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Destroyer Artusios[NDW] Artusios
NC BR 115

KDR: 3.11

Score: 26.6m

Last Seen: Mar 19th, 2019 8:18 AM
- OFFLINE - 22.5 hour(s)

Battle Rank 111 (115 total) - New Conglomerate on Miller - Outfit Member of NeueDeutscheWelle[NDW] NeueDeutscheWelle
NC outfit on Miller

Members: 1
Level Progress (to 112): 83%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods Titan-150 HESH AF-41 Hacksaw AF-41 Hacksaw Titan-150 HEAT L100 Python HEAT L100 Python HESH M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 3264TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.92%11.216%1561610095,2780.8991482.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.565%-1.43D**-1.483F-0.532DHEAD + (~4.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.7-0.636D16.8-0.178C103.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.479%1.306%587510205,66672512147.80441466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.101%-1.679F--0.293C0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.50.031C+33.40.368C**122.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.986%2.387%8237101811,731947274612.3875427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.429%-2.144F---0.12C+0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.2-0.205C8.80.298C*37.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
10.536%2.593%32510206177135850.864146105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.31%-2.398F---0.569D0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
446.2-2.961T47-0.229C399.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.254%74.581%32410211,73165732.6347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.037%0.033C+0.488B+0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.192C++2.80.116C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.837%8.941%323102297337752.5809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.272%-0.821D--1.069D*0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.043C+40.179C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NeueDeutscheWelle[NDW] NeueDeutscheWelle
NC outfit on Miller

Members: 1
26.6m257.9%164 (9.8k)155 (9.3k)3.1069444,07214,1853.89228115 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025288114.577%8.157%11912:039

32% Engineer9% Heavy Assault26% Infiltrator18% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2013 11:02 PMJul 26th, 2014 9:26 PMMar 19th, 2019 4:05 AM (24h) (PST)Mar 19th, 2019 4:18 AM (24h) (PST)Mar 19th, 2019 4:18 AM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
478903880.2580.0830.0210.7820.046182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6695,41023,25915514739,312

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2852.1h/118.8d 11,140 3,595 12,336 133.8k 3,916 7,018 7,820 81.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
