Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,050)players online:
PEST_RYAN (25)  KaiserWodka (3)  B4rrCH (3)  SaitisGames (2) 33
stats.dasanfall.com
Adherent AsPArTatE[AC] AsPArTatE
VS BR 28

KDR: 3.19

Score: 32.4m

Last Seen: Aug 20th, 2019 4:38 PM
- OFFLINE - 21.7 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 16
Level Progress (to 29): 2%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Flare VE6 Pulsar C Pulsar LSW VX29 Polaris Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AsPArTatE



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,753,451 MLG Score: 2201
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.592%31.021%76336117842,2394.2752-1.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.697%0.67B+1.549A+0.125C+HEAD ++ (~18.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.48B+9.50.332C**29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.209%1.736%16121212288320990.9288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.556%1.464A+0.136C++-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.809B++15.80.702B++15.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.426%1.351%361121374321920.22981480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.334C**-0.779D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.789B++3.60.712B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.822%0.926%5011213108288760.375140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.151C++-0.869D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.883B*5.30.867B*8.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.282%79.302%502121243059520.722689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.298%0.195C++0.794B++-1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.474B+1.90.407B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.295%12.409%504121082295420.861635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.937%0.644B+-0.44C--0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.646B+2.30.527B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 16
32.4m340.3%480 (28.8k)424 (25.4k)3.1922550,87815,9383.3310328 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214233524.671%27.902%68804:4815

7% Combat Medic7% Engineer58% Heavy Assault20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 9:43 PMJun 18th, 2014 6:29 PMAug 21st, 2019 5:31 AM (1d) (PST)Aug 20th, 2019 12:38 PM (2d) (PST)Aug 20th, 2019 12:38 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411433980.6650.2080.1862.3510.0262201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4378,58523,852401211141225,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1275.1h/53.1d 2,212 14,196 11,607 179.9k 1,003 9,270 1,970 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:8,572
Deaths:2,505
KDR:3.422
Accuracy:26.703% C++
HSR:36.444% B++
Orion VS54
A+
Kills:5,566
Deaths:1,580
KDR:3.523
Accuracy:24.199% B++
HSR:35.681% A+
SVA-88
B**
Kills:5,375
Deaths:1,766
KDR:3.044
Accuracy:24.232% C++
HSR:33.135% B**
Flare VE6
B*
