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Destroyer Artusios[NDW] Artusios
NC BR 120

KDR: 3.18

Score: 29.9m

Last Seen: Oct 17th, 2019 6:21 AM
- OFFLINE - 9.7 hour(s)

Battle Rank 115 (120 total) - New Conglomerate on Miller
Level Progress (to 116): 36%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH Breaker Rocket Pods L100 Python HESH AF-41 Hacksaw AF-41 Hacksaw Titan-150 HEAT L100 Python HEAT M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $236,439 MLG Score: 189
Fun Score: N/A
Cheeseburgers Flipped: 3476TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.487%11.294%1641812096,5080.9527162.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.375%-1.305D**-1.465F-0.353C-HEAD + (~4.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.8-0.531D16.5-0.154C97.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.595%1.247%612512226,17776212878.09568480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.06%-1.659F--0.308C0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.70.07C+32.50.388C**118.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.577%2.031%9327122014,2791050331613.599430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.566%-2.081F---0.322C0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.5-0.104C+8.30.334C**34.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
11.935%1.974%48612219127977231.14429126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.814%-2.243F---0.614D0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
348.7-1.897F-41.6-0.034C+307.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.811%75%48412231,89275452.50928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.086%-0.024C+0.515B+0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.202C++2.80.135C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.788%8.551%48312241,14646172.48052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.769%-0.733D--1.209D*0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.057C+4.10.163C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.9m260.5%166 (10k)157 (9.4k)3.1765651,47316,2043.95896120 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227355314.974%7.897%11811:469

31% Engineer9% Heavy Assault28% Infiltrator17% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2013 11:02 PMJul 26th, 2014 9:26 PMOct 18th, 2019 11:52 PM (50d) (PST)Oct 17th, 2019 5:52 AM (52d) (PST)Oct 17th, 2019 2:21 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
493924010.2700.0850.0210.8260.047189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5545,49224,06216515039,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3182.5h/132.6d 12,678 4,065 14,594 157.6k 4,371 7,981 9,039 94.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
F-
Kills:491
Deaths:550
KDR:0.893
Accuracy:11.731% F*
HSR:10.998% F-
NC6 Gauss SAW
F
Kills:481
Deaths:485
KDR:0.992
Accuracy:9.592% F-
HSR:13.098% F
MGR-L1 Promise
D*
Kills:252
Deaths:217
