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Sentinel A.S.P. Operative ArmAK47[S00L] ArmAK47
NC BR 75

KDR: 2.44

Score: 41.4m

Last Seen: Jan 19th, 2020 4:07 PM
- OFFLINE - 64.5 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Miller - Outfit Member of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 7
Level Progress (to 76): 98%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS SAS-R NS-11C Frag Grenade C-4 AF-57 Piston AC-X11 L100 Python HESH NSX Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,406,124 MLG Score: 1124
Fun Score: N/A
Cheeseburgers Flipped: 1289TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.189%18.023%43624120840,6992.01520.424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.794%0.496B+-0.531D-1.771F-HEAD + (~5.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.37C**10.90.221C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.897%0.57%139212301,22811403091.07625396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.519%-0.038C+-0.92D--0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.626B+22.40.579B+38.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.742%1.854%9918122413,052197030836.62202423%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.229%0.149C++-0.42C--0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.696B+4.90.601B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.637%12.022%69512271,28115293650.837255350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.005%-1.177D*1.842A++0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.40.087C+25.90.36C**83.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.063%69.522%693122914,0333100634.52677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.69%0.588B+0.202C++-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.10.336C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.311%10.681%69412284,9061751162.80023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.112%-0.197C-0.808D--0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.199C++4.10.148C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 7
41.4m175.1%279 (16.7k)240 (14.4k)2.43955106,77943,7702.707775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232513622.462%18.167%40803:5635

43% Engineer8% Heavy Assault12% Infiltrator30% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 8:24 PMMar 12th, 2017 7:03 PMJan 21st, 2020 9:49 PM (5h) (PST)Jan 19th, 2020 2:06 PM (3d) (PST)Jan 19th, 2020 12:07 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5852103750.6190.2540.1121.1710.0501124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,10212,60922,4933715770314,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2874.4h/119.8d 11,737 19,399 22,796 201.9k 3,691 10,214 8,572 100.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B
