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Castellan World Champion Arquin[DIGT] Arquin
VS BR 62

KDR: 1.31

Score: 37.4m

Last Seen: Jan 25th, 2019 6:54 PM
- OFFLINE - 652.7 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 45
Level Progress (to 63): 81%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Force-Blade C-4 Solstice VE3 Blueshift VM5 Dual Photon Pods Orion VS54 Sirius SX12 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 919TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.162%17.95%4162799519,8720.985470.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.109%0.407B-0.421C---0.18CHEAD ++ (~6.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.283C*12.40.13C++41.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.413%2.829%298410183,075124315352.47385200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.598%-0.316C1.128B**-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.10.155C++46.80.116C+89.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.149%1.93%275610163,835185911822.06183324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.252%-0.268C-0.44C--0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.435B8.30.336C**13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.512%2.35%135810141,31913516920.975592190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.053%0.311C*-0.512D0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.504B+23.20.411B35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.142%62.864%13551017859157150.546785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.79%-0.133C-0.28C0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.114C+30.06C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.49%12.719%135410183,0271765341.71501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.888%-0.41C---0.361C-0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.325C*3.30.33C**5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 45
37.4m285.6%257 (15.4k)264 (15.8k)1.3097854,77941,8231.5363862 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102256119.396%10.834%21003:2320

7% Combat Medic31% Engineer18% Heavy Assault11% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:25 PMSep 30th, 2015 5:45 PMFeb 19th, 2019 10:59 PM (2d) (PST)Jan 25th, 2019 5:26 PM (27d) (PST)Jan 25th, 2019 2:54 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5142222920.3870.2950.0421.2630.055218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,86713,32517,5422318376315,852

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2360.9h/98.4d 9,477 5,935 12,878 178.8k 4,906 5,508 7,836 72.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,265
Deaths:980
KDR:1.291
Accuracy:18.422% C-
HSR:17.945% D--
Lasher X2
C+
Kills:1,209
Deaths:1,144
KDR:1.057
Accuracy:24.188% C+
HSR:2.068% D--
Pulsar LSW
C
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:20.745% C
