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Destroyer Artusios[NDW] Artusios
NC BR 112

KDR: 3.08

Score: 25.2m

Last Seen: Jan 16th, 2019 7:02 PM
- OFFLINE - 19.6 hour(s)

Battle Rank 110 (112 total) - New Conglomerate on Miller - Outfit Member of NeueDeutscheWelle[NDW] NeueDeutscheWelle
NC outfit on Miller

Members: 1
Level Progress (to 111): 13%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods Titan-150 HESH AF-41 Hacksaw AF-41 Hacksaw Titan-150 HEAT L100 Python HEAT L100 Python HESH AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 3126TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.674%11.051%1511510074,7780.8649532.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.711%-1.447D**-1.488F-0.632DHEAD + (~4.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.5-0.663D17-0.19C107.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.441%1.31%589510175,49870111887.84308462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.165%-1.684F--0.265C0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.70.02C+33.60.362C**123.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.763%2.479%8047101511,135909259712.2497429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.357%-2.159F---0.094C+0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.3-0.224C8.90.293C*38.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
10.299%2.162%29410185556905540.803184100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.546%-2.4F---0.557D0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
477.4-3.049T-49.2-0.254C428.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.47%74.533%29410181,71261432.78374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.136%0.067C+0.485B+0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.196C++2.80.114C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.507%9.003%293101993335432.63559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.409%-0.823D--1.098D*0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.044C+40.181C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NeueDeutscheWelle[NDW] NeueDeutscheWelle
NC outfit on Miller

Members: 1
25.2m256.1%162 (9.7k)153 (9.2k)3.0751841,47513,4873.85949112 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022265214.46%8.193%11812:129

32% Engineer8% Heavy Assault26% Infiltrator18% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2013 11:02 PMJul 26th, 2014 9:26 PMJan 16th, 2019 2:14 PM (18h) (PST)Jan 16th, 2019 3:03 PM (18h) (PST)Jan 16th, 2019 3:02 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
