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Praetor World Champion Arquin[DIGT] Arquin
VS BR 82

KDR: 1.29

Score: 40.8m

Last Seen: Aug 23rd, 2019 6:48 PM
- OFFLINE - 53.3 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 32
Level Progress (to 83): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Force-Blade Solstice VE3 Blueshift VM5 Dual Photon Pods Orion VS54 Lasher X2 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $281,475 MLG Score: 225
Fun Score: N/A
Cheeseburgers Flipped: 971TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.578%18.254%43031118322,4940.9828720.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.79%0.472B+-0.397C---1.391D**HEAD ++ (~6.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.288C*12.50.124C+40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.258%2.814%283412103,198135415682.36189204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.563%-0.326C-1.131B**-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.80.165C++46.20.129C++88.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.066%1.766%280612084,247201713682.10456310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.35%-0.283C-0.512D0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.439B8.20.342C**13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.394%3.028%137912051,55215227661.01971202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.963%0.203C++-0.351C-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.48B+23.90.402B38.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.764%60.879%13751209933186980.498931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.003%-0.034C+-0.403C--0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.086C+3.10.013C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.014%12.759%137412103,1821968411.61605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.747%-0.377C--0.369C-0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.339C**3.20.337C**5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 32
40.8m300.7%264 (15.8k)268 (16.1k)1.2934560,62946,8741.5172682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121481719.51%11.028%21503:1523

8% Combat Medic31% Engineer18% Heavy Assault11% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:25 PMSep 30th, 2015 5:45 PMAug 25th, 2019 10:58 AM (8h) (PST)Aug 23rd, 2019 3:58 PM (2d) (PST)Aug 23rd, 2019 2:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5242233010.3980.3070.0441.3670.057225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,43213,35618,0762418382316,068

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2541h/105.9d 10,491 6,686 15,247 208.4k 5,223 5,896 8,671 79.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,265
Deaths:980
KDR:1.291
Accuracy:18.422% C--
HSR:17.945% D--
Pulsar LSW
C
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:20.745% C-
HSR:21.238% C
VX29 Polaris
C+
Kills:1,157
Deaths:1,010
KDR:1.146
Accuracy:23.214% C+
HSR:20.484% C
VE-H Maw
C+
Kills:793
Deaths:840
KDR:0.944
Accuracy:24.893% C+
