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Primarch Art0fdying[DPSO] Art0fdying
VS BR 94

KDR: 9.19

Score: 13.7m

Last Seen: Feb 29th, 2020 3:56 AM
- OFFLINE - 7.4 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 3%
Level 100 Progress: 72% 223h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Ghost SVA-88 Pulsar LSW NS Decimator Flare VE6 NS-15M2 Plasma Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,624,496 MLG Score: 4496
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.666%29.911%85714121828,00613.7893-4.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.704%1.444A1.343A-1.295D**HEAD ++ (~15.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.578B+90.371C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.965%71.825%0312293,276190917.2421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.677%1.808A++0.309C*0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+20.379C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m175.6%389 (23.3k)313 (18.8k)9.1868534,2213,7259.6373294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232414529.035%32.08%93111:464

84% Heavy Assault12% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2014 8:49 AMFeb 23rd, 2020 12:35 AMMar 1st, 2020 2:18 AM (28d) (PST)Feb 29th, 2020 1:09 AM (29d) (PST)Feb 28th, 2020 11:56 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
541714700.7830.0850.2511.4110.0204496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4834,25028,2334751585118,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
728h/30.3d 1,678 10,978 10,017 61.6k 1,116 4,049 878 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:22,390
Deaths:2,190
KDR:10.224
Accuracy:28.686% A
HSR:30.572% B++
SVA-88
C++
Kills:1,549
Deaths:218
KDR:7.106
Accuracy:24.951% C++
HSR:25.565% C+
Pulsar LSW
B+
Kills:1,161
Deaths:129
KDR:9
Accuracy:27.641% B+
HSR:25.409% C+
Flare VE6
B*
Kills:953
Deaths:113
KDR:8.434
Accuracy:29.302% B*
HSR:30.850% B++
NS-15M2
A*
Kills:492
Deaths:62
KDR:7.935
Accuracy:35.500% A*
HSR:34.553% B*
Kills:26,545
Deaths (as Heavy Assault):2,712
Deaths (to Heavy Assaults):1,156
KDR:9.78798
Kill Difference:23,833
Playtime:612.820 hours
Usage:84%
Score:11.641m
Score/min:317
Accuracy (listed only):29.216%
HSR (listed only):29.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:234
Deaths:17
KDR:13.765
Accuracy:34.803% A++
HSR:26.496% B+
Solstice VE3
A+
Kills:225
Deaths:46
KDR:4.891
Accuracy:31.650% A+
HSR:18.667% C
Serpent VE92
B**
Kills:179
Deaths:18
KDR:9.944
Accuracy:30.998% B**
HSR:27.933% B**
Sirius SX12
A+
Kills:70
Deaths:5
KDR:14
Accuracy:32.984% A+
HSR:17.143% C
VX6-7
A+
Kills:67
Deaths:8
KDR:8.375
Accuracy:33.508% A+
HSR:31.343% A+
Kills:775
Deaths (as Light Assault):94
Deaths (to Light Assaults):799
KDR:8.24468
Kill Difference:681
Playtime:19.787 hours
Usage:3%
Score:0.270m
Score/min:227
Accuracy (listed only):32.789%
HSR (listed only):24.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,090
Deaths:115
KDR:26.870
Accuracy:46.862% B*
HSR:71.133% C++
NS-44 Commissioner
B**
Kills:379
Deaths:148
KDR:2.561
Accuracy:45.861% B**
HSR:20.317% C
NS-30 Vandal
A++
Kills:167
Deaths:7
KDR:23.857
Accuracy:41.504% A
HSR:41.317% A++
NSX Daimyo
A+
Kills:102
Deaths:4
KDR:25.500
Accuracy:52.817% A+
HSR:91.177% D-
XM98
B+
Kills:84
Deaths:1
KDR:84
Accuracy:42.131% B+
HSR:73.810% C+
NSX Tomoe
A+
Kills:84
Deaths:11
