Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (19,040)players online:
iHacksx (28)  ENZAK (13)  WOLF1617 (7)  GelosTheStrimmer (5)  ZugieMac (3)  drraagar (3) 59
stats.dasanfall.com
Primarch Justicar Arkas93[OWND] Arkas93
VS BR 96

KDR: 1.12

Score: 54.7m

Last Seen: Aug 15th, 2019 8:06 PM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Cobalt - Outfit Member of EPIC[OWND] EPIC
VS outfit on Cobalt

Members: 4
Level Progress (to 97): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Thanatos VE70 C-4 Deimos VA29 Betelgeuse 54-A Pulsar LSW Flare VE6 Supernova FPC Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Arkas93



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 456TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.198%19.766%51844117041,4960.9374450.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.423%0.982B*-0.17C-1.125D*HEAD ++ (~6.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.385C**120.16C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.605%1.637%128312112,138203011881.0532180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.987%-0.289C0.044C+-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.6-0.107C+61.8-0.166C116.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.465%1.472%136512093,193274720291.16194157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.601%-0.734D--0.691D1.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59-0.541D19.7-0.587D39.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.142%5.48%671012041,69727749840.611532172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.159%-0.479D0.325C**0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.1-1.243D*77.6-1.084D*171.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.407%59.071%67612085,8762944491.99525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.651%0.672B+-0.554D-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.147C++3.3-0.047C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.718%12.469%67612087,96429321312.71531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.569%0.263C*-0.429C--0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.392B3.60.263C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EPIC[OWND] EPIC
VS outfit on Cobalt

Members: 4
54.7m295.7%316 (19k)274 (16.4k)1.1197184,22575,2201.296796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214403120.347%16.613%33802:4040

15% Combat Medic32% Engineer18% Heavy Assault18% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:37 AMJul 10th, 2013 1:52 AMAug 17th, 2019 1:23 AM (17h) (PST)Aug 15th, 2019 5:16 PM (2d) (PST)Aug 15th, 2019 4:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5312123190.4210.3760.0701.4230.060276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,87512,74519,1302523485416,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3332.4h/138.9d 13,313 13,992 33,497 284.6k 3,501 10,651 12,025 106.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:1,746
Deaths:1,313
KDR:1.330
Accuracy:27.074% C++
HSR:24.055% D-
Pulsar LSW
C+
Kills:1,726
Deaths:1,287
KDR:1.341
Accuracy:22.965% C+
HSR:22.422% C
Flare VE6
B+
Kills:1,573
Deaths:1,360
KDR:1.157
Accuracy:25.319% B+
HSR:21.678% C
VE-H Maw
B+
Kills:1,212
Deaths:924
KDR:1.312
Accuracy:28.235% B+
HSR:20.710% D
Ursa
C**
Kills:1,190
Deaths:914
KDR:1.302
Accuracy:24.415% C**
HSR:20% D
VX29 Polaris
C++