HSR:21.942% C--
Ursa
C+
Kills:622
Deaths:428
KDR:1.453
Accuracy:18.872% D
HSR:23.794% C+
SVA-88
C+
Kills:419
Deaths:396
KDR:1.058
Accuracy:21.690% C
HSR:24.105% C+
Flare VE6
B++
Kills:268
Deaths:265
KDR:1.011
Accuracy:22.610% C+
HSR:29.478% B++
Kills:5,687
Deaths (as Heavy Assault):4,682
Deaths (to Heavy Assaults):13,703
KDR:1.21465
Kill Difference:1,005
Playtime:463.267 hours
Usage:18%
Score:6.546m
Score/min:236
Accuracy (listed only):21.492%
HSR (listed only):22.712%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:1,868
Deaths:1,023
KDR:1.826
Accuracy:20.745% C-
HSR:14.615% D-
Solstice SF
C-
Kills:1,247
Deaths:1,421
KDR:0.878
Accuracy:21.845% C-
HSR:10.666% D--
Deimos VA29
C+
Kills:1,200
Deaths:886
KDR:1.354
Accuracy:61.016% C+
HSR:13.833% C--
Eclipse VE3A
C+
Kills:1,188
Deaths:1,514
KDR:0.785
Accuracy:24.960% C-
HSR:19.444% C+
NS Baron G5
B
Kills:1,179
Deaths:1,359
KDR:0.868
Accuracy:47.195% B
HSR:13.486% C
Pulsar C
C
Kills:1,177
Deaths:1,187
KDR:0.992
Accuracy:22.482% C
HSR:16.907% D*
Solstice Burst
B
Kills:1,164
Deaths:1,181
KDR:0.986
Accuracy:28.403% B
HSR:18.299% D-
Nova
D--
Kills:1,163
Deaths:1,237
KDR:0.940
Accuracy:28.505% D**
HSR:10.834% D--
VX6-7
C
Kills:1,147
Deaths:1,111
KDR:1.032
Accuracy:23.322% C
HSR:17.437% D
Zenith VX-5
C++
Kills:780
Deaths:880
KDR:0.886
Accuracy:25.804% C++
HSR:19.872% C
Phobos VX86
C+
Kills:497
Deaths:537
KDR:0.926
Accuracy:58.579% C+
HSR:13.481% C-
Thanatos VE70
C+
Kills:322
Deaths:320
KDR:1.006
Accuracy:40.099% C+
HSR:14.596% C
Serpent VE92
C**
Kills:221
Deaths:310
KDR:0.713
Accuracy:25.118% C**
HSR:19.005% C+
Eidolon VE33
B+
Kills:176
Deaths:208
KDR:0.846
Accuracy:31.267% B+
HSR:17.046% D*
NSX-P Tanto
A
Kills:62
Deaths:70
KDR:0.886
Accuracy:29.173% B++
HSR:33.871% A
Kills:13,391
Deaths (as Engineer):13,244
Deaths (to Engineers):10,098
KDR:1.0111
Kill Difference:147
Playtime:793.364 hours
Usage:31%
Score:13.807m
Score/min:290
Accuracy (listed only):32.567%
HSR (listed only):16.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,258
Deaths:1,387
KDR:0.907
Accuracy:21.578% D
HSR:12.639% D-
Deimos VA29
C+
Kills:1,200
Deaths:886
KDR:1.354
Accuracy:61.016% C+
HSR:13.833% C--
NS Baron G5
B
Kills:1,179
Deaths:1,359
KDR:0.868
Accuracy:47.195% B
HSR:13.486% C
Nova
D--
Kills:1,163
Deaths:1,237
KDR:0.940
Accuracy:28.505% D**
HSR:10.834% D--
Pulsar VS1
C**
Kills:1,095
Deaths:1,461
KDR:0.749
Accuracy:24.997% C**
HSR:20.091% C+
NS-7 PDW
B
Kills:1,023
Deaths:1,034
KDR:0.989
Accuracy:26.595% B
HSR:17.009% C+
H-V45
C++
Kills:507
Deaths:530
KDR:0.957
Accuracy:24.972% C++
HSR:16.765% D
Phobos VX86
C+
Kills:497
Deaths:537
KDR:0.926
Accuracy:58.579% C+
HSR:13.481% C-
Eridani SX5
B
Kills:426
Deaths:459
KDR:0.928
Accuracy:28.384% B
HSR:15.258% D
Thanatos VE70
C+
Kills:322
Deaths:320
KDR:1.006
Accuracy:40.099% C+
HSR:14.596% C
CME
D
Kills:233
Deaths:256
KDR:0.910
Accuracy:20.666% D--
HSR:18.455% D
NS-11P
B*
Kills:192
Deaths:251
KDR:0.765
Accuracy:27.056% B*
HSR:17.188% C
Corvus VA55
C**
Kills:170
Deaths:154
KDR:1.104
Accuracy:25.387% C*
