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Archon World Champion Arquin[DIGT] Arquin
VS BR 79

KDR: 1.3

Score: 40.2m

Last Seen: Apr 23rd, 2019 5:45 PM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 24
Level Progress (to 80): 4%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Force-Blade C-4 Solstice VE3 Blueshift VM5 Dual Photon Pods Orion VS54 Sirius SX12 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $280,224 MLG Score: 224
Fun Score: N/A
Cheeseburgers Flipped: 963TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.514%18.118%42631101822,0780.9872120.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.786%0.468B+-0.4C---1.398D**HEAD ++ (~6.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.292C*12.40.13C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.26%2.874%281410453,132133615532.34431202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.605%-0.328C-1.172B**-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.30.156C++46.70.12C+89.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.057%1.779%282610434,216198813542.12072311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%-0.28C-0.525D0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.44B8.20.344C**13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.51%2.394%138810411,46214967550.97662193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.111%0.396B-0.502D0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.504B+23.90.398B35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.726%61.141%13851044929180680.514112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.021%-0.044C+-0.391C--0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.084C+3.10.012C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.986%12.772%138410453,1711923411.64813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.814%-0.371C--0.354C-0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.34C**3.20.337C**5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 24
40.2m298%262 (15.7k)267 (16k)1.2986659,62045,9091.5238679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS104976419.517%10.976%21403:1722

7% Combat Medic31% Engineer18% Heavy Assault11% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:25 PMSep 30th, 2015 5:45 PMApr 23rd, 2019 5:21 PM (2d) (PST)Apr 23rd, 2019 3:18 PM (2d) (PST)Apr 23rd, 2019 1:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5232223010.3960.3050.0431.3490.057224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,38913,31018,0792418381316,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2508.5h/104.5d 10,339 6,544 14,742 203.1k 5,163 5,839 8,543 78.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,265
Deaths:980
KDR:1.291
Accuracy:18.422% C-
HSR:17.945% D--
Lasher X2
C+
Kills:1,246
Deaths:1,199
KDR:1.039
Accuracy:24.396% C+
HSR:2.087% D--
Pulsar LSW
C
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:20.745% C-
HSR:21.238% C
VX29 Polaris
C+
Kills:1,157
Deaths:1,010
KDR:1.146
Accuracy:23.214% C+
