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Brigadier Loyal Soldier Arusios[91AR] Arusios
NC BR 81

KDR: 4.63

Score: 8.4m

Last Seen: Apr 29th, 2019 7:12 AM
- OFFLINE - 678.4 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt
Level Progress (to 82): 26%
Level 100 Progress: 44% 929h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH L100 Python HESH AF-57 Piston AF-8 RailJack GD-7F NCM3 Raven
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $541,683 MLG Score: 433
Fun Score: N/A
Cheeseburgers Flipped: 2361TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.413%11.951%1841011871,4560.74213.885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.309%-1.113D*-1.351D**0.404BHEAD + (~4.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.1-0.502D17.3-0.21C94.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.244%1.274%376111963141031153.04854271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.224C-0.295C-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.727B++15.50.707B++28.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.848%1.259%2066411932,62217665614.8136399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.109%-0.107C+-0.85D---1.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++3.90.691B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.058%1.449%6611196691351180.50735358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.081C+-0.74D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.852B*6.50.836B++11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.852%82.883%661119644420132.19802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.924D--1.028B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.094C+2.60.187C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.154%10.307%661119645612763.59055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.277C-0.848D---1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.003C+5.1-0.039C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.4m202.3%188 (11.3k)178 (10.7k)4.6269718,8414,0725.4130681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197208318.44%9.432%17411:383

14% Engineer10% Heavy Assault26% Infiltrator11% Light Assault38% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 11:03 PMApr 20th, 2017 11:44 AMMay 26th, 2019 6:16 PM (14h) (PST)Apr 29th, 2019 4:50 AM (28d) (PST)Apr 29th, 2019 3:12 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5462133330.4000.0860.0380.8980.044433

