Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 113hvisitors: 0 | 12 (19,920)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (129 days). The data shown below may not be accurate.

Paragon Paragon Artorius[IVRI] Artorius
VS BR 199

KDR: 7.41

Score: 106.9m

Last Seen: Apr 4th, 2020 7:07 PM
- OFFLINE - 3110.6 hour(s)

Battle Rank 100 (199 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 26%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Dual Photon Pods Blueshift VM5 Blueshift VM5 L100 Python HESH Pulsar C V26 Maelstrom Turbo Laser Light PPA NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Artorius



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,114,190 MLG Score: 1690
Fun Score: N/A
Cheeseburgers Flipped: 4660TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.623%18.551%47516133331,3363.844913.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.827%0.846B*-0.385C-0.043C+HEAD + (~5.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.442B10.60.257C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.678%1.923%115884134568,2878391653881.3909413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.972%0.365C**0.332C**0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.742B++170.68B+24.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.171%2.466%38087134222,1031141212519.37161040%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.655%1.466A+-0.022C+-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.887B*2.40.805B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.507%2.179%134313468727161931.21618449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.562%-0.436C---0.566D0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.857B*5.40.866B*11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.88%83.147%134213471,51975512.01192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.311%2.248A*1.035B**-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.642B+1.80.445B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.163%9.032%1342134777577441.00129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.896%0.279C*-1.127D*0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+2.70.452B+3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
106.9m205.8%531 (31.9k)596 (35.8k)7.41452191,60625,8428.38731199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349175328.111%9.234%26006:5722

37% Engineer37% Light Assault20% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:32 PMMay 29th, 2014 6:47 PMMay 4th, 2020 7:09 AM (100d) (PST)Apr 4th, 2020 4:41 PM (130d) (PST)Apr 4th, 2020 3:07 PM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1813098721.0670.1440.0992.4670.1311690