Kills:1,152
Deaths:904
KDR:1.274
Accuracy:24.571% C++
HSR:20.920% C
Orion VS54
C+
Kills:1,138
Deaths:959
KDR:1.187
Accuracy:20.462% C+
HSR:21.090% C--
NS-15M2
B+
Kills:793
Deaths:768
KDR:1.033
Accuracy:26.120% B+
HSR:29.004% B+
NSX Naginata
C
Kills:419
Deaths:441
KDR:0.950
Accuracy:21.073% C
HSR:22.434% D
SVA-88
B++
Kills:221
Deaths:221
KDR:1
Accuracy:26.932% B++
HSR:28.959% B+
Kills:11,170
Deaths (as Heavy Assault):9,091
Deaths (to Heavy Assaults):21,155
KDR:1.22869
Kill Difference:2,079
Playtime:599.550 hours
Usage:18%
Score:9.893m
Score/min:275
Accuracy (listed only):24.717%
HSR (listed only):23.127%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B
Kills:3,475
Deaths:3,821
KDR:0.909
Accuracy:43.205% B
HSR:11.914% D-
Deimos VA29
C*
Kills:1,807
Deaths:1,831
KDR:0.987
Accuracy:63.656% C*
HSR:13.890% C-
Solstice VE3
C
Kills:1,332
Deaths:1,776
KDR:0.750
Accuracy:20.334% C--
HSR:18.694% C
Pulsar C
C**
Kills:1,283
Deaths:1,044
KDR:1.229
Accuracy:26.001% C**
HSR:20.031% D
NS Baron G5
C++
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:45.517% C++
HSR:11.887% D
Zenith VX-5
B
Kills:1,186
Deaths:1,241
KDR:0.956
Accuracy:27.184% B
HSR:15.852% D--
Phobos VX86
C++
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:59.696% C++
HSR:11.949% D
NS-11C
B+
Kills:1,178
Deaths:971
KDR:1.213
Accuracy:26.577% B+
HSR:14.941% D
Serpent VE92
B+
Kills:1,176
Deaths:1,042
KDR:1.129
Accuracy:26.050% B+
HSR:15.136% D-
Pandora VX25
C--
Kills:1,175
Deaths:995
KDR:1.181
Accuracy:35.033% C--
HSR:12.340% D
Eidolon VE33
C*
Kills:1,154
Deaths:1,288
KDR:0.896
Accuracy:28.662% C++
HSR:27.383% C*
VE-C Horizon
B*
Kills:1,000
Deaths:911
KDR:1.098
Accuracy:40.177% B*
HSR:17.700% D-
VE-LR Obelisk
C*
Kills:411
Deaths:378
KDR:1.087
Accuracy:33.296% C*
HSR:25.304% D
VX6-7
C+
Kills:229
Deaths:302
KDR:0.758
Accuracy:24.001% C+
HSR:13.537% D*
Chaos
C-
Kills:226
Deaths:236
KDR:0.958
Accuracy:46.249% D--
HSR:13.717% C-
Nova
C
Kills:101
Deaths:160
KDR:0.631
Accuracy:41.334% C
HSR:10.891% D--
NSX-P Tanto
B**
Kills:71
Deaths:87
KDR:0.816
Accuracy:31.527% B**
HSR:19.718% D-
Kills:18,187
Deaths (as Engineer):18,432
Deaths (to Engineers):14,003
KDR:0.98671
Kill Difference:245
Playtime:1,055.047 hours
Usage:32%
Score:15.805m
Score/min:250
Accuracy (listed only):36.382%
HSR (listed only):16.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B
Kills:3,475
Deaths:3,821
KDR:0.909
Accuracy:43.205% B
HSR:11.914% D-
Deimos VA29
C*
Kills:1,807
Deaths:1,831
KDR:0.987
Accuracy:63.656% C*
HSR:13.890% C-
Solstice VE3
C
Kills:1,332
Deaths:1,776
KDR:0.750
Accuracy:20.334% C--
HSR:18.694% C
Pulsar C
C**
Kills:1,283
Deaths:1,044
KDR:1.229
Accuracy:26.001% C**
HSR:20.031% D
Sirius SX12
B+
Kills:1,267
Deaths:1,345
KDR:0.942
Accuracy:27.002% B+
HSR:15.628% C
NS Baron G5
C++
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:45.517% C++
HSR:11.887% D
MKV Suppressed
C+
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:24.743% C+
HSR:15.152% D
Eridani SX5
C++
Kills:1,188
Deaths:842
KDR:1.411
Accuracy:27.256% C++
HSR:17.088% C-
Zenith VX-5
B
Kills:1,186
Deaths:1,241
KDR:0.956
Accuracy:27.184% B
HSR:15.852% D--
Phobos VX86
C++
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:59.696% C++
HSR:11.949% D
NS-11C
B+
Kills:1,178
Deaths:971
KDR:1.213
Accuracy:26.577% B+
HSR:14.941% D
Serpent VE92
B+
Kills:1,176
Deaths:1,042
KDR:1.129
Accuracy:26.050% B+
HSR:15.136% D-