HSR:20.484% C
VE-H Maw
C+
Kills:696
Deaths:712
KDR:0.978
Accuracy:24.912% C+
HSR:21.264% D
Ursa
C+
Kills:622
Deaths:428
KDR:1.453
Accuracy:18.872% D
HSR:23.794% C+
SVA-88
C
Kills:402
Deaths:373
KDR:1.078
Accuracy:22.100% C
HSR:22.886% C
Flare VE6
B++
Kills:268
Deaths:265
KDR:1.011
Accuracy:22.610% C+
HSR:29.478% B++
Kills:6,819
Deaths (as Heavy Assault):5,730
Deaths (to Heavy Assaults):13,392
KDR:1.19005
Kill Difference:1,089
Playtime:455.894 hours
Usage:18%
Score:6.443m
Score/min:236
Accuracy (listed only):21.909%
HSR (listed only):19.897%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,868
Deaths:1,023
KDR:1.826
Accuracy:20.745% C
HSR:14.615% D-
Solstice SF
C
Kills:1,247
Deaths:1,421
KDR:0.878
Accuracy:21.845% C
HSR:10.666% D--
Deimos VA29
C+
Kills:1,200
Deaths:886
KDR:1.354
Accuracy:61.016% C+
HSR:13.833% C-
Eclipse VE3A
C+
Kills:1,188
Deaths:1,514
KDR:0.785
Accuracy:24.960% C-
HSR:19.444% C+
NS Baron G5
B
Kills:1,179
Deaths:1,359
KDR:0.868
Accuracy:47.195% B
HSR:13.486% C
Pulsar C
C
Kills:1,177
Deaths:1,187
KDR:0.992
Accuracy:22.482% C
HSR:16.907% D--
Solstice Burst
B
Kills:1,164
Deaths:1,181
KDR:0.986
Accuracy:28.403% B
HSR:18.299% D-
Nova
D-
Kills:1,163
Deaths:1,237
KDR:0.940
Accuracy:28.505% D**
HSR:10.834% D-
VX6-7
C
Kills:1,147
Deaths:1,111
KDR:1.032
Accuracy:23.322% C
HSR:17.437% D
Zenith VX-5
C++
Kills:745
Deaths:822
KDR:0.906
Accuracy:26.080% C++
HSR:19.597% C
Phobos VX86
C+
Kills:486
Deaths:510
KDR:0.953
Accuracy:59.113% C+
HSR:13.580% C-
Thanatos VE70
C++
Kills:322
Deaths:319
KDR:1.009
Accuracy:40.099% C++
HSR:14.596% C
Serpent VE92
C**
Kills:211
Deaths:297
KDR:0.710
Accuracy:25.193% C**
HSR:19.431% C+
Eidolon VE33
B+
Kills:176
Deaths:208
KDR:0.846
Accuracy:31.351% B+
HSR:17.046% D*
NSX-P Tanto
A+
Kills:57
Deaths:60
KDR:0.950
Accuracy:29.541% B++
HSR:35.088% A+
Kills:13,330
Deaths (as Engineer):13,135
Deaths (to Engineers):9,974
KDR:1.01485
Kill Difference:195
Playtime:784.143 hours
Usage:31%
Score:13.591m
Score/min:289
Accuracy (listed only):32.656%
HSR (listed only):16.991%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,258
Deaths:1,387
KDR:0.907
Accuracy:21.578% D
HSR:12.639% D-
Deimos VA29
C+
Kills:1,200
Deaths:886
KDR:1.354
Accuracy:61.016% C+
HSR:13.833% C-
NS Baron G5
B
Kills:1,179
Deaths:1,359
KDR:0.868
Accuracy:47.195% B
HSR:13.486% C
Nova
D-
Kills:1,163
Deaths:1,237
KDR:0.940
Accuracy:28.505% D**
HSR:10.834% D-
NS-7 PDW
B
Kills:1,006
Deaths:1,018
KDR:0.988
Accuracy:26.563% B
HSR:16.501% C
Pulsar VS1
C++
Kills:912
Deaths:1,205
KDR:0.757
Accuracy:24.231% C++
HSR:18.860% C
H-V45
C*
Kills:507
Deaths:530
KDR:0.957
Accuracy:24.972% C*
HSR:16.765% D
Phobos VX86
C+
Kills:486
Deaths:510
KDR:0.953
Accuracy:59.113% C+
HSR:13.580% C-
Eridani SX5
B+
Kills:421
Deaths:455
KDR:0.925
Accuracy:28.361% B+
HSR:15.439% D
Thanatos VE70
C++
Kills:322
Deaths:319
KDR:1.009
Accuracy:40.099% C++
HSR:14.596% C
CME
D
Kills:233
Deaths:256
KDR:0.910
Accuracy:20.666% D*
HSR:18.455% D
NS-11P
B*
Kills:191
Deaths:249
KDR:0.767
