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Executor Arkyzr[0O] Arkyzr
NC BR 177

KDR: 5.15

Score: 79.2m

Last Seen: Jan 15th, 2019 2:15 AM
- OFFLINE - 1542.6 hour(s)

Prestige 1, Battle Rank 100 (177 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods LA1 Anchor Vortek Rotary MGR-S1 Gladius M20 Mustang GD-7F AF-4G Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,578,660 MLG Score: 3660
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.523%26.275%8283299330,0973.544991.609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.496%2.04A*0.859B*-0.463DHEAD ++ (~10.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.591B+9.60.325C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.318%0.931%69874102124,279539394945.0445615%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.089%0.726B++-0.619D0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.841B*11.40.785B++14.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.779%1.589%622410212,2036297903.50238279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%0.963B*-0.659D0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++3.20.744B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.146%5.605%8151110142,78347910005.79792278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.62%0.37C**0.312C*0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.849B*7.20.817B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.593%78.923%815410212,80476363.67016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.647%0.986B*0.773B++-0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.539B+1.90.405B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.847%15.887%815410213,122693254.50505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.508%2.115A*0.27C*0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.749B++2.20.544B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.2m1056.9%1583 (95k)1300 (78k)5.1544881,98215,9055.48871177 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1025835231.254%15.146%47303:5029

23% Engineer25% Heavy Assault11% Infiltrator33% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 24th, 2015 5:02 AMApr 13th, 2018 12:54 AMFeb 12th, 2019 4:28 AM (36d) (PST)Jan 14th, 2019 11:19 PM (64d) (PST)Jan 14th, 2019 10:15 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2412121,0291.3450.2610.20415.7470.1443660

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,45812,72961,729811612945978,024

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1015.5h/42.3d 5,316 12,417 20,207 959.5k 1,079 3,715 8,796 75.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,277
Deaths:575
KDR:3.960
Accuracy:30.193% B**
HSR:30.171% B++
NC6A GODSAW
M++
Kills:1,232
Deaths:326
KDR:3.779
Accuracy:47.722% M++
HSR:26.461% C+
NS-15M1
A
Kills:1,192
Deaths:324
KDR:3.679
Accuracy:29.058% A
HSR:28.943% B*
GD-22S
B++
Kills:1,185
Deaths:303
KDR:3.911
Accuracy:26.467% B++
HSR:28.776% B++
NS-15M AE
A
Kills:1,162
Deaths:231
KDR:5.030
Accuracy:32.917% A
HSR:32.186% B+
EM1
A++
Kills:1,156
Deaths:338
KDR:3.420
Accuracy:28.113% A
HSR:32.093% A++
EM6
B**
Kills:1,154
Deaths:323
KDR:3.573
Accuracy:26.653% B*