Pandora VX25
C--
Kills:1,175
Deaths:995
KDR:1.181
Accuracy:35.033% C--
HSR:12.340% D
NS-7 PDW
C*
Kills:1,159
Deaths:1,126
KDR:1.029
Accuracy:25.914% C*
HSR:13.805% D
VE-C Horizon
B*
Kills:1,000
Deaths:911
KDR:1.098
Accuracy:40.177% B*
HSR:17.700% D-
VE-S Canis
C+
Kills:540
Deaths:455
KDR:1.187
Accuracy:26.996% C+
HSR:18.889% C+
NSX Tengu
B+
Kills:333
Deaths:346
KDR:0.962
Accuracy:39.260% B+
HSR:18.018% C-
VX6-7
C+
Kills:229
Deaths:302
KDR:0.758
Accuracy:24.001% C+
HSR:13.537% D*
Chaos
C-
Kills:226
Deaths:236
KDR:0.958
Accuracy:46.249% D--
HSR:13.717% C-
Nova
C
Kills:101
Deaths:160
KDR:0.631
Accuracy:41.334% C
HSR:10.891% D--
NSX-P Tanto
B**
Kills:71
Deaths:87
KDR:0.816
Accuracy:31.527% B**
HSR:19.718% D-
Kills:22,297
Deaths (as Light Assault):21,969
Deaths (to Light Assaults):12,730
KDR:1.01493
Kill Difference:328
Playtime:513.158 hours
Usage:15%
Score:9.841m
Score/min:320
Accuracy (listed only):34.653%
HSR (listed only):15.275%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B
Kills:3,475
Deaths:3,821
KDR:0.909
Accuracy:43.205% B
HSR:11.914% D-
Deimos VA29
C*
Kills:1,807
Deaths:1,831
KDR:0.987
Accuracy:63.656% C*
HSR:13.890% C-
Sirius SX12
B+
Kills:1,267
Deaths:1,345
KDR:0.942
Accuracy:27.002% B+
HSR:15.628% C
NS Baron G5
C++
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:45.517% C++
HSR:11.887% D
NS-11A
C++
Kills:1,201
Deaths:1,252
KDR:0.959
Accuracy:25.176% C++
HSR:19.401% C
MKV Suppressed
C+
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:24.743% C+
HSR:15.152% D
Eridani SX5
C++
Kills:1,188
Deaths:842
KDR:1.411
Accuracy:27.256% C++
HSR:17.088% C-
Phobos VX86
C++
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:59.696% C++
HSR:11.949% D
NS-11P
C+
Kills:1,176
Deaths:1,395
KDR:0.843
Accuracy:22.896% C+
HSR:15.051% D
Pandora VX25
C--
Kills:1,175
Deaths:995
KDR:1.181
Accuracy:35.033% C--
HSR:12.340% D
H-V45
B+
Kills:1,162
Deaths:1,248
KDR:0.931
Accuracy:27.229% B+
HSR:14.028% D--
Pulsar VS1
C+
Kills:1,161
Deaths:1,431
KDR:0.811
Accuracy:22.174% C
HSR:20.069% C+
NS-7 PDW
C*
Kills:1,159
Deaths:1,126
KDR:1.029
Accuracy:25.914% C*
HSR:13.805% D
Corvus VA55
B
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:26.242% B
HSR:17.116% D-
Equinox VE2
B++
Kills:1,140
Deaths:1,417
KDR:0.805
Accuracy:29.094% B++
HSR:13.070% D--
CME
C+
Kills:594
Deaths:620
KDR:0.958
Accuracy:25.996% C+
HSR:21.886% C+
VE-S Canis
C+
Kills:540
Deaths:455
KDR:1.187
Accuracy:26.996% C+
HSR:18.889% C+
NSX Yumi
C+
Kills:508
Deaths:602
KDR:0.844
Accuracy:26.699% C+
HSR:20.276% D
NSX Tengu
B+
Kills:333
Deaths:346
KDR:0.962
Accuracy:39.260% B+
HSR:18.018% C-
Chaos
C-
Kills:226
Deaths:236
KDR:0.958
Accuracy:46.249% D--
HSR:13.717% C-
Nova
C
Kills:101
Deaths:160
KDR:0.631
Accuracy:41.334% C
HSR:10.891% D--
Darkstar
D--
Kills:55
Deaths:67
KDR:0.821
Accuracy:22.185% D--
HSR:16.364% D*
Kills:22,990
Deaths (as Combat Medic):24,031
Deaths (to Combat Medics):9,780
KDR:0.95668
Kill Difference:1,041
Playtime:512.750 hours
Usage:15%
Score:9.928m
Score/min:323
Accuracy (listed only):33.343%
HSR (listed only):15.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,326
Deaths:711
KDR:1.865
Accuracy:45.742% B**
HSR:58.371% D--
Nyx VX31
B++
Kills:1,273
Deaths:1,015
KDR:1.254
Accuracy:38.126% B++
HSR:27.965% C+
Sirius SX12
B+
Kills:1,267
Deaths:1,345
KDR:0.942
Accuracy:27.002% B+
HSR:15.628% C
NS-45 Pilot
C+
Kills:1,246
Deaths:1,653