F-
Kills:443
Deaths:511
KDR:0.867
Accuracy:11.434% F*
HSR:10.158% F-
NC6 Gauss SAW
F
Kills:363
Deaths:380
KDR:0.955
Accuracy:9.076% F-
HSR:13.499% F
NC6S Gauss SAW S
D*
Kills:203
Deaths:223
KDR:0.910
Accuracy:10.582% F--
HSR:14.286% D*
MGR-L1 Promise
D*
Kills:163
Deaths:136
KDR:1.199
Accuracy:16.519% D**
HSR:15.951% D*
EM6
D*
Kills:82
Deaths:87
KDR:0.943
Accuracy:10.158% F--
HSR:15.854% D*
Kills:1,254
Deaths (as Heavy Assault):1,337
Deaths (to Heavy Assaults):3,331
KDR:0.93792
Kill Difference:83
Playtime:242.670 hours
Usage:9%
Score:2.052m
Score/min:141
Accuracy (listed only):11.554%
HSR (listed only):13.949%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D**
Kills:967
Deaths:1,270
KDR:0.761
Accuracy:13.956% F-
HSR:12.410% D**
AF-57 Piston
D--
Kills:652
Deaths:720
KDR:0.906
Accuracy:29.144% D--
HSR:8.742% D**
Gauss Compact S
D-
Kills:625
Deaths:741
KDR:0.843
Accuracy:13.770% F-
HSR:13.280% D-
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D--
Razor GD-23
D
Kills:214
Deaths:332
KDR:0.645
Accuracy:9.943% F*
HSR:16.355% D
AF-19 Mercenary
F
Kills:127
Deaths:236
KDR:0.538
Accuracy:13.162% F
HSR:11.811% F
AC-X11
D--
Kills:56
Deaths:82
KDR:0.683
Accuracy:13.106% F--
HSR:16.071% D--
GD-66 Claw
D*
Kills:54
Deaths:76
KDR:0.711
Accuracy:45.533% D*
HSR:7.407% D*
Kills:2,962
Deaths (as Engineer):3,765
Deaths (to Engineers):3,584
KDR:0.78672
Kill Difference:803
Playtime:920.209 hours
Usage:32%
Score:9.028m
Score/min:164
Accuracy (listed only):24.051%
HSR (listed only):11.977%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D*
Kills:1,216
Deaths:1,300
KDR:0.935
Accuracy:18.387% D*
HSR:9.211% D**
GD-7F
D**
Kills:967
Deaths:1,270
KDR:0.761
Accuracy:13.956% F-
HSR:12.410% D**
AF-57 Piston
D--
Kills:652
Deaths:720
KDR:0.906
Accuracy:29.144% D--
HSR:8.742% D**
Gauss Compact S
D-
Kills:625
Deaths:741
KDR:0.843
Accuracy:13.770% F-
HSR:13.280% D-
MGR-S1 Gladius
D**
Kills:420
Deaths:277
KDR:1.516
Accuracy:18.365% D**
HSR:11.429% D**
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.252% F
HSR:7.769% F
Blitz GD-10
D*
Kills:324
Deaths:309
KDR:1.049
Accuracy:17.305% D*
HSR:9.877% D*
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D--
Razor GD-23
D
Kills:214
Deaths:332
KDR:0.645
Accuracy:9.943% F*
HSR:16.355% D
AF-19 Mercenary
F
Kills:127
Deaths:236
KDR:0.538
Accuracy:13.162% F
HSR:11.811% F
AC-X11
D--
Kills:56
Deaths:82
KDR:0.683
Accuracy:13.106% F--
HSR:16.071% D--
GD-66 Claw
D*
Kills:54
Deaths:76
KDR:0.711
Accuracy:45.533% D*
HSR:7.407% D*
Kills:5,321
Deaths (as Light Assault):6,085
Deaths (to Light Assaults):2,506
KDR:0.87445
Kill Difference:764
Playtime:513.093 hours
Usage:18%
Score:4.721m
Score/min:153
Accuracy (listed only):21.809%
HSR (listed only):11.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D*
