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Destroyer Artusios[NDW] Artusios
NC BR 116

KDR: 3.13

Score: 27.1m

Last Seen: Apr 28th, 2019 7:28 PM
- ONLINE NOW

Battle Rank 112 (116 total) - New Conglomerate on Miller
Level Progress (to 113): 84%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH Breaker Rocket Pods AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH Titan-150 HEAT L100 Python HEAT M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $230,184 MLG Score: 184
Fun Score: N/A
Cheeseburgers Flipped: 3311TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.042%11.348%1591611985,4900.9105992.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.546%-1.384D**-1.449D**-0.487DHEAD + (~4.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.9-0.61D16.8-0.179C103.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.525%1.297%593512095,78373412307.86803470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.106%-1.67F--0.27C0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1540.046C+33.10.375C**120.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.101%2.325%8417120712,174967283512.5765429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.494%-2.125F---0.152C0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.6-0.181C8.70.304C*36.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
10.557%2.544%32512096297315920.860465106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.36%-2.37F---0.47D0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
437.8-2.663F**46.2-0.158C391.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.154%74.656%32412101,74468232.55718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.053%0.025C+0.492B+0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.194C++2.80.119C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.865%8.818%323121199839062.55243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.241%-0.803D--1.148D*0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.042C+40.172C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.1m258.4%164 (9.8k)155 (9.3k)3.1255945,39614,5243.91545116 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214299614.677%8.124%11912:039

32% Engineer9% Heavy Assault26% Infiltrator18% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2013 11:02 PMJul 26th, 2014 9:26 PMMay 13th, 2019 11:45 PM (99d) (PST)Apr 28th, 2019 3:31 PM (115d) (PST)Apr 28th, 2019 3:28 PM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
481903910.2600.0830.0210.7890.046184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8665,41623,45016514739,310

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2915.2h/121.5d 11,472 3,688 12,712 138.1k 3,997 7,198 8,045 84.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
F-
Kills:464
Deaths:524
KDR:0.885
Accuracy:11.630% F*
HSR:10.776% F-
NC6 Gauss SAW
F
