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Praetor Justicar Arkas93[OWND] Arkas93
VS BR 85

KDR: 1.11

Score: 51.2m

Last Seen: Feb 17th, 2019 8:29 AM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt - Outfit Member of EPIC[OWND] EPIC
VS outfit on Cobalt

Members: 5
Level Progress (to 86): 44%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Thanatos VE70 C-4 Betelgeuse 54-A Pulsar LSW Flare VE6 Deimos VA29 Supernova FPC Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $314,001 MLG Score: 251
Fun Score: N/A
Cheeseburgers Flipped: 447TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.104%19.567%5114497839,3370.9563370.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.446%0.97B*-0.185C-1.142D*HEAD ++ (~6.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.382C**120.156C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.659%1.714%131310192,042189611781.07644173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.975%-0.294C0.11C+-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.1-0.154C64.2-0.215C120.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.463%1.545%138510173,043258619521.17627156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.694%-0.732D--0.693D1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.4-0.522D19.5-0.567D38.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.05%5.326%59910131,42726229090.544241157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.221%-0.444C--0.098C+0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
278.5-1.433D**86.5-1.293D**192

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.659%53.664%59510175,0222755481.82221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.742%0.719B++-0.763D--0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.144C++3.4-0.059C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.279%12.429%59610167,56327051222.79593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.5%0.232C++-0.421C--0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.378C**3.60.253C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EPIC[OWND] EPIC
VS outfit on Cobalt

Members: 5
51.2m292.5%311 (18.7k)270 (16.2k)1.1098677,72870,0341.2888285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022373720.062%15.963%32002:4336

16% Combat Medic32% Engineer18% Heavy Assault17% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:37 AMJul 10th, 2013 1:52 AMFeb 18th, 2019 2:39 AM (2d) (PST)Feb 17th, 2019 10:44 AM (2d) (PST)Feb 17th, 2019 4:29 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5252093160.4090.3690.0651.3720.060251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,49212,54218,9502522482416,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3163.7h/131.8d 12,533 12,408 30,887 260.5k 3,365 10,022 11,321 99.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:1,746
Deaths:1,313
KDR:1.330
Accuracy:27.074% C*
HSR:24.055% D-
Pulsar LSW
C+
Kills:1,676
Deaths:1,252
KDR:1.339
Accuracy:23.006% C+
HSR:22.434% C
Flare VE6
B+
Kills:1,573
Deaths:1,360
KDR:1.157
Accuracy:25.319% B+
HSR:21.678% C
Ursa
C**
Kills:1,190
Deaths:914
KDR:1.302
Accuracy:24.415% C**
HSR:20% D
Lasher X2
B**
Kills:1,172
Deaths:1,348
KDR:0.869
Accuracy:33.627% B**
