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Paragon Predator Arkar1234[TFDN] Arkar1234
VS BR 172

KDR: 2.17

Score: 73.5m

Last Seen: Aug 2nd, 2020 12:04 PM
- OFFLINE - 148 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Supernova VPC Pandora VX25 Tank Mine Supernova PC Lumine Edge C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.185%20.546%4762213274,6190.3834471.782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.829%0.374C**-0.085C+-1.378D**HEAD ++ (~8.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.244C++130.09C+43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.718%1.699%483134682417845990.461625137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.192%-0.795D-0.124C+-1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
395.9-1.438D**117.6-1.211D*278.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.318%0.578%21785134447,56439222893112.1244164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.605%0.996B*-1.242D*0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.744B++50.596B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.862%0.392%206413453,822324530821.17781124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.565%1.26A-0.998D--1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.585B+24.90.381C**25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.309%72.881%20611348118126820.0930599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.099C+0.375C**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.359C**2.20.315C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.758%11.044%206413451,657679182.44035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.033%-0.579D-0.735D--0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.107C+4.10.161C++7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.5m345.4%429 (25.7k)378 (22.7k)2.1656273,12033,7643.59178172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349294312.116%2.685%3305:453

85% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2015 8:11 PMOct 15th, 2015 2:08 PMAug 3rd, 2020 9:52 PM (53d) (PST)Aug 2nd, 2020 11:33 AM (54d) (PST)Aug 2nd, 2020 8:04 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,023619620.3760.1740.0101.9340.18485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,3953,65857,737231011161122,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3242.5h/135.1d 48,153 1,963 35,082 376.3k 2,124 5,093 35,825 199.1m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:1,093
Deaths:1,647
KDR:0.664
Accuracy:34.097% D*
HSR:10.064% D**
Pulsar C
C
Kills:382
Deaths:644
KDR:0.593
Accuracy:21.983% D*
HSR:23.560% C
Solstice VE3
C-
Kills:352
Deaths:1,321
KDR:0.266
Accuracy:19.684% D*
HSR:18.466% C-
Phobos VX86
D-
Kills:312
Deaths:492