KDR:0.754
Accuracy:31.475% C+
HSR:17.897% D--
MKV Suppressed
C+
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:24.743% C+
HSR:15.152% D
Eridani SX5
C++
Kills:1,188
Deaths:842
KDR:1.411
Accuracy:27.256% C++
HSR:17.088% C-
NS-44 Commissioner
B
Kills:1,185
Deaths:1,826
KDR:0.649
Accuracy:39.016% B
HSR:17.131% D
VA39 Spectre
B++
Kills:1,178
Deaths:671
KDR:1.756
Accuracy:36.041% B++
HSR:25.297% D*
Phaseshift VX-S
B+
Kills:1,170
Deaths:521
KDR:2.246
Accuracy:40.011% B+
HSR:61.111% D-
Phantom VA23
C+
Kills:1,168
Deaths:930
KDR:1.256
Accuracy:34.369% C+
HSR:20.034% D*
NS-7 PDW
C*
Kills:1,159
Deaths:1,126
KDR:1.029
Accuracy:25.914% C*
HSR:13.805% D
Artemis VX26
B+
Kills:1,158
Deaths:1,061
KDR:1.091
Accuracy:30.050% B+
HSR:20.466% C
NS-30 Vandal
C+
Kills:1,155
Deaths:964
KDR:1.198
Accuracy:31.954% C+
HSR:19.394% D-
Parallax VX3
C*
Kills:1,152
Deaths:538
KDR:2.141
Accuracy:40.585% C*
HSR:67.622% D*
NSX Tomoe
B+
Kills:972
Deaths:869
KDR:1.119
Accuracy:31.825% B+
HSR:31.173% D
NSX Daimyo
D
Kills:851
Deaths:429
KDR:1.984
Accuracy:37.823% D
HSR:90.834% D-
Beamer VS3
B
Kills:605
Deaths:993
KDR:0.609
Accuracy:29.798% B
HSR:18.182% D
VE-S Canis
C+
Kills:540
Deaths:455
KDR:1.187
Accuracy:26.996% C+
HSR:18.889% C+
NS-44L Blackhand
D-
Kills:437
Deaths:746
KDR:0.586
Accuracy:34.235% D-
HSR:21.739% D**
NS-AM7 Archer
B
Kills:373
Deaths:978
KDR:0.381
Accuracy:61.320% B
HSR:14.477% C
NSX Tengu
B+
Kills:333
Deaths:346
KDR:0.962
Accuracy:39.260% B+
HSR:18.018% C-
Manticore SX40
B**
Kills:292
Deaths:443
KDR:0.659
Accuracy:35.587% B**
HSR:15.753% D-
V10
C++
Kills:199
Deaths:76
KDR:2.618
Accuracy:41.036% C++
HSR:66.332% D*
NS-44L Showdown
C
Kills:92
Deaths:215
KDR:0.428
Accuracy:37.227% C
HSR:10.870% F-
NS CandyCannon 3000
B**
Kills:79
Deaths:228
KDR:0.346
Accuracy:33.956% C+
HSR:54.430% B**
Soldier Soaker
B++
Kills:77
Deaths:96
KDR:0.802
Accuracy:40.168% B++
HSR:15.584% C*
Kills:21,663
Deaths (as Infiltrator):20,166
Deaths (to Infiltrators):10,755
KDR:1.07423
Kill Difference:1,497
Playtime:591.505 hours
Usage:18%
Score:8.342m
Score/min:235
Accuracy (listed only):35.443%
HSR (listed only):29.740%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C*
Kills:408
Deaths:374
KDR:1.091
Accuracy:45.210% C*
HSR:2.941% D
Quasar VM1
C+
Kills:369
Deaths:210
KDR:1.757
Accuracy:16.007% C+
HSR:13.550% D--
Blueshift VM5
C+
Kills:356
Deaths:150
KDR:2.373
Accuracy:19.692% C+
HSR:14.607% D*
Blueshift VM5
C++
Kills:352
Deaths:150
KDR:2.347
Accuracy:19.741% C++
HSR:16.477% D-
Comet VM2
C**
Kills:202
Deaths:184
KDR:1.098
Accuracy:48.015% C**
HSR:2.475% D-
Kills:1,687
Deaths (as MAX Suit):534
Deaths (to MAX Suits):3,221
KDR:3.15918
Kill Difference:1,153
Playtime:57.076 hours
Usage:2%
Score:0.887m
Score/min:259
Accuracy (listed only):29.733%
HSR (listed only):10.010%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,124
V. Kills:285 393%
Deaths:679
KDR:1.655
Accuracy:39.221% C
KPH:16.400 D-
VKPH:4.200 B
Maelstrom Turbo Laser
C++
Kills:787
V. Kills:621 127%
Deaths:795
KDR:0.990
Accuracy:31.953% C++
KPH:14.200 C+
VKPH:11.200 C++
Antares LC
B+
Kills:471
V. Kills:280 168%
Deaths:317
KDR:1.486
Accuracy:29.686% C
KPH:25.200 B+
VKPH:15 C*
Dual Photon Pods
B*
Kills:227
V. Kills:116 194%
Deaths:60
KDR:3.783
Accuracy:55.347% B+
KPH:54.800 C
VKPH:28 B*
Coyote Missiles
B+
Kills:221
V. Kills:193 114%
Deaths:151
KDR:1.464
Accuracy:56.932% B+
KPH:33.200 C