HSR:3.157% C-
VX29 Polaris
C*
Kills:1,152
Deaths:904
KDR:1.274
Accuracy:24.571% C*
HSR:20.920% C
Orion VS54
C+
Kills:1,138
Deaths:959
KDR:1.187
Accuracy:20.462% C+
HSR:21.090% C--
VE-H Maw
C**
Kills:748
Deaths:590
KDR:1.268
Accuracy:27.383% C**
HSR:21.791% C--
NS-15M2
B+
Kills:616
Deaths:598
KDR:1.030
Accuracy:26.377% B+
HSR:28.571% B+
NSX Naginata
C+
Kills:346
Deaths:394
KDR:0.878
Accuracy:21.043% C+
HSR:21.676% D-
SVA-88
B**
Kills:161
Deaths:172
KDR:0.936
Accuracy:28.812% B**
HSR:27.329% C**
Kills:11,518
Deaths (as Heavy Assault):9,804
Deaths (to Heavy Assaults):19,645
KDR:1.17483
Kill Difference:1,714
Playtime:578.437 hours
Usage:18%
Score:9.519m
Score/min:274
Accuracy (listed only):25.644%
HSR (listed only):21.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B
Kills:3,475
Deaths:3,821
KDR:0.909
Accuracy:43.205% B
HSR:11.914% D-
Deimos VA29
C*
Kills:1,458
Deaths:1,482
KDR:0.984
Accuracy:62.785% C*
HSR:14.060% C
Solstice VE3
C+
Kills:1,332
Deaths:1,776
KDR:0.750
Accuracy:20.364% C-
HSR:18.694% C+
Pulsar C
C**
Kills:1,283
Deaths:1,044
KDR:1.229
Accuracy:26.001% C**
HSR:20.031% C--
NS Baron G5
C*
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:45.517% C*
HSR:11.887% D
Zenith VX-5
B
Kills:1,186
Deaths:1,241
KDR:0.956
Accuracy:27.184% B
HSR:15.852% D-
Phobos VX86
C++
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:59.696% C++
HSR:11.949% D
NS-11C
B+
Kills:1,178
Deaths:971
KDR:1.213
Accuracy:26.577% B+
HSR:14.941% D
Serpent VE92
B+
Kills:1,176
Deaths:1,042
KDR:1.129
Accuracy:26.050% B+
HSR:15.136% D-
Pandora VX25
C-
Kills:1,175
Deaths:995
KDR:1.181
Accuracy:35.033% C-
HSR:12.340% D
Eidolon VE33
C*
Kills:1,154
Deaths:1,288
KDR:0.896
Accuracy:28.662% C++
HSR:27.383% C*
VE-LR Obelisk
C++
Kills:379
Deaths:348
KDR:1.089
Accuracy:33.460% C++
HSR:25.330% D
VX6-7
C+
Kills:229
Deaths:302
KDR:0.758
Accuracy:24.001% C+
HSR:13.537% D*
Chaos
C
Kills:197
Deaths:206
KDR:0.956
Accuracy:46.171% D--
HSR:14.213% C
Nova
C
Kills:78
Deaths:122
KDR:0.639
Accuracy:40.570% C
HSR:8.974% D*
NSX-P Tanto
B**
Kills:71
Deaths:87
KDR:0.816
Accuracy:31.527% B**
HSR:19.718% D
Kills:16,754
Deaths (as Engineer):17,074
Deaths (to Engineers):13,176
KDR:0.98126
Kill Difference:320
Playtime:998.142 hours
Usage:32%
Score:14.651m
Score/min:245
Accuracy (listed only):36.050%
HSR (listed only):15.997%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B
Kills:3,475
Deaths:3,821
KDR:0.909
Accuracy:43.205% B
HSR:11.914% D-
Deimos VA29
C*
Kills:1,458
Deaths:1,482
KDR:0.984
Accuracy:62.785% C*
HSR:14.060% C
Solstice VE3
C+
Kills:1,332
Deaths:1,776
KDR:0.750
Accuracy:20.364% C-
HSR:18.694% C+
Pulsar C
C**
Kills:1,283
Deaths:1,044
KDR:1.229
Accuracy:26.001% C**
HSR:20.031% C--
Sirius SX12
B+
Kills:1,267
Deaths:1,345
KDR:0.942
Accuracy:27.002% B+
HSR:15.628% C
NS Baron G5
C*
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:45.517% C*
HSR:11.887% D
MKV Suppressed
C+
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:24.743% C+
HSR:15.152% D
Eridani SX5
C*
Kills:1,188
Deaths:842
KDR:1.411
Accuracy:27.256% C*
HSR:17.088% C
Zenith VX-5
B
Kills:1,186
Deaths:1,241
KDR:0.956
Accuracy:27.184% B
HSR:15.852% D-
Phobos VX86
C++
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:59.696% C++
