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Signifer Arlaise[TFDN] Arlaise
VS BR 60

KDR: 2.59

Score: 17.1m

Last Seen: Jan 18th, 2019 11:40 AM
- OFFLINE - 8.3 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 287
Level Progress (to 61): 72%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 M12 Kobalt Supernova VPC NSX-P Tanto Pulsar C Serpent VE92 C-4 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $836,919 MLG Score: 669
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.518%26.267%59118100413,3361.915820.67

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.641%0.289C*0.87B*0.178C++HEAD ++ (~15.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.25C*12.60.114C+43.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.266%0.597%1496410184,0194829758.33817412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.113%0.991B*-1.291D**-0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.827B++3.40.728B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.637%4.011%590610162,1194729224.47992230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.085%0.151C++-0.091C+0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.591B+18.20.535B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.592%86.539%590110215281040.0641975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.217C1.274A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.244C++2.50.211C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.202%11.976%590110214,125498718.28313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.717B++-0.564D-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.429B3.70.223C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 287
17.1m291.3%344 (20.6k)270 (16.2k)2.5855631,15612,0502.9630760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022247317.17%16.068%27605:1612

36% Engineer11% Heavy Assault43% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2017 5:50 PMMay 27th, 2017 10:20 PMJan 18th, 2019 6:36 AM (2d) (PST)Jan 18th, 2019 7:58 AM (1d) (PST)Jan 18th, 2019 7:40 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001183820.4920.1900.0791.5970.056669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9947,07822,9163011596316,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1055.9h/44d 4,549 5,006 12,066 101.2k 1,664 3,094 3,572 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:536
Deaths:281
KDR:1.907
Accuracy:22.213% C
HSR:26.119% C++
Orion VS54
A++
Kills:513
Deaths:427
KDR:1.201
Accuracy:19.718% C+
HSR:36.452% A++
VE-H Maw
B*
Kills:329
Deaths:147
KDR:2.238
Accuracy:20.791% D-
HSR:34.651% B*
Kills:1,378
Deaths (as Heavy Assault):855
Deaths (to Heavy Assaults):3,361
KDR:1.6117
Kill Difference:523
Playtime:111.854 hours
Usage:11%
Score:1.555m
Score/min:232
Accuracy (listed only):20.907%