473893840.2530.0820.0210.7630.045177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3895,33123,05815514639,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2734.9h/114d 10,578 3,398 11,654 125.3k 3,780 6,683 7,444 77.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
F-
Kills:407
Deaths:468
KDR:0.870
Accuracy:11.159% F*
HSR:9.828% F-
NC6 Gauss SAW
F
Kills:300
Deaths:330
KDR:0.909
Accuracy:8.618% F-
HSR:13.333% F
NC6S Gauss SAW S
D**
Kills:179
Deaths:205
KDR:0.873
Accuracy:10.437% F--
HSR:13.967% D**
MGR-L1 Promise
D--
Kills:110
Deaths:104
KDR:1.058
Accuracy:15.104% F
HSR:17.273% D--
EM6
D*
Kills:82
Deaths:87
KDR:0.943
Accuracy:10.158% F--
HSR:15.854% D*
Kills:1,078
Deaths (as Heavy Assault):1,194
Deaths (to Heavy Assaults):3,149
KDR:0.90285
Kill Difference:116
Playtime:223.519 hours
Usage:8%
Score:1.809m
Score/min:135
Accuracy (listed only):11.095%
HSR (listed only):14.051%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D*
Kills:863
Deaths:1,157
KDR:0.746
Accuracy:13.660% F--
HSR:12.630% D*
AF-57 Piston
D*
Kills:612
Deaths:675
KDR:0.907
Accuracy:28.642% D*
HSR:8.824% D**
Gauss Compact S
D-
Kills:611
Deaths:727
KDR:0.840
Accuracy:13.802% F-
HSR:13.257% D-
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D-
Razor GD-23
D-
Kills:212
Deaths:331
KDR:0.640
Accuracy:9.942% F*
HSR:15.566% D-
AF-19 Mercenary
F
Kills:118
Deaths:225
KDR:0.524
Accuracy:12.199% F-
HSR:11.864% F
GD-66 Claw
D*
Kills:54
Deaths:76
KDR:0.711
Accuracy:45.533% D*
HSR:7.407% D*
Kills:2,737
Deaths (as Engineer):3,499
Deaths (to Engineers):3,453
KDR:0.78222
Kill Difference:762
Playtime:888.182 hours
Usage:32%
Score:8.702m
Score/min:163
Accuracy (listed only):25.367%
HSR (listed only):11.327%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D**
Kills:1,198
Deaths:1,279
KDR:0.937
Accuracy:18.377% D**
HSR:9.015% D**
GD-7F
D*
Kills:863
Deaths:1,157
KDR:0.746
Accuracy:13.660% F--
HSR:12.630% D*
AF-57 Piston
D*
Kills:612
Deaths:675
KDR:0.907
Accuracy:28.642% D*
HSR:8.824% D**
Gauss Compact S
D-
Kills:611
Deaths:727
KDR:0.840
Accuracy:13.802% F-
HSR:13.257% D-
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.252% F-
HSR:7.769% F
Blitz GD-10
D*
Kills:324
Deaths:309
KDR:1.049
Accuracy:17.305% D*
HSR:9.877% D*
MGR-S1 Gladius
D*
Kills:302
Deaths:211
KDR:1.431
Accuracy:18.212% F
HSR:12.914% D*
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D-
Razor GD-23
D-
Kills:212
Deaths:331
KDR:0.640
Accuracy:9.942% F*
HSR:15.566% D-
AF-19 Mercenary
F
Kills:118
Deaths:225
KDR:0.524
Accuracy:12.199% F-
HSR:11.864% F
GD-66 Claw
D*
Kills:54
Deaths:76
KDR:0.711
Accuracy:45.533% D*
HSR:7.407% D*
Kills:4,960
Deaths (as Light Assault):5,732
Deaths (to Light Assaults):2,401
KDR:0.86532
Kill Difference:772
Playtime:498.263 hours
Usage:18%
Score:4.566m
Score/min:153