Kills:1,841
Deaths:590
KDR:3.120
Accuracy:31.308% B
HSR:18.740% D*
LA1 Anchor
C+
Kills:1,655
Deaths:765
KDR:2.163
Accuracy:24.794% C+
HSR:18.550% D--
NC6S Gauss SAW S
C--
Kills:1,345
Deaths:647
KDR:2.079
Accuracy:21.071% C--
HSR:16.803% D--
NC6 Gauss SAW
C-
Kills:1,200
Deaths:762
KDR:1.575
Accuracy:17.958% C-
HSR:19.417% D
GD-22S
B++
Kills:1,184
Deaths:460
KDR:2.574
Accuracy:27.352% B++
HSR:18.243% D-
MGR-L1 Promise
C+
Kills:1,176
Deaths:523
KDR:2.249
Accuracy:23.213% C+
HSR:21.003% C--
Kills:8,401
Deaths (as Heavy Assault):3,747
Deaths (to Heavy Assaults):10,883
KDR:2.24206
Kill Difference:4,654
Playtime:239.927 hours
Usage:8%
Score:3.453m
Score/min:240
Accuracy (listed only):24.283%
HSR (listed only):18.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:8,563
Deaths:4,147
KDR:2.065
Accuracy:25.129% C*
HSR:17.692% C
AF-57 Piston
C
Kills:4,185
Deaths:3,374
KDR:1.240
Accuracy:38.157% C
HSR:10.992% D-
AC-X11
C+
Kills:4,003
Deaths:1,930
KDR:2.074
Accuracy:25.205% C+
HSR:20.560% C
NSX Tanto
C+
Kills:3,584
Deaths:1,986
KDR:1.805
Accuracy:26.321% C+
HSR:20.313% D
GD-7F
D
Kills:3,368
Deaths:3,242
KDR:1.039
Accuracy:20.926% D
HSR:13.599% D*
NS-7 PDW
B+
Kills:2,331
Deaths:1,041
KDR:2.239
Accuracy:27.278% B+
HSR:16.302% C
Gauss Compact S
B*
Kills:1,902
Deaths:967
KDR:1.967
Accuracy:28.618% B*
HSR:7.045% F-
MGR-S1 Gladius
C-
Kills:1,545
Deaths:736
KDR:2.099
Accuracy:24.620% C-
HSR:15.146% D--
AF-19 Mercenary
D--
Kills:1,376
Deaths:260
KDR:5.292
Accuracy:17.456% D--
HSR:16.134% D--
NS Baron G5
B+
Kills:1,296
Deaths:734
KDR:1.766
Accuracy:48.071% B+
HSR:10.031% D--
Blitz GD-10
C+
Kills:1,196
Deaths:929
KDR:1.287
Accuracy:23.824% C+
HSR:13.127% D
Razor GD-23
C+
Kills:1,161
Deaths:622
KDR:1.867
Accuracy:23.651% C+
HSR:14.901% D--
NSX-P Tanto
C+
Kills:644
Deaths:298
KDR:2.161
Accuracy:25.058% C+
HSR:22.205% C--
NSX Tengu
C--
Kills:442
Deaths:302
KDR:1.464
Accuracy:32.833% C--
HSR:15.385% D-
19A Fortuna
D--
Kills:426
Deaths:295
KDR:1.444
Accuracy:21.124% D**
HSR:15.962% D--
Mauler S6
B*
Kills:409
Deaths:252
KDR:1.623
Accuracy:49.004% B*
HSR:9.291% D*
AF-4 Cyclone
C--
Kills:342
Deaths:243
KDR:1.407
Accuracy:22.966% C--
HSR:15.205% D
NC12 Sweeper
B+
Kills:192
Deaths:124
KDR:1.548
Accuracy:47.325% B+
HSR:7.292% F
LA39 Bruiser
C
Kills:120
Deaths:126
KDR:0.952
Accuracy:58.233% C
HSR:10% D--
MGR-C1 Charger
C
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.750% C
HSR:14.286% D**
Kills:37,155
Deaths (as Light Assault):21,644
Deaths (to Light Assaults):8,508
KDR:1.71664