Kills:376
Deaths:390
KDR:0.964
Accuracy:9.069% F-
HSR:13.298% F
MGR-L1 Promise
D*
Kills:211
Deaths:171
KDR:1.234
Accuracy:16.127% D**
HSR:15.640% D*
NC6S Gauss SAW S
D**
Kills:210
Deaths:223
KDR:0.942
Accuracy:11.024% F--
HSR:13.810% D**
EM6
D*
Kills:82
Deaths:87
KDR:0.943
Accuracy:10.158% F--
HSR:15.854% D*
Kills:1,343
Deaths (as Heavy Assault):1,395
Deaths (to Heavy Assaults):3,414
KDR:0.96272
Kill Difference:52
Playtime:255.162 hours
Usage:9%
Score:2.170m
Score/min:142
Accuracy (listed only):11.602%
HSR (listed only):13.875%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D**
Kills:1,018
Deaths:1,324
KDR:0.769
Accuracy:14.154% F-
HSR:12.475% D**
AF-57 Piston
D*
Kills:677
Deaths:753
KDR:0.899
Accuracy:29.260% D*
HSR:8.567% D**
Gauss Compact S
D-
Kills:638
Deaths:750
KDR:0.851
Accuracy:13.857% F-
HSR:13.009% D-
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D--
Razor GD-23
D-
Kills:217
Deaths:332
KDR:0.654
Accuracy:9.958% F**
HSR:16.129% D-
AF-19 Mercenary
F
Kills:127
Deaths:239
KDR:0.531
Accuracy:13.153% F-
HSR:11.811% F
AC-X11
D--
Kills:56
Deaths:82
KDR:0.683
Accuracy:13.106% F--
HSR:16.071% D--
GD-66 Claw
D*
Kills:54
Deaths:76
KDR:0.711
Accuracy:45.533% D*
HSR:7.407% D*
Kills:3,054
Deaths (as Engineer):3,864
Deaths (to Engineers):3,645
KDR:0.79037
Kill Difference:810
Playtime:932.478 hours
Usage:32%
Score:9.145m
Score/min:163
Accuracy (listed only):24.101%
HSR (listed only):11.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D**
Kills:1,233
Deaths:1,307
KDR:0.943
Accuracy:18.395% D**
HSR:9.489% D**
GD-7F
D**
Kills:1,018
Deaths:1,324
KDR:0.769
Accuracy:14.154% F-
HSR:12.475% D**
AF-57 Piston
D*
Kills:677
Deaths:753
KDR:0.899
Accuracy:29.260% D*
HSR:8.567% D**
Gauss Compact S
D-
Kills:638
Deaths:750
KDR:0.851
Accuracy:13.857% F-
HSR:13.009% D-
MGR-S1 Gladius
D**
Kills:457
Deaths:318
KDR:1.437
Accuracy:18.548% D**
HSR:11.816% D**
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.252% F-
HSR:7.769% F
Blitz GD-10
D*
Kills:328
Deaths:310
KDR:1.058
Accuracy:17.365% D*
HSR:9.756% D*
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D--
Razor GD-23
D-
Kills:217
Deaths:332
KDR:0.654
Accuracy:9.958% F**
HSR:16.129% D-
AF-19 Mercenary
F
Kills:127
Deaths:239
KDR:0.531
Accuracy:13.153% F-
HSR:11.811% F
AC-X11
D--
Kills:56
Deaths:82
KDR:0.683
Accuracy:13.106% F--
HSR:16.071% D--
GD-66 Claw
D*
Kills:54
Deaths:76
KDR:0.711
Accuracy:45.533% D*
HSR:7.407% D*
Kills:5,471
Deaths (as Light Assault):6,233
Deaths (to Light Assaults):2,565
KDR:0.87775
Kill Difference:762
Playtime:520.396 hours
Usage:18%
Score:4.798m
Score/min:154
Accuracy (listed only):21.864%
HSR (listed only):11.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D**
Kills:1,233
Deaths:1,307
KDR:0.943
Accuracy:18.395% D**
HSR:9.489% D**
EM4 Longshot
B
Kills:691
Deaths:242
KDR:2.855
Accuracy:38.621% C+
HSR:80.753% B
