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Harbinger Justicar Arkas93[OWND] Arkas93
VS BR 91

KDR: 1.11

Score: 52.7m

Last Seen: Apr 19th, 2019 3:16 PM
- OFFLINE - 139.1 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Member of EPIC[OWND] EPIC
VS outfit on Cobalt

Members: 3
Level Progress (to 92): 29%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Thanatos VE70 C-4 Betelgeuse 54-A Pulsar LSW Flare VE6 Deimos VA29 Supernova FPC Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $324,009 MLG Score: 259
Fun Score: N/A
Cheeseburgers Flipped: 450TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.199%19.657%5154499140,5560.9583860.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.45%0.994B*-0.164C-1.15D*HEAD ++ (~6.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.386C**120.158C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.609%1.644%131310322,129196711861.08181179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.984%-0.294C0.041C+-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.2-0.111C+62-0.17C117.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.485%1.519%137510303,095264519821.17013156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.689%-0.724D--0.694D1.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.2-0.527D19.8-0.576D39.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.064%5.206%60910261,47926829200.551454161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.195%-0.477D0.206C++0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
272.5-1.29D**84.7-1.133D*187.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.672%54.776%60610295,1722828491.82885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.55%0.699B+-0.808D--0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.127C++3.4-0.075C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.442%12.382%60610297,71327811262.77346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.501%0.249C++-0.433C--0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.384C**3.60.256C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EPIC[OWND] EPIC
VS outfit on Cobalt

Members: 3
52.7m295.6%314 (18.8k)271 (16.3k)1.1144780,26372,0191.2932191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035387320.148%16.072%32402:4237

16% Combat Medic32% Engineer18% Heavy Assault18% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:37 AMJul 10th, 2013 1:52 AMApr 23rd, 2019 1:59 PM (2d) (PST)Apr 19th, 2019 12:35 PM (6d) (PST)Apr 19th, 2019 11:16 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5272093180.4130.3710.0661.3990.060259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,63512,56119,0742522484416,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3235.6h/134.8d 12,873 12,900 31,821 271.6k 3,421 10,281 11,625 102.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:1,746
Deaths:1,313
KDR:1.330
Accuracy:27.074% C++
HSR:24.055% D-
Pulsar LSW
C+
Kills:1,678
Deaths:1,253
KDR:1.339
Accuracy:23.014% C+
HSR:22.408% C
Flare VE6
B+
Kills:1,573
Deaths:1,360
KDR:1.157
Accuracy:25.319% B+
HSR:21.678% C
VE-H Maw
B+
Kills:1,212
Deaths:924
KDR:1.312
Accuracy:28.235% B+
HSR:20.710% D
Ursa
B
Kills:1,190
Deaths:914
KDR:1.302
Accuracy:24.415% B
HSR:20% D
Lasher X2
B**
Kills:1,189
Deaths:1,362
KDR:0.873
