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Director General Armankessilon[P16M] Armankessilon
NC BR 94

KDR: 12.53

Score: 13.1m

Last Seen: Jun 24th, 2018 11:40 AM
- OFFLINE - 10.3 hour(s)

Battle Rank 94 - New Conglomerate on Miller - Outfit Leader of R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 4
Level Progress (to 95): 0%
Level 100 Progress: 69% 198h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH C150 Dalton Vortek Rotary Coyote Missiles M20 Kestrel AP30 Shredder Titan-150 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.791%10%26819961300.94202911.592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.235B**-1.442D**1.479A+BODY (~3.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.37C**12.50.095C+34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.217%0.496%351439948,067291371927.7216217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.991%-0.145C-1.036D*-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.90.286C*40.90.216C++72

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.989%0.421%64729954751312603.62595182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.769%0.879B*-1.437D**-1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.811B++3.50.711B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.404%0.579%357749933,108131202523.5455153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.853%0.676B+-0.973D---0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.729B++13.50.645B+17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 4
13.1m250.5%487 (29.2k)460 (27.6k)12.534216,8711,34621.414694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC99778830.739%0.498%1521:176

75% Engineer24% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 10:04 PMMay 31st, 2018 6:38 PMJun 24th, 2018 10:17 AM (15h) (PST)Jun 24th, 2018 9:42 AM (15h) (PST)Jun 24th, 2018 7:40 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,29261,2860.5920.0470.0032.1830.27984

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,49533877,15736301311727,578

