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General Armgarion[BLOP] Armgarion
TR BR 98

KDR: 3.67

Score: 75.3m

Last Seen: Nov 30th, 2019 7:10 PM
- OFFLINE - 77 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Emerald
Level Progress (to 99): 89%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R T9A "Butcher" T9 CARV LC3 Jaguar LC2 Lynx T7 Mini-Chaingun MANA Anti-Personnel Turret MRC3 Mercy
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,900,618 MLG Score: 3118
Fun Score: N/A
Cheeseburgers Flipped: 1729TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.18%33.589%913271200109,8544.83087-1.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.716%1.159B**1.908A++-0.597DHEAD ++ (~20)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.518B+9.70.319C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.593%0.928%154112261,1857992761.4831428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.814D--0.603D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.603B+19.10.642B+45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.61%2.494%374512222,24597810702.29316210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.049%0.54B+-0.02C+0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.455B+9.80.217C++11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.667%4.34%116512225537763580.711712154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.257%0.964B*-0.032C+-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.60.268C*40.9-0.021C+46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.114%81.157%11621225536167100.320766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.441%0.624B+0.912B*-1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.542B+1.80.443B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.666%23.752%11631224821208680.393576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.193%1.661A++1.774A++0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.693B+2.50.488B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
75.3m246.7%453 (27.2k)422 (25.3k)3.67438145,05039,4763.9152998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12271159025.806%28.905%74604:3127

17% Engineer70% Heavy Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:35 AMMar 6th, 2014 11:44 PMNov 30th, 2019 4:39 PM (7d) (PST)Nov 30th, 2019 4:27 PM (7d) (PST)Nov 30th, 2019 3:10 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6802684120.8130.2210.2352.1090.0423118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,81916,06424,755491314127325,316

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2973.7h/123.9d 9,510 41,926 38,863 376.3k 3,916 13,727 7,520 121.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:29,982
Deaths:6,130