HSR:30.503% B**
NC6 Gauss SAW
C**
Kills:1,153
Deaths:308
KDR:3.744
Accuracy:21.441% C**
HSR:23.591% C+
NC05 Jackhammer
B**
Kills:856
Deaths:213
KDR:4.019
Accuracy:52.660% B**
HSR:14.486% C+
NS-15 Gallows
B+
Kills:784
Deaths:182
KDR:4.308
Accuracy:31.034% B
HSR:35.969% B+
MGR-L1 Promise
B*
Kills:612
Deaths:160
KDR:3.825
Accuracy:28.846% B*
HSR:29.575% B++
NC05 Jackhammer AE
B*
Kills:298
Deaths:81
KDR:3.679
Accuracy:54.346% B*
HSR:16.107% C+
Kills:13,061
Deaths (as Heavy Assault):3,364
Deaths (to Heavy Assaults):4,913
KDR:3.88258
Kill Difference:9,697
Playtime:257.287 hours
Usage:25%
Score:28.709m
Score/min:1,860
Accuracy (listed only):34.121%
HSR (listed only):27.405%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,363
Deaths:381
KDR:3.577
Accuracy:33.569% A++
HSR:21.203% C*
AF-19 Mercenary
B**
Kills:1,195
Deaths:555
KDR:2.153
Accuracy:27.290% B**
HSR:24.937% B++
GD-66 Claw
A+
Kills:1,186
Deaths:443
KDR:2.677
Accuracy:75.413% A+
HSR:16.273% B
AC-X11
A*
Kills:1,179
Deaths:226
KDR:5.217
Accuracy:35.742% A*
HSR:20.017% C
Razor GD-23
A*
Kills:1,178
Deaths:232
KDR:5.078
Accuracy:34.671% A*
HSR:25.807% B**
Gauss Compact Burst
B*
Kills:1,170
Deaths:298
KDR:3.926
Accuracy:31.568% B*
HSR:27.521% B+
LA39 Bruiser
A++
Kills:1,165
Deaths:336
KDR:3.467
Accuracy:80.218% A++
HSR:16.395% B
19A Fortuna
A+
Kills:765
Deaths:319
KDR:2.398
Accuracy:32.116% A+
HSR:22.092% C**
AF-4A Bandit AE
A
Kills:490
Deaths:144
KDR:3.403
Accuracy:33.607% A
HSR:24.694% C+
AF-57 Piston
A
Kills:482
Deaths:146
KDR:3.301
Accuracy:53.231% A
HSR:14.938% C**
Mauler S6
A++
Kills:289
Deaths:94
KDR:3.074
Accuracy:58.438% A++
HSR:13.841% C
NSX-P Tanto
A+
Kills:203
Deaths:51
KDR:3.980
Accuracy:30.664% B**
HSR:34.975% A+
Warden
A++
Kills:108
Deaths:27
KDR:4
Accuracy:33.831% B**
HSR:36.111% A++
NS Baron G5AE
U
Kills:98
Deaths:43
KDR:2.279
Accuracy:53.846% B++
HSR:76.531% U
Gauss Compact S
A
Kills:64
Deaths:23
KDR:2.783
Accuracy:29.479% A
HSR:15.625% C-
Kills:10,935
Deaths (as Engineer):3,318
Deaths (to Engineers):2,817
KDR:3.29566
Kill Difference:7,617
Playtime:237.508 hours
Usage:23%
Score:9.098m
Score/min:638
Accuracy (listed only):42.912%
HSR (listed only):26.064%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:1,918
Deaths:514
KDR:3.732
Accuracy:36.243% A++
HSR:24.140% B
GD-7F
A++
Kills:1,363
Deaths:381
KDR:3.577
Accuracy:33.569% A++
HSR:21.203% C*
AF-4G Cyclone
C+
Kills:1,304
Deaths:437
KDR:2.984
Accuracy:27.330% C+
HSR:20.476% C+
AF-19 Mercenary
B**
Kills:1,195
Deaths:555
KDR:2.153
Accuracy:27.290% B**
HSR:24.937% B++
GD-66 Claw
A+
Kills:1,186
Deaths:443
KDR:2.677
Accuracy:75.413% A+
HSR:16.273% B
AF-4 Cyclone
B*
Kills:1,179
Deaths:410
KDR:2.876
Accuracy:30.074% B*
HSR:21.544% B+
AC-X11
A*
Kills:1,179
Deaths:226
KDR:5.217
Accuracy:35.742% A*
HSR:20.017% C
Razor GD-23
A*
Kills:1,178
Deaths:232
KDR:5.078
Accuracy:34.671% A*
HSR:25.807% B**
Gauss Compact Burst
B*
Kills:1,170
Deaths:298
KDR:3.926
Accuracy:31.568% B*
HSR:27.521% B+
LA39 Bruiser
A++
Kills:1,165
Deaths:336
KDR:3.467
Accuracy:80.218% A++
HSR:16.395% B
Blitz GD-10
A++
Kills:1,163
Deaths:408
KDR:2.850
Accuracy:33.696% A++
HSR:20.722% B++
NS-7 PDW
A+
Kills:1,162
Deaths:348