Kill Difference:15,511
Playtime:869.584 hours
Usage:30%
Score:13.341m
Score/min:256
Accuracy (listed only):30.577%
HSR (listed only):14.273%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:8,563
Deaths:4,147
KDR:2.065
Accuracy:25.129% C*
HSR:17.692% C
AF-57 Piston
C
Kills:4,185
Deaths:3,374
KDR:1.240
Accuracy:38.157% C
HSR:10.992% D-
AC-X11
C+
Kills:4,003
Deaths:1,930
KDR:2.074
Accuracy:25.205% C+
HSR:20.560% C
NSX Tanto
C+
Kills:3,584
Deaths:1,986
KDR:1.805
Accuracy:26.321% C+
HSR:20.313% D
GD-7F
D
Kills:3,368
Deaths:3,242
KDR:1.039
Accuracy:20.926% D
HSR:13.599% D*
Gauss Compact S
B*
Kills:1,902
Deaths:967
KDR:1.967
Accuracy:28.618% B*
HSR:7.045% F-
AF-19 Mercenary
D--
Kills:1,376
Deaths:260
KDR:5.292
Accuracy:17.456% D--
HSR:16.134% D--
NS Baron G5
B+
Kills:1,296
Deaths:734
KDR:1.766
Accuracy:48.071% B+
HSR:10.031% D--
MGR-M1 Bishop
B*
Kills:1,179
Deaths:340
KDR:3.468
Accuracy:38.531% B*
HSR:31.467% C++
Razor GD-23
C+
Kills:1,161
Deaths:622
KDR:1.867
Accuracy:23.651% C+
HSR:14.901% D--
NSX-P Tanto
C+
Kills:644
Deaths:298
KDR:2.161
Accuracy:25.058% C+
HSR:22.205% C--
Warden
C--
Kills:527
Deaths:322
KDR:1.637
Accuracy:24.159% C--
HSR:18.975% D
19A Fortuna
D--
Kills:426
Deaths:295
KDR:1.444
Accuracy:21.124% D**
HSR:15.962% D--
Mauler S6
B*
Kills:409
Deaths:252
KDR:1.623
Accuracy:49.004% B*
HSR:9.291% D*
NC12 Sweeper
B+
Kills:192
Deaths:124
KDR:1.548
Accuracy:47.325% B+
HSR:7.292% F
LA39 Bruiser
C
Kills:120
Deaths:126
KDR:0.952
Accuracy:58.233% C
HSR:10% D--
MGR-C1 Charger
C
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.750% C
HSR:14.286% D**
Kills:33,005
Deaths (as Engineer):19,055
Deaths (to Engineers):8,914
KDR:1.73209
Kill Difference:13,950
Playtime:1,222.905 hours
Usage:43%
Score:16.010m
Score/min:218
Accuracy (listed only):31.925%
HSR (listed only):15.338%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:11,681
Deaths:3,238
KDR:3.607
Accuracy:38.969% C+
HSR:66.099% C
NS-7 PDW
B+
Kills:2,331
Deaths:1,041
KDR:2.239
Accuracy:27.278% B+
HSR:16.302% C
MGR-S1 Gladius
C-
Kills:1,545
Deaths:736
KDR:2.099
Accuracy:24.620% C-
HSR:15.146% D--
NS-44 Commissioner
C
Kills:1,321
Deaths:1,399
KDR:0.944
Accuracy:33.466% C
HSR:18.168% D
NSX Daimyo
C+
Kills:1,204
Deaths:358
KDR:3.363
Accuracy:36.896% D
HSR:94.020% C+
Blitz GD-10
C+
Kills:1,196
Deaths:929
KDR:1.287
Accuracy:23.824% C+
HSR:13.127% D
NC14 Bolt Driver
A
Kills:1,148
Deaths:238
KDR:4.824
Accuracy:43.504% A
HSR:78.659% B+
NSX Tengu
C--
Kills:442
Deaths:302
KDR:1.464
Accuracy:32.833% C--
HSR:15.385% D-
AF-4 Cyclone
C--
Kills:342
Deaths:243
KDR:1.407
Accuracy:22.966% C--
HSR:15.205% D
NC4 Mag-Shot
D
Kills:330
Deaths:318
KDR:1.038
