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Brigadier Loyal Soldier Arusios[91AR] Arusios
NC BR 80

KDR: 4.63

Score: 8.2m

Last Seen: Mar 18th, 2019 8:51 PM
- OFFLINE - 19 hour(s)

Battle Rank 80 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1067
Level Progress (to 81): 60%
Level 100 Progress: 43% 941h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH AF-57 Piston L100 Python HESH AF-8 RailJack NCM3 Raven GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $540,432 MLG Score: 432
Fun Score: N/A
Cheeseburgers Flipped: 2337TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.238%11.968%1821010231,3620.7123433.92

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.267%-1.148D*-1.385D**0.443BHEAD + (~4.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.5-0.586D17.6-0.262C97.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.403%1%37511032300991143.0303261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.22C-0.517D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.723B++15.80.703B++28.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.638%1.356%2021410292,43316660414.5689402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.087%-0.144C-0.786D--1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.744B++3.90.689B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.177%1.639%6111032611291120.46923154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.094C+-0.692D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.839B++7.10.82B++12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.864%82.759%611103243519532.21939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.926D--1.024B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.088C+2.60.183C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.009%10.375%611103245312363.65323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.283C-0.737D--1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.009C+5-0.043C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1067
8.2m202.5%189 (11.3k)178 (10.7k)4.6327818,3183,9545.4208480 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033203318.405%9.461%17411:383

14% Engineer10% Heavy Assault26% Infiltrator11% Light Assault38% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 11:03 PMApr 20th, 2017 11:44 AMMar 20th, 2019 5:19 AM (1d) (PST)Mar 18th, 2019 4:51 PM (3d) (PST)Mar 18th, 2019 4:51 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5412143270.3980.0860.0380.8940.043432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,44512,85419,591245254310,690