HSR:21.238% C
VX29 Polaris
C+
Kills:1,157
Deaths:1,010
KDR:1.146
Accuracy:23.214% C+
HSR:20.484% C
Ursa
C+
Kills:610
Deaths:416
KDR:1.466
Accuracy:18.796% D
HSR:23.607% C+
SVA-88
C
Kills:338
Deaths:290
KDR:1.166
Accuracy:21.766% C
HSR:22.189% C-
Flare VE6
B++
Kills:253
Deaths:238
KDR:1.063
Accuracy:23.015% C++
HSR:29.644% B++
Kills:5,995
Deaths (as Heavy Assault):4,841
Deaths (to Heavy Assaults):12,232
KDR:1.23838
Kill Difference:1,154
Playtime:423.761 hours
Usage:18%
Score:5.989m
Score/min:236
Accuracy (listed only):21.449%
HSR (listed only):19.596%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,868
Deaths:1,023
KDR:1.826
Accuracy:20.747% C
HSR:14.615% D-
Solstice SF
C
Kills:1,247
Deaths:1,421
KDR:0.878
Accuracy:21.845% C
HSR:10.666% D--
Deimos VA29
C+
Kills:1,197
Deaths:885
KDR:1.353
Accuracy:60.974% C+
HSR:13.868% C-
NS Baron G5
B
Kills:1,179
Deaths:1,359
KDR:0.868
Accuracy:47.195% B
HSR:13.486% C
Pulsar C
C
Kills:1,171
Deaths:1,184
KDR:0.989
Accuracy:22.435% C
HSR:16.909% D--
Solstice Burst
B
Kills:1,164
Deaths:1,181
KDR:0.986
Accuracy:28.403% B
HSR:18.299% D
Nova
D-
Kills:1,163
Deaths:1,237
KDR:0.940
Accuracy:28.505% D**
HSR:10.834% D-
VX6-7
C+
Kills:1,147
Deaths:1,111
KDR:1.032
Accuracy:23.322% C+
HSR:17.437% D
Eclipse VE3A
C+
Kills:869
Deaths:1,109
KDR:0.784
Accuracy:24.709% C--
HSR:19.563% C+
Zenith VX-5
C++
Kills:735
Deaths:806
KDR:0.912
Accuracy:26.117% C++
HSR:19.592% C
Phobos VX86
C++
Kills:345
Deaths:353
KDR:0.977
Accuracy:59.733% C++
HSR:13.333% C-
Thanatos VE70
C++
Kills:322
Deaths:319
KDR:1.009
Accuracy:40.099% C++
HSR:14.596% C
Serpent VE92
B+
Kills:79
Deaths:85
KDR:0.929
Accuracy:26.057% B+
HSR:22.785% B+
Eidolon VE33
C++
Kills:60
Deaths:51
KDR:1.176
Accuracy:27.959% C++
HSR:16.667% D*
Kills:12,546
Deaths (as Engineer):12,124
Deaths (to Engineers):9,328
KDR:1.03481
Kill Difference:422
Playtime:730.642 hours
Usage:31%
Score:12.511m
Score/min:285
Accuracy (listed only):32.721%
HSR (listed only):15.903%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,258
Deaths:1,387
KDR:0.907
Accuracy:21.578% D
HSR:12.639% D-
Deimos VA29
C+
Kills:1,197
Deaths:885
KDR:1.353
Accuracy:60.974% C+
HSR:13.868% C-
NS Baron G5
B
Kills:1,179
Deaths:1,359
KDR:0.868
Accuracy:47.195% B
HSR:13.486% C
Nova
D-
Kills:1,163
Deaths:1,237
KDR:0.940
Accuracy:28.505% D**
HSR:10.834% D-
Pulsar VS1
C++
Kills:865
Deaths:1,152
KDR:0.751
Accuracy:23.947% C++
HSR:19.075% C
NS-7 PDW
C**
Kills:795
Deaths:787
KDR:1.010
Accuracy:25.885% C**
HSR:16.101% C
H-V45
C++
Kills:507
Deaths:530
KDR:0.957
Accuracy:24.972% C++
HSR:16.765% D
Eridani SX5
B
Kills:352
Deaths:373
KDR:0.944
Accuracy:28.238% B
HSR:15.909% C--
Phobos VX86
C++
Kills:345
Deaths:353
KDR:0.977
Accuracy:59.733% C++
HSR:13.333% C-
Thanatos VE70
C++
Kills:322
Deaths:319
KDR:1.009
Accuracy:40.099% C++
HSR:14.596% C
CME
D
Kills:233
Deaths:256
KDR:0.910