VKPH:29 B+
M202 Wyrm
C
Kills:51
V. Kills:32 155%
Deaths:6
KDR:8.500
Accuracy:51.411% C--
KPH:73.900 D
VKPH:46.400 C
Kills:2,881 (2,382 + 0)
Deaths:2,008
KDR:1.435
VKDR:0.760
Vehicle Kills:1,527
Kill Difference:873
Playtime:153.871 hours
Usage:5%
Score:1.408m
Score/min:153
Piloting Accuracy:29.686%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:307
V. Kills:206 148%
Deaths:20
KDR:15.350
Accuracy:34.566% C+
KPH:1,105,200 U
VKPH:741,600 U
C150 Dalton
U
Kills:140
V. Kills:105 132%
Deaths:9
KDR:15.556
Accuracy:53.387% A+
KPH:504,000 U
VKPH:378,000 U
Kills:447 (0 + 447)
Deaths:29
KDR:15.414
VKDR:10.724
Vehicle Kills:311
Kill Difference:418
Playtime:0.001 hours
Usage:0%
Score:0.246m
Score/min:4,916,520
Piloting Accuracy:N/A%
Gunner Accuracy:53.387%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:654
V. Kills:417 156%
Deaths:201
KDR:3.254
Accuracy:63.658% A
KPH:26.700 C
VKPH:17 B**
Skyguard
B*
Kills:339
V. Kills:240 141%
Deaths:129
KDR:2.628
Accuracy:28.899% C+
KPH:17.400 B+
VKPH:12.300 B*
C75 Viper
D
Kills:163
V. Kills:55 291%
Deaths:54
KDR:3.019
Accuracy:29.906% D--
KPH:14.400 D-
VKPH:4.900 D
Kills:1,156 (1,156 + 0)
Deaths:384
KDR:3.010
VKDR:1.854
Vehicle Kills:712
Kill Difference:772
Playtime:55.353 hours
Usage:2%
Score:0.651m
Score/min:196
Driving Accuracy:29.906%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,442
V. Kills:954 151%
Deaths:322
KDR:4.478
Accuracy:54.537% C++
KPH:26.100 C+
VKPH:17.300 B
Supernova PC
D
Kills:595
V. Kills:360 165%
Deaths:208
KDR:2.861
Accuracy:44.988% C-
KPH:10.800 D*
VKPH:6.600 D
Saron HRB
C+
Kills:156
V. Kills:117 132%
Deaths:46
KDR:3.391
Accuracy:43.772% C+
KPH:20.600 C-
VKPH:15.400 C+
E540 Halberd
B+
Kills:98
V. Kills:41 233%
Deaths:7
KDR:14
Accuracy:42.467% D
KPH:36.900 B+
VKPH:15.400 C+
Kills:2,291 (2,037 + 254)
Deaths:583
KDR:3.930
VKDR:2.525
Vehicle Kills:1,472
Kill Difference:1,708
Playtime:120.350 hours
Usage:4%
Score:1.539m
Score/min:213
Driving Accuracy:44.988%
Gunner Accuracy:42.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:129
V. Kills:63 202%
Deaths:18
KDR:7.167
Accuracy:62.590% B+
KPH:49.400 C**
VKPH:24.100 C**
Aphelion VEX-4H
C+
Kills:123
V. Kills:80 152%
Deaths:44
KDR:2.795
Accuracy:45.245% C+
KPH:40.100 C+
VKPH:26.100 C+
Kills:252 (0 + 252)
Deaths:62
KDR:4.065
VKDR:2.306
Vehicle Kills:143
Kill Difference:190
Playtime:5.675 hours
Usage:0%
Score:0.127m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:45.245%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
C+
Kills:279
V. Kills:136 204%
Deaths:31
KDR:9
Accuracy:28.750% C
KPH:17.600 C+
VKPH:8.600 C+
M12 Kobalt
C++
Kills:241
V. Kills:9 N/A
Deaths:16
KDR:15.063
Accuracy:19.210% C++
KPH:70.500 C++
VKPH:2.600 C
G30 Walker
A
Kills:168
V. Kills:86 193%
Deaths:16
KDR:10.500
Accuracy:33.116% B+
KPH:26.500 A
VKPH:13.600 B*
M20 Basilisk
D
Kills:121
V. Kills:56 212%
Deaths:32
KDR:3.781
Accuracy:34.654% C--
KPH:12.200 D
VKPH:5.600 D
M12 Kobalt
C
Kills:58
V. Kills:2 N/A
Deaths:5
KDR:11.600
Accuracy:16.142% C
KPH:40.600 D
VKPH:1.400 D-
Kills:867 (0 + 867)
Deaths:100
KDR:8.670
VKDR:2.890
Vehicle Kills:289
Kill Difference:767
Playtime:36.999 hours
Usage:1%
Score:0.400m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:16.142%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:63
V. Kills:5 N/A
Deaths:49
KDR:1.286
Accuracy:33.244% D--
KPH:20.900 D--
VKPH:1.700 C
Kills:63 (63 + 0)
Deaths:49