Kills:1,216
Deaths:1,300
KDR:0.935
Accuracy:18.387% D*
HSR:9.211% D**
EM4 Longshot
C**
Kills:691
Deaths:242
KDR:2.855
Accuracy:38.661% C+
HSR:80.753% C**
SAS-R
D-
Kills:442
Deaths:141
KDR:3.135
Accuracy:30.229% D*
HSR:59.502% D-
MGR-S1 Gladius
D**
Kills:420
Deaths:277
KDR:1.516
Accuracy:18.365% D**
HSR:11.429% D**
AF-8 RailJack
B*
Kills:419
Deaths:68
KDR:6.162
Accuracy:35.457% C+
HSR:82.578% B*
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.252% F
HSR:7.769% F
Blitz GD-10
D*
Kills:324
Deaths:309
KDR:1.049
Accuracy:17.305% D*
HSR:9.877% D*
NC14 Bolt Driver
B+
Kills:179
Deaths:43
KDR:4.163
Accuracy:39.036% B+
HSR:69.274% C--
NS-61 Emissary
D--
Kills:165
Deaths:176
KDR:0.938
Accuracy:21.998% D--
HSR:9.697% D*
NS-44 Commissioner
D--
Kills:64
Deaths:100
KDR:0.640
Accuracy:28.335% D--
HSR:10.938% F
NC4 Mag-Shot
N/A
Kills:50
Deaths:148
KDR:0.338
Accuracy:14.828% N/A
HSR:18% N/A
Kills:4,369
Deaths (as Infiltrator):3,238
Deaths (to Infiltrators):2,293
KDR:1.34929
Kill Difference:1,131
Playtime:744.794 hours
Usage:26%
Score:5.967m
Score/min:134
Accuracy (listed only):25.259%
HSR (listed only):33.548%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D*
Kills:1,216
Deaths:1,300
KDR:0.935
Accuracy:18.387% D*
HSR:9.211% D**
AF-57 Piston
D--
Kills:652
Deaths:720
KDR:0.906
Accuracy:29.144% D--
HSR:8.742% D**
MGR-S1 Gladius
D**
Kills:420
Deaths:277
KDR:1.516
Accuracy:18.365% D**
HSR:11.429% D**
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.252% F
HSR:7.769% F
Blitz GD-10
D*
Kills:324
Deaths:309
KDR:1.049
Accuracy:17.305% D*
HSR:9.877% D*
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D--
GR-22
F
Kills:72
Deaths:70
KDR:1.029
Accuracy:11.395% F*
HSR:6.944% F
GD-66 Claw
D*
Kills:54
Deaths:76
KDR:0.711
Accuracy:45.533% D*
HSR:7.407% D*
Kills:3,404
Deaths (as Combat Medic):3,494
Deaths (to Combat Medics):1,155
KDR:0.97424
Kill Difference:90
Playtime:21.568 hours
Usage:1%
Score:0.160m
Score/min:124
Accuracy (listed only):26.146%
HSR (listed only):8.890%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:3,292
Deaths:838
KDR:3.928
Accuracy:17.593% D*
HSR:10.085% D*
AF-41 Hacksaw
D*
Kills:2,978
Deaths:837
KDR:3.558
Accuracy:19.431% D*
HSR:9.872% D**
AF-23 Grinder
D--
Kills:792
Deaths:295
KDR:2.685
Accuracy:15.889% F--
HSR:11.364% D--
AF-23 Grinder
D-
Kills:706
Deaths:298
KDR:2.369
Accuracy:17.481% F-
HSR:13.031% D-
NCM3 Raven
C**
Kills:526
Deaths:241
KDR:2.183
Accuracy:25.037% F
HSR:3.042% C**
NCM1 Scattercannon
D*
Kills:507
Deaths:223
KDR:2.274
Accuracy:21.810% D**
HSR:10.848% D*
NCM1 Scattercannon
D*
Kills:454
Deaths:226
KDR:2.009
Accuracy:23.970% D*
HSR:9.692% D**
NCM3 Raven
C*
Kills:424
Deaths:240
KDR:1.767
Accuracy:25.705% F
HSR:3.066% C*
NCM2 Falcon
B
Kills:194
Deaths:151
KDR:1.285
Accuracy:24.469% F
HSR:5.670% B