Accuracy:20.666% D*
HSR:18.455% D
Corvus VA55
B
Kills:170
Deaths:154
KDR:1.104
Accuracy:25.387% C*
HSR:25.294% B
NS-11P
B++
Kills:75
Deaths:91
KDR:0.824
Accuracy:26.424% B++
HSR:14.667% D
Kills:8,461
Deaths (as Combat Medic):8,883
Deaths (to Combat Medics):4,854
KDR:0.95249
Kill Difference:422
Playtime:173.752 hours
Usage:7%
Score:3.929m
Score/min:377
Accuracy (listed only):33.354%
HSR (listed only):15.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,868
Deaths:1,023
KDR:1.826
Accuracy:20.747% C
HSR:14.615% D-
Sirius SX12
D
Kills:1,258
Deaths:1,387
KDR:0.907
Accuracy:21.578% D
HSR:12.639% D-
Solstice SF
C
Kills:1,247
Deaths:1,421
KDR:0.878
Accuracy:21.845% C
HSR:10.666% D--
Deimos VA29
C+
Kills:1,197
Deaths:885
KDR:1.353
Accuracy:60.974% C+
HSR:13.868% C-
NS Baron G5
B
Kills:1,179
Deaths:1,359
KDR:0.868
Accuracy:47.195% B
HSR:13.486% C
Pulsar C
C
Kills:1,171
Deaths:1,184
KDR:0.989
Accuracy:22.435% C
HSR:16.909% D--
Solstice Burst
B
Kills:1,164
Deaths:1,181
KDR:0.986
Accuracy:28.403% B
HSR:18.299% D
Nova
D-
Kills:1,163
Deaths:1,237
KDR:0.940
Accuracy:28.505% D**
HSR:10.834% D-
VX6-7
C+
Kills:1,147
Deaths:1,111
KDR:1.032
Accuracy:23.322% C+
HSR:17.437% D
Eclipse VE3A
C+
Kills:869
Deaths:1,109
KDR:0.784
Accuracy:24.709% C--
HSR:19.563% C+
NS-7 PDW
C**
Kills:795
Deaths:787
KDR:1.010
Accuracy:25.885% C**
HSR:16.101% C
Zenith VX-5
C++
Kills:735
Deaths:806
KDR:0.912
Accuracy:26.117% C++
HSR:19.592% C
Eridani SX5
B
Kills:352
Deaths:373
KDR:0.944
Accuracy:28.238% B
HSR:15.909% C--
Phobos VX86
C++
Kills:345
Deaths:353
KDR:0.977
Accuracy:59.733% C++
HSR:13.333% C-
Thanatos VE70
C++
Kills:322
Deaths:319
KDR:1.009
Accuracy:40.099% C++
HSR:14.596% C
Serpent VE92
B+
Kills:79
Deaths:85
KDR:0.929
Accuracy:26.057% B+
HSR:22.785% B+
Kills:14,891
Deaths (as Light Assault):14,620
Deaths (to Light Assaults):6,751
KDR:1.01854
Kill Difference:271
Playtime:648.574 hours
Usage:27%
Score:8.551m
Score/min:220
Accuracy (listed only):31.615%
HSR (listed only):15.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,258
Deaths:1,387
KDR:0.907
Accuracy:21.578% D
HSR:12.639% D-
Artemis VX26
B+
Kills:1,158
Deaths:1,299
KDR:0.891
Accuracy:29.916% B+
HSR:16.839% D-
Cerberus
B+
Kills:1,152
Deaths:1,386
KDR:0.831
Accuracy:34.462% B+
HSR:20.660% C
Manticore SX40
D-
Kills:839
Deaths:1,193
KDR:0.703
Accuracy:22.777% D--
HSR:15.256% D-
NS-7 PDW
C**
Kills:795
Deaths:787
KDR:1.010
Accuracy:25.885% C**
HSR:16.101% C
Eridani SX5
B
Kills:352
Deaths:373
KDR:0.944
Accuracy:28.238% B
HSR:15.909% C--
Spiker
C+
Kills:305
Deaths:495
KDR:0.616
Accuracy:29.036% C+
HSR:18.689% C
Phaseshift VX-S
C+
Kills:285
Deaths:194
KDR:1.469
Accuracy:36.280% C+
HSR:73.333% C+
Beamer VS3
F
Kills:284
Deaths:292
KDR:0.973
Accuracy:13.441% F-
HSR:9.859% F
Parallax VX3
C**
Kills:215
Deaths:87
KDR:2.471
Accuracy:41.130% C**
HSR:77.209% C+
Ghost
D
Kills:183
Deaths:179
KDR:1.022
Accuracy:33.961% D
