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Brigadier ArklurNC[ARKZ] ArklurNC
NC BR 80

KDR: 2.43

Score: 5.6m

Last Seen: Apr 27th, 2019 5:22 PM
- OFFLINE - 2785.5 hour(s)

Battle Rank 80 - New Conglomerate on Cobalt
Level Progress (to 81): 86%
Level 100 Progress: 30% 437h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary NC6 Gauss SAW NC14 Bolt Driver AF-4A Bandit AE NC1 Gauss Rifle NC4 Mag-Shot Shrike EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,551,240 MLG Score: 1240
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.718%21.316%612712077,0372.99574-0.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.268%1.473A+0.07C+0.434BHEAD ++ (~6.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.532B+100.298C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.599%16.364%811121355108810.50925967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.87B*2.94M+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.10.138C++47-0.178C56.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.683%81.869%811121371731092.30547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.007B**0.961B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.486B+2.10.334C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.432%15.385%811121310416200.641975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.07B**0.148C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.531B+3.40.307C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.6m590.1%506 (30.4k)412 (24.7k)2.425359,4543,8982.7775880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121453217.366%22.795%39603:292

9% Combat Medic21% Engineer28% Heavy Assault9% Infiltrator32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2016 7:02 PMOct 15th, 2016 5:14 PMMay 21st, 2019 6:44 PM (92d) (PST)Apr 27th, 2019 1:54 PM (116d) (PST)Apr 27th, 2019 1:22 PM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6542004540.6950.2870.1584.3890.0481240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,25312,01827,235421710263324,701

