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Predator Artusios[NDW] Artusios
NC BR 124

KDR: 3.2

Score: 32.1m

Last Seen: Jan 25th, 2020 9:10 AM
- OFFLINE - 4.3 hour(s)

Battle Rank 118 (124 total) - New Conglomerate on Miller
Level Progress (to 119): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Breaker Rocket Pods AF-41 Hacksaw AF-41 Hacksaw Titan-150 HEAT L100 Python HEAT AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 3715TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.926%11.113%1661912577,3430.9736152.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.462%-1.223D*-1.498F-0.411C--HEAD + (~3.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.9-0.454D16.1-0.128C91.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.694%1.26%624512716,43078113358.22251481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.03%-1.647F-0.291C0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.30.086C+32.20.395B116.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.967%1.863%10007126915,7851102364114.311433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.568%-2.043F---0.422C--0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.8-0.062C+8.20.347C**32.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.169%1.908%53712691,0488477931.23585132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.656%-2.222F---0.631D0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
341.6-1.836F-41.6-0.032C+300

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.628%74.792%53412721,92082172.33861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.111%-0.05C+0.501B+0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.197C++2.80.134C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.211%8.214%53312731,25450382.49304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.467%-0.701D--1.28D**0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.056C+4.10.152C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.1m259.9%168 (10.1k)159 (9.5k)3.1970356,33817,6223.96243124 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1276399715.259%7.684%11711:3010

31% Engineer9% Heavy Assault29% Infiltrator17% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2013 11:02 PMJul 26th, 2014 9:26 PMJan 25th, 2020 4:34 AM (74d) (PST)Jan 25th, 2020 5:28 AM (74d) (PST)Jan 25th, 2020 5:10 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
503974060.2790.0870.0210.8510.048194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1895,79724,39217515139,542

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3364h/140.2d 13,488 4,329 15,938 171.7k 4,615 8,579 9,739 101.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
