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Maj. General Loyal Soldier Arusios[91AR] Arusios
NC BR 87

KDR: 4.34

Score: 10.3m

Last Seen: Nov 27th, 2019 5:51 PM
- OFFLINE - 45.5 hour(s)

Battle Rank 87 - New Conglomerate on Cobalt
Level Progress (to 88): 99%
Level 100 Progress: 54% 763h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH L100 Python HESH AF-57 Piston AF-4 Cyclone AF-8 RailJack M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $525,420 MLG Score: 420
Fun Score: N/A
Cheeseburgers Flipped: 2574TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.482%11.564%1911112212,2570.8778683.459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.639%-0.935D---1.4D**0.194C++HEAD (~3.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.7-0.319C15.9-0.125C+80.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.289%1.141%486112315261301494.04615351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.294C-0.398C---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.748B++14.40.734B++27.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.55%1.022%2071412283,61924884814.5927426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.926%-0.046C+-0.937D---1.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.755B++3.80.694B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.015%1.25%5811231801801880.44444442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.097C+-0.783D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.86B*6.20.844B*10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.929%81.593%581123156526982.10037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.758D-0.953B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.142C++2.50.201C++6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.961%9.402%581123158516573.54545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.312C-1.078D*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.009C+5-0.035C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.3m210.4%188 (11.3k)178 (10.7k)4.337223,1915,3475.0615387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232251318.891%9.055%17110:524

15% Engineer10% Heavy Assault30% Infiltrator11% Light Assault33% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 11:03 PMApr 20th, 2017 11:44 AMNov 27th, 2019 12:32 PM (53d) (PST)Nov 27th, 2019 2:27 PM (52d) (PST)Nov 27th, 2019 1:51 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5492033460.4010.0920.0360.9390.045420

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,93612,15020,786246256310,650