KDR:1.286
VKDR:0.102
Vehicle Kills:5
Kill Difference:14
Playtime:3.016 hours
Usage:0%
Score:0.013m
Score/min:71
Driving Accuracy:33.244%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 3,5373,4753,8210.909C+0.2143.205%B11.914%D-42.3B++N/A13482.2h4.3B+9.9B+
C-4 4,9373,2342,3291.389C+0.2724.94%C+N/A87.4C++46B**74537h1.5C++6.1C++
Deimos VA29 1,8371,8071,8310.987C0.1363.656%C*13.89%C-42.9C+N/A15942.1h2.3C*3.7C**
Betelgeuse 54-A 1,7701,7461,3131.33C-0.2127.074%C++24.055%D-47.6DN/A17936.7h13.4D**49.5C-
Pulsar LSW 1,7451,7261,2871.341C+0.2222.965%C+22.422%C44C+N/A13439.2h12.1C*52.5C**
Flare VE6 1,6011,5731,3601.157C0.0425.319%B+21.678%C41.2C+N/A14638.2h10.8C++42.7B
Supernova FPC 2,3961,4423224.478C+3.3654.537%C++N/A26.1C+17.3B25555.2h5.8C+10.7C+
Solstice VE3 1,3571,3321,7760.75C+0.3720.334%C--18.694%C8.6DN/A47155h17.2C+84.6C+
Ghost 1,3331,3267111.865C0.7545.742%B**58.371%D--42.1C++N/A14431.5h2.6C5.8C*
Pulsar C 1,2971,2831,0441.229C+0.1126.001%C**20.031%D38.5B+N/A11533.3h10.8B+41.5B+
Nyx VX31 1,2851,2731,0151.254C0.1338.126%B++27.965%C+34.6C+N/A9336.8h5.8C+15.3B
Sirius SX12 1,2831,2671,3450.942C+0.1827.002%B+15.628%C25.6C+N/A8849.4h16.5C61.1C*
NS-45 Pilot 1,2581,2461,6530.754C0.3731.475%C+17.897%D--51.3C+N/A14624.3h8.8D28C+
VE-H Maw 1,2391,2129241.312C+0.1928.235%B+20.71%D41.5CN/A14229.2h11.7C+41.3C*
Lasher X2 1,2281,2061,3820.873C+0.2533.822%B**3.068%C--19.9DN/A6760.7h16.8B++49.5B++
NS Baron G5 1,2271,2031,1291.066C+0.0545.517%C++11.887%D35.9C++N/A10933.5h4.8C+10.5C+
NS-11A 1,2171,2011,2520.959C+0.1625.176%C++19.401%C28.3C+N/A11642.5h13.1C**52B
Ursa 1,2071,1909141.302C+0.1824.415%C**20%D36.1C+N/A9333h10.9C*44.6B+
MKV Suppressed 1,2061,1881,0891.091C++0.0324.743%C+15.152%D31.8C+N/A9837.4h14.9C+60.3C++
Eridani SX5 1,1981,1888421.411C**0.2927.256%C++17.088%C-47B+N/A13325.3h11.5C**42.1C**
Zenith VX-5 1,2031,1861,2410.956C0.1627.184%B15.852%D--25CN/A9147.4h13.6C+50.2C*
NS-44 Commissioner 1,1981,1851,8260.649C0.4739.016%B17.131%D37.9C++N/A12931.3h4.6C--11.7C++
Proximity Mine 1,1811,1811806.561B*5.4445.448%B+N/A173.7B**N/A5066.8h2.2D-4.9C+
Phobos VX86 1,1911,1801,2200.967C0.1559.696%C++11.949%D42.6C+N/A10927.7h2.4C*4C**
NS-11C 1,1921,1789711.213C**0.0926.577%B+14.941%D34BN/A9634.6h13.7C**51.4B+
VA39 Spectre 1,1931,1786711.756C**0.6436.041%B++25.297%D*26.2C*N/A7244.9h5B+14B++
NS-11P 1,1991,1761,3950.843C0.2822.896%C+15.051%D26C+N/A8845.3h14.2C++62C*
Serpent VE92 1,1971,1761,0421.129C++0.0126.05%B+15.136%D-35.6C**N/A13333h12.5C**48.1B+
Pandora VX25 1,1921,1759951.181C+0.0635.033%C--12.34%D36.5C+N/A9332.2h4.4C++12.5C++
Phaseshift VX-S 1,1841,1705212.246C1.1340.011%B+61.111%D-26.8C+N/A6043.6h3.7C9.2C++
Phantom VA23 1,1771,1689301.256C0.1434.369%C+20.034%D*37.8C+N/A10630.9h5.1C14.8C+
H-V45 1,1781,1621,2480.931C+0.1927.229%B+14.028%D--32.6C++N/A17435.6h12.9C*47.3B+
Pulsar VS1 1,1851,1611,4310.811C+0.3122.174%C20.069%C+15.2DN/A5476.6h15.2C+68.5C+
NS-7 PDW 1,1781,1591,1261.029C++0.0925.914%C*13.805%D31.9C**N/A10336.3h15.2C++58.7C**
Artemis VX26 1,1701,1581,0611.091C+0.0330.05%B+20.466%C35.2C++N/A8532.9h13.7C-45.5C++
NS-30 Vandal 1,1741,1559641.198C0.0831.954%C+19.394%D-33.3CN/A8134.7h5.6C*17.5C*
Eidolon VE33 1,1731,1541,2880.896C+0.2228.662%C++27.383%C*15.3C-N/A4475.5h9C*31.3C**
Parallax VX3 1,1631,1525382.141C1.0240.585%C*67.622%D*19.2DN/A5859.9h2.5C6.2C+
VX29 Polaris 1,1651,1529041.274C+0.1524.571%C++20.92%C41.4C+N/A11827.8h11.8C**47.8B