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,74212,76119,981245254310,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
785.4h/32.7d 3,201 1,777 5,238 42.3k 895 3,578 2,084 25.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
F
Kills:126
Deaths:148
KDR:0.851
Accuracy:13.121% F-
HSR:11.905% F
MGR-L1 Promise
F-
Kills:101
Deaths:73
KDR:1.384
Accuracy:12.766% F--
HSR:9.901% F-
LA1 Anchor
D-
Kills:97
Deaths:81
KDR:1.198
Accuracy:13.297% F--
HSR:18.557% D-
NC6 Gauss SAW
D*
Kills:89
Deaths:52
KDR:1.712
Accuracy:12.263% D**
HSR:15.730% D*
EM6
D*
Kills:75
Deaths:92
KDR:0.815
Accuracy:11.556% F-
HSR:16% D*
Kills:488
Deaths (as Heavy Assault):446
Deaths (to Heavy Assaults):977
KDR:1.09417
Kill Difference:42
Playtime:78.452 hours
Usage:10%
Score:0.655m
Score/min:139
Accuracy (listed only):12.601%
HSR (listed only):14.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:456
Deaths:451
KDR:1.011
Accuracy:38.154% C
HSR:10.307% D--
GD-7F
D--
Kills:350
Deaths:348
KDR:1.006
Accuracy:16.706% F
HSR:14% D--
AF-4 Cyclone
D--
Kills:192
Deaths:207
KDR:0.928
Accuracy:16.741% F
HSR:11.458% D--
Blitz GD-10
D*
Kills:156
Deaths:126
KDR:1.238
Accuracy:18.524% D*
HSR:7.051% F
MGR-S1 Gladius
D**
Kills:143
Deaths:101
KDR:1.416
Accuracy:17.167% F-
HSR:11.888% D**
Kills:1,297
Deaths (as Light Assault):1,233
Deaths (to Light Assaults):718
KDR:1.05191
Kill Difference:64
Playtime:86.688 hours
Usage:11%
Score:0.798m
Score/min:153
Accuracy (listed only):21.458%
HSR (listed only):10.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:456
Deaths:451
KDR:1.011
Accuracy:38.154% C
HSR:10.307% D--
GD-7F
D--
Kills:350
Deaths:348
KDR:1.006
Accuracy:16.706% F
HSR:14% D--
Kills:806
Deaths (as Engineer):799
Deaths (to Engineers):659
KDR:1.00876
Kill Difference:7
Playtime:113.730 hours
Usage:14%
Score:1.273m
Score/min:187
Accuracy (listed only):27.430%
HSR (listed only):12.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B*
Kills:444
Deaths:82
KDR:5.415
Accuracy:28.852% D*
HSR:82.883% B*
AF-4 Cyclone
D--
Kills:192
Deaths:207
KDR:0.928
Accuracy:16.741% F
HSR:11.458% D--
Blitz GD-10
D*
Kills:156
Deaths:126
KDR:1.238
Accuracy:18.524% D*
HSR:7.051% F
MGR-S1 Gladius
D**
Kills:143
Deaths:101
KDR:1.416
Accuracy:17.167% F-
HSR:11.888% D**
NS-61 Emissary
F
Kills:127
Deaths:142
KDR:0.894
Accuracy:17.810% F
HSR:4.724% F-
Kills:1,062
Deaths (as Infiltrator):658
Deaths (to Infiltrators):648
KDR:1.61398
Kill Difference:404
Playtime:203.593 hours
Usage:26%
Score:1.736m
Score/min:142
Accuracy (listed only):19.818%
HSR (listed only):23.601%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:456
Deaths:451
KDR:1.011
Accuracy:38.154% C
HSR:10.307% D--
AF-4 Cyclone
D--
Kills:192
Deaths:207
KDR:0.928
Accuracy:16.741% F
HSR:11.458% D--
Blitz GD-10
D*
Kills:156
Deaths:126
KDR:1.238
Accuracy:18.524% D*
HSR:7.051% F
MGR-S1 Gladius
D**
Kills:143
Deaths:101
KDR:1.416
Accuracy:17.167% F-
HSR:11.888% D**
Kills:947
Deaths (as Combat Medic):885
Deaths (to Combat Medics):307
KDR:1.07006
Kill Difference:62
Playtime:4.920 hours
Usage:1%
Score:0.044m