HSR:51.913% F
VA39 Spectre
D--
Kills:102
Deaths:53
KDR:1.925
Accuracy:25.706% D--
HSR:24.510% D*
XM98
C-
Kills:74
Deaths:40
KDR:1.850
Accuracy:34.384% C-
HSR:60.811% D**
NS CandyCannon 3000
C
Kills:64
Deaths:225
KDR:0.284
Accuracy:32.147% C
HSR:28.125% C
Kills:7,066
Deaths (as Infiltrator):7,990
Deaths (to Infiltrators):4,701
KDR:0.88436
Kill Difference:924
Playtime:266.429 hours
Usage:11%
Score:3.781m
Score/min:236
Accuracy (listed only):29.210%
HSR (listed only):31.561%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,411
Deaths:642
KDR:2.198
Accuracy:20.301% C*
HSR:21.616% C++
Quasar VM1
B
Kills:953
Deaths:485
KDR:1.965
Accuracy:17.288% B
HSR:15.005% D
Blueshift VM5
C**
Kills:608
Deaths:296
KDR:2.054
Accuracy:20.469% C++
HSR:22.533% C**
Comet VM2
C+
Kills:321
Deaths:346
KDR:0.928
Accuracy:41.196% C+
HSR:4.050% C+
Comet VM2
B*
Kills:283
Deaths:281
KDR:1.007
Accuracy:45.561% C+
HSR:6.007% B*
NS-10 Burster
B+
Kills:192
Deaths:204
KDR:0.941
Accuracy:31.930% B+
HSR:4.167% D
NS-10 Burster
B+
Kills:133
Deaths:180
KDR:0.739
Accuracy:32.599% B+
HSR:3.759% D
Vortex VM21
A
Kills:74
Deaths:91
KDR:0.813
Accuracy:36.676% C--
HSR:6.757% A
Cosmos VM3
A
Kills:66
Deaths:53
KDR:1.245
Accuracy:17.050% C++
HSR:25.758% A
Vortex VM21
C*
Kills:66
Deaths:94
KDR:0.702
Accuracy:37.397% C
HSR:4.545% C*
Kills:4,107
Deaths (as MAX Suit):1,336
Deaths (to MAX Suits):3,380
KDR:3.0741
Kill Difference:2,771
Playtime:115.132 hours
Usage:5%
Score:2.665m
Score/min:386
Accuracy (listed only):30.047%
HSR (listed only):11.420%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,275
V. Kills:417 305%
Deaths:227
KDR:5.617
Accuracy:55.548% B+
KPH:79.600 C++
VKPH:26 B++
Maelstrom Turbo Laser
C+
Kills:1,126
V. Kills:645 174%
Deaths:935
KDR:1.204
Accuracy:29.954% C
KPH:14.100 C+
VKPH:8.100 C
Saron Laser Cannon
B+
Kills:529
V. Kills:348 152%
Deaths:436
KDR:1.213
Accuracy:35.635% B+
KPH:11.800 C+
VKPH:7.700 C
Hornet Missiles
B+
Kills:316
V. Kills:140 224%
Deaths:38
KDR:8.316
Accuracy:62.908% C++
KPH:102.600 B+
VKPH:45.400 B
Light PPA
B**
Kills:145
V. Kills:22 N/A
Deaths:48
KDR:3.021
Accuracy:35.952% D
KPH:37.700 C
VKPH:5.700 B**
Photon A2A Missile Pods
C+
Kills:64
V. Kills:68 93%
Deaths:28
KDR:2.286
Accuracy:74.468% D-
KPH:35.300 C-
VKPH:37.500 C+
Kills:3,455 (1,800 + 0)
Deaths:1,712
KDR:2.018
VKDR:0.958
Vehicle Kills:1,640
Kill Difference:1,743
Playtime:149.518 hours
Usage:6%
Score:2.069m
Score/min:231
Piloting Accuracy:35.952%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:145
V. Kills:21 N/A
Deaths:10
KDR:14.500
Accuracy:44.291% C*
KPH:522,000 U
VKPH:75,600 U
C150 Dalton
U
Kills:58
V. Kills:48 118%
Deaths:18
KDR:3.222
Accuracy:46.973% B*
KPH:208,800 U
VKPH:172,800 U
AP30 Shredder
U
Kills:54
V. Kills:54 98%
Deaths:10
KDR:5.400
Accuracy:30.237% D
KPH:194,400 U
VKPH:194,400 U
Kills:257 (0 + 257)
Deaths:38
KDR:6.763
VKDR:3.237
Vehicle Kills:123