Accuracy (listed only):22.429%
HSR (listed only):10.806%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D**
Kills:1,198
Deaths:1,279
KDR:0.937
Accuracy:18.377% D**
HSR:9.015% D**
EM4 Longshot
B
Kills:672
Deaths:237
KDR:2.835
Accuracy:39.457% C+
HSR:80.804% B
SAS-R
D-
Kills:442
Deaths:141
KDR:3.135
Accuracy:30.229% D*
HSR:59.502% D-
AF-8 RailJack
B*
Kills:419
Deaths:68
KDR:6.162
Accuracy:35.457% C+
HSR:82.578% B*
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.252% F-
HSR:7.769% F
Blitz GD-10
D*
Kills:324
Deaths:309
KDR:1.049
Accuracy:17.305% D*
HSR:9.877% D*
MGR-S1 Gladius
D*
Kills:302
Deaths:211
KDR:1.431
Accuracy:18.212% F
HSR:12.914% D*
NC14 Bolt Driver
B+
Kills:179
Deaths:43
KDR:4.163
Accuracy:39.036% B+
HSR:69.274% C--
NS-61 Emissary
D-
Kills:149
Deaths:157
KDR:0.949
Accuracy:22.857% D-
HSR:8.725% D*
NS-44 Commissioner
D--
Kills:63
Deaths:97
KDR:0.649
Accuracy:28.234% D--
HSR:11.111% D**
NC4 Mag-Shot
N/A
Kills:50
Deaths:148
KDR:0.338
Accuracy:14.828% N/A
HSR:18% N/A
Kills:4,197
Deaths (as Infiltrator):3,124
Deaths (to Infiltrators):2,177
KDR:1.34347
Kill Difference:1,073
Playtime:711.253 hours
Usage:26%
Score:5.606m
Score/min:131
Accuracy (listed only):25.386%
HSR (listed only):33.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D**
Kills:1,198
Deaths:1,279
KDR:0.937
Accuracy:18.377% D**
HSR:9.015% D**
AF-57 Piston
D*
Kills:612
Deaths:675
KDR:0.907
Accuracy:28.642% D*
HSR:8.824% D**
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.252% F-
HSR:7.769% F
Blitz GD-10
D*
Kills:324
Deaths:309
KDR:1.049
Accuracy:17.305% D*
HSR:9.877% D*
MGR-S1 Gladius
D*
Kills:302
Deaths:211
KDR:1.431
Accuracy:18.212% F
HSR:12.914% D*
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.791% D
HSR:9.738% D-
GR-22
F
Kills:72
Deaths:70
KDR:1.029
Accuracy:11.401% F*
HSR:6.944% F
GD-66 Claw
D*
Kills:54
Deaths:76
KDR:0.711
Accuracy:45.533% D*
HSR:7.407% D*
Kills:3,228
Deaths (as Combat Medic):3,362
Deaths (to Combat Medics):1,105
KDR:0.96014
Kill Difference:134
Playtime:21.441 hours
Usage:1%
Score:0.160m
Score/min:124
Accuracy (listed only):26.064%
HSR (listed only):9.061%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:2,934
Deaths:751
KDR:3.907
Accuracy:17.740% D*
HSR:9.748% D*
AF-41 Hacksaw
D*
Kills:2,665
Deaths:750
KDR:3.553
Accuracy:19.491% D*
HSR:9.906% D**
AF-23 Grinder
D--
Kills:791
Deaths:295
KDR:2.681
Accuracy:15.894% F--
HSR:11.378% D--
AF-23 Grinder
D-
Kills:703
Deaths:298
KDR:2.359
Accuracy:17.484% F-
HSR:13.087% D-
NCM3 Raven
C*
Kills:518
Deaths:236
KDR:2.195
Accuracy:24.897% F-
HSR:3.089% C*
NCM1 Scattercannon
D*
Kills:507
Deaths:223
KDR:2.274
Accuracy:21.810% D**
HSR:10.848% D*
NCM1 Scattercannon
D*