Accuracy:22.856% D
HSR:13.333% D--
NS-61 Emissary
C
Kills:284
Deaths:294
KDR:0.966
Accuracy:25.683% C
HSR:11.620% D-
NS-AM7 Archer
C+
Kills:118
Deaths:91
KDR:1.297
Accuracy:54.688% D
HSR:16.949% C+
Kills:21,942
Deaths (as Infiltrator):9,187
Deaths (to Infiltrators):6,584
KDR:2.38837
Kill Difference:12,755
Playtime:353.249 hours
Usage:12%
Score:5.486m
Score/min:259
Accuracy (listed only):32.299%
HSR (listed only):31.168%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:1,236
Deaths:416
KDR:2.971
Accuracy:24.276% D-
HSR:12.217% D-
NCM1 Scattercannon
D
Kills:1,215
Deaths:455
KDR:2.670
Accuracy:29.856% D-
HSR:13.251% D
NCM1 Scattercannon
C-
Kills:1,195
Deaths:471
KDR:2.537
Accuracy:32.998% C-
HSR:11.883% D-
AF-41 Hacksaw
D
Kills:1,168
Deaths:411
KDR:2.842
Accuracy:23.181% D-
HSR:11.901% D
NCM3 Raven
B+
Kills:552
Deaths:383
KDR:1.441
Accuracy:44.114% B+
HSR:2.536% C+
NCM3 Raven
B+
Kills:536
Deaths:375
KDR:1.429
Accuracy:44.052% B+
HSR:3.172% C**
AF-34 Mattock
B**
Kills:346
Deaths:99
KDR:3.495
Accuracy:44.206% B**
HSR:12.717% D-
AF-34 Mattock
B*
Kills:317
Deaths:99
KDR:3.202
Accuracy:44.840% B*
HSR:16.088% C-
NCM2 Falcon
B**
Kills:317
Deaths:149
KDR:2.128
Accuracy:49.913% B**
HSR:4.101% C
NCM2 Falcon
B**
Kills:238
Deaths:142
KDR:1.676
Accuracy:52.186% B**
HSR:5.882% B++
NS-10 Burster
C*
Kills:223
Deaths:214
KDR:1.042
Accuracy:31.189% C*
HSR:3.587% D
NS-10 Burster
B+
Kills:165
Deaths:170
KDR:0.971
Accuracy:32.823% B+
HSR:1.212% D*
NS-20 Gorgon
C+
Kills:138
Deaths:52
KDR:2.654
Accuracy:23.918% C+
HSR:19.565% C+
NS-20 Gorgon
C+
Kills:129
Deaths:52
KDR:2.481
Accuracy:23.762% C+
HSR:16.279% D
AF-23 Grinder
C
Kills:119
Deaths:38
KDR:3.132
Accuracy:36.655% C
HSR:12.605% D--
Kills:7,894
Deaths (as MAX Suit):1,763
Deaths (to MAX Suits):2,448
KDR:4.4776
Kill Difference:6,131
Playtime:161.470 hours
Usage:6%
Score:3.024m
Score/min:312
Accuracy (listed only):35.864%
HSR (listed only):9.800%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:1,158
V. Kills:184 N/A
Deaths:125
KDR:9.264
Accuracy:51.456% C**
KPH:83.300 C+
VKPH:13.200 C+
Vortek Rotary
D
Kills:70
V. Kills:81 85%
Deaths:392
KDR:0.179
Accuracy:27.361% D
KPH:2.200 D--
VKPH:2.500 D--
Kills:1,228 (70 + 0)
Deaths:517
KDR:2.375
VKDR:0.513
Vehicle Kills:265
Kill Difference:711
Playtime:46.255 hours
Usage:2%
Score:0.341m
Score/min:123
Piloting Accuracy:27.361%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:67
V. Kills:12 N/A
Deaths:4
KDR:16.750
Accuracy:41.767% C+
KPH:48.700 C+
VKPH:8.700 C+
C150 Dalton
A*
Kills:61
V. Kills:37 161%
Deaths:11
KDR:5.545
Accuracy:60.802% A*
KPH:25.800 C--
VKPH:15.600 D
Kills:128 (0 + 128)
Deaths:15
KDR:8.533
VKDR:3.267
