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Agent A.S.P. Operative ArmAK47[S00L] ArmAK47
NC BR 52

KDR: 2.34

Score: 37.1m

Last Seen: Mar 9th, 2019 6:37 PM
- OFFLINE - 300 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Miller - Outfit Member of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
Level Progress (to 53): 34%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-11C SAS-R Frag Grenade C-4 AF-57 Piston AC-X11 NSX Tanto GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,120,896 MLG Score: 896
Fun Score: N/A
Cheeseburgers Flipped: 1198TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.764%17.364%41321101234,9061.926490.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.745%0.524B+-0.511D-1.373D**HEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.374C**11.10.221C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.819%0.621%137210311,12710613021.0622372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.288%-0.073C+-0.892D--0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.602B+23.20.555B+39.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.5%1.909%9888102512,468187630376.64252410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.22%0.171C++-0.444C--0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.7B+50.605B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.479%12.183%70510281,22314433530.846953345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.092%-1.181D*1.961A++0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.059C+26.20.338C**85.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.169%73.33%70310309,1002671273.40696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.706%0.609B+0.414B-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.10.336C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.119%10.54%70410294,6681581142.95256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.53%-0.196C-0.79D--0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.202C++4.10.152C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
37.1m172.8%270 (16.2k)233 (14k)2.3433192,80239,6032.6284452 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033401221.844%15.953%34804:0130

46% Engineer6% Heavy Assault9% Infiltrator32% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 8:24 PMMar 12th, 2017 7:03 PMMar 20th, 2019 3:03 PM (1d) (PST)Mar 9th, 2019 5:03 PM (12d) (PST)Mar 9th, 2019 2:37 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5752063690.5840.2490.0931.0990.052896

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,51012,35722,1533515666314,002

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2650.7h/110.4d 11,292 14,805 18,902 174.7k 3,412 9,309 8,283 91.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,655
Deaths:765
KDR:2.163
Accuracy:24.794% C+
HSR:18.550% D-