F-
Kills:500
Deaths:504
KDR:0.992
Accuracy:9.694% F-
HSR:12.600% F-
LA1 Anchor
F-
Kills:493
Deaths:563
KDR:0.876
Accuracy:11.737% F*
HSR:11.156% F-
MGR-L1 Promise
F
Kills:318
Deaths:286
KDR:1.112
Accuracy:15.725% F
HSR:13.522% F
NC6S Gauss SAW S
D**
Kills:247
Deaths:284
KDR:0.870
Accuracy:11.390% F--
HSR:13.360% D**
EM6
D*
Kills:82
Deaths:87
KDR:0.943
Accuracy:10.158% F--
HSR:15.854% D*
Kills:1,640
Deaths (as Heavy Assault):1,724
Deaths (to Heavy Assaults):4,231
KDR:0.95128
Kill Difference:84
Playtime:290.414 hours
Usage:9%
Score:2.486m
Score/min:143
Accuracy (listed only):11.741%
HSR (listed only):13.298%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D**
Kills:1,200
Deaths:1,542
KDR:0.778
Accuracy:14.624% F-
HSR:12.250% D**
AF-57 Piston
D--
Kills:932
Deaths:1,041
KDR:0.895
Accuracy:31.353% D--
HSR:7.833% F
Gauss Compact S
D-
Kills:698
Deaths:855
KDR:0.816
Accuracy:14.226% F-
HSR:12.321% D-
LA39 Bruiser
D-
Kills:268
Deaths:310
KDR:0.865
Accuracy:53.203% D-
HSR:9.701% D--
Razor GD-23
D-
Kills:224
Deaths:341
KDR:0.657
Accuracy:10.414% F**
HSR:16.071% D-
Warden
D*
Kills:149
Deaths:121
KDR:1.231
Accuracy:19.920% D*
HSR:13.423% F
AF-19 Mercenary
F
Kills:137
Deaths:253
KDR:0.542
Accuracy:13.238% F-
HSR:12.409% F
AC-X11
D*
Kills:56
Deaths:82
KDR:0.683
Accuracy:13.092% F--
HSR:16.071% D*
GD-66 Claw
D*
Kills:54
Deaths:78
KDR:0.692
Accuracy:43.089% D**
HSR:7.407% D*
Kills:3,718
Deaths (as Engineer):4,623
Deaths (to Engineers):4,168
KDR:0.80424
Kill Difference:905
Playtime:1,030.474 hours
Usage:31%
Score:10.176m
Score/min:165
Accuracy (listed only):23.684%
HSR (listed only):11.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D*
Kills:1,999
Deaths:1,889
KDR:1.058
Accuracy:19.938% D*
HSR:9.755% D**
GD-7F
D**
Kills:1,200
Deaths:1,542
KDR:0.778
Accuracy:14.624% F-
HSR:12.250% D**
AF-57 Piston
D--
Kills:932
Deaths:1,041
KDR:0.895
Accuracy:31.353% D--
HSR:7.833% F
Gauss Compact S
D-
Kills:698
Deaths:855
KDR:0.816
Accuracy:14.226% F-
HSR:12.321% D-
MGR-S1 Gladius
F
Kills:696
Deaths:549
KDR:1.268
Accuracy:18.909% F
HSR:10.058% F
NS-7 PDW
F
Kills:423
Deaths:464
KDR:0.912
Accuracy:15.574% F-
HSR:7.801% F
Blitz GD-10
D*
Kills:353
Deaths:328
KDR:1.076
Accuracy:17.536% D**
HSR:10.198% D*
LA39 Bruiser
D-
Kills:268
Deaths:310
KDR:0.865
Accuracy:53.203% D-
HSR:9.701% D--
Razor GD-23
D-
Kills:224
Deaths:341
KDR:0.657
Accuracy:10.414% F**
HSR:16.071% D-
AF-19 Mercenary
F
Kills:137
Deaths:253
KDR:0.542
Accuracy:13.238% F-
HSR:12.409% F
AC-X11
D*
Kills:56
Deaths:82
KDR:0.683
Accuracy:13.092% F--
HSR:16.071% D*
GD-66 Claw
D*
Kills:54
Deaths:78
KDR:0.692
Accuracy:43.089% D**
HSR:7.407% D*
Kills:7,040
Deaths (as Light Assault):7,732