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
474.8h/19.8d 11,953 84 4,729 62.2k 63 305 7,948 36.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:130
Deaths:206
KDR:0.631
Accuracy:26.791% B**
HSR:10% F-
Kills:130
Deaths (as Engineer):206
Deaths (to Engineers):622
KDR:0.63107
Kill Difference:76
Playtime:355.449 hours
Usage:75%
Score:9.851m
Score/min:462
Accuracy (listed only):26.791%
HSR (listed only):10%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:130
Deaths:206
KDR:0.631
Accuracy:26.791% B**
HSR:10% F-
Kills:130
Deaths (as Light Assault):206
Deaths (to Light Assaults):136
KDR:0.63107
Kill Difference:76
Playtime:113.261 hours
Usage:24%
Score:3.221m
Score/min:474
Accuracy (listed only):26.791%
HSR (listed only):10%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:4,509
V. Kills:2,579 175%
Deaths:360
KDR:12.525
Accuracy:34.496% B++
KPH:42.700 M++
VKPH:24.400 A*
M30 Mustang AH
B++
Kills:2,017
V. Kills:191 N/A
Deaths:135
KDR:14.941
Accuracy:56.959% C++
KPH:66.400 B++
VKPH:6.300 B
Vortek Rotary
A**
Kills:1,541
V. Kills:815 189%
Deaths:130
KDR:11.854
Accuracy:38.502% A
KPH:38.600 A**
VKPH:20.400 A+
Coyote Missiles
B+
Kills:1,259
V. Kills:678 185%
Deaths:57
KDR:22.088
Accuracy:53.206% C+
KPH:54.500 B+
VKPH:29.300 C*
M20 Kestrel
A++
Kills:1,232
V. Kills:654 188%
Deaths:93
KDR:13.247
Accuracy:33.365% B+
KPH:44.800 A++
VKPH:23.800 B++
Hornet Missiles
C+
Kills:296
V. Kills:186 158%
Deaths:12
KDR:24.667
Accuracy:62.157% C**
KPH:56.100 C+
VKPH:35.200 C+
Kills:10,854 (9,299 + 0)
Deaths:787
KDR:13.792
VKDR:6.484
Vehicle Kills:5,103
Kill Difference:10,067
Playtime:231.699 hours
Usage:49%
Score:4.924m
Score/min:354
Piloting Accuracy:33.365%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,577
V. Kills:1,125 140%
Deaths:47
KDR:33.553
Accuracy:40.412% C+
KPH:61.400 A++
VKPH:43.800 A++
AP30 Shredder
M
Kills:1,070
V. Kills:612 175%
Deaths:18
KDR:59.444
Accuracy:42.699% A++
KPH:74.500 M
VKPH:42.600 A**
CAS30 Tank Buster
M**
Kills:170
V. Kills:100 168%
Deaths:53
KDR:3.208
Accuracy:77.902% M**
KPH:3.500 D-
VKPH:2.100 D*
Kills:2,817 (170 + 2,647)
Deaths:118
KDR:23.873
VKDR:15.568
Vehicle Kills:1,837
Kill Difference:2,699
Playtime:88.426 hours
Usage:19%
Score:1.854m
Score/min:350
Piloting Accuracy:77.902%
Gunner Accuracy:42.699%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:402
V. Kills:221 181%
Deaths:52
KDR:7.731
Accuracy:52.086% C**
KPH:37 A++
VKPH:20.400 A
Enforcer ML85
A*
Kills:303
V. Kills:176 171%
Deaths:33
KDR:9.182
Accuracy:59.015% A*
KPH:40 A*
VKPH:23.200 B**
E540 Halberd
B**
Kills:158
V. Kills:87 180%
Deaths:26
KDR:6.077
Accuracy:57.491% A++
KPH:37.800 B*
VKPH:20.800 B**
Titan-150 HEAT
B*
Kills:73
V. Kills:39 183%
Deaths:12
KDR:6.083
Accuracy:47.083% C++
KPH:22.500 C*
VKPH:12 B*
Kills:936 (475 + 461)
Deaths:123
KDR:7.610
VKDR:4.252
Vehicle Kills:523
Kill Difference:813
Playtime:25.866 hours
Usage:5%
Score:0.523m
Score/min:337
Driving Accuracy:47.083%
Gunner Accuracy:57.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:130
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:49.880% M+
KPH:114.600 B**
VKPH:15 M++
Kills:130 (0 + 130)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:17
Kill Difference:130
Playtime:1.135 hours
Usage:0%
Score:0.023m
Score/min:341
Piloting Accuracy:N/A%
Gunner Accuracy:49.880%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,0884,50936012.525S0.0134.496%B++N/A42.7M++24.4A*325105.5h51.8B**150.1B**
M30 Mustang AH 2,2082,01713514.941A2.4156.959%C++N/A66.3B++6.3B19430.4h9.7C+16.9C++
C150 Dalton 2,7021,5774733.553S21.0240.412%C+N/A61.4A++43.8A++59225.7h2.1A+5.2A+
Vortek Rotary 2,3561,54113011.854M**0.6838.502%AN/A38.6A**20.4A+53339.9h49.8B++129.5B*
Coyote Missiles 1,9371,2595722.088S9.5553.206%C+N/A54.5B+29.4C*47723.1h33.1B+62.2B+
M20 Kestrel 1,8861,2329313.247S0.7133.365%B+N/A44.8A++23.8B++25427.5h51.3B++153.7B*
AP30 Shredder 1,6821,0701859.444S46.9142.699%A++N/A74.3M42.5A*77114.4h33.1B**77.5A
Titan-150 AP 623402527.731B+4.8052.086%C**N/A36.9A++20.3A41010.9h3.3B+6.4B**
Enforcer ML85 479303339.182B**3.3559.015%A*N/A39.9A*23.2B**3077.6h8.5B**14.4A++
Hornet Missiles 4822961224.667M**12.1362.157%C**N/A55.8C+35.1C+5035.3h8.3B++13.3B++
CAS30 Tank Buster 270170533.208A++9.3377.902%M**N/A3.5D-2.1D*9548.4h184.4T*236.7D*
E540 Halberd 245158266.077C+6.4657.491%A++1.899%D-37.6B*20.7B**3074.2h3.9A+6.8A+
Hyena Missile Launcher 2341521510.133S2.4038.276%B**N/A38A*20.5A6024h22.3A+58.2A
AF-19 Mercenary 1451302060.631C11.9026.791%B**10%F-2.4D--N/A1453.9h12.5C**46.5B+
CAS 14-E 1471301130S117.4749.88%M+2.308%B118.2B**15.5M*3401.1h30.4C+61B++
C-4 1177789.625S2.9129.798%B**N/A128.3B**66.7A**11520.6h0.8A2.6B**
Titan-150 HEAT 11273126.083C**6.4547.083%C++1.37%D--22.1C++11.8B*2033.3h4.6B9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit65356,30239.3h
Nano-Repair Grenade01030h
Spawn Beacon0920h

Check the help document for the dictionary if you want to learn more about words used here.


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