NCM2 Falcon
D--
Kills:121
Deaths:147
KDR:0.823
Accuracy:26.077% D**
HSR:2.479% D--
NS-10 Burster
D*
Kills:111
Deaths:82
KDR:1.354
Accuracy:14.922% F--
HSR:1.802% D*
NS-10 Burster
F
Kills:99
Deaths:82
KDR:1.207
Accuracy:14.981% F--
HSR:0% F
Kills:10,204
Deaths (as MAX Suit):1,830
Deaths (to MAX Suits):846
KDR:5.57596
Kill Difference:8,374
Playtime:408.748 hours
Usage:14%
Score:4.630m
Score/min:189
Accuracy (listed only):20.614%
HSR (listed only):6.746%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:3,978
V. Kills:509 N/A
Deaths:300
KDR:13.260
Accuracy:40.705% D--
KPH:48.300 C-
VKPH:6.200 D
M30 Mustang AH
D--
Kills:1,282
V. Kills:146 N/A
Deaths:320
KDR:4.006
Accuracy:35.275% F*
KPH:13.200 D--
VKPH:1.500 D--
Hornet Missiles
D
Kills:540
V. Kills:267 201%
Deaths:47
KDR:11.489
Accuracy:50.912% D--
KPH:36.500 D
VKPH:18.100 D
Vortek Rotary
D--
Kills:190
V. Kills:183 103%
Deaths:347
KDR:0.548
Accuracy:15.696% F*
KPH:1.900 D--
VKPH:1.800 D*
M20 Mustang
D--
Kills:150
V. Kills:139 107%
Deaths:214
KDR:0.701
Accuracy:16.826% F--
KPH:3.100 D--
VKPH:2.900 D--
M20 Kestrel
D--
Kills:70
V. Kills:69 100%
Deaths:100
KDR:0.700
Accuracy:12.664% F**
KPH:2.100 D--
VKPH:2 D--
Tomcat A2AM Pods
D*
Kills:53
V. Kills:74 71%
Deaths:21
KDR:2.524
Accuracy:77.727% C
KPH:7.500 D*
VKPH:10.500 D*
Kills:6,263 (1,692 + 0)
Deaths:1,349
KDR:4.643
VKDR:1.028
Vehicle Kills:1,387
Kill Difference:4,914
Playtime:383.235 hours
Usage:13%
Score:1.959m
Score/min:85
Piloting Accuracy:12.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D--
Kills:218
V. Kills:28 N/A
Deaths:21
KDR:10.381
Accuracy:17.025% T-
KPH:8.900 D*
VKPH:1.100 D--
L-30R Vektor
D
Kills:66
V. Kills:97 67%
Deaths:59
KDR:1.119
Accuracy:15.503% F--
KPH:1.500 D*
VKPH:2.300 D
Kills:284 (284 + 0)
Deaths:80
KDR:3.550
VKDR:1.563
Vehicle Kills:125
Kill Difference:204
Playtime:67.604 hours
Usage:2%
Score:0.100m
Score/min:25
Piloting Accuracy:15.503%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,935
V. Kills:422 457%
Deaths:125
KDR:15.480
Accuracy:38.751% D*
KPH:31 C++
VKPH:6.800 D--
L100 Python HESH
D
Kills:1,906
V. Kills:256 N/A
Deaths:61
KDR:31.246
Accuracy:36.761% D*
KPH:39 D
VKPH:5.200 D
C75 Viper
C*
Kills:1,055
V. Kills:160 N/A
Deaths:55
KDR:19.182
Accuracy:22.555% F
KPH:32.300 C*
VKPH:4.900 D
Skyguard
D**
Kills:307
V. Kills:256 119%
Deaths:70
KDR:4.386
Accuracy:13.912% F*
KPH:4.500 D**
VKPH:3.800 F
L100 Python AP
D-
Kills:126
V. Kills:86 145%
Deaths:16
KDR:7.875
Accuracy:45.466% D*
KPH:18.800 D-
VKPH:12.800 D-
Kills:5,329 (5,329 + 0)
Deaths:327
KDR:16.297
VKDR:3.609
Vehicle Kills:1,180
Kill Difference:5,002
Playtime:218.494 hours
Usage:8%
Score:1.817m
Score/min:139
Driving Accuracy:45.466%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D-
Kills:3,897
V. Kills:580 N/A
Deaths:205
KDR:19.010
Accuracy:33.088% F