Deaths (to Light Assaults):3,071
KDR:0.9105
Kill Difference:692
Playtime:564.506 hours
Usage:17%
Score:5.289m
Score/min:156
Accuracy (listed only):22.100%
HSR (listed only):10.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D*
Kills:1,999
Deaths:1,889
KDR:1.058
Accuracy:19.938% D*
HSR:9.755% D**
MGR-S1 Gladius
F
Kills:696
Deaths:549
KDR:1.268
Accuracy:18.909% F
HSR:10.058% F
EM4 Longshot
C**
Kills:691
Deaths:243
KDR:2.844
Accuracy:38.581% C
HSR:80.753% C**
AF-8 RailJack
B++
Kills:605
Deaths:94
KDR:6.436
Accuracy:33.625% D
HSR:80.826% B++
SAS-R
D--
Kills:445
Deaths:143
KDR:3.112
Accuracy:29.979% D**
HSR:59.551% D--
NS-7 PDW
F
Kills:423
Deaths:464
KDR:0.912
Accuracy:15.574% F-
HSR:7.801% F
Blitz GD-10
D*
Kills:353
Deaths:328
KDR:1.076
Accuracy:17.536% D**
HSR:10.198% D*
NS-61 Emissary
D*
Kills:202
Deaths:242
KDR:0.835
Accuracy:20.913% D*
HSR:9.406% D*
NC14 Bolt Driver
B
Kills:179
Deaths:44
KDR:4.068
Accuracy:38.710% B
HSR:69.274% D
NS-44 Commissioner
D--
Kills:66
Deaths:111
KDR:0.595
Accuracy:28.050% D--
HSR:10.606% F
NS-357 Underboss
F-
Kills:65
Deaths:132
KDR:0.492
Accuracy:22.605% F-
HSR:6.154% F-
NC4 Mag-Shot
C+
Kills:58
Deaths:165
KDR:0.352
Accuracy:15.227% F-
HSR:18.966% C+
Kills:5,782
Deaths (as Infiltrator):4,404
Deaths (to Infiltrators):2,886
KDR:1.3129
Kill Difference:1,378
Playtime:987.793 hours
Usage:29%
Score:8.507m
Score/min:144
Accuracy (listed only):24.970%
HSR (listed only):31.112%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D*
Kills:1,999
Deaths:1,889
KDR:1.058
Accuracy:19.938% D*
HSR:9.755% D**
AF-57 Piston
D--
Kills:932
Deaths:1,041
KDR:0.895
Accuracy:31.353% D--
HSR:7.833% F
MGR-S1 Gladius
F
Kills:696
Deaths:549
KDR:1.268
Accuracy:18.909% F
HSR:10.058% F
NS-7 PDW
F
Kills:423
Deaths:464
KDR:0.912
Accuracy:15.574% F-
HSR:7.801% F
Blitz GD-10
D*
Kills:353
Deaths:328
KDR:1.076
Accuracy:17.536% D**
HSR:10.198% D*
LA39 Bruiser
D-
Kills:268
Deaths:310
KDR:0.865
Accuracy:53.203% D-
HSR:9.701% D--
GR-22
F-
Kills:75
Deaths:75
KDR:1
Accuracy:11.619% F*
HSR:6.667% F-
GD-66 Claw
D*
Kills:54
Deaths:78
KDR:0.692
Accuracy:43.089% D**
HSR:7.407% D*
Kills:4,800
Deaths (as Combat Medic):4,734
Deaths (to Combat Medics):1,445
KDR:1.01394
Kill Difference:66
Playtime:23.370 hours
Usage:1%
Score:0.177m
Score/min:126
Accuracy (listed only):26.403%
HSR (listed only):8.678%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:3,423
Deaths:888
KDR:3.855
Accuracy:18.301% D**
HSR:10.167% D*
AF-41 Hacksaw
D**
Kills:3,119
Deaths:886
KDR:3.520
Accuracy:20.132% D**
HSR:9.843% D**
AF-23 Grinder
D--
Kills:792
Deaths:295
KDR:2.685
Accuracy:15.889% F--
HSR:11.364% D--
NCM1 Scattercannon
D--
Kills:764
Deaths:322
KDR:2.373
Accuracy:25.339% D**