HSR:25.294% C**
Kills:9,265
Deaths (as Combat Medic):9,871
Deaths (to Combat Medics):5,429
KDR:0.93861
Kill Difference:606
Playtime:191.451 hours
Usage:8%
Score:4.337m
Score/min:378
Accuracy (listed only):33.464%
HSR (listed only):16.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C-
Kills:1,868
Deaths:1,023
KDR:1.826
Accuracy:20.745% C-
HSR:14.615% D-
Sirius SX12
D
Kills:1,258
Deaths:1,387
KDR:0.907
Accuracy:21.578% D
HSR:12.639% D-
Solstice SF
C-
Kills:1,247
Deaths:1,421
KDR:0.878
Accuracy:21.845% C-
HSR:10.666% D--
Deimos VA29
C+
Kills:1,200
Deaths:886
KDR:1.354
Accuracy:61.016% C+
HSR:13.833% C--
Eclipse VE3A
C+
Kills:1,188
Deaths:1,514
KDR:0.785
Accuracy:24.960% C-
HSR:19.444% C+
NS Baron G5
B
Kills:1,179
Deaths:1,359
KDR:0.868
Accuracy:47.195% B
HSR:13.486% C
Pulsar C
C
Kills:1,177
Deaths:1,187
KDR:0.992
Accuracy:22.482% C
HSR:16.907% D*
Solstice Burst
B
Kills:1,164
Deaths:1,181
KDR:0.986
Accuracy:28.403% B
HSR:18.299% D-
Nova
D--
Kills:1,163
Deaths:1,237
KDR:0.940
Accuracy:28.505% D**
HSR:10.834% D--
VX6-7
C
Kills:1,147
Deaths:1,111
KDR:1.032
Accuracy:23.322% C
HSR:17.437% D
NS-7 PDW
B
Kills:1,023
Deaths:1,034
KDR:0.989
Accuracy:26.595% B
HSR:17.009% C+
Zenith VX-5
C++
Kills:780
Deaths:880
KDR:0.886
Accuracy:25.804% C++
HSR:19.872% C
Phobos VX86
C+
Kills:497
Deaths:537
KDR:0.926
Accuracy:58.579% C+
HSR:13.481% C-
Eridani SX5
B
Kills:426
Deaths:459
KDR:0.928
Accuracy:28.384% B
HSR:15.258% D
Thanatos VE70
C+
Kills:322
Deaths:320
KDR:1.006
Accuracy:40.099% C+
HSR:14.596% C
Serpent VE92
C**
Kills:221
Deaths:310
KDR:0.713
Accuracy:25.118% C**
HSR:19.005% C+
NSX-P Tanto
A
Kills:62
Deaths:70
KDR:0.886
Accuracy:29.173% B++
HSR:33.871% A
Kills:15,922
Deaths (as Light Assault):15,916
Deaths (to Light Assaults):7,578
KDR:1.00038
Kill Difference:6
Playtime:680.929 hours
Usage:27%
Score:9.104m
Score/min:223
Accuracy (listed only):31.400%
HSR (listed only):16.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,258
Deaths:1,387
KDR:0.907
Accuracy:21.578% D
HSR:12.639% D-
Artemis VX26
B+
Kills:1,158
Deaths:1,299
KDR:0.891
Accuracy:29.916% B+
HSR:16.839% D-
Cerberus
B+
Kills:1,152
Deaths:1,386
KDR:0.831
Accuracy:34.462% B+
HSR:20.660% C
Manticore SX40
D-
Kills:1,034
Deaths:1,513
KDR:0.683
Accuracy:23.706% D-
HSR:15.474% D-
NS-7 PDW
B
Kills:1,023
Deaths:1,034
KDR:0.989
Accuracy:26.595% B
HSR:17.009% C+
Eridani SX5
B
Kills:426
Deaths:459
KDR:0.928
Accuracy:28.384% B
HSR:15.258% D
Spiker
C+
Kills:330
Deaths:555
KDR:0.595
Accuracy:29.028% C+
HSR:18.182% C
Phaseshift VX-S
C++
Kills:289
Deaths:194
KDR:1.490
Accuracy:36.380% C++
HSR:73.356% C+
Beamer VS3
F
Kills:284
Deaths:292
KDR:0.973
Accuracy:13.441% F--
HSR:9.859% F
Parallax VX3
C**
Kills:216
Deaths:87
KDR:2.483
Accuracy:41.169% C**
HSR:76.852% C+
Ghost
D
Kills:187
Deaths:186
KDR:1.005
Accuracy:34.351% D
HSR:50.802% F
VA39 Spectre
C
Kills:167
Deaths:107
KDR:1.561
Accuracy:30.119% C
HSR:29.940% D
NS-AM7 Archer
C+
Kills:100
Deaths:273
KDR:0.366
Accuracy:58.033% C+
HSR:15% C
XM98
C-
Kills:74
Deaths:40
KDR:1.850
Accuracy:34.384% C-
