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Legionary AsPArTatE[AC] AsPArTatE
VS BR 25

KDR: 3.2

Score: 32.3m

Last Seen: Dec 9th, 2018 10:01 AM
- OFFLINE - 1786.8 hour(s)

Prestige 1, Battle Rank 25 - Vanu Sovereignty on Emerald
Level Progress (to 26): 42%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Flare VE6 Pulsar C Pulsar LSW VX29 Polaris Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,754,702 MLG Score: 2202
Fun Score: N/A
Cheeseburgers Flipped: 437TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.587%30.98%7623698642,0174.28526-1.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.712%0.686B+1.583A+0.11C+HEAD ++ (~18.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.482B+9.50.333C**29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.062%1.742%16321020287315990.911111287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.546%1.435A0.128C++-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.81B++15.70.704B++15

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.426%1.351%361102174320920.2305380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.344C**-0.811D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++3.60.712B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.822%0.926%5011021108286760.377622140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.154C++-0.872D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.882B*5.30.865B*8.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.282%79.302%502102043058920.728814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.298%0.188C++0.797B++-1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.472B+1.90.405B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.282%12.424%504101882194920.865121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.927%0.654B+-0.419C--0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.647B+2.30.527B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.3m333.4%482 (28.9k)425 (25.5k)3.1969950,60215,8283.3355525 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022230224.675%27.865%68804:4815

7% Combat Medic7% Engineer58% Heavy Assault20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 9:43 PMJun 18th, 2014 6:29 PMJan 6th, 2019 10:00 PM (46d) (PST)Dec 9th, 2018 6:05 AM (74d) (PST)Dec 9th, 2018 6:01 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411433980.6660.2080.1862.3070.0262202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4778,58023,897401211138225,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1266.3h/52.8d 2,193 14,100 11,531 175.2k 997 9,192 1,955 41.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:8,462