HSR (listed only):32.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B**
Kills:4,125
Deaths:1,636
KDR:2.521
Accuracy:50.202% B**
HSR:11.976% D
NSX-P Tanto
C+
Kills:1,464
Deaths:717
KDR:2.042
Accuracy:22.724% C--
HSR:24.249% C+
Pulsar C
B+
Kills:1,450
Deaths:787
KDR:1.842
Accuracy:22.774% C
HSR:25.586% B+
Serpent VE92
A+
Kills:1,383
Deaths:660
KDR:2.095
Accuracy:23.334% C+
HSR:27.766% A+
Zenith VX-5
B+
Kills:1,231
Deaths:489
KDR:2.517
Accuracy:23.439% C-
HSR:24.046% B+
VX6-7
B++
Kills:1,229
Deaths:557
KDR:2.206
Accuracy:23.842% C+
HSR:24.654% B++
Solstice VE3
A*
Kills:1,188
Deaths:1,379
KDR:0.861
Accuracy:18.224% D-
HSR:33.418% A*
NSX Tanto
B+
Kills:1,172
Deaths:516
KDR:2.271
Accuracy:24.632% C
HSR:27.986% B+
VE-S Canis
C*
Kills:915
Deaths:490
KDR:1.867
Accuracy:24.135% C--
HSR:22.295% C*
Eclipse VE3A
C
Kills:823
Deaths:446
KDR:1.845
Accuracy:23.665% D
HSR:18.348% C
Eridani SX5
C+
Kills:481
Deaths:292
KDR:1.647
Accuracy:23.689% C--
HSR:19.751% C+
NSX Tengu
C
Kills:95
Deaths:68
KDR:1.397
Accuracy:34.058% C
HSR:9.474% F
Kills:15,556
Deaths (as Light Assault):8,037
Deaths (to Light Assaults):2,355
KDR:1.93555
Kill Difference:7,519
Playtime:459.239 hours
Usage:43%
Score:7.276m
Score/min:264
Accuracy (listed only):26.226%
HSR (listed only):22.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:4,125
Deaths:1,636
KDR:2.521
Accuracy:50.202% B**
HSR:11.976% D
VE-S Canis
C*
Kills:915
Deaths:490
KDR:1.867
Accuracy:24.135% C--
HSR:22.295% C*
Eridani SX5
C+
Kills:481
Deaths:292
KDR:1.647
Accuracy:23.689% C--
HSR:19.751% C+
Pulsar VS1
B++
Kills:311
Deaths:292
KDR:1.065
Accuracy:21.676% C
HSR:25.080% B++
NSX Tengu
C
Kills:95
Deaths:68
KDR:1.397
Accuracy:34.058% C
HSR:9.474% F
Kills:5,927
Deaths (as Combat Medic):2,778
Deaths (to Combat Medics):1,327
KDR:2.13355
Kill Difference:3,149
Playtime:41.059 hours
Usage:4%
Score:0.832m
Score/min:338
Accuracy (listed only):30.752%
HSR (listed only):17.715%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:4,125
Deaths:1,636
KDR:2.521
Accuracy:50.202% B**
HSR:11.976% D
NSX-P Tanto
C+
Kills:1,464
Deaths:717
KDR:2.042
Accuracy:22.724% C--
HSR:24.249% C+
Pulsar C
B+
Kills:1,450
Deaths:787
KDR:1.842
Accuracy:22.774% C
HSR:25.586% B+
Serpent VE92
A+
Kills:1,383
Deaths:660
KDR:2.095
Accuracy:23.334% C+
HSR:27.766% A+
Zenith VX-5
B+
Kills:1,231
Deaths:489
KDR:2.517
Accuracy:23.439% C-
HSR:24.046% B+
VX6-7
B++
Kills:1,229
Deaths:557
KDR:2.206
Accuracy:23.842% C+
HSR:24.654% B++
Solstice VE3
A*
Kills:1,188
Deaths:1,379
KDR:0.861
Accuracy:18.224% D-
HSR:33.418% A*
NSX Tanto
B+
Kills:1,172
Deaths:516
KDR:2.271
Accuracy:24.632% C
HSR:27.986% B+
Eclipse VE3A
C
Kills:823
Deaths:446
KDR:1.845
Accuracy:23.665% D
HSR:18.348% C
VE-LR Obelisk
B+
Kills:84
Deaths:35
KDR:2.400
Accuracy:28.781% C--
HSR:35.714% B+
