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Ensign Armankessilon[P16M] Armankessilon
NC BR 48

KDR: 11.8

Score: 18.2m

Last Seen: Jan 4th, 2019 1:55 PM
- OFFLINE - 277.9 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Miller - Outfit Leader of R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 9
Level Progress (to 49): 71%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH C150 Dalton AP30 Shredder Vortek Rotary M20 Kestrel Titan-150 AP Coyote Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $151,371 MLG Score: 121
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.793%17.18%443210203901.2703610.527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.977%0.928B*-0.534D0.647B+HEAD + (~4.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.399B11.60.187C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.885%0.467%39564101810,055336475729.8368211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.915%0.047C+-1.048D*1.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.60.299C*42.70.193C++70

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.872%0.353%1864310191,9812199439.04566210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.404%1.757A++-1.46F0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.852B*3.40.732B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.481%0.61%4016410184,592190292524.1684157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.106%1.053B**-0.953D--0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.713B++16.10.59B+17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 9
18.2m260.3%512 (30.7k)482 (28.9k)11.796923,5231,99419.612848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022104730.06%0.71%2118:528

72% Engineer27% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 10:04 PMMay 31st, 2018 6:38 PMJan 15th, 2019 6:43 PM (3h) (PST)Jan 4th, 2019 10:29 AM (11d) (PST)Jan 4th, 2019 9:55 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,35791,3480.6240.0530.0042.3880.294121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,40156980,83237301431828,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
628.4h/26.2d 15,585 167 6,907 90k 104 486 11,068 51.1m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:247
Deaths:220
KDR:1.123
Accuracy:24.740% C+
HSR:21.053% C+
AF-19 Mercenary
B**
Kills:143
Deaths:216
KDR:0.662
Accuracy:27.502% B**
HSR:10.490% F-
Kills:390
Deaths (as Engineer):436
Deaths (to Engineers):851
KDR:0.8945
Kill Difference:46
Playtime:450.906 hours
Usage:72%
Score:13.028m
Score/min:482
Accuracy (listed only):26.121%
HSR (listed only):15.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:247
Deaths:220
KDR:1.123
Accuracy:24.740% C+
HSR:21.053% C+
AF-19 Mercenary
B**
Kills:143
Deaths:216
KDR:0.662
Accuracy:27.502% B**
HSR:10.490% F-
Kills:390
Deaths (as Light Assault):436
Deaths (to Light Assaults):217
KDR:0.8945
Kill Difference:46
Playtime:169.937 hours
Usage:27%
Score:5.102m
Score/min:500
Accuracy (listed only):26.121%
HSR (listed only):15.771%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:5,821
V. Kills:3,304 176%
Deaths:435
KDR:13.382
Accuracy:34.528% B+
KPH:44.300 M+
VKPH:25.200 A*
M30 Mustang AH
B++
Kills:2,272
V. Kills:215 N/A
Deaths:146
KDR:15.562
Accuracy:56.985% C++
KPH:69.100 B++
VKPH:6.500 B+
Vortek Rotary
A*
Kills:1,779
V. Kills:934 190%
Deaths:141
KDR:12.617
Accuracy:38.388% A
KPH:41 A*
VKPH:21.600 A+
M20 Kestrel
A++
Kills:1,589
V. Kills:859 185%
Deaths:107
KDR:14.851
Accuracy:33.544% B+
KPH:46.600 A++
VKPH:25.200 B*
Coyote Missiles
B+
Kills:1,362
V. Kills:720 189%
Deaths:61
KDR:22.328
Accuracy:53.335% C+
KPH:54.800 B+
VKPH:29 C*
Tomcat A2AM Pods
A
Kills:361
V. Kills:189 190%
Deaths:7
KDR:51.571
Accuracy:85.140% B*
KPH:101.500 A
VKPH:53.200 B
Hornet Missiles
B
Kills:330
V. Kills:207 159%
Deaths:12
KDR:27.500
Accuracy:62.421% B
KPH:59.300 C+
VKPH:37.200 C+
Kills:13,514 (11,461 + 0)
Deaths:909
KDR:14.867
VKDR:7.072
Vehicle Kills:6,428
Kill Difference:12,605
Playtime:275.574 hours
Usage:44%
Score:6.350m
Score/min:384
Piloting Accuracy:33.544%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,828
V. Kills:1,261 145%