Deaths:2,460
KDR:3.440
Accuracy:26.729% C++
HSR:36.351% B++
Orion VS54
A+
Kills:5,566
Deaths:1,580
KDR:3.523
Accuracy:24.199% B++
HSR:35.681% A+
SVA-88
B**
Kills:5,375
Deaths:1,766
KDR:3.044
Accuracy:24.232% C*
HSR:33.135% B**
Flare VE6
B*
Kills:2,588
Deaths:851
KDR:3.041
Accuracy:22.824% C++
HSR:30.332% B*
Pulsar LSW
B++
Kills:2,090
Deaths:659
KDR:3.171
Accuracy:25.015% B+
HSR:28.900% B++
VX29 Polaris
B+
Kills:1,419
Deaths:428
KDR:3.315
Accuracy:24.597% C*
HSR:26.920% B+
Ursa
C**
Kills:1,353
Deaths:444
KDR:3.047
Accuracy:22.527% C+
HSR:25.795% C**
NS-15M1
B*
Kills:1,352
Deaths:342
KDR:3.953
Accuracy:22.775% C++
HSR:28.624% B*
NS-15M AE
B++
Kills:1,172
Deaths:361
KDR:3.247
Accuracy:26.486% C*
HSR:33.874% B++
Lasher X2
B+
Kills:232
Deaths:101
KDR:2.297
Accuracy:23.508% C
HSR:4.741% B+
NSX Naginata
A*
Kills:214
Deaths:59
KDR:3.627
Accuracy:21.813% C+
HSR:43.925% A*
VE-H Maw
C+
Kills:94
Deaths:23
KDR:4.087
Accuracy:21.055% D-
HSR:26.596% C+
NS-15M2
A+
Kills:65
Deaths:24
KDR:2.708
Accuracy:26.601% B+
HSR:36.923% A+
Kills:29,982
Deaths (as Heavy Assault):9,098
Deaths (to Heavy Assaults):4,939
KDR:3.29545
Kill Difference:20,884
Playtime:738.669 hours
Usage:58%
Score:20.125m
Score/min:454
Accuracy (listed only):24.028%
HSR (listed only):30.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:2,435
Deaths:743
KDR:3.277
Accuracy:25.477% C*
HSR:28.173% B*
Serpent VE92
C++
Kills:1,344
Deaths:500
KDR:2.688
Accuracy:23.229% C+
HSR:20.685% C++
VX6-7
A++
Kills:1,181
Deaths:394
KDR:2.997
Accuracy:23.845% C+
HSR:30.991% A++
Solstice VE3
C*
Kills:1,152
Deaths:367
KDR:3.139
Accuracy:23.992% C*
HSR:20.920% C*
Solstice SF
A++
Kills:1,150
Deaths:344
KDR:3.343
Accuracy:25.744% B
HSR:27.391% A++
Sirius SX12
B**
Kills:635
Deaths:221
KDR:2.873
Accuracy:22.584% C
HSR:24.252% B**
NS Baron G5
B**
Kills:468
Deaths:195
KDR:2.400
Accuracy:54.333% B**
HSR:8.547% D*
MKV Suppressed
C*
Kills:454
Deaths:166
KDR:2.735
Accuracy:23.988% C
HSR:20.485% C*
NS-11C
A
Kills:392
Deaths:113
KDR:3.469
Accuracy:22.625% C
HSR:26.531% A
Eridani SX5
C*
Kills:341
Deaths:109
KDR:3.128
Accuracy:24.476% C
HSR:21.114% C*
VE-S Canis
A
Kills:272
Deaths:88
KDR:3.091
Accuracy:35.193% A
HSR:26.103% B++
Phobos VX86
C+
Kills:260
Deaths:118
KDR:2.203
Accuracy:56.218% C+
HSR:11.154% D-
Deimos VA29
A
Kills:215
Deaths:82
KDR:2.622
Accuracy:75.095% A
HSR:12.093% D
Zenith VX-5
B**
Kills:197
Deaths:59
KDR:3.339
Accuracy:25.690% C++
HSR:27.919% B**
Eridani SX5G
C
Kills:197
Deaths:60
KDR:3.283
Accuracy:25.173% D
HSR:17.767% C
NS-7 PDW
C*
Kills:191
Deaths:65
KDR:2.938
Accuracy:25.690% C*