HSR:60.811% F
NS CandyCannon 3000
C
Kills:64
Deaths:225
KDR:0.284
Accuracy:32.147% C
HSR:28.125% C-
NS-44L Blackhand
D
Kills:62
Deaths:112
KDR:0.554
Accuracy:36.651% D
HSR:17.742% F-
Kills:7,824
Deaths (as Infiltrator):9,149
Deaths (to Infiltrators):5,437
KDR:0.85518
Kill Difference:1,325
Playtime:287.181 hours
Usage:11%
Score:4.173m
Score/min:242
Accuracy (listed only):31.896%
HSR (listed only):29.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,438
Deaths:651
KDR:2.209
Accuracy:20.282% C*
HSR:21.558% C++
Quasar VM1
C**
Kills:953
Deaths:485
KDR:1.965
Accuracy:17.288% C**
HSR:15.005% D
Blueshift VM5
C*
Kills:797
Deaths:393
KDR:2.028
Accuracy:20.818% C*
HSR:21.706% C++
Comet VM2
C+
Kills:349
Deaths:359
KDR:0.972
Accuracy:41.993% C+
HSR:4.298% C+
Comet VM2
B+
Kills:304
Deaths:294
KDR:1.034
Accuracy:46.288% C++
HSR:5.592% B+
NS-10 Burster
B+
Kills:200
Deaths:210
KDR:0.952
Accuracy:32.138% B+
HSR:4% D
Nebula VM20
B+
Kills:183
Deaths:80
KDR:2.288
Accuracy:20.427% B+
HSR:18.033% D
NS-10 Burster
B+
Kills:145
Deaths:186
KDR:0.780
Accuracy:32.816% B+
HSR:4.138% C--
Cosmos VM3
A
Kills:84
Deaths:61
KDR:1.377
Accuracy:18.244% C*
HSR:25% A
Vortex VM21
A
Kills:80
Deaths:98
KDR:0.816
Accuracy:37.347% C-
HSR:6.250% A
Vortex VM21
C+
Kills:77
Deaths:101
KDR:0.762
Accuracy:37.983% C
HSR:3.896% C+
Kills:4,610
Deaths (as MAX Suit):1,459
Deaths (to MAX Suits):3,585
KDR:3.1597
Kill Difference:3,151
Playtime:121.580 hours
Usage:5%
Score:2.861m
Score/min:392
Accuracy (listed only):29.602%
HSR (listed only):11.771%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,275
V. Kills:417 305%
Deaths:227
KDR:5.617
Accuracy:55.548% B+
KPH:79.600 C++
VKPH:26 B++
Maelstrom Turbo Laser
C+
Kills:1,126
V. Kills:645 174%
Deaths:935
KDR:1.204
Accuracy:29.954% C+
KPH:14.100 C+
VKPH:8.100 C
Saron Laser Cannon
B+
Kills:587
V. Kills:376 156%
Deaths:479
KDR:1.225
Accuracy:34.955% B+
KPH:12.100 C+
VKPH:7.800 C
Hornet Missiles
B+
Kills:392
V. Kills:192 203%
Deaths:49
KDR:8
Accuracy:62.421% C++
KPH:105.700 B+
VKPH:51.800 B
Light PPA
A
Kills:210
V. Kills:27 N/A
Deaths:61
KDR:3.443
Accuracy:38.038% C
KPH:47.200 C+
VKPH:6.100 A
Photon A2A Missile Pods
C+
Kills:64
V. Kills:68 93%
Deaths:28
KDR:2.286
Accuracy:73.666% D
KPH:35.300 C-
VKPH:37.500 C+
Kills:3,654 (1,923 + 0)
Deaths:1,779
KDR:2.054
VKDR:0.970
Vehicle Kills:1,725
Kill Difference:1,875
Playtime:154.275 hours
Usage:6%
Score:2.139m
Score/min:231
Piloting Accuracy:38.038%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:145
V. Kills:21 N/A
Deaths:10
KDR:14.500
Accuracy:43.842% C++
KPH:522,000 U
VKPH:75,600 U
C150 Dalton
U
Kills:63
V. Kills:51 121%
Deaths:19
KDR:3.316
Accuracy:45.526% B++
KPH:226,800 U
VKPH:183,600 U
AP30 Shredder
U
Kills:54
V. Kills:54 98%
Deaths:10
KDR:5.400
Accuracy:30.237% D
KPH:194,400 U
VKPH:194,400 U
Kills:262 (0 + 262)
Deaths:39
KDR:6.718
VKDR:3.231
Vehicle Kills:126
Kill Difference:223
Playtime:0.001 hours
Usage:0%
Score:0.215m
Score/min:3,229,125
Piloting Accuracy:N/A%
Gunner Accuracy:30.237%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:549