NC6S Gauss SAW S
C-
Kills:1,345
Deaths:647
KDR:2.079
Accuracy:21.071% C-
HSR:16.803% D--
NC6 Gauss SAW
C
Kills:1,151
Deaths:736
KDR:1.564
Accuracy:17.831% C
HSR:19.114% D
NC05 Jackhammer
C
Kills:317
Deaths:146
KDR:2.171
Accuracy:41.738% C
HSR:13.565% C
MGR-L1 Promise
C**
Kills:212
Deaths:110
KDR:1.927
Accuracy:25.529% C**
HSR:22.170% C
Kills:4,680
Deaths (as Heavy Assault):2,404
Deaths (to Heavy Assaults):9,723
KDR:1.94676
Kill Difference:2,276
Playtime:164.424 hours
Usage:6%
Score:2.084m
Score/min:211
Accuracy (listed only):26.193%
HSR (listed only):18.040%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:8,563
Deaths:4,147
KDR:2.065
Accuracy:25.129% C*
HSR:17.692% C
AF-57 Piston
C+
Kills:3,957
Deaths:3,241
KDR:1.221
Accuracy:37.900% C+
HSR:10.892% D-
AC-X11
C++
Kills:3,725
Deaths:1,762
KDR:2.114
Accuracy:25.365% C++
HSR:20.188% C
NSX Tanto
C+
Kills:3,584
Deaths:1,986
KDR:1.805
Accuracy:26.321% C+
HSR:20.313% D
GD-7F
D
Kills:3,368
Deaths:3,242
KDR:1.039
Accuracy:20.926% D
HSR:13.599% D*
NS-7 PDW
B+
Kills:2,290
Deaths:1,015
KDR:2.256
Accuracy:27.288% B+
HSR:16.332% C
Gauss Compact S
B**
Kills:1,876
Deaths:937
KDR:2.002
Accuracy:28.698% B**
HSR:6.983% F-
MGR-S1 Gladius
C
Kills:1,545
Deaths:736
KDR:2.099
Accuracy:24.620% C
HSR:15.146% D-
AF-19 Mercenary
D-
Kills:1,376
Deaths:260
KDR:5.292
Accuracy:17.456% D-
HSR:16.134% D-
NS Baron G5
B+
Kills:1,296
Deaths:734
KDR:1.766
Accuracy:48.071% B+
HSR:10.031% D--
Blitz GD-10
C+
Kills:1,196
Deaths:929
KDR:1.287
Accuracy:23.824% C+
HSR:13.127% D
Razor GD-23
C+
Kills:1,161
Deaths:622
KDR:1.867
Accuracy:23.651% C+
HSR:14.901% D--
NSX-P Tanto
C+
Kills:644
Deaths:297
KDR:2.168
Accuracy:25.053% C+
HSR:22.205% C
NSX Tengu
D
Kills:439
Deaths:297
KDR:1.478
Accuracy:32.770% D
HSR:15.490% D-
19A Fortuna
D-
Kills:423
Deaths:290
KDR:1.459
Accuracy:21.091% D**
HSR:16.076% D-
Mauler S6
B**
Kills:406
Deaths:248
KDR:1.637
Accuracy:48.976% B**
HSR:9.113% D*
AF-4 Cyclone
C
Kills:319
Deaths:231
KDR:1.381
Accuracy:23.434% C
HSR:15.674% C-
NC12 Sweeper
B+
Kills:192
Deaths:124
KDR:1.548
Accuracy:47.325% B+
HSR:7.292% F
LA39 Bruiser
C+
Kills:113
Deaths:114
KDR:0.991
Accuracy:60% C+
HSR:8.850% D*
Kills:36,473
Deaths (as Light Assault):21,212
Deaths (to Light Assaults):7,803
KDR:1.71945
Kill Difference:15,261
Playtime:848.569 hours
Usage:32%
Score:12.941m
Score/min:254
Accuracy (listed only):30.942%
HSR (listed only):14.212%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:8,563
Deaths:4,147
KDR:2.065
Accuracy:25.129% C*
HSR:17.692% C
AF-57 Piston
C+
Kills:3,957
Deaths:3,241
KDR:1.221
Accuracy:37.900% C+
HSR:10.892% D-
AC-X11
C++
Kills:3,725
Deaths:1,762
KDR:2.114
Accuracy:25.365% C++
HSR:20.188% C
NSX Tanto
C+
Kills:3,584
Deaths:1,986
KDR:1.805
Accuracy:26.321% C+
HSR:20.313% D
GD-7F
D
Kills:3,368
Deaths:3,242
KDR:1.039
Accuracy:20.926% D