HSR:18.848% C*
Pandora VX25
B+
Kills:185
Deaths:86
KDR:2.151
Accuracy:37.346% C
HSR:16.757% B+
Thanatos VE70
B**
Kills:161
Deaths:59
KDR:2.729
Accuracy:48.783% B**
HSR:9.938% D*
Eclipse VE3A
A*
Kills:105
Deaths:37
KDR:2.838
Accuracy:20.895% D**
HSR:30.476% A*
NSX Tanto
A+
Kills:63
Deaths:13
KDR:4.846
Accuracy:23.895% C-
HSR:34.921% A+
Kills:11,398
Deaths (as Light Assault):3,819
Deaths (to Light Assaults):3,540
KDR:2.98455
Kill Difference:7,579
Playtime:256.588 hours
Usage:20%
Score:5.885m
Score/min:382
Accuracy (listed only):32.214%
HSR (listed only):21.753%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C**
Kills:1,235
Deaths:371
KDR:3.329
Accuracy:24.933% C+
HSR:28.097% C**
Sirius SX12
B**
Kills:635
Deaths:221
KDR:2.873
Accuracy:22.584% C
HSR:24.252% B**
H-V45
A
Kills:610
Deaths:215
KDR:2.837
Accuracy:21.605% C--
HSR:30.492% A
NS Baron G5
B**
Kills:468
Deaths:195
KDR:2.400
Accuracy:54.333% B**
HSR:8.547% D*
MKV Suppressed
C*
Kills:454
Deaths:166
KDR:2.735
Accuracy:23.988% C
HSR:20.485% C*
Eridani SX5
C*
Kills:341
Deaths:109
KDR:3.128
Accuracy:24.476% C
HSR:21.114% C*
VE-S Canis
A
Kills:272
Deaths:88
KDR:3.091
Accuracy:35.193% A
HSR:26.103% B++
Phobos VX86
C+
Kills:260
Deaths:118
KDR:2.203
Accuracy:56.218% C+
HSR:11.154% D-
Pulsar VS1
B+
Kills:238
Deaths:87
KDR:2.736
Accuracy:26.335% B+
HSR:23.529% B+
CME
B+
Kills:232
Deaths:76
KDR:3.053
Accuracy:27.422% C++
HSR:25.431% B+
Deimos VA29
A
Kills:215
Deaths:82
KDR:2.622
Accuracy:75.095% A
HSR:12.093% D
NS-11P
B**
Kills:197
Deaths:60
KDR:3.283
Accuracy:24.738% B
HSR:25.381% B**
Eridani SX5G
C
Kills:197
Deaths:60
KDR:3.283
Accuracy:25.173% D
HSR:17.767% C
NS-7 PDW
C*
Kills:191
Deaths:65
KDR:2.938
Accuracy:25.690% C*
HSR:18.848% C*
Pandora VX25
B+
Kills:185
Deaths:86
KDR:2.151
Accuracy:37.346% C
HSR:16.757% B+
Equinox VE2 Burst
C+
Kills:163
Deaths:68
KDR:2.397
Accuracy:22.986% D-
HSR:25.767% C+
Thanatos VE70
B**
Kills:161
Deaths:59
KDR:2.729
Accuracy:48.783% B**
HSR:9.938% D*
Kills:6,054
Deaths (as Combat Medic):2,126
Deaths (to Combat Medics):2,223
KDR:2.8476
Kill Difference:3,928
Playtime:85.696 hours
Usage:7%
Score:1.973m
Score/min:384
Accuracy (listed only):33.935%
HSR (listed only):20.338%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:2,435
Deaths:743
KDR:3.277
Accuracy:25.477% C*
HSR:28.173% B*
Serpent VE92
C++
Kills:1,344
Deaths:500
KDR:2.688
Accuracy:23.229% C+
HSR:20.685% C++
VX6-7
A++
Kills:1,181
Deaths:394
KDR:2.997
Accuracy:23.845% C+
HSR:30.991% A++
Solstice VE3
C*
Kills:1,152
Deaths:367
KDR:3.139
Accuracy:23.992% C*
HSR:20.920% C*
Solstice SF
A++
Kills:1,150
Deaths:344
KDR:3.343
