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Raider A.S.P. Operative ArmAK47[S00L] ArmAK47
NC BR 58

KDR: 2.37

Score: 38.1m

Last Seen: Jul 18th, 2019 5:52 PM
- OFFLINE - 42.1 hour(s)

Prestige 1, Battle Rank 58 - New Conglomerate on Miller - Outfit Member of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
Level Progress (to 59): 86%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-11C SAS-R Frag Grenade C-4 AF-57 Piston AC-X11 NSX Tanto GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,207,215 MLG Score: 965
Fun Score: N/A
Cheeseburgers Flipped: 1204TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.769%17.419%41421119335,4611.911950.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.749%0.509B+-0.524D-1.355D**HEAD + (~5.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.371C**11.10.22C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.967%0.593%141212121,18010813051.09158386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.42%-0.04C+-0.92D--0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.623B+22.50.575B+38.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.545%1.889%9888120612,598189830486.63402413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.224%0.152C++-0.432C--0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.695B+50.6B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.501%12.183%68512091,22314713600.831407339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%-1.173D*1.908A++0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.50.067C+26.20.343C**85.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.091%72.174%683121110,8892748413.96108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.71%0.616B+0.335C**-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.10.336C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.189%10.539%68412104,7351616142.93007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.511%-0.195C-0.809D--0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.201C++4.10.151C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
38.1m172.9%272 (16.3k)235 (14.1k)2.3660195,75040,4692.6473458 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214425221.937%16.85%37004:0030

45% Engineer6% Heavy Assault10% Infiltrator32% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 8:24 PMMar 12th, 2017 7:03 PMJul 18th, 2019 11:27 PM (1d) (PST)Jul 18th, 2019 2:54 PM (2d) (PST)Jul 18th, 2019 1:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5762063700.5910.2500.1001.1110.052965

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,54912,33222,2173515667314,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2700.8h/112.5d 11,385 16,134 19,665 180k 3,472 9,514 8,349 93.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,655
Deaths:765
KDR:2.163
Accuracy:24.794% C+
HSR:18.550% D--
NC6S Gauss SAW S
C--