KDR:4.891
Accuracy:27.384% B*
HSR:32.636% B**
T9A "Butcher"
B*
Kills:26,985
Deaths:5,434
KDR:4.966
Accuracy:26.592% B+
HSR:34.693% B*
T9 CARV
B**
Kills:10,123
Deaths:1,971
KDR:5.136
Accuracy:25.051% B**
HSR:26.326% B+
T32 Bull
B+
Kills:2,351
Deaths:563
KDR:4.176
Accuracy:26.628% B+
HSR:27.690% B+
TMG-50
B+
Kills:2,340
Deaths:774
KDR:3.023
Accuracy:21.957% C++
HSR:26.880% B+
MG-H1 Watchman
A**
Kills:2,255
Deaths:521
KDR:4.328
Accuracy:32.096% A++
HSR:46.075% A**
T9 CARV-S
D
Kills:1,817
Deaths:600
KDR:3.028
Accuracy:19.346% D
HSR:18.877% D-
NS-15M1
B+
Kills:1,701
Deaths:394
KDR:4.317
Accuracy:25.602% B+
HSR:18.460% D
T16 Rhino
C
Kills:1,533
Deaths:573
KDR:2.675
Accuracy:20.081% C
HSR:20.483% C
NS-15M2
B+
Kills:416
Deaths:65
KDR:6.400
Accuracy:26.398% B+
HSR:23.317% C
Kills:79,503
Deaths (as Heavy Assault):17,025
Deaths (to Heavy Assaults):14,036
KDR:4.66978
Kill Difference:62,478
Playtime:2,096.019 hours
Usage:70%
Score:52.605m
Score/min:418
Accuracy (listed only):25.114%
HSR (listed only):27.544%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
S
Kills:9,162
Deaths:2,400
KDR:3.818
Accuracy:31.706% A+
HSR:44.303% S
LC2 Lynx
S
Kills:6,332
Deaths:1,792
KDR:3.533
Accuracy:31.054% A+
HSR:46.747% S
PDW-16 Hailstorm
B++
Kills:1,676
Deaths:513
KDR:3.267
Accuracy:27.713% B++
HSR:16.289% C+
SMG-46 Armistice
B++
Kills:1,443
Deaths:290
KDR:4.976
Accuracy:28.171% B+
HSR:20.859% B++
NS-7 PDW
B++
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:28.943% B++
HSR:17.951% C+
TRAC-5
S
Kills:980
Deaths:302
KDR:3.245
Accuracy:27.542% B**
HSR:42.755% S
TRS-12 Uppercut
B**
Kills:689
Deaths:327
KDR:2.107
Accuracy:66.151% B++
HSR:22.496% B**
TRAC-5 Burst
M
Kills:554
Deaths:163
KDR:3.399
Accuracy:32.046% A
HSR:41.697% M
MG-C1 Kindred
M*
Kills:389
Deaths:131
KDR:2.969
Accuracy:35.703% A++
HSR:45.758% M*
T5 AMC
A*
Kills:357
Deaths:85
KDR:4.200
Accuracy:25.378% B
HSR:31.933% A*
AS16 NightHawk
S
Kills:69
Deaths:27
KDR:2.556
Accuracy:59.569% A*
HSR:31.884% S
FA1 Barrage
M
Kills:63
Deaths:22
KDR:2.864
Accuracy:42.178% C*
HSR:28.571% M
Kills:22,895
Deaths (as Light Assault):6,266
Deaths (to Light Assaults):7,561
KDR:3.65385
Kill Difference:16,629
Playtime:62.339 hours
Usage:2%
Score:1.217m
Score/min:325
Accuracy (listed only):36.346%
HSR (listed only):32.604%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
S
Kills:9,162
Deaths:2,400
KDR:3.818
Accuracy:31.706% A+
HSR:44.303% S
LC2 Lynx
S
Kills:6,332
Deaths:1,792
KDR:3.533
Accuracy:31.054% A+
HSR:46.747% S
TRAC-5
S
Kills:980
Deaths:302
KDR:3.245
Accuracy:27.542% B**
HSR:42.755% S
TRS-12 Uppercut
B**
Kills:689
Deaths:327
KDR:2.107
Accuracy:66.151% B++
HSR:22.496% B**
TRAC-5 Burst
M
Kills:554
Deaths:163
KDR:3.399
Accuracy:32.046% A
HSR:41.697% M