HSR:13.599% D*
Gauss Compact S
B**
Kills:1,876
Deaths:937
KDR:2.002
Accuracy:28.698% B**
HSR:6.983% F-
AF-19 Mercenary
D-
Kills:1,376
Deaths:260
KDR:5.292
Accuracy:17.456% D-
HSR:16.134% D-
NS Baron G5
B+
Kills:1,296
Deaths:734
KDR:1.766
Accuracy:48.071% B+
HSR:10.031% D--
Razor GD-23
C+
Kills:1,161
Deaths:622
KDR:1.867
Accuracy:23.651% C+
HSR:14.901% D--
NSX-P Tanto
C+
Kills:644
Deaths:297
KDR:2.168
Accuracy:25.053% C+
HSR:22.205% C
Warden
D
Kills:469
Deaths:307
KDR:1.528
Accuracy:23.411% D
HSR:17.271% D--
19A Fortuna
D-
Kills:423
Deaths:290
KDR:1.459
Accuracy:21.091% D**
HSR:16.076% D-
Mauler S6
B**
Kills:406
Deaths:248
KDR:1.637
Accuracy:48.976% B**
HSR:9.113% D*
NC12 Sweeper
B+
Kills:192
Deaths:124
KDR:1.548
Accuracy:47.325% B+
HSR:7.292% F
LA39 Bruiser
C+
Kills:113
Deaths:114
KDR:0.991
Accuracy:60% C+
HSR:8.850% D*
Kills:31,153
Deaths (as Engineer):18,311
Deaths (to Engineers):8,412
KDR:1.70133
Kill Difference:12,842
Playtime:1,212.363 hours
Usage:46%
Score:15.769m
Score/min:217
Accuracy (listed only):31.958%
HSR (listed only):14.103%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:6,771
Deaths:1,976
KDR:3.427
Accuracy:39.048% C+
HSR:68.808% C+
NS-7 PDW
B+
Kills:2,290
Deaths:1,015
KDR:2.256
Accuracy:27.288% B+
HSR:16.332% C
MGR-S1 Gladius
C
Kills:1,545
Deaths:736
KDR:2.099
Accuracy:24.620% C
HSR:15.146% D-
Blitz GD-10
C+
Kills:1,196
Deaths:929
KDR:1.287
Accuracy:23.824% C+
HSR:13.127% D
NSX Daimyo
C+
Kills:1,181
Deaths:347
KDR:3.403
Accuracy:36.799% D
HSR:94.073% C+
NS-44 Commissioner
C
Kills:1,170
Deaths:1,278
KDR:0.915
Accuracy:33.085% C
HSR:18.034% D
NC14 Bolt Driver
A
Kills:1,148
Deaths:238
KDR:4.824
Accuracy:43.504% A
HSR:78.659% B+
NSX Tengu
D
Kills:439
Deaths:297
KDR:1.478
Accuracy:32.770% D
HSR:15.490% D-
NC4 Mag-Shot
D
Kills:325
Deaths:316
KDR:1.028
Accuracy:22.815% D
HSR:12.923% D--
AF-4 Cyclone
C
Kills:319
Deaths:231
KDR:1.381
Accuracy:23.434% C
HSR:15.674% C-
NS-61 Emissary
C
Kills:268
Deaths:285
KDR:0.940
Accuracy:25.669% C
HSR:12.313% D
NS-AM7 Archer
C+
Kills:117
Deaths:91
KDR:1.286
Accuracy:54.721% D
HSR:17.094% C+
Kills:16,769
Deaths (as Infiltrator):7,739
Deaths (to Infiltrators):5,761
KDR:2.16682
Kill Difference:9,030
Playtime:249.356 hours
Usage:9%
Score:3.466m
Score/min:232
Accuracy (listed only):32.298%
HSR (listed only):31.473%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,236
Deaths:416
KDR:2.971
Accuracy:24.276% D
HSR:12.217% D-
NCM1 Scattercannon
D
Kills:1,210
Deaths:455
KDR:2.659
Accuracy:29.789% D
HSR:13.141% D
NCM1 Scattercannon
C
Kills:1,195
Deaths:471
KDR:2.537
Accuracy:32.998% C
HSR:11.883% D-
AF-41 Hacksaw
D
Kills:1,168
Deaths:411
KDR:2.842
Accuracy:23.181% D
HSR:11.901% D
NCM3 Raven
B+
Kills:552
Deaths:383
KDR:1.441
Accuracy:44.114% B+
HSR:2.536% C+
NCM3 Raven
B+
Kills:536
Deaths:375
KDR:1.429
Accuracy:44.052% B+