HSR:11.949% D
NS-11C
B+
Kills:1,178
Deaths:971
KDR:1.213
Accuracy:26.577% B+
HSR:14.941% D
Serpent VE92
B+
Kills:1,176
Deaths:1,042
KDR:1.129
Accuracy:26.050% B+
HSR:15.136% D-
Pandora VX25
C-
Kills:1,175
Deaths:995
KDR:1.181
Accuracy:35.033% C-
HSR:12.340% D
NS-7 PDW
C*
Kills:1,159
Deaths:1,126
KDR:1.029
Accuracy:25.914% C*
HSR:13.805% D
VE-S Canis
C+
Kills:469
Deaths:393
KDR:1.193
Accuracy:27.120% C+
HSR:17.697% C
NSX Tengu
B+
Kills:322
Deaths:329
KDR:0.979
Accuracy:39.560% B+
HSR:18.323% C
VX6-7
C+
Kills:229
Deaths:302
KDR:0.758
Accuracy:24.001% C+
HSR:13.537% D*
Chaos
C
Kills:197
Deaths:206
KDR:0.956
Accuracy:46.171% D--
HSR:14.213% C
Nova
C
Kills:78
Deaths:122
KDR:0.639
Accuracy:40.570% C
HSR:8.974% D*
NSX-P Tanto
B**
Kills:71
Deaths:87
KDR:0.816
Accuracy:31.527% B**
HSR:19.718% D
Kills:20,814
Deaths (as Light Assault):20,562
Deaths (to Light Assaults):11,781
KDR:1.01226
Kill Difference:252
Playtime:480.972 hours
Usage:15%
Score:9.034m
Score/min:313
Accuracy (listed only):34.314%
HSR (listed only):15.047%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B
Kills:3,475
Deaths:3,821
KDR:0.909
Accuracy:43.205% B
HSR:11.914% D-
Deimos VA29
C*
Kills:1,458
Deaths:1,482
KDR:0.984
Accuracy:62.785% C*
HSR:14.060% C
Sirius SX12
B+
Kills:1,267
Deaths:1,345
KDR:0.942
Accuracy:27.002% B+
HSR:15.628% C
NS Baron G5
C*
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:45.517% C*
HSR:11.887% D
NS-11A
C*
Kills:1,201
Deaths:1,252
KDR:0.959
Accuracy:25.176% C*
HSR:19.401% C
MKV Suppressed
C+
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:24.743% C+
HSR:15.152% D
Eridani SX5
C*
Kills:1,188
Deaths:842
KDR:1.411
Accuracy:27.256% C*
HSR:17.088% C
Phobos VX86
C++
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:59.696% C++
HSR:11.949% D
Pandora VX25
C-
Kills:1,175
Deaths:995
KDR:1.181
Accuracy:35.033% C-
HSR:12.340% D
H-V45
B++
Kills:1,162
Deaths:1,248
KDR:0.931
Accuracy:27.229% B++
HSR:14.028% D--
Pulsar VS1
C+
Kills:1,161
Deaths:1,431
KDR:0.811
Accuracy:22.174% C
HSR:20.069% C+
NS-7 PDW
C*
Kills:1,159
Deaths:1,126
KDR:1.029
Accuracy:25.914% C*
HSR:13.805% D
Corvus VA55
B+
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:26.242% B+
HSR:17.116% D-
Equinox VE2
B+
Kills:1,140
Deaths:1,417
KDR:0.805
Accuracy:29.094% B+
HSR:13.070% D--
NS-11P
C+
Kills:926
Deaths:1,183
KDR:0.783
Accuracy:22.370% C+
HSR:13.175% D--
NSX Yumi
C+
Kills:506
Deaths:597
KDR:0.848
Accuracy:26.728% C+
HSR:20.356% D
VE-S Canis
C+
Kills:469
Deaths:393
KDR:1.193
Accuracy:27.120% C+
HSR:17.697% C
CME
C+
Kills:406
Deaths:431
KDR:0.942
Accuracy:26.280% C+
HSR:21.429% C+
NSX Tengu
B+
Kills:322
Deaths:329
KDR:0.979
Accuracy:39.560% B+
HSR:18.323% C
Chaos
C
Kills:197
Deaths:206
KDR:0.956
Accuracy:46.171% D--
HSR:14.213% C
Nova
C
Kills:78
Deaths:122
KDR:0.639
Accuracy:40.570% C
HSR:8.974% D*
Darkstar
D--
Kills:55
Deaths:66
KDR:0.833
Accuracy:22.153% D*
HSR:16.364% D--
Kills:22,067
Deaths (as Combat Medic):23,128
Deaths (to Combat Medics):9,021
KDR:0.95412
Kill Difference:1,061
Playtime:496.471 hours
Usage:16%
Score:9.537m
Score/min:320
Accuracy (listed only):33.273%
HSR (listed only):15.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,326
Deaths:709
KDR:1.870
