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Harbinger Archon Art0fdying[] Art0fdying
VS BR 91

KDR: 9.3

Score: 12.4m

Last Seen: May 18th, 2018 12:18 PM
- OFFLINE - 309.4 hour(s)

Battle Rank 91 - Vanu Sovereignty on Briggs
Level Progress (to 92): 13%
Level 100 Progress: 66% 273h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Ghost SVA-88 Pulsar LSW Flare VE6 NS Decimator NS-44 Commissioner Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,341,770 MLG Score: 4270
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.306%29.336%83012120425,08514.1324-4.836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.967%1.393A1.292A-0.791D-HEAD ++ (~15.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.573B+90.37C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.296%70.335%0212142,717175615.5257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.528%1.701A++0.211C++-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+20.387C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m175.2%394 (23.6k)315 (18.9k)9.2961330,4823,2799.772891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1216370728.698%31.179%89512:034

85% Heavy Assault11% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2014 8:49 AMMay 7th, 2017 5:08 AMMay 22nd, 2018 10:30 AM (514d) (PST)May 18th, 2018 8:59 AM (519d) (PST)May 18th, 2018 8:18 AM (519d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
538704680.7720.0830.2411.3880.0204270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3014,18528,1164651483118,881

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
657.8h/27.4d 1,563 9,504 8,791 54.8k 1,002 3,614 795 21.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:20,124
Deaths:1,944
KDR:10.352
Accuracy:28.418% A+
HSR:29.999% B++
SVA-88
C**
Kills:1,549
Deaths:218
KDR:7.106
Accuracy:24.951% C**
HSR:25.565% C+
Pulsar LSW
B*
Kills:1,161
Deaths:129
KDR:9
Accuracy:27.641% B*
HSR:25.409% C++
Flare VE6
B**
Kills:953
Deaths:113
KDR:8.434
Accuracy:29.302% B**
HSR:30.850% B*
Kills:23,787
Deaths (as Heavy Assault):2,404
Deaths (to Heavy Assaults):1,024
KDR:9.89476
Kill Difference:21,383
Playtime:556.762 hours
Usage:85%
Score:10.642m
Score/min:319
Accuracy (listed only):27.578%
HSR (listed only):27.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:218
Deaths:44
KDR:4.955
Accuracy:31.485% A++
HSR:18.807% C+
Pulsar C
A++
Kills:195
Deaths:11
KDR:17.727
Accuracy:34.084% A++
HSR:26.667% B+
Serpent VE92
A+
Kills:179
Deaths:18
KDR:9.944
Accuracy:30.998% A+
HSR:27.933% A
Sirius SX12
A++
Kills:70
Deaths:5
KDR:14
Accuracy:33.045% A++
HSR:17.143% C+
VX6-7
A++
Kills:60
Deaths:8
KDR:7.500
Accuracy:33.237% A++
HSR:31.667% A++
Kills:722
Deaths (as Light Assault):86
Deaths (to Light Assaults):706
KDR:8.39535
Kill Difference:636
Playtime:19.074 hours
Usage:3%
Score:0.257m
Score/min:225
Accuracy (listed only):32.570%
HSR (listed only):24.443%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,633
Deaths:101
KDR:26.069
Accuracy:46.452% B**
HSR:70.224% C++
NS-44 Commissioner
B**
Kills:330
Deaths:124
KDR:2.661
Accuracy:45.751% B**
HSR:18.485% C--
NS-30 Vandal
A++
Kills:163
Deaths:7
KDR:23.286
Accuracy:41.783% A+
HSR:42.331% A++