KDR:3.339
Accuracy:32.138% A+
HSR:25.215% A
19A Fortuna
A+
Kills:765
Deaths:319
KDR:2.398
Accuracy:32.116% A+
HSR:22.092% C**
MKV Suppressed
A*
Kills:529
Deaths:135
KDR:3.919
Accuracy:33.890% A+
HSR:32.325% A*
AF-4A Bandit AE
A
Kills:490
Deaths:144
KDR:3.403
Accuracy:33.607% A
HSR:24.694% C+
AF-57 Piston
A
Kills:482
Deaths:146
KDR:3.301
Accuracy:53.231% A
HSR:14.938% C**
Mauler S6
A++
Kills:289
Deaths:94
KDR:3.074
Accuracy:58.438% A++
HSR:13.841% C
NSX Tengu
A*
Kills:211
Deaths:72
KDR:2.931
Accuracy:46.252% A+
HSR:34.123% A*
NSX-P Tanto
A+
Kills:203
Deaths:51
KDR:3.980
Accuracy:30.664% B**
HSR:34.975% A+
NS Baron G5AE
U
Kills:98
Deaths:43
KDR:2.279
Accuracy:53.846% B++
HSR:76.531% U
Tempest
B*
Kills:75
Deaths:15
KDR:5
Accuracy:30.122% B*
HSR:25.333% B++
Gauss Compact S
A
Kills:64
Deaths:23
KDR:2.783
Accuracy:29.479% A
HSR:15.625% C-
Kills:18,368
Deaths (as Light Assault):5,630
Deaths (to Light Assaults):2,850
KDR:3.26252
Kill Difference:12,738
Playtime:336.708 hours
Usage:33%
Score:12.764m
Score/min:632
Accuracy (listed only):39.982%
HSR (listed only):25.397%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:1,918
Deaths:514
KDR:3.732
Accuracy:36.243% A++
HSR:24.140% B
AF-4G Cyclone
C+
Kills:1,304
Deaths:437
KDR:2.984
Accuracy:27.330% C+
HSR:20.476% C+
GD-66 Claw
A+
Kills:1,186
Deaths:443
KDR:2.677
Accuracy:75.413% A+
HSR:16.273% B
AF-4 Cyclone
B*
Kills:1,179
Deaths:410
KDR:2.876
Accuracy:30.074% B*
HSR:21.544% B+
Carnage AR
A*
Kills:1,174
Deaths:339
KDR:3.463
Accuracy:35.548% A*
HSR:25.554% B++
LA39 Bruiser
A++
Kills:1,165
Deaths:336
KDR:3.467
Accuracy:80.218% A++
HSR:16.395% B
Blitz GD-10
A++
Kills:1,163
Deaths:408
KDR:2.850
Accuracy:33.696% A++
HSR:20.722% B++
NS-7 PDW
A+
Kills:1,162
Deaths:348
KDR:3.339
Accuracy:32.138% A+
HSR:25.215% A
MKV Suppressed
A*
Kills:529
Deaths:135
KDR:3.919
Accuracy:33.890% A+
HSR:32.325% A*
AF-57 Piston
A
Kills:482
Deaths:146
KDR:3.301
Accuracy:53.231% A
HSR:14.938% C**
GR-22
A*
Kills:423
Deaths:116
KDR:3.647
Accuracy:35.287% A*
HSR:29.314% A
Mauler S6
A++
Kills:289
Deaths:94
KDR:3.074
Accuracy:58.438% A++
HSR:13.841% C
NSX Tengu
A*
Kills:211
Deaths:72
KDR:2.931
Accuracy:46.252% A+
HSR:34.123% A*
NS Baron G5AE
U
Kills:98
Deaths:43
KDR:2.279
Accuracy:53.846% B++
HSR:76.531% U
Tempest
B*
Kills:75
Deaths:15
KDR:5
Accuracy:30.122% B*
HSR:25.333% B++
NC1 Gauss Rifle
A+
Kills:73
Deaths:25
KDR:2.920
Accuracy:29.713% A+
HSR:23.288% B
NSX Yumi
B++
Kills:57
Deaths:27
KDR:2.111
Accuracy:30.305% B++
HSR:14.035% D*
Kills:12,488
Deaths (as Combat Medic):3,908
Deaths (to Combat Medics):1,739
KDR:3.1955
Kill Difference:8,580
Playtime:30.752 hours
Usage:3%
Score:23.745m
Score/min:12,869
Accuracy (listed only):42.456%
HSR (listed only):25.532%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A++
Kills:1,918
Deaths:514
KDR:3.732
Accuracy:36.243% A++
HSR:24.140% B
AF-4G Cyclone
C+
Kills:1,304
Deaths:437
KDR:2.984
Accuracy:27.330% C+
HSR:20.476% C+
AF-4 Cyclone
B*
Kills:1,179
Deaths:410
KDR:2.876
Accuracy:30.074% B*
HSR:21.544% B+
NS-44 Commissioner AE
B
Kills:1,168
Deaths:536
KDR:2.179
Accuracy:43.924% B
HSR:27.397% C*
Blitz GD-10
A++
Kills:1,163
Deaths:408
KDR:2.850