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
766.4h/31.9d 3,116 1,733 5,123 41.1k 873 3,519 1,995 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
F
Kills:126
Deaths:148
KDR:0.851
Accuracy:13.121% F-
HSR:11.905% F
LA1 Anchor
D-
Kills:89
Deaths:80
KDR:1.113
Accuracy:13.058% F--
HSR:19.101% D-
MGR-L1 Promise
F-
Kills:86
Deaths:63
KDR:1.365
Accuracy:12.512% F--
HSR:9.302% F-
NC6 Gauss SAW
D**
Kills:85
Deaths:50
KDR:1.700
Accuracy:12.274% D**
HSR:14.118% D**
EM6
D*
Kills:75
Deaths:91
KDR:0.824
Accuracy:11.586% F-
HSR:16% D*
Kills:461
Deaths (as Heavy Assault):432
Deaths (to Heavy Assaults):948
KDR:1.06713
Kill Difference:29
Playtime:75.929 hours
Usage:10%
Score:0.631m
Score/min:138
Accuracy (listed only):12.510%
HSR (listed only):14.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C+
Kills:453
Deaths:446
KDR:1.016
Accuracy:38.009% C+
HSR:10.375% D-
GD-7F
D*
Kills:326
Deaths:323
KDR:1.009
Accuracy:16.575% D**
HSR:13.804% D*
AF-4 Cyclone
D--
Kills:192
Deaths:207
KDR:0.928
Accuracy:16.741% F
HSR:11.458% D--
Blitz GD-10
D*
Kills:142
Deaths:118
KDR:1.203
Accuracy:18.032% D*
HSR:7.042% F
MGR-S1 Gladius
D*
Kills:115
Deaths:88
KDR:1.307
Accuracy:16.737% F-
HSR:13.913% D*
Kills:1,228
Deaths (as Light Assault):1,182
Deaths (to Light Assaults):701
KDR:1.03892
Kill Difference:46
Playtime:84.842 hours
Usage:11%
Score:0.782m
Score/min:154
Accuracy (listed only):21.219%
HSR (listed only):11.319%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:453
Deaths:446
KDR:1.016
Accuracy:38.009% C+
HSR:10.375% D-
GD-7F
D*
Kills:326
Deaths:323
KDR:1.009
Accuracy:16.575% D**
HSR:13.804% D*
Kills:779
Deaths (as Engineer):769
Deaths (to Engineers):632
KDR:1.013
Kill Difference:10
Playtime:109.706 hours
Usage:14%
Score:1.231m
Score/min:187
Accuracy (listed only):27.292%
HSR (listed only):12.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B*
Kills:435
Deaths:80
KDR:5.438
Accuracy:28.864% D*
HSR:82.759% B*
AF-4 Cyclone
D--
Kills:192
Deaths:207
KDR:0.928
Accuracy:16.741% F
HSR:11.458% D--
Blitz GD-10
D*
Kills:142
Deaths:118
KDR:1.203
Accuracy:18.032% D*
HSR:7.042% F
NS-61 Emissary
F
Kills:126
Deaths:139
KDR:0.906
Accuracy:17.777% F
HSR:4.762% F-
MGR-S1 Gladius
D*
Kills:115
Deaths:88
KDR:1.307
Accuracy:16.737% F-
HSR:13.913% D*
Kills:1,010
Deaths (as Infiltrator):632
Deaths (to Infiltrators):626
KDR:1.5981
Kill Difference:378
Playtime:196.155 hours
Usage:26%
Score:1.657m
Score/min:141
Accuracy (listed only):19.630%
HSR (listed only):23.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:453
Deaths:446
KDR:1.016
Accuracy:38.009% C+
HSR:10.375% D-
AF-4 Cyclone
D--
Kills:192
Deaths:207
KDR:0.928
Accuracy:16.741% F
HSR:11.458% D--
Blitz GD-10
D*
Kills:142
Deaths:118
KDR:1.203
Accuracy:18.032% D*
HSR:7.042% F
MGR-S1 Gladius
D*
Kills:115
Deaths:88
KDR:1.307
Accuracy:16.737% F-
HSR:13.913% D*
Kills:902
Deaths (as Combat Medic):859
Deaths (to Combat Medics):300
KDR:1.05006
Kill Difference:43
Playtime:4.802 hours
Usage:1%
Score:0.043m
Score/min:149
Accuracy (listed only):22.380%
HSR (listed only):10.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:5,025
Deaths:1,050
KDR:4.786
Accuracy:18.608% D*
HSR:9.711% D*
AF-41 Hacksaw
D--
Kills:4,697
Deaths:1,050
KDR:4.473
Accuracy:20.519% D--
HSR:10.219% D**
NCM3 Raven
D*
Kills:342
Deaths:120
KDR:2.850
Accuracy:27.589% D**
HSR:1.170% D*
NCM3 Raven
C
Kills:314
Deaths:120
KDR:2.617
Accuracy:28.488% D*
HSR:2.229% C
NCM2 Falcon
D**
Kills:74
Deaths:21
KDR:3.524
Accuracy:25.698% D**
HSR:0% F--
NCM1 Scattercannon
F--
Kills:51
Deaths:12
KDR:4.250
Accuracy:13.704% F--
HSR:5.882% F--
Kills:10,503
Deaths (as MAX Suit):1,186.500
Deaths (to MAX Suits):158
KDR:8.85209
Kill Difference:9,316.500
Playtime:292.633 hours
Usage:38%
Score:3.849m
Score/min:219
Accuracy (listed only):22.434%
HSR (listed only):4.869%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:300
V. Kills:19 N/A
Deaths:66
KDR:4.545
Accuracy:35.403% F*
KPH:16.800 D-
VKPH:1.100 D*
Breaker Rocket Pods
A
Kills:207
V. Kills:44 460%
Deaths:11
KDR:18.818
Accuracy:38.701% D*
KPH:142.500 B+
VKPH:30.300 A
Kills:507 (300 + 0)
Deaths:77
KDR:6.584
VKDR:0.818
Vehicle Kills:63
Kill Difference:430