Kills:454
Deaths:226
KDR:2.009
Accuracy:23.970% D*
HSR:9.692% D**
NCM3 Raven
C*
Kills:413
Deaths:235
KDR:1.757
Accuracy:25.555% F
HSR:3.148% C*
NCM2 Falcon
B
Kills:193
Deaths:145
KDR:1.331
Accuracy:24.288% F
HSR:5.699% B
NCM2 Falcon
D--
Kills:120
Deaths:141
KDR:0.851
Accuracy:25.908% F
HSR:2.500% D--
NS-10 Burster
D*
Kills:107
Deaths:82
KDR:1.305
Accuracy:14.841% F--
HSR:1.869% D*
NS-10 Burster
F
Kills:97
Deaths:82
KDR:1.183
Accuracy:14.915% F--
HSR:0% F
Kills:9,502
Deaths (as MAX Suit):1,732
Deaths (to MAX Suits):825
KDR:5.48614
Kill Difference:7,770
Playtime:391.503 hours
Usage:14%
Score:4.331m
Score/min:184
Accuracy (listed only):20.566%
HSR (listed only):6.747%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:3,947
V. Kills:499 N/A
Deaths:298
KDR:13.245
Accuracy:40.779% D--
KPH:48.200 C--
VKPH:6.100 D-
M30 Mustang AH
D--
Kills:1,162
V. Kills:137 N/A
Deaths:296
KDR:3.926
Accuracy:35.683% F*
KPH:12.700 D--
VKPH:1.500 D--
Hornet Missiles
D
Kills:531
V. Kills:260 203%
Deaths:47
KDR:11.298
Accuracy:50.999% D--
KPH:37.200 D
VKPH:18.200 D
Vortek Rotary
D--
Kills:190
V. Kills:183 103%
Deaths:347
KDR:0.548
Accuracy:15.696% F*
KPH:1.900 D--
VKPH:1.800 D*
M20 Mustang
D--
Kills:144
V. Kills:138 104%
Deaths:211
KDR:0.682
Accuracy:16.881% F--
KPH:3.100 D--
VKPH:2.900 D--
M20 Kestrel
D*
Kills:70
V. Kills:69 100%
Deaths:100
KDR:0.700
Accuracy:12.664% F*
KPH:2.100 D*
VKPH:2 D*
Tomcat A2AM Pods
D*
Kills:53
V. Kills:74 71%
Deaths:21
KDR:2.524
Accuracy:77.739% C+
KPH:7.500 D*
VKPH:10.500 D*
Kills:6,097 (1,566 + 0)
Deaths:1,320
KDR:4.619
VKDR:1.030
Vehicle Kills:1,360
Kill Difference:4,777
Playtime:375.999 hours
Usage:14%
Score:1.917m
Score/min:85
Piloting Accuracy:12.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D-
Kills:129
V. Kills:20 N/A
Deaths:14
KDR:9.214
Accuracy:16.438% T*
KPH:7.700 D**
VKPH:1.200 D-
L-30R Vektor
D-
Kills:55
V. Kills:91 60%
Deaths:59
KDR:0.932
Accuracy:15.375% F**
KPH:1.300 D-
VKPH:2.200 D-
Kills:184 (184 + 0)
Deaths:73
KDR:2.521
VKDR:1.521
Vehicle Kills:111
Kill Difference:111
Playtime:58.742 hours
Usage:2%
Score:0.077m
Score/min:22
Piloting Accuracy:15.375%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,915
V. Kills:410 466%
Deaths:122
KDR:15.697
Accuracy:38.445% D*
KPH:31.100 C++
VKPH:6.700 D--
L100 Python HESH
D
Kills:1,616
V. Kills:184 N/A
Deaths:51
KDR:31.686
Accuracy:36.125% D**
KPH:39 D
VKPH:4.400 D-
C75 Viper
C*
Kills:1,055
V. Kills:160 N/A
Deaths:55
KDR:19.182
Accuracy:22.555% F
KPH:32.300 C*
VKPH:4.900 D
Skyguard
D**
Kills:294
V. Kills:250 117%
Deaths:70
KDR:4.200
Accuracy:13.819% F*
KPH:4.400 D**
VKPH:3.800 D**
L100 Python AP
D-
Kills:124
V. Kills:85 144%
Deaths:15
KDR:8.267
Accuracy:45.356% D*
