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Director General A.S.P. Operative ArmAK47[S00L] ArmAK47
NC BR 99

KDR: 2.63

Score: 49.2m

Last Seen: Aug 3rd, 2020 3:38 PM
- OFFLINE - 96.2 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS SAS-R NS-11C NC6A GODSAW Frag Grenade L100 Python HESH AC-X11 C-4 AF-57 Piston
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,896,516 MLG Score: 1516
Fun Score: N/A
Cheeseburgers Flipped: 1343TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.856%18.832%46827132249,0122.18530.442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.57%0.697B+-0.342C--1.903F-HEAD ++ (~6.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.421B10.60.253C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.973%0.562%128213471,24512533130.992823396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.51%-0.027C+-0.931D--0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.629B+22.30.581B+38

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.674%1.745%10208134114,273209132256.82592442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.403%0.158C++-0.488D0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++4.80.618B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.542%12.436%79513441,55216123740.962779414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.805%-1.171D*1.911A++0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.135C++24.50.392B79.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.007%71.379%793134621,4673612845.9416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.652%0.76B++0.279C*-0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.488B+20.363C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.318%10.67%79413454,9111928162.54588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.086%-0.203C-0.808D--0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.194C++4.10.144C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.2m187.3%303 (18.2k)260 (15.6k)2.62773127,59248,5562.8846999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349696623.182%21.222%49203:5337

40% Engineer12% Heavy Assault15% Infiltrator28% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 8:24 PMMar 12th, 2017 7:03 PMAug 4th, 2020 12:49 PM (57d) (PST)Aug 3rd, 2020 11:39 AM (58d) (PST)Aug 3rd, 2020 11:38 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6152114040.6740.2570.1431.3530.0481516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,87312,66724,2064015981315,589

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3153.6h/131.4d 12,477 27,078 28,710 256k 4,173 11,318 9,110 116.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:6,776
Deaths:2,057
KDR:3.294
Accuracy:30.660% C+
HSR:20.883% D*
NS-15M2