Accuracy:27.035% B*
HSR:17.278% C
Corvus VA55
B
Kills:170
Deaths:154
KDR:1.104
Accuracy:25.387% C*
HSR:25.294% B
Kills:9,048
Deaths (as Combat Medic):9,565
Deaths (to Combat Medics):5,329
KDR:0.94595
Kill Difference:517
Playtime:181.491 hours
Usage:7%
Score:4.109m
Score/min:377
Accuracy (listed only):33.440%
HSR (listed only):15.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,868
Deaths:1,023
KDR:1.826
Accuracy:20.745% C
HSR:14.615% D-
Sirius SX12
D
Kills:1,258
Deaths:1,387
KDR:0.907
Accuracy:21.578% D
HSR:12.639% D-
Solstice SF
C
Kills:1,247
Deaths:1,421
KDR:0.878
Accuracy:21.845% C
HSR:10.666% D--
Deimos VA29
C+
Kills:1,200
Deaths:886
KDR:1.354
Accuracy:61.016% C+
HSR:13.833% C-
Eclipse VE3A
C+
Kills:1,188
Deaths:1,514
KDR:0.785
Accuracy:24.960% C-
HSR:19.444% C+
NS Baron G5
B
Kills:1,179
Deaths:1,359
KDR:0.868
Accuracy:47.195% B
HSR:13.486% C
Pulsar C
C
Kills:1,177
Deaths:1,187
KDR:0.992
Accuracy:22.482% C
HSR:16.907% D--
Solstice Burst
B
Kills:1,164
Deaths:1,181
KDR:0.986
Accuracy:28.403% B
HSR:18.299% D-
Nova
D-
Kills:1,163
Deaths:1,237
KDR:0.940
Accuracy:28.505% D**
HSR:10.834% D-
VX6-7
C
Kills:1,147
Deaths:1,111
KDR:1.032
Accuracy:23.322% C
HSR:17.437% D
NS-7 PDW
B
Kills:1,006
Deaths:1,018
KDR:0.988
Accuracy:26.563% B
HSR:16.501% C
Zenith VX-5
C++
Kills:745
Deaths:822
KDR:0.906
Accuracy:26.080% C++
HSR:19.597% C
Phobos VX86
C+
Kills:486
Deaths:510
KDR:0.953
Accuracy:59.113% C+
HSR:13.580% C-
Eridani SX5
B+
Kills:421
Deaths:455
KDR:0.925
Accuracy:28.361% B+
HSR:15.439% D
Thanatos VE70
C++
Kills:322
Deaths:319
KDR:1.009
Accuracy:40.099% C++
HSR:14.596% C
Serpent VE92
C**
Kills:211
Deaths:297
KDR:0.710
Accuracy:25.193% C**
HSR:19.431% C+
NSX-P Tanto
A+
Kills:57
Deaths:60
KDR:0.950
Accuracy:29.541% B++
HSR:35.088% A+
Kills:15,839
Deaths (as Light Assault):15,787
Deaths (to Light Assaults):7,406
KDR:1.00329
Kill Difference:52
Playtime:677.035 hours
Usage:27%
Score:9.044m
Score/min:223
Accuracy (listed only):31.470%
HSR (listed only):16.611%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,258
Deaths:1,387
KDR:0.907
Accuracy:21.578% D
HSR:12.639% D-
Artemis VX26
B+
Kills:1,158
Deaths:1,299
KDR:0.891
Accuracy:29.916% B+
HSR:16.839% D-
Cerberus
B
Kills:1,152
Deaths:1,386
KDR:0.831
Accuracy:34.462% B
HSR:20.660% C
NS-7 PDW
B
Kills:1,006
Deaths:1,018
KDR:0.988
Accuracy:26.563% B
HSR:16.501% C
Manticore SX40
D
Kills:990
Deaths:1,454
KDR:0.681
Accuracy:23.514% D-
HSR:15.859% D
Eridani SX5
B+
Kills:421
Deaths:455
KDR:0.925
Accuracy:28.361% B+
HSR:15.439% D
Spiker
C+
Kills:330
Deaths:553
KDR:0.597
Accuracy:29.026% C+
HSR:18.182% C
Phaseshift VX-S
C+
Kills:289
Deaths:194
KDR:1.490
Accuracy:36.380% C+
HSR:73.356% C+
Beamer VS3
F
Kills:284
Deaths:292
KDR:0.973
Accuracy:13.441% F-
HSR:9.859% F
Parallax VX3
B
Kills:215
Deaths:87
KDR:2.471
Accuracy:41.130% B
HSR:77.209% C+
Ghost
D
Kills:187
Deaths:186
KDR:1.005
Accuracy:34.351% D
HSR:50.802% F
VA39 Spectre
C
Kills:164
Deaths:105
KDR:1.562
Accuracy:29.966% C
HSR:30.488% D
NS-AM7 Archer
C+