Playtime:19.283 hours
Usage:3%
Score:0.107m
Score/min:92
Piloting Accuracy:35.403%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:440
V. Kills:84 N/A
Deaths:16
KDR:27.500
Accuracy:38.376% D*
KPH:37.100 D
VKPH:7.100 C
Kills:440 (440 + 0)
Deaths:16
KDR:27.500
VKDR:5.250
Vehicle Kills:84
Kill Difference:424
Playtime:11.876 hours
Usage:2%
Score:0.110m
Score/min:155
Driving Accuracy:38.376%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C--
Kills:1,667
V. Kills:295 N/A
Deaths:50
KDR:33.340
Accuracy:39.026% D--
KPH:30.600 C--
VKPH:5.400 D
Titan-150 HEAT
C
Kills:196
V. Kills:91 213%
Deaths:17
KDR:11.529
Accuracy:41.660% D
KPH:16.100 C--
VKPH:7.500 C
Titan-150 AP
D-
Kills:130
V. Kills:85 151%
Deaths:10
KDR:13
Accuracy:42.981% D-
KPH:14.500 D--
VKPH:9.500 D--
E540 Halberd
D-
Kills:61
V. Kills:23 254%
Deaths:6
KDR:10.167
Accuracy:37.177% D--
KPH:20.800 D-
VKPH:7.800 D**
Kills:2,054 (1,993 + 61)
Deaths:83
KDR:24.747
VKDR:5.952
Vehicle Kills:494
Kill Difference:1,971
Playtime:78.533 hours
Usage:10%
Score:0.565m
Score/min:120
Driving Accuracy:42.981%
Gunner Accuracy:37.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 5,1035,0251,0504.786B*0.1518.608%D*9.711%D*24C-N/A67209.1h4.9B*26.2C+
AF-41 Hacksaw 4,7844,6971,0504.473B*0.1620.519%D--10.219%D**22.5DN/A60209.1h5.7B++27.8C
Titan-150 HESH 1,9621,6675033.34A*28.7139.026%D--N/A30.6C--5.4D10254.4h3.3C++8.4C
AF-57 Piston 4594534461.016C+3.6238.009%C+10.375%D-26.3CN/A7617.2h5C+13.2C+
L100 Python HESH 5244401627.5A++22.8738.376%D*1.364%C37D7.1C15511.9h3.8C10D
AF-8 RailJack 438435805.438B**0.8128.864%D*82.759%B*11.4D-N/A3438.3h2.6C+9C-
NCM3 Raven 5433421202.85M+1.7827.589%D**1.17%D*6.3D-3.7D--4254h33.5C-121.3D--
GD-7F 3313263231.009C+3.6216.575%D**13.804%D*9.1D-N/A3235.7h15.9C-96.2D-
NCM3 Raven 4933141202.617M+2.0228.488%D*2.229%C5.8D-3.3D*3854h38.1D133.6D*
M30 Mustang AH 319300664.545C+0.0935.403%F*1%C16.9D-1.1D*5117.8h15.8D-44.6F
Breaker Rocket Pods 2512071118.818A++14.1938.701%D*N/A138B+29.3B**5941.5h18.2C+46.9C
Titan-150 HEAT 2871961711.529A6.9041.66%D2.551%C16.1C--7.5C9612.2h7.5D*18D*
AF-4 Cyclone 1931922070.928C+3.7016.741%F11.458%D--12D-N/A3516h16.3D**97.1F
Blitz GD-10 1441421181.203C*3.4318.032%D*7.042%F11.7DN/A3512.1h24.3D**134.9D*
C-4 182139433.233A1.4029.975%B*N/A92.7B28.7C+7631.5h1.7C5.7C**
Tank Mine 178139719.857S15.2252.622%A+N/A173.8A+48.8C-9860.8h2.1C4A
Titan-150 AP 2151301013B**8.3742.981%D-6.923%A*14.4D--9.4D*2289h6.9D*16F
GD-22S 1291261480.851C3.7813.121%F-11.905%F10.2D--N/A4212.3h16.7F-127.1F--
NS-61 Emissary 1301261390.906C*3.7317.777%F4.762%F-11.8DN/A4210.7h20.9D117.5F-
Bouncing Betty 124124717.714S13.0832.31%D*N/A112.7C+N/A3661.1h1.8B+5.5C--
MGR-S1 Gladius 118115881.307C+3.3316.737%F-13.913%D*14DN/A458.2h13.1D78.2D--
Spear Anti-Vehicle Phalanx Turret 14094423.5M+18.8733.995%D-2.128%D--24.7D12.1D-1933.8h12.4D-36.5D*
LA1 Anchor 9089801.113C3.5213.058%F--19.101%D-13.9D*N/A626.4h14.2F108.7F*
M12 Kobalt 9188188B++83.378.871%F*27.273%A*36.7D*1.3D*962.4h29.9D**336.9T*
MGR-L1 Promise 8786631.365C+3.2712.512%F--9.302%F-9.5D*N/A379.1h24.2F-193.6F**
NC6 Gauss SAW 8985501.7B+2.9312.274%D**14.118%D**14.2DN/A1126h12.9C--104.9D-
EM6 7675910.824C3.8111.586%F-16%D*9D*N/A358.3h20.2F**174.2F*
NCM2 Falcon 9574213.524A**1.1125.698%D**N/A14.8C*4.2C+595h10.1B39.2C
NS Annihilator 11570332.121M**2.5178.534%DN/A9.1C5.8D-1137.7h10.7B+13.6B
E540 Halberd 8461610.167B+5.5337.177%D--1.639%D-21D7.9D**2182.9h7.1D-19D*
AF-22 Crow 8355331.667M+2.9746.273%F*1.818%C11.5C5.8C914.8h8.1C**17.6D-
Frag Grenade 5453153N/A48.3733.812%D**N/A176.7D*3.3D-9160.3h6.2F-18.4F-
NCM1 Scattercannon 5251124.25B++0.3813.704%F--5.882%F--15.9D*N/A443.2h4B**28.9D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0700.1h
Reaper DMR0720.1h
AF-4A Bandit01340.1h
Motion Spotter12640.2h
Medical Kit22150.9h
Medical Applicator99,3040.6h
Spitfire Auto-Turret51530.3h
Deconstruction Tool02200h
Welding Device0690h
AF-19 Mercenary0500.2h
Ammunition Package12120.3h
Nano-Armor Kit2974,0154.2h
Recon Detection Device72,7885.4h

Check the help document for the dictionary if you want to learn more about words used here.


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