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Agent Armankessilon[P16M] Armankessilon
NC BR 55

KDR: 11.01

Score: 19.1m

Last Seen: Oct 6th, 2019 8:29 PM
- OFFLINE - 212 hour(s)

Prestige 1, Battle Rank 55 - New Conglomerate on Miller - Outfit Leader of R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 3
Level Progress (to 56): 58%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH C150 Dalton Vortek Rotary AP30 Shredder M20 Kestrel Titan-150 AP Coyote Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $166,383 MLG Score: 133
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.262%16.505%417312135151.240969.772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.385%0.844B*-0.578D0.553B+HEAD + (~3.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.391B10.90.19C++32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.08%0.503%42154121211,132352484131.625230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.95%0.059C+-1.024D*1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.40.31C*39.40.204C++64

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.52%0.314%1744312132,22625610558.66148211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.259%1.697A++-1.427D**0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.851B*3.30.732B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.617%0.625%3920412124,798204302323.5196159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.139%1.049B**-0.946D--0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.722B++15.60.604B+17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 3
19.1m257.6%507 (30.4k)476 (28.6k)11.012625,4172,30817.971455 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216120829.694%0.795%2417:148

73% Engineer26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 10:04 PMMay 31st, 2018 6:38 PMOct 13th, 2019 8:12 AM (2d) (PST)Oct 6th, 2019 5:37 PM (9d) (PST)Oct 6th, 2019 4:29 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,338121,3260.6330.0580.0052.3640.285133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,29369379,60038301421728,589

