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Brigadier ArklurNC[ARKZ] ArklurNC
NC BR 79

KDR: 2.4

Score: 5.3m

Last Seen: Feb 13th, 2019 6:49 PM
- OFFLINE - 15.6 hour(s)

Battle Rank 79 - New Conglomerate on Cobalt - Outfit Leader of ArklurNCOutfit[ARKZ] ArklurNCOutfit
NC outfit on Cobalt

Members: 1
Level Progress (to 80): 27%
Level 100 Progress: 28% 452h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary NC6 Gauss SAW NC14 Bolt Driver NC1 Gauss Rifle AF-4A Bandit AE Shrike NC4 Mag-Shot Mag-Cutter
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,518,714 MLG Score: 1214
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.777%21.236%611710156,7012.98619-0.583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.291%1.515A+0.081C+0.425BHEAD ++ (~6.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.536B+100.3C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.393%83.131%01102165829882.20067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.88B*1.087B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.467B+2.10.323C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.432%15.385%01102110415700.66242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.083B**0.171C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.532B+3.40.307C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ArklurNCOutfit[ARKZ] ArklurNCOutfit
NC outfit on Cobalt

Members: 1
5.3m586.2%501 (30.1k)407 (24.4k)2.403318,9983,7442.7604279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102250717.218%22.638%39003:282

9% Combat Medic21% Engineer28% Heavy Assault8% Infiltrator31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2016 7:02 PMOct 15th, 2016 5:14 PMFeb 14th, 2019 4:11 PM (2d) (PST)Feb 13th, 2019 3:21 PM (3d) (PST)Feb 13th, 2019 2:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6552014540.6920.2880.1574.3450.0491214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,27712,04927,22842179261324,409