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
226.6h/9.4d 1,373 2,155 3,737 59.7k 323 728 658 8.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,841
Deaths:796
KDR:2.313
Accuracy:26.254% B**
HSR:21.999% C
EM1
A
Kills:229
Deaths:99
KDR:2.313
Accuracy:28.201% A
HSR:26.201% B++
Kills:2,070
Deaths (as Heavy Assault):895
Deaths (to Heavy Assaults):1,103
KDR:2.31285
Kill Difference:1,175
Playtime:62.734 hours
Usage:28%
Score:1.303m
Score/min:346
Accuracy (listed only):27.228%
HSR (listed only):24.100%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:3,457
Deaths:1,296
KDR:2.667
Accuracy:30.365% A+
HSR:21.232% C+
AF-4A Bandit AE
C*
Kills:636
Deaths:162
KDR:3.926
Accuracy:28.321% C*
HSR:18.396% D*
Mauler S6
A+
Kills:104
Deaths:58
KDR:1.793
Accuracy:54.432% A+
HSR:15.385% C+
AF-4 Cyclone
B*
Kills:55
Deaths:23
KDR:2.391
Accuracy:30.242% B*
HSR:18.182% C+
Kills:4,252
Deaths (as Light Assault):1,539
Deaths (to Light Assaults):806
KDR:2.76283
Kill Difference:2,713
Playtime:71.692 hours
Usage:32%
Score:1.682m
Score/min:391
Accuracy (listed only):35.840%
HSR (listed only):18.299%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:717
Deaths:99
KDR:7.242
Accuracy:41.683% B**
HSR:81.869% B*
NC4 Mag-Shot
B*
Kills:292
Deaths:253
KDR:1.154
Accuracy:33.011% B*
HSR:19.178% C+
AF-4 Cyclone
B*
Kills:55
Deaths:23
KDR:2.391
Accuracy:30.242% B*
HSR:18.182% C+
Kills:1,064
Deaths (as Infiltrator):375
Deaths (to Infiltrators):745
KDR:2.83733
Kill Difference:689
Playtime:19.603 hours
Usage:9%
Score:0.430m
Score/min:365
Accuracy (listed only):34.978%
HSR (listed only):39.743%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:527
Deaths:278
KDR:1.896
Accuracy:25.754% B+
HSR:22.391% C++
Mauler S6
A+
Kills:104
Deaths:58
KDR:1.793
Accuracy:54.432% A+
HSR:15.385% C+
AF-4 Cyclone
B*
Kills:55
Deaths:23
KDR:2.391
Accuracy:30.242% B*
HSR:18.182% C+
Kills:686
Deaths (as Combat Medic):359
Deaths (to Combat Medics):386
KDR:1.91086
Kill Difference:327
Playtime:20.876 hours
Usage:9%
Score:0.762m
Score/min:608
Accuracy (listed only):36.809%
HSR (listed only):18.652%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:3,457
Deaths:1,296
KDR:2.667
Accuracy:30.365% A+
HSR:21.232% C+
AF-4A Bandit AE
C*
Kills:636
Deaths:162
KDR:3.926
Accuracy:28.321% C*
HSR:18.396% D*
Mauler S6
A+
Kills:104
Deaths:58
KDR:1.793
Accuracy:54.432% A+
HSR:15.385% C+
Kills:4,197
Deaths (as Engineer):1,516
Deaths (to Engineers):498
KDR:2.76847
Kill Difference:2,681
Playtime:47.351 hours
Usage:21%
Score:1.298m
Score/min:457
Accuracy (listed only):37.706%
HSR (listed only):18.338%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):124
KDR:0
Kill Difference:UNR
Playtime:3.490 hours
Usage:2%
Score:0.123m
Score/min:589
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:71
V. Kills:28 245%
Deaths:6
KDR:11.833
Accuracy:59.259% B+
KPH:46.400 B**
VKPH:18.300 C+
Kills:71 (71 + 0)
Deaths:6
KDR:11.833
VKDR:4.667
Vehicle Kills:28
Kill Difference:65
Playtime:1.529 hours
Usage:1%
Score:0.028m
Score/min:300
Driving Accuracy:59.259%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:53
V. Kills:30 171%
Deaths:3
KDR:17.667
Accuracy:58.348% A++
KPH:39.900 B**
VKPH:22.600 A+
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:10
Vehicle Kills:30
Kill Difference:50
Playtime:1.330 hours
Usage:1%
Score:0.027m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:58.348%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:55
V. Kills:10 N/A
Deaths:2
KDR:27.500
Accuracy:45.599% B*
KPH:70.800 S
VKPH:12.900 A++
Kills:55 (0 + 55)
Deaths:2
KDR:27.500
VKDR:5
Vehicle Kills:10
Kill Difference:53
Playtime:0.777 hours
Usage:0%
Score:0.018m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:45.599%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 3,5273,4571,2962.667A*0.2430.365%A+21.232%C+43.9A+N/A14178.7h10.6B++34.9B*
NC6 Gauss SAW 1,8631,8417962.313B**0.1126.254%B**21.999%C47.4B*N/A14038.8h8.1B++31B++
NC14 Bolt Driver 726717997.242M*4.8241.683%B**81.869%B*49.8A++N/A15714.4h2.1B*5.1B*
AF-4A Bandit AE 6496361623.926A++1.5028.321%C*18.396%D*51.3B1B+14612.4h10.6C++37.6C**
NC1 Gauss Rifle 5385272781.896B*0.5325.754%B+22.391%C++35.4B++N/A12414.9h12.4C**48.1B+
NC4 Mag-Shot 2942922531.154B+1.2733.011%B*19.178%C+48.7AN/A1566h7.5B+22.6B+
Shrike 4362912061.413A1.0159.893%B+2.749%C+33.8B*16.9B++2618.6h6.1B10.2B+
EM1 231229992.313B**0.1128.201%A26.201%B++50.9B+N/A1394.5h11.9C*42.1B+
Mag-Cutter 2362223,8210.058B**2.3728.83%C+1.351%D-1.1B++N/A4203.9h1.7B*5.7C*
Frag Grenade 2102091209N/A206.5754.038%B**N/A522.5C*2.5D--21290.4h3.4B+6.3B++
Mauler S6 104104581.793B++0.6354.432%A+15.385%C+80M+N/A3081.3h3.4A6.2B**
C-4 13382126.833M**4.4127.907%B+N/A136.7A85M**16450.6h1.3B+4.7B+
L100 Python AP 9971611.833A9.4159.259%B+N/A47.3B**18.7C++3001.5h6.3C+10.6C++
Rocklet Rifle 10562106.2U3.7756.252%B+N/A51.7A*35.8B**6261.2h32.3B+57.4B+
M20 Basilisk 6555227.5U25.0745.599%B*16.364%S68.8S12.5A+3860.8h47A+103.1A
AF-4 Cyclone 5655232.391B*0.0330.242%B*18.182%C+36.7C++N/A1601.5h12.3C40.6C**
E540 Halberd 8353317.667A15.2458.348%A++N/A40.8B**23.1A++3421.3h6.1C10.5B++
MANA Anti-Vehicle Turret 8752173.059S0.6369.407%S3.846%C*520D*350T2425100.1h7A++10.1M

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit57144,1626.9h
Anti-Vehicle MANA Turret01280.1h
Medical Kit2751,9932.4h
Nanite Revive Grenade01280h
Restoration Kit526140.5h
Motion Spotter41,0780.5h
Shield Recharging Field93,5210.8h
Ammunition Package13,4821h
Anti-Infantry MANA Turret42830.2h
Medical Applicator5974,5313.9h
M20 Mustang01260.2h
Recon Detection Device1640.1h
A30 Walker12080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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