Kills:99
Deaths:257
KDR:0.385
Accuracy:57.900% C+
HSR:14.141% C
XM98
C-
Kills:74
Deaths:40
KDR:1.850
Accuracy:34.384% C-
HSR:60.811% F
NS CandyCannon 3000
C
Kills:64
Deaths:225
KDR:0.284
Accuracy:32.147% C
HSR:28.125% C
NS-44L Blackhand
D
Kills:61
Deaths:111
KDR:0.550
Accuracy:36.749% D
HSR:18.033% F
Kills:7,752
Deaths (as Infiltrator):9,049
Deaths (to Infiltrators):5,292
KDR:0.85667
Kill Difference:1,297
Playtime:286.441 hours
Usage:11%
Score:4.155m
Score/min:242
Accuracy (listed only):31.867%
HSR (listed only):29.934%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,438
Deaths:651
KDR:2.209
Accuracy:20.282% C*
HSR:21.558% C++
Quasar VM1
B
Kills:953
Deaths:485
KDR:1.965
Accuracy:17.288% B
HSR:15.005% D
Blueshift VM5
C*
Kills:771
Deaths:377
KDR:2.045
Accuracy:20.777% C*
HSR:21.920% C++
Comet VM2
C++
Kills:342
Deaths:356
KDR:0.961
Accuracy:41.310% C+
HSR:4.386% C++
Comet VM2
B++
Kills:299
Deaths:291
KDR:1.027
Accuracy:45.522% C+
HSR:5.686% B++
NS-10 Burster
B+
Kills:197
Deaths:209
KDR:0.943
Accuracy:31.962% B+
HSR:4.061% D
Nebula VM20
B+
Kills:150
Deaths:64
KDR:2.344
Accuracy:20.686% B+
HSR:16.667% D
NS-10 Burster
B+
Kills:143
Deaths:185
KDR:0.773
Accuracy:32.623% B+
HSR:4.196% C--
Cosmos VM3
A
Kills:84
Deaths:61
KDR:1.377
Accuracy:18.244% B+
HSR:25% A
Vortex VM21
A
Kills:80
Deaths:98
KDR:0.816
Accuracy:37.189% C-
HSR:6.250% A
Vortex VM21
C+
Kills:77
Deaths:101
KDR:0.762
Accuracy:37.826% C
HSR:3.896% C+
Kills:4,534
Deaths (as MAX Suit):1,439
Deaths (to MAX Suits):3,553
KDR:3.1508
Kill Difference:3,095
Playtime:120.646 hours
Usage:5%
Score:2.829m
Score/min:391
Accuracy (listed only):29.428%
HSR (listed only):11.693%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,275
V. Kills:417 305%
Deaths:227
KDR:5.617
Accuracy:55.548% B+
KPH:79.600 C++
VKPH:26 B++
Maelstrom Turbo Laser
C+
Kills:1,126
V. Kills:645 174%
Deaths:935
KDR:1.204
Accuracy:29.954% C+
KPH:14.100 C+
VKPH:8.100 C
Saron Laser Cannon
B+
Kills:563
V. Kills:365 154%
Deaths:468
KDR:1.203
Accuracy:35.056% B+
KPH:11.800 C+
VKPH:7.700 C
Hornet Missiles
B++
Kills:354
V. Kills:168 209%
Deaths:44
KDR:8.045
Accuracy:62.883% C++
KPH:107.600 B++
VKPH:51.100 B+
Light PPA
B*
Kills:168
V. Kills:23 N/A
Deaths:54
KDR:3.111
Accuracy:36.549% D
KPH:40.800 C+
VKPH:5.600 B*
Photon A2A Missile Pods
C+
Kills:64
V. Kills:68 93%
Deaths:28
KDR:2.286
Accuracy:73.666% D--
KPH:35.300 C-
VKPH:37.500 C+
Kills:3,550 (1,857 + 0)
Deaths:1,756
KDR:2.022
VKDR:0.960
Vehicle Kills:1,686
Kill Difference:1,794
Playtime:152.775 hours
Usage:6%
Score:2.105m
Score/min:230
Piloting Accuracy:36.549%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:145
V. Kills:21 N/A
Deaths:10
KDR:14.500
Accuracy:43.863% C++
KPH:522,000 U
VKPH:75,600 U
C150 Dalton
U
Kills:63
V. Kills:51 121%
Deaths:19
KDR:3.316
Accuracy:45.526% B*
KPH:226,800 U
VKPH:183,600 U
AP30 Shredder
U
Kills:54
V. Kills:54 98%
Deaths:10
KDR:5.400
Accuracy:30.237% D
KPH:194,400 U
VKPH:194,400 U
Kills:262 (0 + 262)
Deaths:39
KDR:6.718
VKDR:3.231
Vehicle Kills:126