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
963.8h/40.2d 3,873 2,100 6,558 54.3k 1,118 4,165 2,624 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
F-
Kills:142
Deaths:119
KDR:1.193
Accuracy:12.824% F--
HSR:9.859% F-
NC6 Gauss SAW
D*
Kills:141
Deaths:94
KDR:1.500
Accuracy:13.274% D*
HSR:14.184% D**
GD-22S
F-
Kills:126
Deaths:148
KDR:0.851
Accuracy:13.121% F-
HSR:11.905% F-
LA1 Anchor
D--
Kills:117
Deaths:104
KDR:1.125
Accuracy:13.896% F--
HSR:18.803% D--
EM6
D*
Kills:90
Deaths:110
KDR:0.818
Accuracy:12.460% F-
HSR:15.556% D*
Kills:616
Deaths (as Heavy Assault):575
Deaths (to Heavy Assaults):1,278
KDR:1.0713
Kill Difference:41
Playtime:92.353 hours
Usage:10%
Score:0.760m
Score/min:137
Accuracy (listed only):13.115%
HSR (listed only):14.061%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:585
Deaths:571
KDR:1.025
Accuracy:37.961% C
HSR:9.402% D*
AF-4 Cyclone
D*
Kills:576
Deaths:523
KDR:1.101
Accuracy:19.822% D*
HSR:9.375% D**
GD-7F
D--
Kills:433
Deaths:462
KDR:0.937
Accuracy:16.882% D**
HSR:15.012% D--
MGR-S1 Gladius
D**
Kills:252
Deaths:165
KDR:1.527
Accuracy:18.408% D**
HSR:9.921% F
Blitz GD-10
D*
Kills:162
Deaths:136
KDR:1.191
Accuracy:18.473% D*
HSR:7.407% F
Kills:2,008
Deaths (as Light Assault):1,857
Deaths (to Light Assaults):915
KDR:1.08131
Kill Difference:151
Playtime:105.088 hours
Usage:11%
Score:0.985m
Score/min:156
Accuracy (listed only):22.309%
HSR (listed only):10.223%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:585
Deaths:571
KDR:1.025
Accuracy:37.961% C
HSR:9.402% D*
GD-7F
D--
Kills:433
Deaths:462
KDR:0.937
Accuracy:16.882% D**
HSR:15.012% D--
Warden
D-
Kills:67
Deaths:50
KDR:1.340
Accuracy:21.802% D-
HSR:14.925% D**
Kills:1,085
Deaths (as Engineer):1,083
Deaths (to Engineers):881
KDR:1.00185
Kill Difference:2
Playtime:144.125 hours
Usage:15%
Score:1.596m
Score/min:185
Accuracy (listed only):25.548%
HSR (listed only):13.113%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D*
Kills:576
Deaths:523
KDR:1.101
Accuracy:19.822% D*
HSR:9.375% D**
AF-8 RailJack
B++
Kills:565
Deaths:92
KDR:6.141
Accuracy:29.929% D--
HSR:81.593% B++
MGR-S1 Gladius
D**
Kills:252
Deaths:165
KDR:1.527
Accuracy:18.408% D**
HSR:9.921% F
Blitz GD-10
D*
Kills:162
Deaths:136
KDR:1.191
Accuracy:18.473% D*
HSR:7.407% F
NS-61 Emissary
D**
Kills:151
Deaths:177
KDR:0.853
Accuracy:18.150% D**
HSR:6.623% F
Kills:1,706
Deaths (as Infiltrator):1,093
Deaths (to Infiltrators):915
KDR:1.56084
Kill Difference:613
Playtime:291.827 hours
Usage:30%
Score:2.587m
Score/min:148
Accuracy (listed only):20.956%
HSR (listed only):22.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:585
Deaths:571
KDR:1.025
Accuracy:37.961% C
HSR:9.402% D*
AF-4 Cyclone
D*
Kills:576
Deaths:523
KDR:1.101
Accuracy:19.822% D*
HSR:9.375% D**
MGR-S1 Gladius
D**
Kills:252
Deaths:165
KDR:1.527
Accuracy:18.408% D**
HSR:9.921% F
Blitz GD-10
D*
Kills:162
Deaths:136
KDR:1.191
Accuracy:18.473% D*
HSR:7.407% F
Kills:1,575
Deaths (as Combat Medic):1,395
Deaths (to Combat Medics):421
KDR:1.12903
Kill Difference:180
Playtime:5.331 hours
Usage:1%
Score:0.048m
Score/min:149
Accuracy (listed only):23.666%
HSR (listed only):9.026%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:5,089
Deaths:1,074
KDR:4.738
Accuracy:18.786% D*
HSR:9.668% D**
AF-41 Hacksaw
D*
Kills:4,784
Deaths:1,074
KDR:4.454
Accuracy:20.739% D*
HSR:10.243% D*
NCM3 Raven
D--
Kills:355
Deaths:128
KDR:2.773
Accuracy:27.949% D**
HSR:1.127% D--
NCM3 Raven
C-
Kills:336
Deaths:128
KDR:2.625
Accuracy:28.821% D*
HSR:2.083% C-
NCM1 Scattercannon
D--
Kills:275
Deaths:90
KDR:3.056
Accuracy:28.495% D--
HSR:10.545% D*
AF-34 Mattock
D
Kills:262
Deaths:64