C+
Kills:1,660
Deaths:412
KDR:4.029
Accuracy:27.410% C+
HSR:27.952% C
LA1 Anchor
D
Kills:1,657
Deaths:765
KDR:2.166
Accuracy:24.787% D
HSR:18.588% D**
NC6S Gauss SAW S
D*
Kills:1,345
Deaths:647
KDR:2.079
Accuracy:21.071% D*
HSR:16.803% D*
NC6 Gauss SAW
D--
Kills:1,200
Deaths:762
KDR:1.575
Accuracy:17.958% D*
HSR:19.417% D--
GD-22S
C++
Kills:1,184
Deaths:460
KDR:2.574
Accuracy:27.352% C++
HSR:18.243% D*
MGR-L1 Promise
D
Kills:1,178
Deaths:527
KDR:2.235
Accuracy:23.226% D
HSR:21.053% D--
Kills:15,000
Deaths (as Heavy Assault):5,630
Deaths (to Heavy Assaults):12,139
KDR:2.6643
Kill Difference:9,370
Playtime:365.318 hours
Usage:12%
Score:6.903m
Score/min:315
Accuracy (listed only):24.638%
HSR (listed only):20.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:8,563
Deaths:4,148
KDR:2.064
Accuracy:25.129% C
HSR:17.692% D
AC-X11
D
Kills:4,362
Deaths:2,149
KDR:2.030
Accuracy:25.388% D
HSR:20.426% D
AF-57 Piston
D
Kills:4,190
Deaths:3,379
KDR:1.240
Accuracy:38.167% D
HSR:10.979% D--
NSX Tanto
D
Kills:3,584
Deaths:1,986
KDR:1.805
Accuracy:26.321% D
HSR:20.313% D--
GD-7F
D*
Kills:3,418
Deaths:3,278
KDR:1.043
Accuracy:20.959% D*
HSR:13.663% D**
NS-7 PDW
C+
Kills:2,332
Deaths:1,042
KDR:2.238
Accuracy:27.286% C+
HSR:16.295% D
MGR-S1 Gladius
D-
Kills:2,232
Deaths:948
KDR:2.354
Accuracy:25.642% D-
HSR:15.636% D*
Gauss Compact S
B
Kills:1,902
Deaths:967
KDR:1.967
Accuracy:28.618% B
HSR:7.045% F
AF-19 Mercenary
D*
Kills:1,376
Deaths:260
KDR:5.292
Accuracy:17.456% D**
HSR:16.134% D*
NS Baron G5
C++
Kills:1,296
Deaths:734
KDR:1.766
Accuracy:48.071% C++
HSR:10.031% D--
Blitz GD-10
D
Kills:1,196
Deaths:929
KDR:1.287
Accuracy:23.824% D
HSR:13.127% D-
Razor GD-23
D
Kills:1,161
Deaths:622
KDR:1.867
Accuracy:23.651% D
HSR:14.901% D*
NSX-P Tanto
D
Kills:644
Deaths:298
KDR:2.161
Accuracy:25.058% D
HSR:22.205% D-
NSX Tengu
D*
Kills:462
Deaths:318
KDR:1.453
Accuracy:32.932% D*
HSR:14.935% D*
19A Fortuna
D--
Kills:426
Deaths:295
KDR:1.444
Accuracy:21.124% F
HSR:15.962% D--
Mauler S6
B+
Kills:409
Deaths:252
KDR:1.623
Accuracy:48.990% B+
HSR:9.291% D--
AF-4 Cyclone
D-
Kills:342
Deaths:243
KDR:1.407
Accuracy:22.966% D--
HSR:15.205% D-
NC12 Sweeper
C*
Kills:192
Deaths:124
KDR:1.548
Accuracy:47.325% C*
HSR:7.292% F-
LA39 Bruiser
D
Kills:120
Deaths:127
KDR:0.945
Accuracy:58.116% D
HSR:10% D-
MGR-C1 Charger
D--
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.560% D--
HSR:14.286% F
Kills:38,277
Deaths (as Light Assault):22,135
Deaths (to Light Assaults):9,287
KDR:1.72925
Kill Difference:16,142
Playtime:879.982 hours
Usage:28%
Score:13.700m
Score/min:259
Accuracy (listed only):30.629%
HSR (listed only):14.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:8,563
Deaths:4,148
KDR:2.064
Accuracy:25.129% C