HSR:3.172% C**
NCM2 Falcon
B**
Kills:317
Deaths:147
KDR:2.156
Accuracy:49.859% B**
HSR:4.101% C
NCM2 Falcon
B**
Kills:234
Deaths:140
KDR:1.671
Accuracy:52.167% B**
HSR:5.983% B++
NS-10 Burster
C**
Kills:223
Deaths:212
KDR:1.052
Accuracy:31.154% C**
HSR:3.587% D
NS-10 Burster
B+
Kills:165
Deaths:168
KDR:0.982
Accuracy:32.792% B+
HSR:1.212% D**
AF-23 Grinder
C+
Kills:118
Deaths:38
KDR:3.105
Accuracy:36.064% C+
HSR:12.712% D--
Kills:6,954
Deaths (as MAX Suit):1,608
Deaths (to MAX Suits):2,274
KDR:4.32463
Kill Difference:5,346
Playtime:150.024 hours
Usage:6%
Score:2.740m
Score/min:304
Accuracy (listed only):36.404%
HSR (listed only):7.495%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:1,064
V. Kills:180 N/A
Deaths:123
KDR:8.650
Accuracy:50.901% C*
KPH:80.100 C+
VKPH:13.500 C+
Vortek Rotary
D
Kills:63
V. Kills:78 80%
Deaths:386
KDR:0.163
Accuracy:27.460% D
KPH:2.100 D--
VKPH:2.600 D--
Kills:1,127 (63 + 0)
Deaths:509
KDR:2.214
VKDR:0.507
Vehicle Kills:258
Kill Difference:618
Playtime:43.715 hours
Usage:2%
Score:0.305m
Score/min:116
Piloting Accuracy:27.460%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:62
V. Kills:12 N/A
Deaths:4
KDR:15.500
Accuracy:42.043% C+
KPH:45.100 C+
VKPH:8.700 C++
C150 Dalton
A*
Kills:61
V. Kills:37 161%
Deaths:11
KDR:5.545
Accuracy:60.802% A*
KPH:25.800 C
VKPH:15.600 D
Kills:123 (0 + 123)
Deaths:15
KDR:8.200
VKDR:3.267
Vehicle Kills:49
Kill Difference:108
Playtime:3.742 hours
Usage:0%
Score:0.064m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:60.802%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,174
V. Kills:264 N/A
Deaths:163
KDR:19.472
Accuracy:58.259% B**
KPH:92.800 A++
VKPH:7.700 C+
C75 Viper
A*
Kills:1,469
V. Kills:120 N/A
Deaths:107
KDR:13.729
Accuracy:38.031% C+
KPH:70.800 A*
VKPH:5.800 C-
L100 Python HEAT
A+
Kills:1,439
V. Kills:256 N/A
Deaths:137
KDR:10.504
Accuracy:54.073% B
KPH:53.400 A+
VKPH:9.500 C
L100 Python AP
A+
Kills:551
V. Kills:270 203%
Deaths:62
KDR:8.887
Accuracy:59.369% B+
KPH:50 A+
VKPH:24.500 B**
Skyguard
B*
Kills:178
V. Kills:125 141%
Deaths:33
KDR:5.394
Accuracy:32.328% B+
KPH:17.900 B+
VKPH:12.600 B*
Kills:6,811 (6,811 + 0)
Deaths:502
KDR:13.568
VKDR:2.062
Vehicle Kills:1,035
Kill Difference:6,309
Playtime:102.868 hours
Usage:4%
Score:1.543m
Score/min:250
Driving Accuracy:32.328%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:2,659
V. Kills:350 N/A
Deaths:135
KDR:19.696
Accuracy:59.554% A+
KPH:72.500 A++
VKPH:9.500 B
Titan-150 AP
B**
Kills:1,966
V. Kills:1,289 152%
Deaths:286
KDR:6.874
Accuracy:54.365% B+
KPH:29.300 B+
VKPH:19.200 B**
Titan-150 HEAT
C*
Kills:1,032
V. Kills:363 284%
Deaths:128
KDR:8.063
Accuracy:45.031% C+
KPH:22.800 C*
VKPH:8 C
E540 Halberd
C**
Kills:168
V. Kills:72 230%
Deaths:24
KDR:7
Accuracy:46.849% C**
KPH:27.600 C+
VKPH:11.800 D
Enforcer ML85
D