V. Kills:98 N/A
Deaths:89
KDR:6.169
Accuracy:31.484% D-
KPH:38.600 B+
VKPH:6.900 C
Skyguard
B+
Kills:130
V. Kills:129 100%
Deaths:57
KDR:2.281
Accuracy:33.345% B++
KPH:11.100 C--
VKPH:11 B+
L100 Python HEAT
A**
Kills:128
V. Kills:15 N/A
Deaths:24
KDR:5.333
Accuracy:48.931% C
KPH:63.500 A**
VKPH:7.400 D-
Kills:807 (807 + 0)
Deaths:170
KDR:4.747
VKDR:1.424
Vehicle Kills:242
Kill Difference:637
Playtime:27.981 hours
Usage:1%
Score:0.468m
Score/min:279
Driving Accuracy:48.931%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:1,210
V. Kills:124 N/A
Deaths:116
KDR:10.431
Accuracy:56.644% B++
KPH:57 B++
VKPH:5.800 C--
Supernova FPC
B+
Kills:1,197
V. Kills:648 184%
Deaths:276
KDR:4.337
Accuracy:55.133% C*
KPH:30.100 B+
VKPH:16.300 C*
Supernova PC
C+
Kills:1,033
V. Kills:320 322%
Deaths:192
KDR:5.380
Accuracy:45.577% C
KPH:22.200 C+
VKPH:6.900 C-
Saron HRB
C+
Kills:497
V. Kills:272 182%
Deaths:84
KDR:5.917
Accuracy:43.559% C+
KPH:22.500 C
VKPH:12.300 C
Proton II PPA
C**
Kills:171
V. Kills:10 N/A
Deaths:15
KDR:11.400
Accuracy:22.602% C
KPH:64 C**
VKPH:3.700 C+
E540 Halberd
C
Kills:120
V. Kills:65 182%
Deaths:28
KDR:4.286
Accuracy:46.429% C+
KPH:27.200 C
VKPH:14.800 C
Kills:4,228 (3,440 + 788)
Deaths:711
KDR:5.947
VKDR:2.024
Vehicle Kills:1,439
Kill Difference:3,517
Playtime:136.737 hours
Usage:5%
Score:2.054m
Score/min:250
Driving Accuracy:45.577%
Gunner Accuracy:46.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:162
V. Kills:14 N/A
Deaths:9
KDR:18
Accuracy:30.813% D*
KPH:75.600 C
VKPH:6.500 D
E540 Halberd-H
C++
Kills:101
V. Kills:78 128%
Deaths:17
KDR:5.941
Accuracy:53.097% D
KPH:29.600 D
VKPH:22.900 C++
Proton II PPA-H
C--
Kills:94
V. Kills:1 N/A
Deaths:7
KDR:13.429
Accuracy:27.086% D*
KPH:64.100 C--
VKPH:0.700 D**
Kills:357 (0 + 357)
Deaths:33
KDR:10.818
VKDR:2.818
Vehicle Kills:93
Kill Difference:324
Playtime:7.021 hours
Usage:0%
Score:0.145m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:27.086%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:181
V. Kills:21 N/A
Deaths:19
KDR:9.526
Accuracy:32.836% C+
KPH:40.700 B++
VKPH:4.700 C
M20 Basilisk
B
Kills:136
V. Kills:63 213%
Deaths:37
KDR:3.676
Accuracy:47.198% B*
KPH:24.200 C*
VKPH:11.200 B
M20 Basilisk
C
Kills:109
V. Kills:39 273%
Deaths:22
KDR:4.955
Accuracy:34.360% C--
KPH:17.300 C
VKPH:6.200 C-
M12 Kobalt
C*
Kills:75
V. Kills:6 N/A
Deaths:7
KDR:10.714
Accuracy:17.632% C+
KPH:47 C--
VKPH:3.800 C*
Kills:501 (0 + 501)
Deaths:85
KDR:5.894
VKDR:1.518
Vehicle Kills:129
Kill Difference:416
Playtime:17.953 hours
Usage:1%
Score:0.217m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:17.632%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:526
V. Kills:97 N/A
Deaths:472
KDR:1.114
Accuracy:32.462% D**
KPH:15.100 C-
VKPH:2.800 D
Kills:526 (526 + 0)
Deaths:472
KDR:1.114
VKDR:0.206
Vehicle Kills:97
Kill Difference:54
Playtime:34.885 hours
Usage:1%
Score:0.154m
Score/min:73
Driving Accuracy:32.462%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,9732,1641,5371.408C+0.1125.83%C+N/A55.5D20.7D48239h1.3B+5.2B+