Accuracy:33.696% A++
HSR:20.722% B++
NS-7 PDW
A+
Kills:1,162
Deaths:348
KDR:3.339
Accuracy:32.138% A+
HSR:25.215% A
SAS-R
B
Kills:973
Deaths:265
KDR:3.672
Accuracy:41.054% B
HSR:69.579% C++
NC14 Bolt Driver
B*
Kills:719
Deaths:99
KDR:7.263
Accuracy:41.257% B*
HSR:79.694% B+
NSX Daimyo
B++
Kills:613
Deaths:131
KDR:4.679
Accuracy:41.374% C+
HSR:96.574% B++
MKV Suppressed
A*
Kills:529
Deaths:135
KDR:3.919
Accuracy:33.890% A+
HSR:32.325% A*
AF-8 RailJack
B**
Kills:499
Deaths:48
KDR:10.396
Accuracy:43.803% B**
HSR:74.349% C+
NS-44 Commissioner
C*
Kills:314
Deaths:188
KDR:1.670
Accuracy:38.083% C*
HSR:16.242% D-
NSX Tengu
A*
Kills:211
Deaths:72
KDR:2.931
Accuracy:46.252% A+
HSR:34.123% A*
Tempest
B*
Kills:75
Deaths:15
KDR:5
Accuracy:30.122% B*
HSR:25.333% B++
Kills:11,827
Deaths (as Infiltrator):3,606
Deaths (to Infiltrators):1,935
KDR:3.27981
Kill Difference:8,221
Playtime:110.448 hours
Usage:11%
Score:3.329m
Score/min:502
Accuracy (listed only):37.089%
HSR (listed only):40.551%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,169
Deaths:249
KDR:4.695
Accuracy:39.692% B+
HSR:14.457% C
NCM1 Scattercannon
B**
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:46.758% B**
HSR:15.056% C+
AF-34 Mattock
B+
Kills:1,018
Deaths:202
KDR:5.040
Accuracy:37.402% B+
HSR:16.798% C++
AF-34 Mattock
B++
Kills:955
Deaths:202
KDR:4.728
Accuracy:42.277% B++
HSR:16.335% C
AF-23 Grinder
B*
Kills:121
Deaths:28
KDR:4.321
Accuracy:42.226% B*
HSR:17.355% B++
AF-23 Grinder
B**
Kills:92
Deaths:24
KDR:3.833
Accuracy:48.059% B**
HSR:11.957% D*
NS-10 Burster
A+
Kills:52
Deaths:14
KDR:3.714
Accuracy:40.109% A+
HSR:1.923% D*
Kills:4,576
Deaths (as MAX Suit):500
Deaths (to MAX Suits):671
KDR:9.152
Kill Difference:4,076
Playtime:37.363 hours
Usage:4%
Score:1.591m
Score/min:710
Accuracy (listed only):42.360%
HSR (listed only):13.411%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:14,549
V. Kills:990 N/A
Deaths:844
KDR:17.238
Accuracy:60.072% B+
KPH:185.200 M**
VKPH:12.600 A*
Breaker Rocket Pods
M+
Kills:6,184
V. Kills:786 N/A
Deaths:172
KDR:35.954
Accuracy:62.415% A+
KPH:341.100 M+
VKPH:43.400 A*
Vortek Rotary
M*
Kills:2,164
V. Kills:1,271 170%
Deaths:302
KDR:7.166
Accuracy:39.585% A+
KPH:57.700 M*
VKPH:33.900 M++
M20 Mustang
A**
Kills:1,382
V. Kills:845 163%
Deaths:298
KDR:4.638
Accuracy:34.440% B+
KPH:39.900 A**
VKPH:24.400 A*
Hornet Missiles
A**
Kills:706
V. Kills:347 203%
Deaths:30
KDR:23.533
Accuracy:58.890% C+
KPH:185.500 A**
VKPH:91.200 A++
Coyote Missiles
M**
Kills:428
V. Kills:184 231%
Deaths:19
KDR:22.526
Accuracy:64.953% A+
KPH:144.500 M**
VKPH:62.100 A**
M20 Kestrel
M*
Kills:389
V. Kills:203 191%
Deaths:27
KDR:14.407
Accuracy:34.980% B*
KPH:75.600 M*
VKPH:39.500 A*
Tomcat A2AM Pods
A+
Kills:88
V. Kills:41 210%
Deaths:3
KDR:29.333
Accuracy:89.957% A+
KPH:103.600 A+
VKPH:48.300 B
Kills:25,890 (18,484 + 0)
Deaths:1,695
KDR:15.274
VKDR:2.753
Vehicle Kills:4,667
Kill Difference:24,195
Playtime:181.565 hours
Usage:18%
Score:7.126m
Score/min:654
Piloting Accuracy:34.980%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
A
Kills:517
V. Kills:27 N/A
Deaths:12
KDR:43.083
Accuracy:60.046% A
KPH:136 B+