Score/min:150
Accuracy (listed only):22.646%
HSR (listed only):10.176%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:5,032
Deaths:1,052
KDR:4.783
Accuracy:18.625% D*
HSR:9.718% D*
AF-41 Hacksaw
D*
Kills:4,710
Deaths:1,052
KDR:4.477
Accuracy:20.542% D*
HSR:10.234% D**
NCM3 Raven
D--
Kills:345
Deaths:122
KDR:2.828
Accuracy:27.593% D**
HSR:1.159% D--
NCM3 Raven
C-
Kills:319
Deaths:122
KDR:2.615
Accuracy:28.485% D**
HSR:2.194% C-
NCM1 Scattercannon
D**
Kills:94
Deaths:23
KDR:4.087
Accuracy:21.933% D**
HSR:9.574% D**
NCM1 Scattercannon
D
Kills:77
Deaths:23
KDR:3.348
Accuracy:24.649% D*
HSR:12.987% D
NCM2 Falcon
F
Kills:74
Deaths:21
KDR:3.524
Accuracy:25.782% F
HSR:0% F--
Kills:10,651
Deaths (as MAX Suit):1,207.500
Deaths (to MAX Suits):163
KDR:8.8207
Kill Difference:9,443.500
Playtime:295.662 hours
Usage:38%
Score:3.882m
Score/min:219
Accuracy (listed only):23.944%
HSR (listed only):6.552%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:314
V. Kills:20 N/A
Deaths:68
KDR:4.618
Accuracy:35.244% F*
KPH:17.300 D-
VKPH:1.100 D*
Breaker Rocket Pods
A
Kills:207
V. Kills:44 460%
Deaths:11
KDR:18.818
Accuracy:38.701% D*
KPH:142.500 B++
VKPH:30.300 A
Kills:521 (314 + 0)
Deaths:79
KDR:6.595
VKDR:0.810
Vehicle Kills:64
Kill Difference:442
Playtime:19.591 hours
Usage:2%
Score:0.110m
Score/min:93
Piloting Accuracy:35.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D--
Kills:54
V. Kills:4 N/A
Deaths:5
KDR:10.800
Accuracy:17.806% T
KPH:13.800 D--
VKPH:1 D--
Kills:54 (54 + 0)
Deaths:5
KDR:10.800
VKDR:0.800
Vehicle Kills:4
Kill Difference:49
Playtime:3.918 hours
Usage:0%
Score:0.010m
Score/min:41
Piloting Accuracy:17.806%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:552
V. Kills:111 493%
Deaths:18
KDR:30.667
Accuracy:39.034% D--
KPH:37.200 D
VKPH:7.500 C+
Skyguard
N/A
Kills:50
V. Kills:30 161%
Deaths:7
KDR:7.143
Accuracy:15.876% N/A
KPH:10.200 N/A
VKPH:6.100 N/A
Kills:602 (602 + 0)
Deaths:25
KDR:24.080
VKDR:5.640
Vehicle Kills:141
Kill Difference:577
Playtime:19.737 hours
Usage:3%
Score:0.168m
Score/min:142
Driving Accuracy:15.876%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C--
Kills:1,730
V. Kills:311 N/A
Deaths:52
KDR:33.269
Accuracy:39.140% D--
KPH:30.900 C--
VKPH:5.500 D
Titan-150 HEAT
C
Kills:196
V. Kills:91 213%
Deaths:17
KDR:11.529
Accuracy:41.660% D
KPH:16.100 D
VKPH:7.500 C
Titan-150 AP
D
Kills:144
V. Kills:93 153%
Deaths:10
KDR:14.400
Accuracy:43.657% D
KPH:15.400 D-
VKPH:9.900 D--
E540 Halberd
D
Kills:69
V. Kills:23 288%
Deaths:7
KDR:9.857
Accuracy:37.058% D--
KPH:22.200 D
VKPH:7.400 D**
Kills:2,139 (2,070 + 69)
Deaths:86
KDR:24.872
VKDR:6.023
Vehicle Kills:518
Kill Difference:2,053
Playtime:80.716 hours
Usage:10%
Score:0.579m
Score/min:120
Driving Accuracy:43.657%
Gunner Accuracy:37.058%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 5,1105,0321,0524.783B*0.1618.625%D*9.718%D*24C-N/A67209.4h4.9B*26.2C+
AF-41 Hacksaw 4,7984,7101,0524.477B*0.1520.542%D*10.234%D**22.5DN/A61209.3h5.7B++27.8C
Titan-150 HESH 2,0411,7305233.269A*28.6439.14%D--N/A30.9C--5.6C--10156h3.2C++8.3C