Kills:53
V. Kills:38 136%
Deaths:20
KDR:2.650
Accuracy:39.519% C+
KPH:16.100 D
VKPH:11.500 D
Kills:5,878 (5,657 + 221)
Deaths:593
KDR:9.912
VKDR:3.562
Vehicle Kills:2,112
Kill Difference:5,285
Playtime:158.471 hours
Usage:6%
Score:2.355m
Score/min:248
Driving Accuracy:45.031%
Gunner Accuracy:39.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
D
Kills:69
V. Kills:6 N/A
Deaths:6
KDR:11.500
Accuracy:35.832% D-
KPH:50.500 D
VKPH:4.400 D
Kills:69 (0 + 69)
Deaths:6
KDR:11.500
VKDR:1
Vehicle Kills:6
Kill Difference:63
Playtime:1.367 hours
Usage:0%
Score:0.016m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:35.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:473
V. Kills:10 N/A
Deaths:18
KDR:26.278
Accuracy:16.811% C+
KPH:91.800 B++
VKPH:1.900 C-
M12 Kobalt
B+
Kills:428
V. Kills:15 N/A
Deaths:19
KDR:22.526
Accuracy:19.306% C**
KPH:78.400 B+
VKPH:2.700 C++
M20 Basilisk
B*
Kills:98
V. Kills:55 175%
Deaths:24
KDR:4.083
Accuracy:32.070% D
KPH:18.700 C+
VKPH:10.500 B*
M20 Basilisk
C-
Kills:56
V. Kills:29 187%
Deaths:16
KDR:3.500
Accuracy:34.183% C
KPH:12.800 D
VKPH:6.600 C-
M60-G Bulldog
N/A
Kills:50
V. Kills:9 N/A
Deaths:9
KDR:5.556
Accuracy:38.796% N/A
KPH:36.200 N/A
VKPH:6.500 N/A
Kills:1,105 (0 + 1,105)
Deaths:86
KDR:12.849
VKDR:1.372
Vehicle Kills:118
Kill Difference:1,019
Playtime:21.599 hours
Usage:1%
Score:0.341m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:38.796%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 8,6138,5634,1472.065A0.2825.129%C*17.692%C40.4B++N/A102212.1h11.3B*44.8B+
SAS-R 6,7976,7711,9763.427B1.0839.048%C+68.808%C+49.7B+N/A130136.3h2.1B+5.3B
Frag Grenade 4,4354,36414364N/A4,361.6656.494%A+N/A1119M+18.2A++27983.9h2.4A4.2B**
C-4 4,9814,2881,3193.251A0.9128.978%B+N/A155.4A++25.1C70627.6h1.1B*3.7B*
AF-57 Piston 3,9693,9573,2411.221C++1.1237.9%C+10.892%D-25.5CN/A64154.9h4.2B11.1C*
AC-X11 3,7543,7251,7622.114B**0.2325.365%C++20.188%C37.2B+N/A95100.2h9B+35.6B
NSX Tanto 3,6013,5841,9861.805B++0.5426.321%C+20.313%D32.4C+N/A71110.6h11.8B+44.8C**
GD-7F 3,3873,3683,2421.039C+1.3020.926%D13.599%D*19.3CN/A52174.9h13.1C*62.7C+
L100 Python HESH 3,4383,17416319.472B*17.1358.259%B**1.449%C+92.8A++7.7C+26734.2h2.5B*4.3B**
Titan-150 HESH 3,0092,65913519.696B*17.3559.554%A+1.166%D72.5A++9.5B22936.7h2.5B**4.2B**
NS-7 PDW 2,2932,2901,0152.256A++0.0927.288%B+16.332%C38.5B+N/A9059.5h11.9B*43.6B++
Titan-150 AP 3,2551,9662866.874C*4.5354.365%B+3.967%B++29.3B+19.2B**27967.1h4.1B+7.5B*
Gauss Compact S 1,9051,8769372.002A0.3428.698%B**6.983%F-43.5A+N/A15943.1h5.4A++18.8B**
C-4 ARX 1,8271,6632895.754A*3.4132.537%A+N/A286.7M*28.3C9555.8h0.9B*2.7B**
LA1 Anchor 1,6801,6557652.163C+0.1824.794%C+18.55%D-46.2C+N/A15535.8h12.4D-50C+
MGR-S1 Gladius 1,5561,5457362.099B+0.2424.62%C15.146%D-40.8C*N/A10537.9h9.6B39.1C*