Accuracy:33.782% B**
HSR:3.112% C-
VX29 Polaris
C*
Kills:1,152
Deaths:904
KDR:1.274
Accuracy:24.571% C*
HSR:20.920% C
Orion VS54
C+
Kills:1,138
Deaths:959
KDR:1.187
Accuracy:20.462% C+
HSR:21.090% C--
NS-15M2
B+
Kills:681
Deaths:651
KDR:1.046
Accuracy:26.352% B+
HSR:27.900% C**
NSX Naginata
C+
Kills:346
Deaths:394
KDR:0.878
Accuracy:21.043% C+
HSR:21.676% D-
SVA-88
B++
Kills:213
Deaths:219
KDR:0.973
Accuracy:27.185% B++
HSR:28.169% B
Kills:12,118
Deaths (as Heavy Assault):10,253
Deaths (to Heavy Assaults):20,220
KDR:1.1819
Kill Difference:1,865
Playtime:586.887 hours
Usage:18%
Score:9.679m
Score/min:275
Accuracy (listed only):25.586%
HSR (listed only):21.065%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:3,475
Deaths:3,821
KDR:0.909
Accuracy:43.205% B+
HSR:11.914% D-
Deimos VA29
C*
Kills:1,572
Deaths:1,590
KDR:0.989
Accuracy:63.171% C*
HSR:13.804% C-
Solstice VE3
C+
Kills:1,332
Deaths:1,776
KDR:0.750
Accuracy:20.364% C-
HSR:18.694% C+
Pulsar C
B
Kills:1,283
Deaths:1,044
KDR:1.229
Accuracy:26.001% B
HSR:20.031% C--
NS Baron G5
C*
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:45.517% C*
HSR:11.887% D
Zenith VX-5
B
Kills:1,186
Deaths:1,241
KDR:0.956
Accuracy:27.184% B
HSR:15.852% D--
Phobos VX86
C++
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:59.696% C++
HSR:11.949% D
NS-11C
B+
Kills:1,178
Deaths:971
KDR:1.213
Accuracy:26.577% B+
HSR:14.941% D
Serpent VE92
B+
Kills:1,176
Deaths:1,042
KDR:1.129
Accuracy:26.050% B+
HSR:15.136% D-
Pandora VX25
C-
Kills:1,175
Deaths:995
KDR:1.181
Accuracy:35.033% C-
HSR:12.340% D
Eidolon VE33
C**
Kills:1,154
Deaths:1,288
KDR:0.896
Accuracy:28.662% C++
HSR:27.383% C**
VE-LR Obelisk
C*
Kills:400
Deaths:369
KDR:1.084
Accuracy:33.333% C*
HSR:25.500% D
VX6-7
C+
Kills:229
Deaths:302
KDR:0.758
Accuracy:24.001% C+
HSR:13.537% D*
Chaos
C
Kills:226
Deaths:236
KDR:0.958
Accuracy:46.249% D--
HSR:13.717% C
VE-C Horizon
C*
Kills:101
Deaths:121
KDR:0.835
Accuracy:33.784% C
HSR:25.743% C*
Nova
C
Kills:85
Deaths:139
KDR:0.612
Accuracy:41.350% C
HSR:8.235% D**
NSX-P Tanto
B**
Kills:71
Deaths:87
KDR:0.816
Accuracy:31.527% B**
HSR:19.718% D
Kills:17,026
Deaths (as Engineer):17,371
Deaths (to Engineers):13,500
KDR:0.98014
Kill Difference:345
Playtime:1,027.100 hours
Usage:32%
Score:15.275m
Score/min:248
Accuracy (listed only):35.983%
HSR (listed only):16.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:3,475
Deaths:3,821
KDR:0.909
Accuracy:43.205% B+
HSR:11.914% D-
Deimos VA29
C*
Kills:1,572
Deaths:1,590
KDR:0.989
Accuracy:63.171% C*
HSR:13.804% C-
Solstice VE3
C+
Kills:1,332
Deaths:1,776
KDR:0.750
Accuracy:20.364% C-
HSR:18.694% C+
Pulsar C
B
Kills:1,283
Deaths:1,044
KDR:1.229
Accuracy:26.001% B
HSR:20.031% C--
Sirius SX12
B+
Kills:1,267
Deaths:1,345
KDR:0.942
Accuracy:27.002% B+
HSR:15.628% C
NS Baron G5
C*
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:45.517% C*
HSR:11.887% D
MKV Suppressed
C+
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:24.743% C+
HSR:15.152% D
Eridani SX5
C*
Kills:1,188
Deaths:842
KDR:1.411
Accuracy:27.256% C*
HSR:17.088% C
Zenith VX-5
B
Kills:1,186
Deaths:1,241
KDR:0.956
Accuracy:27.184% B
HSR:15.852% D--
Phobos VX86
C++
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:59.696% C++
HSR:11.949% D
NS-11C
B+
Kills:1,178
Deaths:971
KDR:1.213