Force-Blade 2,3302,15625,1790.086A*1.2146.446%AN/A1.7B**N/A61233.3h2B+4.4B++
Solstice VE3 1,8811,8681,0231.826A+0.5320.745%C-14.615%D-16.5C+N/A89113h12.2B++58.8C*
Blueshift VM5 1,4581,4386512.209C+0.9220.282%C*21.558%C++34.2C+N/A13342h15.7C++77.6C**
Dual Photon Pods 1,6921,2752275.617C+4.3255.548%B+1.412%C*79.7C++26.1B++56216h19B+34.2B+
Orion VS54 1,2831,2659801.291C+0.0018.422%C--17.945%D--25.3CN/A12250h12.9C++70.2C+
Lasher X2 1,2771,2591,2171.035C++0.2624.407%C2.065%D--28.2C+N/A11644.7h21.1C+86.3C+
Sirius SX12 1,2711,2581,3870.907C+0.3921.578%D12.639%D-21.1CN/A8359.6h15.2C++70.2C+
Solstice SF 1,2751,2471,4210.878C+0.4221.845%C-10.666%D--15.2CN/A6082h10B45.9B
Supernova VPC 1,3341,21011610.431C+9.1456.644%B++1.405%C+57.1B++5.8C--23021.2h2.4B**4.2B*
Proximity Mine 1,2091,2084822.506C-1.2150.014%B*N/A128.5C++N/A4449.4h1.5A2.9A
Deimos VA29 1,2051,2008861.354C++0.0661.016%C+13.833%C--38.5C+N/A15131.2h2.1B+3.5B
Supernova FPC 1,8451,1972764.337C3.0455.133%C*2.172%C+30.2B+16.3C*33339.7h4.7B+8.5B+
Eclipse VE3A 1,2221,1881,5140.785C0.5124.96%C-19.444%C+26.9C-N/A6944.2h13.5C54C
NS Baron G5 1,2081,1791,3590.868C0.4347.195%B13.486%C30C+N/A9039.3h5.1C10.8C+
Pulsar C 1,2001,1771,1870.992C+0.3022.482%C16.907%D*18.2C-N/A7164.8h13.5C59.9C+
Solstice Burst 1,1671,1641,1810.986C0.3128.403%B18.299%D-22.9DN/A10050.8h12.9C*45.5B
Nova 1,1801,1631,2370.94C0.3528.505%D**10.834%D--18.5DN/A5362.7h4.5C++15.8D
Pulsar LSW 1,1761,1637631.524C+0.2320.745%C-21.238%C30.4C-N/A11438.2h12.1C*58.3C++
Artemis VX26 1,1661,1581,2990.891C0.4029.916%B+16.839%D-27.4CN/A8942.2h12.5C+41.9C**
Frag Grenade 1,1841,15811158N/A1,156.7146.648%C++N/A681.2B*15.3B++21071.7h3B++6.4B++
VX29 Polaris 1,1691,1571,0101.146C0.1523.214%C+20.484%C34.6CN/A9333.4h12.5C++53.7C*
Cerberus 1,1611,1521,3860.831C+0.4634.462%B+20.66%C18.3DN/A7363.1h5.4B+15.6B+
VX6-7 1,1521,1471,1111.032C+0.2623.322%C17.437%D22.7CN/A9350.5h12.1C**51.9C*
Maelstrom Turbo Laser 1,7711,1269351.204C+0.0929.954%C+4.085%B**14.1C+8.1C15579.8h64.6B++215.8B++
Pulsar VS1 1,1221,0951,4610.749C+0.5424.997%C**20.091%C+21.7C+N/A8750.5h17.5D70.1C+
Manticore SX40 1,0481,0341,5130.683C0.6123.706%D-15.474%D-19.8C--N/A6352.3h7.4C**31.3C+
Supernova PC 1,3531,0331925.38C+4.0945.577%C2.517%C*22.2C+6.9C-14446.6h3.7B**8.1B++
NS-7 PDW 1,0381,0231,0340.989C++0.3026.595%B17.009%C+30.9C*N/A11933.1h14.4C*54.1B
Quasar VM1 9609534851.965C**0.6717.288%C**15.005%D26.9C**N/A11735.4h13.4B+77.5B
S1 1,2278901,2580.707C+0.5951.014%D3.483%B+20.7C7.8D17443h5.5B++10.7B
Blueshift VM5 8167973932.028C+0.7320.818%C*21.706%C++34.5C+N/A13623.1h17.1C82.2C*
VE-H Maw 8157938400.944C--0.3524.893%C+21.942%C--37.4C1C**8821.2h12.1C48.7C+
Zenith VX-5 7997808800.886C0.4125.804%C++19.872%C23.7CN/A7132.9h14.4C55.9C+
Ursa 6276224281.453C*0.1618.872%D23.794%C+27.5CN/A10822.6h12.3C+65.2C
Saron Laser Cannon 9635874791.225C+0.0734.955%B+2.896%B+12.1C+7.8C17648.5h82.8B++236.8B*
C75 Viper 647549896.169B+4.8831.484%D-N/A38.7B+6.9C26514.2h7.3B**23.1B++