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,84918,56552,2846496148835,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2992.4h/124.7d 25,139 17,692 18,969 442.9k 4,724 10,768 23,556 212m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D-
Kills:1,067
Deaths:194
KDR:5.500
Accuracy:21.481% D-
HSR:15.558% D**
Orion VS54
C+
Kills:695
Deaths:500
KDR:1.390
Accuracy:23.731% C+
HSR:23.453% D
SVA-88
C
Kills:371
Deaths:145
KDR:2.559
Accuracy:24.551% C
HSR:23.720% C--
Ursa
D--
Kills:209
Deaths:82
KDR:2.549
Accuracy:19.948% D--
HSR:15.311% D*
Kills:2,342
Deaths (as Heavy Assault):921
Deaths (to Heavy Assaults):7,077
KDR:2.54289
Kill Difference:1,421
Playtime:108.481 hours
Usage:4%
Score:3.063m
Score/min:471
Accuracy (listed only):22.428%
HSR (listed only):19.510%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:14,029
Deaths:5,311
KDR:2.642
Accuracy:26.205% C
HSR:20.429% D-
NS-11C
C+
Kills:4,090
Deaths:1,588
KDR:2.576
Accuracy:26.042% C+
HSR:15.966% D-
VX6-7
D
Kills:2,009
Deaths:497
KDR:4.042
Accuracy:23.445% D
HSR:16.376% D--
Serpent VE92
C--
Kills:1,167
Deaths:674
KDR:1.731
Accuracy:24.264% C--
HSR:14.139% D*
Zenith VX-5
D--
Kills:1,162
Deaths:491
KDR:2.367
Accuracy:22.903% D--
HSR:15.060% D*
Phobos VX86
D*
Kills:655
Deaths:338
KDR:1.938
Accuracy:50.940% D*
HSR:9.008% D*
Solstice SF
B**
Kills:428
Deaths:73
KDR:5.863
Accuracy:32.515% B**
HSR:4.206% F
Solstice VE3
C
Kills:194
Deaths:5
KDR:38.800
Accuracy:24.192% C
HSR:17.526% D
Nova
D*
Kills:120
Deaths:95
KDR:1.263
Accuracy:34.262% D*
HSR:9.167% D*
Eclipse VE3A
D
Kills:65
Deaths:30
KDR:2.167
Accuracy:25.981% D
HSR:15.385% D--
Kills:23,919
Deaths (as Engineer):9,102
Deaths (to Engineers):6,334
KDR:2.62788
Kill Difference:14,817
Playtime:1,099.814 hours
Usage:37%
Score:36.404m
Score/min:552
Accuracy (listed only):29.075%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:3,922
Deaths:1,375
KDR:2.852
Accuracy:28.950% C*
HSR:19.046% C
H-V45
D-
Kills:1,552
Deaths:114
KDR:13.614
Accuracy:22.805% D-
HSR:16.559% D--
Phobos VX86
D*
Kills:655
Deaths:338
KDR:1.938
Accuracy:50.940% D*
HSR:9.008% D*
Sirius SX12
C++
Kills:367
Deaths:184
KDR:1.995
Accuracy:27.563% C++
HSR:17.711% C
Nova
D*
Kills:120
Deaths:95
KDR:1.263
Accuracy:34.262% D*
HSR:9.167% D*
Kills:6,616
Deaths (as Combat Medic):2,106
Deaths (to Combat Medics):2,330
KDR:3.1415
Kill Difference:4,510
Playtime:69.351 hours
Usage:2%
Score:1.038m
Score/min:249
Accuracy (listed only):32.904%
HSR (listed only):14.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:14,029
Deaths:5,311
KDR:2.642
Accuracy:26.205% C
HSR:20.429% D-
NS-11C
C+
Kills:4,090
Deaths:1,588
KDR:2.576
Accuracy:26.042% C+
HSR:15.966% D-
NS-7 PDW
C*
Kills:3,922
Deaths:1,375
KDR:2.852
Accuracy:28.950% C*
HSR:19.046% C
VX6-7
D
Kills:2,009
Deaths:497
KDR:4.042
Accuracy:23.445% D
HSR:16.376% D--
Serpent VE92