KPH:18.900 D-
VKPH:12.900 D-
Kills:5,004 (5,004 + 0)
Deaths:313
KDR:15.987
VKDR:3.479
Vehicle Kills:1,089
Kill Difference:4,691
Playtime:208.636 hours
Usage:8%
Score:1.728m
Score/min:138
Driving Accuracy:45.356%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D-
Kills:3,659
V. Kills:539 N/A
Deaths:197
KDR:18.574
Accuracy:32.681% F
KPH:24.400 D-
VKPH:3.600 D--
Titan-150 HEAT
C-
Kills:2,054
V. Kills:574 357%
Deaths:141
KDR:14.567
Accuracy:34.021% D**
KPH:17 C-
VKPH:4.700 D--
Titan-150 AP
D*
Kills:542
V. Kills:395 137%
Deaths:64
KDR:8.469
Accuracy:32.470% F--
KPH:11.400 D*
VKPH:8.300 D*
E540 Halberd
D
Kills:172
V. Kills:115 148%
Deaths:11
KDR:15.636
Accuracy:28.797% F-
KPH:17.800 D--
VKPH:11.900 D
Enforcer ML85
C+
Kills:95
V. Kills:103 91%
Deaths:19
KDR:5
Accuracy:33.888% D-
KPH:14.400 D--
VKPH:15.700 C+
G30 Walker
D
Kills:74
V. Kills:56 130%
Deaths:14
KDR:5.286
Accuracy:9.001% F--
KPH:4.400 D*
VKPH:3.300 D
Kills:6,596 (6,255 + 341)
Deaths:446
KDR:14.789
VKDR:3.996
Vehicle Kills:1,782
Kill Difference:6,150
Playtime:351.417 hours
Usage:13%
Score:2.283m
Score/min:108
Driving Accuracy:32.470%
Gunner Accuracy:9.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:214
V. Kills:107 198%
Deaths:13
KDR:16.462
Accuracy:38.884% F--
KPH:30.600 C--
VKPH:15.300 D
Kills:214 (0 + 214)
Deaths:13
KDR:16.462
VKDR:8.231
Vehicle Kills:107
Kill Difference:201
Playtime:6.992 hours
Usage:0%
Score:0.087m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:38.884%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,4463,94729813.245B*10.1740.779%D--1.064%C+48.3C--6.1D-18681.8h14B+34.4C++
Titan-150 HESH 4,1983,65919718.574B**15.5032.681%F2.022%C++24.4D-3.6D--84149.9h3.5C+10.6D--
AF-41 Hacksaw 2,9952,9347513.907B+0.8317.74%D*9.748%D*23.2C--N/A56126.3h4.5B**25.4C+
AF-41 Hacksaw 2,7092,6657503.553B+0.4819.491%D*9.906%D**21.1DN/A51126.2h5.4B*27.7C
Titan-150 HEAT 2,6282,05414114.567A*11.4934.021%D**3.311%C*17C-4.7D--100120.9h4B++11.6C++
L100 Python HEAT 2,3251,91512215.697A*12.6238.445%D*3.29%B+31.1C++6.7D--17561.6h3.8B*10B+
L100 Python HESH 1,8001,6165131.686A*28.6136.125%D**1.733%C++38.9D4.4D-13441.5h3.3C++9.1C--
AF-4 Cyclone 1,2131,1981,2790.937C+2.1418.377%D**9.015%D**13.5D-N/A4088.9h13.8D75D-
M30 Mustang AH 1,2991,1622963.926C+0.8535.683%F*N/A12.7D--1.5D--4691.6h20.1D**56.3F*
C75 Viper 1,2151,0555519.182M*16.1122.555%F1.517%C++32.3C*4.9D16132.7h9.7B++42.9C+
GD-7F 8698631,1570.746C2.3313.66%F--12.63%D*7.4D--N/A24117h17.8D-129.9F-
AF-23 Grinder 7957912952.681C*0.3915.894%F--11.378%D--13.2D*N/A4559.9h4.2A26.2D
AF-23 Grinder 7087032982.359C+0.7217.484%F-13.087%D-11.7D**N/A4160.1h5.2B*29.6D--
EM4 Longshot 6726722372.835C+0.2439.457%C+80.804%B10.6D*N/A2963.3h2.7D6.9C