KPH:24.500 D-
VKPH:3.600 D--
Titan-150 HEAT
C-
Kills:2,071
V. Kills:584 354%
Deaths:142
KDR:14.585
Accuracy:34.154% D**
KPH:17 C-
VKPH:4.800 D--
Titan-150 AP
D*
Kills:560
V. Kills:402 139%
Deaths:65
KDR:8.615
Accuracy:32.830% F--
KPH:11.600 D*
VKPH:8.300 D*
E540 Halberd
C--
Kills:177
V. Kills:119 148%
Deaths:12
KDR:14.750
Accuracy:28.999% F-
KPH:18 D--
VKPH:12.100 C--
Enforcer ML85
C+
Kills:97
V. Kills:104 92%
Deaths:20
KDR:4.850
Accuracy:33.970% D-
KPH:14.500 D--
VKPH:15.600 C+
G30 Walker
D*
Kills:74
V. Kills:56 130%
Deaths:14
KDR:5.286
Accuracy:9.001% F**
KPH:4.400 D*
VKPH:3.300 D*
C85 Canister
D**
Kills:51
V. Kills:2 N/A
Deaths:3
KDR:17
Accuracy:15.892% F*
KPH:11 D**
VKPH:0.400 F
Kills:6,927 (6,528 + 399)
Deaths:461
KDR:15.026
VKDR:4.007
Vehicle Kills:1,847
Kill Difference:6,466
Playtime:367.297 hours
Usage:13%
Score:2.380m
Score/min:108
Driving Accuracy:32.830%
Gunner Accuracy:15.892%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:218
V. Kills:111 195%
Deaths:13
KDR:16.769
Accuracy:39.229% F--
KPH:30.700 C--
VKPH:15.700 D
Kills:218 (0 + 218)
Deaths:13
KDR:16.769
VKDR:8.538
Vehicle Kills:111
Kill Difference:205
Playtime:7.091 hours
Usage:0%
Score:0.094m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:39.229%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:51
V. Kills:27 182%
Deaths:9
KDR:5.667
Accuracy:18.707% F--
KPH:6.600 D*
VKPH:3.500 D--
Kills:51 (0 + 51)
Deaths:9
KDR:5.667
VKDR:3
Vehicle Kills:27
Kill Difference:42
Playtime:7.741 hours
Usage:0%
Score:0.049m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:18.707%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,4873,97830013.26B*10.1540.705%D--1.056%C+48.3C-6.2D18782.3h14.1B+34.7C++
Titan-150 HESH 4,4773,89720519.01B*15.9033.088%F1.976%C++24.5D-3.6D--84159h3.5C+10.6D--
AF-41 Hacksaw 3,3623,2928383.928B+0.8217.593%D*10.085%D*23.4C--N/A60140.5h4.4B**25C+
AF-41 Hacksaw 3,0312,9788373.558B+0.4519.431%D*9.872%D**21.2DN/A54140.4h5.3B*27.5C+
Titan-150 HEAT 2,6552,07114214.585A++11.4834.154%D**3.283%C*17C-4.8D--100121.9h4B++11.7C++
L100 Python HEAT 2,3571,93512515.48A+12.3738.751%D*3.256%B+31C++6.8D--17562.5h3.9B**10B+
L100 Python HESH 2,1621,9066131.246A*28.1436.761%D*1.522%C+39.1D5.2D13448.8h3.4C+9.1C--
M30 Mustang AH 1,4281,2823204.006C+0.9035.275%F*N/A13.2D--1.5D--4896.9h19.5D**55.3F--
AF-4 Cyclone 1,2311,2161,3000.935C+2.1718.387%D*9.211%D**13.5DN/A4090.3h13.8D74.9D-
C75 Viper 1,2151,0555519.182M**16.0822.555%F1.517%C++32.3C*4.9D16332.7h9.7B++42.9C+
GD-7F 9779671,2700.761C2.3513.956%F-12.41%D**7.8D-N/A25124.6h17.5D-125.4F
AF-23 Grinder 7977922952.685C++0.4215.889%F--11.364%D--13.2D*N/A4560h4.2A26.2D
AF-23 Grinder 7117062982.369C+0.7417.481%F-13.031%D-11.7D*N/A4260.1h5.2B*29.5D--
EM4 Longshot 6916912422.855C+0.2538.661%C+80.753%C**10.7D*N/A3064.6h2.7D7C