KDR:4.094
Accuracy:29.783% D
HSR:9.160% F
NCM1 Scattercannon
C--
Kills:238
Deaths:90
KDR:2.644
Accuracy:31.212% D
HSR:13.445% C--
AF-34 Mattock
D
Kills:209
Deaths:64
KDR:3.266
Accuracy:31.890% D
HSR:8.612% F--
NCM2 Falcon
D**
Kills:89
Deaths:24
KDR:3.708
Accuracy:27.061% D**
HSR:0% F--
NCM2 Falcon
D*
Kills:57
Deaths:24
KDR:2.375
Accuracy:29.934% D*
HSR:0% F-
NS-10 Burster
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:20.398% N/A
HSR:4% N/A
Kills:11,744
Deaths (as MAX Suit):1,388
Deaths (to MAX Suits):194
KDR:8.4611
Kill Difference:10,356
Playtime:322.401 hours
Usage:33%
Score:4.289m
Score/min:222
Accuracy (listed only):26.824%
HSR (listed only):6.262%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:526
V. Kills:33 N/A
Deaths:94
KDR:5.596
Accuracy:34.289% F**
KPH:19.600 D-
VKPH:1.200 D*
Breaker Rocket Pods
C**
Kills:259
V. Kills:52 489%
Deaths:15
KDR:17.267
Accuracy:38.297% D*
KPH:93.300 C++
VKPH:18.700 C**
Hornet Missiles
C+
Kills:55
V. Kills:42 128%
Deaths:5
KDR:11
Accuracy:53.935% D
KPH:47.300 C
VKPH:36.100 C+
M20 Mustang
D
Kills:51
V. Kills:44 113%
Deaths:31
KDR:1.645
Accuracy:17.798% F--
KPH:5.600 D
VKPH:4.800 D
Kills:891 (577 + 0)
Deaths:145
KDR:6.145
VKDR:1.179
Vehicle Kills:171
Kill Difference:746
Playtime:39.960 hours
Usage:4%
Score:0.217m
Score/min:91
Piloting Accuracy:17.798%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:107
V. Kills:10 N/A
Deaths:12
KDR:8.917
Accuracy:17.296% T-
KPH:11.600 D--
VKPH:1.100 D
Kills:107 (107 + 0)
Deaths:12
KDR:8.917
VKDR:0.833
Vehicle Kills:10
Kill Difference:95
Playtime:9.239 hours
Usage:1%
Score:0.017m
Score/min:30
Piloting Accuracy:17.296%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,227
V. Kills:241 N/A
Deaths:26
KDR:47.192
Accuracy:41.658% D
KPH:40.100 D
VKPH:7.900 C+
Skyguard
D
Kills:71
V. Kills:40 173%
Deaths:9
KDR:7.889
Accuracy:15.168% F--
KPH:10.600 D
VKPH:6 D*
Kills:1,298 (1,298 + 0)
Deaths:35
KDR:37.086
VKDR:8.029
Vehicle Kills:281
Kill Difference:1,263
Playtime:37.300 hours
Usage:4%
Score:0.298m
Score/min:133
Driving Accuracy:15.168%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:2,039
V. Kills:356 N/A
Deaths:58
KDR:35.155
Accuracy:39.179% D--
KPH:31.100 D
VKPH:5.400 D
Titan-150 HEAT
C-
Kills:205
V. Kills:95 214%
Deaths:17
KDR:12.059
Accuracy:41.756% D
KPH:16.500 D
VKPH:7.700 C-
Titan-150 AP
D-
Kills:148
V. Kills:94 156%
Deaths:10
KDR:14.800
Accuracy:43.696% D-
KPH:15.500 D--
VKPH:9.900 D--
E540 Halberd
D
Kills:80
V. Kills:30 258%
Deaths:7
KDR:11.429
Accuracy:37.015% D--
KPH:23.700 D
VKPH:8.900 D*
Kills:2,472 (2,392 + 80)
Deaths:92
KDR:26.870
VKDR:6.250
Vehicle Kills:575
Kill Difference:2,380
Playtime:90.949 hours
Usage:9%
Score:0.654m
Score/min:120
Driving Accuracy:43.696%
Gunner Accuracy:37.015%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:141
V. Kills:56 247%
Deaths:
KDR:
Accuracy:42.693% F
KPH:40.600 C+
VKPH:16.100 D
Kills:141 (0 + 141)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:56
Kill Difference:141
Playtime:3.470 hours
Usage:0%
Score:0.042m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:42.693%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 5,1685,0891,0744.738A0.4018.786%D*9.668%D**24C-N/A67211.7h4.9B*26.2C+
AF-41 Hacksaw 4,8724,7841,0744.454A0.1220.739%D*10.243%D*22.6C--N/A61211.7h5.7B++27.7C+
Titan-150 HESH 2,3952,0395835.155A*30.8239.179%D--N/A31.1D5.4D10165.6h3.3C++8.3C
L100 Python HESH 1,4681,2272647.192M**42.8541.658%DN/A40.1D7.9C+14030.6h3.7C8.9C
AF-57 Piston 5925855711.025C+3.3137.961%C9.402%D*27.5C-N/A8321.3h5C13.2C+
AF-4 Cyclone 5895765231.101C+3.2419.822%D*9.375%D**16.5DN/A4334.9h14.1D71.1D
AF-8 RailJack 571565926.141A1.8029.929%D--81.593%B++12.1D-N/A3446.6h2.5C+8.5C