Accuracy:26.577% B+
HSR:14.941% D
Serpent VE92
B+
Kills:1,176
Deaths:1,042
KDR:1.129
Accuracy:26.050% B+
HSR:15.136% D-
Pandora VX25
C-
Kills:1,175
Deaths:995
KDR:1.181
Accuracy:35.033% C-
HSR:12.340% D
NS-7 PDW
C*
Kills:1,159
Deaths:1,126
KDR:1.029
Accuracy:25.914% C*
HSR:13.805% D
VE-S Canis
C+
Kills:485
Deaths:417
KDR:1.163
Accuracy:27.016% C+
HSR:18.144% C
NSX Tengu
B+
Kills:333
Deaths:344
KDR:0.968
Accuracy:39.279% B+
HSR:18.018% C-
VX6-7
C+
Kills:229
Deaths:302
KDR:0.758
Accuracy:24.001% C+
HSR:13.537% D*
Chaos
C
Kills:226
Deaths:236
KDR:0.958
Accuracy:46.249% D--
HSR:13.717% C
VE-C Horizon
C*
Kills:101
Deaths:121
KDR:0.835
Accuracy:33.784% C
HSR:25.743% C*
Nova
C
Kills:85
Deaths:139
KDR:0.612
Accuracy:41.350% C
HSR:8.235% D**
NSX-P Tanto
B**
Kills:71
Deaths:87
KDR:0.816
Accuracy:31.527% B**
HSR:19.718% D
Kills:21,092
Deaths (as Light Assault):20,877
Deaths (to Light Assaults):12,119
KDR:1.0103
Kill Difference:215
Playtime:489.721 hours
Usage:15%
Score:9.221m
Score/min:314
Accuracy (listed only):34.329%
HSR (listed only):15.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:3,475
Deaths:3,821
KDR:0.909
Accuracy:43.205% B+
HSR:11.914% D-
Deimos VA29
C*
Kills:1,572
Deaths:1,590
KDR:0.989
Accuracy:63.171% C*
HSR:13.804% C-
Sirius SX12
B+
Kills:1,267
Deaths:1,345
KDR:0.942
Accuracy:27.002% B+
HSR:15.628% C
NS Baron G5
C*
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:45.517% C*
HSR:11.887% D
NS-11A
C++
Kills:1,201
Deaths:1,252
KDR:0.959
Accuracy:25.176% C++
HSR:19.401% C
MKV Suppressed
C+
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:24.743% C+
HSR:15.152% D
Eridani SX5
C*
Kills:1,188
Deaths:842
KDR:1.411
Accuracy:27.256% C*
HSR:17.088% C
Phobos VX86
C++
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:59.696% C++
HSR:11.949% D
Pandora VX25
C-
Kills:1,175
Deaths:995
KDR:1.181
Accuracy:35.033% C-
HSR:12.340% D
H-V45
B+
Kills:1,162
Deaths:1,248
KDR:0.931
Accuracy:27.229% B+
HSR:14.028% D--
Pulsar VS1
C+
Kills:1,161
Deaths:1,431
KDR:0.811
Accuracy:22.174% C
HSR:20.069% C+
NS-7 PDW
C*
Kills:1,159
Deaths:1,126
KDR:1.029
Accuracy:25.914% C*
HSR:13.805% D
Corvus VA55
B+
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:26.242% B+
HSR:17.116% D-
Equinox VE2
B+
Kills:1,140
Deaths:1,417
KDR:0.805
Accuracy:29.094% B+
HSR:13.070% D*
NS-11P
C+
Kills:1,050
Deaths:1,287
KDR:0.816
Accuracy:22.590% C+
HSR:14.095% D-
NSX Yumi
C+
Kills:508
Deaths:602
KDR:0.844
Accuracy:26.699% C+
HSR:20.276% D
VE-S Canis
C+
Kills:485
Deaths:417
KDR:1.163
Accuracy:27.016% C+
HSR:18.144% C
CME
C+
Kills:438
Deaths:471
KDR:0.930
Accuracy:26.260% C+
HSR:21.461% C+
NSX Tengu
B+
Kills:333
Deaths:344
KDR:0.968
Accuracy:39.279% B+
HSR:18.018% C-
Chaos
C
Kills:226
Deaths:236
KDR:0.958
Accuracy:46.249% D--
HSR:13.717% C
Nova
C
Kills:85
Deaths:139
KDR:0.612
Accuracy:41.350% C
HSR:8.235% D**
Darkstar
D--
Kills:55
Deaths:67
KDR:0.821
Accuracy:22.185% D*
HSR:16.364% D--
Kills:22,402
Deaths (as Combat Medic):23,472
Deaths (to Combat Medics):9,309
KDR:0.95441
Kill Difference:1,070
Playtime:503.959 hours
Usage:16%
Score:9.701m
Score/min:321
Accuracy (listed only):33.322%
HSR (listed only):15.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,326
Deaths:711
KDR:1.865
Accuracy:45.742% B**
HSR:58.371% D--
Sirius SX12
B+
Kills:1,267
Deaths:1,345