HSR:17.692% D
AC-X11
D
Kills:4,362
Deaths:2,149
KDR:2.030
Accuracy:25.388% D
HSR:20.426% D
AF-57 Piston
D
Kills:4,190
Deaths:3,379
KDR:1.240
Accuracy:38.167% D
HSR:10.979% D--
NSX Tanto
D
Kills:3,584
Deaths:1,986
KDR:1.805
Accuracy:26.321% D
HSR:20.313% D--
GD-7F
D*
Kills:3,418
Deaths:3,278
KDR:1.043
Accuracy:20.959% D*
HSR:13.663% D**
Gauss Compact S
B
Kills:1,902
Deaths:967
KDR:1.967
Accuracy:28.618% B
HSR:7.045% F
MGR-M1 Bishop
C**
Kills:1,439
Deaths:410
KDR:3.510
Accuracy:38.664% C**
HSR:32.453% C+
AF-19 Mercenary
D*
Kills:1,376
Deaths:260
KDR:5.292
Accuracy:17.456% D**
HSR:16.134% D*
NS Baron G5
C++
Kills:1,296
Deaths:734
KDR:1.766
Accuracy:48.071% C++
HSR:10.031% D--
Razor GD-23
D
Kills:1,161
Deaths:622
KDR:1.867
Accuracy:23.651% D
HSR:14.901% D*
NSX-P Tanto
D
Kills:644
Deaths:298
KDR:2.161
Accuracy:25.058% D
HSR:22.205% D-
Warden
D--
Kills:527
Deaths:322
KDR:1.637
Accuracy:24.159% D--
HSR:18.975% D--
19A Fortuna
D--
Kills:426
Deaths:295
KDR:1.444
Accuracy:21.124% F
HSR:15.962% D--
Mauler S6
B+
Kills:409
Deaths:252
KDR:1.623
Accuracy:48.990% B+
HSR:9.291% D--
NC12 Sweeper
C*
Kills:192
Deaths:124
KDR:1.548
Accuracy:47.325% C*
HSR:7.292% F-
LA39 Bruiser
D
Kills:120
Deaths:127
KDR:0.945
Accuracy:58.116% D
HSR:10% D-
MGR-C1 Charger
D--
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.560% D--
HSR:14.286% F
Kills:33,679
Deaths (as Engineer):19,387
Deaths (to Engineers):9,487
KDR:1.7372
Kill Difference:14,292
Playtime:1,246.013 hours
Usage:40%
Score:16.681m
Score/min:223
Accuracy (listed only):31.927%
HSR (listed only):15.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:19,115
Deaths:4,614
KDR:4.143
Accuracy:40.072% C
HSR:69.516% C-
NS-7 PDW
C+
Kills:2,332
Deaths:1,042
KDR:2.238
Accuracy:27.286% C+
HSR:16.295% D
MGR-S1 Gladius
D-
Kills:2,232
Deaths:948
KDR:2.354
Accuracy:25.642% D-
HSR:15.636% D*
NS-44 Commissioner
D
Kills:1,397
Deaths:1,458
KDR:0.958
Accuracy:33.953% D
HSR:17.896% D-
NSX Daimyo
C+
Kills:1,204
Deaths:358
KDR:3.363
Accuracy:36.896% D*
HSR:94.020% C+
Blitz GD-10
D
Kills:1,196
Deaths:929
KDR:1.287
Accuracy:23.824% D
HSR:13.127% D-
NC14 Bolt Driver
B++
Kills:1,148
Deaths:238
KDR:4.824
Accuracy:43.504% B++
HSR:78.659% C*
NSX Tengu
D*
Kills:462
Deaths:318
KDR:1.453
Accuracy:32.932% D*
HSR:14.935% D*
AF-4 Cyclone
D-
Kills:342
Deaths:243
KDR:1.407
Accuracy:22.966% D--
HSR:15.205% D-
NC4 Mag-Shot
D-
Kills:334
Deaths:323
KDR:1.034
Accuracy:22.939% D-
HSR:13.174% D--
NS-61 Emissary
D
Kills:284
Deaths:294
KDR:0.966
Accuracy:25.683% D
HSR:11.620% D*
NS-44L Showdown
B*
Kills:174
Deaths:101
KDR:1.723
Accuracy:49.281% B*
HSR:28.736% D
NS-AM7 Archer
C
Kills:118
Deaths:92
KDR:1.283
Accuracy:55.269% C--
HSR:16.949% C
NS-357 Underboss
B+
Kills:103
Deaths:71