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
216.6h/9d 1,337 2,037 3,565 56.5k 306 703 635 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,841
Deaths:796
KDR:2.313
Accuracy:26.254% B**
HSR:21.999% C
EM1
A
Kills:172
Deaths:79
KDR:2.177
Accuracy:28.108% A
HSR:24.419% B+
Kills:2,013
Deaths (as Heavy Assault):875
Deaths (to Heavy Assaults):1,062
KDR:2.30057
Kill Difference:1,138
Playtime:61.128 hours
Usage:28%
Score:1.266m
Score/min:345
Accuracy (listed only):27.181%
HSR (listed only):23.209%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:3,457
Deaths:1,296
KDR:2.667
Accuracy:30.365% A++
HSR:21.232% C+
AF-4A Bandit AE
C**
Kills:394
Deaths:94
KDR:4.191
Accuracy:28.600% C**
HSR:16.751% D*
Mauler S6
A+
Kills:104
Deaths:58
KDR:1.793
Accuracy:54.432% A+
HSR:15.385% C+
AF-4 Cyclone
B**
Kills:55
Deaths:23
KDR:2.391
Accuracy:30.242% B**
HSR:18.182% C+
Kills:4,010
Deaths (as Light Assault):1,471
Deaths (to Light Assaults):765
KDR:2.72604
Kill Difference:2,539
Playtime:67.265 hours
Usage:31%
Score:1.550m
Score/min:384
Accuracy (listed only):35.910%
HSR (listed only):17.888%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:658
Deaths:93
KDR:7.075
Accuracy:41.393% B*
HSR:83.131% B**
NC4 Mag-Shot
B*
Kills:275
Deaths:246
KDR:1.118
Accuracy:33.280% B*
HSR:19.273% C+
AF-4 Cyclone
B**
Kills:55
Deaths:23
KDR:2.391
Accuracy:30.242% B**
HSR:18.182% C+
Kills:988
Deaths (as Infiltrator):362
Deaths (to Infiltrators):702
KDR:2.72928
Kill Difference:626
Playtime:18.379 hours
Usage:8%
Score:0.393m
Score/min:356
Accuracy (listed only):34.972%
HSR (listed only):40.195%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:507
Deaths:268
KDR:1.892
Accuracy:25.875% B+
HSR:22.288% C*
Mauler S6
A+
Kills:104
Deaths:58
KDR:1.793
Accuracy:54.432% A+
HSR:15.385% C+
AF-4 Cyclone
B**
Kills:55
Deaths:23
KDR:2.391
Accuracy:30.242% B**
HSR:18.182% C+
Kills:666
Deaths (as Combat Medic):349
Deaths (to Combat Medics):378
KDR:1.90831
Kill Difference:317
Playtime:20.267 hours
Usage:9%
Score:0.731m
Score/min:601
Accuracy (listed only):36.850%
HSR (listed only):18.618%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:3,457
Deaths:1,296
KDR:2.667
Accuracy:30.365% A++
HSR:21.232% C+
AF-4A Bandit AE
C**
Kills:394
Deaths:94
KDR:4.191
Accuracy:28.600% C**
HSR:16.751% D*
Mauler S6
A+
Kills:104
Deaths:58
KDR:1.793
Accuracy:54.432% A+
HSR:15.385% C+
Kills:3,955
Deaths (as Engineer):1,448
Deaths (to Engineers):488
KDR:2.73135
Kill Difference:2,507
Playtime:45.630 hours
Usage:21%
Score:1.230m
Score/min:449
Accuracy (listed only):37.799%
HSR (listed only):17.789%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):120
KDR:0
Kill Difference:UNR
Playtime:3.347 hours
Usage:2%
Score:0.118m
Score/min:590
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:71
V. Kills:28 245%
Deaths:6
KDR:11.833
Accuracy:59.259% B+
KPH:46.400 A
VKPH:18.300 C++
Kills:71 (71 + 0)
Deaths:6
KDR:11.833
VKDR:4.667
Vehicle Kills:28
Kill Difference:65
Playtime:1.529 hours
Usage:1%
Score:0.027m
Score/min:295
Driving Accuracy:59.259%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:53
V. Kills:30 171%
Deaths:3
KDR:17.667
Accuracy:58.348% A++
KPH:39.900 B**
VKPH:22.600 A+
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:10
Vehicle Kills:30
Kill Difference:50
Playtime:1.330 hours
Usage:1%
Score:0.027m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:58.348%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 3,5273,4571,2962.667A*0.2630.365%A++21.232%C+43.9A++N/A14178.7h10.6B++34.9B++
NC6 Gauss SAW 1,8631,8417962.313B**0.0926.254%B**21.999%C47.4B*N/A14038.8h8.1B++31B++
NC14 Bolt Driver 666658937.075M+4.6741.393%B*83.131%B**49.5A++N/A15413.3h2.1B*5.1B*
NC1 Gauss Rifle 5185072681.892B++0.5125.875%B+22.288%C*35B++N/A12014.5h12.5C**48.5B+
AF-4A Bandit AE 403394944.191A++1.7928.6%C**16.751%D*54B+1.2B*1057.3h10.6C++37.1C**
Shrike 4302872041.407A1.0059.884%B+2.787%C+33.8B*16.8B+2598.5h6.1B10.2B+
NC4 Mag-Shot 2772752461.118B+1.2933.28%B*19.273%C+47.4AN/A1465.8h7.6B+22.7C++
Mag-Cutter 2172033,6700.055A2.3529.128%C++N/A1B+N/A4194.9h1.7B++5.8B+
Frag Grenade 1991981198N/A195.6054.647%AN/A495C++2.5D--21140.4h3.4B+6.3B++
EM1 174172792.177B**0.2328.108%A24.419%B+52.1B++N/A1173.3h12.3C++43.8B+
Mauler S6 104104581.793B++0.6154.432%A+15.385%C+80M++N/A3011.3h3.4B**6.2B**
C-4 13382126.833M**4.4327.895%B+N/A136.7A85M**16330.6h1.3B+4.6B+
L100 Python AP 9971611.833A++9.4359.259%B+N/A47.3A18.7C++2951.5h6.3C+10.6C**
Rocklet Rifle 9758105.8S3.4055.935%B+N/A52.7A*35.5B**6051.1h31.4B+56.1B+
AF-4 Cyclone 5655232.391B**0.0130.242%B**18.182%C+36.7C*N/A1571.5h12.3C40.6C**
E540 Halberd 8353317.667A15.2658.348%A++N/A40.8B**23.1A++3421.3h6.1C+10.5B++
MANA Anti-Vehicle Turret 8551173B*0.6069.29%C++N/A510D*340D*342160.1h7.1U10.2B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01270.1h
Motion Spotter41,0100.4h
Restoration Kit526140.5h
Nano-Armor Kit57139,1346.7h
Nanite Revive Grenade01220h
Medical Kit2441,8702.3h
Shield Recharging Field83,3940.8h
Ammunition Package13,2760.9h
Anti-Infantry MANA Turret42630.2h
Medical Applicator5672,6273.7h
A30 Walker12080.1h
M20 Mustang01260.2h
Recon Detection Device1630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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