HSR:11.257% D--
AF-34 Mattock
D-
Kills:733
Deaths:271
KDR:2.705
Accuracy:27.880% D-
HSR:9.550% F
AF-23 Grinder
D--
Kills:706
Deaths:298
KDR:2.369
Accuracy:17.481% F--
HSR:13.031% D--
NCM1 Scattercannon
D--
Kills:644
Deaths:326
KDR:1.975
Accuracy:27.859% D*
HSR:11.180% D--
AF-34 Mattock
D--
Kills:632
Deaths:271
KDR:2.332
Accuracy:29.263% D--
HSR:9.968% F-
NCM3 Raven
C++
Kills:560
Deaths:258
KDR:2.171
Accuracy:25.215% F-
HSR:3.036% C++
NCM3 Raven
C+
Kills:464
Deaths:257
KDR:1.805
Accuracy:25.868% F-
HSR:2.802% C+
NCM2 Falcon
C++
Kills:220
Deaths:158
KDR:1.392
Accuracy:25.978% F
HSR:5% C++
NCM2 Falcon
D*
Kills:138
Deaths:154
KDR:0.896
Accuracy:27.509% F
HSR:2.174% D*
NS-10 Burster
D*
Kills:123
Deaths:88
KDR:1.398
Accuracy:15.179% F--
HSR:1.626% D*
NS-10 Burster
F
Kills:113
Deaths:88
KDR:1.284
Accuracy:15.213% F--
HSR:0% F
Kills:12,431
Deaths (as MAX Suit):2,280
Deaths (to MAX Suits):952
KDR:5.45219
Kill Difference:10,151
Playtime:465.279 hours
Usage:14%
Score:5.462m
Score/min:196
Accuracy (listed only):22.650%
HSR (listed only):7.214%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:4,119
V. Kills:556 N/A
Deaths:302
KDR:13.639
Accuracy:40.502% D--
KPH:48.800 C--
VKPH:6.600 D-
M30 Mustang AH
D--
Kills:1,871
V. Kills:193 N/A
Deaths:365
KDR:5.126
Accuracy:34.668% F**
KPH:14.800 D--
VKPH:1.500 D--
Hornet Missiles
D
Kills:665
V. Kills:361 184%
Deaths:54
KDR:12.315
Accuracy:50.694% D*
KPH:40.100 D
VKPH:21.800 D
Vortek Rotary
D--
Kills:190
V. Kills:183 103%
Deaths:347
KDR:0.548
Accuracy:15.791% F*
KPH:1.900 D--
VKPH:1.800 D*
M20 Mustang
D--
Kills:180
V. Kills:153 117%
Deaths:222
KDR:0.811
Accuracy:16.619% F--
KPH:3.500 D--
VKPH:3 D--
M20 Kestrel
D*
Kills:70
V. Kills:69 100%
Deaths:100
KDR:0.700
Accuracy:12.664% F**
KPH:2.100 D*
VKPH:2 D**
Tomcat A2AM Pods
D--
Kills:57
V. Kills:77 73%
Deaths:21
KDR:2.714
Accuracy:74.440% C
KPH:8 D--
VKPH:10.800 D--
Kills:7,152 (2,311 + 0)
Deaths:1,411
KDR:5.069
VKDR:1.128
Vehicle Kills:1,592
Kill Difference:5,741
Playtime:420.948 hours
Usage:13%
Score:2.194m
Score/min:87
Piloting Accuracy:12.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:385
V. Kills:43 N/A
Deaths:24
KDR:16.042
Accuracy:17.156% T*
KPH:10.200 D*
VKPH:1.100 D
L-30R Vektor
D
Kills:70
V. Kills:100 69%
Deaths:62
KDR:1.129
Accuracy:15.318% F*
KPH:1.600 D**
VKPH:2.200 D
L105 Zephyr
C
Kills:56
V. Kills:18 295%
Deaths:2
KDR:28
Accuracy:16.736% T-
KPH:22.400 D-
VKPH:7.200 C
C150 Dalton
D
Kills:53
V. Kills:39 133%
Deaths:1
KDR:53
Accuracy:20.736% F-
KPH:20.200 D-
VKPH:14.900 D
Kills:564 (455 + 109)
Deaths:89
KDR:6.337
VKDR:2.247
Vehicle Kills:200
Kill Difference:475
Playtime:87.957 hours
Usage:3%
Score:0.226m
Score/min:43