Kills:14,149
Deaths (as Engineer):7,222
Deaths (to Engineers):1,823
KDR:1.95915
Kill Difference:6,927
Playtime:382.144 hours
Usage:36%
Score:6.713m
Score/min:293
Accuracy (listed only):26.162%
HSR (listed only):25.374%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:915
Deaths:490
KDR:1.867
Accuracy:24.135% C--
HSR:22.295% C*
Eridani SX5
C+
Kills:481
Deaths:292
KDR:1.647
Accuracy:23.689% C--
HSR:19.751% C+
NSX Tengu
C
Kills:95
Deaths:68
KDR:1.397
Accuracy:34.058% C
HSR:9.474% F
Beamer VS3
A+
Kills:79
Deaths:92
KDR:0.859
Accuracy:20.556% D--
HSR:32.911% A+
NS-44L Blackhand
C
Kills:75
Deaths:33
KDR:2.273
Accuracy:32.129% D--
HSR:37.333% C
NS-357 Underboss
C++
Kills:73
Deaths:53
KDR:1.377
Accuracy:27.320% D--
HSR:21.918% C++
Phaseshift VX-S
B*
Kills:52
Deaths:19
KDR:2.737
Accuracy:33.592% C
HSR:86.539% B*
Kills:1,770
Deaths (as Infiltrator):1,047
Deaths (to Infiltrators):1,896
KDR:1.69054
Kill Difference:723
Playtime:36.185 hours
Usage:3%
Score:0.394m
Score/min:181
Accuracy (listed only):27.925%
HSR (listed only):32.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:561
Deaths:182
KDR:3.082
Accuracy:16.237% C++
HSR:23.529% B**
Blueshift VM5
C**
Kills:299
Deaths:115
KDR:2.600
Accuracy:19.157% C+
HSR:22.408% C**
Comet VM2
C**
Kills:140
Deaths:86
KDR:1.628
Accuracy:45.032% C**
HSR:4.286% C+
Kills:1,000
Deaths (as MAX Suit):191.500
Deaths (to MAX Suits):312
KDR:5.22193
Kill Difference:808.500
Playtime:20.928 hours
Usage:2%
Score:0.356m
Score/min:284
Accuracy (listed only):26.809%
HSR (listed only):16.741%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
N/A
Kills:50
V. Kills:31 156%
Deaths:7
KDR:7.143
Accuracy:40.965% N/A
KPH:58 N/A
VKPH:35.900 N/A
Kills:50 (0 + 50)
Deaths:7
KDR:7.143
VKDR:4.429
Vehicle Kills:31
Kill Difference:43
Playtime:0.863 hours
Usage:0%
Score:0.022m
Score/min:422
Piloting Accuracy:N/A%
Gunner Accuracy:40.965%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,152
V. Kills:88 N/A
Deaths:56
KDR:20.571
Accuracy:48.815% C+
KPH:89.100 A++
VKPH:6.800 C
Kills:1,152 (1,152 + 0)
Deaths:56
KDR:20.571
VKDR:1.571
Vehicle Kills:88
Kill Difference:1,096
Playtime:12.929 hours
Usage:1%
Score:0.195m
Score/min:252
Driving Accuracy:48.815%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,520
V. Kills:273 N/A
Deaths:114
KDR:13.333
Accuracy:53.245% C**
KPH:67.300 A
VKPH:12.100 A
Supernova FPC
A+
Kills:1,065
V. Kills:449 237%
Deaths:154
KDR:6.916
Accuracy:54.812% C++
KPH:38.700 A+
VKPH:16.300 C**
E540 Halberd
B++
Kills:858
V. Kills:359 238%
Deaths:86
KDR:9.977
Accuracy:49.923% C**
KPH:39.300 B++
VKPH:16.400 C+
Saron HRB
B+
Kills:722
V. Kills:396 182%
Deaths:147
KDR:4.912
Accuracy:46.958% B+
KPH:29.100 B+
VKPH:16 C+
Supernova PC
C+
Kills:282
V. Kills:147 191%
Deaths:147
KDR:1.918
Accuracy:45.535% C
KPH:15.800 D