MGR-S1 Gladius
D**
Kills:457
Deaths:318
KDR:1.437
Accuracy:18.548% D**
HSR:11.816% D**
SAS-R
D-
Kills:444
Deaths:141
KDR:3.149
Accuracy:30.165% D**
HSR:59.685% D-
AF-8 RailJack
B*
Kills:430
Deaths:70
KDR:6.143
Accuracy:35.181% C
HSR:82.558% B*
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.252% F-
HSR:7.769% F
Blitz GD-10
D*
Kills:328
Deaths:310
KDR:1.058
Accuracy:17.365% D*
HSR:9.756% D*
NC14 Bolt Driver
B+
Kills:179
Deaths:43
KDR:4.163
Accuracy:39.036% B+
HSR:69.274% D
NS-61 Emissary
D--
Kills:176
Deaths:185
KDR:0.951
Accuracy:21.934% D--
HSR:9.091% D*
NS-44 Commissioner
D--
Kills:64
Deaths:100
KDR:0.640
Accuracy:28.335% D--
HSR:10.938% F
NC4 Mag-Shot
N/A
Kills:50
Deaths:150
KDR:0.333
Accuracy:14.828% N/A
HSR:18% N/A
Kills:4,451
Deaths (as Infiltrator):3,300
Deaths (to Infiltrators):2,369
KDR:1.34879
Kill Difference:1,151
Playtime:769.684 hours
Usage:26%
Score:6.171m
Score/min:134
Accuracy (listed only):25.242%
HSR (listed only):33.557%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D**
Kills:1,233
Deaths:1,307
KDR:0.943
Accuracy:18.395% D**
HSR:9.489% D**
AF-57 Piston
D*
Kills:677
Deaths:753
KDR:0.899
Accuracy:29.260% D*
HSR:8.567% D**
MGR-S1 Gladius
D**
Kills:457
Deaths:318
KDR:1.437
Accuracy:18.548% D**
HSR:11.816% D**
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.252% F-
HSR:7.769% F
Blitz GD-10
D*
Kills:328
Deaths:310
KDR:1.058
Accuracy:17.365% D*
HSR:9.756% D*
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D--
GR-22
F-
Kills:72
Deaths:70
KDR:1.029
Accuracy:11.395% F*
HSR:6.944% F-
GD-66 Claw
D*
Kills:54
Deaths:76
KDR:0.711
Accuracy:45.533% D*
HSR:7.407% D*
Kills:3,487
Deaths (as Combat Medic):3,576
Deaths (to Combat Medics):1,179
KDR:0.97511
Kill Difference:89
Playtime:21.667 hours
Usage:1%
Score:0.161m
Score/min:124
Accuracy (listed only):26.192%
HSR (listed only):8.936%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:3,338
Deaths:847
KDR:3.941
Accuracy:17.848% D**
HSR:10.246% D*
AF-41 Hacksaw
D*
Kills:3,022
Deaths:846
KDR:3.572
Accuracy:19.689% D*
HSR:9.861% D**
AF-23 Grinder
D--
Kills:792
Deaths:295
KDR:2.685
Accuracy:15.889% F--
HSR:11.364% D--
AF-23 Grinder
D-
Kills:706
Deaths:298
KDR:2.369
Accuracy:17.481% F--
HSR:13.031% D-
NCM1 Scattercannon
D--
Kills:563
Deaths:240
KDR:2.346
Accuracy:22.860% D**
HSR:11.368% D--
NCM3 Raven
C*
Kills:534
Deaths:245
KDR:2.180
Accuracy:25.168% F-
HSR:2.996% C*
NCM1 Scattercannon
D*
Kills:500
Deaths:243
KDR:2.058
Accuracy:25.063% D*
HSR:10.200% D*
NCM3 Raven
C++
Kills:430
Deaths:244
KDR:1.762
Accuracy:25.836% F
HSR:3.023% C++
NCM2 Falcon
B
Kills:194
Deaths:151
KDR:1.285
Accuracy:24.574% F
HSR:5.670% B
NCM2 Falcon
D--
Kills:121
Deaths:147
KDR:0.823
Accuracy:26.173% F
HSR:2.479% D--
NS-10 Burster
D*
Kills:112
Deaths:82
KDR:1.366
Accuracy:14.930% F--
HSR:1.786% D*
NS-10 Burster
F
Kills:99
Deaths:82
KDR:1.207
Accuracy:14.985% F--
