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Maj. General Loyal Soldier Arusios[91AR] Arusios
NC BR 85

KDR: 4.33

Score: 9.9m

Last Seen: Oct 19th, 2019 12:01 AM
- OFFLINE - 62.5 hour(s)

Battle Rank 85 - New Conglomerate on Cobalt
Level Progress (to 86): 79%
Level 100 Progress: 52% 812h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH L100 Python HESH AF-57 Piston AF-8 RailJack M30 Mustang AH AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $526,671 MLG Score: 421
Fun Score: N/A
Cheeseburgers Flipped: 2516TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.39%11.726%1921112152,1490.8637463.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.607%-0.935D---1.4D**0.194C++HEAD + (~3.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98-0.319C16.1-0.125C+82

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.507%1.149%504112255221251464.176355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.294C-0.398C---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.748B++14.10.734B++26.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.569%1.078%2002412223,34123780114.097417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.876%-0.046C+-0.937D---1.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.755B++3.80.694B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.271%1.282%5911225781731850.45086742%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.097C+-0.783D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.86B*6.30.844B*10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.933%81.786%591122556025982.16216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.758D-0.953B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.142C++2.60.201C++6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.865%9.22%591122556415863.54717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.312C-1.078D*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.009C+5-0.035C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.9m208.1%185 (11.1k)175 (10.5k)4.3254522,3025,1565.0539285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1226241418.796%9.205%17310:523

15% Engineer10% Heavy Assault30% Infiltrator11% Light Assault34% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 11:03 PMApr 20th, 2017 11:44 AMOct 18th, 2019 9:53 PM (34d) (PST)Oct 18th, 2019 8:02 PM (34d) (PST)Oct 18th, 2019 8:01 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5452013440.3970.0920.0370.9200.045421

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,70112,08420,617246255310,522