KDR:0.634
Accuracy:48.595% D*
HSR:11.539% D-
NS Baron G5
D-
Kills:270
Deaths:441
KDR:0.612
Accuracy:31.532% F
HSR:11.111% D-
Eidolon VE33
C+
Kills:227
Deaths:428
KDR:0.530
Accuracy:22.204% D**
HSR:26.432% C+
Thanatos VE70
C
Kills:196
Deaths:517
KDR:0.379
Accuracy:29.806% D**
HSR:15.306% C
Serpent VE92
D-
Kills:178
Deaths:291
KDR:0.612
Accuracy:22.356% D-
HSR:16.292% D--
VE-C Horizon
F-
Kills:70
Deaths:160
KDR:0.438
Accuracy:25.371% F-
HSR:10% F--
Deimos VA29
D-
Kills:56
Deaths:89
KDR:0.629
Accuracy:38.806% F--
HSR:12.500% D-
VE-LR Obelisk
D*
Kills:51
Deaths:86
KDR:0.593
Accuracy:19.371% F--
HSR:25.490% D*
Kills:3,187
Deaths (as Engineer):6,116
Deaths (to Engineers):11,911
KDR:0.52109
Kill Difference:2,929
Playtime:2,764.886 hours
Usage:85%
Score:66.798m
Score/min:403
Accuracy (listed only):28.528%
HSR (listed only):16.433%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:250
Deaths:394
KDR:0.635
Accuracy:18.556% D*
HSR:22% D
Ursa
C
Kills:112
Deaths:148
KDR:0.757
Accuracy:24.308% C
HSR:18.750% D--
VE-H Maw
D*
Kills:69
Deaths:101
KDR:0.683
Accuracy:19.080% F-
HSR:20.290% D*
Kills:431
Deaths (as Heavy Assault):643
Deaths (to Heavy Assaults):6,789
KDR:0.6703
Kill Difference:212
Playtime:66.651 hours
Usage:2%
Score:0.987m
Score/min:247
Accuracy (listed only):20.648%
HSR (listed only):20.347%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:1,093
Deaths:1,647
KDR:0.664
Accuracy:34.097% D*
HSR:10.064% D**
Pulsar C
C
Kills:382
Deaths:644
KDR:0.593
Accuracy:21.983% D*
HSR:23.560% C
Solstice VE3
C-
Kills:352
Deaths:1,321
KDR:0.266
Accuracy:19.684% D*
HSR:18.466% C-
Phobos VX86
D-
Kills:312
Deaths:492
KDR:0.634
Accuracy:48.595% D*
HSR:11.539% D-
NS Baron G5
D-
Kills:270
Deaths:441
KDR:0.612
Accuracy:31.532% F
HSR:11.111% D-
Thanatos VE70
C
Kills:196
Deaths:517
KDR:0.379
Accuracy:29.806% D**
HSR:15.306% C
Serpent VE92
D-
Kills:178
Deaths:291
KDR:0.612
Accuracy:22.356% D-
HSR:16.292% D--
NSX Tengu
B**
Kills:73
Deaths:120
KDR:0.608
Accuracy:29.210% F-
HSR:31.507% B**
VE-C Horizon
F-
Kills:70
Deaths:160
KDR:0.438
Accuracy:25.371% F-
HSR:10% F--
VE-S Canis
D*
Kills:62
Deaths:109
KDR:0.569
Accuracy:16.720% F--
HSR:12.903% D*
Deimos VA29
D-
Kills:56
Deaths:89
KDR:0.629
Accuracy:38.806% F--
HSR:12.500% D-
Eridani SX5
D
Kills:54
Deaths:76
KDR:0.711
Accuracy:23.177% D*
HSR:18.519% D
Kills:3,098
Deaths (as Light Assault):5,907
Deaths (to Light Assaults):4,573
KDR:0.52446
Kill Difference:2,809
Playtime:90.854 hours
Usage:3%
Score:1.240m
Score/min:227
Accuracy (listed only):28.445%
HSR (listed only):15.981%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C++
Kills:494
Deaths:405
KDR:1.220
Accuracy:32.775% D
HSR:30.567% C++
NS-44 Commissioner
D
Kills:352
Deaths:914
KDR:0.385
Accuracy:28.212% D*