VKPH:7.100 C
L105 Zephyr
A**
Kills:115
V. Kills:36 311%
Deaths:1
KDR:115
Accuracy:42.968% C++
KPH:73.200 B++
VKPH:22.900 A**
AP30 Shredder
A+
Kills:104
V. Kills:78 132%
Deaths:7
KDR:14.857
Accuracy:35.762% B++
KPH:43 B++
VKPH:32.300 A+
C150 Dalton
C+
Kills:79
V. Kills:77 101%
Deaths:21
KDR:3.762
Accuracy:31.306% D
KPH:22.500 D
VKPH:21.900 C+
Kills:815 (0 + 815)
Deaths:41
KDR:19.878
VKDR:5.317
Vehicle Kills:218
Kill Difference:774
Playtime:11.302 hours
Usage:1%
Score:0.333m
Score/min:490
Piloting Accuracy:N/A%
Gunner Accuracy:31.306%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:844
V. Kills:108 N/A
Deaths:34
KDR:24.824
Accuracy:60.776% A
KPH:168.700 S
VKPH:21.600 M**
C75 Viper
S
Kills:294
V. Kills:41 N/A
Deaths:17
KDR:17.294
Accuracy:39.892% C*
KPH:113 S
VKPH:15.800 A*
L100 Python AP
M++
Kills:284
V. Kills:126 224%
Deaths:26
KDR:10.923
Accuracy:56.583% C*
KPH:69.200 M++
VKPH:30.700 A*
L100 Python HEAT
S
Kills:115
V. Kills:45 250%
Deaths:4
KDR:28.750
Accuracy:70.603% A*
KPH:108.800 S
VKPH:42.600 S
Kills:1,537 (1,537 + 0)
Deaths:81
KDR:18.975
VKDR:3.951
Vehicle Kills:320
Kill Difference:1,456
Playtime:12.769 hours
Usage:1%
Score:0.418m
Score/min:546
Driving Accuracy:70.603%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:781
V. Kills:420 186%
Deaths:86
KDR:9.081
Accuracy:52.545% C**
KPH:50.700 M+
VKPH:27.300 M+
E540 Halberd
A+
Kills:281
V. Kills:127 220%
Deaths:31
KDR:9.065
Accuracy:49.578% B++
KPH:43.500 A+
VKPH:19.700 B**
Enforcer ML85
A++
Kills:227
V. Kills:168 134%
Deaths:19
KDR:11.947
Accuracy:52.398% A
KPH:37.200 A++
VKPH:27.600 A++
Titan-150 HESH
M*
Kills:148
V. Kills:25 N/A
Deaths:11
KDR:13.455
Accuracy:64.954% A*
KPH:98.100 M*
VKPH:16.600 A*
Kills:1,437 (929 + 508)
Deaths:147
KDR:9.776
VKDR:5.034
Vehicle Kills:740
Kill Difference:1,290
Playtime:29.456 hours
Usage:3%
Score:0.986m
Score/min:558
Driving Accuracy:64.954%
Gunner Accuracy:52.398%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:566
V. Kills:26 N/A
Deaths:26
KDR:21.769
Accuracy:58.498% B*
KPH:224.600 A*
VKPH:10.300 B+
E540 Halberd-H
B++
Kills:190
V. Kills:132 143%
Deaths:31
KDR:6.129
Accuracy:60.758% B+
KPH:39.300 C+
VKPH:27.300 B++
M96 Mjolnir-H
A*
Kills:122
V. Kills:66 182%
Deaths:8
KDR:15.250
Accuracy:56.709% B*
KPH:91.800 A*
VKPH:49.700 A
Enforcer ML65-H
B**
Kills:114
V. Kills:112 101%
Deaths:17
KDR:6.706
Accuracy:58.893% C++
KPH:43.200 B+
VKPH:42.400 B**
M12 Kobalt-H
M+
Kills:112
V. Kills:3 N/A
Deaths:4
KDR:28
Accuracy:26.270% B*
KPH:278.600 M+
VKPH:7.500 B**
Kills:1,104 (0 + 1,104)
Deaths:86
KDR:12.837
VKDR:3.942
Vehicle Kills:339
Kill Difference:1,018
Playtime:11.721 hours
Usage:1%
Score:0.462m
Score/min:657
Driving Accuracy:N/A%
Gunner Accuracy:26.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:261
V. Kills:7 N/A
Deaths:8
KDR:32.625
Accuracy:25.271% A+
KPH:161.100 M+
VKPH:4.300 A
M40 Fury
A++
Kills:243
V. Kills:33 N/A
Deaths:14
KDR:17.357
Accuracy:35.141% C+
KPH:92.300 A++
VKPH:12.500 B++
M40 Fury
B**
Kills:157
V. Kills:33 462%
Deaths:9
KDR:17.444
Accuracy:41.688% B++
KPH:81.800 B**
VKPH:17.200 B**
Kills:661 (0 + 661)
Deaths:31
KDR:21.323
VKDR:2.355
Vehicle Kills:73
Kill Difference:630