Accuracy:45.772% B**
HSR:58.371% D--
Sirius SX12
B+
Kills:1,267
Deaths:1,345
KDR:0.942
Accuracy:27.002% B+
HSR:15.628% C
Nyx VX31
B++
Kills:1,265
Deaths:1,008
KDR:1.255
Accuracy:38.122% B++
HSR:27.826% C+
NS-45 Pilot
C+
Kills:1,236
Deaths:1,634
KDR:0.756
Accuracy:31.512% C+
HSR:17.961% D-
MKV Suppressed
C+
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:24.743% C+
HSR:15.152% D
Eridani SX5
C*
Kills:1,188
Deaths:842
KDR:1.411
Accuracy:27.256% C*
HSR:17.088% C
VA39 Spectre
B+
Kills:1,178
Deaths:671
KDR:1.756
Accuracy:36.041% B+
HSR:25.297% D*
Phaseshift VX-S
B+
Kills:1,170
Deaths:521
KDR:2.246
Accuracy:40.011% B+
HSR:61.111% D-
Phantom VA23
C+
Kills:1,168
Deaths:930
KDR:1.256
Accuracy:34.369% C+
HSR:20.034% D--
NS-7 PDW
C*
Kills:1,159
Deaths:1,126
KDR:1.029
Accuracy:25.914% C*
HSR:13.805% D
Artemis VX26
B+
Kills:1,158
Deaths:1,061
KDR:1.091
Accuracy:30.050% B+
HSR:20.466% C
NS-30 Vandal
C+
Kills:1,155
Deaths:964
KDR:1.198
Accuracy:31.954% C+
HSR:19.394% D-
Parallax VX3
C*
Kills:1,152
Deaths:538
KDR:2.141
Accuracy:40.585% C*
HSR:67.622% D*
NS-44 Commissioner
C**
Kills:941
Deaths:1,450
KDR:0.649
Accuracy:38.877% C**
HSR:17.110% D
Beamer VS3
B
Kills:588
Deaths:970
KDR:0.606
Accuracy:29.811% B
HSR:18.197% D
NSX Tomoe
B+
Kills:583
Deaths:521
KDR:1.119
Accuracy:31.543% B+
HSR:32.590% C
VE-S Canis
C+
Kills:469
Deaths:393
KDR:1.193
Accuracy:27.120% C+
HSR:17.697% C
NS-44L Blackhand
D-
Kills:428
Deaths:725
KDR:0.590
Accuracy:34.077% D-
HSR:21.495% D**
NS-AM7 Archer
B
Kills:343
Deaths:884
KDR:0.388
Accuracy:61.382% B
HSR:14.577% C
NSX Tengu
B+
Kills:322
Deaths:329
KDR:0.979
Accuracy:39.560% B+
HSR:18.323% C
Manticore SX40
B**
Kills:208
Deaths:297
KDR:0.700
Accuracy:36.815% B**
HSR:13.462% D*
V10
C++
Kills:196
Deaths:74
KDR:2.649
Accuracy:41.534% C++
HSR:65.816% D**
NS-44L Showdown
C
Kills:91
Deaths:210
KDR:0.433
Accuracy:37.671% C
HSR:10.989% F-
NS CandyCannon 3000
B**
Kills:79
Deaths:228
KDR:0.346
Accuracy:33.956% C+
HSR:54.430% B**
Kills:19,858
Deaths (as Infiltrator):18,519
Deaths (to Infiltrators):10,095
KDR:1.0723
Kill Difference:1,339
Playtime:552.072 hours
Usage:17%
Score:7.574m
Score/min:229
Accuracy (listed only):35.236%
HSR (listed only):27.685%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C**
Kills:407
Deaths:372
KDR:1.094
Accuracy:45.208% C**
HSR:2.948% D
Quasar VM1
C++
Kills:369
Deaths:210
KDR:1.757
Accuracy:16.007% C++
HSR:13.550% D--
Blueshift VM5
C+
Kills:325
Deaths:133
KDR:2.444
Accuracy:19.639% C+
HSR:14.462% D*
Blueshift VM5
C++
Kills:322
Deaths:133
KDR:2.421
Accuracy:19.624% C++
HSR:15.217% D--
Comet VM2
C**
Kills:202
Deaths:182
KDR:1.110
Accuracy:48.023% C**
HSR:2.475% D-
Kills:1,625
Deaths (as MAX Suit):515
Deaths (to MAX Suits):3,061
KDR:3.15534
Kill Difference:1,110
Playtime:56.008 hours
Usage:2%
Score:0.863m
Score/min:257
Accuracy (listed only):29.700%
HSR (listed only):9.731%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,030
V. Kills:278 369%
Deaths:642
KDR:1.604
Accuracy:39.735% C+
KPH:15.700 D--
VKPH:4.200 C**
Maelstrom Turbo Laser
C++
Kills:787
V. Kills:621 127%
Deaths:795
KDR:0.990
Accuracy:31.953% C++
KPH:14.200 C+
VKPH:11.200 C++
Antares LC
B+
Kills:361
V. Kills:216 166%
Deaths:225
KDR:1.604
Accuracy:31.136% C+