M40 Fury-F 6235264721.114C0.1832.462%D**1.141%C**15.1C-2.8D7334.9h7.1B++21.7C**
H-V45 5135075300.957C+0.3424.972%C++16.765%D20.8C--N/A10224.4h13.9C+55.6C*
Phobos VX86 5154975370.926C0.3758.579%C+13.481%C-37.7C1.4B**11613.2h2.5C+4.3C++
Saron HRB 769497845.917C++4.6243.559%C+1.207%C22.5C12.3C31322.1h16.3B**37.3B*
Eridani SX5 4354264590.928C0.3728.384%B15.258%D30.9C+N/A13013.8h14.1C49.5C++
Lumine Edge 4284222,4810.17C*1.1229.007%C++17.062%C++6.8C++N/A2162.2h1.3C**4.6B
SVA-88 4234193961.058C0.2421.69%C24.105%C+31.3C--N/A13113.4h12C+55.5C+
The Slasher 4404169,9880.042C+1.2525.848%DN/A1.4CN/A4299.9h2.4C+9.2C+
Hornet Missiles 584392498B++6.7162.421%C++N/A105.9B+51.9B+8143.7h7.6B+12.1B++
MANA Anti-Personnel Turret 3793742121.764N/A0.4718.295%UN/A3740U50U8879900.1h27.4T*149.8T*
Spear Anti-Vehicle Phalanx Turret 605364586.276C+4.9838.965%D3.571%C42.8C**28.4B++4158.5h8.1B20.8C++
Nemesis VSH9 5523544850.73C++0.5656.52%D-1.977%C14C+7.9C+21425.2h6.6B++11.7B+
Comet VM2 4523493590.972C++0.3241.993%C+4.298%C+12.2C*3.6C13028.5h14.8B*35.3B+
Spiker 3323305550.595C-0.7029.028%C+18.182%C21C--N/A6015.7h8.9C++30.6C*
Tank Mine 5633271312.496C+1.2032.337%C+N/A68.1D-49.2C-9864.8h1.7B5.1B++
Thanatos VE70 3233223201.006C++0.2940.099%C+14.596%C24.2CN/A10413.3h3.8B*9.4B+
Comet VM2 4013042941.034C+0.2646.288%C++5.592%B+13.8B4.4C13822.1h15.4B**33.4B*
Phaseshift VX-S 2912891941.49C--0.2036.38%C++73.356%C+26.3C+N/A9211h2.8C*7.6C**
Beamer VS3 2872842920.973B0.3213.441%F--9.859%F14.7DN/A6519.3h6.2B**46.3C+
NS Decimator 3092713140.863C0.4353.285%D--1.476%D27.9C-3.9D**2849.7h3B**5.6B*
Flare VE6 2712682651.011C0.2822.61%C+29.478%B++27.9C-N/A1459.6h11.7C51.6C++
Sticky Grenade 2682631263N/A261.7157.52%B+N/A876.7C+16.7B+32500.3h2.2C++3.9C**
Anti-Vehicle Grenade 2652411241N/A239.7160.319%B**N/A482B+48D27380.5h4.1B*6.8B*
CME 2352332560.91C0.3820.666%D--18.455%D15.2D-N/A5815.3h18.2D*88D*
Serpent VE92 2242213100.713C0.5825.118%C**19.005%C+22.1CN/A13110h14.2C+56.4C++
MAX Punch 2302171,4590.149C*1.1442.747%C+N/A2C++N/A8108.6h1.8C++4.2C*
Parallax VX3 218216872.483C+1.1941.169%C**76.852%C+28.8C+N/A1417.5h2.9D-7.1C
Light PPA 237210613.443C+2.1538.038%C4.286%S46.7C+6B**3304.5h10.3B+27.1B
NS-10 Burster 3512002100.952C+0.3432.138%B+4%D7.6B++5.7A+15026.4h116.3B+362B+
NS-11P 2031922510.765C0.5327.056%B*17.188%C26.7C+1.5M*1037.2h17.4D-64.2C++
Lancer VS22 4581893990.474C0.8251.083%D**N/A7.7D10.9C21524.7h22.2C*43.5C+
Ghost 1871871861.005C--0.2934.351%D50.802%F18.5D-N/A12110.1h2.4C+7C+
Nebula VM20 186183802.288C++0.9920.427%B+18.033%D53.8AN/A2253.4h13.2B*64.8B++
M60-G Bulldog 202181199.526A++8.2332.836%C+3.867%B+41.1B++4.8C2204.4h5.4B*16.3B++
Lancer AE 3371791581.133C+0.1656.413%D2.235%B++14C12.3C--28512.8h13.5B+24B+
MANA Anti-Vehicle Turret 3071771201.475C0.1843.734%D--1.13%D*1770A1300B++6462830.1h7.8B+17.9C+
M60-A Bulldog 1901761710.353C+9.0640.852%C--N/A23.2C-1.8D927.6h5.3B+13.1C**
Eidolon VE33 1861762080.846C+0.4531.267%B+17.046%D*23.2C+1.3A+997.6h8.4B+26.9B+
Proton II PPA 1811711511.4C+10.1122.602%CN/A63.3C*3.7C+3872.7h8.7B+38.5B