HSR:0% F
Kills:10,411
Deaths (as MAX Suit):1,860
Deaths (to MAX Suits):856
KDR:5.59731
Kill Difference:8,551
Playtime:414.639 hours
Usage:14%
Score:4.696m
Score/min:189
Accuracy (listed only):20.875%
HSR (listed only):6.835%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:3,994
V. Kills:514 N/A
Deaths:300
KDR:13.313
Accuracy:40.706% D--
KPH:48.500 C-
VKPH:6.200 D
M30 Mustang AH
D--
Kills:1,382
V. Kills:156 N/A
Deaths:332
KDR:4.163
Accuracy:35.255% F*
KPH:13.500 D--
VKPH:1.500 D--
Hornet Missiles
D
Kills:561
V. Kills:285 196%
Deaths:49
KDR:11.449
Accuracy:51.072% D--
KPH:37.100 D
VKPH:18.900 D
Vortek Rotary
D--
Kills:190
V. Kills:183 103%
Deaths:347
KDR:0.548
Accuracy:15.696% F**
KPH:1.900 D--
VKPH:1.800 D*
M20 Mustang
D--
Kills:150
V. Kills:139 107%
Deaths:216
KDR:0.694
Accuracy:16.768% F--
KPH:3.100 D--
VKPH:2.900 D--
M20 Kestrel
D--
Kills:70
V. Kills:69 100%
Deaths:100
KDR:0.700
Accuracy:12.664% F**
KPH:2.100 D--
VKPH:2 D--
Tomcat A2AM Pods
D--
Kills:53
V. Kills:74 71%
Deaths:21
KDR:2.524
Accuracy:77.371% C+
KPH:7.500 D*
VKPH:10.500 D--
Kills:6,400 (1,792 + 0)
Deaths:1,365
KDR:4.689
VKDR:1.040
Vehicle Kills:1,420
Kill Difference:5,035
Playtime:389.415 hours
Usage:13%
Score:1.989m
Score/min:85
Piloting Accuracy:12.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D--
Kills:238
V. Kills:29 N/A
Deaths:22
KDR:10.818
Accuracy:16.982% T-
KPH:9.200 D*
VKPH:1.100 D--
L-30R Vektor
D
Kills:67
V. Kills:98 68%
Deaths:59
KDR:1.136
Accuracy:15.476% F*
KPH:1.500 D*
VKPH:2.300 D
L105 Zephyr
C+
Kills:51
V. Kills:16 300%
Deaths:2
KDR:25.500
Accuracy:17.919% T
KPH:24.100 D-
VKPH:7.500 C+
Kills:356 (305 + 51)
Deaths:83
KDR:4.289
VKDR:1.723
Vehicle Kills:143
Kill Difference:273
Playtime:71.398 hours
Usage:2%
Score:0.128m
Score/min:30
Piloting Accuracy:15.476%
Gunner Accuracy:17.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:2,149
V. Kills:301 N/A
Deaths:67
KDR:32.075
Accuracy:37.535% D*
KPH:39.400 D
VKPH:5.500 D
L100 Python HEAT
C+
Kills:1,951
V. Kills:432 451%
Deaths:126
KDR:15.484
Accuracy:38.942% D*
KPH:30.800 C+
VKPH:6.800 D--
C75 Viper
C++
Kills:1,055
V. Kills:160 N/A
Deaths:55
KDR:19.182
Accuracy:22.555% F
KPH:32.300 C++
VKPH:4.900 D
Skyguard
D**
Kills:319
V. Kills:261 122%
Deaths:70
KDR:4.557
Accuracy:13.961% F*
KPH:4.600 D**
VKPH:3.800 F-
L100 Python AP
D--
Kills:131
V. Kills:86 151%
Deaths:19
KDR:6.895
Accuracy:47.031% D--
KPH:19 D--
VKPH:12.500 D--
Kills:5,605 (5,605 + 0)
Deaths:337
KDR:16.632
VKDR:3.680
Vehicle Kills:1,240
Kill Difference:5,268
Playtime:226.376 hours
Usage:8%
Score:1.877m
Score/min:138
Driving Accuracy:47.031%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D-
Kills:4,046
V. Kills:599 N/A
Deaths:211
KDR:19.175
Accuracy:33.302% F
KPH:24.800 D-
VKPH:3.700 D--
Titan-150 HEAT
C--
Kills:2,090
V. Kills:592 352%
Deaths:142
KDR:14.718
Accuracy:34.210% D**
KPH:17.100 C--