Playtime:6.173 hours
Usage:1%
Score:0.244m
Score/min:658
Driving Accuracy:N/A%
Gunner Accuracy:41.688%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:361
V. Kills:7 N/A
Deaths:43
KDR:8.395
Accuracy:51.225% B**
KPH:133.200 M
VKPH:2.600 B
M40 Fury-F
M+
Kills:104
V. Kills:45 226%
Deaths:40
KDR:2.600
Accuracy:55.612% B+
KPH:42.200 B**
VKPH:18.300 M+
Kills:465 (465 + 0)
Deaths:83
KDR:5.602
VKDR:0.627
Vehicle Kills:52
Kill Difference:382
Playtime:5.172 hours
Usage:1%
Score:0.116m
Score/min:375
Driving Accuracy:55.612%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:68
V. Kills:2 N/A
Deaths:1
KDR:68
Accuracy:31.588% C
KPH:62.400 C
VKPH:1.800 D*
Kills:68 (0 + 68)
Deaths:1
KDR:68
VKDR:2
Vehicle Kills:2
Kill Difference:67
Playtime:1.090 hours
Usage:0%
Score:0.013m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:31.588%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 15,53914,54984417.238A+12.0860.072%B+N/A185.1M**12.6A*58978.6h4.7B++7.8B++
Breaker Rocket Pods 6,9706,18417235.953S30.8062.415%A+N/A341.7M+43.4A*150318.1h8.1A13B*
LA1 Anchor 2,3092,2775753.96B++1.1930.193%B**30.171%B++85.3A+1.2A++38526.7h8.8B++29.1B++
Vortek Rotary 3,4352,1643027.166A++2.0139.585%A+1.433%C--57.7M*33.9M++46337.5h35.4B**89.5B**
MGR-S1 Gladius 1,9481,9185143.732A++1.4236.243%A++24.14%B96.4A*1.5A**28619.9h7.9B*21.7B++
M20 Mustang 2,2271,3822984.638B**0.5234.44%B+2.46%C*39.9A**24.4A*47334.6h58.7B*170.4B**
GD-7F 1,3881,3633813.577A*1.5833.569%A++21.203%C*77.4A*1.4M+27817.6h10.9B++32.5B*
AF-4G Cyclone 1,3271,3044372.984B**2.1727.33%C+20.476%C+41CN/A20831.8h10.1C++36.9C*
NC6A GODSAW 1,2511,2323263.779B*1.3847.722%M++26.461%C+81.6B*1.3B*29515.1h17D35.7C+
AF-19 Mercenary 1,2191,1955552.153A++3.0027.29%B**24.937%B++21.9C*N/A10454.6h9.7B*35.7B++
NS-15M1 1,2141,1923243.679A++1.4829.058%A28.943%B*85.8A++1.6M++27313.9h11.1B+38B++
C-4 1,4651,1873243.664A++1.4932.404%AN/A131.9A30.9C++9259h0.9B**2.8A
GD-66 Claw 1,1981,1864432.677B**2.4875.413%A+16.273%B108.8M+1.1A++30610.9h1.9B**2.6B*
GD-22S 1,1991,1853033.911A+1.2426.467%B++28.776%B++73.6A+N/A33816.1h9.5B++35.9B+
AF-4 Cyclone 1,1911,1794102.876A2.2830.074%B*21.544%B+36.1C*N/A14332.7h8.3B**27.7B++
AC-X11 1,1971,1792265.217S0.0635.742%A*20.017%C95.9M*1.5M*33512.3h7.8B*21.8B*
Razor GD-23 1,1951,1782325.078S0.0834.671%A*25.807%B**92.8M**1.3M+35212.7h9B**26B*
Carnage AR 1,1881,1743393.463A++1.6935.548%A*25.554%B++87.6M+1A++23613.4h11B**31B**
Gauss Compact Burst 1,1851,1702983.926B*1.2331.568%B*27.521%B+84.8A++1.1A26713.8h10B+31.6B+
NCM1 Scattercannon 1,1751,1692494.695B*0.4639.692%B+14.457%C73.1A**N/A23916h4.2B**10.5B**
NCM1 Scattercannon 1,1751,1692814.16B**0.9946.758%B**15.056%C+66.8M**N/A23317.5h5.3B**11.4B*
NS-44 Commissioner AE 1,1911,1685362.179B*2.9843.924%B27.397%C*101.6A+2M++2193611.5h3.1B+7B+
LA39 Bruiser 1,1741,1653363.467A*1.6980.218%A++16.395%B120.1M**N/A3359.7h1.6A+2B**
Blitz GD-10 1,1721,1634082.85A++2.3033.696%A++20.722%B++69.2A*N/A20116.8h10.9B**32.3B*
NS-7 PDW 1,1761,1623483.339M*1.8232.138%A+25.215%A76.4A**N/A23115.2h11.6B*36.2B*
NS-15M AE 1,1741,1622315.03A+0.1232.917%A32.186%B+100.2A+1B*33111.6h9.9B++29.9B++
EM1 1,1711,1563383.42A*1.7328.113%A32.093%A++82.6A*1.1A++22314h10B+35.7B*