AF-57 Piston 6156126750.907C2.1728.642%D*8.824%D**18.9DN/A6132.4h4.8C+16.9C-
Gauss Compact S 6176117270.84C+2.2413.802%F-13.257%D-10.2DN/A3459.7h12.7C91.9D*
Titan-150 AP 937542648.469B+5.3932.47%F--3.69%B+11.4D*8.3D*16347.5h6.2C19F-
Hornet Missiles 7915314711.298A8.2250.999%D--1.13%D37.1D18.2D23814.3h10.2C**20.1C+
NCM3 Raven 7865182362.195A++0.8824.897%F-3.089%C*6.3D-3.3D*4781.8h25B100.6D
NCM1 Scattercannon 5115072232.274C+0.8021.81%D**10.848%D*12.5D*N/A3340.7h5.7C*26D-
NCM1 Scattercannon 4554542262.009C*1.0723.97%D*9.692%D**11.1D--N/A3241h7B+29.2C
SAS-R 4434421413.135C++0.0630.229%D*59.502%D-12.3D*N/A4036h3.2D**10.5D**
AF-8 RailJack 420419686.162A+3.0935.457%C+82.578%B*12.1D-N/A3934.7h2.3C*6.4C*
NCM3 Raven 6514132351.757A1.3225.555%F3.148%C*5.1D*2.9D*4381.7h32.3C+126.2D*
LA1 Anchor 4174074680.87C-2.2111.159%F*9.828%F-10.9D*N/A4337.3h15.6F--139.7T*
Spear Anti-Vehicle Phalanx Turret 5984043710.919B++7.8422.633%F-4.208%C+24.9D12D-20016.2h7.8C**34.4D--
NS-7 PDW 4033994340.919C+2.1615.252%F-7.769%F9.2D-N/A2843.4h19.9D-130.3D**
M12 Kobalt 3403252162.5A++159.429.716%F--16%C41.7D*1.9D-1027.8h30.2D**310.5T*
Blitz GD-10 3263243091.049C++2.0317.305%D*9.877%D*15.1DN/A5521.4h14B+81.1C+
Tank Mine 4463093010.3S7.2229.069%CN/A110.4C++48.9C-8172.8h1.5B++5.1B++
MGR-S1 Gladius 3073022111.431C++1.6418.212%F12.914%D*13.1D-N/A3523.1h15.5D*84.9F
NC6 Gauss SAW 3093003300.909C+2.178.618%F-13.333%F8.6D--N/A5335h17.2F199.9T
Skyguard 544294704.2B++1.1213.819%F*2.381%C*4.4D**3.8D**8566.3h175.9D--1273.1T*
Bouncing Betty 2912912213.227M*10.1536.987%DN/A107.8CN/A2882.7h1.8B+4.9C+
LA39 Bruiser 2672673080.867C2.2153.791%D9.738%D-26.2DN/A7410.2h2.2B+4.1C++
C-4 3672431351.8B1.2823.974%CN/A43.4D-22.1C-5465.6h2D8.2C--
NS Annihilator 4662401182.034M**1.0478.091%DN/A7.9C--7.4C-10930.4h9.9B++12.7B+
MANA Anti-Vehicle Turret 382224802.8C**0.2836.375%C-4.464%C+2240B*1580B*2223550.1h9.3C+25.7C-
E540 Halberd-H 3212141316.462A13.3938.884%F--N/A30.6C--15.3D2087h8.5D21.9F-
Razor GD-23 2232123310.64C2.449.942%F*15.566%D-2.9D*N/A1574.3h26.7T-269T*
NCM2 Falcon 2311931451.331B1.7424.288%F5.699%B10.1C2D*6119.1h9.5B+38.9C
Vortek Rotary 3731903470.548C2.5315.696%F*5.263%A*1.9D--1.8D*35100.6h251.5T1602.3T*
NC14 Bolt Driver 180179434.163A+1.0939.036%B+69.274%C--9.1D-N/A5119.7h3.5D--9C+
NC6S Gauss SAW S 1821792050.873C--2.2010.437%F--13.967%D**10.7D--N/A3316.8h16.9F-162.2T
E540 Halberd 2871721115.636B**12.5628.797%F-2.326%C--17.7D*11.9D2459.7h7.8D**27.3T
NS-61 Emissary 1511491570.949C*2.1322.857%D-8.725%D*7.3D--N/A2020.3h19.3D84.6D-
M20 Mustang 2821442110.682C2.3916.881%F--5.556%A*3.1D--2.9D--7346.9h276.6F-1638.4T*