Kills:1,345
Deaths:647
KDR:2.079
Accuracy:21.071% C--
HSR:16.803% D--
NC6 Gauss SAW
C-
Kills:1,151
Deaths:736
KDR:1.564
Accuracy:17.831% C-
HSR:19.114% D
MGR-L1 Promise
C++
Kills:572
Deaths:263
KDR:2.175
Accuracy:24.455% C++
HSR:21.853% C
Kills:4,723
Deaths (as Heavy Assault):2,411
Deaths (to Heavy Assaults):9,931
KDR:1.95894
Kill Difference:2,312
Playtime:171.604 hours
Usage:6%
Score:2.217m
Score/min:215
Accuracy (listed only):22.038%
HSR (listed only):19.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:8,563
Deaths:4,147
KDR:2.065
Accuracy:25.129% C*
HSR:17.692% C
AF-57 Piston
C
Kills:4,024
Deaths:3,275
KDR:1.229
Accuracy:37.995% C
HSR:10.885% D-
AC-X11
C+
Kills:3,824
Deaths:1,805
KDR:2.119
Accuracy:25.309% C+
HSR:20.371% C
NSX Tanto
C+
Kills:3,584
Deaths:1,986
KDR:1.805
Accuracy:26.321% C+
HSR:20.313% D
GD-7F
D
Kills:3,368
Deaths:3,242
KDR:1.039
Accuracy:20.926% D
HSR:13.599% D*
NS-7 PDW
B+
Kills:2,317
Deaths:1,035
KDR:2.239
Accuracy:27.277% B+
HSR:16.314% C
Gauss Compact S
B**
Kills:1,877
Deaths:940
KDR:1.997
Accuracy:28.659% B**
HSR:7.033% F-
MGR-S1 Gladius
C
Kills:1,545
Deaths:736
KDR:2.099
Accuracy:24.620% C
HSR:15.146% D--
AF-19 Mercenary
D--
Kills:1,376
Deaths:260
KDR:5.292
Accuracy:17.456% D--
HSR:16.134% D--
NS Baron G5
B+
Kills:1,296
Deaths:734
KDR:1.766
Accuracy:48.071% B+
HSR:10.031% D--
Blitz GD-10
C+
Kills:1,196
Deaths:929
KDR:1.287
Accuracy:23.824% C+
HSR:13.127% D
Razor GD-23
C+
Kills:1,161
Deaths:622
KDR:1.867
Accuracy:23.651% C+
HSR:14.901% D--
NSX-P Tanto
C+
Kills:644
Deaths:298
KDR:2.161
Accuracy:25.058% C+
HSR:22.205% C--
NSX Tengu
D
Kills:439
Deaths:297
KDR:1.478
Accuracy:32.770% D
HSR:15.490% D-
19A Fortuna
D-
Kills:423
Deaths:290
KDR:1.459
Accuracy:21.091% D**
HSR:16.076% D-
Mauler S6
B*
Kills:406
Deaths:248
KDR:1.637
Accuracy:48.976% B*
HSR:9.113% D*
AF-4 Cyclone
C-
Kills:321
Deaths:235
KDR:1.366
Accuracy:23.370% C-
HSR:15.888% C-
NC12 Sweeper
B+
Kills:192
Deaths:124
KDR:1.548
Accuracy:47.325% B+
HSR:7.292% D**
LA39 Bruiser
C+
Kills:113
Deaths:114
KDR:0.991
Accuracy:60% C+
HSR:8.850% D*
MGR-C1 Charger
C
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.750% C
HSR:14.286% D**
Kills:36,739
Deaths (as Light Assault):21,353
Deaths (to Light Assaults):7,970
KDR:1.72055
Kill Difference:15,386
Playtime:855.621 hours
Usage:32%
Score:13.088m
Score/min:255
Accuracy (listed only):30.679%
HSR (listed only):14.237%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:8,563
Deaths:4,147
KDR:2.065
Accuracy:25.129% C*
HSR:17.692% C
AF-57 Piston
C
Kills:4,024
Deaths:3,275
KDR:1.229
Accuracy:37.995% C
HSR:10.885% D-
AC-X11
C+
Kills:3,824
Deaths:1,805
KDR:2.119
Accuracy:25.309% C+
HSR:20.371% C
NSX Tanto
C+
Kills:3,584
Deaths:1,986
KDR:1.805
Accuracy:26.321% C+
HSR:20.313% D
GD-7F
D
Kills:3,368
Deaths:3,242
KDR:1.039
Accuracy:20.926% D
HSR:13.599% D*
Gauss Compact S
B**
Kills:1,877