C--
Kills:1,167
Deaths:674
KDR:1.731
Accuracy:24.264% C--
HSR:14.139% D*
Zenith VX-5
D--
Kills:1,162
Deaths:491
KDR:2.367
Accuracy:22.903% D--
HSR:15.060% D*
Phobos VX86
D*
Kills:655
Deaths:338
KDR:1.938
Accuracy:50.940% D*
HSR:9.008% D*
Solstice SF
B**
Kills:428
Deaths:73
KDR:5.863
Accuracy:32.515% B**
HSR:4.206% F
Sirius SX12
C++
Kills:367
Deaths:184
KDR:1.995
Accuracy:27.563% C++
HSR:17.711% C
Solstice VE3
C
Kills:194
Deaths:5
KDR:38.800
Accuracy:24.192% C
HSR:17.526% D
Nova
D*
Kills:120
Deaths:95
KDR:1.263
Accuracy:34.262% D*
HSR:9.167% D*
Eclipse VE3A
D
Kills:65
Deaths:30
KDR:2.167
Accuracy:25.981% D
HSR:15.385% D--
Kills:28,208
Deaths (as Light Assault):10,661
Deaths (to Light Assaults):5,460
KDR:2.64591
Kill Difference:17,547
Playtime:1,094.609 hours
Usage:37%
Score:41.465m
Score/min:631
Accuracy (listed only):28.938%
HSR (listed only):14.502%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:3,922
Deaths:1,375
KDR:2.852
Accuracy:28.950% C*
HSR:19.046% C
V10
B**
Kills:1,158
Deaths:104
KDR:11.135
Accuracy:50.784% B**
HSR:83.592% B+
Sirius SX12
C++
Kills:367
Deaths:184
KDR:1.995
Accuracy:27.563% C++
HSR:17.711% C
Parallax VX3
B**
Kills:361
Deaths:52
KDR:6.942
Accuracy:47.077% B**
HSR:81.717% B+
NS-44 Commissioner
C--
Kills:223
Deaths:208
KDR:1.072
Accuracy:35.764% C--
HSR:15.247% D*
Beamer VS3
C+
Kills:214
Deaths:128
KDR:1.672
Accuracy:27.871% C+
HSR:13.551% D*
Kills:6,245
Deaths (as Infiltrator):2,051
Deaths (to Infiltrators):2,076
KDR:3.04486
Kill Difference:4,194
Playtime:47.616 hours
Usage:2%
Score:0.821m
Score/min:288
Accuracy (listed only):36.335%
HSR (listed only):38.478%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:21,694
Deaths:4,307
KDR:5.037
Accuracy:22.289% C++
HSR:17.286% D--
Blueshift VM5
C++
Kills:21,306
Deaths:4,307
KDR:4.947
Accuracy:23.175% C++
HSR:16.380% D*
Cosmos VM3
C+
Kills:3,391
Deaths:525
KDR:6.459
Accuracy:19.462% C+
HSR:17.930% C-
Cosmos VM3
C+
Kills:3,302
Deaths:525
KDR:6.290
Accuracy:20.492% C+
HSR:16.778% D
Nebula VM20
C-
Kills:342
Deaths:69
KDR:4.957
Accuracy:19.629% C-
HSR:17.252% D--
Nebula VM20
D
Kills:335
Deaths:69
KDR:4.855
Accuracy:18.308% D
HSR:14.030% D**
NS-10 Burster
C++
Kills:279
Deaths:79
KDR:3.532
Accuracy:34.656% C++
HSR:2.867% D--
NS-10 Burster
C++
Kills:258
Deaths:79
KDR:3.266
Accuracy:33.852% C++
HSR:4.264% D
Comet VM2
A
Kills:185
Deaths:57
KDR:3.246
Accuracy:44.773% C
HSR:7.027% A
Comet VM2
A
Kills:150
Deaths:57
KDR:2.632
Accuracy:45.761% C-
HSR:7.333% A
Vortex VM21
C
Kills:104
Deaths:64
KDR:1.625
Accuracy:38.960% D
HSR:2.885% C
Quasar VM1
C+
Kills:99
Deaths:
KDR:
Accuracy:18.750% C+
HSR:12.121% D**
Vortex VM21
D-
Kills:77
Deaths:64
KDR:1.203
Accuracy:37.541% D-
HSR:1.299% D--
Kills:51,522
Deaths (as MAX Suit):5,101
Deaths (to MAX Suits):2,310