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
936.1h/39d 3,756 2,053 6,309 51.7k 1,078 4,035 2,534 30.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:132
Deaths:88
KDR:1.500
Accuracy:13.078% D*
HSR:13.636% F
MGR-L1 Promise
F-
Kills:132
Deaths:112
KDR:1.179
Accuracy:12.876% F-
HSR:9.848% F-
GD-22S
F-
Kills:126
Deaths:148
KDR:0.851
Accuracy:13.121% F-
HSR:11.905% F-
LA1 Anchor
D-
Kills:116
Deaths:102
KDR:1.137
Accuracy:13.901% F--
HSR:18.966% D-
EM6
D*
Kills:88
Deaths:108
KDR:0.815
Accuracy:12.400% F-
HSR:15.909% D*
Kills:594
Deaths (as Heavy Assault):558
Deaths (to Heavy Assaults):1,248
KDR:1.06452
Kill Difference:36
Playtime:90.314 hours
Usage:10%
Score:0.742m
Score/min:137
Accuracy (listed only):13.075%
HSR (listed only):14.053%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:564
Deaths:555
KDR:1.016
Accuracy:37.865% C
HSR:9.220% D*
AF-4 Cyclone
D*
Kills:515
Deaths:469
KDR:1.098
Accuracy:19.588% D*
HSR:9.903% D**
GD-7F
D--
Kills:429
Deaths:446
KDR:0.962
Accuracy:16.904% D**
HSR:15.152% D--
MGR-S1 Gladius
F
Kills:246
Deaths:163
KDR:1.509
Accuracy:18.300% F
HSR:10.163% F
Blitz GD-10
D*
Kills:162
Deaths:136
KDR:1.191
Accuracy:18.473% D*
HSR:7.407% F
Kills:1,916
Deaths (as Light Assault):1,769
Deaths (to Light Assaults):890
KDR:1.0831
Kill Difference:147
Playtime:103.281 hours
Usage:11%
Score:0.953m
Score/min:154
Accuracy (listed only):22.226%
HSR (listed only):10.369%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:564
Deaths:555
KDR:1.016
Accuracy:37.865% C
HSR:9.220% D*
GD-7F
D--
Kills:429
Deaths:446
KDR:0.962
Accuracy:16.904% D**
HSR:15.152% D--
Warden
D--
Kills:54
Deaths:43
KDR:1.256
Accuracy:21.494% D--
HSR:12.963% F
Kills:1,047
Deaths (as Engineer):1,044
Deaths (to Engineers):847
KDR:1.00287
Kill Difference:3
Playtime:139.639 hours
Usage:15%
Score:1.534m
Score/min:183
Accuracy (listed only):25.421%
HSR (listed only):12.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B*
Kills:560
Deaths:91
KDR:6.154
Accuracy:29.933% D--
HSR:81.786% B*
AF-4 Cyclone
D*
Kills:515
Deaths:469
KDR:1.098
Accuracy:19.588% D*
HSR:9.903% D**
MGR-S1 Gladius
F
Kills:246
Deaths:163
KDR:1.509
Accuracy:18.300% F
HSR:10.163% F
Blitz GD-10
D*
Kills:162
Deaths:136
KDR:1.191
Accuracy:18.473% D*
HSR:7.407% F
NS-61 Emissary
D**
Kills:149
Deaths:173
KDR:0.861
Accuracy:18.144% D**
HSR:6.711% F
Kills:1,632
Deaths (as Infiltrator):1,032
Deaths (to Infiltrators):875
KDR:1.5814
Kill Difference:600
Playtime:279.866 hours
Usage:30%
Score:2.441m
Score/min:145
Accuracy (listed only):20.888%
HSR (listed only):23.194%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:564
Deaths:555
KDR:1.016
Accuracy:37.865% C
HSR:9.220% D*
AF-4 Cyclone
D*
Kills:515
Deaths:469
KDR:1.098
Accuracy:19.588% D*
HSR:9.903% D**
MGR-S1 Gladius
F
Kills:246
Deaths:163
KDR:1.509
Accuracy:18.300% F
HSR:10.163% F
Blitz GD-10
D*
Kills:162
Deaths:136
KDR:1.191
Accuracy:18.473% D*
HSR:7.407% F
Kills:1,487
Deaths (as Combat Medic):1,323
Deaths (to Combat Medics):397
KDR:1.12396
Kill Difference:164
Playtime:5.326 hours
Usage:1%
Score:0.048m
Score/min:149
Accuracy (listed only):23.557%
HSR (listed only):9.173%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D**
Kills:5,084
Deaths:1,073
KDR:4.738
Accuracy:18.776% D**
HSR:9.677% D**
AF-41 Hacksaw
D*
Kills:4,782
Deaths:1,073
KDR:4.457
Accuracy:20.724% D*
HSR:10.247% D*
NCM3 Raven
D--
Kills:351
Deaths:128
KDR:2.742
Accuracy:27.676% D**
HSR:1.140% D--
NCM3 Raven
C-
Kills:333
Deaths:128
KDR:2.602
Accuracy:28.562% D*
HSR:2.102% C-
NCM1 Scattercannon
D--
Kills:272