Corvus VA55 1,1731,1511,4040.82C0.3026.242%B17.116%D-20.6C-N/A5556h13.7C-52.2C++
Equinox VE2 1,1641,1401,4170.805C0.3129.094%B++13.07%D--27.2C+N/A7641.9h11B+37.9B+
Orion VS54 1,1521,1389591.187C+0.0720.462%C+21.09%C--31.5C+N/A16036.1h11.8B+57.9C++
Light PPA 1,4091,1246791.655C-0.5439.221%C1.423%C**16.4D-4.2B7768.4h27D--68.7D
Rocklet Rifle 2,0211,0679691.101B++0.0257.272%B+N/A45.8A40.9A+51823.3h28.9B++50.4B++
VE-C Horizon 1,0341,0009111.098C+0.0240.177%B*17.7%D-52.6C*1.8B*15819h15.9C++39.5B+
NSX Tomoe 9849728691.119C0.0031.825%B+31.173%D39.8C+N/A14524.4h14.4C++45.1B
NSX Daimyo 8528514291.984C0.8637.823%D90.834%D-47C+N/A13918.1h2.9C7.5C
NS-15M2 8207937681.033C0.0926.12%B+29.004%B+32C1.1B**12024.8h15.7D60.2C+
Maelstrom Turbo Laser 1,4087877950.99C0.1331.953%C++2.033%C14.2C+11.2C++16855.3h115.8C+362.5C++
Lumine Edge 73971825,8060.028C1.0929.635%C*12.674%C--0.9C--N/A3791.5h1.7C-5.7C*
S1 1,2426771,1090.61C+0.5164.648%B*1.182%D--23.1C+19.3B*29629.3h7.9C-12.2C++
L100 Python HEAT 1,0716542013.254C2.1363.658%A1.376%D26.7C17B**21224.5h8.8D--13.8C+
Beamer VS3 6196059930.609C+0.5129.798%B18.182%D21CN/A7928.8h9.9C+33.1C++
Supernova PC 9555952082.861C1.7444.988%C-2.689%C**10.8D*6.5D9655h6.7D15D
CME 6085946200.958C0.1625.996%C+21.886%C+29.1CN/A10120.4h14.8C57C+
Force-Blade 61454436,7540.015C1.1033.956%C**5.331%C0.4CN/A11369.8h3.8D11.2C++
VE-S Canis 5465404551.187C+0.0726.996%C+18.889%C+39.7C+N/A12913.6h11.9C++44.2C*
Tank Mine 8855222062.534C+1.4127.692%C-N/A106.5C+74.1B+11674.9h1.7B+6.2C++
NSX Yumi 5345086020.844C0.2826.699%C+20.276%D25.8C-1.3C*6619.7h13C+48.8C++
Antares LC 7514713171.486C+0.3729.686%CN/A25.2B+15C*22818.7h69.8B++235.3B++
NS-44L Blackhand 4434377460.586C-0.5334.235%D-21.739%D**26C++N/A7116.8h5C14.6C
NSX Naginata 4274194410.95C0.1721.073%C22.434%D22.4DN/A7418.7h18D*85.3C--
VE-LR Obelisk 4224113781.087C0.0333.296%C*25.304%D30.2C+N/A9213.6h7.1C+21.4C*
Comet VM2 5664083741.091C**0.0345.21%C*2.941%D11.3C+4.4C++8036h22.1C++48.9C**
Spear Anti-Vehicle Phalanx Turret 626389557.073C+5.9542.545%C3.342%C33.2C20.3C+31411.7h9.3C++21.9C++
NS-AM7 Archer 5063739780.381C0.7461.32%B14.477%C6C2.1C4661.9h20.1C++32.7C*
Quasar VM1 3753692101.757C*0.6416.007%C+13.55%D--14.4DN/A6825.7h14.2B88.6C**
Blueshift VM5 3693561502.373C+1.2519.692%C+14.607%D*32.1C+1.2A10511.1h17.9C-90.9C+
Blueshift VM5 3583521502.347C+1.2319.741%C++16.477%D-31.7C+N/A10211.1h17.6C-88.9C++
Skyguard 5793391292.628C+1.5128.899%C+1.475%C-17.4B+12.3B*20319.5h124.7C+431.4C++
NSX Tengu 3373333460.962C0.1639.26%B+18.018%C-37C+N/A1629h12.9C*32.8B
AP30 Shredder 5133072015.35B**14.2334.566%C+3.909%A++3070U2060U15725100.1h104.7C302.8C+
Manticore SX40 2942924430.659C0.4635.587%B**15.753%D-55.1AN/A1705.3h8.6C24.2B+
Sticky Grenade 2902881288N/A286.8842.573%D*N/A576D-4D-19340.5h2.7C6.5C--
G30 Walker 415279319A7.8828.75%C5.018%B+17.5C+8.6C+17115.9h177.5B+617.5B
Lancer VS22 7212766020.458C0.6661.331%C+1.087%C9.5C-15.2C++19429.2h21.7C*35.4C*
M12 Kobalt 2502411615.063C**13.9419.21%C++16.598%C70.9C++2.6C2623.4h18.2B94.6B
VX6-7 2352293020.758C0.3624.001%C+13.537%D*27.6C+N/A1668.3h12.5C++52C*
Dual Photon Pods 343227603.783C2.6655.347%B+1.322%C++55.4C28.3B*5054.1h47F--85D*
Chaos 2342262360.958C0.1646.249%D--13.717%C-33.2D1.2A+916.8h4.3C+9.3C-
SVA-88 2272212211C0.1226.932%B++28.959%B+18.1D--N/A9312.2h18.2F--67.6C