AMR-66
C+
Kills:433
Deaths:148
KDR:2.926
Accuracy:26.130% C+
HSR:20.785% D
MG-C1 Kindred
M*
Kills:389
Deaths:131
KDR:2.969
Accuracy:35.703% A++
HSR:45.758% M*
T5 AMC
A*
Kills:357
Deaths:85
KDR:4.200
Accuracy:25.378% B
HSR:31.933% A*
AS16 NightHawk
S
Kills:69
Deaths:27
KDR:2.556
Accuracy:59.569% A*
HSR:31.884% S
FA1 Barrage
M
Kills:63
Deaths:22
KDR:2.864
Accuracy:42.178% C*
HSR:28.571% M
Kills:19,028
Deaths (as Engineer):5,397
Deaths (to Engineers):5,986
KDR:3.52566
Kill Difference:13,631
Playtime:505.191 hours
Usage:17%
Score:13.021m
Score/min:430
Accuracy (listed only):37.746%
HSR (listed only):35.693%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
M*
Kills:1,855
Deaths:526
KDR:3.527
Accuracy:31.278% A+
HSR:43.774% M*
PDW-16 Hailstorm
B++
Kills:1,676
Deaths:513
KDR:3.267
Accuracy:27.713% B++
HSR:16.289% C+
TORQ-9
B**
Kills:1,571
Deaths:431
KDR:3.645
Accuracy:30.228% B**
HSR:32.845% B**
SMG-46 Armistice
B++
Kills:1,443
Deaths:290
KDR:4.976
Accuracy:28.171% B+
HSR:20.859% B++
NS-7 PDW
B++
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:28.943% B++
HSR:17.951% C+
SABR-13
M+
Kills:1,132
Deaths:362
KDR:3.127
Accuracy:33.803% A+
HSR:48.233% M+
TRS-12 Uppercut
B**
Kills:689
Deaths:327
KDR:2.107
Accuracy:66.151% B++
HSR:22.496% B**
TAR
M++
Kills:442
Deaths:131
KDR:3.374
Accuracy:31.031% A+
HSR:44.796% M++
T1 Cycler
C+
Kills:298
Deaths:90
KDR:3.311
Accuracy:22.498% C+
HSR:16.779% D
AS16 NightHawk
S
Kills:69
Deaths:27
KDR:2.556
Accuracy:59.569% A*
HSR:31.884% S
FA1 Barrage
M
Kills:63
Deaths:22
KDR:2.864
Accuracy:42.178% C*
HSR:28.571% M
Kills:10,419
Deaths (as Combat Medic):2,933
Deaths (to Combat Medics):4,284
KDR:3.55234
Kill Difference:7,486
Playtime:54.238 hours
Usage:2%
Score:1.896m
Score/min:583
Accuracy (listed only):36.506%
HSR (listed only):29.498%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B++
Kills:1,676
Deaths:513
KDR:3.267
Accuracy:27.713% B++
HSR:16.289% C+
NS-44 Commissioner
A+
Kills:1,447
Deaths:677
KDR:2.137
Accuracy:44.382% B*
HSR:34.347% A+
SMG-46 Armistice
B++
Kills:1,443
Deaths:290
KDR:4.976
Accuracy:28.171% B+
HSR:20.859% B++
TX1 Repeater
B**
Kills:1,415
Deaths:712
KDR:1.987
Accuracy:26.592% C**
HSR:28.269% B**
NS-7 PDW
B++
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:28.943% B++
HSR:17.951% C+
TSAR-42
B**
Kills:389
Deaths:32
KDR:12.156
Accuracy:39.457% C++
HSR:77.892% B**
RAMS .50M
A+
Kills:147
Deaths:12
KDR:12.250
Accuracy:38.209% C+
HSR:89.796% A+
TX2 Emperor
A++
Kills:73
Deaths:47
KDR:1.553
Accuracy:40.337% A++
HSR:30.137% A
Kills:7,771
Deaths (as Infiltrator):2,497
Deaths (to Infiltrators):4,763
KDR:3.11213
Kill Difference:5,274
Playtime:20.129 hours
Usage:1%
Score:0.305m
Score/min:253
Accuracy (listed only):34.226%
