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Destroyer Artusios[NDW] Artusios
NC BR 109

KDR: 2.95

Score: 23.6m

Last Seen: Nov 10th, 2018 9:26 PM
- OFFLINE - 57 hour(s)

Battle Rank 108 (109 total) - New Conglomerate on Miller - Outfit Member of NeueDeutscheWelle[NDW] NeueDeutscheWelle
NC outfit on Miller

Members: 1
Level Progress (to 109): 19%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods Titan-150 HESH AF-41 Hacksaw AF-41 Hacksaw Titan-150 HEAT L100 Python HEAT L100 Python HESH AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 2906TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.477%10.729%145159994,4460.8449262.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.788%-1.476F-1.529F-0.694DHEAD + (~3.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.8-0.675D16.9-0.186C108.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.167%1.352%566510095,17967811287.63864459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.128%-1.71F--0.242C0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.60.003C+33.80.359C**125.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.401%2.599%7677100710,387871238911.9117435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.316%-2.193F---0.031C+0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.6-0.235C8.80.299C*38.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
10.195%2.348%28410105116494980.786154102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.318%-2.409F*-0.508D0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
517.1-3.4T*52.7-0.352C-464.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.5%74.441%28410101,69859632.84899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.185%0.066C+0.479B+0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.198C++2.80.117C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.397%9.13%283101192034132.69006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.373%-0.825D--1.062D*0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.049C+40.186C++8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NeueDeutscheWelle[NDW] NeueDeutscheWelle
NC outfit on Miller

Members: 1
23.6m257%161 (9.7k)152 (9.1k)2.9462437,92712,8733.70535109 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014231614.208%8.414%12012:038

33% Engineer8% Heavy Assault25% Infiltrator19% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2013 11:02 PMJul 26th, 2014 9:26 PMNov 11th, 2018 8:48 PM (1d) (PST)Nov 10th, 2018 8:47 PM (2d) (PST)Nov 10th, 2018 5:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
460873730.2450.0830.0210.7430.044171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6065,22122,38515514539,125

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2585.1h/107.7d 9,772 3,191 10,662 115.2k 3,578 6,206 6,881 71.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
F--
Kills:354
Deaths:431
KDR:0.821
Accuracy:10.914% F*
HSR:9.040% F--
NC6 Gauss SAW
F
Kills:289
Deaths:322
KDR:0.898
Accuracy:8.478% F--
HSR:12.803% F
NC6S Gauss SAW S
D**
Kills:179