AF-57 Piston 6576527200.906C2.2029.144%D--8.742%D**19.2DN/A6433.9h4.8C+16.6C
Gauss Compact S 6316257410.843C+2.2613.77%F-13.28%D-10.2DN/A3461.3h12.7C92D--
Titan-150 AP 962560658.615B+5.5132.83%F--3.571%B+11.5D*8.3D*16548.5h6.2D18.9F--
Hornet Missiles 8075404711.489A8.3850.912%D--1.111%D36.5D18D23914.8h10.3C*20.3C+
NCM3 Raven 8005262412.183A++0.9225.037%F3.042%C**6.3D-3.3D*4683.7h25.4B101.6D
NCM1 Scattercannon 5115072232.274C+0.8321.81%D**10.848%D*12.5D**N/A3340.7h5.7C*26D
M12 Kobalt 4844623154A+150.899.826%F--15.801%C-44.9D*2.1D-11710.3h27.6D*280.9T*
NCM1 Scattercannon 4554542262.009C++1.1023.97%D*9.692%D**11.1D--N/A3341h7B+29.2C
LA1 Anchor 4564435110.867C-2.2411.434%F*10.158%F-11.2D*N/A4539.4h15.5F--135.3T*
SAS-R 4434421413.135C*0.0330.229%D*59.502%D-12.3D*N/A4136h3.2D**10.5D**
NCM3 Raven 6674242401.767A+1.3425.705%F3.066%C*5.1D--2.9D*4483.7h32.4C+126.2D--
MGR-S1 Gladius 4284202771.516C++1.5918.365%D**11.429%D**14DN/A4029.9h14.3D-77.7D--
AF-8 RailJack 420419686.162A+3.0635.457%C+82.578%B*12.1D-N/A3934.7h2.3C**6.4C*
Spear Anti-Vehicle Phalanx Turret 6144163711.243B++8.1422.832%F-4.087%C+25.4D12.1D-20316.4h7.7C**33.7D-
NS-7 PDW 4033994340.919C+2.1915.252%F7.769%F9.2D-N/A2843.4h19.9D-130.3D**
NC6 Gauss SAW 3743633800.955C+2.159.076%F-13.499%F9.5D-N/A5538.4h16.1D*177.8F--
Tank Mine 487338349.941M**6.8329.405%CN/A112.7C*49.7C-8413h1.5B++5.1B++
Blitz GD-10 3263243091.049C+2.0617.305%D*9.877%D*15.1DN/A5621.4h14B+81.1C+
Bouncing Betty 3113112611.962M8.8636.334%DN/A111.1C+N/A2992.8h1.8B+4.9C+
Skyguard 563307704.386B*1.2813.912%F*2.28%C++4.5D**3.8F8667.7h173.9D--1250.3T*
NS Annihilator 5422891352.141M**0.9778.061%DN/A8.1C-7.1C--10835.7h10.1B++12.9B+
C-4 4042721521.789C**1.3223.918%CN/A45.3D22C-5456h1.9D8.1C--
LA39 Bruiser 2672673080.867C2.2453.791%D9.738%D--26.2DN/A7610.2h2.2B+4.1C++
MANA Anti-Vehicle Turret 388228812.815B++0.2936.428%D-N/A2280D1600C--4485180.1h9.3S25.5C+
E540 Halberd-H 3292181316.769A13.6639.229%F--N/A30.7C--15.6D2207.1h8.6D22F-
L-24R Spur 2462182110.381B+7.2717.025%T-1.835%C+8.9D*1.1D--2424.5h71.7D421F--
Razor GD-23 2252143320.645C2.469.943%F*16.355%D2.9D*N/A1674.4h26.6T267.6T*
NC6S Gauss SAW S 2072032230.91C-2.2010.582%F--14.286%D*11.3D--N/A3717.9h16.4F154.6F*
NCM2 Falcon 2331941511.285C**1.8224.469%F5.67%B10.1C2D*6119.3h9.6B+39C
Vortek Rotary 3731903470.548C2.5615.696%F*5.263%A*1.9D--1.8D*35100.6h251.5T-1602.3T*
NC14 Bolt Driver 180179434.163A1.0639.036%B+69.274%C--9D-N/A5119.8h3.5D--9C+
E540 Halberd 2961771214.75B**11.6428.999%F-2.26%C--18.1D--12.1C--2559.8h7.8D**27F**
NS-61 Emissary 1671651760.938C*2.1721.998%D--9.697%D*7.7D-N/A2321.4h19.2C--87.1D-
MGR-L1 Promise 1731631361.199C+1.9116.519%D**15.951%D*12.1D--N/A4613.5h23.4F141.6F
M20 Mustang 2891502140.701C2.4116.826%F--6.667%M+3.1D--2.9D--7247.8h271.6F-1614T*
