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Field Marshal Armgarion[BLOP] Armgarion
TR BR 177

KDR: 3.62

Score: 80.1m

Last Seen: Jul 1st, 2020 9:18 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 100 (177 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" LC3 Jaguar T9 CARV LC2 Lynx T7 Mini-Chaingun SABR-13 MG-H1 Watchman
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,227,129 MLG Score: 3379
Fun Score: N/A
Cheeseburgers Flipped: 1743TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.594%34.705%958271317121,7884.75437-1.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.683%1.219B**2.03A*-0.567DHEAD ++ (~20.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.523B+9.70.318C*25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.685%0.921%149113431,1958302761.43803431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.799D--0.6D-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.605B+190.642B+45.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.693%2.428%374513392,348102511052.2885212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.155%0.548B+-0.048C+0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.469B+9.50.235C++10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.129%4.401%114513395688243630.68932156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.229%0.997B*-0.062C+-0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.267C*41.6-0.03C+46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.103%81.834%11421342567194300.291667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.253%0.646B+0.936B*-1.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+1.80.447B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.884%23.07%114313411,1792325130.506879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.529%1.764A++1.586A+0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.716B++2.30.515B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
80.1m243.2%458 (27.5k)425 (25.5k)3.62248158,98743,8893.84561177 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR13441308626.08%30.074%78404:1828

20% Engineer68% Heavy Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:35 AMMar 6th, 2014 11:44 PMJul 1st, 2020 6:48 PM (9h) (PST)Jul 1st, 2020 7:22 PM (8h) (PST)Jul 1st, 2020 5:18 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6962744220.8450.2330.2542.1570.0423379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,75916,41425,345511415129325,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3137.3h/130.7d 9,793 47,813 43,216 406k 4,133 14,525 7,910 131m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:31,366
Deaths:6,535
KDR:4.800
Accuracy:27.572% B++
HSR:33.329% B**
T9A "Butcher"
B++
Kills:28,040