Piloting Accuracy:15.318%
Gunner Accuracy:20.736%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:4,262
V. Kills:707 N/A
Deaths:78
KDR:54.641
Accuracy:38.918% D*
KPH:41.200 C--
VKPH:6.800 C
L100 Python HEAT
C+
Kills:2,083
V. Kills:476 437%
Deaths:129
KDR:16.147
Accuracy:39.145% D**
KPH:30.900 C+
VKPH:7.100 D--
C75 Viper
C+
Kills:1,059
V. Kills:162 N/A
Deaths:55
KDR:19.255
Accuracy:22.539% F
KPH:32.100 C+
VKPH:4.900 D
Skyguard
D**
Kills:407
V. Kills:309 131%
Deaths:72
KDR:5.653
Accuracy:14.408% F*
KPH:5.300 D**
VKPH:4 F
L100 Python AP
D
Kills:198
V. Kills:105 187%
Deaths:20
KDR:9.900
Accuracy:46.736% D--
KPH:24.300 D
VKPH:12.900 D--
Kills:8,009 (8,009 + 0)
Deaths:354
KDR:22.624
VKDR:4.969
Vehicle Kills:1,759
Kill Difference:7,655
Playtime:289.012 hours
Usage:9%
Score:2.429m
Score/min:140
Driving Accuracy:46.736%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D-
Kills:5,149
V. Kills:831 N/A
Deaths:220
KDR:23.405
Accuracy:34.025% F
KPH:25.700 D-
VKPH:4.200 D--
Titan-150 HEAT
C--
Kills:2,189
V. Kills:618 354%
Deaths:143
KDR:15.308
Accuracy:34.504% D**
KPH:17.300 C--
VKPH:4.900 D--
Titan-150 AP
D*
Kills:636
V. Kills:433 147%
Deaths:67
KDR:9.493
Accuracy:32.859% F-
KPH:12.500 D*
VKPH:8.500 D**
E540 Halberd
D
Kills:219
V. Kills:132 165%
Deaths:14
KDR:15.643
Accuracy:29.787% F-
KPH:20 D--
VKPH:12 D
Enforcer ML85
C+
Kills:111
V. Kills:112 98%
Deaths:21
KDR:5.286
Accuracy:34.383% D-
KPH:15.400 D-
VKPH:15.500 C+
G30 Walker
D*
Kills:83
V. Kills:61 134%
Deaths:14
KDR:5.929
Accuracy:9.024% F*
KPH:4.700 D*
VKPH:3.500 D**
G40-F Ranger
D
Kills:54
V. Kills:35 150%
Deaths:3
KDR:18
Accuracy:14.823% F*
KPH:23.400 D
VKPH:15.200 D
C85 Canister
D**
Kills:52
V. Kills:2 N/A
Deaths:3
KDR:17.333
Accuracy:16.114% F**
KPH:10.700 D**
VKPH:0.400 F
Kills:8,493 (7,974 + 519)
Deaths:485
KDR:17.511
VKDR:4.586
Vehicle Kills:2,224
Kill Difference:8,008
Playtime:420.189 hours
Usage:12%
Score:2.787m
Score/min:111
Driving Accuracy:32.859%
Gunner Accuracy:16.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:465
V. Kills:200 231%
Deaths:14
KDR:33.214
Accuracy:39.498% F--
KPH:41 C+
VKPH:17.700 C
M12 Kobalt-H
C
Kills:110
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:11.678% F--
KPH:48.400 D*
VKPH:3.500 C
Kills:575 (0 + 575)
Deaths:14
KDR:41.071
VKDR:14.857
Vehicle Kills:208
Kill Difference:561
Playtime:13.601 hours
Usage:0%
Score:0.171m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:11.678%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:64
V. Kills:31 200%
Deaths:9
KDR:7.111
Accuracy:19.665% F--
KPH:7.400 D*
VKPH:3.600 D*
Kills:64 (0 + 64)
Deaths:9
KDR:7.111
VKDR:3.444
Vehicle Kills:31
Kill Difference:55
Playtime:8.648 hours
Usage:0%