KPH:26.200 B+
VKPH:15.700 C*
Dual Photon Pods
B*
Kills:225
V. Kills:115 194%
Deaths:60
KDR:3.750
Accuracy:55.415% B+
KPH:54.400 C
VKPH:27.800 B*
Coyote Missiles
B+
Kills:200
V. Kills:182 109%
Deaths:131
KDR:1.527
Accuracy:57.208% B+
KPH:33.200 C
VKPH:30.200 B+
Kills:2,603 (2,178 + 0)
Deaths:1,853
KDR:1.405
VKDR:0.762
Vehicle Kills:1,412
Kill Difference:750
Playtime:144.618 hours
Usage:5%
Score:1.302m
Score/min:150
Piloting Accuracy:31.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:300
V. Kills:201 149%
Deaths:19
KDR:15.790
Accuracy:34.972% C++
KPH:1,080,000 U
VKPH:723,600 U
C150 Dalton
U
Kills:138
V. Kills:104 131%
Deaths:9
KDR:15.333
Accuracy:55.445% A++
KPH:496,800 U
VKPH:374,400 U
Kills:438 (0 + 438)
Deaths:28
KDR:15.643
VKDR:10.893
Vehicle Kills:305
Kill Difference:410
Playtime:0.001 hours
Usage:0%
Score:0.241m
Score/min:4,818,820
Piloting Accuracy:N/A%
Gunner Accuracy:55.445%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:596
V. Kills:392 152%
Deaths:185
KDR:3.222
Accuracy:64.191% A
KPH:25.500 C
VKPH:16.800 B**
Skyguard
B+
Kills:303
V. Kills:219 138%
Deaths:122
KDR:2.484
Accuracy:28.753% C+
KPH:16.300 B
VKPH:11.800 B+
C75 Viper
D
Kills:163
V. Kills:55 291%
Deaths:54
KDR:3.019
Accuracy:29.906% D--
KPH:14.400 D
VKPH:4.900 D
Kills:1,062 (1,062 + 0)
Deaths:361
KDR:2.942
VKDR:1.845
Vehicle Kills:666
Kill Difference:701
Playtime:53.354 hours
Usage:2%
Score:0.611m
Score/min:191
Driving Accuracy:29.906%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,393
V. Kills:928 150%
Deaths:310
KDR:4.494
Accuracy:54.416% C++
KPH:25.600 C++
VKPH:17.100 B+
Supernova PC
D
Kills:588
V. Kills:356 165%
Deaths:207
KDR:2.841
Accuracy:44.830% C-
KPH:10.700 D--
VKPH:6.500 D
Saron HRB
C+
Kills:155
V. Kills:117 131%
Deaths:46
KDR:3.370
Accuracy:44.053% C+
KPH:21 C
VKPH:15.900 C+
E540 Halberd
B
Kills:82
V. Kills:37 216%
Deaths:5
KDR:16.400
Accuracy:41.863% D-
KPH:35.500 B
VKPH:16 C+
Kills:2,218 (1,981 + 237)
Deaths:568
KDR:3.905
VKDR:2.532
Vehicle Kills:1,438
Kill Difference:1,650
Playtime:118.715 hours
Usage:4%
Score:1.487m
Score/min:209
Driving Accuracy:44.830%
Gunner Accuracy:41.863%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:106
V. Kills:73 143%
Deaths:42
KDR:2.524
Accuracy:45.692% C+
KPH:38.400 C+
VKPH:26.400 C+
Kills:106 (0 + 106)
Deaths:42
KDR:2.524
VKDR:1.738
Vehicle Kills:73
Kill Difference:64
Playtime:2.760 hours
Usage:0%
Score:0.068m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:45.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
C+
Kills:255
V. Kills:129 196%
Deaths:30
KDR:8.500
Accuracy:28.457% C
KPH:16.400 C+
VKPH:8.300 C
M12 Kobalt
C++
Kills:166
V. Kills:7 N/A
Deaths:13
KDR:12.769
Accuracy:18.787% C++
KPH:58.700 C+
VKPH:2.500 C
G30 Walker
A++
Kills:160
V. Kills:82 193%
Deaths:14
KDR:11.429
Accuracy:32.751% B+
KPH:26.700 A++
VKPH:13.700 B*
M20 Basilisk
C--
Kills:120
V. Kills:56 211%
Deaths:31
KDR:3.871
Accuracy:34.666% C--
KPH:12.300 D
VKPH:5.800 C--
M12 Kobalt
D
Kills:51
V. Kills:2 N/A
Deaths:5
KDR:10.200
Accuracy:15.275% C--
KPH:40 D-
VKPH:1.600 D
Kills:752 (0 + 752)
Deaths:93
KDR:8.086
VKDR:2.968
Vehicle Kills:276
Kill Difference:659
Playtime:35.381 hours
Usage:1%