Deaths:5,731
KDR:4.893
Accuracy:26.738% C**
HSR:35.075% B++
T9 CARV
B**
Kills:10,475
Deaths:2,097
KDR:4.995
Accuracy:25.252% B**
HSR:26.902% B+
MG-H1 Watchman
A*
Kills:3,210
Deaths:762
KDR:4.213
Accuracy:31.904% A+
HSR:46.324% A*
T32 Bull
B+
Kills:2,520
Deaths:615
KDR:4.098
Accuracy:26.949% B+
HSR:28.968% B+
TMG-50
B+
Kills:2,492
Deaths:820
KDR:3.039
Accuracy:22.398% C+
HSR:28.170% B+
T9 CARV-S
D
Kills:1,821
Deaths:602
KDR:3.025
Accuracy:19.362% D
HSR:18.891% D-
NS-15M1
C**
Kills:1,701
Deaths:395
KDR:4.306
Accuracy:25.603% C**
HSR:18.460% D
T16 Rhino
C
Kills:1,537
Deaths:573
KDR:2.682
Accuracy:20.094% C
HSR:20.495% C
NS-15M2
C*
Kills:416
Deaths:65
KDR:6.400
Accuracy:26.398% C*
HSR:23.317% D
Kills:83,578
Deaths (as Heavy Assault):18,195
Deaths (to Heavy Assaults):15,667
KDR:4.59346
Kill Difference:65,383
Playtime:2,146.690 hours
Usage:68%
Score:53.962m
Score/min:419
Accuracy (listed only):25.227%
HSR (listed only):27.993%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M**
Kills:13,525
Deaths:3,679
KDR:3.676
Accuracy:31.909% A+
HSR:44.207% M**
LC2 Lynx
M**
Kills:6,420
Deaths:1,824
KDR:3.520
Accuracy:31.037% A
HSR:46.822% M**
PDW-16 Hailstorm
B+
Kills:1,676
Deaths:513
KDR:3.267
Accuracy:27.713% B+
HSR:16.289% C+
SMG-46 Armistice
B+
Kills:1,443
Deaths:290
KDR:4.976
Accuracy:28.171% B
HSR:20.859% B+
NS-7 PDW
B+
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:28.943% B+
HSR:17.951% C+
TRS-12 Uppercut
B**
Kills:1,037
Deaths:502
KDR:2.066
Accuracy:68.006% B++
HSR:22.179% B**
TRAC-5
S
Kills:980
Deaths:302
KDR:3.245
Accuracy:27.542% B**
HSR:42.755% S
MG-C1 Kindred
M*
Kills:685
Deaths:225
KDR:3.044
Accuracy:34.290% A+
HSR:46.277% M*
TRAC-5 Burst
A**
Kills:554
Deaths:163
KDR:3.399
Accuracy:32.046% B**
HSR:41.697% A**
T5 AMC
A*
Kills:380
Deaths:91
KDR:4.176
Accuracy:25.951% B+
HSR:32.105% A*
AS16 NightHawk
M**
Kills:79
Deaths:32
KDR:2.469
Accuracy:58.439% A+
HSR:30.380% M**
FA1 Barrage
M
Kills:63
Deaths:22
KDR:2.864
Accuracy:42.178% C++
HSR:28.571% M
Kills:28,023
Deaths (as Light Assault):7,857
Deaths (to Light Assaults):8,382
KDR:3.56663
Kill Difference:20,166
Playtime:64.635 hours
Usage:2%
Score:1.279m
Score/min:330
Accuracy (listed only):36.352%
HSR (listed only):32.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M**
Kills:13,525
Deaths:3,679
KDR:3.676
Accuracy:31.909% A+
HSR:44.207% M**
LC2 Lynx
M**
Kills:6,420
Deaths:1,824
KDR:3.520
Accuracy:31.037% A
HSR:46.822% M**
TRS-12 Uppercut
B**
Kills:1,037
Deaths:502
KDR:2.066
Accuracy:68.006% B++
HSR:22.179% B**
TRAC-5
S
Kills:980
Deaths:302
KDR:3.245
Accuracy:27.542% B**
HSR:42.755% S
MG-C1 Kindred
M*
Kills:685
Deaths:225
KDR:3.044
Accuracy:34.290% A+
HSR:46.277% M*
TRAC-5 Burst
A**
Kills:554
Deaths:163
KDR:3.399