Score:0.061m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:19.665%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 5,9805,14922023.405B++20.2134.025%F1.612%C+25.7D-4.2D--87200.2h3.5C10.2D*
L100 Python HESH 4,9694,2627854.641M**51.4438.918%D*N/A41.3C--6.8C138103.3h3.4C+8.8D
Breaker Rocket Pods 4,6754,11930213.639B+10.4440.502%D--1.02%C+48.8C--6.6D-19184.4h14.5C**35.7C+
AF-41 Hacksaw 3,4963,4238883.855B+0.6618.301%D**10.167%D*23.4DN/A59146.4h4.6B**25.2C+
AF-41 Hacksaw 3,1743,1198863.52B0.3220.132%D**9.843%D**21.3DN/A54146.3h5.5B*27.4C+
Titan-150 HEAT 2,8072,18914315.308A++12.1134.504%D**3.106%C++17.3C--4.9D--102126.3h4.1B+11.9C+
L100 Python HEAT 2,5592,08312916.147B**12.9539.145%D**3.024%C**30.9C+7.1D--17467.5h4B++10.2C*
AF-4 Cyclone 2,0361,9991,8891.058C+2.1419.938%D*9.755%D**16.1DN/A46124.5h13.3D66.6D
M30 Mustang AH 2,0641,8713655.126C+1.9334.668%F**N/A14.8D--1.5D--51126.4h18D**51.9F--
GD-7F 1,2191,2001,5420.778C2.4214.624%F-12.25%D**8.6D-N/A28138.8h17.2D*117.6F-
C75 Viper 1,2211,0595519.255M*16.0622.539%F1.511%C++32.1C+4.9D16733h9.7B+43.1C
AF-57 Piston 9409321,0410.895C2.3031.353%D--7.833%F22.2DN/A7142h4.7C+15.1C
AF-23 Grinder 7977922952.685C++0.5115.889%F--11.364%D--13.2D*N/A4560h4.2B**26.2D
NCM1 Scattercannon 7737643222.373C+0.8225.339%D**11.257%D--15.2D*N/A4050.2h5.9C*23.2D
AF-34 Mattock 7537332712.705C+0.4927.88%D-9.55%F25.4D-N/A7028.9h10.7D**38.2D**
AF-23 Grinder 7117062982.369C+0.8317.481%F--13.031%D--11.7D**N/A4260.1h5.2B*29.5D--
Gauss Compact S 7096988550.816C+2.3814.226%F-12.321%D-9.6DN/A3272.6h13.8D-96.8D**
MGR-S1 Gladius 7166965491.268C+1.9318.909%F10.058%F14.1D-N/A4149.2h14.3D*75.5D**
EM4 Longshot 6916912432.844C+0.3538.581%C80.753%C**10.7D*N/A3064.8h2.7D-7.1D
Hornet Missiles 1,0266655412.315B**9.1250.694%D*N/A40.1D21.7D26916.6h10.6C++20.9C+
NCM1 Scattercannon 6496443261.975C++1.2227.859%D*11.18%D--12.8D-N/A3750.5h7.7C*27.8C-
Titan-150 AP 1,069636679.493B+6.3032.859%F-3.145%C**12.5D*8.5D**17950.8h5.8D17.6F--
AF-34 Mattock 6606322712.332C0.8729.263%D--9.968%F-21.9D--1B*5828.9h13F-44.5F-
AF-8 RailJack 610605946.436A+3.2433.625%D80.826%B++13.3D-N/A4145.6h2.3C++6.8C+
M12 Kobalt 6295974149.25B++146.059.922%F*16.918%C43.3D*2.3D-11113.8h29.3D*295T-
NCM3 Raven 8475602582.171A++1.0325.215%F-3.036%C++6.2D--3.2D*4689.9h26.6C++105.7D-
NC6 Gauss SAW 5145005040.992C+2.219.694%F-12.6%F-10.8D-N/A5946.1h14.8D*153.2F--
Tank Mine 6944944610.739M**7.5432.249%C+N/A126.7B51.3C-8303.9h1.6B+4.9B++
LA1 Anchor 5084935630.876C--2.3211.737%F*11.156%F-11.7D*N/A4842h15.3F--130.1T*
Spear Anti-Vehicle Phalanx Turret 7144853812.763B*9.5724.747%F-3.505%C26.5D-12.5D-20018.3h8.1C++32.6D*
E540 Halberd-H 6654651433.214A*30.0239.498%F--N/A41.2C+17.7C22311.3h7C-17.7F