Kill Difference:219
Playtime:0.001 hours
Usage:0%
Score:0.208m
Score/min:3,116,970
Piloting Accuracy:N/A%
Gunner Accuracy:30.237%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:512
V. Kills:84 N/A
Deaths:84
KDR:6.095
Accuracy:31.093% D-
KPH:37.700 B+
VKPH:6.200 C
L100 Python HEAT
A**
Kills:128
V. Kills:15 N/A
Deaths:24
KDR:5.333
Accuracy:48.931% C
KPH:63.500 A**
VKPH:7.400 D-
Skyguard
C*
Kills:100
V. Kills:114 87%
Deaths:50
KDR:2
Accuracy:34.012% B++
KPH:9.200 D
VKPH:10.500 C*
Kills:740 (740 + 0)
Deaths:158
KDR:4.684
VKDR:1.348
Vehicle Kills:213
Kill Difference:582
Playtime:26.489 hours
Usage:1%
Score:0.440m
Score/min:277
Driving Accuracy:34.012%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:1,173
V. Kills:111 N/A
Deaths:112
KDR:10.473
Accuracy:56.787% B++
KPH:57.500 B++
VKPH:5.400 D
Supernova PC
C+
Kills:1,030
V. Kills:319 322%
Deaths:191
KDR:5.393
Accuracy:45.520% C
KPH:22.200 C+
VKPH:6.900 C-
Supernova FPC
C*
Kills:892
V. Kills:505 176%
Deaths:216
KDR:4.130
Accuracy:54.110% C++
KPH:26.500 C*
VKPH:15 C+
Saron HRB
C
Kills:430
V. Kills:241 178%
Deaths:78
KDR:5.513
Accuracy:41.673% C
KPH:20.900 C
VKPH:11.700 C--
Proton II PPA
C**
Kills:171
V. Kills:10 N/A
Deaths:15
KDR:11.400
Accuracy:22.626% C
KPH:64.100 C**
VKPH:3.700 C+
E540 Halberd
C
Kills:97
V. Kills:58 164%
Deaths:27
KDR:3.593
Accuracy:47.263% C+
KPH:25.500 C--
VKPH:15.200 C
Kills:3,793 (3,095 + 698)
Deaths:639
KDR:5.936
VKDR:1.947
Vehicle Kills:1,244
Kill Difference:3,154
Playtime:127.378 hours
Usage:5%
Score:1.849m
Score/min:242
Driving Accuracy:54.110%
Gunner Accuracy:47.263%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:162
V. Kills:14 N/A
Deaths:9
KDR:18
Accuracy:30.813% D*
KPH:75.600 C
VKPH:6.500 D
E540 Halberd-H
C+
Kills:88
V. Kills:72 121%
Deaths:17
KDR:5.176
Accuracy:52.757% D
KPH:26.900 D-
VKPH:22 C+
Proton II PPA-H
C--
Kills:82
V. Kills: N/A
Deaths:6
KDR:13.667
Accuracy:24.930% D**
KPH:66.900 C--
VKPH:0 F-
Kills:332 (0 + 332)
Deaths:32
KDR:10.375
VKDR:2.688
Vehicle Kills:86
Kill Difference:300
Playtime:6.643 hours
Usage:0%
Score:0.134m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:24.930%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:176
V. Kills:21 N/A
Deaths:18
KDR:9.778
Accuracy:32.603% C
KPH:40.900 B++
VKPH:4.900 C
M20 Basilisk
C++
Kills:104
V. Kills:50 204%
Deaths:31
KDR:3.355
Accuracy:46.477% B*
KPH:20.400 C+
VKPH:9.800 C++
M20 Basilisk
C
Kills:91
V. Kills:35 253%
Deaths:20
KDR:4.550
Accuracy:34.579% C--
KPH:15.600 C
VKPH:6 C-
Kills:371 (0 + 371)
Deaths:69
KDR:5.377
VKDR:1.536
Vehicle Kills:106
Kill Difference:302
Playtime:15.245 hours
Usage:1%
Score:0.183m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:34.579%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:520
V. Kills:93 N/A
Deaths:459
KDR:1.133
Accuracy:31.830% D**
KPH:15.200 C-
VKPH:2.700 D-
Kills:520 (520 + 0)
Deaths:459
KDR:1.133
VKDR:0.203