HSR:20.171% D
NS-AM7 Archer
D*
Kills:325
Deaths:2,085
KDR:0.156
Accuracy:49.724% D*
HSR:5.846% D*
Spiker
D
Kills:222
Deaths:494
KDR:0.449
Accuracy:16.596% F--
HSR:18.469% D
NS-61 Emissary
C
Kills:179
Deaths:477
KDR:0.375
Accuracy:15.078% F-
HSR:17.318% C
NS-45 Pilot
C
Kills:133
Deaths:189
KDR:0.704
Accuracy:23.410% F
HSR:28.571% C
NS-357 Underboss
D
Kills:119
Deaths:183
KDR:0.650
Accuracy:33.147% D--
HSR:19.328% D
Ghost
C+
Kills:118
Deaths:136
KDR:0.868
Accuracy:34.309% D*
HSR:72.881% C+
Artemis VX26
C+
Kills:87
Deaths:75
KDR:1.160
Accuracy:28.571% C+
HSR:22.989% C
NS-44L Blackhand
D*
Kills:80
Deaths:156
KDR:0.513
Accuracy:31.373% F
HSR:27.500% D*
NSX Tengu
B**
Kills:73
Deaths:120
KDR:0.608
Accuracy:29.210% F-
HSR:31.507% B**
VE-S Canis
D*
Kills:62
Deaths:109
KDR:0.569
Accuracy:16.720% F--
HSR:12.903% D*
Eridani SX5
D
Kills:54
Deaths:76
KDR:0.711
Accuracy:23.177% D*
HSR:18.519% D
Kills:2,298
Deaths (as Infiltrator):5,419
Deaths (to Infiltrators):4,178
KDR:0.42406
Kill Difference:3,121
Playtime:161.553 hours
Usage:5%
Score:1.912m
Score/min:197
Accuracy (listed only):27.869%
HSR (listed only):25.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:1,093
Deaths:1,647
KDR:0.664
Accuracy:34.097% D*
HSR:10.064% D**
Corvus VA55
C+
Kills:356
Deaths:628
KDR:0.567
Accuracy:26.408% C+
HSR:18.539% D--
Phobos VX86
D-
Kills:312
Deaths:492
KDR:0.634
Accuracy:48.595% D*
HSR:11.539% D-
NS Baron G5
D-
Kills:270
Deaths:441
KDR:0.612
Accuracy:31.532% F
HSR:11.111% D-
Terminus VX-9
D-
Kills:269
Deaths:577
KDR:0.466
Accuracy:23.563% D-
HSR:18.587% D*
Pulsar VS1
C--
Kills:266
Deaths:827
KDR:0.322
Accuracy:19.449% D*
HSR:19.549% C--
VE-A Lacerta
C
Kills:203
Deaths:342
KDR:0.594
Accuracy:25.348% D-
HSR:23.153% C
Thanatos VE70
C
Kills:196
Deaths:517
KDR:0.379
Accuracy:29.806% D**
HSR:15.306% C
NSX Tengu
B**
Kills:73
Deaths:120
KDR:0.608
Accuracy:29.210% F-
HSR:31.507% B**
VE-S Canis
D*
Kills:62
Deaths:109
KDR:0.569
Accuracy:16.720% F--
HSR:12.903% D*
Deimos VA29
D-
Kills:56
Deaths:89
KDR:0.629
Accuracy:38.806% F--
HSR:12.500% D-
Eridani SX5
D
Kills:54
Deaths:76
KDR:0.711
Accuracy:23.177% D*
HSR:18.519% D
Kills:3,210
Deaths (as Combat Medic):5,865
Deaths (to Combat Medics):2,529
KDR:0.54731
Kill Difference:2,655
Playtime:143.945 hours
Usage:4%
Score:2.348m
Score/min:272
Accuracy (listed only):28.893%
HSR (listed only):16.940%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:396
V. Kills:291 136%
Deaths:516
KDR:0.767
Accuracy:29.744% C
KPH:10.500 D
VKPH:7.700 D
V26 Maelstrom Turbo Laser
D
Kills:249
V. Kills:185 134%
Deaths:312
KDR:0.798
Accuracy:29.160% D
KPH:11.800 D
VKPH:8.800 D
Light PPA
C+
Kills:179
V. Kills:16 N/A
Deaths:59
KDR:3.034
Accuracy:37.028% D-
KPH:40.400 D
VKPH:3.600 C+
