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Brigadier Artofdying[] Artofdying
NC BR 77

KDR: 8.48

Score: 7.7m

Last Seen: Sep 29th, 2017 7:34 AM
- OFFLINE - 57.3 hour(s)

Battle Rank 77 - New Conglomerate on Briggs
Level Progress (to 78): 23%
Level 100 Progress: 41% 466h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW SAS-R AF-4 Cyclone GD-22S EM6 NS-15M2 Shrike
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,120,343 MLG Score: 4093
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.351%27.106%79614121314,96712.3185-3.842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.813%1.582A+0.929B*-0.665DHEAD ++ (~12.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.631B+80.437B19.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.666%68.53%0212252,1831141019.1491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.352%1.761A++0.097C+0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+20.366C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.7m184.2%399 (23.9k)315 (18.9k)8.4762118,3512,1658.8655977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1227223329.546%30.402%89811:226

79% Heavy Assault13% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2014 3:05 AMApr 1st, 2015 3:24 AMSep 29th, 2017 3:30 AM (802d) (PST)Sep 29th, 2017 4:03 AM (802d) (PST)Sep 29th, 2017 3:34 AM (802d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
509654440.7500.0880.2281.4120.0174093

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5353,88726,6484551485118,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
408.1h/17d 843 5,579 5,315 34.6k 531 2,116 413 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:6,529
Deaths:661
KDR:9.877
Accuracy:30.062% B*
HSR:27.845% C*
NC6 Gauss SAW
A+
Kills:2,528
Deaths:298
KDR:8.483
Accuracy:28.626% A+
HSR:28.442% B*
GD-22S
B+
Kills:1,247
Deaths:153
KDR:8.150
Accuracy:26.398% B+
HSR:27.586% B+
EM6
B**
Kills:1,161
Deaths:122
KDR:9.516
Accuracy:28.087% B**
HSR:24.203% C+
NS-15M2
A*
Kills:561
Deaths:68
KDR:8.250
Accuracy:34.757% A*
HSR:34.046% B**
NC6S Gauss SAW S
A+
Kills:207
Deaths:15
KDR:13.800
Accuracy:31.862% A+
HSR:29.469% B++
EM1
C
Kills:63
Deaths:28
KDR:2.250
Accuracy:20.315% C
HSR:14.286% D*
Kills:12,296
Deaths (as Heavy Assault):1,345
Deaths (to Heavy Assaults):716
KDR:9.14201
Kill Difference:10,951
Playtime:324.121 hours
Usage:79%
Score:6.186m
Score/min:318
Accuracy (listed only):28.587%
HSR (listed only):26.554%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:1,433
Deaths:226
KDR:6.341
Accuracy:28.451% B+
HSR:24.494% B++
AF-19 Mercenary
B**
Kills:401
Deaths:75
KDR:5.347
Accuracy:28.570% B**
HSR:19.701% C
GD-7F
A++
Kills:215
Deaths:13
KDR:16.539
Accuracy:33.180% A++
HSR:21.861% C*
AF-4A Bandit
A++
Kills:163
Deaths:8
KDR:20.375
Accuracy:34.263% A++
HSR:21.472% C
AC-X11
A++
Kills:160
Deaths:10
KDR:16
Accuracy:34.660% A++
HSR:28.125% B**
Kills:2,372
Deaths (as Light Assault):332
Deaths (to Light Assaults):466
KDR:7.14458