Deaths:88
KDR:3.091
Accuracy:28.408% D--
HSR:10.662% D*
NCM1 Scattercannon
C--
Kills:238
Deaths:88
KDR:2.705
Accuracy:31.088% D
HSR:13.445% C--
AF-34 Mattock
D--
Kills:92
Deaths:28
KDR:3.286
Accuracy:26.881% D--
HSR:9.783% D**
NCM2 Falcon
D**
Kills:82
Deaths:24
KDR:3.417
Accuracy:26.514% D**
HSR:0% F--
AF-34 Mattock
D-
Kills:72
Deaths:28
KDR:2.571
Accuracy:29.016% D-
HSR:8.333% F--
NS-10 Burster
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:20.405% N/A
HSR:4% N/A
Kills:11,356
Deaths (as MAX Suit):1,337
Deaths (to MAX Suits):186
KDR:8.49364
Kill Difference:10,019
Playtime:315.128 hours
Usage:34%
Score:4.132m
Score/min:219
Accuracy (listed only):25.805%
HSR (listed only):6.939%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:522
V. Kills:32 N/A
Deaths:94
KDR:5.553
Accuracy:34.507% F**
KPH:19.800 D-
VKPH:1.200 D*
Breaker Rocket Pods
C**
Kills:259
V. Kills:52 489%
Deaths:15
KDR:17.267
Accuracy:38.569% D*
KPH:93.300 C++
VKPH:18.700 C**
Hornet Missiles
C+
Kills:55
V. Kills:42 128%
Deaths:5
KDR:11
Accuracy:54.112% D
KPH:47.700 C
VKPH:36.500 C+
Kills:836 (522 + 0)
Deaths:114
KDR:7.333
VKDR:1.105
Vehicle Kills:126
Kill Difference:722
Playtime:30.254 hours
Usage:3%
Score:0.177m
Score/min:98
Piloting Accuracy:34.507%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D-
Kills:102
V. Kills:9 N/A
Deaths:12
KDR:8.500
Accuracy:17.397% T-
KPH:11.500 D--
VKPH:1 D-
Kills:102 (102 + 0)
Deaths:12
KDR:8.500
VKDR:0.750
Vehicle Kills:9
Kill Difference:90
Playtime:8.861 hours
Usage:1%
Score:0.016m
Score/min:30
Piloting Accuracy:17.397%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,045
V. Kills:212 491%
Deaths:26
KDR:40.192
Accuracy:41.640% D
KPH:39.600 D
VKPH:8 C+
Skyguard
D
Kills:68
V. Kills:38 174%
Deaths:9
KDR:7.556
Accuracy:15.034% F--
KPH:10.300 D
VKPH:5.800 D*
Kills:1,113 (1,113 + 0)
Deaths:35
KDR:31.800
VKDR:7.143
Vehicle Kills:250
Kill Difference:1,078
Playtime:32.953 hours
Usage:4%
Score:0.261m
Score/min:132
Driving Accuracy:15.034%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:1,945
V. Kills:341 N/A
Deaths:58
KDR:33.535
Accuracy:39.284% D--
KPH:30.700 D
VKPH:5.400 D
Titan-150 HEAT
C-
Kills:205
V. Kills:95 214%
Deaths:17
KDR:12.059
Accuracy:41.756% D
KPH:16.500 D
VKPH:7.700 C-
Titan-150 AP
D-
Kills:146
V. Kills:93 155%
Deaths:10
KDR:14.600
Accuracy:43.558% D-
KPH:15.400 D--
VKPH:9.800 D--
E540 Halberd
D
Kills:78
V. Kills:29 260%
Deaths:7
KDR:11.143
Accuracy:37.271% D-
KPH:23.300 D
VKPH:8.700 D*
Kills:2,374 (2,296 + 78)
Deaths:92
KDR:25.804
VKDR:6.065
Vehicle Kills:558
Kill Difference:2,282
Playtime:88.586 hours
Usage:9%
Score:0.630m
Score/min:119
Driving Accuracy:43.558%
Gunner Accuracy:37.271%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:140
V. Kills:56 246%
Deaths:
KDR:
Accuracy:42.570% F
KPH:40.900 C+
VKPH:16.400 D
Kills:140 (0 + 140)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:56
Kill Difference:140
Playtime:3.422 hours
Usage:0%
Score:0.041m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:42.570%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 5,1635,0841,0734.738A0.4118.776%D**9.677%D**24C-N/A67211.6h4.9B*26.2C+
AF-41 Hacksaw 4,8704,7821,0734.457A0.1320.724%D*10.247%D*22.6C--N/A61211.6h5.7B++27.7C+
Titan-150 HESH 2,2861,9455833.534A*29.2139.284%D--N/A30.7D5.4D9963.3h3.3C++8.4C
L100 Python HESH 1,2571,0452640.192M+35.8741.64%DN/A39.6D8C+14026.4h3.8C9.1C-
AF-57 Piston 5705645551.016C+3.3137.865%C9.22%D*27.2C-N/A8020.7h5C13.3C+
AF-8 RailJack 566560916.154A1.8329.933%D--81.786%B*12.1D-N/A3446.4h2.6C+8.5C