KDR:0.942
Accuracy:27.002% B+
HSR:15.628% C
Nyx VX31
B++
Kills:1,265
Deaths:1,008
KDR:1.255
Accuracy:38.122% B++
HSR:27.826% C+
NS-45 Pilot
C+
Kills:1,241
Deaths:1,647
KDR:0.753
Accuracy:31.483% C+
HSR:17.889% D-
MKV Suppressed
C+
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:24.743% C+
HSR:15.152% D
Eridani SX5
C*
Kills:1,188
Deaths:842
KDR:1.411
Accuracy:27.256% C*
HSR:17.088% C
VA39 Spectre
B++
Kills:1,178
Deaths:671
KDR:1.756
Accuracy:36.041% B++
HSR:25.297% D*
Phaseshift VX-S
B+
Kills:1,170
Deaths:521
KDR:2.246
Accuracy:40.011% B+
HSR:61.111% D-
Phantom VA23
C+
Kills:1,168
Deaths:930
KDR:1.256
Accuracy:34.369% C+
HSR:20.034% D*
NS-7 PDW
C*
Kills:1,159
Deaths:1,126
KDR:1.029
Accuracy:25.914% C*
HSR:13.805% D
Artemis VX26
B+
Kills:1,158
Deaths:1,061
KDR:1.091
Accuracy:30.050% B+
HSR:20.466% C
NS-30 Vandal
C+
Kills:1,155
Deaths:964
KDR:1.198
Accuracy:31.954% C+
HSR:19.394% D-
Parallax VX3
C*
Kills:1,152
Deaths:538
KDR:2.141
Accuracy:40.585% C*
HSR:67.622% D*
NS-44 Commissioner
C**
Kills:994
Deaths:1,533
KDR:0.648
Accuracy:39.026% C**
HSR:17.706% D
NSX Tomoe
B++
Kills:906
Deaths:821
KDR:1.104
Accuracy:32.245% B++
HSR:30.795% D
Beamer VS3
B
Kills:592
Deaths:976
KDR:0.607
Accuracy:29.784% B
HSR:18.074% D
VE-S Canis
C+
Kills:485
Deaths:417
KDR:1.163
Accuracy:27.016% C+
HSR:18.144% C
NS-44L Blackhand
D-
Kills:431
Deaths:739
KDR:0.583
Accuracy:34.193% D-
HSR:21.578% D**
NS-AM7 Archer
B
Kills:356
Deaths:909
KDR:0.392
Accuracy:61.468% B
HSR:14.326% C
NSX Tengu
B+
Kills:333
Deaths:344
KDR:0.968
Accuracy:39.279% B+
HSR:18.018% C-
Manticore SX40
B**
Kills:248
Deaths:365
KDR:0.679
Accuracy:36.547% B**
HSR:14.113% D--
V10
C++
Kills:198
Deaths:75
KDR:2.640
Accuracy:41.328% C++
HSR:66.162% D*
NSX Daimyo
C+
Kills:148
Deaths:76
KDR:1.947
Accuracy:40.468% C+
HSR:91.892% D
NS-44L Showdown
C
Kills:91
Deaths:210
KDR:0.433
Accuracy:37.524% C
HSR:10.989% F-
NS CandyCannon 3000
B**
Kills:79
Deaths:228
KDR:0.346
Accuracy:33.956% C+
HSR:54.430% B**
Kills:20,476
Deaths (as Infiltrator):19,146
Deaths (to Infiltrators):10,350
KDR:1.06947
Kill Difference:1,330
Playtime:569.839 hours
Usage:18%
Score:7.928m
Score/min:232
Accuracy (listed only):35.444%
HSR (listed only):30.236%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C**
Kills:407
Deaths:372
KDR:1.094
Accuracy:45.208% C**
HSR:2.948% D
Quasar VM1
C++
Kills:369
Deaths:210
KDR:1.757
Accuracy:16.007% C++
HSR:13.550% D--
Blueshift VM5
C+
Kills:343
Deaths:140
KDR:2.450
Accuracy:19.817% C+
HSR:14.869% D*
Blueshift VM5
C++
Kills:337
Deaths:140
KDR:2.407
Accuracy:19.781% C++
HSR:15.727% D--
Comet VM2
C**
Kills:202
Deaths:182
KDR:1.110
Accuracy:48.023% C**
HSR:2.475% D-
Kills:1,658
Deaths (as MAX Suit):522
Deaths (to MAX Suits):3,135
KDR:3.17625
Kill Difference:1,136
Playtime:56.410 hours
Usage:2%
Score:0.872m
Score/min:258
Accuracy (listed only):29.767%
HSR (listed only):9.914%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,115
V. Kills:285 390%
Deaths:676
KDR:1.649
Accuracy:39.257% C
KPH:16.300 D-
VKPH:4.200 B
Maelstrom Turbo Laser
C++
Kills:787
V. Kills:621 127%
Deaths:795
KDR:0.990
Accuracy:31.953% C++
KPH:14.200 C+
VKPH:11.200 C++
Antares LC
B+
Kills:425
V. Kills:258 164%
Deaths:280
KDR:1.518
Accuracy:30.343% C
KPH:26.500 B+
VKPH:16.100 C**
Dual Photon Pods
B*
Kills:227