Deaths:940
KDR:1.997
Accuracy:28.659% B**
HSR:7.033% F-
AF-19 Mercenary
D--
Kills:1,376
Deaths:260
KDR:5.292
Accuracy:17.456% D--
HSR:16.134% D--
NS Baron G5
B+
Kills:1,296
Deaths:734
KDR:1.766
Accuracy:48.071% B+
HSR:10.031% D--
Razor GD-23
C+
Kills:1,161
Deaths:622
KDR:1.867
Accuracy:23.651% C+
HSR:14.901% D--
NSX-P Tanto
C+
Kills:644
Deaths:298
KDR:2.161
Accuracy:25.058% C+
HSR:22.205% C--
Warden
D
Kills:469
Deaths:307
KDR:1.528
Accuracy:23.411% D
HSR:17.271% D--
19A Fortuna
D-
Kills:423
Deaths:290
KDR:1.459
Accuracy:21.091% D**
HSR:16.076% D-
Mauler S6
B*
Kills:406
Deaths:248
KDR:1.637
Accuracy:48.976% B*
HSR:9.113% D*
NC12 Sweeper
B+
Kills:192
Deaths:124
KDR:1.548
Accuracy:47.325% B+
HSR:7.292% D**
LA39 Bruiser
C+
Kills:113
Deaths:114
KDR:0.991
Accuracy:60% C+
HSR:8.850% D*
MGR-C1 Charger
C
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.750% C
HSR:14.286% D**
Kills:31,390
Deaths (as Engineer):18,428
Deaths (to Engineers):8,548
KDR:1.70339
Kill Difference:12,962
Playtime:1,214.781 hours
Usage:45%
Score:15.847m
Score/min:217
Accuracy (listed only):31.570%
HSR (listed only):14.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:8,560
Deaths:2,449
KDR:3.495
Accuracy:38.975% C+
HSR:68.283% C+
NS-7 PDW
B+
Kills:2,317
Deaths:1,035
KDR:2.239
Accuracy:27.277% B+
HSR:16.314% C
MGR-S1 Gladius
C
Kills:1,545
Deaths:736
KDR:2.099
Accuracy:24.620% C
HSR:15.146% D--
NS-44 Commissioner
C
Kills:1,216
Deaths:1,327
KDR:0.916
Accuracy:33.176% C
HSR:17.681% D
Blitz GD-10
C+
Kills:1,196
Deaths:929
KDR:1.287
Accuracy:23.824% C+
HSR:13.127% D
NSX Daimyo
C+
Kills:1,181
Deaths:347
KDR:3.403
Accuracy:36.799% D
HSR:94.073% C+
NC14 Bolt Driver
A
Kills:1,148
Deaths:238
KDR:4.824
Accuracy:43.504% A
HSR:78.659% B+
NSX Tengu
D
Kills:439
Deaths:297
KDR:1.478
Accuracy:32.770% D
HSR:15.490% D-
NC4 Mag-Shot
D
Kills:330
Deaths:318
KDR:1.038
Accuracy:22.856% D
HSR:13.333% D--
AF-4 Cyclone
C-
Kills:321
Deaths:235
KDR:1.366
Accuracy:23.370% C-
HSR:15.888% C-
NS-61 Emissary
C
Kills:284
Deaths:294
KDR:0.966
Accuracy:25.683% C
HSR:11.620% D-
NS-AM7 Archer
C+
Kills:117
Deaths:91
KDR:1.286
Accuracy:54.721% D
HSR:17.094% C+
Kills:18,654
Deaths (as Infiltrator):8,296
Deaths (to Infiltrators):5,914
KDR:2.24855
Kill Difference:10,358
Playtime:281.691 hours
Usage:10%
Score:4.039m
Score/min:239
Accuracy (listed only):32.298%
HSR (listed only):31.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:1,236
Deaths:416
KDR:2.971
Accuracy:24.276% D-
HSR:12.217% D-
NCM1 Scattercannon
D
Kills:1,215
Deaths:455
KDR:2.670
Accuracy:29.856% D
HSR:13.251% D
NCM1 Scattercannon
C--
Kills:1,195
Deaths:471
KDR:2.537
Accuracy:32.998% C--
HSR:11.883% D-
AF-41 Hacksaw
D
Kills:1,168
Deaths:411
KDR:2.842
Accuracy:23.181% D-
HSR:11.901% D
NCM3 Raven
B+
Kills:552
Deaths:383
KDR:1.441
Accuracy:44.114% B+
HSR:2.536% C+
NCM3 Raven
B+
Kills:536
Deaths:375
KDR:1.429