Kills:2,588
Deaths:851
KDR:3.041
Accuracy:22.824% C+
HSR:30.332% B*
Pulsar LSW
B+
Kills:2,091
Deaths:662
KDR:3.159
Accuracy:25.009% B
HSR:28.886% B+
VX29 Polaris
B+
Kills:1,419
Deaths:428
KDR:3.315
Accuracy:24.597% C*
HSR:26.920% B+
Ursa
C*
Kills:1,353
Deaths:444
KDR:3.047
Accuracy:22.527% C+
HSR:25.795% C*
NS-15M1
B*
Kills:1,352
Deaths:342
KDR:3.953
Accuracy:22.775% C+
HSR:28.624% B*
NS-15M AE
B++
Kills:1,172
Deaths:361
KDR:3.247
Accuracy:26.486% C++
HSR:33.874% B++
NSX Naginata
A*
Kills:214
Deaths:59
KDR:3.627
Accuracy:21.813% C+
HSR:43.925% A*
VE-H Maw
C+
Kills:94
Deaths:23
KDR:4.087
Accuracy:21.055% D-
HSR:26.596% C+
NS-15M2
B**
Kills:87
Deaths:35
KDR:2.486
Accuracy:26.418% B+
HSR:34.483% B**
Kills:29,883
Deaths (as Heavy Assault):9,056
Deaths (to Heavy Assaults):4,978
KDR:3.2998
Kill Difference:20,827
Playtime:743.237 hours
Usage:58%
Score:20.181m
Score/min:453
Accuracy (listed only):24.053%
HSR (listed only):32.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:2,466
Deaths:753
KDR:3.275
Accuracy:25.477% C*
HSR:28.305% B*
Serpent VE92
C++
Kills:1,368
Deaths:506
KDR:2.704
Accuracy:23.268% C+
HSR:20.980% C++
VX6-7
A++
Kills:1,181
Deaths:394
KDR:2.997
Accuracy:23.845% C+
HSR:30.991% A++
Solstice VE3
C*
Kills:1,152
Deaths:367
KDR:3.139
Accuracy:23.992% C*
HSR:20.920% C*
Solstice SF
A++
Kills:1,150
Deaths:344
KDR:3.343
Accuracy:25.744% B
HSR:27.391% A++
Sirius SX12
B**
Kills:635
Deaths:221
KDR:2.873
Accuracy:22.584% C
HSR:24.252% B**
NS Baron G5
B**
Kills:468
Deaths:195
KDR:2.400
Accuracy:54.333% B**
HSR:8.547% D*
MKV Suppressed
C++
Kills:454
Deaths:166
KDR:2.735
Accuracy:23.988% C
HSR:20.485% C++
NS-11C
A
Kills:392
Deaths:113
KDR:3.469
Accuracy:22.625% C
HSR:26.531% A
Eridani SX5
C++
Kills:341
Deaths:109
KDR:3.128
Accuracy:24.476% C
HSR:21.114% C++
VE-S Canis
A
Kills:280
Deaths:91
KDR:3.077
Accuracy:34.983% A
HSR:25.357% B+
Phobos VX86
C
Kills:260
Deaths:118
KDR:2.203
Accuracy:56.218% C
HSR:11.154% D-
Deimos VA29
A
Kills:216
Deaths:82
KDR:2.634
Accuracy:75.142% A
HSR:12.037% D
Zenith VX-5
B**
Kills:198
Deaths:59
KDR:3.356
Accuracy:25.716% C+
HSR:27.778% B**
Eridani SX5G
C-
Kills:197
Deaths:60
KDR:3.283
Accuracy:25.173% D
HSR:17.767% C-
NS-7 PDW
C*
Kills:191
Deaths:65
KDR:2.938
Accuracy:25.690% C*
HSR:18.848% C++
Pandora VX25
B
Kills:185
Deaths:86
KDR:2.151
Accuracy:37.346% C
HSR:16.757% B
Thanatos VE70
B*
Kills:161
Deaths:59
KDR:2.729
Accuracy:48.783% B*
HSR:9.938% D*
Eclipse VE3A
A*
Kills:105
Deaths:37
KDR:2.838
Accuracy:20.895% D*
HSR:30.476% A*
NSX Tanto
A+
Kills:63
Deaths:14
KDR:4.500
Accuracy:24.155% C
HSR:34.921% A+
Kills:11,463
Deaths (as Light Assault):3,839
Deaths (to Light Assaults):3,552
KDR:2.98593
Kill Difference:7,624
Playtime:260.258 hours
Usage:20%
Score:5.928m
Score/min:380
Accuracy (listed only):32.222%
HSR (listed only):21.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C*
Kills:1,236
Deaths:372
KDR:3.323
Accuracy:24.933% C+
HSR:28.155% C*
Sirius SX12
B**
Kills:635
Deaths:221
KDR:2.873
Accuracy:22.584% C
HSR:24.252% B**