Vehicle Kills:93
Kill Difference:61
Playtime:34.253 hours
Usage:1%
Score:0.151m
Score/min:74
Driving Accuracy:31.830%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Force-Blade 2,3302,15625,1790.086A*1.2246.446%AN/A1.7B**N/A61232.9h2B+4.4B++
C-4 2,7752,0271,4571.391C+0.0825.521%C+N/A54.2D20D47837.4h1.4C**5.3B+
Solstice VE3 1,8811,8681,0231.826A+0.5220.747%C14.615%D-16.5C+N/A88112.9h12.2B++58.8C**
Blueshift VM5 1,4291,4116422.198C+0.8920.301%C*21.616%C++34.1C++N/A13341.4h15.8C++77.8C**
Dual Photon Pods 1,6921,2752275.617C+4.3155.548%B+1.412%C*79.7C++26.1B++56016h19B+34.2B+
Orion VS54 1,2831,2659801.291C+0.0218.422%C-17.945%D--25.4CN/A11949.9h12.9C++70.2C+
Sirius SX12 1,2711,2581,3870.907C+0.4021.578%D12.639%D-21.1CN/A8259.6h15.2C++70.2C+
Solstice SF 1,2751,2471,4210.878C+0.4321.845%C10.666%D--15.2CN/A6082h10B45.9B
Lasher X2 1,2231,2091,1441.057C*0.2524.188%C+2.068%D--27.9C+N/A11543.4h20.7C+85.5C++
Deimos VA29 1,2011,1978851.353C++0.0460.974%C+13.868%C-38.4C+N/A15131.2h2.1B+3.5B
NS Baron G5 1,2081,1791,3590.868C0.4447.195%B13.486%C30C+N/A8939.3h5.1C10.8C+
Proximity Mine 1,1791,1784722.496C-1.1950.452%B**N/A126.7C++N/A4429.3h1.5A2.9A
Supernova VPC 1,2841,17311210.473C+9.1656.787%B++1.449%C+57.5B++5.4D22720.4h2.4B*4.1B*
Pulsar C 1,1941,1711,1840.989C+0.3222.435%C16.909%D--18.1CN/A7064.6h13.5C60C+
Solstice Burst 1,1671,1641,1810.986C0.3228.403%B18.299%D22.9C--N/A9950.8h12.9C**45.5B+
Pulsar LSW 1,1761,1637631.524C++0.2120.745%C21.238%C30.4CN/A11338.2h12.1C*58.3C++
Nova 1,1801,1631,2370.94C0.3728.505%D**10.834%D-18.5DN/A5362.7h4.5C++15.8D
Artemis VX26 1,1661,1581,2990.891C0.4229.916%B+16.839%D-27.4CN/A8842.2h12.5C+41.9B
VX29 Polaris 1,1691,1571,0101.146C0.1623.214%C+20.484%C34.6CN/A9233.4h12.5C++53.7C*
Cerberus 1,1611,1521,3860.831C+0.4834.462%B+20.66%C18.3DN/A7363.1h5.4B+15.6B+
VX6-7 1,1521,1471,1111.032C+0.2823.322%C+17.437%D22.7CN/A9250.5h12.1C**51.9C*
Maelstrom Turbo Laser 1,7711,1269351.204C+0.1129.954%C4.085%B*14.1C+8.1C15579.8h64.6B++215.8B++
Supernova PC 1,3491,0301915.393C++4.0845.52%C2.524%C++22.2C+6.9C-14346.3h3.6B**8B*
Frag Grenade 9749571957N/A955.6946.645%C*N/A736.2B**13.1B**22841.3h2.9B*6.2B++
Quasar VM1 9609534851.965B0.6617.288%B15.005%D26.9B+N/A11635.4h13.4B+77.5B
Supernova FPC 1,3978922164.13C+2.8254.11%C++2.803%C*26.5C*15C+32533.6h4.9B+9.1B+
Eclipse VE3A 8898691,1090.784C0.5324.709%C--19.563%C+25.1C--N/A6534.6h13.4C54.2C
Pulsar VS1 8848651,1520.751C0.5623.947%C++19.075%C20.2CN/A8642.9h17.3D72.1C+
Manticore SX40 8518391,1930.703C0.6122.777%D--15.256%D-17.9C--N/A6046.9h7.5C*32.8C+
NS-7 PDW 8047957871.01C++0.3025.885%C**16.101%C29.9C*N/A12426.6h14.2C**54.9B
S1 1,0707921,1330.699C+0.6149.981%D3.662%B+19.9C7D-17039.7h5.1B*10.2B+
Zenith VX-5 7537358060.912C0.4026.117%C++19.592%C23.7CN/A7131h14.4C55C++
Ursa 6136104161.466C**0.1618.796%D23.607%C+27.6CN/A10822.1h12.2C+65.2C+
