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Raider ArtriX22[TNPB] ArtriX22
NC BR 57

KDR: 2.57

Score: 2.3m

Last Seen: Sep 30th, 2019 9:34 PM
- OFFLINE - 13.4 hour(s)

Battle Rank 57 - New Conglomerate on Emerald
Level Progress (to 58): 81%
Level 100 Progress: 12% 1038h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP MGR-S1 Gladius NS-15M2 GD-22S AC-X11 AF-18 Stalker SAS-R MGR-M1 Bishop
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,443,654 MLG Score: 1154
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.339%30.634%6841512172,5072.482180.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.046%0.22C++1.464A+-0.118C+HEAD ++ (~19.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.403B9.90.306C*34.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.193%0.924%78821230541981655.46465326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.874%0.015C+-1.035D*-0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++3.60.713B++5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.973%35.577%931123110482361.26829281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.408D**7.573S-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.50.381C**15.60.612B+58.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.392%72.35%931123121712721.70866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.064C+0.344C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.10.355C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.897%18.519%93112311087601.42105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.018B**0.743B++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+30.381C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.3m465.9%266 (16k)234 (14k)2.574314,8501,8842.9182657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC123229519.83%24.907%49405:140

6% Combat Medic23% Engineer25% Heavy Assault27% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2017 5:05 AMAug 31st, 2018 6:00 AMOct 19th, 2019 6:53 AM (92d) (PST)Sep 30th, 2019 5:39 PM (111d) (PST)Sep 30th, 2019 5:34 PM (111d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5291224070.4930.1910.1232.4890.0411154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,7597,30824,45130117149214,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
164h/6.8d 648 1,208 1,536 24.5k 171 589 405 5.2m

