%C+0.2C-N/A1359.1h3.1D40.8F
Force-Blade 71647,7540.008C--1.9613.915%D**6.25%C+0.2C--N/A1366.5h5.1F36.7F--
MANA Anti-Vehicle Turret 121601210.496D1.4751.54%C1.667%D**600D610D5392550.1h16.7F**32.5F*
VE-C Horizon 5755960.573D1.3925.56%D**12.727%D**10D--N/A245.5h21.4D83.7D*
MANA Anti-Personnel Turret 5352850.612N/A1.3517.203%UN/A520U10U1020400.1h41T*238.6T*
Nemesis VSH9 107521590.327D1.6465.416%B+1.923%C8.1C-8.6C+2626.4h10.7D--16.4D
VE-LR Obelisk 5151800.638D1.3319.324%F-25.49%D8.4D--N/A356.1h7.6C39.5D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon576,0225.5h
Anti-Vehicle MANA Turret831,7335.2h
M12 Kobalt-H02180h
G30 Walker0710h
Nano-Armor Kit1,8132,971,464266.2h
Nanite Revive Grenade01,5100.4h
Spitfire Auto-Turret121,1941.4h
Motion Spotter1032,3706.8h
Deconstruction Tool02380h
G40-F Ranger0930h
M12 Kobalt1820h
Ammunition Package288,8673.8h
Shield Recharging Field834,8282.9h
Medical Kit2279724.2h
Anti-Infantry MANA Turret365601.5h
Medical Applicator1,080185,73722.6h
Nano-Repair Grenade06020.2h
NSX-P Naginata0510h
Hardlight Barrier31370.4h
A30 Walker11560h
Recon Detection Device703,2916.4h

Check the help document for the dictionary if you want to learn more about words used here.


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