EM6 1,1771,1543233.573A1.5826.653%B*30.503%B**80.1A+1.6M++22714.4h9.2B++34.7B+
NC6 Gauss SAW 1,1641,1533083.744A**1.4121.441%C**23.591%C+67.8A++N/A45817h8.8B+41.1B+
AF-34 Mattock 1,0221,0182025.04B+0.1137.402%B+16.798%C++78.9A++N/A24112.9h4B**10.7B**
SAS-R 9769732653.672B+1.4841.054%B69.579%C++69.5A+N/A22714h1.9B++4.5B++
AF-34 Mattock 9649552024.728B+0.4342.277%B++16.335%C74.6A++N/A23012.8h4.9B**11.5B**
NS Decimator 1,2798732932.98A**2.1759.175%C+2.52%C*57.1A+26.5A53015.3h3.7B++6.3B++
NC05 Jackhammer 8668562134.019M1.1452.66%B**14.486%C+101.9A**1.2A++3618.4h4B*7.5B++
L100 Python HESH 9528443424.824A+19.6760.776%AN/A168.8S21.6M**5495h2.1A3.5A
NS-15 Gallows 7977841824.308B+0.8531.034%B35.969%B+88.1B1.5A2498.9h9.8B+31.4B++
Titan-150 AP 1,201781869.081B+3.9352.545%C**2.817%C+50.7M+27.3M+59715.4h3.2B**6.1A
19A Fortuna 7917653192.398B**2.7632.116%A+22.092%C**29.2C1B**14526.2h8.4B*26.1B**
NC14 Bolt Driver 722719997.263M++2.1141.257%B*79.694%B+91SN/A3307.9h1.7A4.2B**
Hornet Missiles 1,0537063023.533M**18.3858.89%C+1.416%C185.8A**91.3A++13243.8h6.3B**10.7B**
NSX Daimyo 6136131314.679B+0.4841.374%C+96.574%B++87.6AN/A3167h2.3B+5.6B
MGR-L1 Promise 6266121603.825A*1.3328.846%B*29.575%B++91.3A++2.1M4406.7h12.8B+44.2B++
Tank Mine 8666081055.79A++0.6434.663%C++N/A190A++80.6B++16213.2h1.6B+4.5B**
C85 Canister-H 5925662621.769B16.6158.498%B*10.071%C226.4A*10.4B+7552.5h4.3B*7.3B**
MKV Suppressed 5365291353.919M**1.2433.89%A+32.325%A*88.2M1.2M3296h10.2B*30.1B*
L105 Zephyr PX 5445171243.083B**37.9360.046%AN/A136.1B+7.1C3233.8h3.5B++5.9B**
AF-8 RailJack 4994994810.396M++5.2443.803%B**74.349%C+70.3M**N/A2577.1h1.6A3.8B*
AF-4A Bandit AE 5044901443.403B**1.7533.607%A24.694%C+61.3B++1.8A*1658h9.3B+27.6B++
AF-57 Piston 4844821463.301A*1.8553.231%A14.938%C**81.7A*N/A3255.9h3.4B*6.5B++
Coyote Missiles 6124281922.526S17.3764.953%A+N/A142.7M*61.3A**9823h23B**35.5B**
GR-22 4314231163.647A++1.5135.287%A*29.314%A90M+1.7M++29534.7h10.4B**29.6B**
M20 Kestrel 5923892714.407S9.2534.98%B*N/A76.3M**39.8A*5675.1h39B**111.5B**
S12 Renegade 368361438.395A++3.2451.225%B**1.662%D*133.7M2.6B4622.7h3.1B6B++
NS-44 Commissioner 3203141881.67B++3.4838.083%C*16.242%D-59.2B**1.1A++3015.3h3.4B+8.9B+
The Slasher 3523118,6940.036C5.1210.262%F-14.148%B0.7CN/A3419.4h2.2C++21.1D*
NC05 Jackhammer AE 301298813.679A++1.4854.346%B*16.107%C+119.2A++1.2B**3662.5h3.7B*6.7B++
C75 Viper 3352941717.294M++12.1439.892%C*1.02%C--113.1S15.8A*5702.6h6A15.1A
Mauler S6 291289943.074A++2.0858.438%A++13.841%C72.3MN/A2904h3.7B**6.3B**
L100 Python AP 4102842610.923A+5.7756.583%C*2.113%C69.3M++30.7A*4854.1h3.6B**6.3A
E540 Halberd 408281319.065C*3.9149.578%B++2.491%C43.2A19.5B**4796.5h4.6B*9.3B**
Frag Grenade 2792781278N/A272.8549.472%B+N/A556B2D--30920.5h3B*6.1B++
M12 Kobalt 268261832.625A++27.4725.271%A+22.222%B*163.1M++4.4A4321.6h13.9B**54.8B*
Bouncing Betty 264261347.676A2.5237.855%DN/A186.4A+2.1A*10471.4h1.6B**4.2B+
Rocklet Rifle 445261723.625S1.5350.782%C+N/A50.2A++35.4B**5125.2h20.5A40.4B**
Carver 2722541,9770.128C++5.0324.196%C15.354%C+2.8CN/A992.3h1.3B5.4C**
M40 Fury 2762431417.357A*12.2035.141%C+1.235%D93.5A*12.7B*7562.6h8B**22.8B*