Blueshift VM5 6176082962.054C+0.7420.469%C++22.533%C**32.5C+N/A13718.7h17.2C+83.9C*
Saron Laser Cannon 8775294361.213C+0.1035.635%B+3.025%B+11.8C+7.8C18144.9h86B++241.5B*
M40 Fury-F 6135204591.133C+0.1831.83%D**1.154%C++15.2C-2.7D-7434.3h6.8B++21.4C**
C75 Viper 596512846.095B+4.7931.093%D-N/A37.6B+6.2C26313.6h7.2A23.1B++
H-V45 5135075300.957C+0.3524.972%C++16.765%D20.9C-N/A10024.3h13.9C+55.6C*
Saron HRB 671430785.513C++4.2041.673%C1.395%C+21C11.8C--30720.5h15.5B**37.1B*
Spear Anti-Vehicle Phalanx Turret 592356586.138C+4.8338.625%D3.652%C42.4C**28.1B+4128.4h8.1B21C*
Nemesis VSH9 5493524830.729C++0.5856.414%D-1.989%C14C+7.8C21125.1h6.6B++11.7B+
Eridani SX5 3593523730.944C+0.3728.238%B15.909%C--30.3C+N/A12711.6h14.4C50.9C++
Phobos VX86 3573453530.977C0.3359.733%C++13.333%C-37.9C+1.3B**1189.1h2.5C++4.1C*
SVA-88 3403382901.166C0.1421.766%C22.189%C-34.5CN/A1589.8h11.5C*53C++
Lumine Edge 3293261,4460.225B+1.0828.248%C++18.098%C**8.7BN/A2737.3h1.3B4.6B+
Thanatos VE70 3233223191.009C++0.3040.099%C++14.596%C24.2C+N/A10113.3h3.8B*9.4B++
Comet VM2 4173213460.928C++0.3841.196%C+4.05%C+11.6C++3.5C13027.7h14.7B*35.7B+
The Slasher 3423196,7400.047C+1.2634.694%C+N/A1.5CN/A4206.3h2.6C7.4C++
Hornet Missiles 456316388.316B++7.0162.908%C++N/A101.9B+45.2B8053.1h7.4B+11.7B++
Spiker 3073054950.616C0.6929.036%C+18.689%C20.7C-N/A6014.7h8.6C*29.7C**
Tank Mine 5262991302.3C+0.9931.324%C+N/A62.3D-47.3C--9674.8h1.7B+5.4B+
Phaseshift VX-S 2872851941.469C--0.1636.28%C+73.333%C+25.9C+N/A9011h2.8C**7.6B
Beamer VS3 2872842920.973B0.3413.441%F-9.859%F14.8C--N/A6519.2h6.2B**46.3C+
Comet VM2 3752832811.007C+0.3045.561%C+6.007%B*13.3C**4.3C13921.3h14.9B**32.8B*
NS Decimator 3082703140.86C+0.4553.254%D-1.481%D27.8C3.9D*2719.7h3B**5.6B*
MANA Anti-Personnel Turret 2592571431.797N/A0.4917.773%UN/A2570U20U6993200.1h29.7T*167.2T*
Flare VE6 2562532381.063C0.2523.015%C++29.644%B++28.1C-N/A1489h11.6C+50.6C++
Anti-Vehicle Grenade 2652411241N/A239.6960.395%B**N/A482B+48D27350.5h4.1B*6.7B*
CME 2352332560.91C0.4020.666%D*18.455%D15.2D-N/A5715.3h18.2D*88D*
Parallax VX3 217215872.471C+1.1641.13%C**77.209%C+28.7C++N/A1407.5h2.9D-7.1C
Sticky Grenade 2172131213N/A211.6958.268%B++N/A1065C**20B*37960.2h2.1C**3.6B+
MAX Punch 2242111,3360.158B1.1542.938%CN/A2.1C+N/A8102.3h1.8C++4.2C*
NS-10 Burster 3411922040.941C++0.3731.93%B+4.167%D7.4B++5.8A+15125.8h117.3B+367.3B+
Lancer VS22 4471833880.472C0.8450.769%D**N/A7.6D10.9C21524.2h22.2C*43.7C++
Ghost 1831831791.022C--0.2933.961%D51.913%F18.5DN/A1159.9h2.4C+7C+
Lancer AE 3311761581.114C*0.2056.324%D2.273%B+13.9C12.2C-28612.7h13.6B+24.2B+
M60-G Bulldog 197176189.778A*8.4732.603%C3.977%B++40.9B++4.9C2194.3h5.2B*16.1B++
MANA Anti-Vehicle Turret 3001721141.509D0.2043.705%D**1.163%D*1720C1280C25602000.1h7.7B+17.6C**
Proton II PPA 1811711511.4C+10.0922.626%CN/A63.3C*3.7C+3832.7h8.7B+38.4B
Corvus VA55 1711701541.104C++0.2125.387%C*25.294%B24.6C+N/A1036.9h13.8C-54.4C++