Vehicle Kills:49
Kill Difference:113
Playtime:3.742 hours
Usage:0%
Score:0.065m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:60.802%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,724
V. Kills:301 N/A
Deaths:168
KDR:22.167
Accuracy:58.434% B**
KPH:95 A++
VKPH:7.700 C+
C75 Viper
A**
Kills:1,469
V. Kills:120 N/A
Deaths:107
KDR:13.729
Accuracy:38.031% C+
KPH:70.800 A**
VKPH:5.800 C--
L100 Python HEAT
A+
Kills:1,444
V. Kills:256 N/A
Deaths:137
KDR:10.540
Accuracy:54.078% C**
KPH:53.500 A+
VKPH:9.500 C--
L100 Python AP
A
Kills:561
V. Kills:271 206%
Deaths:62
KDR:9.048
Accuracy:59.296% B+
KPH:50.400 A
VKPH:24.300 B**
Skyguard
B*
Kills:180
V. Kills:125 143%
Deaths:34
KDR:5.294
Accuracy:32.309% B+
KPH:18 B+
VKPH:12.500 B*
Kills:7,378 (7,378 + 0)
Deaths:508
KDR:14.524
VKDR:2.112
Vehicle Kills:1,073
Kill Difference:6,870
Playtime:108.079 hours
Usage:4%
Score:1.643m
Score/min:253
Driving Accuracy:32.309%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:2,659
V. Kills:350 N/A
Deaths:136
KDR:19.552
Accuracy:59.549% A
KPH:72.500 A++
VKPH:9.500 C*
Titan-150 AP
B**
Kills:1,983
V. Kills:1,297 153%
Deaths:287
KDR:6.909
Accuracy:54.421% B+
KPH:29.400 B+
VKPH:19.300 B**
Titan-150 HEAT
C++
Kills:1,032
V. Kills:363 284%
Deaths:128
KDR:8.063
Accuracy:45.031% C
KPH:22.800 C++
VKPH:8 C
E540 Halberd
C**
Kills:184
V. Kills:74 245%
Deaths:24
KDR:7.667
Accuracy:46.430% C**
KPH:29.300 C+
VKPH:11.800 C--
Enforcer ML85
C--
Kills:62
V. Kills:45 135%
Deaths:21
KDR:2.952
Accuracy:39.355% C
KPH:17.600 D
VKPH:12.800 C--
Kills:5,920 (5,674 + 246)
Deaths:596
KDR:9.933
VKDR:3.572
Vehicle Kills:2,129
Kill Difference:5,324
Playtime:159.175 hours
Usage:6%
Score:2.375m
Score/min:249
Driving Accuracy:45.031%
Gunner Accuracy:39.355%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
D
Kills:70
V. Kills:7 N/A
Deaths:6
KDR:11.667
Accuracy:35.823% D-
KPH:51.100 D
VKPH:5.100 D
Kills:70 (0 + 70)
Deaths:6
KDR:11.667
VKDR:1.167
Vehicle Kills:7
Kill Difference:64
Playtime:1.371 hours
Usage:0%
Score:0.017m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:35.823%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:481
V. Kills:11 N/A
Deaths:18
KDR:26.722
Accuracy:16.868% C+
KPH:91.200 B++
VKPH:2.100 C
M12 Kobalt
B+
Kills:454
V. Kills:15 N/A
Deaths:19
KDR:23.895
Accuracy:19.560% B
KPH:80.900 B+
VKPH:2.700 C++
M20 Basilisk
B*
Kills:103
V. Kills:56 181%
Deaths:24
KDR:4.292
Accuracy:32.269% D
KPH:19.300 C+
VKPH:10.500 B*
M20 Basilisk
C--
Kills:59
V. Kills:29 197%
Deaths:16
KDR:3.688
Accuracy:34.517% C
KPH:13.300 D
VKPH:6.500 C--
M60-G Bulldog
N/A
Kills:50
V. Kills:9 N/A
Deaths:9
KDR:5.556
Accuracy:39.006% N/A
KPH:36.100 N/A
VKPH:6.500 N/A