HSR (listed only):39.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:2,655
Deaths:519
KDR:5.116
Accuracy:19.108% B+
HSR:22.260% C*
MRC3 Mercy
B
Kills:2,632
Deaths:517
KDR:5.091
Accuracy:18.626% B
HSR:23.024% B
M3 Pounder HEG
B**
Kills:1,643
Deaths:587
KDR:2.799
Accuracy:47.064% B**
HSR:3.043% C+
M3 Pounder HEG
B**
Kills:1,455
Deaths:587
KDR:2.479
Accuracy:50.062% B**
HSR:3.643% B+
M6 Onslaught
A**
Kills:540
Deaths:109
KDR:4.954
Accuracy:24.836% A+
HSR:32.222% A**
M6 Onslaught
A++
Kills:481
Deaths:109
KDR:4.413
Accuracy:25.005% A+
HSR:28.690% A++
M2 Mutilator
A++
Kills:392
Deaths:92
KDR:4.261
Accuracy:21.722% A++
HSR:25.510% A+
M2 Mutilator
A++
Kills:384
Deaths:92
KDR:4.174
Accuracy:21.981% A+
HSR:27.083% A++
NS-10 Burster
A+
Kills:208
Deaths:101
KDR:2.059
Accuracy:37.885% A+
HSR:4.808% C
NS-10 Burster
A+
Kills:181
Deaths:101
KDR:1.792
Accuracy:38.811% A+
HSR:3.315% D
M1 Heavy Cycler
C+
Kills:126
Deaths:
KDR:
Accuracy:14.234% C+
HSR:14.286% D
Kills:10,697
Deaths (as MAX Suit):1,407
Deaths (to MAX Suits):1,999
KDR:7.6027
Kill Difference:9,290
Playtime:216.576 hours
Usage:7%
Score:6.237m
Score/min:480
Accuracy (listed only):29.031%
HSR (listed only):17.080%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:1,185
V. Kills:104 N/A
Deaths:130
KDR:9.115
Accuracy:29.593% C+
KPH:24.700 D
VKPH:2.200 D
Hellfire Rocket Pods
S
Kills:122
V. Kills:73 165%
Deaths:16
KDR:7.625
Accuracy:48.738% C++
KPH:89.200 C++
VKPH:53.400 S
Kills:1,307 (1,185 + 0)
Deaths:146
KDR:8.952
VKDR:1.212
Vehicle Kills:177
Kill Difference:1,161
Playtime:49.381 hours
Usage:2%
Score:0.428m
Score/min:144
Piloting Accuracy:29.593%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:127
V. Kills:93 135%
Deaths:9
KDR:14.111
Accuracy:66.570% A
KPH:42.600 B++
VKPH:31.200 A++
Skyguard
B+
Kills:58
V. Kills:44 129%
Deaths:10
KDR:5.800
Accuracy:46.356% M
KPH:15.100 C++
VKPH:11.500 B+
C75 Viper
B++
Kills:53
V. Kills:11 442%
Deaths:2
KDR:26.500
Accuracy:46.837% B++
KPH:19.200 D
VKPH:4 D-
Kills:238 (238 + 0)
Deaths:21
KDR:11.333
VKDR:7.048
Vehicle Kills:148
Kill Difference:217
Playtime:9.580 hours
Usage:0%
Score:0.226m
Score/min:394
Driving Accuracy:46.837%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:976
V. Kills:281 346%
Deaths:55
KDR:17.745
Accuracy:40.841% C+
KPH:26.500 C++
VKPH:7.600 D
P2-120 AP
C**
Kills:961
V. Kills:632 152%
Deaths:67
KDR:14.343
Accuracy:50.150% B+
KPH:29.100 C+
VKPH:19.100 C**
P2-120 HESH
C*
Kills:123
V. Kills:9 N/A
Deaths:6
KDR:20.500
Accuracy:43.907% C*
KPH:54.500 C*
VKPH:4 D--
Kills:2,060 (2,060 + 0)
Deaths:128
KDR:16.094
VKDR:7.203
Vehicle Kills:922
Kill Difference:1,932
Playtime:72.137 hours
Usage:2%
Score:1.213m
Score/min:280
Driving Accuracy:43.907%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:169