KDR:1.161
Accuracy:15.604% F
HSR:15.079% D*
NC6S Gauss SAW S
D**
Kills:232
Deaths:260
KDR:0.892
Accuracy:11.290% F--
HSR:14.224% D**
EM6
D*
Kills:82
Deaths:87
KDR:0.943
Accuracy:10.158% F--
HSR:15.854% D*
Kills:1,538
Deaths (as Heavy Assault):1,599
Deaths (to Heavy Assaults):3,858
KDR:0.96185
Kill Difference:61
Playtime:277.502 hours
Usage:9%
Score:2.362m
Score/min:142
Accuracy (listed only):11.675%
HSR (listed only):13.851%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D**
Kills:1,109
Deaths:1,443
KDR:0.769
Accuracy:14.368% F-
HSR:12.444% D**
AF-57 Piston
D--
Kills:825
Deaths:909
KDR:0.908
Accuracy:30.663% D--
HSR:8.242% F
Gauss Compact S
D--
Kills:686
Deaths:840
KDR:0.817
Accuracy:14.207% F-
HSR:12.391% D--
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.694% D
HSR:9.738% D--
Razor GD-23
D-
Kills:220
Deaths:337
KDR:0.653
Accuracy:9.994% F*
HSR:16.364% D-
AF-19 Mercenary
F
Kills:137
Deaths:250
KDR:0.548
Accuracy:13.242% F
HSR:12.409% F
Warden
D-
Kills:71
Deaths:57
KDR:1.246
Accuracy:18.284% D**
HSR:18.310% D-
AC-X11
D*
Kills:56
Deaths:82
KDR:0.683
Accuracy:13.106% F--
HSR:16.071% D*
GD-66 Claw
D*
Kills:54
Deaths:78
KDR:0.692
Accuracy:43.443% D**
HSR:7.407% D*
Kills:3,425
Deaths (as Engineer):4,304
Deaths (to Engineers):3,950
KDR:0.79577
Kill Difference:879
Playtime:999.176 hours
Usage:31%
Score:9.857m
Score/min:164
Accuracy (listed only):23.444%
HSR (listed only):12.597%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D*
Kills:1,594
Deaths:1,591
KDR:1.002
Accuracy:19.183% D*
HSR:9.536% D**
GD-7F
D**
Kills:1,109
Deaths:1,443
KDR:0.769
Accuracy:14.368% F-
HSR:12.444% D**
AF-57 Piston
D--
Kills:825
Deaths:909
KDR:0.908
Accuracy:30.663% D--
HSR:8.242% F
Gauss Compact S
D--
Kills:686
Deaths:840
KDR:0.817
Accuracy:14.207% F-
HSR:12.391% D--
MGR-S1 Gladius
D**
Kills:638
Deaths:477
KDR:1.338
Accuracy:18.838% D**
HSR:9.875% F
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.238% F-
HSR:7.769% F
Blitz GD-10
D*
Kills:352
Deaths:323
KDR:1.090
Accuracy:17.505% D*
HSR:10.227% D*
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.694% D
HSR:9.738% D--
Razor GD-23
D-
Kills:220
Deaths:337
KDR:0.653
Accuracy:9.994% F*
HSR:16.364% D-
AF-19 Mercenary
F
Kills:137
Deaths:250
KDR:0.548
Accuracy:13.242% F
HSR:12.409% F
AC-X11
D*
Kills:56
Deaths:82
KDR:0.683
Accuracy:13.106% F--
HSR:16.071% D*
GD-66 Claw
D*
Kills:54
Deaths:78
KDR:0.692
Accuracy:43.443% D**
HSR:7.407% D*
Kills:6,337
Deaths (as Light Assault):7,072
Deaths (to Light Assaults):2,852
KDR:0.89607
Kill Difference:735
Playtime:547.024 hours
Usage:17%
Score:5.085m
Score/min:155
Accuracy (listed only):21.957%
HSR (listed only):11.039%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D*
Kills:1,594
Deaths:1,591
KDR:1.002
Accuracy:19.183% D*
HSR:9.536% D**
EM4 Longshot
C**
Kills:691
Deaths:242
KDR:2.855
Accuracy:38.621% C+
HSR:80.753% C**
MGR-S1 Gladius
D**
Kills:638
Deaths:477
KDR:1.338
Accuracy:18.838% D**
HSR:9.875% F
AF-8 RailJack