L100 Python HESH 6635521830.667A++26.0439.034%D--1.087%D37.3D7.5C+15314.8h3.9C--9.9D
AF-57 Piston 4624564511.011C+3.6238.154%C10.307%D--26.4CN/A7617.3h5.1C13.2C+
AF-8 RailJack 447444825.415B**0.7928.852%D*82.883%B*11.5D-N/A3438.7h2.6C9C--
GD-7F 3563503481.006C+3.6216.706%F14%D--9.4D-N/A3237.1h15.9D94.9D--
NCM3 Raven 5483451222.828M1.8027.593%D**1.159%D--6.3D--3.7D--4154.6h33.5C--121.6D*
NCM3 Raven 4993191222.615M2.0128.485%D**2.194%C-5.8D--3.3D*3854.6h37.9D132.9D*
M30 Mustang AH 334314684.618C+0.0135.244%F*1.274%C+17.3D-1.1D*5218.1h15.5D-44F
Breaker Rocket Pods 2512071118.818A+14.1938.701%D*N/A138B++29.3B**6061.5h18.2C+46.9C
Titan-150 HEAT 2871961711.529A6.9041.66%D2.551%C16.1D7.5C9612.2h7.5D*18D**
AF-4 Cyclone 1931922070.928C+3.7016.741%F11.458%D--12D-N/A3516h16.3D**97.1F-
Blitz GD-10 1591561261.238C*3.3918.524%D*7.051%F12.2D-N/A3512.8h24F129.7D*
Tank Mine 192149818.625S14.0052.144%A+N/A186.3A++53.8C10080.8h2C+3.9A
C-4 191146473.106A1.5230.124%B*N/A97.3B+30C++7661.5h1.7C5.5B
Titan-150 AP 2371441014.4A9.7743.657%D6.25%A++15.3D-9.9D--2299.4h6.5D--15D**
MGR-S1 Gladius 1471431011.416C++3.2117.167%F-11.888%D**15.5DN/A479.2h12.2C70.8D--
Bouncing Betty 127127815.875S11.2532.328%D*N/A115.5C+N/A3631.1h1.8B5.5D
NS-61 Emissary 1311271420.894C++3.7317.81%F4.724%F-11.8DN/A4110.8h21D-117.7F-
GD-22S 1291261480.851C3.7813.121%F-11.905%F10.2D--N/A4212.3h16.7F-127.1F--
M12 Kobalt 1121081108B*103.378.945%F*26.852%A++38.6D*1.4D--962.8h28.2D*314.9T*
MGR-L1 Promise 103101731.384C+3.2412.766%F--9.901%F-10.3D*N/A379.8h22.3D**174.8F--
LA1 Anchor 9897811.198C3.4313.297%F--18.557%D-14.5D*N/A616.7h13.7D**103.3F--
Spear Anti-Vehicle Phalanx Turret 14597424.25M19.6233.324%D--2.062%D--24.3D-12D-1894h12.4D--37.2D*
NCM1 Scattercannon 9794234.087B*0.5421.933%D**9.574%D**18.1D--N/A465.2h5.6B25.8D-
NC6 Gauss SAW 9389521.712B+2.9112.263%D**15.73%D*14.1DN/A1096.3h12.7C--103.3D--
NCM1 Scattercannon 7877233.348B*1.2824.649%D*12.987%D14.8DN/A535.2h7.7C++31.4D
EM6 7675920.815C-3.8111.556%F-16%D*8.9D*N/A358.4h20.2T175.1T
NS Annihilator 12375342.206M**2.4278.613%DN/A9.3C+5.9D-1128.1h10.7B+13.7B
NCM2 Falcon 9574213.524A*1.1025.782%FN/A14.8C*4.2C+595h10.1C**39.3C
E540 Halberd 926979.857C**5.2337.058%D--1.449%D-22.3D7.4D**2133.1h6.5D17.6D--
AF-22 Crow 8556361.556A*3.0747.153%F**1.786%C-11.4C--5.9C-934.9h8.4C++17.9D--
L-24R Spur 5854510.8B++6.1717.806%T1.852%C+13.8D--1D--413.9h28.6C++160.9D
Frag Grenade 5453153N/A48.3733.674%D**N/A176.7D*3.3D-9240.3h6.2F-18.5F--
Skyguard 805077.143A++2.5215.876%F--N/A10.2D6.1D--1094.9h104.5B+658.2D--

Consumables
  Name Deaths Consumed Time Equipped
Reaper DMR0720.1h
AF-4A Bandit01340.1h
Anti-Vehicle MANA Turret0710.1h
Medical Kit32240.9h
Medical Applicator99,5200.6h
Spitfire Auto-Turret51570.3h
Motion Spotter22750.3h
Deconstruction Tool02200h
Welding Device0690h
AF-19 Mercenary0500.2h
Ammunition Package12180.3h
Nano-Armor Kit2976,4354.4h
Recon Detection Device92,8325.5h

Check the help document for the dictionary if you want to learn more about words used here.


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