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Director General Armankessilon[P16M] Armankessilon
NC BR 99

KDR: 12.24

Score: 15.7m

Last Seen: Sep 20th, 2018 8:36 PM
- OFFLINE - 13.2 hour(s)

Battle Rank 99 - New Conglomerate on Miller - Outfit Leader of R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 4
Level Progress (to 100): 69%
Level 100 Progress: 83% 104h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH C150 Dalton AP30 Shredder Vortek Rotary M20 Kestrel Coyote Missiles Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $115,092 MLG Score: 92
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.305%11.521%315210062171.1302111.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.235%1.34A-1.392D**1.09B**BODY (~2.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.425B120.158C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.901%0.478%3800410048,994314423128.6433213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.899%0.048C+-1.051D*1.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.40.283C*43.40.173C++71

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.496%0.255%1224210061,1761906126.18947192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.699%1.542A+-1.546F0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.40.722B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.221%0.58%4147410044,140165268925.0909154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.996%1.036B**-0.968D--0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.707B++16.20.583B+18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 4
15.7m256.1%507 (30.4k)478 (28.7k)12.242420,1511,64620.565699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC100889030.398%0.541%1620:007

74% Engineer25% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 10:04 PMMay 31st, 2018 6:38 PMSep 20th, 2018 7:05 PM (10h) (PST)Sep 20th, 2018 5:44 PM (11h) (PST)Sep 20th, 2018 4:36 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,34471,3370.6130.0500.0032.3240.29492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,63141580,21637301391828,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
547.8h/22.8d 13,700 109 5,967 76.4k 75 387 9,668 44.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:143
Deaths:216
KDR:0.662
Accuracy:27.502% B**
HSR:10.490% F-
AC-X11
B+
Kills:74
Deaths:65
KDR:1.138
Accuracy:26.837% B+
HSR:13.514% D**
Kills:217
Deaths (as Engineer):281
Deaths (to Engineers):753
KDR:0.77224
Kill Difference:64
Playtime:404.579 hours
Usage:74%
Score:11.663m
Score/min:480
Accuracy (listed only):27.170%
HSR (listed only):12.002%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:143
Deaths:216
KDR:0.662
Accuracy:27.502% B**
HSR:10.490% F-
AC-X11
B+
Kills:74
Deaths:65
KDR:1.138
Accuracy:26.837% B+
HSR:13.514% D**
Kills:217
Deaths (as Light Assault):281
Deaths (to Light Assaults):170
KDR:0.77224
Kill Difference:64
Playtime:136.061 hours
Usage:25%
Score:4.023m
Score/min:493
Accuracy (listed only):27.170%
HSR (listed only):12.002%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:5,259
V. Kills:2,984 176%
Deaths:397
KDR:13.247
Accuracy:34.535% B++
KPH:44.600 M+
VKPH:25.300 A*
M30 Mustang AH
B+
Kills:2,017
V. Kills:191 N/A
Deaths:135
KDR:14.941
Accuracy:56.959% C++
KPH:66.400 B+
VKPH:6.300 B
Vortek Rotary
A*
Kills:1,541
V. Kills:815 189%
Deaths:130
KDR:11.854
Accuracy:38.502% A
KPH:38.600 A*
VKPH:20.400 A
M20 Kestrel
A*
Kills:1,391
V. Kills:740 188%
Deaths:100
KDR:13.910
Accuracy:33.615% B+
KPH:45.500 A*
VKPH:24.200 B**
Coyote Missiles
B
Kills:1,268
V. Kills:681 186%
Deaths:57
KDR:22.246
Accuracy:53.210% C++
KPH:54.700 B
VKPH:29.400 C*
Hornet Missiles
C+
Kills:306
V. Kills:192 159%
Deaths:12
KDR:25.500
Accuracy:62.186% C**
KPH:58 C+
VKPH:36.400 C+
Tomcat A2AM Pods
A++
Kills:245