Accuracy:25.744% B
HSR:27.391% A++
NS Baron G5
B**
Kills:468
Deaths:195
KDR:2.400
Accuracy:54.333% B**
HSR:8.547% D*
NS-11C
A
Kills:392
Deaths:113
KDR:3.469
Accuracy:22.625% C
HSR:26.531% A
Phobos VX86
C+
Kills:260
Deaths:118
KDR:2.203
Accuracy:56.218% C+
HSR:11.154% D-
Deimos VA29
A
Kills:215
Deaths:82
KDR:2.622
Accuracy:75.095% A
HSR:12.093% D
Zenith VX-5
B**
Kills:197
Deaths:59
KDR:3.339
Accuracy:25.690% C++
HSR:27.919% B**
Pandora VX25
B+
Kills:185
Deaths:86
KDR:2.151
Accuracy:37.346% C
HSR:16.757% B+
Thanatos VE70
B**
Kills:161
Deaths:59
KDR:2.729
Accuracy:48.783% B**
HSR:9.938% D*
Eclipse VE3A
A*
Kills:105
Deaths:37
KDR:2.838
Accuracy:20.895% D**
HSR:30.476% A*
NSX Tanto
A+
Kills:63
Deaths:13
KDR:4.846
Accuracy:23.895% C-
HSR:34.921% A+
Kills:9,308
Deaths (as Engineer):3,110
Deaths (to Engineers):2,313
KDR:2.99293
Kill Difference:6,198
Playtime:87.596 hours
Usage:7%
Score:1.974m
Score/min:376
Accuracy (listed only):34.798%
HSR (listed only):21.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:635
Deaths:221
KDR:2.873
Accuracy:22.584% C
HSR:24.252% B**
MKV Suppressed
C*
Kills:454
Deaths:166
KDR:2.735
Accuracy:23.988% C
HSR:20.485% C*
NS-44 Commissioner
C*
Kills:382
Deaths:199
KDR:1.920
Accuracy:26.814% D*
HSR:23.560% C*
Eridani SX5
C*
Kills:341
Deaths:109
KDR:3.128
Accuracy:24.476% C
HSR:21.114% C*
Ghost
B**
Kills:340
Deaths:35
KDR:9.714
Accuracy:36.123% C-
HSR:79.706% B**
VE-S Canis
A
Kills:272
Deaths:88
KDR:3.091
Accuracy:35.193% A
HSR:26.103% B++
Eridani SX5G
C
Kills:197
Deaths:60
KDR:3.283
Accuracy:25.173% D
HSR:17.767% C
NS-7 PDW
C*
Kills:191
Deaths:65
KDR:2.938
Accuracy:25.690% C*
HSR:18.848% C*
NS-30 Vandal
C**
Kills:98
Deaths:39
KDR:2.513
Accuracy:31.919% C+
HSR:28.571% C**
Parallax VX3
C+
Kills:90
Deaths:4
KDR:22.500
Accuracy:36.967% C
HSR:77.778% C+
NS-357 Underboss
C+
Kills:86
Deaths:60
KDR:1.433
Accuracy:29.029% D-
HSR:19.767% C+
Beamer VS3
F
Kills:67
Deaths:34
KDR:1.971
Accuracy:13.437% F-
HSR:10.448% F
Kills:3,153
Deaths (as Infiltrator):1,080
Deaths (to Infiltrators):1,738
KDR:2.91944
Kill Difference:2,073
Playtime:40.836 hours
Usage:3%
Score:0.597m
Score/min:244
Accuracy (listed only):27.616%
HSR (listed only):30.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:240
Deaths:74
KDR:3.243
Accuracy:46.141% C++
HSR:2.917% D
Comet VM2
B+
Kills:237
Deaths:75
KDR:3.160
Accuracy:46.401% B+
HSR:2.532% D-
Cosmos VM3
B**
Kills:171
Deaths:42
KDR:4.071
Accuracy:20.732% B**
HSR:19.298% C+
Blueshift VM5
A+
Kills:151
Deaths:50
KDR:3.020
Accuracy:26.530% A+
HSR:20.530% C+
Blueshift VM5
A
Kills:138
Deaths:52
KDR:2.654
Accuracy:25.634% A