V. Kills:116 194%
Deaths:60
KDR:3.783
Accuracy:55.347% B+
KPH:54.800 C
VKPH:28 B*
Coyote Missiles
B+
Kills:216
V. Kills:191 113%
Deaths:150
KDR:1.440
Accuracy:57.070% B+
KPH:32.600 C
VKPH:28.900 B+
Kills:2,770 (2,327 + 0)
Deaths:1,961
KDR:1.413
VKDR:0.750
Vehicle Kills:1,471
Kill Difference:809
Playtime:150.335 hours
Usage:5%
Score:1.369m
Score/min:152
Piloting Accuracy:30.343%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:300
V. Kills:201 149%
Deaths:19
KDR:15.790
Accuracy:34.972% C++
KPH:1,080,000 U
VKPH:723,600 U
C150 Dalton
U
Kills:138
V. Kills:104 131%
Deaths:9
KDR:15.333
Accuracy:55.445% A++
KPH:496,800 U
VKPH:374,400 U
Kills:438 (0 + 438)
Deaths:28
KDR:15.643
VKDR:10.893
Vehicle Kills:305
Kill Difference:410
Playtime:0.001 hours
Usage:0%
Score:0.242m
Score/min:4,844,800
Piloting Accuracy:N/A%
Gunner Accuracy:55.445%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:608
V. Kills:401 151%
Deaths:189
KDR:3.217
Accuracy:64.231% A
KPH:25.600 C
VKPH:16.900 B**
Skyguard
B+
Kills:316
V. Kills:226 139%
Deaths:125
KDR:2.528
Accuracy:28.881% C+
KPH:16.600 B
VKPH:11.900 B+
C75 Viper
D
Kills:163
V. Kills:55 291%
Deaths:54
KDR:3.019
Accuracy:29.906% D--
KPH:14.400 D-
VKPH:4.900 D
Kills:1,087 (1,087 + 0)
Deaths:368
KDR:2.954
VKDR:1.853
Vehicle Kills:682
Kill Difference:719
Playtime:54.040 hours
Usage:2%
Score:0.626m
Score/min:193
Driving Accuracy:29.906%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,413
V. Kills:938 150%
Deaths:315
KDR:4.486
Accuracy:54.475% C++
KPH:25.800 C++
VKPH:17.200 B+
Supernova PC
D
Kills:595
V. Kills:360 165%
Deaths:207
KDR:2.874
Accuracy:44.990% C--
KPH:10.800 D--
VKPH:6.600 D
Saron HRB
C+
Kills:155
V. Kills:117 131%
Deaths:46
KDR:3.370
Accuracy:44.075% C+
KPH:21 C
VKPH:15.900 C+
E540 Halberd
B+
Kills:89
V. Kills:40 217%
Deaths:6
KDR:14.833
Accuracy:42.388% D
KPH:36.200 B+
VKPH:16.300 C+
Kills:2,252 (2,008 + 244)
Deaths:574
KDR:3.923
VKDR:2.535
Vehicle Kills:1,455
Kill Difference:1,678
Playtime:119.423 hours
Usage:4%
Score:1.510m
Score/min:211
Driving Accuracy:44.990%
Gunner Accuracy:42.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:106
V. Kills:73 143%
Deaths:42
KDR:2.524
Accuracy:45.692% C+
KPH:38.400 C+
VKPH:26.400 C+
Kills:106 (0 + 106)
Deaths:42
KDR:2.524
VKDR:1.738
Vehicle Kills:73
Kill Difference:64
Playtime:2.760 hours
Usage:0%
Score:0.068m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:45.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
C+
Kills:262
V. Kills:131 198%
Deaths:30
KDR:8.733
Accuracy:28.501% C
KPH:16.700 C+
VKPH:8.400 C
M12 Kobalt
C++
Kills:200
V. Kills:7 N/A
Deaths:15
KDR:13.333
Accuracy:19.346% C++
KPH:66.400 C++
VKPH:2.300 C-
G30 Walker
A++
Kills:164
V. Kills:84 193%
Deaths:15
KDR:10.933
Accuracy:32.861% B+
KPH:26.900 A++
VKPH:13.800 B*
M20 Basilisk
D
Kills:120
V. Kills:56 211%
Deaths:31
KDR:3.871
Accuracy:34.657% C--
KPH:12.300 D
VKPH:5.700 D
M12 Kobalt
C--
Kills:51
V. Kills:2 N/A
Deaths:5
KDR:10.200
Accuracy:15.320% C--
KPH:37.300 D-
VKPH:1.500 C--
Kills:797 (0 + 797)
Deaths:96
KDR:8.302
VKDR:2.917
Vehicle Kills:280
Kill Difference:701
Playtime:35.919 hours
Usage:1%
Score:0.383m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:15.320%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:63
V. Kills:5 N/A
Deaths:49
KDR:1.286