Accuracy:32.046% B**
HSR:41.697% A**
AMR-66
C
Kills:433
Deaths:148
KDR:2.926
Accuracy:26.130% C
HSR:20.785% D
T5 AMC
A*
Kills:380
Deaths:91
KDR:4.176
Accuracy:25.951% B+
HSR:32.105% A*
AS16 NightHawk
M**
Kills:79
Deaths:32
KDR:2.469
Accuracy:58.439% A+
HSR:30.380% M**
FA1 Barrage
M
Kills:63
Deaths:22
KDR:2.864
Accuracy:42.178% C++
HSR:28.571% M
Kills:24,156
Deaths (as Engineer):6,988
Deaths (to Engineers):6,376
KDR:3.45678
Kill Difference:17,168
Playtime:613.711 hours
Usage:20%
Score:16.343m
Score/min:444
Accuracy (listed only):37.753%
HSR (listed only):35.578%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
A**
Kills:3,548
Deaths:987
KDR:3.595
Accuracy:32.797% A
HSR:45.772% A**
Cycler TRV
M++
Kills:2,032
Deaths:570
KDR:3.565
Accuracy:31.372% A+
HSR:43.356% M++
PDW-16 Hailstorm
B+
Kills:1,676
Deaths:513
KDR:3.267
Accuracy:27.713% B+
HSR:16.289% C+
TORQ-9
B**
Kills:1,646
Deaths:450
KDR:3.658
Accuracy:30.277% B**
HSR:33.597% B**
SMG-46 Armistice
B+
Kills:1,443
Deaths:290
KDR:4.976
Accuracy:28.171% B
HSR:20.859% B+
NS-7 PDW
B+
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:28.943% B+
HSR:17.951% C+
TRS-12 Uppercut
B**
Kills:1,037
Deaths:502
KDR:2.066
Accuracy:68.006% B++
HSR:22.179% B**
TAR
M+
Kills:1,016
Deaths:301
KDR:3.375
Accuracy:31.886% A+
HSR:43.406% M+
T1 Cycler
C+
Kills:298
Deaths:90
KDR:3.311
Accuracy:22.498% C+
HSR:16.779% D-
AS16 NightHawk
M**
Kills:79
Deaths:32
KDR:2.469
Accuracy:58.439% A+
HSR:30.380% M**
FA1 Barrage
M
Kills:63
Deaths:22
KDR:2.864
Accuracy:42.178% C++
HSR:28.571% M
Kills:14,019
Deaths (as Combat Medic):3,971
Deaths (to Combat Medics):4,903
KDR:3.53035
Kill Difference:10,048
Playtime:54.855 hours
Usage:2%
Score:1.908m
Score/min:580
Accuracy (listed only):36.571%
HSR (listed only):29.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:1,676
Deaths:513
KDR:3.267
Accuracy:27.713% B+
HSR:16.289% C+
TX1 Repeater
A
Kills:1,557
Deaths:846
KDR:1.840
Accuracy:26.915% B
HSR:30.122% A
NS-44 Commissioner
A+
Kills:1,448
Deaths:679
KDR:2.133
Accuracy:44.357% B*
HSR:34.323% A+
SMG-46 Armistice
B+
Kills:1,443
Deaths:290
KDR:4.976
Accuracy:28.171% B
HSR:20.859% B+
NS-7 PDW
B+
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:28.943% B+
HSR:17.951% C+
TSAR-42
B*
Kills:403
Deaths:34
KDR:11.853
Accuracy:39.305% C+
HSR:78.412% B*
RAMS .50M
A+
Kills:164
Deaths:13
KDR:12.615
Accuracy:38.589% C+
HSR:90.244% A+
TX2 Emperor
A++
Kills:73
Deaths:47
KDR:1.553
Accuracy:40.337% A++
HSR:30.137% A
Kills:7,945
Deaths (as Infiltrator):2,636
Deaths (to Infiltrators):5,398
KDR:3.01404
Kill Difference:5,309
Playtime:20.812 hours
Usage:1%
Score:0.318m
Score/min:255
Accuracy (listed only):34.291%
HSR (listed only):39.792%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:2,686