B++
Kills:578
Deaths:86
KDR:6.721
Accuracy:33.889% C-
HSR:81.661% B++
SAS-R
D--
Kills:444
Deaths:141
KDR:3.149
Accuracy:30.169% D**
HSR:59.685% D--
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.238% F-
HSR:7.769% F
Blitz GD-10
D*
Kills:352
Deaths:323
KDR:1.090
Accuracy:17.505% D*
HSR:10.227% D*
NS-61 Emissary
D--
Kills:198
Deaths:233
KDR:0.850
Accuracy:21.339% D--
HSR:9.091% D*
NC14 Bolt Driver
B+
Kills:179
Deaths:43
KDR:4.163
Accuracy:38.892% B+
HSR:69.274% D
NS-44 Commissioner
D--
Kills:66
Deaths:110
KDR:0.600
Accuracy:28.190% D--
HSR:10.606% F
NC4 Mag-Shot
C--
Kills:55
Deaths:154
KDR:0.357
Accuracy:15.142% F-
HSR:16.364% C--
Kills:5,194
Deaths (as Infiltrator):3,834
Deaths (to Infiltrators):2,627
KDR:1.35472
Kill Difference:1,360
Playtime:899.061 hours
Usage:28%
Score:7.476m
Score/min:139
Accuracy (listed only):25.182%
HSR (listed only):33.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D*
Kills:1,594
Deaths:1,591
KDR:1.002
Accuracy:19.183% D*
HSR:9.536% D**
AF-57 Piston
D--
Kills:825
Deaths:909
KDR:0.908
Accuracy:30.663% D--
HSR:8.242% F
MGR-S1 Gladius
D**
Kills:638
Deaths:477
KDR:1.338
Accuracy:18.838% D**
HSR:9.875% F
NS-7 PDW
F
Kills:399
Deaths:434
KDR:0.919
Accuracy:15.238% F-
HSR:7.769% F
Blitz GD-10
D*
Kills:352
Deaths:323
KDR:1.090
Accuracy:17.505% D*
HSR:10.227% D*
LA39 Bruiser
D
Kills:267
Deaths:308
KDR:0.867
Accuracy:53.694% D
HSR:9.738% D--
GR-22
F-
Kills:75
Deaths:75
KDR:1
Accuracy:11.619% F*
HSR:6.667% F-
GD-66 Claw
D*
Kills:54
Deaths:78
KDR:0.692
Accuracy:43.443% D**
HSR:7.407% D*
Kills:4,204
Deaths (as Combat Medic):4,195
Deaths (to Combat Medics):1,314
KDR:1.00215
Kill Difference:9
Playtime:22.738 hours
Usage:1%
Score:0.173m
Score/min:127
Accuracy (listed only):26.273%
HSR (listed only):8.683%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:3,414
Deaths:886
KDR:3.853
Accuracy:18.278% D**
HSR:10.193% D*
AF-41 Hacksaw
D*
Kills:3,113
Deaths:884
KDR:3.521
Accuracy:20.111% D*
HSR:9.862% D**
AF-23 Grinder
D--
Kills:792
Deaths:295
KDR:2.685
Accuracy:15.889% F--
HSR:11.364% D--
NCM1 Scattercannon
D--
Kills:764
Deaths:322
KDR:2.373
Accuracy:25.339% D*
HSR:11.257% D--
AF-23 Grinder
D--
Kills:706
Deaths:298
KDR:2.369
Accuracy:17.481% F--
HSR:13.031% D--
NCM1 Scattercannon
D--
Kills:644
Deaths:326
KDR:1.975
Accuracy:27.859% D--
HSR:11.180% D--
NCM3 Raven
B+
Kills:543
Deaths:251
KDR:2.163
Accuracy:25.274% F
HSR:3.131% B+
NCM3 Raven
C++
Kills:436
Deaths:250
KDR:1.744
Accuracy:25.944% F
HSR:2.982% C++
NCM2 Falcon
B
Kills:204
Deaths:154
KDR:1.325
Accuracy:24.767% F
HSR:5.392% B
NCM2 Falcon
D--
Kills:125
Deaths:150
KDR:0.833
Accuracy:26.377% F
HSR:2.400% D--
AF-34 Mattock
D
Kills:121
Deaths:53
KDR:2.283
Accuracy:29.088% D
HSR:14.050% D
NS-10 Burster
D*
Kills:117
Deaths:84
KDR:1.393
Accuracy:15.078% F--
HSR:1.709% D*
NS-10 Burster
F
Kills:109
Deaths:84
KDR:1.298
Accuracy:15.128% F-
HSR:0% F
AF-34 Mattock
D
Kills:100
Deaths:53
KDR:1.887
Accuracy:30.662% D
HSR:12% D**