Photon A2A Missile Pods
B++
Kills:158
V. Kills:85 184%
Deaths:34
KDR:4.647
Accuracy:82.985% B++
KPH:62.900 C+
VKPH:33.800 C-
Coyote Missiles
D-
Kills:108
V. Kills:74 144%
Deaths:101
KDR:1.069
Accuracy:49.754% D-
KPH:14.700 D--
VKPH:10.100 D--
Dual Photon Pods
C*
Kills:61
V. Kills:14 407%
Deaths:10
KDR:6.100
Accuracy:51.586% C--
KPH:100.400 C+
VKPH:23 C*
Hornet Missiles
C--
Kills:57
V. Kills:49 114%
Deaths:27
KDR:2.111
Accuracy:58.836% D
KPH:38.900 D-
VKPH:33.400 C--
Kills:1,208 (824 + 0)
Deaths:1,059
KDR:1.141
VKDR:0.674
Vehicle Kills:714
Kill Difference:149
Playtime:75.223 hours
Usage:2%
Score:0.844m
Score/min:187
Piloting Accuracy:37.028%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:106
V. Kills:71 147%
Deaths:21
KDR:5.048
Accuracy:33.589% C--
KPH:34.900 C--
VKPH:23.400 C--
Kills:106 (0 + 106)
Deaths:21
KDR:5.048
VKDR:3.381
Vehicle Kills:71
Kill Difference:85
Playtime:3.034 hours
Usage:0%
Score:0.111m
Score/min:607
Piloting Accuracy:N/A%
Gunner Accuracy:33.589%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:346
V. Kills:182 189%
Deaths:80
KDR:4.325
Accuracy:57.124% C+
KPH:39.400 C+
VKPH:20.700 C+
Skyguard
B
Kills:316
V. Kills:311 101%
Deaths:196
KDR:1.612
Accuracy:32.516% C*
KPH:12.500 D
VKPH:12.300 B
C75 Viper
C+
Kills:97
V. Kills:32 294%
Deaths:39
KDR:2.487
Accuracy:42.320% C+
KPH:29.100 C--
VKPH:9.600 C+
L100 Python HESH
C+
Kills:79
V. Kills:19 395%
Deaths:12
KDR:6.583
Accuracy:52.914% C++
KPH:39 D--
VKPH:9.400 C+
Kills:838 (838 + 0)
Deaths:327
KDR:2.563
VKDR:1.664
Vehicle Kills:544
Kill Difference:511
Playtime:39.365 hours
Usage:1%
Score:0.862m
Score/min:365
Driving Accuracy:52.914%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:44,466
V. Kills:27,784 160%
Deaths:7,474
KDR:5.949
Accuracy:59.693% B+
KPH:31.700 C+
VKPH:19.800 B
Saron HRB
C+
Kills:3,225
V. Kills:2,283 141%
Deaths:774
KDR:4.167
Accuracy:53.932% B++
KPH:24.200 C
VKPH:17.100 C+
Supernova VPC
B+
Kills:1,719
V. Kills:250 N/A
Deaths:176
KDR:9.767
Accuracy:57.139% B+
KPH:60 C*
VKPH:8.700 C+
Supernova PC
C
Kills:717
V. Kills:353 203%
Deaths:298
KDR:2.406
Accuracy:47.779% C
KPH:18.400 D
VKPH:9 C
E540 Halberd
C
Kills:255
V. Kills:163 155%
Deaths:65
KDR:3.923
Accuracy:52.690% C**
KPH:26.100 D--
VKPH:16.700 C
Aphelion VEX-4
C+
Kills:75
V. Kills:89 83%
Deaths:56
KDR:1.339
Accuracy:31.240% D
KPH:14 D*
VKPH:16.600 C+
Proton II PPA
B+
Kills:66
V. Kills:2 N/A
Deaths:8
KDR:8.250
Accuracy:30.157% B+
KPH:68.600 C+
VKPH:2.100 D--
G40-F Ranger
C
Kills:64
V. Kills:38 164%
Deaths:3
KDR:21.333
Accuracy:33.205% C+
KPH:43.400 C
VKPH:25.700 C
Kills:50,587 (46,902 + 3,685)
Deaths:8,854
KDR:5.713
VKDR:3.497
Vehicle Kills:30,962
Kill Difference:41,733
Playtime:1,620.564 hours
Usage:50%
Score:28.487m
Score/min:293
Driving Accuracy:47.779%