Score:0.372m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:15.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:63
V. Kills:5 N/A
Deaths:49
KDR:1.286
Accuracy:33.244% D--
KPH:20.900 D-
VKPH:1.700 C+
Kills:63 (63 + 0)
Deaths:49
KDR:1.286
VKDR:0.102
Vehicle Kills:5
Kill Difference:14
Playtime:3.016 hours
Usage:0%
Score:0.012m
Score/min:69
Driving Accuracy:33.244%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 3,5373,4753,8210.909C+0.2043.205%B11.914%D-42.3B++N/A13482.1h4.3B+9.9B+
C-4 4,6062,9852,1981.358C+0.2524.84%C+N/A84.8C++46.1B**73935.2h1.6C+6.3C++
Betelgeuse 54-A 1,7701,7461,3131.33C-0.2227.074%C*24.055%D-47.6C--N/A17436.7h13.4D**49.5C
Pulsar LSW 1,6941,6761,2521.339C+0.2323.006%C+22.434%C43.9C++N/A13338.2h12C*52.3C**
Flare VE6 1,6011,5731,3601.157C+0.0525.319%B+21.678%C41.2C+N/A14538.2h10.8C++42.7B
Deimos VA29 1,4801,4581,4820.984C0.1362.785%C*14.06%C40.3C+N/A15836.2h2.3C*3.7C**
Supernova FPC 2,3211,3933104.494C+3.3854.416%C++N/A25.7C++17.1B+24854.3h5.9C+10.9C+
Solstice VE3 1,3571,3321,7760.75C+0.3620.364%C-18.694%C+8.6DN/A46154.8h17.2C+84.5C+
Ghost 1,3331,3267091.87C0.7645.772%B**58.371%D--42.1C++N/A14231.5h2.6C5.8C*
Pulsar C 1,2971,2831,0441.229C+0.1226.001%C**20.031%C--38.5B+N/A11433.3h10.8B+41.5B+
Sirius SX12 1,2831,2671,3450.942C+0.1727.002%B+15.628%C25.6C+N/A8749.4h16.5C+61.1C*
Nyx VX31 1,2771,2651,0081.255C0.1538.122%B++27.826%C+34.5C+N/A9336.7h5.8C+15.3B
NS-45 Pilot 1,2481,2361,6340.756C0.3531.512%C+17.961%D-51.5C++N/A14624h8.8C--27.9C+
NS Baron G5 1,2271,2031,1291.066C+0.0445.517%C*11.887%D35.9C++N/A10833.5h4.8C+10.5C+
NS-11A 1,2171,2011,2520.959C+0.1525.176%C*19.401%C28.3C+N/A11542.5h13.1B52B+
Ursa 1,2071,1909141.302C++0.1924.415%C**20%D36.1C+N/A9333h10.9C*44.6B+
MKV Suppressed 1,2061,1881,0891.091C+0.0224.743%C+15.152%D31.8C+N/A9837.4h14.9C+60.3C++
Eridani SX5 1,1981,1888421.411C**0.3027.256%C*17.088%C47B+N/A13225.3h11.5C**42.1B
Zenith VX-5 1,2031,1861,2410.956C0.1527.184%B15.852%D-25CN/A9147.4h13.6C+50.2C*
Phobos VX86 1,1911,1801,2200.967C0.1459.696%C++11.949%D42.6C+N/A10827.7h2.4C*4C**
VA39 Spectre 1,1931,1786711.756C*0.6536.041%B+25.297%D*26.3C*N/A7244.8h5B+14B++
NS-11C 1,1921,1789711.213C**0.1026.577%B+14.941%D34B+N/A9434.6h13.7C**51.4B+
Serpent VE92 1,1971,1761,0421.129C++0.0226.05%B+15.136%D-35.6BN/A13133h12.5C**48.1B+
Pandora VX25 1,1921,1759951.181C++0.0735.033%C-12.34%D36.5C+N/A9332.2h4.4C++12.5C++
Lasher X2 1,1941,1721,3480.869C+0.2433.627%B**3.157%C-19.5C--N/A6660.1h16.7B++49.8B++
Phaseshift VX-S 1,1841,1705212.246C1.1440.011%B+61.111%D-26.8C+N/A6043.6h3.7C9.2C++
Phantom VA23 1,1771,1689301.256C0.1534.369%C+20.034%D--37.8C+N/A10630.9h5.1C14.8C+
H-V45 1,1781,1621,2480.931C0.1827.229%B++14.028%D--32.6C++N/A17235.6h12.9C*47.3B+
Pulsar VS1 1,1851,1611,4310.811C+0.3022.174%C20.069%C+15.2DN/A5376.6h15.2C+68.5C+
NS-7 PDW 1,1781,1591,1261.029C++0.0825.914%C*13.805%D31.9C**N/A10236.3h15.2C++58.7C**
Artemis VX26 1,1701,1581,0611.091C+0.0230.05%B+20.466%C35.2C++N/A8532.9h13.7C-45.5C++
NS-30 Vandal 1,1741,1559641.198C0.0931.954%C+19.394%D-33.3CN/A8034.7h5.6C*17.5C*
Eidolon VE33 1,1731,1541,2880.896C+0.2128.662%C++27.383%C*15.3C-N/A4475.5h9C*31.3B
VX29 Polaris 1,1651,1529041.274C+0.1624.571%C*20.92%C41.4C+N/A11627.8h11.8C**47.8B