VKPH:4.800 D*
Titan-150 AP
D*
Kills:564
V. Kills:404 139%
Deaths:65
KDR:8.677
Accuracy:32.862% F--
KPH:11.600 D*
VKPH:8.300 D**
E540 Halberd
C--
Kills:184
V. Kills:122 150%
Deaths:13
KDR:14.154
Accuracy:29.381% F-
KPH:18.400 D--
VKPH:12.200 C--
Enforcer ML85
C+
Kills:97
V. Kills:104 92%
Deaths:20
KDR:4.850
Accuracy:33.970% D-
KPH:14.500 D--
VKPH:15.600 C+
G30 Walker
D*
Kills:74
V. Kills:56 130%
Deaths:14
KDR:5.286
Accuracy:9.001% F*
KPH:4.400 D*
VKPH:3.300 D*
C85 Canister
D**
Kills:51
V. Kills:2 N/A
Deaths:3
KDR:17
Accuracy:15.892% F*
KPH:11 D**
VKPH:0.400 F
Kills:7,106 (6,700 + 406)
Deaths:468
KDR:15.184
VKDR:4.015
Vehicle Kills:1,879
Kill Difference:6,638
Playtime:372.142 hours
Usage:13%
Score:2.419m
Score/min:108
Driving Accuracy:32.862%
Gunner Accuracy:15.892%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:223
V. Kills:112 197%
Deaths:13
KDR:17.154
Accuracy:39.494% F--
KPH:31 D
VKPH:15.600 D
Kills:223 (0 + 223)
Deaths:13
KDR:17.154
VKDR:8.615
Vehicle Kills:112
Kill Difference:210
Playtime:7.188 hours
Usage:0%
Score:0.095m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:39.494%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:53
V. Kills:28 183%
Deaths:9
KDR:5.889
Accuracy:19.370% F--
KPH:6.700 D*
VKPH:3.500 D*
Kills:53 (0 + 53)
Deaths:9
KDR:5.889
VKDR:3.111
Vehicle Kills:28
Kill Difference:44
Playtime:7.951 hours
Usage:0%
Score:0.051m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:19.370%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 4,6454,04621119.175B*16.0533.302%F1.928%C++24.8D-3.7D--85163.1h3.5C+10.5D--
Breaker Rocket Pods 4,5083,99430013.313B*10.1940.706%D--1.052%C+48.5C-6.2D18882.4h14.2B+34.9C++
AF-41 Hacksaw 3,4103,3388473.941B+0.8217.848%D**10.246%D*23.4C--N/A60142.6h4.5B**25.1C+
AF-41 Hacksaw 3,0763,0228463.572B+0.4519.689%D*9.861%D**21.2DN/A54142.5h5.4B*27.5C+
L100 Python HESH 2,4502,1496732.075A*28.9537.535%D*1.443%C+39.4D5.5D13354.6h3.4C+9.1C--
Titan-150 HEAT 2,6822,09014214.718A*11.5934.21%D**3.254%C**17.1C--4.8D*101122.3h4B++11.6C+
L100 Python HEAT 2,3831,95112615.484A+12.3638.942%D*3.229%B+30.8C+6.8D--17463.4h3.9B*10B+
M30 Mustang AH 1,5381,3823324.163C+1.0435.255%F*N/A13.5D--1.5D--48102.3h19.2D**54.5F--
AF-4 Cyclone 1,2501,2331,3070.943C+2.1818.395%D**9.489%D**13.4D-N/A4092.2h13.9D-75.4D--
C75 Viper 1,2151,0555519.182M**16.0622.555%F1.517%C++32.3C++4.9D16332.7h9.7B++42.9C
GD-7F 1,0291,0181,3240.769C2.3614.154%F-12.475%D**8D-N/A26127.6h17.3D-122.3F
AF-23 Grinder 7977922952.685C++0.4415.889%F--11.364%D--13.2D*N/A4560h4.2A26.2D
AF-23 Grinder 7117062982.369C+0.7617.481%F--13.031%D-11.7D**N/A4260.1h5.2B*29.5D--
EM4 Longshot 6916912422.855C+0.2738.621%C+80.753%B10.7D*N/A3064.7h2.7D-7.1C-
AF-57 Piston 6836777530.899C2.2329.26%D*8.567%D**19.2DN/A6335.2h4.8C+16.5C
Gauss Compact S 6446387500.851C+2.2713.857%F-13.009%D-10.1DN/A3463.2h12.8C92D*