Kills:11,188
Deaths (as MAX Suit):2,045
Deaths (to MAX Suits):907
KDR:5.4709
Kill Difference:9,143
Playtime:435.299 hours
Usage:14%
Score:4.994m
Score/min:191
Accuracy (listed only):22.662%
HSR (listed only):7.754%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:4,051
V. Kills:530 N/A
Deaths:302
KDR:13.414
Accuracy:40.589% D--
KPH:48.900 C--
VKPH:6.400 D
M30 Mustang AH
D--
Kills:1,695
V. Kills:179 N/A
Deaths:365
KDR:4.644
Accuracy:34.822% F*
KPH:14.400 D--
VKPH:1.500 D--
Hornet Missiles
D
Kills:638
V. Kills:344 185%
Deaths:54
KDR:11.815
Accuracy:50.926% D--
KPH:39.500 D
VKPH:21.300 D
Vortek Rotary
D--
Kills:190
V. Kills:183 103%
Deaths:347
KDR:0.548
Accuracy:15.791% F**
KPH:1.900 D--
VKPH:1.800 D*
M20 Mustang
D-
Kills:171
V. Kills:149 114%
Deaths:222
KDR:0.770
Accuracy:16.618% F--
KPH:3.400 D-
VKPH:3 D--
M20 Kestrel
D--
Kills:70
V. Kills:69 100%
Deaths:100
KDR:0.700
Accuracy:12.664% T
KPH:2.100 D*
VKPH:2 D--
Tomcat A2AM Pods
D--
Kills:56
V. Kills:76 73%
Deaths:21
KDR:2.667
Accuracy:75.732% C
KPH:7.900 D*
VKPH:10.700 D--
Kills:6,871 (2,126 + 0)
Deaths:1,411
KDR:4.870
VKDR:1.084
Vehicle Kills:1,530
Kill Difference:5,460
Playtime:408.948 hours
Usage:13%
Score:2.118m
Score/min:86
Piloting Accuracy:12.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:322
V. Kills:40 N/A
Deaths:24
KDR:13.417
Accuracy:16.994% T-
KPH:9.500 D*
VKPH:1.200 D
L-30R Vektor
D
Kills:70
V. Kills:100 69%
Deaths:62
KDR:1.129
Accuracy:15.318% F--
KPH:1.600 D*
VKPH:2.200 D
L105 Zephyr
C
Kills:56
V. Kills:18 295%
Deaths:2
KDR:28
Accuracy:16.785% T
KPH:22.600 D--
VKPH:7.300 C
Kills:448 (392 + 56)
Deaths:88
KDR:5.091
VKDR:1.795
Vehicle Kills:158
Kill Difference:360
Playtime:81.573 hours
Usage:3%
Score:0.146m
Score/min:30
Piloting Accuracy:15.318%
Gunner Accuracy:16.785%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:3,422
V. Kills:554 N/A
Deaths:78
KDR:43.872
Accuracy:38.683% D--
KPH:41.100 C--
VKPH:6.700 C
L100 Python HEAT
C+
Kills:2,048
V. Kills:462 442%
Deaths:129
KDR:15.876
Accuracy:38.898% D*
KPH:30.700 C+
VKPH:6.900 D--
C75 Viper
C++
Kills:1,057
V. Kills:161 N/A
Deaths:55
KDR:19.218
Accuracy:22.543% F
KPH:32.200 C++
VKPH:4.900 D
Skyguard
D**
Kills:363
V. Kills:283 128%
Deaths:72
KDR:5.042
Accuracy:14.118% F*
KPH:4.900 D**
VKPH:3.900 F
L100 Python AP
D
Kills:198
V. Kills:105 187%
Deaths:20
KDR:9.900
Accuracy:46.711% D--
KPH:24.400 D
VKPH:12.900 D-
Kills:7,088 (7,088 + 0)
Deaths:354
KDR:20.023
VKDR:4.421
Vehicle Kills:1,565
Kill Difference:6,734
Playtime:264.259 hours
Usage:8%
Score:2.208m
Score/min:139
Driving Accuracy:46.711%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D-
Kills:4,667
V. Kills:735 N/A
Deaths:220
KDR:21.214
Accuracy:33.697% F
KPH:25.200 D-
VKPH:4 D*
Titan-150 HEAT
C--
Kills:2,127
V. Kills:599 355%
Deaths:143
KDR:14.874
Accuracy:34.533% D**
KPH:17.100 C--
VKPH:4.800 D*
Titan-150 AP
D*
Kills:595
V. Kills:417 142%
Deaths:67
KDR:8.881
Accuracy:32.746% F--
KPH:11.900 D*
VKPH:8.300 D**
E540 Halberd