Kills:1,147 (0 + 1,147)
Deaths:86
KDR:13.337
VKDR:1.395
Vehicle Kills:120
Kill Difference:1,061
Playtime:22.048 hours
Usage:1%
Score:0.355m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:39.006%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 11,74311,6813,2383.607B1.1738.969%C+66.099%C54.6B+N/A139214h2.1B+5.4B
NS-11C 8,6138,5634,1472.065A0.3725.129%C*17.692%C40.4B+N/A103212.1h11.3B*44.8B+
Frag Grenade 4,8424,75414754N/A4,751.5657.067%A+N/A1105.6M+20.5A++28674.3h2.4A4.1A
C-4 5,0004,3061,3193.265A0.8329.047%B+N/A156A+25.1C71427.6h1.1B*3.7B*
AF-57 Piston 4,1994,1853,3741.24C++1.2038.157%C10.992%D-26.1C-N/A66160.3h4.2B11.1C*
AC-X11 4,0324,0031,9302.074B**0.3725.205%C+20.56%C36.9BN/A95108.4h9B+35.6B
L100 Python HESH 4,0253,72416822.167B**19.7358.434%B**1.343%C+95A++7.7C+27339.2h2.5B*4.2B**
NSX Tanto 3,6013,5841,9861.805B++0.6326.321%C+20.313%D32.4C+N/A71110.6h11.8B+44.8B+
GD-7F 3,3873,3683,2421.039C+1.4020.926%D13.599%D*19.2C-N/A53175.1h13.1C*62.7C+
Titan-150 HESH 3,0092,65913619.551B*17.1159.549%A1.166%C--72.5A++9.5C*22936.7h2.5B**4.2B**
NS-7 PDW 2,3342,3311,0412.239A++0.2027.278%B+16.302%C38.7B+N/A9160.3h11.9B++43.6B+
Titan-150 AP 3,2801,9832876.909C++4.4754.421%B+3.933%B*29.4B+19.2B**28167.4h4.1B+7.5B++
Gauss Compact S 1,9311,9029671.967B**0.4728.618%B*7.045%F-42.9AN/A15744.3h5.4A+19B**
C-4 ARX 2,0411,8593315.616A++3.1832.561%A+N/A290.5M*28.4C9626.4h0.9B**2.7A+
NC6A GODSAW 1,8711,8415903.12B+0.6831.308%B18.74%D*76.4B+1.2C*20724.1h9.8C+31.2C**
LA1 Anchor 1,6801,6557652.163C+0.2824.794%C+18.55%D--45.2C+N/A15936.6h12.4D-50C+
MGR-S1 Gladius 1,5561,5457362.099B+0.3424.62%C-15.146%D--40.8C++N/A10937.9h9.6B39.1C*
C75 Viper 1,5891,46910713.729A*11.2938.031%C+N/A70.6A**5.8C--24320.8h5.5A+14.5A
L100 Python HEAT 1,7001,44413710.54B*8.1054.078%C**2.008%C53.5A+9.5C--22027h3.1A5.7A
AF-19 Mercenary 1,3901,3762605.292S2.8517.456%D--16.134%D--14.1CN/A10997.9h13.9C+79.7C
NC6S Gauss SAW S 1,3491,3456472.079B+0.3621.071%C--16.803%D--48.6C++N/A13427.7h10.2B48.2C++
NS-44 Commissioner 1,3311,3211,3990.944C+1.5033.466%C18.168%D35C+N/A9837.7h3.9C++11.6C++
NS Baron G5 1,2971,2967341.766B**0.6748.071%B+10.031%D--41.3C**N/A10531.4h3.8B++7.9C+
AF-41 Hacksaw 1,2411,2364162.971B+0.5324.276%D-12.217%D-41.3B++N/A11329.9h4.7B**19.3B+
NCM1 Scattercannon 1,2291,2154552.67C+0.2329.856%D-13.251%D36.2C+N/A9433.6h5.4B+18C+
NSX Daimyo 1,2041,2043583.363C++0.9236.896%D94.02%C+45.3CN/A11726.6h2.4C**6.5C++
NC6 Gauss SAW 1,2121,2007621.575C**0.8617.958%C-19.417%D30.4C+N/A14439.5h9.9C*55C++
Blitz GD-10 1,2031,1969291.287C**1.1523.824%C+13.127%D30.1C+N/A8639.7h15.2C++63.6C*
NCM1 Scattercannon 1,2051,1954712.537B0.1032.998%C-11.883%D-27.9BN/A9042.8h6.6B++20C**