H-V45
A
Kills:632
Deaths:220
KDR:2.873
Accuracy:21.754% C--
HSR:31.013% A
NS Baron G5
B**
Kills:468
Deaths:195
KDR:2.400
Accuracy:54.333% B**
HSR:8.547% D*
MKV Suppressed
C++
Kills:454
Deaths:166
KDR:2.735
Accuracy:23.988% C
HSR:20.485% C++
Eridani SX5
C++
Kills:341
Deaths:109
KDR:3.128
Accuracy:24.476% C
HSR:21.114% C++
VE-S Canis
A
Kills:280
Deaths:91
KDR:3.077
Accuracy:34.983% A
HSR:25.357% B+
Phobos VX86
C
Kills:260
Deaths:118
KDR:2.203
Accuracy:56.218% C
HSR:11.154% D-
Pulsar VS1
B+
Kills:238
Deaths:87
KDR:2.736
Accuracy:26.335% B+
HSR:23.529% B
CME
B+
Kills:232
Deaths:76
KDR:3.053
Accuracy:27.374% C++
HSR:25.431% B+
Deimos VA29
A
Kills:216
Deaths:82
KDR:2.634
Accuracy:75.142% A
HSR:12.037% D
Eridani SX5G
C-
Kills:197
Deaths:60
KDR:3.283
Accuracy:25.173% D
HSR:17.767% C-
NS-11P
B*
Kills:197
Deaths:60
KDR:3.283
Accuracy:24.738% B
HSR:25.381% B*
NS-7 PDW
C*
Kills:191
Deaths:65
KDR:2.938
Accuracy:25.690% C*
HSR:18.848% C++
Pandora VX25
B
Kills:185
Deaths:86
KDR:2.151
Accuracy:37.346% C
HSR:16.757% B
Equinox VE2 Burst
C
Kills:163
Deaths:68
KDR:2.397
Accuracy:22.986% D-
HSR:25.767% C
Thanatos VE70
B*
Kills:161
Deaths:59
KDR:2.729
Accuracy:48.783% B*
HSR:9.938% D*
Kills:6,086
Deaths (as Combat Medic):2,135
Deaths (to Combat Medics):2,246
KDR:2.85059
Kill Difference:3,951
Playtime:86.315 hours
Usage:7%
Score:1.982m
Score/min:383
Accuracy (listed only):33.932%
HSR (listed only):20.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:2,466
Deaths:753
KDR:3.275
Accuracy:25.477% C*
HSR:28.305% B*
Serpent VE92
C++
Kills:1,368
Deaths:506
KDR:2.704
Accuracy:23.268% C+
HSR:20.980% C++
VX6-7
A++
Kills:1,181
Deaths:394
KDR:2.997
Accuracy:23.845% C+
HSR:30.991% A++
Solstice VE3
C*
Kills:1,152
Deaths:367
KDR:3.139
Accuracy:23.992% C*
HSR:20.920% C*
Solstice SF
A++
Kills:1,150
Deaths:344
KDR:3.343
Accuracy:25.744% B
HSR:27.391% A++
NS Baron G5
B**
Kills:468
Deaths:195
KDR:2.400
Accuracy:54.333% B**
HSR:8.547% D*
NS-11C
A
Kills:392
Deaths:113
KDR:3.469
Accuracy:22.625% C
HSR:26.531% A
Phobos VX86
C
Kills:260
Deaths:118
KDR:2.203
Accuracy:56.218% C
HSR:11.154% D-
Deimos VA29
A
Kills:216
Deaths:82
KDR:2.634
Accuracy:75.142% A
HSR:12.037% D
Zenith VX-5
B**
Kills:198
Deaths:59
KDR:3.356
Accuracy:25.716% C+
HSR:27.778% B**
Pandora VX25
B
Kills:185
Deaths:86
KDR:2.151
Accuracy:37.346% C
HSR:16.757% B
Thanatos VE70
B*
Kills:161
Deaths:59
KDR:2.729
Accuracy:48.783% B*
HSR:9.938% D*
Eclipse VE3A
A*
Kills:105
Deaths:37
KDR:2.838
Accuracy:20.895% D*
HSR:30.476% A*
NSX Tanto
A+
Kills:63
Deaths:14
KDR:4.500
Accuracy:24.155% C
HSR:34.921% A+
Kills:9,365
Deaths (as Engineer):3,127
Deaths (to Engineers):2,330
KDR:2.99488
Kill Difference:6,238
Playtime:87.735 hours
Usage:7%
Score:1.974m
Score/min:375
Accuracy (listed only):34.824%
HSR (listed only):21.909%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:635
Deaths:221
KDR:2.873
Accuracy:22.584% C
HSR:24.252% B**
MKV Suppressed
C++
Kills:454
Deaths:166
KDR:2.735
Accuracy:23.988% C
HSR:20.485% C++
NS-44 Commissioner
C*