Accuracy:44.052% B+
HSR:3.172% C**
NCM2 Falcon
B**
Kills:317
Deaths:147
KDR:2.156
Accuracy:49.859% B**
HSR:4.101% C
NCM2 Falcon
B**
Kills:234
Deaths:140
KDR:1.671
Accuracy:52.167% B**
HSR:5.983% B++
NS-10 Burster
C*
Kills:223
Deaths:212
KDR:1.052
Accuracy:31.154% C*
HSR:3.587% D
NS-10 Burster
B+
Kills:165
Deaths:168
KDR:0.982
Accuracy:32.792% B+
HSR:1.212% D*
AF-23 Grinder
C
Kills:119
Deaths:38
KDR:3.132
Accuracy:36.655% C
HSR:12.605% D--
Kills:6,960
Deaths (as MAX Suit):1,608
Deaths (to MAX Suits):2,308
KDR:4.32836
Kill Difference:5,352
Playtime:150.762 hours
Usage:6%
Score:2.748m
Score/min:304
Accuracy (listed only):36.464%
HSR (listed only):7.495%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:1,113
V. Kills:181 N/A
Deaths:125
KDR:8.904
Accuracy:51.201% C**
KPH:83.100 C+
VKPH:13.500 C+
Vortek Rotary
D
Kills:67
V. Kills:80 83%
Deaths:392
KDR:0.171
Accuracy:27.386% D
KPH:2.200 D--
VKPH:2.600 D--
Kills:1,180 (67 + 0)
Deaths:517
KDR:2.282
VKDR:0.505
Vehicle Kills:261
Kill Difference:663
Playtime:44.173 hours
Usage:2%
Score:0.314m
Score/min:118
Piloting Accuracy:27.386%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:62
V. Kills:12 N/A
Deaths:4
KDR:15.500
Accuracy:42.043% C+
KPH:45.100 C+
VKPH:8.700 C+
C150 Dalton
A*
Kills:61
V. Kills:37 161%
Deaths:11
KDR:5.545
Accuracy:60.802% A*
KPH:25.800 C-
VKPH:15.600 D
Kills:123 (0 + 123)
Deaths:15
KDR:8.200
VKDR:3.267
Vehicle Kills:49
Kill Difference:108
Playtime:3.742 hours
Usage:0%
Score:0.064m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:60.802%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,289
V. Kills:271 N/A
Deaths:168
KDR:19.577
Accuracy:58.314% B**
KPH:93.600 A++
VKPH:7.700 C+
C75 Viper
A*
Kills:1,469
V. Kills:120 N/A
Deaths:107
KDR:13.729
Accuracy:38.031% C+
KPH:70.800 A*
VKPH:5.800 C--
L100 Python HEAT
A+
Kills:1,444
V. Kills:256 N/A
Deaths:137
KDR:10.540
Accuracy:54.078% C**
KPH:53.500 A+
VKPH:9.500 C--
L100 Python AP
A
Kills:551
V. Kills:270 203%
Deaths:62
KDR:8.887
Accuracy:59.369% B+
KPH:50 A
VKPH:24.500 B**
Skyguard
B*
Kills:180
V. Kills:125 143%
Deaths:33
KDR:5.455
Accuracy:32.321% B+
KPH:18 B+
VKPH:12.500 B*
Kills:6,933 (6,933 + 0)
Deaths:507
KDR:13.675
VKDR:2.055
Vehicle Kills:1,042
Kill Difference:6,426
Playtime:103.878 hours
Usage:4%
Score:1.568m
Score/min:252
Driving Accuracy:32.321%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:2,659
V. Kills:350 N/A
Deaths:136
KDR:19.552
Accuracy:59.549% A+
KPH:72.500 A++
VKPH:9.500 C**
Titan-150 AP
B**
Kills:1,974
V. Kills:1,293 153%
Deaths:287
KDR:6.878
Accuracy:54.374% B+
KPH:29.300 B+
VKPH:19.200 B**
Titan-150 HEAT
C++
Kills:1,032
V. Kills:363 284%
Deaths:128
KDR:8.063
Accuracy:45.031% C
KPH:22.800 C++
VKPH:8 C
E540 Halberd
C**
Kills:168
V. Kills:72 230%
Deaths:24
KDR:7
Accuracy:46.849% C**
KPH:27.600 C+
VKPH:11.800 D
Enforcer ML85
D
Kills:62
V. Kills:45 135%
Deaths:21