GD-22S 1,2071,1844602.574B++0.1327.352%B++18.243%D-56.4B++1.1A18621h11.5C+41.9B+
MGR-M1 Bishop 1,1841,1793403.468B*1.0338.531%B*31.467%C++59.2A+N/A15719.9h5B**12.9B*
MGR-L1 Promise 1,1941,1765232.249B++0.1923.213%C+21.003%C--43.4C+N/A12727.1h15.3C+65.9C++
AF-41 Hacksaw 1,1731,1684112.842B0.4023.181%D-11.901%D39.5B+N/A10829.6h4.8B*20.8B+
Razor GD-23 1,1721,1616221.867A0.5723.651%C+14.901%D--29.5C**N/A10339.3h10.5B++44.6B
Breaker Rocket Pods 1,3421,1581259.264C*6.8251.456%C**N/A83.3C+13.2C+29913.9h13.1B+25.5B+
NC14 Bolt Driver 1,1491,1482384.824A2.3843.504%A78.659%B+28.9BN/A12539.7h2B*4.5B**
MANA Anti-Vehicle Turret 1,6721,1045342.067C0.3752.537%D1.54%T-11040C-5680C2453980.1h5.4A10.2B++
Titan-150 HEAT 1,3951,0321288.063B+5.6245.031%C1.938%D22.8C++8C13845.3h3.5B**7.7B*
Tank Mine 1,7981,0122394.234B*1.7936.443%C*N/A101.2C+78.6B+85310h1.4B*3.9A
Bouncing Betty 9519471207.892A5.4549.123%B+N/A169.1B**N/A4615.6h1.7B++3.4B*
NSX-P Tanto 6496442982.161A+0.2825.058%C+22.205%C--33C*N/A8119.5h12.8B+51.1B+
NC05 Jackhammer 6296253301.894B+0.5545.251%C++13.12%C-63.1B+N/A1949.9h4.3B+9.5B+
Shrike 7105724561.254B**1.1957.212%C++2.622%C+29.9B+7.2D23219.1h4.6B**8B*
L100 Python AP 832561629.048B+6.6159.296%B+3.03%B+50.5A24.4B**32611.1h4.5B+7.7B++
NCM3 Raven 7135523831.441B++1.0044.114%B+2.536%C+16.8A++4.9C--9132.9h18.5B**41.8B**
NCM3 Raven 6975363751.429B*1.0144.052%B+3.172%C**16.8A*5C8832h18A40.8B**
Warden 5305273221.637B+0.8024.159%C--18.975%D19.8C+N/A7026.6h8.5B+35.4C*
M12 Kobalt 4924811826.722A++24.2816.868%C+15.385%D-90.8B++2.1C3075.3h15.9B+94.4B+
M12 Kobalt 4694541923.895B**21.4619.56%B13.216%D*81.1B+2.7C++3475.6h19.9C++101.5B
NSX Tengu 4464423021.464B0.9832.833%C--15.385%D-30.7CN/A8514.4h12.7C**38.7C++
19A Fortuna 4294262951.444C++1.0021.124%D**15.962%D--14.3D-N/A4229.8h9.5C**45C
Mauler S6 4094092521.623B+0.8249.004%B*9.291%D*37.5B+N/A12310.9h3.8B*7.7B*
AF-34 Mattock 354346993.495C++1.0644.206%B**12.717%D-48.7B+1.1B**1567.1h12.4F-28.1D
AF-4 Cyclone 3433422431.407C++1.0322.966%C--15.205%D12.8D-N/A6226.7h12C+52.3C+
NC4 Mag-Shot 3373303181.038B+1.4022.856%D13.333%D--27.5C++N/A11912h8.6C++37.8C+
AF-34 Mattock 322317993.202C++0.7644.84%B*16.088%C-44.6BN/A1437.1h13.2F-29.5D
NCM2 Falcon 3863171492.128B**0.3149.913%B**4.101%C21.6B*4.7C++11614.7h9B+18B++
Mag-Cutter 33931323,6390.013C2.4326.099%C+N/A0.3CN/A11180.9h3.1C12C++
NS-61 Emissary 2842842940.966C**1.4725.683%C11.62%D-50.7AN/A1485.6h9.7B+37.8B+
Rocklet Rifle 4832422780.871B1.5748.335%C-N/A19.1D19C22412.7h42.8C88.5C
NCM2 Falcon 2782381421.676B**0.7652.186%B**5.882%B++18B*3D9113.2h11.8B+22.6B++
NS-10 Burster 3722232141.042C*1.4031.189%C*3.587%D6.8B+4.5B+7932.8h134B+429.6B+