M60-A Bulldog 1771631610.188C+8.8840.239%DN/A22.3C-1.9D927.3h5.4B13.3C*
M40 Fury-H 176162918B+16.6930.813%D*N/A77.1C6.7D2602.1h6.3B+20.5C++
Light PPA 167145483.021C+1.7135.952%D4.828%S38.2C5.8B**3333.8h10.5B+29.2B
L105 Zephyr 1661451014.5B++13.1944.291%C*N/A1450U210U4584300.1h5.5B+12.4B+
NS-10 Burster 2361331800.739C-0.5732.599%B+3.759%D6.2C**4.8B++12921.3h146.6C++449.6B+
L100 Python HEAT 143128245.333C**4.0248.931%C1.563%D64A**7.5D-5642h3.2A+6.6A
M60-A Bulldog 131119619.833C*18.5242.21%C-4.202%A24.3C-2.4D1324.9h5.2B+12.2B
Hunter QCX 1191152780.414C0.9025.93%D--18.261%C--9.7CN/A4311.8h3.9B15.2C++
Rocklet Rifle 1911091920.568C0.7445.233%D-N/A20.2D15.2D-2195.4h36.4C*80.5C+
M20 Basilisk 154104313.355C**2.0546.477%B*4.808%C20.4C+9.8C++2235.1h121.7C261.9C**
VA39 Spectre 103102531.925C**0.6225.706%D--24.51%D*15.7CN/A856.5h4.5B*17.7B
Skyguard 214100502C0.6934.012%B++1%D-9.2D10.5C*24110.9h169.5D-498.3C+
E540 Halberd 15597273.593C-2.2847.263%C+1.031%D-25.5C--15.3C3423.8h6.6C--13.9C
M20 Basilisk 12691204.55B++3.2434.579%C--9.89%A++15.4C-5.9C--1665.9h71.7B++207.3B+
Auraxium Slasher 95912,1130.043C++1.2724.259%C-N/A1.5C+N/A459.4h2B+8.2C*
E540 Halberd-H 16088175.176C3.8752.757%D1.136%C--26.7D-21.8C+3963.3h8D15.3D-
Proton II PPA-H 8282613.667C*12.3624.93%D**N/A68.3C-N/A3011.2h7.6B++30.6C+
Serpent VE92 7979850.929C+0.3826.057%B+22.785%B+22.6CN/A2423.5h14.8C56.9C*
NS-11P 7975910.824C0.4926.424%B++14.667%D27.8C+1.5M**1502.7h14.5C+55B+
Vortex VM21 13474910.813C0.5036.676%C--6.757%A7.4C6C+10010h34.5B94.1C**
XM98 7474401.85C+0.5434.384%C-60.811%D**14.5C--N/A1075.1h3.4D*9.9D
Cosmos VM3 6866531.245C0.0617.05%C++25.758%A28.7C+N/A1802.3h11.5B++67.2B+
Vortex VM21 11966940.702C0.6137.397%C4.545%C*6.4C5.1C++9110.3h42.5B+113.6B
NS CandyCannon 3000 64642250.284C--1.0332.147%C28.125%C15.6CN/A344.1h4.5C++14C*
Photon A2A Missile Pods 13264282.286C--0.9874.468%D-N/A35.6C-37.8C+6681.8h6.6B**8.8B*
Eidolon VE33 6160511.176C++0.1327.959%C++16.667%D*21.4C+N/A1592.8h8.6B30.7B
C150 Dalton 10658183.222C1.9146.973%B*N/A580U480U10068600.1h8.8F--18.8D*
AP30 Shredder 10854105.4C+4.0930.237%DN/A540U540U6126900.1h88.2C**291.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter663,3245.4h
VS Patriot Flare Gun0890.2h
Restoration Kit2341,5445h
Nano-Armor Kit713786,26578h
Decoy Grenade0820h
Anti-Vehicle MANA Turret395786.9h
Spawn Beacon317663.2h
Nanite Revive Grenade01,8290.5h
Medical Applicator832276,49532.7h
Welding Device06190.1h
Deconstruction Tool04790h
Spitfire Auto-Turret205020.8h
Ammunition Package192,0891.1h
Shield Recharging Field886,6193.8h
Medical Kit2941,9388.5h
Anti-Infantry MANA Turret691,46512.6h
Nano-Repair Grenade0660h
Router3640.1h
Recon Detection Device1928,01827.7h
Smoke Grenade04180.1h

Check the help document for the dictionary if you want to learn more about words used here.


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