Deaths:55
KDR:33.236
Accuracy:40.110% C++
KPH:63.800 A*
VKPH:44 A++
AP30 Shredder
M**
Kills:1,809
V. Kills:1,102 164%
Deaths:24
KDR:75.375
Accuracy:46.955% A*
KPH:81.600 M**
VKPH:49.700 M**
CAS30 Tank Buster
M*
Kills:183
V. Kills:109 166%
Deaths:64
KDR:2.859
Accuracy:77.773% M*
KPH:3.200 D-
VKPH:1.900 D*
Kills:3,820 (183 + 3,637)
Deaths:143
KDR:26.713
VKDR:17.287
Vehicle Kills:2,472
Kill Difference:3,677
Playtime:107.275 hours
Usage:17%
Score:2.471m
Score/min:384
Piloting Accuracy:77.773%
Gunner Accuracy:46.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,371
V. Kills:704 194%
Deaths:111
KDR:12.351
Accuracy:58.110% B**
KPH:44.400 A*
VKPH:22.800 A++
Enforcer ML85
M+
Kills:658
V. Kills:385 170%
Deaths:57
KDR:11.544
Accuracy:60.981% A**
KPH:48.700 M+
VKPH:28.500 A++
Titan-150 HESH
M+
Kills:537
V. Kills:196 273%
Deaths:23
KDR:23.348
Accuracy:64.493% A++
KPH:59.800 B**
VKPH:21.800 M+
E540 Halberd
A*
Kills:297
V. Kills:147 201%
Deaths:40
KDR:7.425
Accuracy:60.088% A*
KPH:43.600 A+
VKPH:21.600 A
Titan-150 HEAT
B*
Kills:73
V. Kills:39 183%
Deaths:12
KDR:6.083
Accuracy:47.083% C+
KPH:22.500 C++
VKPH:12 B*
Kills:2,936 (1,981 + 955)
Deaths:243
KDR:12.082
VKDR:6.053
Vehicle Kills:1,471
Kill Difference:2,693
Playtime:63.402 hours
Usage:10%
Score:1.399m
Score/min:368
Driving Accuracy:47.083%
Gunner Accuracy:60.088%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:51
V. Kills:36 138%
Deaths:9
KDR:5.667
Accuracy:59.641% B**
KPH:37 C--
VKPH:26.100 C
Kills:51 (0 + 51)
Deaths:9
KDR:5.667
VKDR:4
Vehicle Kills:36
Kill Difference:42
Playtime:1.378 hours
Usage:0%
Score:0.044m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:59.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:130
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:49.880% M
KPH:113.700 B**
VKPH:14.900 M
Kills:130 (0 + 130)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:17
Kill Difference:130
Playtime:1.144 hours
Usage:0%
Score:0.024m
Score/min:356
Piloting Accuracy:N/A%
Gunner Accuracy:49.880%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9,1255,82143513.382S1.5934.528%B+N/A44.3M+25.2A*339131.3h49.1B**142.2B**
M30 Mustang AH 2,4872,27214615.562A+3.7756.985%C++N/A69.1B++6.5B+20332.9h9.3C++16.3C++
C150 Dalton 3,0891,8285533.236S21.4440.11%C++N/A63.7A++43.9A++57828.7h2.1A5.2A
AP30 Shredder 2,9111,8092475.375U63.5846.955%A*N/A81.5M**49.6M**85322.2h35.2B**75A+
Vortek Rotary 2,7131,77914112.617M**0.8238.388%AN/A41.1A*21.6A+57943.3h47.2B++123B*
M20 Kestrel 2,4481,58910714.85S3.0533.544%B+N/A46.6A++25.2B*28434.1h49.8B*148.6B*
Titan-150 AP 2,0751,37111112.351B**0.5558.11%B**N/A44.4A*22.8A++38230.9h3.4B+5.8B**
Coyote Missiles 2,0821,3626122.328S10.5353.335%C+N/A54.7B+28.9C*50024.9h33.4B+62.6B+
Enforcer ML85 1,0436585711.544A+0.2560.981%A**N/A48.7M+28.5A++38113.5h7.9A13A++
Titan-150 HESH 7335372323.348A+11.5564.493%A++N/A59.7B**21.8M+2579h3.1C*4.8B*
Tomcat A2AM Pods 550361751.571U39.7785.14%B*N/A100.3B**52.5B12593.6h7.5B+8.8B*
Hornet Missiles 5373301227.5S15.7062.421%BN/A58.9C+37C+5465.6h8B++12.9B*
E540 Halberd 444297407.425C++4.3760.088%A*1.01%D*43.7A+21.6A4876.8h4.1A6.9A+
AC-X11 2542472201.123C++10.6724.74%C+21.053%C+13.1DN/A3418.8h10.9C+44C++
Hyena Missile Launcher 3392181712.824U1.0339.826%B**N/A41.9A*23.3A++5885.2h23A+57.9A
CAS30 Tank Buster 292183642.859A8.9477.773%M*N/A3.2D-1.9D*10156.4h209.1F-268.8D--
AF-19 Mercenary 1601432160.662C+11.1327.502%B**10.49%F-2.5D--N/A1656.5h12.9C*46.8B+
C-4 211141216.714M**5.0831.507%B**N/A141A+70M+11831h0.8A2.6A
CAS 14-E 1471301130S118.2049.88%M2.308%B+118.2A15.5M+3551.1h30.4C+61B++
Titan-150 HEAT 11273126.083B5.7147.083%C+1.37%D--22.1C++11.8B++2353.3h4.6B9.9B+
Rocklet Rifle 10263154.2S7.6032.135%F--1.587%B**3.7F-2.3F-5017h13A++40.6B**
M96 Mjolnir-H 875195.667B+6.1359.641%B**N/A36.4D25.7C-5321.4h44.3C74.2C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade02810.1h
Spawn Beacon02060.1h
Nano-Armor Kit108518,71753.7h
Spitfire Auto-Turret22640.2h
Ammunition Package13290.1h
Mag-Cutter70197152.6h

Check the help document for the dictionary if you want to learn more about words used here.


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