Kill Difference:2,040
Playtime:26.879 hours
Usage:7%
Score:0.418m
Score/min:259
Accuracy (listed only):31.825%
HSR (listed only):23.131%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,057
Deaths:78
KDR:26.372
Accuracy:47.190% A
HSR:67.963% C+
AF-4 Cyclone
B++
Kills:1,433
Deaths:226
KDR:6.341
Accuracy:28.451% B+
HSR:24.494% B++
NS-44 Commissioner
B**
Kills:200
Deaths:71
KDR:2.817
Accuracy:45.148% B**
HSR:20% C
NC14 Bolt Driver
B++
Kills:126
Deaths:18
KDR:7
Accuracy:40.537% B++
HSR:77.778% B+
Kills:3,816
Deaths (as Infiltrator):393
Deaths (to Infiltrators):329
KDR:9.70992
Kill Difference:3,423
Playtime:52.438 hours
Usage:13%
Score:1.031m
Score/min:328
Accuracy (listed only):40.332%
HSR (listed only):47.559%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,433
Deaths:226
KDR:6.341
Accuracy:28.451% B+
HSR:24.494% B++
NC1 Gauss Rifle
A*
Kills:99
Deaths:20
KDR:4.950
Accuracy:33.463% A*
HSR:37.374% A*
Kills:1,532
Deaths (as Combat Medic):246
Deaths (to Combat Medics):211
KDR:6.22764
Kill Difference:1,286
Playtime:2.734 hours
Usage:1%
Score:0.057m
Score/min:349
Accuracy (listed only):30.957%
HSR (listed only):30.934%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,5656,5296619.877M+1.4030.062%B*27.845%C*50.8C++N/A134128.5h8B**26.7B++
NC6 Gauss SAW 2,5342,5282988.483S0.0128.626%A+28.442%B*51.5B*N/A18949.1h7.2B*25.2B*
SAS-R 2,0662,0577826.372S17.9047.19%A67.963%C+59.5B*N/A17134.6h2B+4.2B*
AF-4 Cyclone 1,4361,4332266.341M**2.1428.451%B+24.494%B++49.1B+N/A15229.2h8.5B*29.7B++
GD-22S 1,2511,2471538.15S0.3326.398%B+27.586%B+51.5B+N/A16624.2h8.9B*33.9B++
EM6 1,1631,1611229.516S1.0428.087%B**24.203%C+51.4BN/A15322.6h8.8B*31.3B++
NS-15M2 562561688.25M+0.2334.757%A*34.046%B**60.3B+N/A1639.3h8.8B**25.2B**
Shrike 698462855.435S3.0457.453%C++1.732%D31.2B+15.9B+31214.8h6.2B10.9B
AF-19 Mercenary 402401755.347S3.1328.57%B**19.701%C39.7B**N/A19110.1h8.7B**30.5B*
Frag Grenade 2742731273N/A264.5245.144%C+N/A455C+1.7D*15780.6h3.4B+7.5B+
GD-7F 2152151316.538U8.0633.18%A++21.861%C*52.4B*N/A1674.1h8.7A26.4B**
NC6S Gauss SAW S 2092071513.8U5.3231.862%A+29.469%B++53.1C**N/A1513.9h7.7A24.3B++
NS-44 Commissioner 200200712.817A++5.6645.148%B**20%C15.2DN/A4713.2h2.2A+4.9B**
AF-4A Bandit 163163820.375U11.9034.263%A++21.472%C60.4B*N/A2342.7h7.5A21.8B**
AC-X11 1601601016U7.5234.66%A++28.125%B**55.2B**N/A1642.9h7.4B**21.4B*
NS Decimator 200147217S1.4862.054%C++1.361%D44.5B+16.1C+3083.3h3.9B+6.3B+
NC14 Bolt Driver 127126187A*1.4840.537%B++77.778%B+28C**N/A1974.5h2.4B+5.9B+
NC1 Gauss Rifle 9999204.95M*3.5333.463%A*37.374%A*49.5A+N/A3552h7.8A++23.5A
EM1 6463282.25B**6.2320.315%C14.286%D*30CN/A2332.1h11B++54.4B

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1702,77235.8h
Medical Applicator13,6500.2h
Motion Spotter12,9241.3h
Recon Detection Device01650.2h
Nano-Armor Kit02,7450.1h

Check the help document for the dictionary if you want to learn more about words used here.


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