Corvus VA55 1711701541.104C+0.1925.387%C*25.294%C**24.6CN/A1066.9h13.8C-54.4C++
VA39 Spectre 1711671071.561C++0.2730.119%C29.94%D20.6C+N/A918.1h4.8B++16.1B+
Hunter QCX 1701653880.425C0.8728.874%D-15.152%D11.6CN/A4514.2h3.8B13.2C*
M40 Fury-H 176162918B+16.7130.813%D*N/A77.1C6.7D2622.1h6.3B+20.5C++
Rocklet Rifle 2741562570.607C+0.6946.914%DN/A22.6C-17.1D2546.9h36.1C*76.9C+
L105 Zephyr 1661451014.5B*13.2143.842%C++N/A1450U210U4801300.1h5.6B+12.7B+
NS-10 Burster 2531451860.78C0.5132.816%B+4.138%C--6.6B+4.9B++12921.9h139.6C*425.4B+
M20 Basilisk 199136373.676B+2.3847.198%B*5.882%C++24.3C**11.3B+2275.6h111.3C+235.8B+
Skyguard 259130572.281C0.9933.345%B++N/A11.1C--11B+24111.7h140.2C420.5C*
L100 Python HEAT 143128245.333C*4.0448.931%C1.563%D64A**7.5D-5962h3.2A+6.6B**
M60-A Bulldog 133121620.167C**18.8742.222%C-4.132%A+24.2C--2.4D1285h5.2B+12.3B
E540 Halberd 185120284.286C2.9946.429%C+N/A27.3C14.8C3344.4h6.3C13.5C+
M20 Basilisk 148109224.955B**3.6634.36%C--9.174%A+17.3C6.2C-1746.3h67.3B+195.7B+
Fatestealer 1031022850.358T*0.9439.36%C**9.804%D**16.7C-N/A436.1h2B**5.2B++
E540 Halberd-H 179101175.941C4.6553.097%DN/A29.7D22.9C++4163.4h7.6D14.2D
NS-AM7 Archer 1501002730.366C0.9358.033%C+15%C5.7C2.9C*4217.4h13.5B+23.3B++
Orbital Strike Uplink 14596196U94.711007.69%UN/A960U490U33910.1h1.4T*0.1T*
Proton II PPA-H 9594713.429C*12.1427.086%D*N/A62.7DN/A2911.5h8.4B+31C+
Auraxium Slasher 96922,1320.043C+1.2524.531%C-N/A1.5C+N/A460.4h2B+8.1C*
Cosmos VM3 8684611.377C0.0818.244%C*25%A30C+N/A1712.8h13.6C++74.5B
Vortex VM21 14280980.816C0.4837.347%C-6.25%A7.6C5.9C+10110.5h34.7C**92.9C*
Vortex VM21 134771010.762C0.5337.983%C3.896%C+7.1C+5.3C++9610.8h39.3B+103.5C**
M12 Kobalt 8175710.714C+9.4217.632%C+16%C-46.9C--3.8C*1601.6h20.5C+116.1C++
XM98 7474401.85C+0.5634.384%C-60.811%F14.5DN/A1105.1h3.4D*9.9D
NS CandyCannon 3000 64642250.284C--1.0132.147%C28.125%C-15.6CN/A344.1h4.5C*14C*
Photon A2A Missile Pods 13264282.286C-0.9973.666%DN/A35.6C-37.8C+6681.8h6.7B*9.1B*
C150 Dalton 11463193.316C2.0245.526%B++N/A630U510U10557100.1h8.3F--18.3D*
NSX-P Tanto 6762700.886C+0.4129.173%B++33.871%A27C+2.2M++1072.3h14.7C++50.5B+
NS-44L Blackhand 63621120.554C--0.7436.651%D17.742%F-23.8C+N/A612.6h5C13.8C
AP30 Shredder 10854105.4C+4.1130.237%DN/A540U540U6169100.1h88.2C*291.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret396407h
Spawn Beacon371,1443.5h
Decoy Grenade0820h
Nano-Armor Kit797879,73583.8h
Nanite Revive Grenade01,9430.5h
Medical Applicator890292,00833.9h
Spitfire Auto-Turret309841.2h
VS Patriot Flare Gun0890.2h
Restoration Kit2341,5575h
Motion Spotter693,8475.7h
Deconstruction Tool04790h
Welding Device01,2280.1h
Smoke Grenade04190.1h
Shield Recharging Field1067,4644.3h
Recon Detection Device2058,70128.9h
Ammunition Package232,8931.4h
Medical Kit3112,0618.8h
Anti-Infantry MANA Turret851,77613.1h
Router3840.1h
Nano-Repair Grenade01770h
Orbital Strike Target Designator14690.7h

Check the help document for the dictionary if you want to learn more about words used here.


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