Coyote Missiles 4142211511.464C-0.3456.932%B+N/A33C28.8B+3426.7h55.2C--96.9C+
Comet VM2 2892021841.098C++0.0248.015%C**2.475%D-11.7C+5C+7617.3h30.3C+63.1C++
V10 200199762.618C1.5041.036%C++66.332%D*29.7CN/A776.7h2.7D6.5C+
Nemesis VSH9 4401853980.465C0.6565.056%BN/A5.8C--8C+16632h13.8F--21.3F-
G30 Walker 2541681610.5M+9.3833.116%B+2.381%D26.7A+13.7B*2356.3h156.8B**473.4B*
C75 Viper 218163543.019C1.9029.906%D--2.454%A14.4D-4.9D15111.3h16C53.4D
Frag Grenade 1641611161N/A159.8838.75%D-N/A402.5C7.5C+23310.4h4C+10.4C
M12 Kobalt 1701581213.167D12.0525.788%B++17.722%C+65.8D5C+2352.4h27.3D*105.8C
NS Annihilator 3081572410.651C++0.4784.56%B**N/A10.8C++10.4B++15714.5h11.9C+14C*
Saron HRB 273156463.391C2.2743.772%C+1.282%C20.5C-15.4C+7007.6h27.6D63.1C
C150 Dalton 245140915.556B**14.4453.387%A+N/A1400U1050U8857500.1h5.2C-9.8B+
MANA Anti-Personnel Turret 136134921.457N/A0.3417.72%UN/A1340U20U3508600.1h33.1T*186.5T*
E540 Halberd-H 192129187.167C+6.0562.59%B+1.55%C+49.6C**24.2C**3492.6h6.1C++9.7B+
Aphelion VEX-4H 203123442.795C1.6845.245%C+1.626%D-39.7C+25.8C+3933.1h57.1C*126.1C*
M20 Basilisk 177121323.781B+2.6634.654%C--4.132%D12.2D5.7D1279.9h97C++279.8C+
Aspis Anti-Aircraft Phalanx Turret 252113482.354C-1.2324.084%CN/A6.5D-7.9D16217.5h199.6D*828.8C
Nova 1041011600.631D0.4941.334%C10.891%D--25.3C-N/A824h5.6C--13.7C
Fatestealer 1001001060.943S0.1832.808%C33%B**43.5B++N/A1022.3h2.5C-7.6C+
E540 Halberd 13998714B+12.8842.467%D1.02%D-36.3B+15.2C+3782.7h4.6B**10.8B+
NS-44L Showdown 93922150.428D0.6937.227%C10.87%F-35.4C+N/A1062.6h4.3D-11.4C
The Slasher 93921,0650.086B++1.0336.212%C++16.304%B+2.3C+N/A639.7h2.8D7.8C+
Anti-Vehicle Grenade 11983183N/A81.8835.934%FN/A138.3D*60C-12480.6h8.7D*24.2F-
NS CandyCannon 3000 79792280.346C-0.7733.956%C+54.43%B**7.1DN/A1711.2h5.1C+14.9C++
Soldier Soaker 7977960.802C0.3240.168%B++15.584%C*38.5C1C++1992h6.8C17B+
Icikill 80755,3980.014D1.1118.135%D--6.667%C0.4C+N/A1167.3h2.3C+12.9C
NSX-P Tanto 7371870.816C+0.3031.527%B**19.718%D-35.5B1B++2612h15.2C++48.3B+
MANA Anti-Vehicle Turret 14869820.841D-0.2855.784%C++1.449%D*690C790C+1216100.1h18.9T*33.8F
NS-03 Thumper 66651760.369C0.7530.814%C-3.077%B+14.1D-N/A354.6h12.3D--39.9D
S12 Renegade 6863491.286C0.1733.244%D--4.762%C+21D--1.7C713h4D11.9D
M12 Kobalt 6058511.6C+10.4816.142%C20.69%B+41.4D1.4D-2091.4h21.6C133.5C+
Darkstar 5555670.821D0.3022.185%D--16.364%D*27.5DN/A1172h14.3C--64.6D
M202 Wyrm 835168.5C+7.3851.411%C--1.961%D72.9D45.7C4240.7h65.7D*127.8D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon353,9445.2h
Anti-Vehicle MANA Turret126691.1h
Nano-Armor Kit1,1441,325,99793.2h
Decoy Grenade0540h
Nightshade0910.2h
Repair Module0570.1h
Turret AI Module1750.2h
Nanite Revive Grenade03,8411.1h
Medical Applicator2,060534,11454.6h
Cortium Silo0690.2h
Spitfire Auto-Turret113640.5h
VS Patriot Flare Gun01500.2h
Restoration Kit141530.2h
Motion Spotter65340.6h
Rampart Wall11401.2h
Spear Anti-Vehicle Tower0570.3h
Deconstruction Tool01,0420.1h
Welding Device03490h
Shield Recharging Field912,9641.6h
Smoke Grenade04120.1h
Recon Detection Device12716,05924.8h
Ammunition Package1305,8914.4h
Medical Kit285360.5h
Anti-Infantry MANA Turret155241.2h
Snowman Soldier61620.2h
Flail Targeting Dart132951.6h
Hardlight Barrier163710.5h
Nano-Repair Grenade02320.1h
Router11080.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.05s
Server spent 0.72s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.