Deaths:205
KDR:0.873
Accuracy:10.437% F--
HSR:13.967% D**
EM6
D--
Kills:77
Deaths:79
KDR:0.975
Accuracy:9.901% F--
HSR:16.883% D--
MGR-L1 Promise
D*
Kills:65
Deaths:67
KDR:0.970
Accuracy:16.359% D*
HSR:15.385% D*
Kills:964
Deaths (as Heavy Assault):1,104
Deaths (to Heavy Assaults):3,005
KDR:0.87319
Kill Difference:140
Playtime:208.053 hours
Usage:8%
Score:1.660m
Score/min:133
Accuracy (listed only):11.218%
HSR (listed only):13.615%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D**
Kills:790
Deaths:1,076
KDR:0.734
Accuracy:13.370% F--
HSR:12.279% D**
Gauss Compact S
D-
Kills:611
Deaths:727
KDR:0.840
Accuracy:13.802% F-
HSR:13.257% D-
AF-57 Piston
D*
Kills:600
Deaths:663
KDR:0.905
Accuracy:28.542% D*
HSR:9% D*
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D--
Razor GD-23
D-
Kills:212
Deaths:331
KDR:0.640
Accuracy:9.946% F*
HSR:15.566% D-
AF-19 Mercenary
F
Kills:118
Deaths:225
KDR:0.524
Accuracy:12.199% F-
HSR:11.864% F
GD-66 Claw
D*
Kills:53
Deaths:72
KDR:0.736
Accuracy:44.207% D*
HSR:7.547% D*
Kills:2,651
Deaths (as Engineer):3,402
Deaths (to Engineers):3,332
KDR:0.77925
Kill Difference:751
Playtime:851.439 hours
Usage:33%
Score:8.326m
Score/min:163
Accuracy (listed only):25.122%
HSR (listed only):11.322%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D**
Kills:1,183
Deaths:1,263
KDR:0.937
Accuracy:18.323% D**
HSR:9.129% D**
GD-7F
D**
Kills:790
Deaths:1,076
KDR:0.734
Accuracy:13.370% F--
HSR:12.279% D**
Gauss Compact S
D-
Kills:611
Deaths:727
KDR:0.840
Accuracy:13.802% F-
HSR:13.257% D-
AF-57 Piston
D*
Kills:600
Deaths:663
KDR:0.905
Accuracy:28.542% D*
HSR:9% D*
NS-7 PDW
F
Kills:399
Deaths:433
KDR:0.921
Accuracy:15.244% F
HSR:7.769% F
Blitz GD-10
D*
Kills:324
Deaths:309
KDR:1.049
Accuracy:17.305% D*
HSR:9.877% D*
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D--
Razor GD-23
D-
Kills:212
Deaths:331
KDR:0.640
Accuracy:9.946% F*
HSR:15.566% D-
MGR-S1 Gladius
D*
Kills:187
Deaths:123
KDR:1.520
Accuracy:17.986% F
HSR:12.834% D*
AF-19 Mercenary
F
Kills:118
Deaths:225
KDR:0.524
Accuracy:12.199% F-
HSR:11.864% F
GD-66 Claw
D*
Kills:53
Deaths:72
KDR:0.736
Accuracy:44.207% D*
HSR:7.547% D*
Kills:4,744
Deaths (as Light Assault):5,530
Deaths (to Light Assaults):2,308
KDR:0.85787
Kill Difference:786
Playtime:485.319 hours
Usage:19%
Score:4.439m
Score/min:152
Accuracy (listed only):22.247%
HSR (listed only):10.805%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D**
Kills:1,183
Deaths:1,263
KDR:0.937
Accuracy:18.323% D**
HSR:9.129% D**
EM4 Longshot
B
Kills:669
Deaths:236
KDR:2.835
Accuracy:39.575% C++
HSR:80.718% B
SAS-R
D-
Kills:442
Deaths:141
KDR:3.135
Accuracy:30.249% D*
HSR:59.502% D-
AF-8 RailJack
B*
Kills:418
Deaths:67
KDR:6.239
Accuracy:35.460% C+
HSR:82.536% B*
NS-7 PDW
F
Kills:399
Deaths:433
KDR:0.921
Accuracy:15.244% F
HSR:7.769% F
Blitz GD-10
D*
Kills:324
Deaths:309
KDR:1.049
Accuracy:17.305% D*
HSR:9.877% D*
MGR-S1 Gladius
D*
Kills:187
Deaths:123
KDR:1.520
Accuracy:17.986% F
HSR:12.834% D*
NC14 Bolt Driver
B+
Kills:169
Deaths:41
KDR:4.122
Accuracy:39.352% B+