KDR:1.451
Accuracy:45% B+
HSR:10.680% F
Soldier Soaker
B+
Kills:54
Deaths:42
KDR:1.286
Accuracy:41.055% B+
HSR:14.815% C++
Kills:30,495
Deaths (as Infiltrator):11,071
Deaths (to Infiltrators):7,531
KDR:2.75449
Kill Difference:19,424
Playtime:464.093 hours
Usage:15%
Score:8.486m
Score/min:305
Accuracy (listed only):35.087%
HSR (listed only):28.751%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:1,255
Deaths:421
KDR:2.981
Accuracy:24.817% D*
HSR:12.510% D-
NCM1 Scattercannon
D-
Kills:1,217
Deaths:458
KDR:2.657
Accuracy:29.919% D**
HSR:13.229% D-
NCM1 Scattercannon
D--
Kills:1,197
Deaths:474
KDR:2.525
Accuracy:33.044% D--
HSR:11.947% D--
AF-41 Hacksaw
D-
Kills:1,183
Deaths:416
KDR:2.844
Accuracy:23.711% D*
HSR:11.834% D-
AF-34 Mattock
B**
Kills:560
Deaths:161
KDR:3.478
Accuracy:44.696% B**
HSR:11.964% D*
NCM3 Raven
C*
Kills:552
Deaths:383
KDR:1.441
Accuracy:44.125% C*
HSR:2.536% C+
NCM3 Raven
B
Kills:538
Deaths:375
KDR:1.435
Accuracy:44.069% C*
HSR:3.160% B
AF-34 Mattock
B+
Kills:533
Deaths:161
KDR:3.311
Accuracy:45.085% B+
HSR:15.197% D-
NCM2 Falcon
B++
Kills:317
Deaths:149
KDR:2.128
Accuracy:49.956% B++
HSR:4.101% C
NCM2 Falcon
B++
Kills:239
Deaths:142
KDR:1.683
Accuracy:52.247% B++
HSR:5.858% B+
NS-10 Burster
C
Kills:223
Deaths:216
KDR:1.032
Accuracy:31.071% C
HSR:3.587% C-
NS-20 Gorgon
C-
Kills:197
Deaths:88
KDR:2.239
Accuracy:23.121% D
HSR:19.289% C-
NS-20 Gorgon
C--
Kills:184
Deaths:88
KDR:2.091
Accuracy:22.928% C--
HSR:18.478% D
NS-10 Burster
C+
Kills:169
Deaths:172
KDR:0.983
Accuracy:32.653% C+
HSR:1.775% D--
AF-23 Grinder
D
Kills:119
Deaths:38
KDR:3.132
Accuracy:36.655% D
HSR:12.605% D*
Kills:8,483
Deaths (as MAX Suit):1,871
Deaths (to MAX Suits):2,634
KDR:4.53394
Kill Difference:6,612
Playtime:168.171 hours
Usage:5%
Score:3.276m
Score/min:325
Accuracy (listed only):35.873%
HSR (listed only):9.871%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,173
V. Kills:187 N/A
Deaths:125
KDR:9.384
Accuracy:51.513% C+
KPH:84.400 C--
VKPH:13.400 C
Vortek Rotary
D--
Kills:72
V. Kills:82 87%
Deaths:392
KDR:0.184
Accuracy:27.443% D--
KPH:2.200 D*
VKPH:2.500 D*
Kills:1,245 (72 + 0)
Deaths:517
KDR:2.408
VKDR:0.520
Vehicle Kills:269
Kill Difference:728
Playtime:46.385 hours
Usage:1%
Score:0.347m
Score/min:125
Piloting Accuracy:27.443%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:75
V. Kills:12 N/A
Deaths:4
KDR:18.750
Accuracy:44.204% C+
KPH:50 C
VKPH:8 C
C150 Dalton
A*
Kills:61
V. Kills:37 161%
Deaths:11
KDR:5.545
Accuracy:60.802% A*
KPH:25.800 D
VKPH:15.600 D-
Kills:136 (0 + 136)
Deaths:15
KDR:9.067
VKDR:3.267
Vehicle Kills:49
Kill Difference:121
Playtime:3.864 hours
Usage:0%
Score:0.068m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:60.802%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:4,745