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B
Kills:284
Deaths:87
KDR:3.264
Accuracy:25.360% C
HSR:24.296% B
AC-X11
B+
Kills:244
Deaths:123
KDR:1.984
Accuracy:23.923% C
HSR:24.590% B+
GD-7F
B*
Kills:133
Deaths:81
KDR:1.642
Accuracy:20.289% D-
HSR:25.564% B*
Razor GD-23
B**
Kills:132
Deaths:82
KDR:1.610
Accuracy:24.606% C+
HSR:26.515% B**
AF-19 Mercenary
A
Kills:119
Deaths:86
KDR:1.384
Accuracy:21.650% C+
HSR:29.412% A
LA39 Bruiser
B++
Kills:108
Deaths:63
KDR:1.714
Accuracy:53.897% D
HSR:18.519% B++
Kills:1,020
Deaths (as Light Assault):522
Deaths (to Light Assaults):334
KDR:1.95402
Kill Difference:498
Playtime:29.021 hours
Usage:18%
Score:0.434m
Score/min:249
Accuracy (listed only):28.287%
HSR (listed only):24.816%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:270
Deaths:135
KDR:2
Accuracy:19.436% D-
HSR:36.296% A
GD-22S
B**
Kills:261
Deaths:109
KDR:2.395
Accuracy:21.035% C-
HSR:32.950% B**
LA1 Anchor
C**
Kills:166
Deaths:82
KDR:2.024
Accuracy:19.537% D--
HSR:28.313% C**
MGR-L1 Promise
C+
Kills:55
Deaths:35
KDR:1.571
Accuracy:18.321% D--
HSR:23.636% C+
Kills:752
Deaths (as Heavy Assault):361
Deaths (to Heavy Assaults):467
KDR:2.0831
Kill Difference:391
Playtime:40.759 hours
Usage:25%
Score:0.524m
Score/min:214
Accuracy (listed only):19.582%
HSR (listed only):30.299%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B
Kills:284
Deaths:87
KDR:3.264
Accuracy:25.360% C
HSR:24.296% B
AF-18 Stalker
B*
Kills:218
Deaths:56
KDR:3.893
Accuracy:25.692% C-
HSR:27.064% B*
SAS-R
B
Kills:217
Deaths:29
KDR:7.483
Accuracy:35.392% D
HSR:72.350% B
NS-45 Pilot
B
Kills:154
Deaths:94
KDR:1.638
Accuracy:25.844% D-
HSR:29.221% B
NSX Tomoe
B*
Kills:118
Deaths:53
KDR:2.226
Accuracy:20.688% F
HSR:46.610% B*
NS-44L Blackhand
B+
Kills:88
Deaths:41
KDR:2.146
Accuracy:34.384% D-
HSR:50% B+
NS-357 Underboss
C
Kills:54
Deaths:30
KDR:1.800
Accuracy:25.442% D**
HSR:20.370% C
NS-30 Vandal
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:30.986% N/A
HSR:26% N/A
Kills:1,183
Deaths (as Infiltrator):401
Deaths (to Infiltrators):338
KDR:2.95012
Kill Difference:782
Playtime:44.103 hours
Usage:27%
Score:0.601m
Score/min:227
Accuracy (listed only):27.973%
HSR (listed only):36.989%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:244
Deaths:123
KDR:1.984
Accuracy:23.923% C
HSR:24.590% B+
MGR-M1 Bishop
B*
Kills:211
Deaths:52
KDR:4.058
Accuracy:26.712% D-
HSR:36.493% B*
GD-7F
B*
Kills:133
Deaths:81
KDR:1.642
Accuracy:20.289% D-
HSR:25.564% B*
Razor GD-23
B**
Kills:132
Deaths:82
KDR:1.610
Accuracy:24.606% C+
HSR:26.515% B**
AF-19 Mercenary
A
Kills:119
Deaths:86
KDR:1.384
Accuracy:21.650% C+
HSR:29.412% A
LA39 Bruiser
B++
Kills:108
Deaths:63
KDR:1.714
Accuracy:53.897% D
HSR:18.519% B++
Kills:947
Deaths (as Engineer):487
Deaths (to Engineers):318
KDR:1.94456
Kill Difference:460
Playtime:37.437 hours
Usage:23%
Score:0.558m
Score/min:248
Accuracy (listed only):28.513%
HSR (listed only):26.849%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B
Kills:284
Deaths:87
KDR:3.264
Accuracy:25.360% C
HSR:24.296% B
LA39 Bruiser
B++
Kills:108
Deaths:63
KDR:1.714
Accuracy:53.897% D
HSR:18.519% B++
Kills:392
Deaths (as Combat Medic):150
Deaths (to Combat Medics):190
KDR:2.61333
Kill Difference:242
Playtime:9.661 hours
Usage:6%
Score:0.135m
Score/min:232
Accuracy (listed only):39.628%
HSR (listed only):21.407%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):45
KDR:0
Kill Difference:UNR
Playtime:4.331 hours
Usage:3%
Score:0.050m
Score/min:194
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:477
V. Kills:134 353%
Deaths:16
KDR:29.813
Accuracy:40.208% F
KPH:41.100 B+
VKPH:11.500 D*
Kills:477 (477 + 0)
Deaths:16
KDR:29.813
VKDR:8.375
Vehicle Kills:134
Kill Difference:461
Playtime:11.604 hours
Usage:7%
Score:0.122m
Score/min:175
Driving Accuracy:40.208%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:64
V. Kills:27 229%
Deaths:3
KDR:21.333
Accuracy:48.336% C
KPH:27 C*
VKPH:11.400 D
Kills:64 (64 + 0)
Deaths:3
KDR:21.333
VKDR:9
Vehicle Kills:27
Kill Difference:61
Playtime:2.374 hours
Usage:1%
Score:0.025m
Score/min:178
Driving Accuracy:48.336%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:104
V. Kills:5 N/A
Deaths:3
KDR:34.667
Accuracy:20.973% B+
KPH:92.700 B*
VKPH:4.500 A+
Kills:104 (0 + 104)
Deaths:3
KDR:34.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:101
Playtime:1.123 hours
Usage:1%
Score:0.017m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:20.973%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 6114771629.813S27.2440.208%FN/A41.1B+11.6D*17511.6h3.5B**8.7B+
MGR-S1 Gladius 284284873.264A+0.6925.36%C24.296%B30.2CN/A1229.4h8.8B+34.5B
NS-15M2 2742701352C*0.5719.436%D-36.296%A32.1CN/A878.4h12.7C++65.3C+
GD-22S 2632611092.394B+0.1821.035%C-32.95%B**35.8C+N/A1017.3h11.3C++53.7C+
AC-X11 2472441231.984B*0.5923.923%C24.59%B+24.2CN/A7410.1h8.8B+36.6B
AF-18 Stalker 221218563.893A*1.3225.692%C-27.064%B*37.6C*N/A885.8h12.7C++49.2C+
SAS-R 219217297.483A++4.9135.392%D72.35%B35.6C+N/A1176.1h2.1B+5.8C*
MGR-M1 Bishop 216211524.058B**1.4826.712%D-36.493%B*33.5C*N/A956.3h5.8B+21.8C++
LA1 Anchor 169166822.024C+0.5519.537%D--28.313%C**33.2C--N/A1045h9.6B49.2C+
NS-45 Pilot 154154941.638B0.9425.844%D-29.221%B77B++N/A2292h6.5B+25C++
GD-7F 134133811.642B++0.9320.289%D-25.564%B*22.9CN/A625.8h12B+59.4C++
Razor GD-23 132132821.61B**0.9624.606%C+26.515%B**28.7C*N/A874.6h11.2B+45.6B
C-4 168129393.308A0.7324.629%CN/A161.3A++48.8A9910.8h1.3B+5.2B
AF-19 Mercenary 119119861.384B++1.1921.65%C+29.412%A22.5C++N/A855.3h11.8B+54.4B
NSX Tomoe 121118532.226B+0.3520.688%F46.61%B*28.8C-N/A764.1h12.5B+60.6C
LA39 Bruiser 108108631.714B+0.8653.897%D18.519%B++32.7CN/A1353.3h3D5.6C-
M12 Kobalt 109104334.667A*32.0920.973%B+35.577%M**94.5B**4.5A+2561.1h15.6B*74.5B+
NS-44L Blackhand 8888412.146B*0.4334.384%D-50%B+29.3C*N/A633h4B+11.5C++
NC05 Jackhammer 7977431.791B+0.7835.484%D--24.675%A*36.7C1B**882.1h5C++14.1C
Titan-150 AP 9164321.333A++18.7648.336%C1.563%C--26.7C++11.3D1782.4h4.3C**8.9C**
MGR-L1 Promise 5755351.571C*1.0018.321%D--23.636%C+17.7D-N/A943.1h13.9C**76C+
NS-357 Underboss 5454301.8B*0.7725.442%D**20.37%C41.5C+N/A1301.3h3.5B++13.6C+
Shrike 7050351.429A1.1549.767%D4%B++35.7B**14.3C**2781.4h6.4C*12.9C+
NS-30 Vandal 5050114.545A+1.9730.986%C26%C+50BN/A1101h5.7C++18.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2033,3141.7h
Anti-Vehicle MANA Turret0580.1h
Nanite Revive Grenade0750h
Medical Kit255280.4h
Welding Device01,3430.1h
Recon Detection Device61,6322h
Ammunition Package41340.1h
Medical Applicator3718,5911.3h
Nano-Repair Grenade01210h
CAS30 Tank Buster0700.1h
WLT-Howler Mining Laser06,6551.9h

Check the help document for the dictionary if you want to learn more about words used here.


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