KDR:2.952
Accuracy:39.355% C
KPH:17.600 D
VKPH:12.800 D
Kills:5,895 (5,665 + 230)
Deaths:596
KDR:9.891
VKDR:3.562
Vehicle Kills:2,123
Kill Difference:5,299
Playtime:158.875 hours
Usage:6%
Score:2.363m
Score/min:248
Driving Accuracy:45.031%
Gunner Accuracy:39.355%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
D
Kills:69
V. Kills:6 N/A
Deaths:6
KDR:11.500
Accuracy:35.832% D-
KPH:50.500 D
VKPH:4.400 D
Kills:69 (0 + 69)
Deaths:6
KDR:11.500
VKDR:1
Vehicle Kills:6
Kill Difference:63
Playtime:1.367 hours
Usage:0%
Score:0.016m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:35.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:473
V. Kills:10 N/A
Deaths:18
KDR:26.278
Accuracy:16.809% C+
KPH:91.800 B+
VKPH:1.900 C--
M12 Kobalt
B+
Kills:428
V. Kills:15 N/A
Deaths:19
KDR:22.526
Accuracy:19.306% C**
KPH:78.400 B+
VKPH:2.700 C++
M20 Basilisk
B**
Kills:98
V. Kills:55 175%
Deaths:24
KDR:4.083
Accuracy:32.173% D
KPH:18.700 C+
VKPH:10.500 B**
M20 Basilisk
C--
Kills:56
V. Kills:29 187%
Deaths:16
KDR:3.500
Accuracy:34.176% C-
KPH:12.800 D
VKPH:6.600 C--
M60-G Bulldog
N/A
Kills:50
V. Kills:9 N/A
Deaths:9
KDR:5.556
Accuracy:38.846% N/A
KPH:36.200 N/A
VKPH:6.500 N/A
Kills:1,105 (0 + 1,105)
Deaths:86
KDR:12.849
VKDR:1.372
Vehicle Kills:118
Kill Difference:1,019
Playtime:21.618 hours
Usage:1%
Score:0.342m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:38.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 8,6138,5634,1472.065A0.3025.129%C*17.692%C40.4B++N/A103212.1h11.3B*44.8B+
SAS-R 8,6008,5602,4493.495B1.1338.975%C+68.283%C+51.4B+N/A131166.6h2.1B+5.4B
Frag Grenade 4,5294,45314453N/A4,450.6356.685%A+N/A1113.3M+19A++27974h2.4A4.2A
C-4 4,9884,2951,3193.256A0.8929.003%B+N/A155.6A++25.1C70827.6h1.1B*3.7B*
AF-57 Piston 4,0364,0243,2751.229C++1.1437.995%C10.885%D-25.8C-N/A65156.2h4.2B11.1C*
AC-X11 3,8533,8241,8052.119B**0.2525.309%C+20.371%C37.2B+N/A96102.7h9B+35.6B+
NSX Tanto 3,6013,5841,9861.805B++0.5626.321%C+20.313%D32.4C+N/A71110.6h11.8B+44.8C**
GD-7F 3,3873,3683,2421.039C+1.3320.926%D13.599%D*19.3C-N/A52174.9h13.1C*62.7C+
L100 Python HESH 3,5603,28916819.577B*17.2158.314%B**1.399%C+93.7A++7.7C+27135.1h2.5B*4.2B**
Titan-150 HESH 3,0092,65913619.551B*17.1859.549%A+1.166%C--72.5A++9.5C**22936.7h2.5B**4.2B**
NS-7 PDW 2,3202,3171,0352.239A++0.1327.277%B+16.314%C38.7B+N/A9159.8h11.9B*43.6B++
Titan-150 AP 3,2671,9742876.878C++4.5154.374%B+3.951%B++29.3B+19.2B**28067.3h4.1B+7.5B++
Gauss Compact S 1,9061,8779401.997A0.3728.659%B**7.033%F-43.3A+N/A15943.3h5.4A++18.9B**
C-4 ARX 1,8881,7193015.711A*3.3432.472%A+N/A286.5M++28.2C9586h0.9B**2.7A+
LA1 Anchor 1,6801,6557652.163C+0.2024.794%C+18.55%D--46.2C+N/A15735.8h12.4D-50C+
MGR-S1 Gladius 1,5561,5457362.099B+0.2724.62%C15.146%D--40.8C++N/A10637.9h9.6B39.1C*
C75 Viper 1,5891,46910713.729A*11.3638.031%C+N/A70.6A*5.8C--24220.8h5.5A+14.5A