V. Kills:387 N/A
Deaths:168
KDR:28.244
Accuracy:59.401% B**
KPH:102.400 A
VKPH:8.300 C
C75 Viper
B**
Kills:1,469
V. Kills:120 N/A
Deaths:107
KDR:13.729
Accuracy:38.031% C
KPH:70.800 B**
VKPH:5.800 D
L100 Python HEAT
B+
Kills:1,444
V. Kills:256 N/A
Deaths:137
KDR:10.540
Accuracy:54.078% C++
KPH:53.500 B+
VKPH:9.500 D
L100 Python AP
B++
Kills:630
V. Kills:290 216%
Deaths:62
KDR:10.161
Accuracy:59.983% B+
KPH:53.600 B++
VKPH:24.700 B+
Skyguard
B
Kills:200
V. Kills:134 148%
Deaths:34
KDR:5.882
Accuracy:31.629% C++
KPH:19.100 C+
VKPH:12.800 B
Kills:8,488 (8,488 + 0)
Deaths:508
KDR:16.709
VKDR:2.337
Vehicle Kills:1,187
Kill Difference:7,980
Playtime:116.321 hours
Usage:4%
Score:1.909m
Score/min:274
Driving Accuracy:31.629%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B**
Kills:2,691
V. Kills:353 N/A
Deaths:136
KDR:19.787
Accuracy:59.519% B**
KPH:72.500 B**
VKPH:9.500 C+
Titan-150 AP
C**
Kills:2,050
V. Kills:1,318 155%
Deaths:287
KDR:7.143
Accuracy:54.242% B+
KPH:29.600 C+
VKPH:19 C**
Titan-150 HEAT
C
Kills:1,044
V. Kills:367 284%
Deaths:128
KDR:8.156
Accuracy:45.113% C-
KPH:23 C
VKPH:8.100 D
E540 Halberd
C+
Kills:185
V. Kills:74 247%
Deaths:24
KDR:7.708
Accuracy:46.311% C+
KPH:29.300 C-
VKPH:11.700 D
Enforcer ML85
D
Kills:62
V. Kills:45 135%
Deaths:21
KDR:2.952
Accuracy:39.355% D
KPH:17.600 D-
VKPH:12.800 D
Kills:6,032 (5,785 + 247)
Deaths:596
KDR:10.121
VKDR:3.619
Vehicle Kills:2,157
Kill Difference:5,436
Playtime:161.608 hours
Usage:5%
Score:2.418m
Score/min:249
Driving Accuracy:45.113%
Gunner Accuracy:39.355%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
D--
Kills:70
V. Kills:7 N/A
Deaths:6
KDR:11.667
Accuracy:35.823% F
KPH:51.100 D--
VKPH:5.100 D--
Kills:70 (0 + 70)
Deaths:6
KDR:11.667
VKDR:1.167
Vehicle Kills:7
Kill Difference:64
Playtime:1.371 hours
Usage:0%
Score:0.017m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:35.823%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:593
V. Kills:15 N/A
Deaths:18
KDR:32.944
Accuracy:17.567% C
KPH:98.300 B
VKPH:2.500 C
M12 Kobalt
C++
Kills:589
V. Kills:20 N/A
Deaths:19
KDR:31
Accuracy:20.353% C+
KPH:85.500 C++
VKPH:2.900 C+
M20 Basilisk
B+
Kills:126
V. Kills:56 221%
Deaths:24
KDR:5.250
Accuracy:32.305% D--
KPH:22.800 C
VKPH:10.100 B+
M20 Basilisk
D
Kills:59
V. Kills:29 197%
Deaths:16
KDR:3.688
Accuracy:34.517% D
KPH:13.300 D-
VKPH:6.500 D
M60-G Bulldog
C++
Kills:55
V. Kills:9 N/A
Deaths:9
KDR:6.111
Accuracy:40.127% C++
KPH:38.700 C+
VKPH:6.300 C+
Kills:1,422 (0 + 1,422)
Deaths:86
KDR:16.535
VKDR:1.500
Vehicle Kills:129
Kill Difference:1,336
Playtime:24.314 hours
Usage:1%