C75 Viper 1,5891,46910713.729A*11.3938.031%C+N/A70.6A*5.8C-24220.8h5.5A+14.5A
L100 Python HEAT 1,6951,43913710.504B*8.1654.073%B2.015%C-53.5A++9.5C22026.9h3.1A+5.7A
AF-19 Mercenary 1,3901,3762605.292S2.9517.456%D-16.134%D-14.1CN/A10797.5h13.9C++79.7C+
NC6S Gauss SAW S 1,3491,3456472.079B+0.2621.071%C-16.803%D--48.6C*N/A13427.7h10.2B48.2C++
NS Baron G5 1,2971,2967341.766B*0.5848.071%B+10.031%D--41.3B+N/A10531.4h3.8B*7.9C++
AF-41 Hacksaw 1,2411,2364162.971C*0.6324.276%D12.217%D-41.3B++N/A11229.9h4.7B**19.3B+
NCM1 Scattercannon 1,2241,2104552.659C++0.3229.789%D13.141%D36.1C++N/A9333.5h5.4B+18.1C++
Blitz GD-10 1,2031,1969291.287C**1.0623.824%C+13.127%D30.1C++N/A8539.7h15.2C++63.6C*
NCM1 Scattercannon 1,2051,1954712.537B+0.1932.998%C11.883%D-27.9B+N/A8942.8h6.6B+20C**
NSX Daimyo 1,1811,1813473.403C+1.0636.799%D94.073%C+45.6C+N/A11825.9h2.4C**6.4C++
NS-44 Commissioner 1,1801,1701,2780.915C+1.4333.085%C18.034%D32.8C+N/A9235.7h4C++12.1C+
AF-41 Hacksaw 1,1731,1684112.842C++0.5023.181%D11.901%D39.5B+N/A10729.6h4.8B*20.8B
Razor GD-23 1,1721,1616221.867B**0.4823.651%C+14.901%D--29.5BN/A10139.3h10.5B++44.6B+
NC6 Gauss SAW 1,1631,1517361.564B+0.7817.831%C19.114%D30.1C++N/A13638.2h9.7C**54.5C*
NC14 Bolt Driver 1,1491,1482384.824A++2.4843.504%A78.659%B+28.9B+N/A12239.7h2B**4.5B**
MANA Anti-Vehicle Turret 1,6721,1045342.067C+0.2852.537%CN/A11040A*5680A++2452090.1h5.4U10.2B**
Breaker Rocket Pods 1,2441,0641238.65C**6.3150.901%C*N/A80C+13.5C+29513.3h13.6B+26.7B+
Titan-150 HEAT 1,3951,0321288.063B++5.7245.031%C+1.938%D22.8C*8C13845.3h3.5B**7.7B**
Tank Mine 1,7739922384.168B*1.8236.108%C*N/A99.2C+78.1B+84810h1.4B*3.9A
Bouncing Betty 8278261087.648A5.3051.972%B**N/A172.1B**N/A4674.8h1.6B**3.1B**
NSX-P Tanto 6496442972.168A0.1825.053%C+22.205%C33.2BN/A7719.4h12.8B+51.1B+
NCM3 Raven 7135523831.441B*0.9044.114%B+2.536%C+16.8A++4.9D9132.9h18.5B**41.8B**
L100 Python AP 821551628.887B**6.5459.369%B+3.085%C*50.1A+24.5B**32411h4.6B++7.7B**
Shrike 6625404241.274B**1.0757.293%C++2.778%C+29.7B+6.7D-23018.2h4.4B**7.7B**
NCM3 Raven 6975363751.429B**0.9144.052%B+3.172%C**16.8A*5C8732h18A40.8B**
M12 Kobalt 4834731826.278A+23.9316.811%C+15.433%D91B++1.9C-3035.2h15.6B+93C**
Warden 4724693071.528B+0.8223.411%D17.271%D--18.2C+N/A6425.8h8.9B+38.1C++
NSX Tengu 4434392971.478C**0.8732.77%D15.49%D-30.7CN/A8414.3h12.7C**38.7C++
M12 Kobalt 4434281922.526B*20.1819.306%C**13.318%D*77.8B+2.7C++3365.5h20.2C+104.6C**
19A Fortuna 4264232901.459C++0.8821.091%D**16.076%D-14.3D-N/A4129.6h9.5B45.1C
Mauler S6 4064062481.637B++0.7148.976%B**9.113%D*38.3B++N/A12210.6h3.8B*7.7B*
NC4 Mag-Shot 3323253161.028B+1.3222.815%D12.923%D--27.1C++N/A11512h8.7C++38.3C+
AF-4 Cyclone 3203192311.381C++0.9623.434%C15.674%C-12.1D-N/A5826.3h12.1C+51.6C+
NC05 Jackhammer 3203171462.171B*0.1741.738%C13.565%C48.8BN/A1636.5h4.2B++9.9B
NCM2 Falcon 3863171472.156B**0.1949.859%B**4.101%C21.7B**4.7C++11614.6h8.9B+17.8B++