L100 Python HEAT 1,7001,44413710.54B*8.1754.078%C**2.008%C53.5A+9.5C--21927h3.1A5.7A
AF-19 Mercenary 1,3901,3762605.292S2.9317.456%D--16.134%D--14.1CN/A10797.9h13.9C+79.7C
NC6S Gauss SAW S 1,3491,3456472.079B+0.2921.071%C--16.803%D--48.6C*N/A13427.7h10.2B48.2C++
NS Baron G5 1,2971,2967341.766B*0.6048.071%B+10.031%D--41.3BN/A10531.4h3.8B*7.9C++
AF-41 Hacksaw 1,2411,2364162.971C*0.6024.276%D-12.217%D-41.3B++N/A11229.9h4.7B**19.3B+
NS-44 Commissioner 1,2261,2161,3270.916C+1.4533.176%C17.681%D33.4C+N/A9336.4h4C+12C+
NCM1 Scattercannon 1,2291,2154552.67C++0.3029.856%D13.251%D36.2C++N/A9333.6h5.4B+18C++
Blitz GD-10 1,2031,1969291.287C**1.0823.824%C+13.127%D30.1C++N/A8539.7h15.2C++63.6C*
NCM1 Scattercannon 1,2051,1954712.537B+0.1732.998%C--11.883%D-27.9BN/A8942.8h6.6B+20C*
NSX Daimyo 1,1811,1813473.403C++1.0436.799%D94.073%C+45.6C+N/A11825.9h2.4C**6.4C++
AF-41 Hacksaw 1,1731,1684112.842C++0.4823.181%D-11.901%D39.5B+N/A10729.6h4.8B*20.8B
Razor GD-23 1,1721,1616221.867B**0.5023.651%C+14.901%D--29.5C**N/A10139.3h10.5B++44.6B+
NC6 Gauss SAW 1,1631,1517361.564B+0.8017.831%C-19.114%D30.1C+N/A13838.2h9.7C**54.5C++
NC14 Bolt Driver 1,1491,1482384.824A++2.4643.504%A78.659%B+28.9B+N/A12339.7h2B*4.5B**
Breaker Rocket Pods 1,2941,1131258.904C**6.5451.201%C**N/A83.1C+13.5C+30213.4h13.3B+26B+
MANA Anti-Vehicle Turret 1,6721,1045342.067A**0.3052.537%A++1.54%F**11040U5680U2453350.1h5.4A++10.2M
Titan-150 HEAT 1,3951,0321288.063B++5.7045.031%C1.938%D22.8C++8C13845.3h3.5B**7.7B*
Tank Mine 1,7831,0002384.202B*1.8436.284%C*N/A100C+78.3B+85110h1.4B*3.9A
Bouncing Betty 8578551137.566A5.2051.291%B*N/A167.6B**N/A4605.1h1.6B**3.1B**
NSX-P Tanto 6496442982.161A0.2125.058%C+22.205%C--33C**N/A7919.5h12.8B+51.1B+
MGR-L1 Promise 5815722632.175B++0.1924.455%C++21.853%C46.5C++N/A14612.3h14.4C*59C**
NCM3 Raven 7135523831.441B++0.9344.114%B+2.536%C+16.8A++4.9D9132.9h18.5B**41.8B**
L100 Python AP 821551628.887B++6.5259.369%B+3.085%B50.1A24.5B**32511h4.6B+7.7B*
Shrike 6725464261.282B**1.0857.382%C++2.747%C+29.7B+6.8D-23118.4h4.5B**7.8B**
NCM3 Raven 6975363751.429B*0.9444.052%B+3.172%C**16.8A*5C8732h18A40.8B**
M12 Kobalt 4834731826.278A++23.9116.809%C+15.433%D91B+1.9C--3045.2h15.6B+93B
Warden 4724693071.528B+0.8423.411%D17.271%D--18.2C+N/A6425.8h8.9B38.1C++
NSX Tengu 4434392971.478C**0.8932.77%D15.49%D-30.7CN/A8414.3h12.7C**38.7C++
M12 Kobalt 4434281922.526B*20.1619.306%C**13.318%D*77.8B+2.7C++3365.5h20.2C+104.6C**
19A Fortuna 4264232901.459C++0.9121.091%D**16.076%D-14.3D--N/A4229.6h9.5C**45.1C
Mauler S6 4064062481.637B+0.7348.976%B*9.113%D*38.3B+N/A12210.6h3.8B*7.7B*
NC4 Mag-Shot 3373303181.038B+1.3322.856%D13.333%D--27.5C++N/A11612h8.6C++37.8C+
AF-4 Cyclone 3223212351.366C++1.0023.37%C-15.888%C-12.2D-N/A5926.3h12.1C51.7C+
NCM2 Falcon 3863171472.156B*0.2149.859%B**4.101%C21.7B**4.7C++11614.6h8.9B+17.8B++
NC05 Jackhammer 3203171462.171B*0.2041.738%C13.565%C48.8C**N/A1656.5h4.2B++9.9B