V. Kills:131 186%
Deaths:5
KDR:49
Accuracy:84.654% B*
KPH:123.400 A++
VKPH:66 B++
Kills:12,027 (10,208 + 0)
Deaths:836
KDR:14.386
VKDR:6.859
Vehicle Kills:5,734
Kill Difference:11,191
Playtime:249.131 hours
Usage:45%
Score:5.601m
Score/min:375
Piloting Accuracy:33.615%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,669
V. Kills:1,181 141%
Deaths:53
KDR:31.491
Accuracy:40.303% C++
KPH:62.100 A++
VKPH:44 A+
AP30 Shredder
M+
Kills:1,648
V. Kills:1,001 164%
Deaths:24
KDR:68.667
Accuracy:46.682% A*
KPH:79.800 M+
VKPH:48.500 M+
CAS30 Tank Buster
M*
Kills:177
V. Kills:104 169%
Deaths:61
KDR:2.902
Accuracy:77.771% M*
KPH:3.400 D-
VKPH:2 D*
Kills:3,494 (177 + 3,317)
Deaths:138
KDR:25.319
VKDR:16.565
Vehicle Kills:2,286
Kill Difference:3,356
Playtime:99.220 hours
Usage:18%
Score:2.304m
Score/min:387
Piloting Accuracy:77.771%
Gunner Accuracy:46.682%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,103
V. Kills:569 194%
Deaths:104
KDR:10.606
Accuracy:57.545% B*
KPH:42.900 A*
VKPH:22.200 A++
Enforcer ML85
M++
Kills:624
V. Kills:369 169%
Deaths:57
KDR:10.947
Accuracy:60.761% A*
KPH:48.900 M++
VKPH:28.900 A++
E540 Halberd
A
Kills:199
V. Kills:111 178%
Deaths:33
KDR:6.030
Accuracy:59.599% A++
KPH:38.800 B**
VKPH:21.600 A
Titan-150 HEAT
B*
Kills:73
V. Kills:39 183%
Deaths:12
KDR:6.083
Accuracy:47.083% C+
KPH:22.500 C++
VKPH:12 B*
Kills:1,999 (1,176 + 823)
Deaths:206
KDR:9.704
VKDR:5.282
Vehicle Kills:1,088
Kill Difference:1,793
Playtime:46.832 hours
Usage:9%
Score:1.053m
Score/min:375
Driving Accuracy:47.083%
Gunner Accuracy:59.599%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:130
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:49.880% M+
KPH:114.600 B**
VKPH:15 M+
Kills:130 (0 + 130)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:17
Kill Difference:130
Playtime:1.135 hours
Usage:0%
Score:0.024m
Score/min:354
Piloting Accuracy:N/A%
Gunner Accuracy:49.880%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 8,2435,25939713.247S1.0034.535%B++N/A44.6M+25.3A*341117.8h49.3B*142.8B**
M30 Mustang AH 2,2082,01713514.941A2.7056.959%C++N/A66.3B+6.3B19430.4h9.7C+16.9C++
C150 Dalton 2,8501,6695331.491S19.2540.303%C++N/A62A++43.9A+58626.9h2.1A5.3A+
AP30 Shredder 2,6491,6482468.667S56.4246.682%A*N/A79.6M+48.4M+83620.7h35B**74.9A
Vortek Rotary 2,3561,54113011.854M**0.3938.502%AN/A38.6A*20.4A54239.9h49.8B++129.5B*
M20 Kestrel 2,1311,39110013.91S1.6733.615%B+N/A45.6A*24.3B**26530.5h49.9B*148.3B*
Coyote Missiles 1,9491,2685722.246S10.0053.21%C++N/A54.7B29.4C*48823.2h33B+62B+
Titan-150 AP 1,6721,10310410.606B*1.6457.545%B*N/A42.9A*22.1A++38125.7h3.4B+5.9B**
Enforcer ML85 9936245710.947A+1.3060.761%A*N/A48.8M++28.8A++38312.8h7.9A13A++
Hornet Missiles 4983061225.5M**13.2662.186%C**N/A57.7C+36.2C+5495.3h8.2B++13.2B++
Tomcat A2AM Pods 376245549U36.7684.654%B*N/A122.5A++65.5B++16652h7.5C**8.9B+
E540 Halberd 310199336.03C+6.2159.599%A++1.508%D--39B**21.8A4245.1h4.2A7A+
Hyena Missile Launcher 2981921711.294S0.9539.339%B**N/A40A++22.1A6004.8h23.4A+59.4A
CAS30 Tank Buster 281177612.902A+9.3477.771%M*N/A3.4D-2D*10451.7h193.6T*249D*
AF-19 Mercenary 1601432160.662C+11.5827.502%B**10.49%F-2.6D--N/A1555.8h12.9C*46.8B+
CAS 14-E 1471301130S117.7649.88%M+2.308%B+118.2B**15.5M++3531.1h30.4C+61B*
C-4 171114157.6S4.6430.282%B**N/A142.5A+71.3M+12160.8h0.8A2.5A
AC-X11 7474651.138C++11.1026.837%B+13.514%D**10.4DN/A287.1h10.2C++38.1C**
Titan-150 HEAT 11273126.083C**6.1647.083%C+1.37%D--22.1C++11.8B*2183.3h4.6B9.9B+
Rocklet Rifle 8252114.727S7.5231.649%F--1.923%A3.8F-2.2F-5013.7h11.9A++37.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade02050.1h
Spawn Beacon01540h
Nano-Armor Kit87442,87447.2h
Spitfire Auto-Turret1620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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