Gunner Accuracy:33.205%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C-
Kills:309
V. Kills:203 151%
Deaths:56
KDR:5.518
Accuracy:60.987% B+
KPH:33 D
VKPH:21.700 C-
G40-F Ranger
B+
Kills:222
V. Kills:125 176%
Deaths:14
KDR:15.857
Accuracy:33.533% C
KPH:47.500 B+
VKPH:26.700 B+
Proton II PPA-H
C++
Kills:188
V. Kills:12 N/A
Deaths:21
KDR:8.952
Accuracy:41.051% C++
KPH:96.200 C
VKPH:6.100 C
Aphelion VEX-4H
C+
Kills:143
V. Kills:133 107%
Deaths:68
KDR:2.103
Accuracy:46.207% C+
KPH:30.300 D--
VKPH:28.200 C+
E540 Halberd-H
C+
Kills:83
V. Kills:45 180%
Deaths:19
KDR:4.368
Accuracy:62.380% B+
KPH:42.900 C--
VKPH:23.300 C+
Kills:945 (0 + 945)
Deaths:178
KDR:5.309
VKDR:2.910
Vehicle Kills:518
Kill Difference:767
Playtime:22.639 hours
Usage:1%
Score:0.693m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:62.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:216
V. Kills:97 220%
Deaths:201
KDR:1.075
Accuracy:54.674% C**
KPH:18.900 C-
VKPH:8.500 C++
Kills:216 (216 + 0)
Deaths:201
KDR:1.075
VKDR:0.483
Vehicle Kills:97
Kill Difference:15
Playtime:11.427 hours
Usage:0%
Score:0.095m
Score/min:138
Driving Accuracy:54.674%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:135
V. Kills:13 N/A
Deaths:6
KDR:22.500
Accuracy:30.122% D
KPH:67 C
VKPH:6.500 C+
Kills:135 (0 + 135)
Deaths:6
KDR:22.500
VKDR:2.167
Vehicle Kills:13
Kill Difference:129
Playtime:2.015 hours
Usage:0%
Score:0.025m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:30.122%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 72,25044,4667,4745.949C--3.7859.693%B+N/A31.7C+19.8B2501401.9h4.1B6.9B+
Saron HRB 5,5083,2257744.167C--2.0053.932%B++N/A24.2C17.1C+740133.4h23.1C42.8C*
Supernova VPC 1,9691,7191769.767C--7.6057.139%B+N/A60.1C*8.7C+27628.6h2.5B++4.4B++
Pandora VX25 1,1061,0931,6470.664D1.5034.097%D*10.064%D**22.9D-N/A6247.8h4.5C13.1D
Tank Mine 1,7201,0388011.296D--0.8759.21%AN/A59.3D*39D--64817.5h3.2F-5.5C+
Supernova PC 1,0707172982.406D0.2447.779%C3.068%B*18.4D9.1C17839h5.7D11.8D
Lumine Edge 6496495,5020.118C+2.0518.043%D-8.629%D--2CN/A5322.4h1.2B+6.8C+
C-4 8966358120.782D1.3826.701%C+N/A47.7D--19.6D54413.3h1.6D-5.8C
NS-30 Vandal 4964944051.22C0.9532.775%D30.567%C++36.1DN/A9413.7h5C++15.4C+
Saron Laser Cannon 6873965160.767C-1.4029.744%C2.02%C*10.5D7.7D14637.8h155.6C--523D
Pulsar C 3873826440.593C1.5721.983%D*23.56%C13.8D-N/A4927.6h13.8D--62.7D--
Corvus VA55 3643566280.567D-1.6026.408%C+18.539%D--15D--N/A4423.8h13.6D*51.6C-
NS-44 Commissioner 3553529140.385D1.7828.212%D*20.171%D10.4D*N/A3334h4.7D*16.8D*
Solstice VE3 3623521,3210.266D-1.9019.684%D*18.466%C-3.4D-N/A17104.7h23.6D**120C
L100 Python AP 528346804.325C--2.1657.124%C+1.445%C39.3C+20.7C+6648.8h4.9C*8.5C++