Kill Difference:223
Playtime:0.001 hours
Usage:0%
Score:0.215m
Score/min:3,229,125
Piloting Accuracy:N/A%
Gunner Accuracy:30.237%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:529
V. Kills:90 N/A
Deaths:87
KDR:6.080
Accuracy:31.153% D-
KPH:37.800 B+
VKPH:6.400 C
L100 Python HEAT
A**
Kills:128
V. Kills:15 N/A
Deaths:24
KDR:5.333
Accuracy:48.931% C
KPH:63.500 A**
VKPH:7.400 D-
Skyguard
B
Kills:127
V. Kills:128 98%
Deaths:56
KDR:2.268
Accuracy:33.352% B++
KPH:10.900 C-
VKPH:11 B
Kills:784 (784 + 0)
Deaths:167
KDR:4.695
VKDR:1.395
Vehicle Kills:233
Kill Difference:617
Playtime:27.661 hours
Usage:1%
Score:0.461m
Score/min:278
Driving Accuracy:33.352%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:1,210
V. Kills:124 N/A
Deaths:116
KDR:10.431
Accuracy:56.644% B++
KPH:57 B++
VKPH:5.800 C--
Supernova FPC
B+
Kills:1,189
V. Kills:643 185%
Deaths:275
KDR:4.324
Accuracy:55.123% C*
KPH:30.100 B+
VKPH:16.300 C**
Supernova PC
C+
Kills:1,033
V. Kills:320 322%
Deaths:192
KDR:5.380
Accuracy:45.577% C-
KPH:22.200 C+
VKPH:6.900 C-
Saron HRB
C+
Kills:495
V. Kills:271 182%
Deaths:84
KDR:5.893
Accuracy:43.571% C+
KPH:22.400 C
VKPH:12.300 C-
Proton II PPA
C**
Kills:171
V. Kills:10 N/A
Deaths:15
KDR:11.400
Accuracy:22.602% C
KPH:64 C**
VKPH:3.700 C+
E540 Halberd
C
Kills:114
V. Kills:64 175%
Deaths:28
KDR:4.071
Accuracy:46.543% C+
KPH:26.600 C-
VKPH:14.900 C
Kills:4,212 (3,432 + 780)
Deaths:710
KDR:5.932
VKDR:2.017
Vehicle Kills:1,432
Kill Difference:3,502
Playtime:136.383 hours
Usage:5%
Score:2.043m
Score/min:250
Driving Accuracy:45.577%
Gunner Accuracy:46.543%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:162
V. Kills:14 N/A
Deaths:9
KDR:18
Accuracy:30.813% D*
KPH:75.600 C
VKPH:6.500 D
E540 Halberd-H
C++
Kills:101
V. Kills:78 128%
Deaths:17
KDR:5.941
Accuracy:53.064% D
KPH:29.600 D
VKPH:22.900 C++
Proton II PPA-H
C--
Kills:87
V. Kills: N/A
Deaths:7
KDR:12.429
Accuracy:25.760% D*
KPH:65.300 C--
VKPH:0 F
Kills:350 (0 + 350)
Deaths:33
KDR:10.606
VKDR:2.788
Vehicle Kills:92
Kill Difference:317
Playtime:6.886 hours
Usage:0%
Score:0.142m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:25.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:181
V. Kills:21 N/A
Deaths:19
KDR:9.526
Accuracy:32.836% C+
KPH:40.700 B++
VKPH:4.700 C
M20 Basilisk
C**
Kills:133
V. Kills:61 215%
Deaths:37
KDR:3.595
Accuracy:47.040% B*
KPH:24 C*
VKPH:11 C**
M20 Basilisk
C
Kills:105
V. Kills:37 276%
Deaths:21
KDR:5
Accuracy:34.851% C-
KPH:16.900 C
VKPH:5.900 C--
Kills:419 (0 + 419)
Deaths:77
KDR:5.442
VKDR:1.545
Vehicle Kills:119
Kill Difference:342
Playtime:16.214 hours
Usage:1%
Score:0.198m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:34.851%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:526
V. Kills:97 N/A
Deaths:472
KDR:1.114
Accuracy:32.462% D**
KPH:15.100 C-
VKPH:2.800 D
Kills:526 (526 + 0)
Deaths:472
KDR:1.114
VKDR:0.206
Vehicle Kills:97
Kill Difference:54
Playtime:34.885 hours
Usage:1%
Score:0.154m
Score/min:73