Mag-Cutter 33731121,8930.014C2.3325.981%C+N/A0.3CN/A11107.7h3.1C+12C++
NS-61 Emissary 2682682850.94C*1.4025.669%C12.313%D48.7AN/A1415.5h9.9B++38.7B+
Rocklet Rifle 4792402710.886B1.4648.33%C-N/A19.4D19.3C-22112.4h42C+87C
NCM2 Falcon 2742341401.671B**0.6752.167%B**5.983%B++17.9B**3.1D8913.1h11.8B+22.7B++
NS-10 Burster 3722232121.052C**1.2931.154%C**3.587%D6.8B++4.6B++7932.7h133B+426.8B+
MGR-L1 Promise 2142121101.927B+0.4225.529%C**22.17%C39.3C+N/A1545.4h14.7C++57.7B
MAX Punch 3181971,6080.123B+2.2261.217%B**N/A1.4C**N/A4136.9h4.1C+6.7C+
NC12 Sweeper 1941921241.548B+0.8047.325%B+7.292%F28.2C+N/A846.8h4.1B+8.8B+
Skyguard 303178335.394A3.0532.328%B+3.371%B**17.8B+12.5B*20810h120.1C++371.4B+
MANA Anti-Personnel Turret 179176513.451N/A1.1117.882%UN/A1760U30U5697100.1h19.7T*110.2T*
E540 Halberd 240168247C+4.6646.849%C**7.143%A*27.5C+11.8D6836.1h5.7C++12.2B
NS-10 Burster 2871651680.982C++1.3632.792%B+1.212%D**7.1B*5.3B**8323.2h138.4B+422B++
Carver 1501465,1610.028C2.3220.388%D13.014%C-0.6C--N/A1264.4h1.4C++7.1C+
Hunter QCX 160144921.565A0.7843.894%C+8.333%D*21.2B+2.4C+766.8h6.3C++14.4C*
AF-23 Grinder 120118383.105C**0.7636.064%C+12.712%D--45.4B*N/A1382.6h5.7B++15.9B+
NS-AM7 Archer 129117911.286A*1.0654.721%D17.094%C+11.7B**1.2D--6910h9.5B*17.3B*
LA39 Bruiser 1131131140.991C+1.3560%C+8.85%D*21.3D-N/A935.3h2.3B3.8C**
M20 Basilisk 15398244.083B++1.7432.07%D4.082%D18.8C+10.6B*2275.2h83.9B+261.7C++
M12 Kobalt 7574174B+71.6620.543%C13.514%D--148B*2D-4510.5h16B+78.1B
M60-G Bulldog-H 7569611.5C++9.1635.832%D-N/A49.3D4.3D1941.4h4.1B+11.4C**
Spear Anti-Vehicle Phalanx Turret 9469611.5B*9.1633.502%D-4.348%C++38.3C++13.9D6621.8h7.7C**22.9C+
Vortek Rotary 141633860.163C--2.1827.46%D3.175%B+2.1D--2.6D--3830.4h186.3F-678.4F-
L105 Zephyr 7462415.5B+13.1642.043%C+N/A44.3C+8.6C+2231.4h5.7B+13.6B+
C150 Dalton 9861115.545C+3.2060.802%A*N/A25.4C-15.4D3182.4h10.9T-18D-
M20 Basilisk 8556163.5B1.1634.183%C5.357%C+12.7D6.6C-1784.4h120.9C--353.7C--
Enforcer ML85 9153202.65C--0.3139.519%C+N/A16.1D11.5D5223.3h13C++32.9C++
NSX Amaterasu 52513,1330.016D2.3313.032%D--N/A0.3CN/A1185.9h4.6C++35.5C+
M60-G Bulldog 595095.556B+3.2138.796%B+N/A35.7B+6.4C++2361.4h7C*17.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,9910.9h
Restoration Kit305120.9h
Nano-Armor Kit680716,90477.8h
M12 Kobalt-H0530h
Spawn Beacon381,5754.8h
Anti-Vehicle MANA Turret526436h
Skywall Shield Emitter1610.6h
Nanite Revive Grenade01640h
Medical Applicator5821,9942.9h
Spitfire Auto-Turret02530.3h
Deconstruction Tool04820.1h
Recon Detection Device86651.9h
Ammunition Package15660.4h
Anti-Infantry MANA Turret181,4923.5h
Nano-Repair Grenade01100h

Check the help document for the dictionary if you want to learn more about words used here.


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