HSR:68.639% D
NS-61 Emissary
D
Kills:137
Deaths:137
KDR:1
Accuracy:23.610% D
HSR:8.029% D**
NS-44 Commissioner
D-
Kills:63
Deaths:97
KDR:0.649
Accuracy:28.234% D-
HSR:11.111% D**
NC4 Mag-Shot
N/A
Kills:50
Deaths:148
KDR:0.338
Accuracy:14.828% N/A
HSR:18% N/A
Kills:4,041
Deaths (as Infiltrator):2,995
Deaths (to Infiltrators):2,083
KDR:1.34925
Kill Difference:1,046
Playtime:655.555 hours
Usage:25%
Score:5.031m
Score/min:128
Accuracy (listed only):25.470%
HSR (listed only):33.468%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D**
Kills:1,183
Deaths:1,263
KDR:0.937
Accuracy:18.323% D**
HSR:9.129% D**
AF-57 Piston
D*
Kills:600
Deaths:663
KDR:0.905
Accuracy:28.542% D*
HSR:9% D*
NS-7 PDW
F
Kills:399
Deaths:433
KDR:0.921
Accuracy:15.244% F
HSR:7.769% F
Blitz GD-10
D*
Kills:324
Deaths:309
KDR:1.049
Accuracy:17.305% D*
HSR:9.877% D*
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D--
MGR-S1 Gladius
D*
Kills:187
Deaths:123
KDR:1.520
Accuracy:17.986% F
HSR:12.834% D*
GR-22
F--
Kills:69
Deaths:69
KDR:1
Accuracy:10.886% F*
HSR:4.348% F--
GD-66 Claw
D*
Kills:53
Deaths:72
KDR:0.736
Accuracy:44.207% D*
HSR:7.547% D*
Kills:3,082
Deaths (as Combat Medic):3,240
Deaths (to Combat Medics):1,060
KDR:0.95123
Kill Difference:158
Playtime:20.909 hours
Usage:1%
Score:0.155m
Score/min:124
Accuracy (listed only):25.785%
HSR (listed only):8.780%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:2,310
Deaths:624
KDR:3.702
Accuracy:18.000% D*
HSR:10.043% D*
AF-41 Hacksaw
D*
Kills:2,133
Deaths:623
KDR:3.424
Accuracy:19.757% D*
HSR:10.033% D**
AF-23 Grinder
D--
Kills:791
Deaths:295
KDR:2.681
Accuracy:15.894% F--
HSR:11.378% D--
AF-23 Grinder
D-
Kills:703
Deaths:298
KDR:2.359
Accuracy:17.484% F-
HSR:13.087% D-
NCM1 Scattercannon
D--
Kills:507
Deaths:223
KDR:2.274
Accuracy:21.810% D**
HSR:10.848% D--
NCM3 Raven
B
Kills:504
Deaths:231
KDR:2.182
Accuracy:24.525% F-
HSR:3.175% B
NCM1 Scattercannon
D*
Kills:454
Deaths:226
KDR:2.009
Accuracy:23.970% D*
HSR:9.692% D**
NCM3 Raven
C**
Kills:396
Deaths:230
KDR:1.722
Accuracy:25.210% F-
HSR:3.283% C**
NCM2 Falcon
B+
Kills:183
Deaths:140
KDR:1.307
Accuracy:24.005% F
HSR:6.011% B+
NCM2 Falcon
D-
Kills:109
Deaths:136
KDR:0.801
Accuracy:25.446% F
HSR:2.752% D-
NS-10 Burster
D*
Kills:101
Deaths:82
KDR:1.232
Accuracy:14.738% F--
HSR:1.980% D*
NS-10 Burster
F
Kills:93
Deaths:82
KDR:1.134
Accuracy:14.810% F--
HSR:0% F
Kills:8,284
Deaths (as MAX Suit):1,595
Deaths (to MAX Suits):803
KDR:5.19373
Kill Difference:6,689
Playtime:363.929 hours
Usage:14%
Score:3.978m
Score/min:182
Accuracy (listed only):20.471%
HSR (listed only):6.857%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:3,893
V. Kills:480 N/A
Deaths:297
KDR:13.108
Accuracy:40.794% D--
KPH:47.800 C-
VKPH:5.900 D-
M30 Mustang AH
D--
Kills:922
V. Kills:112 N/A
Deaths:272
KDR:3.390
Accuracy:35.091% F*
KPH:11.300 D--
VKPH:1.400 D--
Hornet Missiles
D
Kills:495
V. Kills:235 210%
Deaths:46
KDR:10.761
Accuracy:50.917% D--
KPH:35.200 D
VKPH:16.700 D-
Vortek Rotary
D--
Kills:190
V. Kills:183 103%
Deaths:345