Driving Accuracy:32.462%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Force-Blade 2,3302,15625,1790.086A*1.2146.446%AN/A1.7AN/A61233.2h2B+4.4B++
C-4 2,9472,1461,5331.4C+0.1025.799%C+N/A55.2D20.6D48038.9h1.4C**5.3B
Solstice VE3 1,8811,8681,0231.826A+0.5320.745%C14.615%D-16.5C+N/A89113h12.2B++58.8B+
Blueshift VM5 1,4581,4386512.209C+0.9120.282%C*21.558%C++34.2C++N/A13342h15.7C++77.6B
Dual Photon Pods 1,6921,2752275.617C+4.3255.548%B+1.412%C*79.7C++26.1B++56116h19B+34.2B+
Orion VS54 1,2831,2659801.291C+0.0118.422%C-17.945%D--25.3CN/A12250h12.9C++70.2C++
Sirius SX12 1,2711,2581,3870.907C+0.3921.578%D12.639%D-21.1CN/A8359.6h15.2C++70.2C+
Solstice SF 1,2751,2471,4210.878C+0.4221.845%C10.666%D--15.2CN/A6082h10B45.9B+
Lasher X2 1,2621,2461,1991.039C*0.2624.396%C+2.087%D--28.1C+N/A11544.4h21C+86.3C++
Supernova VPC 1,3341,21011610.431C+9.1356.644%B++1.405%C+57.1B++5.8C--23021.2h2.4B**4.2B**
Proximity Mine 1,2071,2064802.513C-1.2150.071%B**N/A128.3C*N/A4449.4h1.5A2.9A
Deimos VA29 1,2051,2008861.354C++0.0661.016%C+13.833%C-38.5C+N/A15131.2h2.1B+3.5B
Supernova FPC 1,8321,1892754.324C+3.0355.123%C*2.187%C+30.1B+16.3C**33139.5h4.7B+8.5B+
Eclipse VE3A 1,2221,1881,5140.785C0.5124.96%C-19.444%C+26.9CN/A6944.1h13.5C54C
NS Baron G5 1,2081,1791,3590.868C0.4347.195%B13.486%C30C+N/A9039.3h5.1C10.8C+
Pulsar C 1,2001,1771,1870.992C+0.3122.482%C16.907%D--18.2CN/A7164.8h13.5C+59.9C+
Solstice Burst 1,1671,1641,1810.986C0.3128.403%B18.299%D-22.9C--N/A9950.8h12.9C**45.5B+
Pulsar LSW 1,1761,1637631.524C++0.2320.745%C-21.238%C30.4CN/A11438.2h12.1C*58.3C++
Nova 1,1801,1631,2370.94C0.3628.505%D**10.834%D-18.5DN/A5362.7h4.5C++15.8D
Artemis VX26 1,1661,1581,2990.891C0.4129.916%B+16.839%D-27.4CN/A8942.2h12.5C+41.9B
VX29 Polaris 1,1691,1571,0101.146C0.1523.214%C+20.484%C34.6CN/A9333.4h12.5C++53.7C*
Cerberus 1,1611,1521,3860.831C+0.4734.462%B20.66%C18.3DN/A7363.1h5.4B+15.6B+
VX6-7 1,1521,1471,1111.032C+0.2723.322%C17.437%D22.7CN/A9350.5h12.1C**51.9C*
Maelstrom Turbo Laser 1,7711,1269351.204C+0.0929.954%C+4.085%B**14.1C+8.1C15579.8h64.6B++215.8B++
Frag Grenade 1,1301,10711107N/A1,105.7046.516%C++N/A691.9B*14.4B++21341.6h3B*6.4B++
Supernova PC 1,3531,0331925.38C++4.0845.577%C-2.517%C++22.2C+6.9C-14446.6h3.7B**8.1B*
NS-7 PDW 1,0201,0061,0180.988C++0.3126.563%B16.501%C30.9C*N/A11932.6h14.3C**53.9B
Manticore SX40 1,0039901,4540.681C0.6223.514%D-15.859%D19.3C--N/A6151.4h7.4C**31.6C+
Quasar VM1 9609534851.965B0.6717.288%B15.005%D26.9B+N/A11735.4h13.4B+77.5B
Pulsar VS1 9359121,2050.757C+0.5424.231%C++18.86%C20.7C+N/A8844.1h17.3D71.3C+
S1 1,1978711,2440.7C+0.6050.897%D3.444%B+20.4C7.6D17342.7h5.5B++10.8B+
Blueshift VM5 7907713772.045C+0.7520.777%C*21.92%C++34.3C++N/A13622.5h17.1C+82.5C*
Zenith VX-5 7637458220.906C0.3926.08%C++19.597%C23.7CN/A7231.4h14.3C+55C++
VE-H Maw 7166967120.978C--0.3224.912%C+21.264%D38C1.1B+8918.3h12C+48.1C+
Ursa 6276224281.453C**0.1518.872%D23.794%C+27.5CN/A10822.6h12.3C+65.2C+
Saron Laser Cannon 9285634681.203C+0.1035.056%B+3.02%B+11.8C+7.7C17647.7h84.3B++240.5B*