KDR:10.10037
Kill Difference:46,421
Playtime:583.565 hours
Usage:20%
Score:24.158m
Score/min:690
Accuracy (listed only):29.050%
HSR (listed only):10.573%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:46,641
V. Kills:8,785 N/A
Deaths:1,507
KDR:30.950
Accuracy:65.512% A
KPH:116.900 C++
VKPH:22 C++
V26 Maelstrom Turbo Laser
B**
Kills:13,910
V. Kills:7,305 190%
Deaths:1,487
KDR:9.354
Accuracy:31.154% C+
KPH:39.100 B**
VKPH:20.500 B++
Light PPA
A*
Kills:7,252
V. Kills:97 N/A
Deaths:375
KDR:19.339
Accuracy:47.124% B+
KPH:152.900 A*
VKPH:2 D-
Coyote Missiles
B
Kills:594
V. Kills:208 284%
Deaths:94
KDR:6.319
Accuracy:57.166% B
KPH:48 C+
VKPH:16.800 D
Saron Laser Cannon
C++
Kills:484
V. Kills:339 142%
Deaths:179
KDR:2.704
Accuracy:32.809% C*
KPH:17.900 C+
VKPH:12.600 C++
Antares LC
C+
Kills:408
V. Kills:272 149%
Deaths:129
KDR:3.163
Accuracy:36.488% B+
KPH:25.700 C+
VKPH:17.100 C+
Kills:69,289 (22,054 + 0)
Deaths:3,771
KDR:18.374
VKDR:4.510
Vehicle Kills:17,006
Kill Difference:65,518
Playtime:857.497 hours
Usage:29%
Score:33.264m
Score/min:647
Piloting Accuracy:36.488%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:15,110
V. Kills:928 N/A
Deaths:370
KDR:40.838
Accuracy:58.518% B*
KPH:127.400 A*
VKPH:7.800 C
C75 Viper
M+
Kills:752
V. Kills:54 N/A
Deaths:29
KDR:25.931
Accuracy:46.888% B
KPH:119.900 M+
VKPH:8.600 C
L100 Python AP
A
Kills:696
V. Kills:282 246%
Deaths:48
KDR:14.500
Accuracy:52.236% D
KPH:64.600 A
VKPH:26.200 B++
L100 Python HEAT
B**
Kills:418
V. Kills:60 N/A
Deaths:11
KDR:38
Accuracy:53.034% C+
KPH:61 B**
VKPH:8.800 D-
Kills:16,976 (16,976 + 0)
Deaths:458
KDR:37.066
VKDR:2.891
Vehicle Kills:1,324
Kill Difference:16,518
Playtime:142.521 hours
Usage:5%
Score:5.515m
Score/min:645
Driving Accuracy:53.034%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:3,694
V. Kills:637 N/A
Deaths:86
KDR:42.954
Accuracy:55.524% B+
KPH:69.900 M
VKPH:12.100 C**
Supernova VPC
A*
Kills:1,285
V. Kills:74 N/A
Deaths:16
KDR:80.313
Accuracy:62.762% B**
KPH:106.400 A*
VKPH:6.100 D
Saron HRB
B+
Kills:384
V. Kills:123 310%
Deaths:4
KDR:96
Accuracy:45.027% C
KPH:39.400 B+
VKPH:12.600 C-
Proton II PPA
A*
Kills:228
V. Kills:7 N/A
Deaths:8
KDR:28.500
Accuracy:23.590% C--
KPH:141 A*
VKPH:4.300 C++
Supernova FPC
C+
Kills:148
V. Kills:83 176%
Deaths:18
KDR:8.222
Accuracy:40.721% F-
KPH:30.400 C+
VKPH:17.100 C+
Kills:5,739 (5,127 + 612)
Deaths:132
KDR:43.477
VKDR:7
Vehicle Kills:924
Kill Difference:5,607
Playtime:81.169 hours
Usage:3%
Score:3.531m
Score/min:725
Driving Accuracy:40.721%
Gunner Accuracy:23.590%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:260
V. Kills:6 N/A
Deaths:10
KDR:26
Accuracy:29.151% D**
KPH:212.600 A*
VKPH:4.900 D
Kills:260 (0 + 260)
Deaths:10
KDR:26
VKDR:0.600
Vehicle Kills:6