V. Kills:77 217%
Deaths:9
KDR:18.778
Accuracy:48.011% D*
KPH:33.900 D
VKPH:15.500 D
Kills:169 (0 + 169)
Deaths:9
KDR:18.778
VKDR:8.556
Vehicle Kills:77
Kill Difference:160
Playtime:4.984 hours
Usage:0%
Score:0.069m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:48.011%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:136
V. Kills:61 219%
Deaths:15
KDR:9.067
Accuracy:46.358% B*
KPH:18 C
VKPH:8.100 C++
M40 Fury
M**
Kills:92
V. Kills:35 256%
Deaths:7
KDR:13.143
Accuracy:55.508% A*
KPH:69.900 B**
VKPH:26.600 M**
M20 Basilisk
B+
Kills:82
V. Kills:48 167%
Deaths:7
KDR:11.714
Accuracy:45.901% B++
KPH:20.600 C+
VKPH:12 B+
M40 Fury
S
Kills:76
V. Kills:46 162%
Deaths:5
KDR:15.200
Accuracy:60.185% M+
KPH:59.700 C**
VKPH:36.100 S
M60-G Bulldog
C*
Kills:74
V. Kills:14 N/A
Deaths:9
KDR:8.222
Accuracy:37.231% C*
KPH:10.900 D--
VKPH:2.100 D--
Kills:460 (0 + 460)
Deaths:43
KDR:10.698
VKDR:4.744
Vehicle Kills:204
Kill Difference:417
Playtime:20.930 hours
Usage:1%
Score:0.320m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:37.231%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:74
V. Kills:3 N/A
Deaths:67
KDR:1.104
Accuracy:27.617% D**
KPH:5.600 D**
VKPH:0.200 D*
Kills:74 (74 + 0)
Deaths:67
KDR:1.104
VKDR:0.045
Vehicle Kills:3
Kill Difference:7
Playtime:13.191 hours
Usage:0%
Score:0.013m
Score/min:16
Driving Accuracy:27.617%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 30,08229,9826,1304.891A1.2227.384%B*32.636%B**57.9B++N/A224517.7h9.3B**34B++
T9A "Butcher" 27,07826,9855,4344.966A++1.2926.592%B+34.693%B*63.6C*N/A240424h9.4B**35.3B++
T9 CARV 10,15810,1231,9715.136M1.4625.051%B**26.326%B+51.4B**N/A241197h9.9B**39.5B*
LC3 Jaguar 9,3109,1622,4003.818A++0.1431.706%A+44.303%S67.4A+1.1A+194135.9h9.8B++31B**
LC2 Lynx 6,3896,3321,7923.533A*0.1431.054%A+46.747%S55.2B**N/A171114.8h10.6B**34B**
T7 Mini-Chaingun 5,0084,9841,2553.971M**0.3021.508%B*10.795%D37.8C*N/A137131.8h12.3B++57.3B++
MANA Anti-Personnel Turret 2,8912,8434086.968N/A3.2929.65%UN/A28430U480U51395900.1h13.1T*44T*
MRC3 Mercy 2,6742,6555195.116A1.4419.108%B+22.26%C*30.9C++N/A16186h16.8B*88.1B+
MRC3 Mercy 2,6572,6325175.091A1.4218.626%B23.024%B30.7C++N/A16285.7h16.6B*88.9B++
T32 Bull 2,3792,3515634.176A*0.5026.628%B+27.69%B+56.1B+N/A23041.9h10.2B*38.4B+
TMG-50 2,3502,3407743.023A++0.6521.957%C++26.88%B+40.2C*N/A15958.2h9.9B+45.1B+
MG-H1 Watchman 2,2792,2555214.328A++0.6532.096%A++46.075%A**83.5A+N/A26827h10.6B**33.1B*
NS Decimator 3,2772,0035973.355M0.3256.109%D2.097%C+40.5C**25.8B**54549.4h4.6C++8.3C+
Cycler TRV 1,8821,8555263.527A*0.1531.278%A+43.774%M*61.8AN/A22330h10.5B**33.5B**
T9 CARV-S 1,8321,8176003.028B**0.6519.346%D18.877%D-30.8C-N/A14959h12.2C*63C+