C75 Viper 619529876.08B+4.7831.153%D-N/A37.8B+6.4C26414h7.2A23.3B*
M40 Fury-F 6235264721.114C+0.1832.462%D**1.141%C*15.1C-2.8D7334.9h7.1B++21.7B
H-V45 5135075300.957C+0.3424.972%C*16.765%D20.8C-N/A10124.4h13.9C+55.6C*
Saron HRB 766495845.893C++4.5943.571%C+1.212%C22.4C12.3C-31222.1h16.3B**37.4B*
Phobos VX86 5044865100.953C0.3559.113%C+13.58%C-38C+1.4B**11712.8h2.5C++4.2C*
Eridani SX5 4304214550.925C+0.3728.361%B+15.439%D30.5C+N/A12913.8h14.1C49.7C++
Lumine Edge 4254192,3690.177B1.1229.549%C*16.945%C++7C*N/A2259.9h1.3C**4.5B
SVA-88 4054023731.078C0.2222.1%C22.886%C31.7C-N/A13512.7h11.9C++54.1C++
The Slasher 4244009,2170.043C+1.2632.509%C+N/A1.4CN/A4279.4h2.4C+7.4C++
Spear Anti-Vehicle Phalanx Turret 604363586.259C+4.9638.96%D3.581%C42.7C**28.4B++4158.5h8.1B+20.8C*
Nemesis VSH9 5523544850.73C++0.5756.52%D-1.977%C14C+7.9C21425.2h6.6B++11.7B+
Hornet Missiles 522354448.045B+6.7562.883%C++N/A107.3B++50.9B+8313.3h7.6B+12.1B++
MANA Anti-Personnel Turret 3503452001.725N/A0.4318.116%UN/A3450U50U8447900.1h28.5T*157.1T*
Comet VM2 4423423560.961C++0.3441.31%C+4.386%C++12.1C*3.5C13028.3h14.6B*35.3B++
Spiker 3323305530.597C-0.7029.026%C+18.182%C21C--N/A6015.7h8.9C++30.6C*
Thanatos VE70 3233223191.009C*0.2940.099%C++14.596%C24.2C+N/A10313.3h3.8B*9.4B++
Tank Mine 5563221312.458C+1.1632.372%C+N/A67.1D48.8C-9844.8h1.7B+5.2B++
Comet VM2 3952992911.027C+0.2745.522%C+5.686%B++13.7B+4.4C13821.9h15.1B**33.1B*
Phaseshift VX-S 2912891941.49D0.1936.38%C+73.356%C+26.3C+N/A9111h2.8C*7.6B
Beamer VS3 2872842920.973B0.3313.441%F-9.859%F14.7C--N/A6519.3h6.2B*46.3C+
NS Decimator 3092713140.863C+0.4453.285%D-1.476%D27.9C3.9D**2829.7h3B**5.6B*
Flare VE6 2712682651.011C0.2922.61%C+29.478%B++27.9C-N/A1459.6h11.7C+51.6C++
Sticky Grenade 2612561256N/A254.7057.731%B++N/A853.3C+16.7B+32800.3h2.2C*3.9B
Anti-Vehicle Grenade 2652411241N/A239.7060.319%B**N/A482B+48D27360.5h4.1B*6.8B*
CME 2352332560.91C0.3920.666%D*18.455%D15.2D-N/A5715.3h18.2D*88D*
MAX Punch 2292161,4390.15C**1.1542.762%CN/A2C++N/A8107.6h1.8C++4.2C*
Parallax VX3 217215872.471C+1.1741.13%B77.209%C+28.7C++N/A1417.5h2.9D-7.1C
Serpent VE92 2142112970.71C0.5925.193%C**19.431%C+22CN/A1339.6h14.4C+57.1C*
NS-10 Burster 3471972090.943C+0.3631.962%B+4.061%D7.5B++5.7A+15126.3h116.6B+364.9B+
NS-11P 2021912490.767C0.5327.035%B*17.278%C26.5C+1.5M1037.2h17.4D-64.2C++
Lancer VS22 4581893990.474C0.8251.096%D*N/A7.7D10.9C21524.7h22.2C**43.5C++
Ghost 1871871861.005C--0.2934.351%D50.802%F18.5D-N/A12010.1h2.4C+7C+
M60-G Bulldog 202181199.526A++8.2332.836%C+3.867%B+41.1B*4.8C2204.4h5.4B*16.3B++
Lancer AE 3371791581.133C++0.1756.413%D2.235%B+14C12.3C-28512.8h13.5B+24B
MANA Anti-Vehicle Turret 3071771191.487C-0.1943.659%D-1.13%F1770C-1300D6455380.1h7.8C+17.8C
M60-A Bulldog 1901761710.353C+9.0540.81%DN/A23.2C-1.8D927.6h5.3B+13C**
Eidolon VE33 1861762080.846C+0.4531.351%B+17.046%D*23.2C+1.3A+987.6h8.4B+26.8B+
Proton II PPA 1811711511.4C+10.1022.602%CN/A63.3C**3.7C+3862.7h8.7B+38.5B
Corvus VA55 1711701541.104C++0.1925.387%C*25.294%B24.6C+N/A1066.9h13.8C-54.4C++