NCM3 Raven 7234642571.805A1.3925.868%F-2.802%C+5.2D*2.9D*4389.9h33.1C127.8D**
SAS-R 4464451433.112C++0.0929.979%D**59.551%D--12.2D*N/A4236.5h3.2F-10.6F-
NS-7 PDW 4284234640.912C+2.2915.574%F-7.801%F9.4D--N/A3144.9h19.9D*127.6F-
Bouncing Betty 4214213113.581M*10.3834.203%D*N/A113.8CN/A3213.7h1.7B+5.1C-
NS Annihilator 7264091702.406S0.7978.483%C--N/A9C7D10345.6h9.7B++12.4B++
Skyguard 716407725.653B*2.4614.408%F*1.72%C5.3D**4F8777.1h159.3D--1105.7T*
L-24R Spur 4283852416.042A12.8417.156%T*1.299%D10.2D*1.1D2837.7h57.2D--333.4T-
C-4 5293712401.546C+1.6524.423%CN/A50.1D21.4C--5197.4h1.8D7.5C-
Blitz GD-10 3573533281.076C+2.1217.536%D**10.198%D*15DN/A5623.5h14.7C++83.8C
MGR-L1 Promise 3403182861.112C2.0915.725%F13.522%F12.9D--N/A4424.6h21.7D**138.3F
MANA Anti-Vehicle Turret 449268853.153M**0.0437.164%F4.104%B++2680M**1810A+4822080.1h8.8C+23.8D--
LA39 Bruiser 2682683100.865C2.3353.203%D-9.701%D--26DN/A8210.3h2.2B+4.2C+
NC6S Gauss SAW S 2522472840.87D2.3311.39%F--13.36%D**11.8D*N/A3920.9h16.7F--146.8F**
Razor GD-23 2362243410.657C2.5410.414%F**16.071%D-3D*N/A1775.1h27.1D*260.3T*
NCM2 Falcon 2742201581.392C++1.8125.978%F5%C++10.7C-2.6D--6320.6h10C*38.3D
E540 Halberd 3512191415.643B*12.4529.787%F-2.283%C19.9D--12D25711h7.1D*24F*
NS-61 Emissary 2072022420.835C+2.3620.913%D*9.406%D*8.1D--N/A2424.9h19D90.8D-
L100 Python AP 303198209.9B+6.7046.736%D--N/A24.4D13D--2858.1h7.5D-16.1D*
Vortek Rotary 3731903470.548C-2.6515.791%F*5.263%A++1.9D--1.8D*36101.1h254.7T*1612.8T*
M20 Mustang 3331802220.811C2.3916.619%F--6.667%M++3.5D--3D--7451.6h249.4F-1501T*
NC14 Bolt Driver 180179444.068B*0.8738.71%B69.274%D8.5D--N/A5321h3.6D*9.2C
Frag Grenade 1661651165N/A161.8036.051%D**N/A235.7D*1.4D*10470.7h5.5F-15.2F-
AF-22 Crow 2511571580.994B*2.2050.343%F--N/A10.8D6.4D11114.6h8.9C+17.6D--
Warden 1521491211.231C++1.9719.92%D*13.423%F13.3DN/A5011.2h11.8D59D--
NCM2 Falcon 1881381540.896C+2.3027.509%F2.174%D*6.8D--2.5D--4720.3h16.7C60.6D--
AF-19 Mercenary 1401372530.542C2.6613.238%F-12.409%F4.6D-N/A5730h29.6T*223.5T*
Aspis Anti-Aircraft Phalanx Turret 290128206.4B**3.2013.764%F-N/A5.2D*6.6D-12224.7h177.4D1289.1F-
NS-10 Burster 231123881.398B1.8015.179%F--1.626%D*2.1D**1.8D**3358.6h184.2D1213.5T
NS-10 Burster 215113881.284B1.9115.213%F--N/A1.9F1.7D**3158.6h201.6D*1325.3T*
Enforcer ML85 223111215.286C+2.0934.383%D-N/A15.4D-15.6C+3247.2h15.1D43.8D--
M12 Kobalt-H 1181101110M++106.8011.678%F--14.545%D47.8D*3.5C1462.3h28.7F*246.1T*
MAX Punch 111992,3110.043C3.1551.176%B+N/A0.2D*N/A1458h3.7C+7.3C+
G40-F Ranger 15797197U93.8016.218%F*N/A20.2D**12.5D**1484.8h83.3C513.5F--
NC15 Phoenix 16786551.564C**1.6343.154%D**N/A10.6C10C1988.1h9.4C*21.8C