NS-AM7 Archer 5193252,0850.156D2.0149.724%D*5.846%D*1.3D--N/A13251.7h27.2D--54.6D**
Skyguard 6273161961.612D0.5532.516%C*N/A12.5D12.3B18925.2h143.3D440.7C
Phobos VX86 3163124920.634D1.5348.595%D*11.539%D-24.2D--N/A6612.9h2.6D5.4D
Saron HRB-H 512309565.518C3.3560.987%B+N/A32.9D21.6C--3559.4h22.4C++36.8B
NS Baron G5 2712704410.612D*1.5531.532%F11.111%D-20.1D-N/A5113.4h4.3C+13.8C+
Terminus VX-9 2742695770.466C-1.7023.563%D-18.587%D*16.3D*N/A4616.5h14.6D**62.2D--
Pulsar VS1 2712668270.322D--1.8419.449%D*19.549%C--9.5D--N/A3828.1h18.4F-94.7F-
E540 Halberd 418255653.923D1.7652.69%C**N/A26D--16.6C6859.8h6.9D*13D
Orion VS54 2532503940.635D1.5318.556%D*22%D22.3D-N/A13311.2h13.1C-70.8C+
V26 Maelstrom Turbo Laser 4342493120.798C--1.3729.16%D1.606%C11.8D8.8D13421.1h130.4D447.1D-
Hunter QCX 3482478110.305D1.8635.342%D4.453%D*8.3D3.4C+7729.7h11.5C32.5C
Eidolon VE33 2482274280.53D-1.6422.204%D**26.432%C+7D--N/A2932.4h8.8C39.8D-
G40-F Ranger 3472221415.857C+13.6933.533%CN/A47.2B+26.6B+4184.7h59.7B178C*
Spiker 2302224940.449D1.7216.596%F--18.469%D10D*N/A2822.2h10.8D-65F--
M40 Fury-F 3132162011.075C-1.0954.674%C**N/A18.9C-8.5C++13811.4h10.6C++19.3C*
VE-A Lacerta 2052033420.594D-1.5725.348%D-23.153%C14.1D*N/A4114.4h11.8C46.7C-
Thanatos VE70 1971965170.379D1.7929.806%D**15.306%C10.8D--N/A3418.1h4.6C+15.5D
Proton II PPA-H 200188218.952C-6.7941.051%C++N/A94C6C3572h10.3C+25C++
Light PPA 195179593.034C-0.8737.028%D-1.117%C+40.7D3.6C+1654.4h16.1C--43.3C--
NS-61 Emissary 1831794770.375D-1.7915.078%F-17.318%C9.4D--N/A3619h17.1C113.3F
Serpent VE92 1791782910.612D1.5522.356%D-16.292%D--19.1DN/A809.3h12C+53.5C
Lancer VS22 3201733110.556C--1.6160.493%C++N/A13.6C11.6C22012.7h16.7C++27.7C*
Blueshift VM5 1741731241.395D0.7717.658%D-14.451%D**19.4D*N/A558.9h17.6D-99.7D-
Photon A2A Missile Pods 243158344.647C2.4882.985%B++N/A63.2C++34C-4472.5h10.3D12.4C-
Proximity Mine 1591581191.328D-0.8446.711%C*N/A56.4D**N/A1762.8h1.8C++3.8B
Aphelion VEX-4H 276143682.103C--0.0646.207%C+2.098%D30.4D--28.3C+7014.7h65.3C+141.4C+
NSX Masamune 1671392240.621D1.5458.461%C1.439%D26.7D5.4D-1545.2h6.6B++11.3B++
CAS 14-E 148135622.5C+20.3330.122%D2.222%B+67.5C6.5C+2062h34.7D115.2D
NS-45 Pilot 1351331890.704D1.4623.41%F28.571%C22.5D--N/A625.9h7C30D--
Blueshift VM5 129128971.32D0.8519.612%D16.406%D*19.7D*N/A556.5h17.7D90.3C--
NS-357 Underboss 1201191830.65C--1.5233.147%D--19.328%D22.9D-N/A745.2h4C+12C
Ghost 1191181360.868D-1.3034.309%D*72.881%C+21.9D*N/A1055.4h2.2C6.4D
Ursa 1151121480.757D*1.4124.308%C18.75%D--26D-N/A944.3h12.6D--51.6C
Coyote Missiles 1821081011.069D-1.1049.754%D-N/A14.8D--10.1D--1327.3h74F-148.7F-
C150 Dalton 177106215.048C2.8833.589%C--N/A35.3C--23.7C-6073h3.3C+9.9C+
Sticky Grenade 9998198N/A95.8336.327%F--N/A326.7F3.3D*11340.3h3.6F-10F*