M30 Mustang AH 559526945.596C+1.2634.289%F**1.141%C+19.6D-1.2D*5526.9h14.4D41.9D**
GD-7F 4424334620.937C+3.4016.882%D**15.012%D--10D-N/A3443.3h15.5C92D-
NCM3 Raven 5633551282.773M1.5627.949%D**1.127%D--6.2D-3.6D--4057.3h34.7C-124.1D*
NCM3 Raven 5273361282.625A**1.7128.821%D*2.083%C-5.9D-3.3D--3757.3h38.2C--132.6D*
NCM1 Scattercannon 282275903.056C++1.2828.495%D--10.545%D*21.8D-N/A5512.6h6.4C+22.5C--
AF-34 Mattock 271262644.094B0.2429.783%D9.16%F25.2DN/A7810.4h9.8D--32.8D--
Breaker Rocket Pods 3112591517.267A12.9338.297%D*N/A92.5C++18.6C**3872.8h18.7C+48.7C-
MGR-S1 Gladius 2622521651.527C*2.8118.408%D**9.921%F17DN/A4914.8h12.1C65.5D
NCM1 Scattercannon 242238902.644B+1.6931.212%D13.445%C--18.7CN/A5412.7h8.1C++26.1C+
Tank Mine 2992301120.909S16.5752.01%AN/A191.7A++57.5C+10531.2h1.9C+3.6A+
AF-34 Mattock 212209643.266C++1.0731.89%D8.612%F--20.1D--N/A6610.4h13.1F-41.2F
Titan-150 HEAT 3002051712.059A7.7241.756%D2.439%C16.5D7.7C-10112.4h7.3D--17.4D*
Bouncing Betty 1901901512.667M*8.3330.377%D**N/A111.8CN/A3181.7h1.7B++5.6D
C-4 231180603B**1.3430.237%B++N/A94.7C*26.8C+7511.9h1.6C+5.4C**
M12 Kobalt 1831751175B**170.6610.078%F--22.857%B**43.8D*2D-1114h29.7D--294.8T
Blitz GD-10 1651621361.191C*3.1518.473%D*7.407%F12.1D-N/A3613.4h23.9D**129.6D*
NS-61 Emissary 1571511770.853C++3.4818.15%D**6.623%F11.6DN/A4113h20.8C-114.7D*
Titan-150 AP 2421481014.8B**10.4643.696%D-6.081%A*15.6D--9.9D--2409.5h6.5D--14.8D*
MGR-L1 Promise 1461421191.193C+3.1412.824%F--9.859%F-11.4D*N/A4012.5h21.9D*170.6F--
NC6 Gauss SAW 146141941.5C**2.8413.274%D*14.184%D**15.7DN/A1019h11.9C89.3D
E540 Halberd-H 1971411141U136.6642.693%F2.128%C**40.3C+16D2013.5h7.4C-17.3D*
GD-22S 1291261480.851C3.4913.121%F-11.905%F-10.2D--N/A4312.3h16.7F127.1F--
Spear Anti-Vehicle Phalanx Turret 173120620A*15.6633.188%D--1.667%D*26.1D11.5D-1874.6h11.4D34.5D--
LA1 Anchor 1181171041.125C3.2113.896%F--18.803%D--14.6D*N/A668h14.2F101.9F--
L-24R Spur 117107128.917C**4.5817.296%T-1.869%C+11.6D--1.1D309.2h35.9C+207.4D-
EM6 94901100.818C3.5212.46%F-15.556%D*9.6D*N/A379.4h20.2F**162.5F**
NS Annihilator 14890461.957M++2.3878.035%DN/A9C5.8D--10610h10.9B+13.9C**
NCM2 Falcon 11489243.708A*0.6327.061%D**N/A16.2C**4.5C+605.5h10.1B37.2C
E540 Halberd 11080711.429B+7.0937.015%D--1.25%D-23.5D8.8D*2173.4h6.2C16.8D
Frag Grenade 7675175N/A70.6633.199%FN/A250D--3.3D-9340.3h5.5D**16.6F-
Skyguard 1117197.889A*3.5515.168%F--N/A10.6D6D*1026.7h96.5B+636.3D--
Warden 6867501.34C**3.0021.802%D-14.925%D**18.1CN/A783.7h10.6C+48.5C
AF-22 Crow 9561451.356A++2.9848.786%F--1.639%D10.3C5.8C875.9h9.9C20.3D**
MAX Punch 60601,4210.042C4.3032.722%D-N/A0.2DN/A1317.9h1.8C++5.5C++
NCM2 Falcon 7157242.375A++1.9629.934%D*N/A10.4C2.5D-315.5h17.4C58.1D
Hornet Missiles 9755511B*6.6653.935%DN/A45.8C-35C3791.2h15.3D-28.4D-
Rocklet Rifle 10053610.869B3.4733.575%F-N/A15.1D--13.4D-2483.5h47.2D140.7F
M20 Mustang 9551311.645C+2.6917.798%F--N/A5.6D4.8D709.1h216.9D*1218.6T-
NS-10 Burster 7750163.125M++1.2120.398%D*4%C--3.4D-1.8D*3614.7h160.6C+787.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3760.3h
Reaper DMR0720.1h
Anti-Vehicle MANA Turret01310.2h
AF-4A Bandit01340.1h
Nanite Revive Grenade0520h
Medical Kit52751.1h
Medical Applicator910,0480.6h
Spitfire Auto-Turret51840.3h
Motion Spotter31,5481h
Welding Device0690h
Deconstruction Tool02200h
AF-19 Mercenary0500.2h
Ammunition Package42870.4h
Nano-Armor Kit3890,8385.1h
Anti-Infantry MANA Turret0580.1h
Recon Detection Device102,9965.8h
Nano-Repair Grenade0740h

Check the help document for the dictionary if you want to learn more about words used here.


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