Enforcer ML85 3952271911.947A++6.7952.398%A1.322%D37.2A++27.5A++5496.1h11.1B+21.1B**
Sticky Grenade 2252211221N/A215.8559.544%B++N/A1105C**20B++50300.2h1.9B+3.2B+
NSX Tengu 214211722.931A++2.2246.252%A+34.123%A*62.1B**N/A1933.4h10.8B++23.3B++
NSX-P Tanto 205203513.98M*1.1730.664%B**34.975%A+92.3M++N/A3612.2h11.2B*36.7B*
E540 Halberd-H 322190316.129C+0.9760.758%B+2.105%C++39.6C+27.5B*4934.8h6.3C++10.4C**
M40 Fury 190157917.444A++12.2941.688%B++N/A82.6B**17.4B**7131.9h10.6B+25.5B++
M12 Kobalt 1551521152A+146.8527.606%A18.421%C++304M**6B+7060.5h10.7B**38.8B**
NC15 Phoenix 152149197.842S2.6982.096%SN/A149U3D--114241h1.3M1.5M
Titan-150 HESH 1731481113.455B8.3064.954%A*N/A98.7M*16.7A*5321.5h2.4B**3.7A
Shrike 139134304.467S0.6973.994%A*N/A103.1S3.8D*13341.3h1.8A**2.4A*
M96 Mjolnir-H 188122815.25M**10.1056.709%B*N/A93.8A*50.8A7881.3h32.7C**57.7B++
AF-23 Grinder 121121284.321B*0.8342.226%B*17.355%B++86.4M**N/A4151.4h4A+9.4A
L100 Python HEAT 160115428.75M**23.6070.603%A*N/A104.5S40.9S6991.1h5B+7.1B**
L105 Zephyr 1511151115S109.8542.968%C++N/A71.9B++22.5A*4431.6h4.8B*11.3B++
Enforcer ML65-H 226114176.706B++1.5558.893%C++N/A43.8B+43.1A7692.6h13.2B+22.3B++
M12 Kobalt-H 115112428B++22.8526.27%B*16.964%C+280M+7.5B**8330.4h13.2B+50.1B++
Warden 109108274M++1.1533.831%B**36.111%A++90SN/A4511.2h6.5B**19.2B*
AP30 Shredder 182104714.857A9.7035.762%B++N/A43.3B++32.5A+5572.4h57B++159.4B*
M40 Fury-F 149104402.6B**2.5555.612%B+N/A41.6B**18M2782.5h8.4B+15.1B++
NS Baron G5AE 9898432.279B*2.8853.846%B++76.531%U81.7AN/A5591.2h2.3A*4.2C++
AF-23 Grinder 9292243.833B+1.3248.059%B**11.957%D*83.6M*N/A3121.1h5B**10.4B**
Tomcat A2AM Pods 12988329.333S24.1889.957%A+N/A110A++51.3B+7620.8h9.6C-10.6C++
MANA Anti-Vehicle Turret 10883223.773A++1.3854.286%CN/A830D--250D*1110600.1h3.9U7.2A
MANA Anti-Personnel Turret 7979194.158N/A1.0025.789%UN/A790UN/A2527300.1h12.6T*48.9T*
C150 Dalton 15679213.762C1.3931.306%DN/A22.6D22C+6463.5h3.5B+11.2C**
Tempest 7675155M*0.1530.122%B*25.333%B++62.5B++N/A2051.2h8.2B**27.3B**
NC1 Gauss Rifle 7373252.92A+2.2329.713%A+23.288%B45.6A+N/A6891.6h9.9B**33.4B**
CAS 14-E 7068168A**62.8531.588%C1.471%C61.8C1.8D*1951.1h22.1B++69.9B+
Gauss Compact S 6564232.783A*2.3729.479%A15.625%C-16.8C+N/A893.8h8.1B*27.6B*
NSX Yumi 6257272.111B+3.0430.305%B++14.035%D*57B*5S1541h7.8A+25.9B**
NS-10 Burster 8552143.714S1.4440.109%A+1.923%D*16.8S10.6S2043.1h79.5A++198.2A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter225,1443.1h
Restoration Kit1081,8961.8h
Spawn Beacon47470.7h
Anti-Vehicle MANA Turret03470.2h
Nano-Armor Kit101117,7318.3h
AE Nano-Armor Kit112244,94715.8h
Nanite Revive Grenade01390h
Medical Kit7486,52913.1h
Nanite Healing Grenade0990h
AE Medical Applicator3931,2101.8h
Spitfire Auto-Turret1930.1h
Hardlight Dagger1421047h
Snowman Soldier21350.1h
Deconstruction Tool01080h
Recon Detection Device02380.4h
Ammunition Package71,8520.7h
Anti-Infantry MANA Turret0920.1h
Medical Applicator42,6340.2h
WLT-Howler Mining Laser03,1710.8h
Smoke Grenade01670h

Check the help document for the dictionary if you want to learn more about words used here.


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