Deaths:541
KDR:4.965
Accuracy:19.215% C**
HSR:22.375% C++
MRC3 Mercy
B
Kills:2,659
Deaths:539
KDR:4.933
Accuracy:18.728% C**
HSR:23.091% B
M3 Pounder HEG
B*
Kills:1,651
Deaths:593
KDR:2.784
Accuracy:47.115% B*
HSR:3.028% C+
M3 Pounder HEG
B*
Kills:1,464
Deaths:593
KDR:2.469
Accuracy:50.112% B*
HSR:3.689% B+
M6 Onslaught
A**
Kills:540
Deaths:109
KDR:4.954
Accuracy:24.836% A
HSR:32.222% A**
M6 Onslaught
A++
Kills:481
Deaths:109
KDR:4.413
Accuracy:25.005% A
HSR:28.690% A++
M2 Mutilator
A+
Kills:392
Deaths:92
KDR:4.261
Accuracy:21.722% A+
HSR:25.510% A+
M2 Mutilator
A++
Kills:384
Deaths:92
KDR:4.174
Accuracy:21.981% A+
HSR:27.083% A++
NS-10 Burster
A
Kills:210
Deaths:104
KDR:2.019
Accuracy:37.978% A
HSR:4.762% C
NS-10 Burster
A
Kills:183
Deaths:104
KDR:1.760
Accuracy:38.900% A
HSR:3.279% D
M1 Heavy Cycler
C+
Kills:126
Deaths:
KDR:
Accuracy:14.234% C+
HSR:14.286% D
Kills:10,776
Deaths (as MAX Suit):1,438
Deaths (to MAX Suits):2,060
KDR:7.49374
Kill Difference:9,338
Playtime:218.234 hours
Usage:7%
Score:6.276m
Score/min:479
Accuracy (listed only):29.075%
HSR (listed only):17.092%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:1,195
V. Kills:104 N/A
Deaths:130
KDR:9.192
Accuracy:29.685% C+
KPH:24.700 D
VKPH:2.100 D
Hellfire Rocket Pods
M**
Kills:122
V. Kills:73 165%
Deaths:16
KDR:7.625
Accuracy:48.738% C+
KPH:89.200 C+
VKPH:53.400 M**
Kills:1,317 (1,195 + 0)
Deaths:146
KDR:9.021
VKDR:1.212
Vehicle Kills:177
Kill Difference:1,171
Playtime:49.805 hours
Usage:2%
Score:0.432m
Score/min:145
Piloting Accuracy:29.685%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:131
V. Kills:95 136%
Deaths:9
KDR:14.556
Accuracy:67.072% A
KPH:42.300 B+
VKPH:30.700 A++
Skyguard
B+
Kills:61
V. Kills:44 136%
Deaths:10
KDR:6.100
Accuracy:46.125% M
KPH:15.700 C++
VKPH:11.300 B+
C75 Viper
B*
Kills:53
V. Kills:11 442%
Deaths:2
KDR:26.500
Accuracy:46.837% B*
KPH:19.200 D
VKPH:4 D--
Kills:245 (245 + 0)
Deaths:21
KDR:11.667
VKDR:7.143
Vehicle Kills:150
Kill Difference:224
Playtime:9.752 hours
Usage:0%
Score:0.230m
Score/min:394
Driving Accuracy:46.837%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,054
V. Kills:664 158%
Deaths:67
KDR:15.731
Accuracy:50.500% B+
KPH:30.300 C+
VKPH:19.100 C++
P2-120 HEAT
C+
Kills:976
V. Kills:281 346%
Deaths:55
KDR:17.745
Accuracy:40.841% C+
KPH:26.500 C+
VKPH:7.600 D
P2-120 HESH
C++
Kills:126
V. Kills:10 N/A
Deaths:6
KDR:21
Accuracy:44.087% C++
KPH:54.200 C+
VKPH:4.300 D--
Kills:2,156 (2,156 + 0)
Deaths:128
KDR:16.844
VKDR:7.461
Vehicle Kills:955
Kill Difference:2,028
Playtime:73.987 hours
Usage:2%
Score:1.241m
Score/min:280
Driving Accuracy:44.087%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:169
V. Kills:77 217%
Deaths:9
KDR:18.778