Parallax VX3 1,1631,1525382.141C1.0340.585%C*67.622%D*19.2C--N/A5859.9h2.5C6.2C+
Corvus VA55 1,1731,1511,4040.82C0.2926.242%B+17.116%D-20.6CN/A5556h13.7C52.2C++
Equinox VE2 1,1641,1401,4170.805C0.3029.094%B+13.07%D--27.2C+N/A7541.9h11B+37.9B+
Orion VS54 1,1521,1389591.187C+0.0820.462%C+21.09%C--31.5C+N/A15536.1h11.8B+57.9C++
Light PPA 1,3081,0306421.604C-0.4939.735%C+1.553%B+15.7D--4.3B7665.4h28.3D*71.3D-
Proximity Mine 1,0131,0131486.845B**5.7445.325%B+N/A171.7B**N/A4865.9h2.2D4.9C+
Rocklet Rifle 1,8119508551.111B*0.0057.528%B+N/A45A40.8A51121.1h29B++50.4B++
NS-44 Commissioner 9529411,4500.649C0.4638.877%C**17.11%D36.6C++N/A13025.7h4.6C--11.9C++
NS-11P 9429261,1830.783C0.3322.37%C+13.175%D--23.7CN/A8439h14.8C+66.3C++
Maelstrom Turbo Laser 1,4087877950.99C0.1231.953%C++2.033%C14.3C+11.3C++16855.2h115.8C++362.5C++
VE-H Maw 7657485901.268C0.1627.383%C**21.791%C--39.2CN/A13819.1h11.9C43.6C++
Lumine Edge 70268222,5710.03C1.0829.176%C*13.05%C--1C--N/A3714.8h1.7C-5.7C*
S1 1,2026551,0740.61C+0.5064.599%B*1.221%D-23.1C+19.3B*29628.3h7.8C-12.1C++
NS-15M2 6406165981.03C0.0826.377%B+28.571%B+30.2C-1.2A+12420.4h15.8D59.8C+
L100 Python HEAT 9885961853.222C2.1164.191%A1.51%D25.5C16.8B**21023.4h9D*14C+
Supernova PC 9445882072.841C1.7344.83%C-2.721%C**10.7D--6.5D9554.7h6.7D15D
Beamer VS3 6025889700.606C+0.5029.811%B18.197%D20.6CN/A7728.5h10C+33.5C++
NSX Tomoe 5915835211.119C0.0131.543%B+32.59%C41.3C++N/A15814.1h14.4C++45.7C**
Force-Blade 60653635,6340.015C1.0935.015%B+5.224%C0.4CN/A11333.8h3.8D10.9C++
NSX Yumi 5325065970.848C0.2626.728%C+20.356%D25.9C1.3C*6619.5h13C+48.7C++
Tank Mine 8384902062.379C+1.2727.462%C-N/A102.1C+72.5B11484.8h1.8C**6.4C++
VE-S Canis 4744693931.193C+0.0827.12%C+17.697%C37.8C+N/A12312.4h12.2C++45C*
NS-44L Blackhand 4324287250.59C--0.5234.077%D-21.495%D**25.9C++N/A7116.5h5C+14.6C
Comet VM2 5644073721.094C**0.0245.208%C**2.948%D11.3C++4.4C++7936h22.1C++48.9C**
CME 4144064310.942C0.1726.28%C+21.429%C+27.8CN/A10114.6h14.9C56.8C+
VE-LR Obelisk 3903793481.089C0.0233.46%C++25.33%D31.1C+N/A9312.2h7.2C+21.5C*
Spear Anti-Vehicle Phalanx Turret 608377556.855C+5.7541.988%C3.448%C32.8C20.1C+31011.5h9.3C++22C++
Quasar VM1 3753692101.757C*0.6516.007%C++13.55%D--14.4DN/A6725.7h14.2B88.6C**
Antares LC 5773612251.604C+0.4931.136%C+N/A26.2B+15.7C*24413.8h71.6B+229.9B++
NSX Naginata 3513463940.878C-0.2321.043%C+21.676%D-19.7D-N/A6917.6h19D**90.2D
NS-AM7 Archer 4623438840.388C0.7261.382%B14.577%C6.2C+2.1C4855.6h20.1C++32.7C*
Blueshift VM5 3383251332.444C++1.3319.639%C+14.462%D*31.9C+1.3A++10210.2h17.8C90.6C+
NSX Tengu 3263223290.979C0.1339.56%B+18.323%C37.4C+N/A1638.6h12.8C*32.5B
Blueshift VM5 3283221332.421C++1.3119.624%C++15.217%D--31.6C+N/A9810.2h17.4C88.5C++
Skyguard 5223031222.484C+1.3728.753%C+1.65%C16.3B11.8B+19318.6h129.6C+450.7C++
AP30 Shredder 5013001915.789A++14.6834.972%C++4%A+3000U2010U15454600.1h102C+291.6C++
Sticky Grenade 2772751275N/A273.8942.51%D--N/A550D-4D-18780.5h2.7C6.4C-
Lancer VS22 7132726020.452C0.6661.309%C+1.103%C9.4C--15.2B+19329h21.9C**35.7C**
G30 Walker 384255308.5A+7.3928.457%C4.706%C*16.3C+8.3C16815.6h186.5B655.3C**
VX6-7 2352293020.758C0.3524.001%C+13.537%D*27.9C+N/A1648.2h12.5C*52C*
Dual Photon Pods 340225603.75C2.6455.415%B+1.333%C++54.9C28B*4924.1h47.4F--85.6D*