C--
Kills:208
V. Kills:126 164%
Deaths:14
KDR:14.857
Accuracy:29.556% F-
KPH:19.700 D--
VKPH:12 C--
Enforcer ML85
C+
Kills:102
V. Kills:107 94%
Deaths:21
KDR:4.857
Accuracy:34.291% D-
KPH:14.900 D-
VKPH:15.600 C+
G30 Walker
D*
Kills:75
V. Kills:56 132%
Deaths:14
KDR:5.357
Accuracy:9.079% F*
KPH:4.400 D**
VKPH:3.300 D*
C85 Canister
D**
Kills:52
V. Kills:2 N/A
Deaths:3
KDR:17.333
Accuracy:15.882% F*
KPH:11 D**
VKPH:0.400 F
G40-F Ranger
N/A
Kills:50
V. Kills:33 147%
Deaths:3
KDR:16.667
Accuracy:15.303% N/A
KPH:23.300 N/A
VKPH:15.400 N/A
Kills:7,876 (7,389 + 487)
Deaths:485
KDR:16.239
VKDR:4.278
Vehicle Kills:2,075
Kill Difference:7,391
Playtime:401.105 hours
Usage:13%
Score:2.629m
Score/min:109
Driving Accuracy:32.746%
Gunner Accuracy:15.303%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:411
V. Kills:178 230%
Deaths:14
KDR:29.357
Accuracy:39.346% F--
KPH:39.800 C+
VKPH:17.200 C-
Kills:411 (0 + 411)
Deaths:14
KDR:29.357
VKDR:12.714
Vehicle Kills:178
Kill Difference:397
Playtime:10.326 hours
Usage:0%
Score:0.134m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:39.346%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:64
V. Kills:31 200%
Deaths:9
KDR:7.111
Accuracy:19.782% F-
KPH:7.600 D*
VKPH:3.700 D--
Kills:64 (0 + 64)
Deaths:9
KDR:7.111
VKDR:3.444
Vehicle Kills:31
Kill Difference:55
Playtime:8.469 hours
Usage:0%
Score:0.059m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:19.782%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 5,4024,66722021.214B*18.0433.697%F1.714%C+25.2D-4D*85185.2h3.5C+10.4D--
Breaker Rocket Pods 4,5814,05130213.414B++10.2440.589%D--1.037%C+48.9C--6.4D19082.8h14.4B35.4C++
L100 Python HESH 3,9763,4227843.872M++40.7038.683%D--1.052%C-41.1C--6.7C13683.2h3.4C+8.8C
AF-41 Hacksaw 3,4873,4148863.853B*0.6818.278%D**10.193%D*23.4C-N/A59146.2h4.6B*25.2C++
AF-41 Hacksaw 3,1673,1138843.521B++0.3420.111%D*9.862%D**21.3DN/A54146.1h5.5B*27.4C+
Titan-150 HEAT 2,7262,12714314.874A++11.7034.533%D**3.197%C*17.1C--4.8D*101124.7h4.1B++11.9C+
L100 Python HEAT 2,5102,04812915.876A+12.7038.898%D*3.076%B+30.7C+6.9D--17366.7h4B*10.2B+
M30 Mustang AH 1,8741,6953654.644C+1.4734.822%F*N/A14.4D--1.5D--50117.9h18.3D*52.5F--
AF-4 Cyclone 1,6171,5941,5911.002C+2.1719.183%D*9.536%D**14.4DN/A42110.5h13.8D71.9D-
GD-7F 1,1221,1091,4430.769C2.4114.368%F-12.444%D**8.2D-N/A26134.5h17.3D120.3D**
C75 Viper 1,2181,0575519.218M**16.0422.543%F1.514%C*32.2C++4.9D16632.8h9.7B++43C
AF-57 Piston 8328259090.908C2.2730.663%D--8.242%F21DN/A6839.2h4.7C+15.5C
AF-23 Grinder 7977922952.685C*0.4915.889%F--11.364%D--13.2D*N/A4560h4.2A26.2D
NCM1 Scattercannon 7737643222.373C+0.8025.339%D*11.257%D--15.2D*N/A4050.2h5.9C*23.2D
AF-23 Grinder 7117062982.369C+0.8117.481%F--13.031%D--11.7D**N/A4260.1h5.2B*29.5D-
EM4 Longshot 6916912422.855C+0.3238.621%C+80.753%C**10.7D*N/A3064.7h2.7D-7.1C--
Gauss Compact S 6976868400.817C+2.3614.207%F-12.391%D--9.6DN/A3271.2h13.7D96.3D*