Accuracy:48.161% D*
KPH:33.900 D
VKPH:15.400 D-
Kills:169 (0 + 169)
Deaths:9
KDR:18.778
VKDR:8.556
Vehicle Kills:77
Kill Difference:160
Playtime:4.992 hours
Usage:0%
Score:0.070m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:48.161%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:143
V. Kills:63 223%
Deaths:15
KDR:9.533
Accuracy:46.883% B*
KPH:18.500 C
VKPH:8.200 C++
M40 Fury
M**
Kills:92
V. Kills:35 256%
Deaths:7
KDR:13.143
Accuracy:55.407% A**
KPH:69.500 B*
VKPH:26.500 M**
M20 Basilisk
B++
Kills:88
V. Kills:49 176%
Deaths:7
KDR:12.571
Accuracy:46.468% B*
KPH:21.700 C+
VKPH:12.100 B++
M60-G Bulldog
D--
Kills:76
V. Kills:15 N/A
Deaths:9
KDR:8.444
Accuracy:37.273% C+
KPH:11.200 D*
VKPH:2.200 D--
M40 Fury
S
Kills:76
V. Kills:46 162%
Deaths:5
KDR:15.200
Accuracy:60.185% M+
KPH:59.700 C++
VKPH:36.100 S
Kills:475 (0 + 475)
Deaths:43
KDR:11.047
VKDR:4.837
Vehicle Kills:208
Kill Difference:432
Playtime:21.187 hours
Usage:1%
Score:0.324m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:60.185%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:74
V. Kills:3 N/A
Deaths:67
KDR:1.104
Accuracy:27.617% F
KPH:5.600 D**
VKPH:0.200 D*
Kills:74 (74 + 0)
Deaths:67
KDR:1.104
VKDR:0.045
Vehicle Kills:3
Kill Difference:7
Playtime:13.238 hours
Usage:0%
Score:0.013m
Score/min:16
Driving Accuracy:27.617%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 31,49131,3666,5354.8B*1.1827.572%B++33.329%B**58.9B+N/A225532.8h9.3B**33.8B++
T9A "Butcher" 28,14728,0405,7314.893A+1.2726.738%C**35.075%B++64.5C+N/A241434.9h9.4B*35.1B++
LC3 Jaguar 13,74813,5253,6793.676A+0.0531.909%A+44.207%M**72.4A1.2B**204186.7h9.8B+30.8B*
T9 CARV 10,51310,4752,0974.995A++1.3725.252%B**26.902%B+52.1B++N/A242201.1h9.9B**39.2B++
LC2 Lynx 6,4776,4201,8243.52A++0.1031.037%A46.822%M**55.2B*N/A171116.3h10.6B**34B**
T7 Mini-Chaingun 5,1545,1271,3083.92M++0.3021.571%B++11.215%D38.4C+N/A139133.6h12.3B+57.1B+
SABR-13 3,6073,5489873.595B**0.0332.797%A45.772%A**82.3A++1.4B*26243.1h9.2B**27.9B**
MG-H1 Watchman 3,2503,2107624.213A++0.5931.904%A+46.324%A*86.8B**1.1C+26837h10.6B**33.3B*
MANA Anti-Personnel Turret 3,2273,1734556.974N/A3.3529.652%UN/A31730U540U57685400.1h12.9T*43.6T*
MRC3 Mercy 2,7052,6865414.965B*1.3419.215%C**22.375%C++30.9C+N/A16186.9h16.8B+87.6B+
MRC3 Mercy 2,6842,6595394.933B*1.3118.728%C**23.091%B30.7C+N/A16286.6h16.6B+88.6B+
T32 Bull 2,5512,5206154.098A*0.4826.949%B+28.968%B+57.5BN/A23143.8h10.2B*37.9B+
TMG-50 2,5032,4928203.039A0.5822.398%C+28.17%B+41.5C+N/A16160h9.9B+44B+
NS Decimator 3,3562,0566153.343A*0.2856.122%D2.043%C+40.9C+25.8B*54450.3h4.6C+8.2C+
Cycler TRV 2,0622,0325703.565A*0.0631.372%A+43.356%M++62.5B**N/A22132.5h10.5B*33.5B**
T9 CARV-S 1,8371,8216023.025B++0.6019.362%D18.891%D-30.9DN/A15059h12.2C+63C+