Kill Difference:250
Playtime:1.223 hours
Usage:0%
Score:0.084m
Score/min:1,138
Driving Accuracy:N/A%
Gunner Accuracy:29.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 55,42646,6411,50730.95M*23.5465.512%A1.235%C*116.9C++22C++815398.9h10.4B**15.8B**
Blueshift VM5 21,79121,6944,3075.037B++2.3822.289%C++17.286%D--50.4BN/A236430.1h12.8B++57.6B+
Blueshift VM5 21,39821,3064,3074.947B++2.4723.175%C++16.38%D*49.5C**N/A231430.1h13.3B++57.2B+
L100 Python HESH 16,03815,11037040.838B*33.4258.518%B*2.469%A127.4A*7.8C629118.6h2.1A3.6A
Pulsar C 14,06514,0295,3112.641C++4.7726.205%C20.429%D-40.1CN/A192350.1h9.4B+36C**
V26 Maelstrom Turbo Laser 21,21513,9101,4879.354A++1.9431.154%C+4.623%A++39.1B**20.5B++489355.8h42.7B*137B*
Light PPA 7,3497,25237519.339A+11.9247.124%B+1.034%C153A*2D-63247.4h7B++15B++
NS-11C 4,1034,0901,5882.576B++4.8426.042%C+15.966%D-26.1C--N/A137156.6h12.2C*47C*
NS-7 PDW 3,9283,9221,3752.852B*4.5628.95%C*19.046%C28.8C-N/A138136h12.7C++43.9C**
Supernova PC 4,3313,6948642.953M**35.5455.524%B+2.084%C+69.8M12C**64952.9h2.7A4.8A
Cosmos VM3 3,4093,3915256.459A++0.9619.462%C+17.93%C-46.8C*N/A40672.4h12.9C++66.1C*
Cosmos VM3 3,3193,3025256.29M1.1220.492%C+16.778%D46.4C*N/A39671.1h13.2C++64.3C+
C-4 2,9952,4895404.609A+2.8130.834%BN/A184.4B**37.5B178513.5h1.1B+3.7B+
Proximity Mine 2,1332,1328026.65S19.2441.142%C-N/A343.9M**N/A12906.2h1A*2.4A
VX6-7 2,0142,0094974.042B**3.3723.445%D16.376%D--20.3DN/A20098.9h11.2C*47.8C+
H-V45 1,5531,55211413.614S6.2022.805%D-16.559%D--28.5DN/A25154.4h11.3C**49.4C+
Plasma Grenade 1,5521,54211542N/A1,534.5940.623%D*N/A1101.4A*7.1C44511.4h2A+4.9B++
Supernova VPC 1,3591,2851680.313M*72.9062.762%B**N/A106.2A*6.1D78612.1h2A+3.2B**
Anti-Vehicle Grenade 1,2131,17211172N/A1,164.5974.854%MN/A1465S51.3D87050.8h2A++2.6A+
Serpent VE92 1,1721,1676741.731C++5.6824.264%C--14.139%D*20DN/A12058.4h11.2C*46.2C++
Zenith VX-5 1,1621,1624912.367B+5.0522.903%D--15.06%D*42.7C+N/A21927.2h11B48.2C+
V10 1,1591,15810411.135A**3.7250.784%B**83.592%B+46.3CN/A22025h1.8B+3.5B++
Pulsar LSW 1,0681,0671945.5A*1.9121.481%D-15.558%D**46C-N/A35223.2h10.2B+47.5C+
C75 Viper 8067522925.931M++18.5246.888%B1.862%B*119.4M+8.6C7826.3h6.2B**13.3B+
NS Decimator 8557413352.212B+5.2056.269%D3.374%A48.4C++7.5D*46315.3h2.7B++4.9B++
L100 Python AP 9786964814.5B+7.0952.236%D7.04%M++64.4A26.1B+76210.8h3.6B*6.8C**
Orion VS54 6996955001.39C6.0223.731%C+23.453%D28.7DN/A34824.2h10.8C++45.7C+
Phobos VX86 6586553381.938C**5.4850.94%D*9.008%D*23.7D--N/A13927.6h2.3C+4.5C
Coyote Missiles 802594946.319B++1.1057.166%BN/A47.9C+16.8D43412.4h23B**40.2B**
Saron Laser Cannon 8234841792.704C+4.7132.809%C*3.926%A++17.9C+12.6C++43927h74.1B+225.9B++
Solstice SF 435428735.863S1.5532.515%B**4.206%F47B++N/A5049.1h5.7B+17.5B*