NS-15M1 1,7061,7013944.317A*0.6425.602%B+18.46%D48.7C**N/A20934.9h10.5B++40.9B+
PDW-16 Hailstorm 1,6771,6765133.267M0.4127.713%B++16.289%C+50.9B**N/A17232.9h11.2B*40.5B++
M3 Pounder HEG 2,0391,6435872.799B*0.8847.064%B**3.043%C+25.6B*6.2A++22664.3h13B++27.6B++
TORQ-9 1,5841,5714313.645A++0.0330.228%B**32.845%B**55.9B**N/A34328.1h12B**39.9B*
T16 Rhino 1,5411,5335732.675A+1.0020.081%C20.483%C38.4C*N/A14839.9h12.6C**62.8C*
M3 Pounder HEG 1,8061,4555872.479B+1.2050.062%B**3.643%B+23.1B+5.6B**18763h15.5B+30.9B++
NS-44 Commissioner 1,4531,4476772.137B**1.5444.382%B*34.347%A+97.1A*N/A43614.9h2.8B**6.3B*
SMG-46 Armistice 1,4451,4432904.976M**1.3028.171%B+20.859%B++42.4B+N/A22634h11.1B**39.3B++
TX1 Repeater 1,4231,4157121.987A++1.6926.592%C**28.269%B**74.9A*N/A32418.9h8.9B**33.5B*
M14 Banshee 1,2891,1851309.115C**5.4429.593%C+N/A24.7D2.2D11248h19.1B+64.4B+
NS-7 PDW 1,1831,1812145.519S1.8428.943%B++17.951%C+53.2AN/A29122.2h10.3B**35.6B*
SABR-13 1,1431,1323623.127A+0.5533.803%A+48.233%M+76.5A++N/A34414.8h9.6B*28.4B**
TRAC-5 9929803023.245M**0.4327.542%B**42.755%S34.3B**N/A21128.6h10.4B**37.9B*
P2-120 HEAT 1,2579765517.745A*14.0740.841%C+1.947%D26.5C++7.6D19836.8h4.5A11.1B**
P2-120 AP 1,5939616714.343B*10.6750.15%B+3.226%C++29C+19.1C**37233.1h7.3C+14.6C**
ML-7 1,4718742823.099M**0.5855.027%C+2.174%C25.9C*17.7B*30633.8h5.3B*9.6B++
C-4 1,0518593762.285B+1.3932.839%B**N/A143.2A32C*14896h1.4C*4.4B+
MAX Punch 8067781,4130.551S3.1244.374%C+N/A4.4A++N/A18176.4h1.7C++3.8C**
T2 Striker 1,6667415051.467A*2.2157.29%B++N/A14.1C**17.7A29052.4h37.9B+66.1B+
Anti-Vehicle Grenade 7847091709N/A705.3352.208%C++N/A472.7B+50D40691.5h4.3B++8.2B++
TRS-12 Uppercut 6956893272.107B*1.5766.151%B++22.496%B**54.7B+N/A18712.6h2.3B+3.5B+
TRAC-5 Burst 5585541633.399B+0.2832.046%A41.697%M55.4B+N/A14110h10.3B*32.2B*
M6 Onslaught 5435401094.954A+1.2824.836%A+32.222%A**55.7AN/A2339.7h13.7A55.2B**
Claymore 5245242719.407A*15.7337.951%B+N/A109.2C--N/A4984.8h1.1B*2.9B++
M6 Onslaught 4854811094.413B**0.7425.005%A+28.69%A++49.6B**N/A2079.7h15.8B*63B*
TAR 4524421313.374A0.3031.031%A+44.796%M++53.9B*1.2A+3928.2h10.6B**34.1B**
AMR-66 4364331482.926A**0.7526.13%C+20.785%D27.1C**N/A11816h7.5B++28.6B+
NS-15M2 416416656.4A*2.7326.398%B+23.317%C56.2BN/A3297.4h9.9B*37.5B++
M2 Mutilator 393392924.261A++0.5921.722%A++25.51%A+44.5A+N/A2278.8h13A59.8B**
MG-C1 Kindred 3963891312.969B**0.7135.703%A++45.758%M*65.9B++1.2B1875.9h9B*25.3B*
TSAR-42 3893893212.156A+8.4839.457%C++77.892%B**61.7B**N/A3266.3h1.8B*4.5B++
Chainblade 46138618,2080.021C+3.6537.134%B++1.554%D-0.3C-N/A11262.3h3.2C8.7C**
M2 Mutilator 385384924.174A++0.5021.981%A+27.083%A++44.1AN/A2228.7h13.4A61B*
T5 AMC 360357854.2S0.5325.378%B31.933%A*35B++N/A26810.2h11.5B*45.2B+