NS-15M1 1,7061,7013954.306A++0.6825.603%C**18.46%D48.7C+N/A20934.9h10.5B+40.9B+
PDW-16 Hailstorm 1,6771,6765133.267A**0.3627.713%B+16.289%C+50.9B++N/A17232.9h11.2B++40.5B++
M3 Pounder HEG 2,0471,6515932.784B++0.8447.115%B*3.028%C+25.6B+6.1A+22564.6h13B+27.6B+
TORQ-9 1,6591,6464503.658A0.0430.277%B**33.597%B**56.4B++N/A34329.2h12B*39.6B*
TX1 Repeater 1,5671,5578461.84A1.7826.915%B30.122%A77.5A*N/A32620.1h8.9B**33.2B*
T16 Rhino 1,5451,5375732.682A0.9420.094%C20.495%C38.5C+N/A14939.9h12.6C*62.7C++
M3 Pounder HEG 1,8161,4645932.469B1.1550.112%B*3.689%B+23.1C*5.6B**18763.4h15.4B+30.8B+
NS-44 Commissioner 1,4541,4486792.133B*1.4944.357%B*34.323%A+97.2A++N/A43914.9h2.8B**6.3B*
SMG-46 Armistice 1,4451,4432904.976M**1.3528.171%B20.859%B+42.4BN/A22834h11.1B*39.3B+
M14 Banshee 1,2991,1951309.192C*5.5729.685%C+N/A24.7D2.1D11348.4h19C**64.2C**
NS-7 PDW 1,1831,1812145.519S1.9028.943%B+17.951%C+53.2B*N/A29322.2h10.3B**35.6B++
P2-120 AP 1,7181,0546715.731B*12.1150.5%B+3.036%C++30.3C+19.1C++36534.8h7C+13.9C**
TRS-12 Uppercut 1,0471,0375022.066B+1.5668.006%B++22.179%B**72.5B*N/A23514.3h2.2B+3.2B+
TAR 1,0331,0163013.375B**0.2531.886%A+43.406%M+69.1A1.2B**32614.7h9.9B**31.1B**
TRAC-5 9929803023.245M*0.3827.542%B**42.755%S34B++N/A21828.8h10.4B**37.9B*
P2-120 HEAT 1,2579765517.745A++14.1240.841%C+1.947%D26.5C+7.6D19936.8h4.5B**11.1B**
C-4 1,0788843852.296B+1.3332.925%B**N/A144.9B**31.8C++14966.1h1.4C++4.3B+
ML-7 1,4718742823.099M*0.5255.007%C2.174%C-25.9C++17.7B++30733.8h5.3B++9.7B+
MAX Punch 8288001,4440.554M**3.0744.878%C+N/A4.5A*N/A18178h1.7C++3.8C**
T2 Striker 1,7117705131.501A++2.1257.341%B+N/A14.5C++17.8B**29153h37.3B65.1B+
Anti-Vehicle Grenade 7947171717N/A713.3851.918%C+N/A448.1C++48.1D40101.6h4.3B+8.3B+
MG-C1 Kindred 6936852253.044A+0.5834.29%A+46.277%M*75.3B*N/A2389.1h9B*26.4B**
TRAC-5 Burst 5585541633.399B+0.2232.046%B**41.697%A**55.4C**N/A14210h10.3B++32.2B++
M6 Onslaught 5435401094.954A+1.3324.836%A32.222%A**55.7B**N/A2339.7h13.7B**55.2B++
Claymore 5295292719.593A++15.9737.913%B+N/A108DN/A4954.9h1.1B*2.9B++
M6 Onslaught 4854811094.413B**0.7925.005%A28.69%A++49.6B*N/A2079.7h15.8B++63B*
AMR-66 4364331482.926A++0.7026.13%C20.785%D27.1C++N/A12216h7.5B+28.6B+
NS-15M2 416416656.4A*2.7826.398%C*23.317%D56.2C++N/A3437.4h9.9B*37.5B+
Chainblade 48240620,8740.019C+3.6036.958%B+1.478%D0.3DN/A11357.1h3.1C8.5C**
TSAR-42 4034033411.853A*8.2339.305%C+78.412%B*63B++N/A3496.4h1.8B*4.6B+
M2 Mutilator 393392924.261A0.6421.722%A+25.51%A+44.5AN/A2278.8h13B**59.8B**
M2 Mutilator 385384924.174A0.5521.981%A+27.083%A++44.1B**N/A2228.7h13.4B**61B*
T5 AMC 385380914.176S0.5525.951%B+32.105%A*36.2B++N/A26910.5h11.6B*44.8B++
Frag Grenade 3323281328N/A324.3831.661%F-N/A820B**10C+33860.4h2A+6.4B+