Frag Grenade 1371361136N/A132.9235.841%D*N/A226.7D--1.7D--10710.6h5.2D--14.5D*
L-24R Spur 149129149.214B+6.1416.438%T*1.55%C7.7D**1.2D-1716.7h82.8D-503.5F*
AF-22 Crow 2001271350.941B*2.1350.066%F--N/A10.8C6.2C10811.8h9C+18D--
L100 Python AP 209124158.267B*5.1945.356%D*N/A18.8D-12.9D-2416.6h8.7D-19.3F
NCM2 Falcon 1651201410.851C+2.2225.908%F2.5%D--6.4D-2.4D--4518.8h16.1C+62D
AF-19 Mercenary 1191182250.524C2.5512.199%F-11.864%F4.5D-N/A5226.3h28.8T236.3T*
Aspis Anti-Aircraft Phalanx Turret 268115205.75B**2.6713.543%F-N/A4.8D*6.4D-12123.8h185.8D1371.8F-
MGR-L1 Promise 1151101041.058C2.0215.104%F17.273%D--10.6D*N/A3710.4h24.7F-163.5F--
NS-10 Burster 206107821.305B+1.7714.841%F--1.869%D*1.9D**1.8D*3256h195.2D1315.4F*
NS-10 Burster 19197821.183B+1.8914.915%F--N/A1.7D**1.7D*3056h217.2D*1456.2T-
G40-F Ranger 15495195U91.9216.177%F*N/A20.7D*12.8D*1494.6h81.4C+503.2F--
Enforcer ML85 19895195C++1.9233.888%D-1.053%D-14.4D--15.6C+3286.6h15.9D46.8D--
NC15 Phoenix 16786551.564B+1.5143.422%D**N/A10.6C10C1788.1h9.3B+21.5C+
EM6 8382870.943C2.1310.158%F--15.854%D*11.7D--N/A517h17.8F-175F**
MAX Punch 90791,7460.045C3.0353.223%B+N/A0.2CN/A1385.4h4.1C+7.7C+
G30 Walker 13074145.286C+2.219.001%F--6.757%A++4.4D*3.3D7016.8h305.5F--3393.9T*
GR-22 7272701.029C+2.0511.401%F*6.944%F8.3D*N/A358.7h18.9F-166.2T*
M20 Kestrel 139701000.7C-2.3812.664%F*2.857%B*2.1D*2D*3333.8h313.5F--2475.9T*
MANA Anti-Personnel Turret 6764461.391N/A1.685.885%UN/A640U30U1952300.1h42.7T*725.6T*
NS-44 Commissioner 6463970.649C2.4328.234%D--11.111%D**6.9D--N/A349.1h4.7D16.8D
Spear Anti-Vehicle Phalanx Tower 8861161M+57.9236.368%D**4.918%B+29C--12.9D1302.1h11.9C32.6D--
L-30R Vektor 14655590.932C2.1415.375%F**1.818%C1.3D-2.2D-2442.1h336.2T*2186.5T*
GD-66 Claw 5454760.711C-2.3645.533%D*7.407%D*15.4D--N/A613.5h2.9C6.4D
Mag-Cutter 54538,8260.006C--3.0717.021%D--1.887%D0.1DN/A0965.4h3.5C--20.4D
Tomcat A2AM Pods 12753212.524C--0.5577.739%C+N/A7.6D*10.6D*1397h12.7F-16.4F--
NS Decimator 7350620.806C2.2747.355%FN/A15.2D*7D--2183.3h7.3D**15.5F--
NC4 Mag-Shot 53501480.338C--2.7414.828%F-18%C+2.4D*N/A1820.5h24.7T*166.4T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter204,8263.4h
Flail Targeting Dart51050.7h
Anti-Vehicle MANA Turret76931.6h
AE Nano-Armor Kit33147,3457.5h
Nanite Revive Grenade0950h
Medical Kit236111.9h
Medical Applicator2121,2451.4h
Welding Device02230h
Spitfire Auto-Turret51840.4h
AE Medical Applicator39,3100.6h
Recon Detection Device362,8735.5h
Ammunition Package187241.9h
Nano-Armor Kit99482,23226.1h
Anti-Infantry MANA Turret11650.6h
Nano-Repair Grenade0750h

Check the help document for the dictionary if you want to learn more about words used here.


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