HSR:26.087% B**
Cosmos VM3
A+
Kills:138
Deaths:40
KDR:3.450
Accuracy:20.130% B*
HSR:26.812% A+
NS-10 Burster
A++
Kills:121
Deaths:27
KDR:4.481
Accuracy:41.056% A++
HSR:4.132% D
NS-10 Burster
A++
Kills:119
Deaths:27
KDR:4.407
Accuracy:40.717% A++
HSR:7.563% C++
Kills:1,315
Deaths (as MAX Suit):193.500
Deaths (to MAX Suits):942
KDR:6.79587
Kill Difference:1,121.500
Playtime:54.787 hours
Usage:4%
Score:1.773m
Score/min:539
Accuracy (listed only):33.418%
HSR (listed only):13.734%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:174
V. Kills:4 N/A
Deaths:30
KDR:5.800
Accuracy:41.832% C++
KPH:68.800 B++
VKPH:1.600 D-
Dual Photon Pods
C--
Kills:113
V. Kills:39 283%
Deaths:21
KDR:5.381
Accuracy:57.518% B++
KPH:34.400 D
VKPH:11.900 C--
Kills:287 (174 + 0)
Deaths:51
KDR:5.627
VKDR:0.843
Vehicle Kills:43
Kill Difference:236
Playtime:5.818 hours
Usage:0%
Score:0.118m
Score/min:339
Piloting Accuracy:41.832%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:141
V. Kills:23 N/A
Deaths:7
KDR:20.143
Accuracy:26.257% D**
KPH:41.500 B++
VKPH:6.800 C
Kills:141 (141 + 0)
Deaths:7
KDR:20.143
VKDR:3.286
Vehicle Kills:23
Kill Difference:134
Playtime:3.396 hours
Usage:0%
Score:0.066m
Score/min:324
Driving Accuracy:26.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:74
V. Kills:16 435%
Deaths:5
KDR:14.800
Accuracy:44.426% C--
KPH:37 A+
VKPH:8 C+
Saron HRB
C++
Kills:51
V. Kills:26 189%
Deaths:13
KDR:3.923
Accuracy:38.468% D
KPH:25.300 C++
VKPH:12.900 C
Kills:125 (74 + 51)
Deaths:18
KDR:6.944
VKDR:2.333
Vehicle Kills:42
Kill Difference:107
Playtime:4.022 hours
Usage:0%
Score:0.102m
Score/min:422
Driving Accuracy:44.426%
Gunner Accuracy:38.468%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:108
V. Kills:7 N/A
Deaths:3
KDR:36
Accuracy:37.822% C-
KPH:131.800 B*
VKPH:8.500 C--
Kills:108 (0 + 108)
Deaths:3
KDR:36
VKDR:2.333
Vehicle Kills:7
Kill Difference:105
Playtime:0.819 hours
Usage:0%
Score:0.056m
Score/min:1,140
Driving Accuracy:N/A%
Gunner Accuracy:37.822%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,4828,4622,4603.44C*0.2426.729%C++36.351%B++58.6C+N/A243144.4h9.1B**34B++
Orion VS54 5,5695,5661,5803.523A+0.3324.199%B++35.681%A+43.7B+N/A274127.5h8.8A36.4B
SVA-88 5,3855,3751,7663.044B++0.1524.232%C*33.135%B**44.9C+N/A234119.6h9.7B*39.8B+
Flare VE6 2,5942,5888513.041A++0.1622.824%C++30.332%B*37.6C+N/A23568.8h8.9B++38.9B+
Pulsar C 2,4492,4357433.277A0.0825.477%C*28.173%B*36.3BN/A15467h9.7B++38.2B+
Pulsar LSW 2,0932,0906593.171A+0.0325.015%B+28.9%B++40.9C+N/A19351.1h9.5B**38.1B++
VX29 Polaris 1,4191,4194283.315A++0.1224.597%C*26.92%B+39.1C+N/A20636.3h8.9A36.3B++