Score:0.418m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:40.127%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 19,19819,1154,6144.143C++1.5240.072%C69.516%C-61.4C+N/A167311.2h2C++5C+
NS-11C 8,6138,5634,1482.064B+0.5625.129%C17.692%D40.4C+N/A103212.2h11.3B+44.8C**
NC6A GODSAW 6,8916,7762,0573.294C++0.6730.66%C+20.883%D*70.4C1.2C+20096.3h9.5C+30.8C+
Frag Grenade 5,9405,81015810N/A5,807.3758.406%B**N/A1185.7A**26.5A32204.9h2.2A3.8B**
L100 Python HESH 5,1324,74516828.244B++25.6259.401%B**1.159%C+102.3A8.3C31346.4h2.4B*4B*
AC-X11 4,3954,3622,1492.03C++0.6025.388%D20.426%D36.7CN/A97119h8.9C++35C+
C-4 5,0444,3451,3193.294B*0.6729.243%C++N/A157.4B++25.3C73327.6h1.1B+3.6B+
AF-57 Piston 4,2044,1903,3791.24C+1.3938.167%D10.979%D--26.1DN/A67160.4h4.2C+11.1C+
NSX Tanto 3,6013,5841,9861.805C*0.8226.321%D20.313%D--32.4DN/A72110.6h11.8C*44.8C+
GD-7F 3,4373,4183,2781.043C1.5820.959%D*13.663%D**19.3DN/A54176.8h13.1C62.4D
Titan-150 HESH 3,0442,69113619.787C++17.1659.519%B**1.152%C72.5B**9.5C+23237.1h2.5B+4.2B*
NS-7 PDW 2,3352,3321,0422.238B+0.3927.286%C+16.295%D38.7C+N/A9260.3h11.9B+43.6C**
MGR-S1 Gladius 2,2542,2329482.354C++0.2725.642%D-15.636%D*44.4C-N/A13950.3h9.5C+37C
Titan-150 AP 3,3682,0502877.143C4.5254.242%B+3.854%A29.6C+19C**27969.2h4.1C+7.5C**
C-4 ARX 2,1831,9893515.667A++3.0432.984%B**N/A292.5A*28.5C-9876.8h0.9B*2.6B++
Gauss Compact S 1,9311,9029671.967B*0.6628.618%B7.045%F42.9C**N/A16044.3h5.4A19B*
NS-15M2 1,6721,6604124.029B+1.4027.41%C+27.952%C67.5C+N/A26724.6h11.3C+41.2C++
LA1 Anchor 1,6831,6577652.166C0.4624.787%D18.588%D**45.1DN/A17536.7h12.4F-50.1D*
C75 Viper 1,5891,46910713.729B**11.1038.031%CN/A70.6B**5.8D24420.8h5.5B**14.5B*
L100 Python HEAT 1,7001,44413710.54C*7.9154.078%C++2.008%C53.5B+9.5D22127h3.1B+5.7B*
MGR-M1 Bishop 1,4461,4394103.51B+0.8838.664%C**32.453%C+60.2BN/A18123.9h4.8B++12.5B+
NS-44 Commissioner 1,4081,3971,4580.958C1.6733.953%D17.896%D-36C-N/A10438.8h3.9C11.4C
AF-19 Mercenary 1,3901,3762605.292M2.6617.456%D**16.134%D*14DN/A11398h13.9C-79.7D
NC6S Gauss SAW S 1,3491,3456472.079C++0.5521.071%D*16.803%D*48.6C-N/A13627.7h10.2C48.2D
NS Baron G5 1,2971,2967341.766B++0.8648.071%C++10.031%D--41.3C+N/A10731.4h3.8B+7.9C++
NC05 Jackhammer 1,2881,2745882.167B++0.4646.925%C+11.46%D--80.1BN/A23715.9h4.1B+8.7C**
AF-41 Hacksaw 1,2601,2554212.981C+0.3524.817%D*12.51%D-41.6C*N/A11430.2h4.8B*19.4B
NCM1 Scattercannon 1,2311,2174582.657C0.0329.919%D**13.229%D-36.1DN/A9533.7h5.4C**18D
NSX Daimyo 1,2041,2043583.363C+0.7436.896%D*94.02%C+45.3DN/A11926.6h2.4C+6.5C-
NC6 Gauss SAW 1,2121,2007621.575C+1.0517.958%D*19.417%D--30.3DN/A15939.6h9.9C55C--
NCM1 Scattercannon 1,2071,1974742.525C++0.1033.044%D--11.947%D--27.9CN/A9242.9h6.6B20C+
Blitz GD-10 1,2031,1969291.287C+1.3423.824%D13.127%D-30.1C--N/A8939.7h15.2C63.6C+