Titan-150 AP 968564658.677B+5.5532.862%F--3.546%B+11.6D*8.3D**16748.6h6.2D-18.8F*
NCM1 Scattercannon 5685632402.346C+0.7822.86%D**11.368%D--13.1D*N/A3443.1h5.8C*25.2D-
Hornet Missiles 8465614911.449B**8.3251.072%D--1.07%D37.2D18.9D24215.1h10.3C**20.2C+
NCM3 Raven 8125342452.18A++0.9525.168%F-2.996%C*6.3D-3.3D*4784.6h25.5B101.3D
NCM1 Scattercannon 5035002432.058C**1.0725.063%D*10.2%D*11.5D--N/A3443.4h7.2B28.5C
M12 Kobalt 5014783159.333A+156.2110.002%F--15.9%C--44.3D*2.1D-11510.8h28.5D--285T*
LA1 Anchor 4784645240.885C-2.2411.63%F*10.776%F-11.5D*N/A4640.3h15.4F--132.4T*
MGR-S1 Gladius 4674573181.437C++1.6918.548%D**11.816%D**13.5D-N/A3833.9h14.8D--79.7D*
SAS-R 4454441413.149C*0.0230.165%D**59.685%D-12.3D*N/A4136.2h3.2F10.5F
AF-8 RailJack 431430706.143A3.0235.181%C82.558%B*12.1D-N/A3935.6h2.3C*6.4C*
NCM3 Raven 6774302441.762A1.3625.836%F3.023%C++5.1D*2.9D*4484.5h32.5C+125.9D*
Spear Anti-Vehicle Phalanx Turret 6304253711.486B++8.3623.349%F-4%C+25.1D12.1D-20016.9h8C*34.1D--
NS-7 PDW 4033994340.919C+2.2115.252%F-7.769%F9.2D-N/A2843.4h19.9D--130.3D**
NC6 Gauss SAW 3883763900.964C+2.169.069%F-13.298%F9.4D--N/A5439.9h16.1D**177.3F*
Tank Mine 510355369.861M**6.7429.102%CN/A114.5C++50C-8453.1h1.5B++5.1B++
Blitz GD-10 3303283101.058C++2.0717.365%D*9.756%D*15.1DN/A5621.7h14.1B81.4C+
NS Annihilator 5903201442.222M**0.9078.414%DN/A8.4C-7.1C--10638.2h10B++12.7B+
Skyguard 580319704.557B++1.4313.961%F*2.194%C++4.6D**3.8F-8668.8h172D*1232.3T*
Bouncing Betty 3163162612.154M+9.0336.358%D-N/A109CN/A2982.9h1.8B+5C+
C-4 4222861651.733C*1.3923.876%CN/A45.4D-21.6C--5336.3h1.9D8D
LA39 Bruiser 2672673080.867C2.2653.791%D9.738%D--26.2DN/A7610.2h2.2B+4.1C++
L-24R Spur 2672382210.818B**7.6916.982%T-1.681%C9.2D*1.1D--2425.9h68D*400.2T*
MANA Anti-Vehicle Turret 395232812.864S0.2636.515%D*4.31%B++2320S1630M+4540530.1h9.2A25.1A
E540 Halberd-H 3352231317.154A14.0339.494%F--N/A31D15.6D2207.2h8.6D-21.8F--
Razor GD-23 2282173320.654C2.479.958%F**16.129%D-2.9D*N/A1674.5h26.3T-264.3T*
MGR-L1 Promise 2262111711.234C+1.8916.127%D**15.64%D*12.1D--N/A4217.4h22.7D**140.6F
NC6S Gauss SAW S 2142102230.942C-2.1811.024%F--13.81%D**11.4D*N/A3718.5h16.9F-153.1F**
NCM2 Falcon 2331941511.285C*1.8424.574%F5.67%B10C2D*6119.4h9.7B+39.3C
Vortek Rotary 3731903470.548C2.5815.696%F**5.263%A++1.9D--1.8D*35100.6h251.5T-1602.3T*
E540 Halberd 3061841314.154B*11.0329.381%F-2.174%C-18.4D--12.2C--25410h7.7D**26.3F**
NC14 Bolt Driver 180179434.163A+1.0439.036%B+69.274%D9D--N/A5219.9h3.5D--9C
NS-61 Emissary 1801761850.951C*2.1721.934%D--9.091%D*8D-N/A2322.1h18.8C-85.6D-
M20 Mustang 2891502160.694C2.4316.768%F--6.667%M++3.1D--2.9D--7248.2h273.8F-1632.8T*
AF-22 Crow 2331471451.014B**2.1150.594%F--N/A11.1C--6.5C--11513.2h8.7C++17.2D
Frag Grenade 1411401140N/A136.8735.53%D*N/A233.3D--1.7D*10370.6h5.3D*15D*
L100 Python AP 217131196.895B+3.7747.031%D--N/A19D--12.5D--2526.9h9.1D*19.3F-