KDR:0.551
Accuracy:15.707% F*
KPH:1.900 D--
VKPH:1.800 D*
M20 Mustang
D--
Kills:123
V. Kills:129 95%
Deaths:206
KDR:0.597
Accuracy:16.505% F--
KPH:2.700 D--
VKPH:2.900 D--
M20 Kestrel
D*
Kills:70
V. Kills:69 100%
Deaths:99
KDR:0.707
Accuracy:12.592% T
KPH:2.100 D*
VKPH:2.100 D**
Kills:5,693 (1,305 + 0)
Deaths:1,265
KDR:4.500
VKDR:0.955
Vehicle Kills:1,208
Kill Difference:4,428
Playtime:356.055 hours
Usage:14%
Score:1.774m
Score/min:83
Piloting Accuracy:12.592%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:51
V. Kills:88 57%
Deaths:59
KDR:0.864
Accuracy:15.440% F--
KPH:1.200 D
VKPH:2.100 D-
Kills:51 (51 + 0)
Deaths:59
KDR:0.864
VKDR:1.492
Vehicle Kills:88
Kill Difference:8
Playtime:41.434 hours
Usage:2%
Score:0.057m
Score/min:23
Piloting Accuracy:15.440%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,834
V. Kills:391 468%
Deaths:122
KDR:15.033
Accuracy:38.197% D*
KPH:31.300 C++
VKPH:6.700 D--
L100 Python HESH
D
Kills:1,467
V. Kills:155 N/A
Deaths:47
KDR:31.213
Accuracy:35.802% D**
KPH:39.400 D
VKPH:4.200 D--
C75 Viper
C++
Kills:1,055
V. Kills:160 N/A
Deaths:55
KDR:19.182
Accuracy:22.555% F
KPH:32.300 C++
VKPH:4.900 D
Skyguard
D**
Kills:250
V. Kills:229 109%
Deaths:68
KDR:3.676
Accuracy:13.456% F*
KPH:3.900 D**
VKPH:3.600 F-
L100 Python AP
D-
Kills:109
V. Kills:76 142%
Deaths:14
KDR:7.786
Accuracy:44.282% D*
KPH:18.400 D-
VKPH:12.800 D-
Kills:4,715 (4,715 + 0)
Deaths:306
KDR:15.408
VKDR:3.304
Vehicle Kills:1,011
Kill Difference:4,409
Playtime:198.080 hours
Usage:8%
Score:1.645m
Score/min:138
Driving Accuracy:44.282%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D-
Kills:3,388
V. Kills:473 N/A
Deaths:186
KDR:18.215
Accuracy:32.457% F
KPH:24.100 D-
VKPH:3.400 D*
Titan-150 HEAT
C--
Kills:1,941
V. Kills:551 352%
Deaths:139
KDR:13.964
Accuracy:33.639% D**
KPH:16.400 C--
VKPH:4.700 D*
Titan-150 AP
D**
Kills:452
V. Kills:354 127%
Deaths:62
KDR:7.290
Accuracy:30.064% F--
KPH:10.300 D**
VKPH:8 D**
E540 Halberd
C--
Kills:161
V. Kills:113 141%
Deaths:11
KDR:14.636
Accuracy:28.406% F--
KPH:17.600 D*
VKPH:12.400 C--
Enforcer ML85
C+
Kills:87
V. Kills:99 87%
Deaths:19
KDR:4.579
Accuracy:33.365% D-
KPH:13.800 D--
VKPH:15.700 C+
G30 Walker
D
Kills:74
V. Kills:56 130%
Deaths:14
KDR:5.286
Accuracy:9.001% F--
KPH:4.400 D--
VKPH:3.300 D
Kills:6,103 (5,781 + 322)
Deaths:431
KDR:14.160
VKDR:3.819
Vehicle Kills:1,646
Kill Difference:5,672
Playtime:334.991 hours
Usage:13%
Score:2.157m
Score/min:107
Driving Accuracy:30.064%
Gunner Accuracy:9.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:189
V. Kills:93 201%
Deaths:12
KDR:15.750
Accuracy:37.612% F--
KPH:28.500 D
VKPH:14 D-
Kills:189 (0 + 189)
Deaths:12
KDR:15.750
VKDR:7.750
Vehicle Kills:93
Kill Difference:177
Playtime:6.629 hours
Usage:0%
Score:0.078m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:37.612%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,3733,89329713.108B*10.1640.794%D--1.079%C+47.8C-5.9D-18581.5h13.9B+34C++
Titan-150 HESH 3,8613,38818618.215B*15.2732.457%F2.184%C**24.1D-3.4D*83140.5h3.4C+10.6D--