NCM1 Scattercannon 6496443261.975C++1.2027.859%D--11.18%D--12.8D-N/A3750.5h7.7C*27.8C
MGR-S1 Gladius 6586384771.338C++1.8418.838%D**9.875%F14.3D-N/A4044.6h14.2D-75.6D--
Hornet Missiles 9826385411.815B**8.6450.926%D--N/A39.4D21.2D26116.2h10.4C*20.5C+
Titan-150 AP 1,012595678.881B5.7032.746%F--3.361%B+11.9D*8.3D**17350h6D18.4F--
AF-8 RailJack 581578866.721A+3.5433.889%C-81.661%B++13.1D-N/A4044.1h2.3C**6.6C*
M12 Kobalt 5845554138.75B*135.5710.013%F--16.396%C44D*2.3D-11312.6h29D--289.9T
NCM3 Raven 8255432512.163A++1.0125.274%F3.131%B+6.3D-3.3D*4686.1h25.8B+102.1D
LA1 Anchor 5064915500.893C-2.2811.731%F*10.998%F-11.8D*N/A4841.7h15.3F-130.1T*
NC6 Gauss SAW 4954814850.992C+2.189.592%F-13.098%F10.6D-N/A5645.4h15.1D--157F-
Spear Anti-Vehicle Phalanx Turret 6734573712.351B*9.1724.241%F-3.72%C+25.7D12.1D-19917.8h8.1C*33.4D-
SAS-R 4454441413.149C*0.0330.169%D**59.685%D--12.2D*N/A4236.3h3.2D**10.5D**
Tank Mine 6274414110.756S7.5830.964%CN/A122.5C**51.7C8263.6h1.6B+5B++
NCM3 Raven 6874362501.744A1.4325.944%F2.982%C++5.1D--2.9D*4386h33C+127.4D--
E540 Halberd-H 5894111429.357A**26.1839.346%F--N/A39.9C+17.3C-21610.3h7C17.8D**
NS-7 PDW 4033994340.919C+2.2615.238%F-7.769%F9.2D-N/A2943.4h19.9D-130.4D**
Bouncing Betty 3893892913.414M+10.2435.234%D--N/A111.1CN/A3153.5h1.8B+5C+
NS Annihilator 6823801592.39S0.7978.316%DN/A8.9C7.1C--10442.7h9.7B*12.3B++
Skyguard 646363725.042B*1.8714.118%F*1.928%C+4.9D**3.9F8673.5h165.5D--1172.5T*
Blitz GD-10 3563523231.09C++2.0917.505%D*10.227%D*15.1DN/A5623.3h14.6C**83.6C
C-4 4813362151.563C++1.6124.117%CN/A48D20.7D5147h1.9D7.8C--
L-24R Spur 3623222413.417B**10.2416.994%T-1.242%D9.5D*1.2D2534h61.6D362.6F--
LA39 Bruiser 2672673080.867C2.3153.694%D9.738%D--26.2DN/A8010.2h2.2B+4.2C++
MANA Anti-Vehicle Turret 430256833.084C+0.0937.081%D*4.297%C--2560D1740D4702600.1h9C++24.1D--
MGR-L1 Promise 2692522171.161C+2.0215.604%F15.079%D*12.1D--N/A4220.8h22.3D**143F
NC6S Gauss SAW S 2372322600.892C-2.2811.29%F--14.224%D**11.8D*N/A3819.7h16.8F-148.5F--
Razor GD-23 2312203370.653C2.529.994%F*16.364%D-2.9D*N/A1674.9h26.2T262.4T*
E540 Halberd 3342081414.857B*11.6829.556%F-1.923%D19.8D--12C--25710.5h7.2D--24.3F--
NCM2 Falcon 2482041541.325C*1.8524.767%F5.392%B10.3C2.2D--6219.9h9.6B+38.9C
L100 Python AP 303198209.9B++6.7246.711%D--N/A24.4D13D-2748.1h7.5D16D*
NS-61 Emissary 2031982330.85C++2.3321.339%D--9.091%D*8.1D-N/A2424.5h19C89.3D
Vortek Rotary 3731903470.548C2.6315.791%F**5.263%A*1.9D--1.8D*35101.1h254.7T-1612.8T*
NC14 Bolt Driver 180179434.163B**0.9938.892%B+69.274%D8.8D--N/A5320.4h3.5D--9.1C
M20 Mustang 3201712220.77C2.4116.618%F--5.848%M3.4D-3D--7450.1h251.8F-1515.2T*
Frag Grenade 1581571157N/A153.8235.657%D*N/A224.3D*1.4D*10190.7h5.4D*15.1D**
AF-22 Crow 2461541560.987B**2.1950.512%F--N/A10.7C6.4C11014.4h9C+17.7D-
AF-19 Mercenary 1401372500.548C2.6313.242%F12.409%F4.6D-N/A5529.7h29.6T-223.2T-
NCM2 Falcon 1711251500.833C+2.3426.377%F2.4%D--6.4D-2.3D--4619.6h16.6C+62.9D-
Aspis Anti-Aircraft Phalanx Turret 283124206.2B**3.0213.682%F-N/A5.1D--6.5D-12124.5h180.2D1317F