AF-22 Crow 2311461431.021A2.0950.448%F--N/A11.5C6.7C11812.7h8.5C++16.8D
Frag Grenade 1381371137N/A133.8935.679%D*N/A228.3D--1.7D--10460.6h5.3D*14.9D*
AF-19 Mercenary 1301272360.538C2.5713.162%F11.811%F4.6D-N/A5227.7h30.1T-228.7T-
L100 Python AP 212126167.875B++4.7745.466%D*N/A18.8D-12.8D-2476.7h8.7D-19.2F
NCM2 Falcon 1671211470.823C+2.2826.077%D**2.479%D--6.4D-2.4D--4618.9h16.2C+62D
Aspis Anti-Aircraft Phalanx Turret 268115205.75B**2.6413.563%F-N/A4.8D*6.4D-12023.9h187.8D-1384.8F-
NS-10 Burster 213111821.354B+1.7514.922%F--1.802%D*2D**1.8D*3356.6h192.5D1290F--
NS-10 Burster 19499821.207B+1.9014.981%F--N/A1.7D**1.7D*3056.6h217.4D*1451.3T
Enforcer ML85 20197204.85C+1.7433.97%D-1.031%D-14.5D--15.5C+3306.7h15.8D46.4D--
G40-F Ranger 15495195U91.8916.177%F--N/A20.7D*12.8D*1494.6h81.4C+503.2F--
MAX Punch 100891,8440.048C3.0653.834%B+N/A0.2DN/A1402.4h3.9C+7.2C+
NC15 Phoenix 16786551.564B+1.5443.422%D**N/A10.6C10C+1858.1h9.3B+21.5C+
EM6 8382870.943C2.1610.158%F--15.854%D*11.7D--N/A537h17.8F-175F*
G30 Walker 13074145.286C+2.189.001%F**6.757%A+4.4D*3.3D*7016.8h305.5F--3393.9T*
GR-22 7272701.029C+2.0811.395%F*6.944%F8.2D--N/A368.8h18.9F166.3T*
M20 Kestrel 139701000.7C-2.4112.664%F**2.857%B*2.1D--2D--3333.8h313.5F--2475.9T*
L-30R Vektor 16366591.119C1.9915.503%F--1.515%C-1.5D*2.3D2543.1h294T*1896.4T*
MANA Anti-Personnel Turret 6764461.391N/A1.725.885%UN/A640U30U1984900.1h42.7T*725.6T*
NS-44 Commissioner 65641000.64C2.4728.335%D--10.938%F6.8D--N/A349.4h4.8D17D
Spear Anti-Vehicle Phalanx Tower 8861161M+57.8936.012%D*4.918%B+29C--12.9D1282.1h11.9C33D--
AC-X11 5856820.683C2.4213.106%F--16.071%D--6.7D--N/A538.3h15.8D**120.9F--
NS Decimator 8155650.846C+2.2646.793%FN/A15.3D*7.2D--2253.6h7.2D**15.3F--
GD-66 Claw 5454760.711C2.4045.533%D*7.407%D*15.4D--N/A623.5h2.9C6.4C--
Mag-Cutter 54538,8260.006C--3.1017.021%D--1.887%D0.1DN/A0965.8h3.5C--20.4C--
Tomcat A2AM Pods 12753212.524C-0.5877.727%CN/A7.6D*10.6D*1407h12.8F-16.4F--
C85 Canister 5351317C++13.8915.892%F*7.843%D**11.1D**N/A384.6h31.3T*197T*
M20 Basilisk 785195.667A+2.5618.707%F--N/A6.6D*3.5D--1067.7h124.5D665.8T
NC4 Mag-Shot 53501480.338C--2.7714.828%F-18%C2.4D*N/A1920.5h24.7T*166.4D**
Hawk GD-68 8250570.877B2.2344.229%F--N/A6D*3.8D*1968.4h10D22.7F-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0970h
Anti-Vehicle MANA Turret77081.6h
Motion Spotter204,8453.4h
Flail Targeting Dart51050.7h
Medical Kit256802h
Medical Applicator2121,2451.4h
AE Medical Applicator39,7900.6h
AE Nano-Armor Kit41163,0878.3h
Spitfire Auto-Turret52160.4h
Welding Device02230h
Recon Detection Device373,2826.1h
Ammunition Package197922h
Nano-Armor Kit99482,23226.1h
Anti-Infantry MANA Turret11650.6h
Nano-Repair Grenade01390h

Check the help document for the dictionary if you want to learn more about words used here.


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