T1 Cycler 298298903.311A+0.3122.498%C+16.779%D-46.6B*N/A6966.4h11.4B*50.6B+
Spear Anti-Vehicle Phalanx Turret 3632501516.667A13.0443.758%C+3.2%C49B+22.2C+4825.1h5.7B**13.1B*
Tank Mine 3662311713.588S9.9743.711%B+N/A115.5C++67.5C++15732h1.8C++4.1B**
NS-10 Burster 3622101042.019B**1.6037.978%A4.762%C6C**4.3B+12935.1h160C+421.2B+
NS-10 Burster 3521831041.76B+1.8638.9%A3.279%D5.9C++5.4B**14531.2h178.6C459.2B+
Sticky Grenade 1851821182N/A178.3847.043%DN/A606.7D-10C-26120.3h2.9D-6.1D
E540 Halberd-H 246169918.778B**15.1648.161%D*3.55%B**33.8D15.4D-2335h4B**8.4B+
The Slasher 1771694,6280.037C3.5932.624%C+1.775%D--0.5C--N/A3337.7h2.5C7.8C+
RAMS .50M 1641641312.615M8.9938.589%C+90.244%A+43.2B++N/A2293.8h1.7B*4.4B+
M20 Basilisk 206143159.533A*5.9146.883%B*6.294%C++18.6C8.2C++2547.7h81.9B+174.6B++
Ripper 13913612,7490.011D3.6119.067%D16.912%C++0.2C-N/A1637.4h1.8D9.3C
L100 Python AP 226131914.556B*10.9367.072%A1.527%C--42.3B+30.6A+5733.1h5.5C++8.2B+
P2-120 HESH 136126621B+17.3844.087%C++1.587%B**54.8C++4.3D--2742.3h3.7B++8.4B++
M1 Heavy Cycler 1261261126U122.3814.234%C+14.286%D20CN/A2046.3h16.3B+114.6C**
ASP-30 Grounder 193123452.733M0.8963.298%C++2.439%C28B*15.9B+5784.4h5.8B**9.2B*
Hellfire Rocket Pods 195122167.625C+4.0048.738%C+N/A87.1C+52.1M*12771.4h36.1C--74C--
M40 Fury 12792713.143B+9.5255.407%A**1.087%D70.8B**26.9S6791.3h21.2D*38.3C++
M20 Basilisk 13788712.571M++8.9546.468%B*4.545%C-21.5C+12B+2654.1h100.3C+215.9B+
AS16 NightHawk 8279322.469B++1.1558.439%A+30.38%M**98.8A++3.8S8300.8h3.5B++6B**
M60-G Bulldog 917698.444B+4.8237.273%C+6.579%A**11.2D*2.2D--1066.8h5.9B+15.9B+
M40 Fury 12276515.2B*11.5860.185%M+N/A58.5C++35.4M**5841.3h25.7F--42.7C
S12 Renegade 7774671.104D2.5227.617%F5.405%C++5.6D**N/A1613.2h3.7C13.6D**
TX2 Emperor 7373471.553B+2.0740.337%A++30.137%A91.3A**N/A5500.8h6.9B*17.1C++
FA1 Barrage 6363222.864A++0.7642.178%C++28.571%M9.8D--N/A2046.4h3.4B**8B++
Skyguard 10561106.1B**2.4846.125%M3.279%B*15.6C++11.3B+3093.9h153.6D332.9B+
C75 Viper 6453226.5S22.8846.837%B*N/A18.9D3.9D--3112.8h12.4C+26.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit218387,94734.6h
Medical Applicator8431,9037.1h
Spawn Beacon325,9794h
Ordnance Dampener21330.1h
Rampart Wall0700.5h
Rocklet Rifle01330.1h
Motion Spotter1870.1h
Restoration Kit1322,3912.8h
Nanite Healing Grenade01160h
Nanite Revive Grenade01110h
Welding Device01,4120.4h
Spitfire Auto-Turret81,4251.5h
Ammunition Package558,4323.1h
Shield Recharging Field3620h
Medical Kit5,01735,68159.2h
Anti-Infantry MANA Turret584,3825.2h
WLT-Howler Mining Laser05,3101.4h
Hardlight Barrier202,7342.1h

Check the help document for the dictionary if you want to learn more about words used here.


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