L100 Python HEAT 4784181138A**30.5953.034%C+2.392%C++60.6B**8.7D-6126.9h3A+5.6B+
Antares LC 6804081293.163C**4.2536.488%B+2.941%A25.7C+17.1C+48815.9h59.4B+162.7B++
Saron HRB 507384496U88.5945.027%C2.604%A39.2B+12.6C-8899.8h5A**11.2A*
SVA-88 3743711452.559C++4.8624.551%C23.72%C--35.7DN/A39410.4h11.4C+46.5C+
Sirius SX12 3683671841.995B5.4227.563%C++17.711%C31.1C-N/A29511.8h12C++43.6C*
Sticky Grenade 3623611361N/A353.5914.118%T*N/A3610S10C-70650.1h0.2A*1.6B**
Parallax VX3 361361526.942B+0.4747.077%B**81.717%B+53.1B+N/A3416.8h1.7B++3.6B*
Force-Blade 34434412,1000.028C+7.3941.735%B++N/A0.4CN/A2931.4h1.6B*3.9B+
Nebula VM20 343342694.957B**2.4619.629%C-17.252%D--38C-N/A2289h15.2C+77.5C+
Nebula VM20 336335694.855B*2.5618.308%D14.03%D**36C-N/A2309.3h15.3C+83.6C+
NS-10 Burster 499279793.532A+3.8834.656%C++2.867%D--8.3B+6.5A22733.8h93.1A268.8B**
Proton II PPA-H 2662601026B+18.5929.151%D**1.154%C216.7A*5D11371.2h5.3A18.2B++
NS-10 Burster 455258793.266A*4.1533.852%C++4.264%D7.6C*5.8B**22833.8h100.4B**296.6B+
Tank Mine 3562441615.25S7.8479.2%A**N/A305M+140A*34220.8h1.6B+2A*
Proton II PPA 235228828.5C**21.0923.59%C--2.632%B*142.5A*4.4C++12341.6h6.1B**26B++
NS-44 Commissioner 2232232081.072C+6.3435.764%C--15.247%D*34.8C-N/A2306.4h3B+8.3C*
Beamer VS3 2142141281.672B*5.7427.871%C+13.551%D*46.5C**N/A3534.6h5.7B*20.3B+
Ursa 211209822.549B*4.8719.948%D--15.311%D*37.3C--N/A3705.6h9.3B+46.4C+
Solstice VE3 195194538.8U31.3924.192%C17.526%D9DN/A35721.6h11.5B+47.7C+
Comet VM2 208185573.246A**4.1744.773%C7.027%A24.7A3.1D-4277.5h9A20.1B+
Lancer VS22 3371541121.375C+6.0451.734%D-1.948%C**12.2C-14.5C+60012.6h20.3C+39.3C
Comet VM2 164150572.632A+4.7845.761%C-7.333%A25A2.3F3806h10.6B**23.1B**
Supernova FPC 231148188.222C0.8140.721%F-7.432%M**30.2C16.9C+9034.9h4.7C+11.4D--
Nova 121120951.263C+6.1534.262%D*9.167%D*7D*N/A6617.1h4.5C13.2D
MAX Punch 1161155,1010.023D7.3941.589%CN/A0.2D-N/A1532h1.5C**3.7B+
Vortex VM21 190104641.625C+5.7938.96%D2.885%C9.4C+7.7B++21411.1h28.4B+72.9B
Quasar VM1 10099199U91.5918.75%C+12.121%D**30.9C+N/A10453.2h13.4C*71.4C++
The Slasher 84841,7990.047C+7.3732.338%C+4.762%D0.9CN/A398.2h1.5B**4.8B+
Spear Anti-Vehicle Phalanx Turret 10483420.75A13.3447.119%C2.41%D118.6M30C**31030.7h4.4A9.4B+
Vortex VM21 14977641.203C6.2137.541%D-1.299%D--6.9D6.5C19211.1h36.1C+96.1C+
Eclipse VE3A 6565302.167B+5.2525.981%D15.385%D--43.3CN/A2141.5h11.5C+44.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit405761,24192.3h
Spawn Beacon108631.6h
Nanite Revive Grenade01180h
Medical Applicator139,7753.1h
Recon Detection Device1920.2h
Medical Kit204070.6h
Ammunition Package21720.2h
Anti-Infantry MANA Turret21790.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.22s
Server spent 1.84s on queries, 0.61s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.