XM98
B++
Kills:84
Deaths:1
KDR:84
Accuracy:42.131% B++
HSR:73.810% C+
NSX Tomoe
A++
Kills:83
Deaths:10
KDR:8.300
Accuracy:36.466% A++
HSR:39.759% C**
Sirius SX12
A++
Kills:70
Deaths:5
KDR:14
Accuracy:33.045% A++
HSR:17.143% C+
Kills:3,363
Deaths (as Infiltrator):248
Deaths (to Infiltrators):446
KDR:13.56048
Kill Difference:3,115
Playtime:72.891 hours
Usage:11%
Score:1.287m
Score/min:294
Accuracy (listed only):40.938%
HSR (listed only):43.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:217
Deaths:19
KDR:11.421
Accuracy:29.474% A*
HSR:27.650% B**
Blueshift VM5
A*
Kills:194
Deaths:19
KDR:10.211
Accuracy:29.106% A*
HSR:26.289% B**
Quasar VM1
A++
Kills:118
Deaths:15
KDR:7.867
Accuracy:24.570% A++
HSR:27.119% A++
Cosmos VM3
A++
Kills:70
Deaths:7
KDR:10
Accuracy:26.381% A++
HSR:15.714% D
Kills:599
Deaths (as MAX Suit):30
Deaths (to MAX Suits):196
KDR:19.96667
Kill Difference:569
Playtime:6.918 hours
Usage:1%
Score:0.198m
Score/min:477
Accuracy (listed only):27.383%
HSR (listed only):24.193%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 20,21620,1241,94410.352S1.0628.418%A+29.999%B++53.6B**N/A151375.2h9B**31.8B
Ghost 2,6392,63310126.069S16.7746.452%B**70.224%C++53.2B+N/A14049.5h1.9B++4.2B++
SVA-88 1,5591,5492187.106M++2.1924.951%C**25.565%C+52.5C**N/A15629.5h10.6B+42.3B+
Pulsar LSW 1,1651,1611299S0.3027.641%B*25.409%C++51.6BN/A17622.5h9.5B**34.4B++
Flare VE6 9569531138.434S0.8629.302%B**30.85%B*54.1B+N/A16817.6h8.3B**28.3B*
NS Decimator 1,1978211296.364S2.9359.628%C+1.705%C37.1C++17C++30222.1h5.1C+8.6C+
NS-44 Commissioner 3303301242.661A++6.6445.751%B**18.485%C--14.6DN/A4322.6h2.4A+5.2B**
Frag Grenade 3223191319N/A309.7042.543%CN/A455.7C+4.3C--14970.7h3.5B8.1C*
S1 341225623.629S5.6759.213%C*1.778%D30.4B+15.7B+3737.4h6.4C*10.7B
Solstice VE3 220218444.955S4.3431.485%A++18.807%C+32.5B*N/A2036.7h10.5B**33.2B+
Blueshift VM5 2182171911.421S2.1229.474%A*27.65%B**50.5B**N/A1434.3h16.6C++56.4B*
Pulsar C 1951951117.727U8.4334.084%A++26.667%B+54.2B**N/A2553.6h7.4A21.6B**
Blueshift VM5 1961941910.211M**0.9129.106%A*26.289%B**45.1B++N/A1404.3h18.8D64.6B+
Serpent VE92 180179189.944S0.6530.998%A+27.933%A43.7B+N/A1814.1h8.2A26.3B**
NS-30 Vandal 165163723.286U13.9941.783%A+42.331%A++65.2B**N/A1782.5h4.1A9.7B**
Quasar VM1 120118157.867S1.4324.57%A++27.119%A++43.7A++N/A2412.7h13.7B+55.7B+
Anti-Vehicle Grenade 14496196N/A86.7039.38%D*N/A192D-96C+16430.5h7C--17.8D-
XM98 8484184U74.7042.131%B++73.81%C+46.7B**N/A1761.8h2.1B++4.9B++
NSX Tomoe 8483108.3S1.0036.466%A++39.759%C**51.9B+N/A1261.6h10.5B**28.8B**
Sirius SX12 7170514U4.7033.045%A++17.143%C+46.7B*N/A2861.5h9.8B**29.7B*
Cosmos VM3 7370710S0.7026.381%A++15.714%D38.9B+1.7A*1841.8h17D-64.4B+
VX6-7 606087.5S1.8033.237%A++31.667%A++46.2B+N/A2711.3h7.7A+23B**
Lancer VS22 10554134.154S5.1460.696%C+N/A13.2C+12.4C+2474.1h28.7C+47.4C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator12,7300.2h
Auraxium Force-Blade2777941.4h
Motion Spotter14,3492h
Nano-Armor Kit02,7650.1h
Medical Kit2604,52157.1h
Recon Detection Device23690.6h

Check the help document for the dictionary if you want to learn more about words used here.


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