VKPH:8.300 C+
Aphelion VEX-4
B+
Kills:159
V. Kills:81 194%
Deaths:38
KDR:4.184
Accuracy:29.136% D-
KPH:30.800 B+
VKPH:15.700 C
Kills:4,606 (2,867 + 1,739)
Deaths:686
KDR:6.714
VKDR:2.485
Vehicle Kills:1,705
Kill Difference:3,920
Playtime:119.683 hours
Usage:11%
Score:1.804m
Score/min:251
Driving Accuracy:45.535%
Gunner Accuracy:29.136%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:52
V. Kills:30 168%
Deaths:10
KDR:5.200
Accuracy:44.264% C+
KPH:43.700 C*
VKPH:25.200 C
Kills:52 (0 + 52)
Deaths:10
KDR:5.200
VKDR:3
Vehicle Kills:30
Kill Difference:42
Playtime:1.191 hours
Usage:0%
Score:0.026m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:44.264%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:195
V. Kills:13 N/A
Deaths:11
KDR:17.727
Accuracy:19.658% C**
KPH:82 B+
VKPH:5.500 B**
M20 Basilisk
M
Kills:152
V. Kills:46 323%
Deaths:22
KDR:6.909
Accuracy:41.198% C**
KPH:53.300 M
VKPH:16.100 A
M12 Kobalt
C+
Kills:96
V. Kills:4 N/A
Deaths:5
KDR:19.200
Accuracy:16.395% C
KPH:65.200 C+
VKPH:2.700 C
M20 Basilisk
B+
Kills:96
V. Kills:29 320%
Deaths:31
KDR:3.097
Accuracy:39.550% C++
KPH:26.100 B+
VKPH:7.900 C+
Kills:539 (0 + 539)
Deaths:69
KDR:7.812
VKDR:1.333
Vehicle Kills:92
Kill Difference:470
Playtime:10.383 hours
Usage:1%
Score:0.154m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:39.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 4,1934,1251,6362.521A+0.0650.202%B**11.976%D40.8C*N/A99101h3.7B++7.4B*
M12 Kobalt 2,6092,5206042B*39.4118.184%D22.302%B**147.4B++5.2C+34417.1h13.9B+76.5B
Supernova VPC 1,7931,52011413.333C*10.7553.245%C**N/A67.3A12.1A26122.6h3B5.6B+
NSX-P Tanto 1,4851,4647172.042A0.5422.724%C--24.249%C+29.2C*N/A8150.2h13.5B+59.4C*
Pulsar C 1,4821,4507871.842B+0.7422.774%C25.586%B+19.9CN/A5272.8h11.8C*51.7C++
Serpent VE92 1,4051,3836602.095B**0.4923.334%C+27.766%A+29.8C++N/A8346.4h12.4B53.1C**
C-4 1,7991,3403184.214A*1.6330.203%B*N/A155.8A++53.4A++9198.6h1.1B*3.6B*
Zenith VX-5 1,2491,2314892.517A0.0723.439%C-24.046%B+37.6C*N/A9032.7h13C++55.6C++
VX6-7 1,2371,2295572.206B++0.3823.842%C+24.654%B++42.2B+N/A14529.1h11.8B+49.4C**
Solstice VE3 1,2061,1881,3790.861C++1.7218.224%D-33.418%A*12C-N/A4398.9h14.2B77.8C+
NSX Tanto 1,1851,1725162.271B**0.3124.632%C27.986%B+35.3C*N/A10133.2h12.2B+49.6C*
L100 Python HESH 1,2401,1525620.571B++17.9948.815%C+N/A89.3A++6.8C25212.9h2.6B*5.4B++
Supernova FPC 1,5141,0651546.916C**4.3354.812%C++1.315%D38.7A+16.3C**37527.5h3.7B**6.8B**
VE-S Canis 9329154901.867B+0.7224.135%C--22.295%C*29CN/A11231.5h12.5C+51.7C+
E540 Halberd 1,217858869.977C++7.3949.923%C**N/A39.2B++16.4C+24921.9h4.5B**9.1B**
Eclipse VE3A 8328234461.845C*0.7423.665%D18.348%C32.9CN/A9025h13.1C+55.3C
Saron HRB 1,1187221474.912C+2.3346.958%B+1.108%C--29.1B+16C+20424.8h21.9C++46.7B+
Quasar VM1 5705611823.082B**0.5016.237%C++23.529%B**33.6B**N/A9016.7h15C++92.6C*