Phoenix AE 15683352.371B+0.8350.123%DN/A9.1D8D-939.1h14.8F-29.5F-
G30 Walker 14483145.929C+2.739.024%F*6.024%A4.7D*3.5D**7117.5h285.5D**3163.8T*
EM6 8382870.943C2.2510.158%F--15.854%D*11.7D*N/A607h17.8F--175T*
NS Decimator 11376830.916C2.2848.051%FN/A17.7D*8.6D-2544.3h6.5D*13.5F-
GR-22 7575751C2.2011.619%F*6.667%F-8.2D--N/A409.2h18.8F-161.9T*
Spear Anti-Vehicle Phalanx Tower 10573173A**69.8035.487%F4.11%B30.4D13.3D-1382.4h10.8C--30.5D*
L-30R Vektor 17070621.129C--2.0715.318%F*1.429%C--1.6D**2.2D2545.1h290.6T*1897T*
M20 Basilisk 9170170S66.8023.996%T*1.429%D**19.4D--5.8F983.6h115.5C+481.4F--
M20 Kestrel 139701000.7C2.5012.664%F**2.857%B**2.1D*2D**3433.8h313.5F--2475.9T*
MANA Anti-Personnel Turret 7067501.34N/A1.865.999%UN/A670U30U2172000.1h43.1T*718.8T*
NS-44 Commissioner 67661110.595C2.6028.05%D--10.606%F6.7D--N/A389.8h5.1D*18.3D--
NS-357 Underboss 68651320.492C--2.7122.605%F-6.154%F-4.2D*N/A1715.4h7T30.8T
M20 Basilisk 956497.111A++3.9119.665%F--1.563%F7.4D*3.6D*1188.6h115.9D589.6F**
NC4 Mag-Shot 63581650.352D2.8515.227%F-18.966%C+2.6D*N/A2122.1h22.6T*148.4T*
Orbital Strike Uplink 8257157N/A53.80483.333%UN/A570U250U22810.1h2T*0.4T*
Tomcat A2AM Pods 13457212.714C--0.4874.44%CN/A8D--10.8D--1427.1h12.8F--17.2F*
L105 Zephyr 7456228A24.8016.736%T-N/A22.4D-7.2C1852.5h13.6T*81.4T*
AC-X11 5856820.683C2.5113.092%F--16.071%D*6.7D--N/A628.3h15.8F-121F**
G40-F Ranger 8954318B**14.8014.823%F*1.852%B**23.5D15.2D1922.3h78.6C+530.2F-
GD-66 Claw 5454780.692C-2.5143.089%D**7.407%D*14.6D--N/A653.7h2.9C--6.8D-
Mag-Cutter 54538,8260.006C--3.1917.021%D--1.887%D0.1DN/A0966.3h3.5D20.4D
C150 Dalton 9253153S49.8020.736%F-N/A20.4D-15D4292.6h5.8D-28.2T-
C85 Canister 5452317.333C+14.1416.114%F**7.692%D**10.6D**N/A394.9h33.2T*205.8T*
The Slasher 52511730.295S2.9030.023%C27.451%A*3.7C**N/A1613.9h2.5C8.5C+
Rocklet Rifle 9251511B+2.2033.24%F--N/A15.5D--12.4D*3383.3h44.3C--133.3F-
Hawk GD-68 8250580.862B2.3444.464%F*N/A5.8D*3.7D**2008.6h10.2D-22.9F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit100484,75926.2h
Spawn Beacon61160.4h
Anti-Vehicle MANA Turret98631.8h
Turret AI Module0740.2h
Repair Module0680.2h
AE Nano-Armor Kit68217,08511.1h
AE Medical Applicator411,7680.7h
Nanite Revive Grenade01220h
Medical Kit391,1602.9h
Medical Applicator2321,9361.5h
Motion Spotter356,5324.5h
Spitfire Auto-Turret103650.7h
Rampart Wall0620.5h
Welding Device07810.1h
Recon Detection Device474,6048h
Ammunition Package239612.3h
Anti-Infantry MANA Turret11780.6h
Nano-Repair Grenade03250.1h
Flail Targeting Dart51080.8h

Check the help document for the dictionary if you want to learn more about words used here.


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