AF-34 Mattock 124121532.283C0.8929.088%D14.05%D23.7D-N/A755.1h12.2F-41.8F-
NS-10 Burster 222117841.393B+1.7815.078%F--1.709%D*2D**1.8D*3357.4h187.4D1242.6F--
NS-10 Burster 209109841.298B+1.8815.128%F-N/A1.9D**1.7D*3157.4h202.4D--1338.3F**
Enforcer ML85 209102214.857C+1.6834.291%D-N/A15D-15.7C+3306.8h15.4D45D-
AF-34 Mattock 105100531.887C1.2930.662%D12%D**19.6D--1B++685.1h15.6F**50.8F--
G40-F Ranger 15797197U93.8216.194%F--N/A20.6D--12.8D--1504.7h82.1C+507F--
MAX Punch 105942,0760.045C3.1352.136%B+N/A0.2DN/A1428.3h3.8C+7.2C+
NC15 Phoenix 16786551.564B+1.6143.154%D**N/A10.6C10C+1948.1h9.4B21.8C+
EM6 8382870.943C2.2310.158%F--15.854%D*11.7D--N/A577h17.8F-175T
G30 Walker 13175145.357C+2.189.079%F*6.667%A++4.4D**3.3D*7017h307F-3381.7T*
GR-22 7575751C+2.1811.619%F*6.667%F-8.3D*N/A399h18.8F161.9T*
Warden 7271571.246C*1.9318.284%D**18.31%D-11.3DN/A536.3h11.5C62.9D-
M20 Basilisk 9170170U66.8223.913%T-1.429%D**19.4D--5.8F973.6h114.1C++477.2F-
Spear Anti-Vehicle Phalanx Tower 10070170M*66.8234.795%D**4.286%B29.2D12.5D-1312.4h10.9C31.3D*
M20 Kestrel 139701000.7C2.4812.664%T2.857%B**2.1D*2D--3433.8h313.5F--2475.9T*
L-30R Vektor 17070621.129C-2.0515.318%F--1.429%C-1.6D*2.2D2545.1h290.6T*1897T*
MANA Anti-Personnel Turret 7067501.34N/A1.845.999%UN/A670U30U2092300.1h43.1T*718.8T*
NS-44 Commissioner 67661100.6C2.5828.19%D--10.606%F6.7D--N/A359.8h5.1D-18.2D-
M20 Basilisk 956497.111A*3.9319.782%F-1.563%F7.5D*3.6D--1178.5h114.5C--578.6F--
NS Decimator 9464740.865C2.3147.385%FN/A16D*7.5D--2444h6.9D*14.6F--
Phoenix AE 12762331.879B+1.3051.293%CN/A7.8D-8.2D937.9h17.3F--33.7F
AC-X11 5856820.683C2.4913.106%F--16.071%D*6.7D--N/A588.3h15.8F120.9F*
Tomcat A2AM Pods 13256212.667C-0.5175.732%CN/A7.9D*10.7D--1427.1h12.9F-17.1F--
L105 Zephyr 7456228A24.8216.785%TN/A22.4D--7.2C1862.5h13.5T-80.3T*
NC4 Mag-Shot 60551540.357C--2.8215.142%F-16.364%C--2.5D*N/A2021.7h23.2T*153.5T*
GD-66 Claw 5454780.692C-2.4843.443%D**7.407%D*14.6D--N/A623.7h2.9C-6.8D
Mag-Cutter 54538,8260.006C--3.1717.021%D--1.887%D0.1C-N/A0966.1h3.5D20.4D
C85 Canister 5452317.333C++14.1615.882%F*7.692%D**11.1D**N/A404.7h31.7T*199.4T*
G40-F Ranger 8350316.667B**13.4915.303%F*2%B**23.8D-15.7D1942.1h82.2C537.3F--
Hawk GD-68 8250580.862B2.3144.464%F--N/A5.8D3.7D*1978.6h10.2D22.9F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3960.3h
Anti-Vehicle MANA Turret98101.8h
Nano-Armor Kit99482,86526.1h
Turret AI Module0690.2h
Repair Module0650.2h
AE Nano-Armor Kit57199,82210.3h
AE Medical Applicator411,1110.7h
Spitfire Auto-Turret103570.7h
Medical Kit318702.5h
Medical Applicator2321,9361.5h
Nanite Revive Grenade01130h
Motion Spotter315,9664.1h
Rampart Wall0550.5h
Welding Device06800h
Recon Detection Device404,0617.3h
Ammunition Package239022.2h
Anti-Infantry MANA Turret11780.6h
Flail Targeting Dart51080.8h
Nano-Repair Grenade02750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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