Ursa 1,3541,3534443.047A*0.1522.527%C+25.795%C**33.5C+N/A18340.4h8.9B*39.6B+
NS-15M1 1,3531,3523423.953A++0.7622.775%C++28.624%B*35.6C+N/A21438h9.7B**42.8B+
Serpent VE92 1,3451,3445002.688A+0.5123.229%C+20.685%C++32.9C*N/A17440.8h10.6B++45.6B+
Terminus VX-9 1,2351,2353713.329A++0.1324.933%C+28.097%C**37.7C+N/A20532.8h9.8B**39.3B+
NS Decimator 1,7621,1896441.846B**1.3562.804%C**1.598%C--41B+19.8B+62229h4.8C++7.7C*
VX6-7 1,1881,1813942.997A0.2023.845%C+30.991%A++32.6C+N/A15036.2h10.1B++42.2B+
NS-15M AE 1,1721,1723613.247B+0.0526.486%C*33.874%B++50.3C+N/A19623.3h10.7B+40.2B+
Solstice VE3 1,1541,1523673.139M*0.0623.992%C*20.92%C*30.1B++N/A22538.3h11.1B*46.4B+
Solstice SF 1,1581,1503443.343A**0.1525.744%B27.391%A++38.2B**N/A20030.1h10.6C**41.4B+
Sirius SX12 6366352212.873A++0.3222.584%C24.252%B**28.3C+N/A14822.4h12.5B++55.5B
H-V45 6126102152.837B*0.3621.605%C--30.492%A29C+N/A15021h11.3B++52.4C**
NS Baron G5 4694681952.4A++0.8054.333%B**8.547%D*50.3B*N/A2109.3h3.2A5.8C*
MKV Suppressed 4544541662.735A*0.4623.988%C20.485%C*39.8B+N/A20311.4h11.6B+48.4B
NS-11C 3983921133.469M+0.2722.625%C26.531%A27.4C++N/A12414.3h12.4B+55B
NS-44 Commissioner 3823821991.92B**1.2826.814%D*23.56%C*54.6B*N/A2777h2.4A+8.9B+
Eridani SX5 3413411093.128A++0.0724.476%C21.114%C*34.1C+N/A18510h10.4B+42.5C**
Ghost 342340359.714A*6.5236.123%C-79.706%B**35.1C+N/A1769.7h1.9B++5.3B+
S1 4772832051.38B**1.8259.807%B2.827%C+25.5C+17.5B++47511.1h7.7C12.8C+
VE-S Canis 275272883.091A++0.1135.193%A26.103%B++68B*N/A1584h10.2B+28.9B++
Phobos VX86 2602601182.203B*0.9956.218%C+11.154%D-61.9B++N/A3074.2h1.7A3B+
Comet VM2 346240743.243M0.0546.141%C++2.917%D13.5C**6B+16317.8h22.6B+49B+
Pulsar VS1 239238872.736A++0.4626.335%B+23.529%B+31.7B+N/A2347.5h12.3B*46.9B++
Comet VM2 339237753.16M+0.0446.401%B+2.532%D-13B5.6B++16118.2h23.3C+50.2C*
CME 237232763.053A++0.1427.422%C++25.431%B+35.2C+N/A1306.6h10.8B**39.4B++
Lasher X2 2352321012.297A*0.9023.508%C4.741%B+35.2C*N/A2366.6h14.9B**63.5B+
Deimos VA29 215215822.622A0.5775.095%A12.093%D65.2B*N/A2823.3h1.8B**2.4B++
NSX Naginata 215214593.627A*0.4321.813%C+43.925%A*51B+N/A1184.2h8.6B**39.4B+
Frag Grenade 2152141214N/A210.8056.56%A+N/A713.3B**3.3D-45980.3h3B++5.3B*
NS-11P 197197603.283A++0.0924.738%B25.381%B**42.8B*N/A2034.6h11.6B*47B++
Zenith VX-5 199197593.339A*0.1425.69%C++27.919%B**37.2C++N/A1615.3h10.6B*41.2B+
Eridani SX5G 199197603.283A*0.0925.173%D17.767%C28.1DN/A1287h10.1B+40.3C*
NS-7 PDW 191191652.938M+0.2625.69%C*18.848%C*26.9C++N/A1977.1h11.6B*45.1B+
Pandora VX25 187185862.151B*1.0537.346%C16.757%B+57.8B*N/A3473.2h3.1B**8.4B++