MAX Punch 3201991,7630.113B+2.3361.225%B**N/A1.3C++N/A4148h4.1C+6.6C++
NC12 Sweeper 1941921241.548B+0.8947.325%B+7.292%F28.2CN/A856.8h4.1B+8.8B+
E540 Halberd 258184247.667C+5.2346.43%C**7.065%A**29.2C+11.7D6726.3h5.4C**11.6B+
Skyguard 305180345.294B**2.8532.309%B+3.333%B**18B+12.5B*20710h119C++368.3B
MANA Anti-Personnel Turret 179176513.451N/A1.0117.882%UN/A1760U30U6084200.1h19.7T*110.2T*
NS-10 Burster 2871651700.971C+1.4732.823%B+1.212%D*7.1B++5.2B**8223.3h139.8B+425.9B+
Carver 1531497,1450.021C2.4220.537%D12.752%C--0.4C-N/A1372.8h1.4C++7C+
Hunter QCX 160144921.565A0.8743.894%C+8.333%D--21.2B*2.4C+776.8h6.3C*14.4C*
NS-20 Gorgon 150138522.654A*0.2123.918%C+19.565%C+32.9A2.9A*994.2h25.7B107.5B+
NS-20 Gorgon 141129522.481A++0.0423.762%C+16.279%D31.5A2.9A*1074.1h28.1C**118.2B+
LA39 Bruiser 1201201260.952C1.4958.233%C10%D--21.8D-N/A1075.5h2.4C*4.2C++
AF-23 Grinder 121119383.132C**0.6936.655%C12.605%D--44.1B*N/A1372.7h6B+16.3B+
NS-AM7 Archer 130118911.297A++1.1454.688%D16.949%C+11.7B*1.2D--7310.1h9.4B*17.3B*
M20 Basilisk 159103244.292B++1.8532.269%D3.884%D19.4C+10.6B**2275.3h82.4B+255.4C++
Anti-Vehicle Grenade 9686186N/A83.5656%B+N/A430C**50D18420.2h5B+9B+
M12 Kobalt 7574174C**71.5620.543%C13.514%D--148B*2D-4890.5h16B+78.1B
M60-G Bulldog-H 7770611.667C+9.2335.823%D-N/A50D5D2021.4h4B+11.3C**
Vortek Rotary 151703920.179C--2.2627.361%D2.857%B+2.2D--2.5D--4732.4h176.2F-644F-
MGR-C1 Charger 7070361.944B**0.5025.75%C14.286%D**36.8C+N/A1871.9h12.4B48.1C*
Spear Anti-Vehicle Phalanx Turret 9469611.5B*9.0633.438%D--4.348%C**38.3C+13.9D6691.8h7.7B23C+
L105 Zephyr 7967416.75B+14.3141.767%C+N/A47.9C+8.6C+2351.4h5.7B+13.7B+
Enforcer ML85 10762212.952C-0.5139.355%CN/A17.7D12.9C--5003.5h12.4C*31.5C*
C150 Dalton 9861115.545C3.1160.802%A*N/A25.4C--15.4D3182.4h10.9T*18D--
M20 Basilisk 8859163.688B+1.2534.517%C5.085%C13.4D6.6C-1824.4h117.9C-341.7C-
NSX Amaterasu 52513,1870.016D2.4213.032%D--N/A0.3CN/A1188.8h4.6C+35.5C
M60-G Bulldog 595095.556B+3.1239.006%B+N/A35.7B+6.4C++2391.4h7.1C**18.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon391,9825h
Anti-Vehicle MANA Turret526436h
M12 Kobalt-H0530h
Nano-Armor Kit688727,25878.4h
Motion Spotter53,7161.5h
Skywall Shield Emitter1610.6h
Nanite Revive Grenade01770.1h
Medical Applicator6022,5273h
Spitfire Auto-Turret02910.3h
Restoration Kit458581.2h
Deconstruction Tool04820.1h
Recon Detection Device86651.9h
Ammunition Package25810.4h
Anti-Infantry MANA Turret181,4923.5h
Nano-Repair Grenade01280h

Check the help document for the dictionary if you want to learn more about words used here.


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