Accuracy:33.244% D--
KPH:20.900 D--
VKPH:1.700 C
Kills:63 (63 + 0)
Deaths:49
KDR:1.286
VKDR:0.102
Vehicle Kills:5
Kill Difference:14
Playtime:3.016 hours
Usage:0%
Score:0.013m
Score/min:70
Driving Accuracy:33.244%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 3,5373,4753,8210.909C++0.2143.205%B+11.914%D-42.3B*N/A13482.1h4.3B+9.9B+
C-4 4,6853,0472,2361.363C+0.2524.89%C+N/A85.4C++45.9B**73835.7h1.6C+6.3C+
Betelgeuse 54-A 1,7701,7461,3131.33C-0.2227.074%C++24.055%D-47.6C--N/A17636.7h13.4D*49.5C
Pulsar LSW 1,6961,6781,2531.339C+0.2223.014%C+22.408%C43.8C++N/A13338.3h12C**52.3C**
Flare VE6 1,6011,5731,3601.157C+0.0425.319%B+21.678%C41.2C++N/A14638.2h10.8C++42.7B+
Deimos VA29 1,5971,5721,5900.989C0.1363.171%C*13.804%C-40.7C+N/A15838.6h2.3C**3.7C**
Supernova FPC 2,3511,4133154.486C+3.3754.475%C++N/A25.8C++17.1B+25054.7h5.9C+10.8C+
Solstice VE3 1,3571,3321,7760.75C+0.3620.364%C-18.694%C+8.6DN/A47154.8h17.2C+84.5C+
Ghost 1,3331,3267111.865C0.7545.742%B**58.371%D--42.1C*N/A14331.5h2.6C5.8C*
Pulsar C 1,2971,2831,0441.229C++0.1126.001%B20.031%C--38.5B+N/A11433.3h10.8B+41.5B+
Sirius SX12 1,2831,2671,3450.942C+0.1727.002%B+15.628%C25.6C+N/A8749.4h16.5C+61.1C*
Nyx VX31 1,2771,2651,0081.255C0.1438.122%B++27.826%C+34.5C+N/A9336.7h5.8C+15.3B
NS-45 Pilot 1,2531,2411,6470.753C0.3631.483%C+17.889%D-51.3C++N/A14624.2h8.8C--28C+
VE-H Maw 1,2391,2129241.312C+0.2028.235%B+20.71%D41.5C+N/A14129.2h11.7C+41.3C*
NS Baron G5 1,2271,2031,1291.066C+0.0545.517%C*11.887%D35.9C++N/A10833.5h4.8C+10.5C+
NS-11A 1,2171,2011,2520.959C0.1625.176%C++19.401%C28.3C+N/A11642.5h13.1B52B+
Ursa 1,2071,1909141.302C++0.1924.415%B20%D36.1C+N/A9333h10.9C**44.6B+
Lasher X2 1,2111,1891,3620.873C+0.2433.782%B**3.112%C-19.7DN/A6660.4h16.8B++49.8B*
MKV Suppressed 1,2061,1881,0891.091C++0.0224.743%C+15.152%D31.8C+N/A9837.4h14.9C+60.3C++
Eridani SX5 1,1981,1888421.411C*0.3027.256%C*17.088%C47B+N/A13225.3h11.5B42.1B
Zenith VX-5 1,2031,1861,2410.956C+0.1627.184%B15.852%D--25CN/A9147.4h13.6C+50.2C**
Phobos VX86 1,1911,1801,2200.967C0.1559.696%C++11.949%D42.6C+N/A10827.7h2.4C*4C**
VA39 Spectre 1,1931,1786711.756C**0.6436.041%B++25.297%D*26.3BN/A7244.8h5B++14B++
NS-11C 1,1921,1789711.213C**0.1026.577%B+14.941%D34B+N/A9534.6h13.7B51.4B+
Serpent VE92 1,1971,1761,0421.129C++0.0126.05%B+15.136%D-35.6BN/A13233h12.5C**48.1B+
Pandora VX25 1,1921,1759951.181C++0.0735.033%C-12.34%D36.5C+N/A9332.2h4.4C++12.5C++
Phaseshift VX-S 1,1841,1705212.246C1.1340.011%B+61.111%D-26.8C+N/A6043.6h3.7C9.2C++
Phantom VA23 1,1771,1689301.256C0.1434.369%C+20.034%D*37.8C+N/A10630.9h5.1C14.8C+
H-V45 1,1781,1621,2480.931C+0.1827.229%B+14.028%D--32.6C++N/A17335.6h12.9C*47.3B+
Pulsar VS1 1,1851,1611,4310.811C+0.3022.174%C20.069%C+15.2C--N/A5376.6h15.2C+68.5C++
NS-7 PDW 1,1781,1591,1261.029C++0.0925.914%C*13.805%D31.9C**N/A10236.3h15.2C++58.7C*
Artemis VX26 1,1701,1581,0611.091C+0.0230.05%B+20.466%C35.2C++N/A8532.9h13.7C45.5C++
NS-30 Vandal 1,1741,1559641.198C0.0831.954%C+19.394%D-33.3CN/A8034.7h5.6C*17.5C*
Eidolon VE33 1,1731,1541,2880.896C+0.2228.662%C++27.383%C**15.3C-N/A4475.5h9C*31.3B
Parallax VX3 1,1631,1525382.141C1.0340.585%C*67.622%D*19.2C--N/A5859.9h2.5C6.2C+
VX29 Polaris 1,1651,1529041.274C+0.1624.571%C*20.92%C41.4C+N/A11727.8h11.8C**47.8B
Corvus VA55 1,1731,1511,4040.82C0.2926.242%B+17.116%D-20.6CN/A5556h13.7C52.2C*