Light PPA 178174305.8C**2.6041.832%C++1.149%C+69.6B++1.6D-2502.5h8.7B+20.8B+
Cosmos VM3 172171424.071A+0.8720.732%B**19.298%C+25.5C+N/A1336.7h11.2B**54B+
Equinox VE2 Burst 163163682.397B+0.8022.986%D-25.767%C+38.8C+N/A1724.2h12.1C**52.6C+
Thanatos VE70 161161592.729A*0.4748.783%B**9.938%D*73.2A**N/A6562.2h3A6.1B**
C-4 225153622.468B*0.7328.629%B+N/A109.3B++51.4A+24441.4h1.8C-6.4C+
Blueshift VM5 154151503.02B0.1826.53%A+20.53%C+32.8C+N/A2224.6h13.8B*52B*
C75 Viper 164141720.143M*16.9526.257%D**N/A41.5B++6.8C3243.4h6.1A23.3B++
Blueshift VM5 138138522.654C*0.5425.634%A26.087%B**29.4C+N/A2264.7h15.7C++61.4B+
Cosmos VM3 139138403.45B*0.2520.13%B*26.812%A+20.9DN/A1126.6h13.9C+69.2B+
Anti-Vehicle Grenade 1401321132N/A128.8054.077%BN/A440B26.7D-34260.3h4.4B++8.1B++
Proximity Mine 129129343U39.8042.517%C++N/A215A*N/A12730.6h1.9C++4.6C++
NS-10 Burster 233121274.481S1.2841.056%A++4.132%D4.9C4.5B+14124.9h191.8D-467.1B
NS-10 Burster 226119274.407S1.2140.717%A++7.563%C++4.8C4.3B+14524.9h199.9D*490.9C++
Dual Photon Pods 152113215.381C+2.1857.518%B++2.655%A*34.2D11.8C--4083.3h26.4C45.8C++
M40 Fury-H 115108336A++32.8037.822%C-N/A135B*8.8C--11370.8h5.3B++14B++
Eclipse VE3A 106105372.838B++0.3620.895%D**30.476%A*21DN/A705h10.6B+50.6C+
NS-30 Vandal 9898392.513B+0.6831.919%C+28.571%C**28C-N/A1023.5h5.1B+16.1B
VE-H Maw 9494234.087A*0.8921.055%D-26.596%C+62.7B+N/A2141.5h8.8B*41.9C*
Parallax VX3 9090422.5S19.3036.967%C77.778%C+27.3C+N/A1933.3h1.7B**4.7B+
NS-357 Underboss 8786601.433B+1.7629.029%D-19.767%C+71.7B**N/A4291.2h3.3B**11.3C**
Tank Mine 13783241.5U38.3024.08%DN/A207.5A*135A**31790.4h1.7B+7.2C
Sticky Grenade 7878178N/A74.8064.773%A+N/A780CN/A95870.1h1.5B*2.3B*
Spear Anti-Vehicle Phalanx Turret 1307798.556C**5.3654.704%B**1.299%D**45.3B+31.2B*7511.7h8.2B14.9B++
Supernova PC 9074514.8A+11.6044.426%C--1.351%D37A+8C+4672h3.6B**8.1B++
Beamer VS3 6867341.971A++1.2313.437%F-10.448%F67A*1B+6261h5.2A38.4C+
NS-15M2 6665242.708B++0.4926.601%B+36.923%A+59.1B+N/A2331.1h10.4B++39.2B+
NSX Tanto 6363134.846M**1.6523.895%C-34.921%A+35C++N/A961.8h8.4B**35.2B+
Saron HRB 7751133.923C0.7338.468%DN/A25.5C++13C3762h18.3B++47.6B
Force-Blade 805010,2530.005D3.1918.964%D-N/A0.1DN/A1798.6h4.1D--21.6D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03600.2h
NS Patriot Flare Gun0640.1h
Nano-Armor Kit13116,0785.9h
Spawn Beacon01300.1h
NSX Tengu02130.4h
Ammunition Package252470.3h
Medical Kit1755,4335.7h
Medical Applicator1833,4331.8h
Recon Detection Device42,0953h

Check the help document for the dictionary if you want to learn more about words used here.


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