C75 Viper 12997392.487D-0.3242.32%C+N/A29.4C--9.7C+7203.3h12.8C+30.1C+
Nebula VM20 9494641.469D0.7019.168%C--9.574%F--22.4D*N/A684.2h17.5C91.1C--
Artemis VX26 8787751.16C-1.0128.571%C+22.989%C39.5CN/A1352.2h12.1C42.3C+
E540 Halberd-H 12883194.368D2.2062.38%B+N/A43.7C--23.7C+11741.9h6.3C10C+
NS-44L Blackhand 80801560.513D1.6531.373%F27.5%D*16.7D-N/A504.8h3.8C++12.1D
L100 Python HESH 9879126.583C--4.4252.914%C++N/A39.5D--9.5C+6802h4.4D**8.3D--
MANA Anti-Personnel Turret 7877980.786N/A1.3816.272%UN/A770U10U1445600.1h31.8T*195.5T*
Aphelion VEX-4 16475561.339D--0.8331.24%D5.333%B*13.9D*16.5C+5485.4h83.1D*266D*
NSX Tengu 73731200.608D--1.5629.21%F-31.507%B**19.7D--N/A593.7h11.2C++38.3C-
Force-Blade 78718,1680.009D2.1614.411%D*5.634%C+0.2C--N/A1376.3h4.9F--33.7F--
VE-C Horizon 72701600.438D-1.7325.371%F-10%F--8.6D*N/A568.1h20.3D**79.8F-
VE-H Maw 70691010.683D-1.4819.08%F-20.29%D*23.8D*N/A972.9h11.5D60.5D**
NS-TMC-01 "His Regards" 69686,7320.01D2.167.909%D**7.353%C++0.2DN/A1364.5h3.1D*38.7F-
Spear Anti-Vehicle Phalanx Turret 10567272.481D-0.3234.697%F5.97%A27.9D--15.8D--7422.4h9.7C--28.1D
Proton II PPA 686688.25C--6.0830.157%B+4.545%M+66C+2D--4971h9.9C+32.9B
G40-F Ranger 10264321.333C++19.1733.205%C+N/A42.7C25.3C6081.5h60.6C++182.4C++
VE-S Canis 65621090.569D-1.6016.72%F--12.903%D*9.5D*N/A606.5h14.3D85.8F-
Dual Photon Pods 7561106.1C3.9351.586%C--N/A101.7C+23.3C*21160.6h20.3C+39.3C+
MANA Anti-Vehicle Turret 121601210.496D-1.6751.54%F-1.667%B+600D-610D5660950.1h16.7F*32.5T*
Hornet Missiles 10657272.111D0.0558.836%DN/A38D-32.7C--10871.5h14.4D-24.4D-
Deimos VA29 5656890.629D1.5438.806%F--12.5%D-18.1D*N/A1063.1h2.3C6D**
Eridani SX5 5454760.711D1.4523.177%D*18.519%D20D-N/A1232.7h10.9C+47.2C
Nebula VM20 5453491.082D1.0818.537%D18.868%D18.9D*N/A612.8h19.6D**105.8D-
Nemesis VSH9 109531610.329D1.8465.268%C+1.887%C--8.3D8.8C2826.4h10.6D*16.2D--
VE-LR Obelisk 5151860.593D-1.5719.371%F--25.49%D*7.7D*N/A426.6h7.8D--40.5F*
Rocklet Rifle 114511610.317D--1.8550.279%CN/A12.1D**15D--5184.2h54.7F-108.9D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,6743,407,076296.1h
M12 Kobalt-H02180h
Anti-Vehicle MANA Turret831,7365.2h
G30 Walker0710h
Spawn Beacon606,5145.8h
Hardlight Canopy1530.1h
Nanite Revive Grenade01,5380.4h
Motion Spotter1052,4797h
Deconstruction Tool02380h
Spitfire Auto-Turret202,1042.2h
G40-F Ranger0930h
M12 Kobalt1820h
Recon Detection Device803,8617.6h
Shield Recharging Field834,8542.9h
Ammunition Package329,8524.2h
Medical Kit2381,0584.3h
Anti-Infantry MANA Turret416581.7h
Medical Applicator1,086186,20222.7h
NSX-P Naginata0510h
A30 Walker11560h
Hardlight Barrier31370.4h
Nano-Repair Grenade07830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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