Equinox VE2 1,1641,1401,4170.805C0.3129.094%B+13.07%D*27.2CN/A7641.9h11B++37.9B+
Orion VS54 1,1521,1389591.187C+0.0720.462%C+21.09%C--31.5C+N/A15736.1h11.8B+57.9B
Light PPA 1,4001,1156761.649C-0.5339.257%C1.435%C**16.3D-4.2B7668.2h27.1D--69D
Proximity Mine 1,0861,0861656.582B*5.4745.363%B+N/A172.4B**N/A4986.3h2.2D4.9C+
NS-11P 1,0711,0501,2870.816C0.3022.59%C+14.095%D-24.7C+N/A8642.5h14.4C+63.9C++
Rocklet Rifle 1,9031,0038841.135B*0.0257.704%B+N/A46.2A+41.5A+52321.7h28.5B*49.4B++
NS-44 Commissioner 1,0069941,5330.648C0.4739.026%C**17.706%D36.3C++N/A12727.4h4.6C-11.9C++
NSX Tomoe 9189068211.104C0.0132.245%B++30.795%D39.6C++N/A14722.9h14.3C++44.5B+
Maelstrom Turbo Laser 1,4087877950.99C0.1231.953%C++2.033%C14.2C+11.2C++16855.3h115.8C+362.5C++
Lumine Edge 71869723,3490.03C1.0829.419%C*12.913%C-0.9C--N/A3737.1h1.7C5.8C*
NS-15M2 7076816511.046C0.0726.352%B+27.9%C**30.8C-1.2A12222.1h15.8D60C+
S1 1,2196641,0900.609C+0.5164.814%B*1.205%D--23.1C+19.3B*29628.7h7.9C12.2C++
L100 Python HEAT 1,0096081893.217C2.1064.231%A1.48%D25.7C16.9B**21123.7h9D--14C+
Supernova PC 9555952072.874C1.7644.99%C--2.689%C**10.8D--6.6D9554.9h6.7D15D
Beamer VS3 6065929760.607C+0.5129.784%B18.074%D20.7CN/A7728.6h10C+33.4C++
Force-Blade 61254236,2480.015C1.1034.756%B+5.351%C0.4CN/A11355.7h3.8D-11C++
NSX Yumi 5345086020.844C0.2726.699%C+20.276%D25.8C1.3B*6619.7h13C+48.8C++
Tank Mine 8474972062.413C+1.3027.475%C-N/A101.4C+71.4C**11514.9h1.7B+6.3C++
VE-S Canis 4914854171.163C+0.0527.016%C+18.144%C37.9C+N/A12512.8h12.2C++45.2C*
CME 4464384710.93C0.1826.26%C+21.461%C+26.7CN/A9516.4h15C57.2C+
NS-44L Blackhand 4354317390.583C-0.5334.193%D-21.578%D**26C++N/A7116.6h5C+14.6C
Antares LC 6834252801.518C+0.4030.343%CN/A26.6B+16.1C**24916h72B++237.2B++
Comet VM2 5644073721.094C**0.0245.208%C**2.948%D11.3C++4.4C++7936h22.1C*48.9C**
VE-LR Obelisk 4114003691.084C0.0333.333%C*25.5%D30.1C+N/A9013.3h7.2C+21.5C*
Spear Anti-Vehicle Phalanx Turret 615381556.927C+5.8142.244%C3.412%C32.8C20.2C+31011.6h9.3C++22C++
Quasar VM1 3753692101.757C*0.6416.007%C++13.55%D--14.4DN/A6725.7h14.2B+88.6C**
NS-AM7 Archer 4823569090.392C0.7261.468%B14.326%C6.1C+2.2C4757.9h20C++32.6C**
NSX Naginata 3513463940.878C-0.2421.043%C+21.676%D-19.7D-N/A6917.6h19D**90.2D
Blueshift VM5 3563431402.45C++1.3419.817%C+14.869%D*32.4C+1.2A10310.6h17.8C89.9C++
Blueshift VM5 3433371402.407C++1.2919.781%C++15.727%D--31.8C+N/A9910.6h17.5C88.6C++
NSX Tengu 3373333440.968C0.1539.279%B+18.018%C-37.4C++N/A1618.9h12.8C**32.7B
Skyguard 5423161252.528C+1.4128.881%C+1.582%C16.6B11.9B+19619h129.6C+448.8C++
AP30 Shredder 5013001915.789A14.6734.972%C++4%A+3000U2010U15482200.1h102C+291.6C++
Sticky Grenade 2832811281N/A279.8942.383%D--N/A562D4D--18820.5h2.8C6.5C-
Lancer VS22 7212766020.458C0.6661.34%C+1.087%C9.5C--15.2C**19429.2h21.7C**35.4C**
G30 Walker 393262308.733A++7.6228.501%C4.58%C*16.7C+8.3C16915.7h183.1B+642.6B
Manticore SX40 2502483650.679C0.4436.547%B**14.113%D--52.8B**N/A1624.7h9C24.8B
VX6-7 2352293020.758C0.3624.001%C+13.537%D*27.6C+N/A1658.3h12.5C*52C*
Dual Photon Pods 343227603.783C2.6755.347%B+1.322%C++55.4C28.3B*4994.1h47F--85D*
Chaos 2342262360.958C0.1646.249%D--13.717%C33.2D1.2A916.8h4.3C+9.3C--
Coyote Missiles 4072161501.44C--0.3357.07%B+N/A32.7C28.9B+3416.6h55.9C--97.9C+