Light PPA 191168543.111C+1.8136.549%D5.357%S41C+5.6B*3284.1h10.8B+29.6C**
VA39 Spectre 1681641051.562C++0.2629.966%C30.488%D20.5C+N/A918h4.8B++16.2B+
Hunter QCX 1691643880.423C0.8828.821%D-15.244%D11.5CN/A4514.2h3.8B13.2C*
M40 Fury-H 176162918B+16.7030.813%D*N/A77.1C6.7D2622.1h6.3B+20.5C++
Rocklet Rifle 2721552470.628C+0.6747.226%DN/A23.5C17.7D2596.6h35.5C**75.2C++
Nebula VM20 153150642.344C*1.0520.686%B+16.667%D51.7A1B*2242.9h13.4B*64.7B++
L105 Zephyr 1661451014.5B++13.2043.863%C++N/A1450U210U4801300.1h5.5B+12.6B+
NS-10 Burster 2491431850.773C0.5332.623%B+4.196%C--6.6B+4.9B*12921.8h139.6C**427.8B+
M20 Basilisk 194133373.595B+2.3047.04%B*6.015%C*24.2C*11.1B2265.5h111C+235.9B+
L100 Python HEAT 143128245.333C*4.0348.931%C1.563%D64A**7.5D-5892h3.2A+6.6A
Skyguard 255127562.268C0.9733.352%B++N/A10.9C-10.9B24011.7h142.6C427.6C*
M60-A Bulldog 133121620.167C*18.8742.134%C--4.132%A24.2C--2.4D1305h5.2B+12.2B
E540 Halberd 178114284.071C2.7746.543%C+N/A26.5C-14.9C3384.3h6.4C13.7C+
M20 Basilisk 142105215B*3.7034.851%C-9.524%A+16.9C6C-1726.2h68.2B*195.8B++
Fatestealer 1031022850.358T0.9439.36%B9.804%D**16.7C-N/A436.1h2B**5.2B++
E540 Halberd-H 179101175.941C+4.6453.064%DN/A29.7D22.9C++4153.4h7.5C--14.2D
NS-AM7 Archer 149992570.385C0.9157.9%C+14.141%C6.1C+3.1B4416.3h12.8B++22.1B++
Auraxium Slasher 96922,1280.043C++1.2624.531%C-N/A1.5C+N/A460.3h2B+8.1C*
Proton II PPA-H 8787712.429C++11.1325.76%D*N/A66.9C--N/A2971.3h8.1B++31.4C+
Orbital Strike Uplink 12985185U83.701100%UN/A850U440U30290.1h1.4T*0.1T*
Cosmos VM3 8684611.377C0.0818.244%B+25%A30C++N/A1692.8h13.6C*74.5B+
Vortex VM21 14280980.816C0.4837.189%C-6.25%A7.6C5.9C+10210.5h34.4B92.4C**
Vortex VM21 134771010.762C+0.5437.826%C3.896%C+7.1C+5.3C*9610.8h39B+103B+
XM98 7474401.85C+0.5534.384%C-60.811%F14.5DN/A1105.1h3.4D*9.9D
Photon A2A Missile Pods 13264282.286C--0.9973.666%D--N/A35.6C-37.8C+6681.8h6.7B*9.1B++
NS CandyCannon 3000 64642250.284C--1.0132.147%C28.125%C15.6CN/A344.1h4.5C*14C*
C150 Dalton 11463193.316C-2.0245.526%B*N/A630U510U10557100.1h8.3F--18.3D--
NS-44L Blackhand 62611110.55C--0.7536.749%D18.033%F23.5C+N/A602.6h5.1C13.9C
NSX-P Tanto 6157600.95C+0.3529.541%B++35.088%A+27.1C+1.9A+1082.1h14.2C**48.1B+
AP30 Shredder 10854105.4C+4.1030.237%DN/A540U540U6169100.1h88.2C**291.7C++

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun0890.2h
Restoration Kit2341,5565h
Motion Spotter683,8135.7h
Decoy Grenade0820h
Nano-Armor Kit782861,18282.7h
Anti-Vehicle MANA Turret396356.9h
Spawn Beacon361,0543.5h
Nanite Revive Grenade01,8780.5h
Medical Applicator855283,80333.2h
Welding Device08660.1h
Deconstruction Tool04790h
Spitfire Auto-Turret309541.2h
Ammunition Package202,8021.3h
Shield Recharging Field997,1804.1h
Medical Kit3091,9838.7h
Anti-Infantry MANA Turret801,70713h
Orbital Strike Target Designator12650.7h
Router3840.1h
Nano-Repair Grenade01620h
Recon Detection Device2058,69128.9h
Smoke Grenade04190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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