GD-22S 1,2071,1844602.574C*0.0527.352%C++18.243%D*56.4C+1.1B+19821h11.5D41.9C+
AF-41 Hacksaw 1,1881,1834162.844C+0.2223.711%D*11.834%D-39.6C++N/A10929.9h5B++20.9C++
MGR-L1 Promise 1,1961,1785272.235C**0.3923.226%D21.053%D--43.2DN/A14327.3h15.3C--66.1C
Breaker Rocket Pods 1,3601,1731259.384C+6.7651.513%C+N/A84.4C--13.5C30613.9h13.1C+25.3C++
Razor GD-23 1,1721,1616221.867C**0.7623.651%D14.901%D*29.5CN/A10539.3h10.5C*44.6C+
NC14 Bolt Driver 1,1491,1482384.824B+2.2043.504%B++78.659%C*28.9CN/A12839.7h2B+4.5B+
Bouncing Betty 1,1141,1101348.284A++5.6648.523%C++N/A173.4B++N/A4976.4h1.7B+3.4B+
MANA Anti-Vehicle Turret 1,6721,1045342.067U0.5652.537%UN/A11040U5680U2456420.1h5.4T*10.2T*
Tank Mine 1,8391,0462424.322B+1.6937.118%C+N/A103.6C78.5B86910.1h1.4B*3.8B**
Titan-150 HEAT 1,4111,0441288.156C+5.5345.113%C-2.011%C23C8.1D13945.4h3.5B++7.7B+
NSX-P Tanto 6496442982.161B+0.4725.058%D22.205%D-33C-N/A8719.5h12.8C+51.1C+
L100 Python AP 9206306210.161C+7.5359.983%B+2.698%B53.4B++24.6B+34211.8h4.4C**7.3B+
M12 Kobalt 6085931832.944B+30.3217.567%C15.177%D-98.8B2.5C3266h16.2C**92.3C++
M12 Kobalt 6095891931B28.3720.353%C+14.092%D*85.4C++2.9C+3616.9h19.7C96.9C++
Shrike 7105724561.254C**1.3757.212%C+2.622%C+29.9C+7.2D-23619.1h4.6B*8B++
AF-34 Mattock 5715601613.478C+0.8544.696%B**11.964%D*50.5C+1B+17011.1h12F--26.9D-
NCM3 Raven 7135523831.441B+1.1944.125%C*2.536%C+16.7B**4.9D-9133h18.5B*42B*
NCM3 Raven 7005383751.435B+1.1944.069%C*3.16%B16.8A5D8832.1h18B**40.8B*
AF-34 Mattock 5415331613.311C+0.6845.085%B+15.197%D-48C+N/A17211.1h12.3F-27.3D
Warden 5305273221.637C++0.9924.159%D--18.975%D--19.8DN/A7326.6h8.5C+35.4C-
NSX Tengu 4664623181.453C1.1732.932%D*14.935%D*31.4DN/A8914.7h12.4C+37.7C
19A Fortuna 4294262951.444C+1.1821.124%F15.962%D--14.3D--N/A4329.8h9.5C+45D-
Mauler S6 4094092521.623C**1.0048.99%B+9.291%D--37.2C+N/A13111h3.8B+7.7B++
NS Decimator 4323471622.142B+0.4973.084%A3.17%B**62B*15.2C-5405.6h3.3B+4.6B++
AF-4 Cyclone 3433422431.407C+1.2222.966%D--15.205%D-12.8D--N/A6726.7h12D--52.3D--
NC4 Mag-Shot 3413343231.034C+1.5922.939%D-13.174%D--27.6CN/A12412.1h8.6C37.5D
Mag-Cutter 34431826,2240.012C2.6226.086%CN/A0.2DN/A11302.9h3.1D11.9C+
NCM2 Falcon 3863171492.128C++0.5049.956%B++4.101%C21.6C*4.7C11714.7h9C*18.1B+
NS-61 Emissary 2842842940.966C+1.6625.683%D11.62%D*50.7BN/A1525.6h9.7B37.8B
Rocklet Rifle 4892462830.869C+1.7648.727%C-N/A19.1D--18.8D22712.9h43.1D-88.5D-
NCM2 Falcon 2802391421.683B0.9452.247%B++5.858%B+18.1B3.1D9213.2h11.8B22.5B++
NS-10 Burster 3722232161.032C1.6031.071%C3.587%C-6.7C+4.5C+7933.1h135C*434.6C++
MAX Punch 3212001,8710.107C++2.5261.053%B**N/A1.3C*N/A4154.5h4.1C6.7C+
Skyguard 334200345.882C++3.2531.629%C++3%B*19C+12.8B21610.5h112.4C+355.3C+
NS-20 Gorgon 213197882.239B+0.3923.121%D19.289%C-32.8B2.7A++1076h25.2B109C**