AF-41 Hacksaw 2,3552,3106243.702B+0.7618%D*10.043%D*22.2DN/A54104.2h4.6B**25.8C+
AF-41 Hacksaw 2,1682,1336233.424B0.4819.757%D*10.033%D**20.5DN/A49104.1h5.5B++27.7C
Titan-150 HEAT 2,4921,94113913.964A++11.0233.639%D**3.452%C*16.4C--4.7D*99118.2h3.9B++11.7C+
L100 Python HEAT 2,2251,83412215.033A++12.0938.197%D*3.435%B+31.3C++6.7D--17858.6h3.7B**9.7B+
L100 Python HESH 1,6221,4674731.213A++28.2735.802%D**1.772%C++39.4D4.2D--13637.2h3.3C++9.2D
AF-4 Cyclone 1,1961,1831,2630.937C+2.0118.323%D**9.129%D**13.4D-N/A4088h13.7D74.9D-
C75 Viper 1,2151,0555519.182M+16.2422.555%F1.517%C++32.3C++4.9D16032.7h9.7B++42.9C
M30 Mustang AH 1,0349222723.39C+0.4435.091%F*1.085%C11.3D--1.4D--4481.8h20.5F58.5F**
AF-23 Grinder 7957912952.681C++0.2715.894%F--11.378%D--13.2D*N/A4559.9h4.2A26.2D
GD-7F 7947901,0760.734C2.2113.37%F--12.279%D**7.2D--N/A23109.5h17.6D-131.6F-
AF-23 Grinder 7087032982.359C+0.5917.484%F-13.087%D-11.7D**N/A4160.1h5.2B**29.6D--
EM4 Longshot 6696692362.835C+0.1139.575%C++80.718%B10.7D*N/A2962.8h2.7D6.9C
Gauss Compact S 6176117270.84C+2.1113.802%F-13.257%D-10.2DN/A3459.7h12.7C91.9D*
AF-57 Piston 6036006630.905C2.0428.542%D*9%D*18.9DN/A6131.8h4.8C+16.9C-
NCM1 Scattercannon 5115072232.274C+0.6721.81%D**10.848%D--12.5D**N/A3240.7h5.7C*26D-
NCM3 Raven 7645042312.182A++0.7624.525%F-3.175%B6.4D-3.3D*4678.9h24.1B+98.2D
Hornet Missiles 7304954610.761B**7.8150.917%D--1.212%D35.1D16.7D-22414.1h10.3C*20.3C+
NCM1 Scattercannon 4554542262.009C++0.9423.97%D*9.692%D**11.1D--N/A3241h7B+29.2C
Titan-150 AP 806452627.29C**4.3430.064%F--4.204%B++10.3D**8D**16044h6.1C20.3F--
SAS-R 4434421413.135C++0.1930.249%D*59.502%D-12.3D*N/A4036h3.2D**10.5D**
AF-8 RailJack 419418676.239A+3.2935.46%C+82.536%B*12.1D-N/A3934.6h2.3C*6.4C*
NS-7 PDW 4033994330.921C+2.0315.244%F7.769%F9.2D-N/A2843.4h19.8D-130.2D**
NCM3 Raven 6233962301.722A1.2225.21%F-3.283%C**5D*2.9D**4278.8h31.5C+124.9D*
Spear Anti-Vehicle Phalanx Turret 5813903710.541B+7.5922.256%F-4.359%C++24.4D-11.9D-19816h7.8C**35D--
LA1 Anchor 3633544310.821C-2.1310.914%F*9.04%F--10.2D*N/A4234.6h16.4F*150.2T*
Blitz GD-10 3263243091.049C+1.9017.305%D*9.877%D*15.1DN/A5521.4h14B+81.1C+
NC6 Gauss SAW 2982893220.898C+2.058.478%F--12.803%F8.5D--N/A5234.1h17.2F202.5T-
Tank Mine 4082802610.769S7.8228.74%CN/A107.7C++49.2C-8052.6h1.5B++5.2B++
LA39 Bruiser 2672673080.867C2.0853.791%D9.738%D--26.2C--N/A7310.2h2.2B+4.1C*
Bouncing Betty 2572571913.526M++10.5838.057%DN/A107.1CN/A2832.4h1.9C++4.9C+
Skyguard 479250683.676B+0.7313.456%F*2%C+3.9D**3.6F-8463.6h188.5D**1400.6T*
MANA Anti-Vehicle Turret 382224792.835U0.1136.449%UN/A2240U1580U2217790.1h9.3T*25.6T*
C-4 3412231291.729C**1.2223.72%CN/A42.1D-22.3C-5445.3h2D-8.6C
Razor GD-23 2232123310.64C2.319.946%F*15.566%D-2.9D*N/A1574.3h26.7T-268.6T*
NS Annihilator 3961961081.815M++1.1377.74%DN/A7.3D7.4C10827h10.4B+13.3B
Vortek Rotary 3731903450.551C2.4015.707%F*5.263%A++1.9D--1.8D*35100.3h250.5T-1595T*
E540 Halberd-H 2821891215.75A12.8037.612%F--1.058%D28.6D14.1D-1966.6h8.7D23.1F--
MGR-S1 Gladius 1901871231.52C++1.4317.986%F12.834%D*13.2D-N/A3714.2h15.2D*84.3F