KDR:7.636
Accuracy:36.356% A+
HSR:39.286% C++
Sirius SX12
A+
Kills:70
Deaths:5
KDR:14
Accuracy:32.984% A+
HSR:17.143% C
NS-357 Underboss
A++
Kills:56
Deaths:21
KDR:2.667
Accuracy:52.064% A++
HSR:19.643% C
Kills:4,032
Deaths (as Infiltrator):312
Deaths (to Infiltrators):496
KDR:12.92308
Kill Difference:3,720
Playtime:85.934 hours
Usage:12%
Score:1.511m
Score/min:293
Accuracy (listed only):43.822%
HSR (listed only):46.728%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:224
Deaths:25
KDR:8.960
Accuracy:29.420% A++
HSR:27.679% B**
Blueshift VM5
A++
Kills:207
Deaths:25
KDR:8.280
Accuracy:29.050% A++
HSR:26.087% B++
Quasar VM1
A++
Kills:118
Deaths:15
KDR:7.867
Accuracy:24.570% A++
HSR:27.119% A++
Cosmos VM3
A++
Kills:70
Deaths:7
KDR:10
Accuracy:26.381% A++
HSR:15.714% D-
Kills:619
Deaths (as MAX Suit):36
Deaths (to MAX Suits):220
KDR:17.19444
Kill Difference:583
Playtime:7.109 hours
Usage:1%
Score:0.204m
Score/min:478
Accuracy (listed only):27.355%
HSR (listed only):24.150%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 22,48722,3902,19010.224S1.0428.686%A30.572%B++54.4B+N/A151411.9h9B**31.5C++
Ghost 3,0983,09011526.87S17.6846.862%B*71.133%C++53.9C*N/A14157.3h2B4.2B+
SVA-88 1,5591,5492187.106A**2.0824.951%C++25.565%C+52.5C+N/A15729.5h10.6B42.3B
Pulsar LSW 1,1651,1611299S0.1927.641%B+25.409%C+51.6C+N/A17722.5h9.5B*34.4B++
NS Decimator 1,3889551496.409S2.7859.5%C1.78%C38.7C++17.5C++29924.7h4.8C+8.1C+
Flare VE6 9569531138.434S0.7529.302%B*30.85%B++54.1C++N/A16917.6h8.3B*28.3B++
NS-15M2 498492627.935A**1.2535.5%A*34.553%B*66.5B+N/A2077.4h9.5B**26.9B*
Plasma Grenade 3903831383N/A373.8143.451%C-N/A425.6D7.8C+14070.9h3.6C+8.2C+
NS-44 Commissioner 3793791482.561A6.6345.861%B**20.317%C14.9DN/A4325.4h2.4A+5.3B**
Pulsar C 2342341713.765S4.5834.803%A++26.496%B+58.5B++N/A2464h7.7B**22.1B**
S1 341225623.629S5.5659.213%C++1.778%D30.4C*15.7C*3767.4h6.4C++10.7C++
Solstice VE3 227225464.891S4.3031.65%A+18.667%C33.1B+N/A2096.8h10.6B*33.5B
Blueshift VM5 225224258.96M0.2329.42%A++27.679%B**50.9B+N/A1434.4h16.8C57.2B++
Blueshift VM5 209207258.28A*0.9129.05%A++26.087%B++47B+N/A1464.4h18.4D-63.3B+
Serpent VE92 180179189.944S0.7630.998%B**27.933%B**43.7C*N/A1874.1h8.2B**26.3B*
NS-30 Vandal 169167723.857S14.6741.504%A41.317%A++61.9B++N/A1782.7h4.1B**9.8B**
Quasar VM1 120118157.867M**1.3224.57%A++27.119%A++43.7AN/A2452.7h13.7B55.7B+
NSX Daimyo 103102425.5S16.3152.817%A+91.177%D-48.6CN/A1212.1h2.9C--5.6C*
Anti-Vehicle Grenade 14496196N/A86.8139.234%D**N/A192D--96C++16320.5h7D17.9D*
XM98 8484184U74.8142.131%B+73.81%C+46.7B*N/A1791.8h2.1B+4.9B+
NSX Tomoe 8584117.636M**1.5536.356%A+39.286%C++46.7C++N/A1181.8h10.5B*28.8B**
Sirius SX12 7170514S4.8132.984%A+17.143%C43.8C**N/A2921.6h9.9B**30B*
Cosmos VM3 7370710S0.8126.381%A++15.714%D-38.9C*1.7A*1861.8h17D--64.4B+
VX6-7 676788.375S0.8133.508%A+31.343%A+51.5BN/A2871.3h7.6A22.8B**
Lancer VS22 11963134.846M**4.3460.188%C+N/A13.7C+12.2C2424.6h26.4C+43.9C+
NS-357 Underboss 5856212.667A+6.5252.064%A++19.643%C22.4DN/A762.5h2.9A5.6B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator12,9930.2h
Auraxium Force-Blade2777941.4h
Motion Spotter14,8962.2h
Nano-Armor Kit03,0600.1h
Medical Kit2995,10362.6h
Recon Detection Device23690.6h

Check the help document for the dictionary if you want to learn more about words used here.


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