SVA-88 2192132190.973C0.1427.185%B++28.169%B17.8D--N/A9112h18.5F-68.2C
Comet VM2 2892021821.11C++0.0048.023%C**2.475%D-11.7C+5C+7617.3h30.2C+63C++
M12 Kobalt 2072001513.333C++12.2219.346%C++14.5%D66.7C++2.3C-2583h18.3C**94.5B
V10 199198752.64C+1.5341.328%C++66.162%D*29.6C+N/A776.7h2.7C--6.5C+
Nemesis VSH9 4401853980.465C0.6565.056%BN/A5.8D8C16532h13.8F--21.3F-
G30 Walker 2481641510.933M*9.8232.861%B+2.439%D26.9A++13.8B*2376.1h152.3B**463.5B**
C75 Viper 218163543.019C+1.9029.906%D--2.454%A14.4D-4.9D15011.3h16C+53.4D
Frag Grenade 1641611161N/A159.8938.75%D-N/A402.5C7.5C+22250.4h4C+10.4C
M12 Kobalt 1701581213.167D12.0525.788%B++17.722%C++65.8D5C+2352.4h27.3D*105.8C
NS Annihilator 3061562320.672C*0.4484.495%B**N/A10.9C++10.5B+15614.3h11.7C++13.9C**
Saron HRB 272155463.37C2.2644.075%C+1.29%C20.9C15.8C+7157.4h26.9D61.1C
NSX Daimyo 149148761.947C0.8340.468%C+91.892%D37C-N/A984h3.3D-8.1C--
C150 Dalton 242138915.333A++14.2255.445%A++N/A1380U1040U8741800.1h5.2C-9.4B+
MANA Anti-Personnel Turret 136134921.457N/A0.3417.72%UN/A1340U20U3436900.1h33.1T*186.5T*
M20 Basilisk 176120313.871B+2.7634.657%C--4.167%D12.2D5.7D1289.8h96.5C++278.4C+
Aspis Anti-Aircraft Phalanx Turret 250112482.333C1.2224%C+N/A6.4D-7.9D16117.4h199D--829.1C
Aphelion VEX-4H 179106422.524C1.4145.692%C+1.887%D37.9C+26.1C+4092.8h60.5C++132.5C*
VE-C Horizon 1091011210.835C0.2833.784%C25.743%C*26.6C--2.1B**703.8h17.3C++51.3C++
Fatestealer 1001001060.943S0.1732.808%C33%B**43.5B*N/A1022.3h2.5C7.6C+
The Slasher 93921,0650.086B++1.0336.212%C++16.304%B+2.3C+N/A639.7h2.8D7.8C++
NS-44L Showdown 92912100.433D0.6837.524%C10.989%F-36.4C*N/A1072.5h4.2C-11.3C+
E540 Halberd 12989614.833B+13.7242.388%D1.124%D-35.6B+16C+3962.5h4.8B*11.3B+
Nova 88851390.612D0.5041.35%C8.235%D**24.3C-N/A813.5h5.6D13.6C
Anti-Vehicle Grenade 11580180N/A78.8936.114%FN/A133.3D*58.3C-12330.6h8.9D**24.6F-
NS CandyCannon 3000 79792280.346C-0.7733.956%C+54.43%B**7.1C-N/A1711.2h5.1C+14.9C++
Icikill 80755,3980.014D1.1018.135%D--6.667%C-0.4C+N/A1167.3h2.3C+12.9C-
NSX-P Tanto 7371870.816C+0.3031.527%B**19.718%D35.5B+1B2432h15.2C++48.3B+
MANA Anti-Vehicle Turret 14869820.841D0.2755.784%C+1.449%D**690D790D1212460.1h18.9T*33.8F-
S12 Renegade 6863491.286C-0.1733.244%D--4.762%C+21D--1.7C703h4C11.9D
Darkstar 5555670.821D0.2922.185%D*16.364%D--27.5DN/A1122h14.3C-64.6D
M12 Kobalt 5351510.2C9.0915.32%C--21.569%B++36.4D-1.4C--1881.4h21.4C139.8C+

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart132951.6h
Motion Spotter65340.6h
VS Patriot Flare Gun01500.2h
Restoration Kit81290.1h
Spawn Beacon343,7754.9h
Nano-Armor Kit1,1141,299,33991.6h
Decoy Grenade0540h
Nightshade0910.2h
Anti-Vehicle MANA Turret126691.1h
Turret AI Module1750.2h
Repair Module0570.1h
Cortium Silo0680.2h
Nanite Revive Grenade03,6991h
Medical Applicator2,029525,54454h
Deconstruction Tool01,0420.1h
Welding Device03490h
Spear Anti-Vehicle Tower0570.3h
Spitfire Auto-Turret93170.4h
Rampart Wall11401.2h
Ammunition Package1295,7224.3h
Medical Kit264510.4h
Anti-Infantry MANA Turret155241.2h
Nano-Repair Grenade0750h
Snowman Soldier61620.2h
Hardlight Barrier163710.5h
Router1920.1h
Recon Detection Device12315,37723.9h
Shield Recharging Field872,7541.5h
Smoke Grenade03560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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