NS-15M2 5475362811.907C*0.6822.213%C26.119%C++28.5C-N/A9218.8h14.1C63.6C+
Orion VS54 5225134271.201C+1.3819.718%C+36.452%A++21.5C-N/A9323.9h13.2C++67.1C++
Eridani SX5 4844812921.647B+0.9423.689%C--19.751%C+30.4C+N/A10615.8h13.1C+55.2C+
Tank Mine 501337467.326A**4.7430.193%CN/A120.4B58.6C+7012.8h1.7B+5.5B+
VE-H Maw 3343291472.238B+0.3520.791%D-34.651%B*38.3CN/A1468.6h9.8B+47C++
Pulsar VS1 3183112921.065C++1.5221.676%C25.08%B++16.9C-N/A7918.4h15.7C+72.5C+
Rocklet Rifle 5703041312.321M*0.2652.88%C+N/A29.8C++26.1C++31010.2h30B++56.8B+
Blueshift VM5 3092991152.6C++0.0119.157%C+22.408%C**27.7CN/A7510.8h18.7D-97.5C+
Supernova PC 4292821471.918C-0.6745.535%C1.418%D15.8D8.3C+13817.8h7.6D*16.8D*
M12 Kobalt 2081951117.727B+15.1419.658%C**20.513%B+81.3B+5.4B*3152.4h18.3C*93.3B+
Aphelion VEX-4 240159384.184C+1.6029.136%D-2.516%D30.6B+15.6C1725.2h43.2B++148.1B+
M20 Basilisk 198152226.909A*4.3241.198%C**7.237%B++52.4A**15.9A2402.9h45.3A++110.1A
Comet VM2 165140861.628B*0.9645.032%C**4.286%C+17.1B**3D698.2h14.5B*32.3B++
Frag Grenade 1351311131N/A128.4155.314%AN/A655B++20A+23400.2h3.5B6.3B++
Force-Blade 12011910,5730.011C2.5734.722%B+1.681%D0.2CN/A1725.8h2.1B+6.1B+
M12 Kobalt 10096519.2C++16.6116.395%C15.625%D64C+2.7C2391.5h14.1B*86.3B+
M20 Basilisk 12596313.097C++0.5139.55%C++5.208%C25.9B+7.8C+2123.7h72.1B++182.4B++
NSX Tengu 9695681.397C*1.1934.058%C9.474%F14.4D-N/A466.6h18.5D--54.2C--
Proximity Mine 8888136.769B**4.1836.346%DN/A80D-N/A2921.1h2.1C--5.9D
VE-LR Obelisk 8684352.4B+0.1928.781%C--35.714%B+30C+N/A852.8h7.5C+26C+
Lancer VS22 13782461.783A+0.8066.564%B++1.22%C17.1B+11.5C1584.8h18.5B27.8B+
Beamer VS3 7979920.859C++1.7320.556%D--32.911%A+17.6CN/A704.5h8.2B+40.1C+
NS-44L Blackhand 8075332.273B**0.3132.129%D--37.333%C31.3B+2.1S862.4h5.5C--17D
NS-357 Underboss 7473531.377B+1.2127.32%D--21.918%C++17.4DN/A674.2h5D18.5D-
NS Decimator 9155212.619A*0.0360.196%C+1.818%C25D16.4C++3182.2h5.6C-9.3C
Aphelion VEX-4H 8252105.2C++2.6144.264%C+1.923%D43.3C*25C3611.2h47.7B+107.8B+
Phaseshift VX-S 5552192.737C+0.1533.592%C86.539%B*17.3D1M633h2.5B+7.4B
AP30 Shredder 815077.143C+4.5640.965%B*N/A55.6A34.4B**4210.9h54.9B**133.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04650.1h
Motion Spotter41,0750.5h
Snowman Soldier52480.2h
Medical Applicator13686,5886.3h
Spawn Beacon15840.4h
Nano-Armor Kit193522,32744.3h
Cortium Silo01250.3h
Spitfire Auto-Turret31610.2h
Deconstruction Tool02400h
Ammunition Package82,8311.2h
Medical Kit448100.8h
Anti-Infantry MANA Turret11370.2h
Hardlight Barrier3710.1h
Router01000.3h
Shield Recharging Field31,4060.4h
Recon Detection Device21,1302h

Check the help document for the dictionary if you want to learn more about words used here.


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