NCM2 Falcon 2171831401.307C*1.6424.005%F6.011%B+9.9C-1.8D*6218.4h9.4B+39C
NC6S Gauss SAW S 1821792050.873C--2.0710.437%F--13.967%D**10.7D*N/A3216.8h16.9F-162.2T
NC14 Bolt Driver 170169414.122A+1.1839.352%B+68.639%D9.1D--N/A5118.5h3.4D-8.6C+
M12 Kobalt 1761681168A*165.058.903%F*18.452%C++38.2D*1.8D-824.4h28.4D*319.1T*
E540 Halberd 2741611114.636B**11.6928.406%F--2.484%C-17.7D*12.4C--2509.1h7.9D**27.9T-
NS-61 Emissary 1391371371C**1.9523.61%D8.029%D**7.8D--N/A2217.5h17.8C75.5C--
Frag Grenade 1341331133N/A130.0536.079%D*N/A266D--2D--10610.5h5.2D*14.4D*
AF-22 Crow 1941241280.969B*1.9850.465%F--N/A11.1C6.3C11111.2h8.8C+17.3D-
M20 Mustang 2521232060.597C2.3516.505%F--5.691%A*2.7D--2.9D--7244.8h295.1F--1788.1T*
AF-19 Mercenary 1191182250.524C2.4212.199%F-11.864%F4.5D--N/A4926h28.8T236.3T*
Aspis Anti-Aircraft Phalanx Turret 262112186.222B**3.2813.465%F-N/A4.8D*6.4D--12023.5h186.6D-1385.4F-
L100 Python AP 185109147.786B*4.8444.282%D*N/A18.5D-12.9D-2395.9h8.6D-19.4F
NCM2 Falcon 1491091360.801C+2.1525.446%F2.752%D-6D--2.2D*4518.1h16.5C+64.8D-
NS-10 Burster 197101821.232B1.7114.738%F--1.98%D*1.9D**1.8D**3254.4h198.4D1345.9F*
NS-10 Burster 18693821.134B+1.8114.81%F--N/A1.7F1.7D*3054.4h217.2D*1466.8T-
Enforcer ML85 18687194.579C+1.6333.365%D-1.149%D13.8D--15.7C+3306.3h16.3D48.8D*
NC15 Phoenix 16786551.564B+1.3843.422%D**N/A10.6C10C1718.1h9.3B+21.5C+
EM6 7777790.975C1.979.901%F--16.883%D--11.7D--N/A526.6h17.3F-175.1T
G40-F Ranger 12175175U72.0515.818%F--N/A18.3D*11.2D*1324.1h89.9C--568.4F**
G30 Walker 13074145.286C+2.349.001%F--6.757%A++4.4D--3.3D7016.8h305.5F-3393.9T*
MAX Punch 82711,6090.044C2.9053.646%B+N/A0.2DN/A1358.1h4.4C+8.1C+
M20 Kestrel 13970990.707C-2.2412.592%T2.857%B++2.1D*2.1D**3333.6h309.8F--2460.3T*
GR-22 6969691C+1.9510.886%F*4.348%F--8.1D*N/A348.5h18.3F168.4T*
MGR-L1 Promise 6965670.97C1.9816.359%D*15.385%D*9.6D*N/A366.8h26.3F--160.8F--
MANA Anti-Personnel Turret 6764461.391N/A1.565.891%UN/A640U30U1916000.1h42.7T*724.9T*
NS-44 Commissioner 6463970.649C2.3028.234%D-11.111%D**6.9D--N/A329.1h4.7D16.8D
Spear Anti-Vehicle Phalanx Tower 8258158M55.0535.243%D**5.172%B+30.5C12.6D1281.9h11.1C+31.6D--
Mag-Cutter 54538,8260.006C--2.9417.021%D-1.887%D0.1DN/A0964.9h3.5C--20.4C--
GD-66 Claw 5353720.736C2.2144.207%D*7.547%D*16.1D--N/A593.3h2.7C+6.2C-
L-30R Vektor 13951590.864C2.0815.44%F--1.961%C1.2D2.1D-2341.4h355.3T*2301.3T*
NC4 Mag-Shot 53501480.338C--2.6114.828%F18%C+2.4D*N/A1820.5h24.7T-166.4D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter204,7923.4h
Medical Kit235561.8h
Medical Applicator2120,9751.4h
Anti-Vehicle MANA Turret76891.6h
Flail Targeting Dart51050.7h
AE Nano-Armor Kit29132,1906.7h
Nanite Revive Grenade0850h
Spitfire Auto-Turret41630.3h
AE Medical Applicator28,2620.5h
Recon Detection Device322,5195h
Ammunition Package176991.9h
Nano-Armor Kit99482,23226.1h
Anti-Infantry MANA Turret11630.6h

Check the help document for the dictionary if you want to learn more about words used here.


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