Manticore SX40 2102082970.7C0.4136.815%B**13.462%D*52B*N/A1664h9.5C--25.8C**
Comet VM2 2892021821.11C++0.0048.023%C**2.475%D-11.7C+5C+7617.3h30.2C+63C++
Coyote Missiles 3822001311.527C-0.4257.208%B+N/A33.3C30.3B+3456h56.3C--98.3C+
Chaos 2041972060.956C0.1546.171%D--14.213%C32.8D1.2B**836h4.3C+9.2C--
V10 197196742.649C+1.5441.534%C++65.816%D**29.7CN/A786.6h2.7D6.4C+
Nemesis VSH9 4401853980.465C0.6465.056%BN/A5.8D8C16432h13.8F--21.3F-
M12 Kobalt 1731661312.769C+11.6618.787%C++16.868%C59.3C+2.5C2412.8h19.6C+104.3C*
C75 Viper 218163543.019C+1.9129.906%D--2.454%B**14.4D4.9D14811.3h16C53.4D
SVA-88 1651611720.936C-0.1728.812%B**27.329%C**17.3D--N/A1049.3h20.4T70.9C-
G30 Walker 2421601411.429M*10.3232.751%B+2.5%D26.7A++13.7B*2356h150.7B**460B**
Frag Grenade 1621591159N/A157.8938.466%D-N/A397.5C7.5C+22290.4h4C+10.3C
Saron HRB 272155463.37C2.2644.053%C+1.29%C20.9C15.8C+7107.4h26.8D60.9C
NS Annihilator 3021542250.684C**0.4384.649%B**N/A11.2C*10.7B*15713.8h11.5C*13.6B
M12 Kobalt 153141817.625C--16.5226.505%B++17.021%C+61.3D-5.2C+2072.3h28.7D--108.3C
C150 Dalton 242138915.333A14.2255.445%A++N/A1380U1040U8639500.1h5.2C-9.4B+
MANA Anti-Personnel Turret 136134921.457N/A0.3517.72%UN/A1340U20U3418600.1h33.1T*186.5T*
M20 Basilisk 176120313.871B+2.7634.666%C--4.167%D12.4D5.8C--1289.7h96.3C++277.8C+
Aspis Anti-Aircraft Phalanx Turret 248111472.362C1.2523.902%C+N/A6.4D-7.9D16217.3h198.5D--830.3C
Aphelion VEX-4H 179106422.524C1.4145.692%C+1.887%D37.9C+26.1C+4092.8h60.5C++132.5C*
The Slasher 93921,0450.088B*1.0236.53%C++16.304%B+2.3C+N/A639.2h2.8D7.7C++
NS-44L Showdown 92912100.433D0.6837.671%C10.989%F-36.4C++N/A1092.5h4.2C11.2C+
E540 Halberd 11982516.4B++15.2941.863%D-1.22%D-35.7B16.1C+3842.3h4.8B*11.4B
NS CandyCannon 3000 79792280.346C-0.7633.956%C+54.43%B**7.1DN/A1711.2h5.1C+14.9C++
Nova 81781220.639D0.4740.57%C8.974%D*24.4C--N/A803.2h5.3C13.1C
Icikill 80755,3980.014D1.1018.135%D--6.667%C-0.4CN/A1167.3h2.3C+12.9C
Anti-Vehicle Grenade 10875175N/A73.8936.114%FN/A150D--66C12250.5h9.3D**25.7F-
NSX-P Tanto 7371870.816C+0.2931.527%B**19.718%D35.5B+1B+2302h15.2C++48.3B+
MANA Anti-Vehicle Turret 14869820.841D--0.2755.784%D1.449%D--690D-790D1212460.1h18.9C33.8D
S12 Renegade 6863491.286C0.1833.244%D--4.762%C+21D-1.7C+693h4C-11.9D
Darkstar 5555660.833D0.2822.153%D*16.364%D--28.9DN/A1121.9h14.2C--64D-
M12 Kobalt 5351510.2C9.0915.275%C--21.569%B++39.2D-1.5D-1991.3h20.5C134.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter65340.6h
Restoration Kit81290.1h
VS Patriot Flare Gun01500.2h
Nano-Armor Kit1,0881,270,78790h
Decoy Grenade0540h
Flail Targeting Dart132951.6h
Anti-Vehicle MANA Turret126691.1h
Spawn Beacon333,7074.8h
Turret AI Module1750.2h
Repair Module0570.1h
Cortium Silo0680.2h
Nanite Revive Grenade03,5611h
Medical Applicator1,994517,70953.4h
Deconstruction Tool01,0420.1h
Welding Device03490h
Spear Anti-Vehicle Tower0570.3h
Spitfire Auto-Turret72210.3h
Rampart Wall11401.2h
Ammunition Package1255,4444h
Medical Kit233630.4h
Anti-Infantry MANA Turret155221.2h
Router1920.1h
Hardlight Barrier133540.5h
Shield Recharging Field762,4181.3h
Recon Detection Device12214,72923h
Smoke Grenade03500.1h
Snowman Soldier61620.2h

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