AF-19 Mercenary 1301272390.531C2.5913.153%F-11.811%F4.6D-N/A5227.9h30.2T*229.4T*
NCM2 Falcon 1671211470.823C+2.3026.173%F2.479%D--6.4D-2.4D--4619h16.3C+62.4D-
Aspis Anti-Aircraft Phalanx Turret 277120206B**2.8713.634%F-N/A5D*6.5D-12124.1h182.4D1337.7F-
NS-10 Burster 215112821.366B+1.7614.93%F--1.786%D*2D**1.8D**3356.7h191.4D1282F*
NS-10 Burster 19499821.207B+1.9214.985%F--N/A1.7D**1.7D*3056.7h218.1D*1455.2T-
G40-F Ranger 15797197U93.8716.223%F--N/A21.1D--13D--1514.6h80.5C+496.2F--
Enforcer ML85 20197204.85C+1.7233.97%D-1.031%D-14.5D--15.5C+3326.7h15.8D-46.4D*
MAX Punch 102911,8740.049C3.0852.986%B+N/A0.2DN/A1408.1h3.8C+7.2C+
NC15 Phoenix 16786551.564B+1.5643.272%D**N/A10.6C10C1868.1h9.3B21.6C
EM6 8382870.943C2.1810.158%F--15.854%D*11.7D--N/A537h17.8F--175T-
G30 Walker 13074145.286C+2.169.001%F*6.757%A+4.4D*3.3D*7116.8h305.5F-3393.9T*
GR-22 7272701.029C+2.1011.395%F*6.944%F-8.2D*N/A368.8h18.9F166.3T*
M20 Kestrel 139701000.7C2.4312.664%F**2.857%B**2.1D--2D--3333.8h313.5F*2475.9T*
L-30R Vektor 16567591.136C1.9915.476%F*1.493%C-1.5D*2.3D2543.4h292.2T*1888.1T*
NS-44 Commissioner 65641000.64C2.4928.335%D--10.938%F6.8D--N/A349.4h4.8D17D
MANA Anti-Personnel Turret 6764461.391N/A1.735.885%UN/A640U30U2003000.1h42.7T*725.6T*
M20 Basilisk 8262162S58.8724.263%T-1.613%D*20.7D--6.7D**1083h113C++465.8F-
Spear Anti-Vehicle Phalanx Tower 8861161M+57.8736.012%D**4.918%B+29D12.9D-1282.1h11.9C--33D*
NS Decimator 8558670.866C2.2647.229%FN/A15.7D*7.3D--2293.7h7.1D**14.9F--
Phoenix AE 12258282.071C*1.0551.757%CN/A7.9D8.8D957.3h16.8F32.4D**
AC-X11 5856820.683C2.4413.106%F--16.071%D--6.7D--N/A548.3h15.8F120.9F*
GD-66 Claw 5454760.711C-2.4145.533%D*7.407%D*15.4D--N/A623.5h2.9C6.4D
Tomcat A2AM Pods 12753212.524C--0.6077.371%C+N/A7.6D*10.6D--1407h12.8F-16.5F--
M20 Basilisk 815395.889A+2.7619.37%F--N/A6.6D*3.5D*1088h126.7D--654T
Mag-Cutter 54538,8260.006C--3.1217.021%D--1.887%D0.1D-N/A0965.9h3.5D20.4C
C85 Canister 5351317C++13.8715.892%F*7.843%D**11.1D**N/A384.6h31.3T*197T*
L105 Zephyr 6751225.5A22.3717.919%TN/A24.3D-7.6C+1992.1h12.8T71.2T*
NC4 Mag-Shot 53501500.333C--2.7914.828%F-18%C2.4D*N/A1920.8h24.7T*166.4T*
Hawk GD-68 8250570.877C**2.2544.474%F*N/A5.9D*3.8D*1938.5h10.1D22.8F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret77111.6h
Nanite Revive Grenade0970h
Medical Kit277382.2h
Medical Applicator2121,2451.4h
AE Medical Applicator310,0150.6h
AE Nano-Armor Kit42169,4738.6h
Turret AI Module0520.2h
Motion Spotter204,8453.4h
Welding Device02230h
Spitfire Auto-Turret52390.5h
Recon Detection Device373,5266.4h
Ammunition Package208032h
Nano-Armor Kit99482,23226.1h
Anti-Infantry MANA Turret11650.6h
Flail Targeting Dart51050.7h
Nano-Repair Grenade01760h

Check the help document for the dictionary if you want to learn more about words used here.


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