Frag Grenade 3313271327N/A323.3331.587%F-N/A817.5A++10C++32050.4h2A++6.4B++
T1 Cycler 298298903.311A++0.3622.498%C+16.779%D46.6AN/A6736.4h11.4B**50.6B++
Spear Anti-Vehicle Phalanx Turret 3582461516.4A++12.7343.69%C+3.252%C49.2B++22.4C++4845h5.8B+13.2B++
Tank Mine 3522221713.059S9.3844.42%B++N/A111C++65C++15692h1.8C*4.1A
NS-10 Burster 3592081012.059A++1.6237.885%A+4.808%C6B+4.4B++13034.7h160.6C+424B++
Sticky Grenade 1851821182N/A178.3347.043%DN/A606.7D10C-25990.3h2.9D6.1C
NS-10 Burster 3491811011.792B*1.8838.811%A+3.315%D5.9B5.5A14630.8h179.6C462.7B+
E540 Halberd-H 246169918.778A15.1048.011%D*3.55%A33.8D15.4D2315h4B**8.3B++
The Slasher 1771694,6280.037C3.6432.624%C+1.775%D--0.5C--N/A3337.7h2.5C7.8C+
RAMS .50M 1471471212.25A**8.5838.209%C+89.796%A+40.8B++N/A2233.6h1.7B*4.6B+
M20 Basilisk 197136159.067A*5.3946.358%B*5.882%C+17.9C8C++2557.6h81.6B+176B++
L100 Python AP 220127914.111A+10.4466.57%A1.575%C-42.3B++31A++5793h5.4B8.2B++
M1 Heavy Cycler 1261261126U122.3314.234%C+14.286%D20C+N/A2026.3h16.3B++114.6B+
ASP-30 Grounder 193123452.733M+0.9463.298%C++2.439%C28A15.9B*5774.4h5.8B**9.2B**
P2-120 HESH 132123620.5B+16.8343.907%C*1.626%A53.5C++3.9D--2752.3h3.7B*8.4B*
Hellfire Rocket Pods 195122167.625C++3.9548.738%C++N/A87.1C++52.1S12661.4h36.1C-74C
Ripper 11111011,0690.01C--3.6618.142%D19.091%B0.2C-N/A1581.5h1.9D10.4C
M40 Fury 12792713.143B++9.4755.508%A*1.087%D70.8B**26.9M**6791.3h21.1D-38.1B
M20 Basilisk 13082711.714M**8.0445.901%B++4.878%C20.5C+12B+2644h102.9C+224.2B+
M40 Fury 12276515.2B**11.5360.185%M+N/A58.5C*35.4S5841.3h25.7F-42.7C+
S12 Renegade 7774671.104C--2.5727.617%D**5.405%C+5.6D**N/A1613.2h3.7C13.6D*
M60-G Bulldog 887498.222B*4.5537.231%C*6.757%A**10.9D--2.1D--1046.8h6.1B++16.3B++
TX2 Emperor 7373471.553B++2.1240.337%A++30.137%A91.3M+N/A5430.8h6.9B**17.1B**
AS16 NightHawk 7169272.556A1.1259.569%A*31.884%S98.6A**2.9S8060.7h3.6B*6.1B**
FA1 Barrage 6363222.864A++0.8142.178%C*28.571%M9.8D--N/A1956.4h3.4B**8B*
Skyguard 10258105.8A2.1346.356%M3.448%B**15.3C++11.6B+3103.8h160.6D346.3B+
C75 Viper 6453226.5S22.8346.837%B++N/A18.9D3.9D--3092.8h12.4C*26.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon315,7293.9h
Nano-Armor Kit202360,72032.3h
Rocklet Rifle01330.1h
Nanite Revive Grenade01110h
Nanite Healing Grenade01140h
Medical Applicator8431,7677.1h
Spitfire Auto-Turret61,2431.3h
Restoration Kit1262,2792.7h
Motion Spotter1870.1h
Rampart Wall0700.5h
Welding Device01,4120.4h
Shield Recharging Field3620h
Ammunition Package516,8722.7h
Medical Kit4,57632,13055.8h
Anti-Infantry MANA Turret514,1374.7h
Hardlight Barrier132,1941.7h
WLT-Howler Mining Laser05,3101.4h

Check the help document for the dictionary if you want to learn more about words used here.


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