M30 Mustang AH 554522945.553C+1.2334.507%F**1.149%C+19.8D-1.2D*5526.3h14.1D40.9D**
AF-4 Cyclone 5285154691.098C+3.2319.588%D*9.903%D**16.2DN/A4231.7h14.2D72.7D-
GD-7F 4384294460.962C+3.3616.904%D**15.152%D--10D-N/A3342.7h15.4C91.4D
NCM3 Raven 5573511282.742A**1.5827.676%D**1.14%D--6.2D-3.6D--4056.9h34.4C124.3D*
NCM3 Raven 5213331282.602A**1.7228.562%D*2.102%C-5.9D-3.3D--3756.9h37.8C--132.5D*
NCM1 Scattercannon 279272883.091C++1.2328.408%D--10.662%D*21.8D-N/A5412.5h6.4C+22.5C--
Breaker Rocket Pods 3112591517.267A12.9438.569%D*N/A92.5C++18.6C**3862.8h18.6C+48.2C
MGR-S1 Gladius 2562461631.509C*2.8218.3%F10.163%F17DN/A4814.5h12.1C66.1D
NCM1 Scattercannon 242238882.705B+1.6231.088%D13.445%C--18.9CN/A5412.6h8C++25.7C+
Tank Mine 2892221120.182S15.8651.091%AN/A201.8A++60.9C+10571.1h1.8C*3.5A+
Titan-150 HEAT 3002051712.059A7.7341.756%D2.439%C16.5D7.7C-10012.4h7.3D--17.4D*
Bouncing Betty 1811811512.067M+7.7430.962%D**N/A106.5CN/A3221.7h1.7B++5.5C--
C-4 221172582.966B**1.3629.851%B++N/A95.6C**27.2C+7501.8h1.6C+5.5C*
Blitz GD-10 1651621361.191C*3.1318.473%D*7.407%F12.1D-N/A3613.4h23.9D**129.6D*
M12 Kobalt 1641571157B**152.6710.127%F--23.567%A41.3D*1.8D--1033.8h31.4D*310.4T-
NS-61 Emissary 1541491730.861C++3.4618.144%D**6.711%F11.6DN/A4112.8h21C-115.6D*
Titan-150 AP 2391461014.6B**10.2743.558%D-6.164%A*15.4D--9.8D--2379.5h6.5D--14.9D**
E540 Halberd-H 1961401140U135.6742.57%F2.143%C**41.2C+16.5C--2003.4h7.3C17.1D*
NC6 Gauss SAW 137132881.5C**2.8313.078%D*13.636%F15DN/A1008.8h12.2C93.3D
MGR-L1 Promise 1361321121.179C+3.1512.876%F-9.848%F-11.2D*N/A3911.8h21.8D*169.6F--
GD-22S 1291261480.851C3.4713.121%F-11.905%F-10.2D--N/A4312.3h16.7F127.1F--
Spear Anti-Vehicle Phalanx Turret 173120620A*15.6733.204%D--1.667%D*26.1D11.5D-1874.6h11.4D34.4D--
LA1 Anchor 1171161021.137C3.1913.901%F--18.966%D-14.5D*N/A638h14D**100.6F--
L-24R Spur 111102128.5C*4.1717.397%T-N/A11.5D--1D-308.9h35.6C+204.6D-
AF-34 Mattock 9392283.286C++1.0426.881%D--9.783%D**22.4D-N/A694.1h10.1D*37.6D**
EM6 92881080.815C3.5112.4%F-15.909%D*9.5D*N/A379.3h20.4F**164.8F**
NS Annihilator 14286441.955M*2.3777.951%D-N/A8.9C5.8D-1069.7h11.1B14.2C*
NCM2 Falcon 10682243.417A*0.9126.514%D**N/A15.8C*4.6C++605.2h9.9B37.3C
E540 Halberd 10778711.143B+6.8237.271%D-1.282%D-23.6D8.8D*2103.3h6.3C16.8D
AF-34 Mattock 7372282.571C+1.7529.016%D-8.333%F--17.6D*N/A514.1h14F--48.3F--
Frag Grenade 7170170N/A65.6733.085%FN/A233.3D*3.3D-9130.3h5.7D**17.2F-
Skyguard 1066897.556A++3.2315.034%F--N/A10.3D5.8D*1006.6h98.1B+652.5D--
AF-22 Crow 9561451.356A++2.9748.862%F--1.639%D10.3C5.8C885.9h9.9C20.2D**
MAX Punch 55551,3820.04C4.2932.363%D-N/A0.2DN/A1310.7h1.8C++5.6C++
Hornet Missiles 9755511B*6.6754.112%DN/A45.8C-35C3811.2h15.1D27.9D-
Warden 5554431.256C*3.0721.494%D--12.963%F16.9CN/A813.2h10.9C50.6C-
Rocklet Rifle 10053600.883B+3.4433.605%F-N/A15.1D--13.4D-2463.5h46.8D139.1F
NS-10 Burster 7750163.125M++1.2020.405%D*4%C--3.4D-1.8D*3614.7h159.9C+783.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2660.3h
Reaper DMR0720.1h
Anti-Vehicle MANA Turret01280.2h
AF-4A Bandit01340.1h
Nanite Revive Grenade0520h
Medical Kit52671.1h
Medical Applicator99,9810.6h
Spitfire Auto-Turret51840.3h
Motion Spotter21,3520.9h
Deconstruction Tool02200h
Welding Device0690h
AF-19 Mercenary0500.2h
Ammunition Package42780.4h
Nano-Armor Kit3588,1105h
Anti-Infantry MANA Turret0580.1h
Nano-Repair Grenade0680h
Recon Detection Device102,9965.8h

Check the help document for the dictionary if you want to learn more about words used here.


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