NC12 Sweeper 1941921241.548C*1.0847.325%C*7.292%F-28.2DN/A866.8h4.1C++8.8C**
E540 Halberd 259185247.708C5.0846.311%C+7.027%M29.4C-11.7D6806.3h5.4C+11.6C+
NS-20 Gorgon 196184882.091B+0.5422.928%C--18.478%D31.2C*2B+1055.9h27.6C*120.4C++
MANA Anti-Personnel Turret 179176513.451N/A0.8217.882%UN/A1760U30U6714500.1h19.7T*110.2T*
NS-44L Showdown 1771741011.723B+0.9049.281%B*28.736%D54.4B+N/A1593.2h3B++6B++
NS-10 Burster 2931691720.983C-1.6432.653%C+1.775%D--7.2C++5.3B+8323.6h137.9C*422.2C*
Carver 1571539,1100.017C2.6121.147%D12.418%D0.3DN/A1488.7h1.5C7C+
Hunter QCX 160144921.565B**1.0643.894%C+8.333%D--21.2C**2.4C776.8h6.3C*14.4C*
M20 Basilisk 182126245.25C**2.6232.305%D--3.175%D*22.9C10.2B+2415.5h69.9B+216.4C+
LA39 Bruiser 1201201270.945C-1.6858.116%D10%D-21.4D--N/A1275.6h2.4C4.2C-
AF-23 Grinder 121119383.132C++0.5036.655%D12.605%D*44.1C*N/A1392.7h6B+16.3C*
NS-AM7 Archer 130118921.283A1.3455.269%C--16.949%C11.6C**1.2D-7610.2h9.8B++17.8B++
NS-357 Underboss 104103711.451C++1.1845%B+10.68%F68.7C++N/A3811.5h3.6C**8B+
Anti-Vehicle Grenade 9686186N/A83.3755.928%B+N/A430C+50D18730.2h5C++9B
L105 Zephyr 8775418.75C**16.1244.204%C+N/A50C8C2321.5h6C++13.6C++
M12 Kobalt 7574174C+71.3720.543%D13.514%D*148C**2D-5060.5h16C++78.1C+
Vortek Rotary 154723920.184D2.4427.443%D--2.778%B*2.2D*2.5D*4732.5h172.9T-630.1T
Spear Anti-Vehicle Phalanx Turret 9670611.667C*9.0433.562%D**4.286%C**38.9C--14.4D--6881.8h7.7C+22.9D
M60-G Bulldog-H 7770611.667C9.0435.823%FN/A50D--5D--2101.4h4B++11.3C--
MGR-C1 Charger 7070361.944B0.6825.56%D--14.286%F36.8C--N/A2511.9h12.4C48.5C--
Enforcer ML85 10762212.952D0.3239.355%DN/A17.7D-12.9D5053.5h12.4C+31.5C
C150 Dalton 9861115.545D2.9260.802%A*N/A25.4D15.4D-3292.4h10.9T*18F
M20 Basilisk 8859163.688C1.0634.517%D5.085%C13.4D-6.6D1834.4h117.9D--341.7D*
M60-G Bulldog 645596.111C+3.4840.127%C++N/A39.3C+6.4C+2541.4h6.9C+17.2C++
Soldier Soaker 5554421.286C+1.3441.055%B+14.815%C++54C1C+1601h6.6C16.1C*
NS-03 Thumper 5452341.529B1.1037.985%C*3.846%A*43.3C+1.7C*2631.2h11.3F29.8D
NSX Amaterasu 52513,3380.015D2.6113.032%D--N/A0.3DN/A1195.4h4.6C35.5D

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H0530h
Nano-Armor Kit712743,29479.5h
Spawn Beacon432,3045.2h
Nanite Revive Grenade01780.1h
Anti-Vehicle MANA Turret526436h
Medical Applicator6022,5513h
Medical Kit471,1860.9h
Deconstruction Tool04820.1h
Skywall Shield Emitter1610.6h
Motion Spotter105,2542.1h
Spitfire Auto-Turret03370.3h
Restoration Kit458581.2h
Recon Detection Device86651.9h
Ammunition Package36150.4h
Anti-Infantry MANA Turret181,4923.5h
Nano-Repair Grenade02050.1h

Check the help document for the dictionary if you want to learn more about words used here.


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