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
669h/27.9d 16,061 202 7,503 94.9k 119 546 11,429 53.7m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:310
Deaths:305
KDR:1.016
Accuracy:24.638% C+
HSR:19.677% C-
AF-19 Mercenary
B**
Kills:143
Deaths:216
KDR:0.662
Accuracy:27.502% B**
HSR:10.490% F-
Kills:453
Deaths (as Engineer):521
Deaths (to Engineers):943
KDR:0.86948
Kill Difference:68
Playtime:485.199 hours
Usage:73%
Score:13.875m
Score/min:477
Accuracy (listed only):26.070%
HSR (listed only):15.083%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:62
Deaths:56
KDR:1.107
Accuracy:21.965% C**
HSR:14.516% D**
Kills:62
Deaths (as Heavy Assault):56
Deaths (to Heavy Assaults):353
KDR:1.10714
Kill Difference:6
Playtime:4.350 hours
Usage:1%
Score:0.057m
Score/min:218
Accuracy (listed only):21.965%
HSR (listed only):14.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:310
Deaths:305
KDR:1.016
Accuracy:24.638% C+
HSR:19.677% C-
AF-19 Mercenary
B**
Kills:143
Deaths:216
KDR:0.662
Accuracy:27.502% B**
HSR:10.490% F-
Kills:453
Deaths (as Light Assault):521
Deaths (to Light Assaults):269
KDR:0.86948
Kill Difference:68
Playtime:173.592 hours
Usage:26%
Score:5.173m
Score/min:497
Accuracy (listed only):26.070%
HSR (listed only):15.083%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M
Kills:5,852
V. Kills:3,322 176%
Deaths:437
KDR:13.391
Accuracy:34.512% B+
KPH:44.200 M
VKPH:25.100 A*
M30 Mustang AH
B*
Kills:3,282
V. Kills:258 N/A
Deaths:157
KDR:20.905
Accuracy:56.976% C*
KPH:77.300 B*
VKPH:6.100 B+
Vortek Rotary
A++
Kills:1,812
V. Kills:953 190%
Deaths:141
KDR:12.851
Accuracy:38.388% A
KPH:40.900 A++
VKPH:21.500 A
M20 Kestrel
A++
Kills:1,596
V. Kills:863 185%
Deaths:107
KDR:14.916
Accuracy:33.542% B+
KPH:46.500 A++
VKPH:25.100 B*
Coyote Missiles
C**
Kills:1,376
V. Kills:727 189%
Deaths:61
KDR:22.557
Accuracy:53.373% C+
KPH:54.500 C**
VKPH:28.800 C++
Tomcat A2AM Pods
A
Kills:366
V. Kills:191 191%
Deaths:7
KDR:52.286
Accuracy:84.863% B*
KPH:102.900 A
VKPH:53.700 B+
Hornet Missiles
B
Kills:345
V. Kills:215 160%
Deaths:12
KDR:28.750
Accuracy:62.024% B
KPH:60.800 C+
VKPH:37.900 C+
Kills:14,629 (12,542 + 0)
Deaths:922
KDR:15.867
VKDR:7.081
Vehicle Kills:6,529
Kill Difference:13,707
Playtime:287.881 hours
Usage:43%
Score:6.544m
Score/min:379
Piloting Accuracy:33.542%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,846
V. Kills:1,271 145%
Deaths:56
KDR:32.964
Accuracy:40.080% C++
KPH:63.400 A++
VKPH:43.700 A+
AP30 Shredder
M**
Kills:1,809
V. Kills:1,102 164%
Deaths:24
KDR:75.375
Accuracy:46.955% A*
KPH:81.600 M**
VKPH:49.700 M**
CAS30 Tank Buster
M*
Kills:186
V. Kills:111 166%
Deaths:64
KDR:2.906
Accuracy:77.925% M*
KPH:3.200 D-
VKPH:1.900 D*
Kills:3,841 (186 + 3,655)
Deaths:144
KDR:26.674
VKDR:17.250
Vehicle Kills:2,484
Kill Difference:3,697
Playtime:109.443 hours
Usage:16%
Score:2.494m
Score/min:380
Piloting Accuracy:77.925%
Gunner Accuracy:46.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,506
V. Kills:773 195%
Deaths:113
KDR:13.327
Accuracy:56.966% B*
KPH:44.300 A*
VKPH:22.800 A++
Enforcer ML85
M+
Kills:704
V. Kills:408 172%
Deaths:57
KDR:12.351
Accuracy:61.060% A**
KPH:48 M+
VKPH:27.800 A++
Titan-150 HESH
M
Kills:643
V. Kills:234 274%
Deaths:26
KDR:24.731
Accuracy:61.116% A+
KPH:56.300 B**
VKPH:20.500 M
E540 Halberd
A*
Kills:439
V. Kills:211 207%
Deaths:50
KDR:8.780
Accuracy:60.201% A*
KPH:43.700 A
VKPH:21 A
Titan-150 HEAT
B*
Kills:77
V. Kills:41 183%
Deaths:12
KDR:6.417
Accuracy:48.340% C++
KPH:23.300 C++
VKPH:12.400 B*
Kills:3,369 (2,226 + 1,143)
Deaths:258
KDR:13.058
VKDR:6.461
Vehicle Kills:1,667
Kill Difference:3,111
Playtime:73.426 hours
Usage:11%
Score:1.617m
Score/min:367
Driving Accuracy:48.340%
Gunner Accuracy:60.201%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:71
V. Kills:50 139%
Deaths:10
KDR:7.100
Accuracy:59.207% B**
KPH:41.100 C
VKPH:29 C+
Kills:71 (0 + 71)
Deaths:10
KDR:7.100
VKDR:5
Vehicle Kills:50
Kill Difference:61
Playtime:1.727 hours
Usage:0%
Score:0.057m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:59.207%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:130
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:49.880% M+
KPH:113.700 A
VKPH:14.900 M++
Kills:130 (0 + 130)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:17
Kill Difference:130
Playtime:1.144 hours
Usage:0%
Score:0.024m
Score/min:356
Piloting Accuracy:N/A%
Gunner Accuracy:49.880%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9,1745,85243713.391S2.3834.512%B+N/A44.2M25.1A*338132.3h49.1B**142.2B**
M30 Mustang AH 3,5403,28215720.904A*9.8956.976%C*N/A77.4B*6.1B+21442.4h8.1C**14.2C**
C150 Dalton 3,1171,8465632.964M**21.9540.08%C++N/A63.4A++43.7A+57429.1h2.1A5.2A
Vortek Rotary 2,7651,81214112.851S1.8438.388%AN/A40.9A++21.5A57144.3h46.9B++122.3B*
AP30 Shredder 2,9111,8092475.375S64.3646.955%A*N/A81.5M**49.6M**86222.2h35.2B**75A+
M20 Kestrel 2,4591,59610714.916M*3.9033.542%B+N/A46.4A++25.1B*28634.4h49.8B*148.5B*
Titan-150 AP 2,2791,50611313.327B**2.3156.966%B*N/A44.3A*22.7A++39834h3.3B*5.8A
Coyote Missiles 2,1031,3766122.557S11.5453.373%C+N/A54.4C**28.7C++49525.3h33.3B+62.3B+
Enforcer ML85 1,1127045712.351A+1.3461.06%A**N/A47.9M+27.8A++36614.7h8A+13.1A++
Titan-150 HESH 8776432624.731A13.7261.116%A+N/A56.4B**20.5M24511.4h3.1C**5.1B*
E540 Halberd 650439508.78C*2.2360.201%A*N/A43.9A21.1A44310h4.1A6.8A+
Tomcat A2AM Pods 557366752.286U41.2784.863%B*N/A101.7B**53.1B+12713.6h7.5B+8.8B*
Hornet Missiles 5603451228.75S17.7462.024%BN/A60.5C+37.7C+5485.7h7.9B++12.7B*
AC-X11 3183103051.016C+10.0024.638%C+19.677%C-12.4DN/A3325.1h10.7C+43.6C++
Hyena Missile Launcher 3442211713U1.9939.851%B**N/A42.5A++23.7A++5925.2h22.8A+57.2A
CAS30 Tank Buster 297186642.906A8.1177.925%M*N/A3.2D-1.9D*9958.2h212.6F-272.9D--
C-4 216144314.645A*6.3731.45%B**N/A110.8B+55.4A++9851.3h0.9A2.8B**
AF-19 Mercenary 1601432160.662C+10.3527.502%B**10.49%F-2.5D--N/A1656.7h12.9C*46.8B+
CAS 14-E 1471301130S118.9949.88%M+2.308%B+118.2A15.5M++3551.1h30.4C+61B*
Titan-150 HEAT 11877126.417B+4.6048.34%C++1.299%D--23.3C++12.4B*2463.3h4.7B9.8B+
M96 Mjolnir-H 12171107.1B**3.9159.207%B**N/A41.8C29.4C+5491.7h41.4C+70B+
Rocklet Rifle 10263163.938S7.0732.182%F--1.587%A3.6F-2.2F-4917.4h13.2A*40.9B**
NC6 Gauss SAW 6262561.107C+9.9121.965%C**14.516%D**23.8CN/A1022.6h7B**32B++
NC05 Jackhammer 6161531.151C+9.8652.057%B**9.836%D*67.8B**N/A2060.9h4.8C*9.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02300.1h
Nano-Armor Kit190564,13358.5h
Spitfire Auto-Turret23050.2h
Ammunition Package13340.1h
Nano-Repair Grenade03060.1h
Mag-Cutter73698156.4h

Check the help document for the dictionary if you want to learn more about words used here.


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