Mag-Cutter 33731122,0500.014C2.3525.981%CN/A0.3C--N/A11114.9h3.1C12C+
NS-61 Emissary 2842842940.966C*1.4025.683%C11.62%D-50.7AN/A1465.6h9.7B++37.8B+
Rocklet Rifle 4792402740.876B1.4948.38%C-N/A19.2D19.1C-22412.5h42.4C87.6C
NCM2 Falcon 2742341401.671B*0.7052.167%B**5.983%B++17.9B**3.1D8913.1h11.8B+22.7B++
NS-10 Burster 3722232121.052C*1.3131.154%C*3.587%D6.8B++4.6B++7932.7h133B+426.8B+
MAX Punch 3181971,6110.122B+2.2461.217%B**N/A1.4C++N/A4137.3h4.1C+6.7C+
NC12 Sweeper 1941921241.548B+0.8247.325%B+7.292%D**28.2C+N/A846.8h4.1B+8.8B+
Skyguard 305180335.455B**3.0932.321%B+3.333%B**18B+12.5B*20810h119C++368.1B
MANA Anti-Personnel Turret 179176513.451N/A1.0817.882%UN/A1760U30U5768900.1h19.7T*110.2T*
E540 Halberd 240168247C+4.6346.849%C**7.143%A*27.5C+11.8D6856.1h5.7C++12.2C**
NS-10 Burster 2871651680.982C+1.3832.792%B+1.212%D*7.1B*5.3B**8323.2h138.4B+422B+
Carver 1501465,7190.026C2.3420.369%D13.014%C--0.5C--N/A1296.1h1.4C++7.1C+
Hunter QCX 160144921.565A0.8043.894%C+8.333%D*21.2B++2.4C+766.8h6.3C++14.4C*
AF-23 Grinder 121119383.132C**0.7736.655%C12.605%D--44.1B++N/A1332.7h6B+16.3B+
NS-AM7 Archer 129117911.286A++1.0854.721%D17.094%C+11.7B**1.2D--7010h9.5B*17.3B*
LA39 Bruiser 1131131140.991C+1.3860%C+8.85%D*21.3D-N/A975.3h2.3B3.8C**
M20 Basilisk 15398244.083B+1.7232.173%D4.082%D18.5C+10.4B*2265.3h84.4B262.3C++
M12 Kobalt 7574174B+71.6320.543%C13.514%D--148B*2D-4510.5h16B+78.1B
MGR-C1 Charger 7070361.944B*0.4225.75%C14.286%D**36.8C+N/A1491.9h12.4C**48.1C*
Spear Anti-Vehicle Phalanx Turret 9469611.5B++9.1333.502%D--4.348%C*38.3C+13.9D6661.8h7.7C**22.9C+
M60-G Bulldog-H 7569611.5C++9.1335.832%D-N/A49.3D4.3D1941.4h4.1B+11.4C*
Vortek Rotary 147673920.171D2.2027.386%D2.985%B+2.2D--2.6D--3830.8h175.5F-640.9F-
Enforcer ML85 10762212.952C-0.5939.355%CN/A17.7D12.9D4993.5h12.4C*31.5C++
L105 Zephyr 7462415.5B+13.1342.043%C+N/A44.3C+8.6C+2231.4h5.7B+13.6B+
C150 Dalton 9861115.545C+3.1860.802%A*N/A25.4C-15.4D3182.4h10.9T-18D--
Anti-Vehicle Grenade 6760160N/A57.6357.807%B++N/A300C35D21580.2h5.2C**9B+
M20 Basilisk 8556163.5B1.1334.176%C-5.357%C+12.7D6.6C--1794.4h120.9D353.8C--
NSX Amaterasu 52513,1420.016D-2.3513.032%D--N/A0.3DN/A1186.5h4.6C+35.5C
M60-G Bulldog 595095.556B3.1938.846%B+N/A35.7B+6.4C++2361.4h7C*18B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon381,6884.8h
Anti-Vehicle MANA Turret526436h
Nano-Armor Kit680718,58177.9h
M12 Kobalt-H0530h
Motion Spotter52,3921.1h
Skywall Shield Emitter1610.6h
Nanite Revive Grenade01640h
Medical Applicator5821,9942.9h
Spitfire Auto-Turret02620.3h
Restoration Kit305620.9h
Deconstruction Tool04820.1h
Recon Detection Device86651.9h
Ammunition Package15710.4h
Anti-Infantry MANA Turret181,4923.5h
Nano-Repair Grenade01120h

Check the help document for the dictionary if you want to learn more about words used here.


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