Kills:384
Deaths:199
KDR:1.930
Accuracy:26.756% D*
HSR:23.438% C*
Eridani SX5
C++
Kills:341
Deaths:109
KDR:3.128
Accuracy:24.476% C
HSR:21.114% C++
Ghost
B**
Kills:340
Deaths:35
KDR:9.714
Accuracy:36.123% C-
HSR:79.706% B**
VE-S Canis
A
Kills:280
Deaths:91
KDR:3.077
Accuracy:34.983% A
HSR:25.357% B+
Eridani SX5G
C-
Kills:197
Deaths:60
KDR:3.283
Accuracy:25.173% D
HSR:17.767% C-
NS-7 PDW
C*
Kills:191
Deaths:65
KDR:2.938
Accuracy:25.690% C*
HSR:18.848% C++
NS-30 Vandal
C*
Kills:98
Deaths:39
KDR:2.513
Accuracy:31.919% C+
HSR:28.571% C*
Parallax VX3
C+
Kills:90
Deaths:4
KDR:22.500
Accuracy:36.967% C
HSR:77.778% C+
NS-357 Underboss
C
Kills:86
Deaths:60
KDR:1.433
Accuracy:29.029% D-
HSR:19.767% C
Beamer VS3
F
Kills:67
Deaths:34
KDR:1.971
Accuracy:13.437% F--
HSR:10.448% F
Kills:3,163
Deaths (as Infiltrator):1,083
Deaths (to Infiltrators):1,752
KDR:2.92059
Kill Difference:2,080
Playtime:40.935 hours
Usage:3%
Score:0.597m
Score/min:243
Accuracy (listed only):27.594%
HSR (listed only):30.628%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:240
Deaths:74
KDR:3.243
Accuracy:46.141% C++
HSR:2.917% D
Comet VM2
B+
Kills:237
Deaths:75
KDR:3.160
Accuracy:46.401% B+
HSR:2.532% D-
Cosmos VM3
B++
Kills:171
Deaths:42
KDR:4.071
Accuracy:20.732% B++
HSR:19.298% C+
Blueshift VM5
A+
Kills:151
Deaths:50
KDR:3.020
Accuracy:26.530% A+
HSR:20.530% C+
Cosmos VM3
A++
Kills:138
Deaths:40
KDR:3.450
Accuracy:20.130% B++
HSR:26.812% A++
Blueshift VM5
A
Kills:138
Deaths:52
KDR:2.654
Accuracy:25.634% A
HSR:26.087% B*
NS-10 Burster
A++
Kills:121
Deaths:29
KDR:4.172
Accuracy:41.073% A++
HSR:4.132% C--
NS-10 Burster
A++
Kills:119
Deaths:29
KDR:4.103
Accuracy:40.741% A++
HSR:7.563% C++
Kills:1,315
Deaths (as MAX Suit):195.500
Deaths (to MAX Suits):942
KDR:6.72634
Kill Difference:1,119.500
Playtime:54.884 hours
Usage:4%
Score:1.774m
Score/min:539
Accuracy (listed only):33.423%
HSR (listed only):13.734%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:174
V. Kills:4 N/A
Deaths:30
KDR:5.800
Accuracy:41.954% C++
KPH:68.100 B++
VKPH:1.600 D-
Dual Photon Pods
C--
Kills:114
V. Kills:39 285%
Deaths:21
KDR:5.429
Accuracy:57.670% B++
KPH:34.700 D
VKPH:11.900 C--
Kills:288 (174 + 0)
Deaths:51
KDR:5.647
VKDR:0.843
Vehicle Kills:43
Kill Difference:237
Playtime:5.845 hours
Usage:0%
Score:0.118m
Score/min:338
Piloting Accuracy:41.954%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:141
V. Kills:23 N/A
Deaths:7
KDR:20.143
Accuracy:26.257% D**
KPH:41.500 B++
VKPH:6.800 C
Kills:141 (141 + 0)
Deaths:7
KDR:20.143
VKDR:3.286
Vehicle Kills:23
Kill Difference:134
Playtime:3.396 hours
Usage:0%
Score:0.066m
Score/min:324
Driving Accuracy:26.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:74
V. Kills:16 435%
Deaths:5
KDR:14.800
Accuracy:44.426% C--
KPH:37 A
VKPH:8 C+
Saron HRB
C+
Kills:51
V. Kills:26 189%
Deaths:13
KDR:3.923
Accuracy:38.468% D
KPH:25.300 C+
VKPH:12.900 C
Kills:125 (74 + 51)
Deaths:18
KDR:6.944
VKDR:2.333
Vehicle Kills:42
Kill Difference:107
Playtime:4.022 hours
Usage:0%
Score:0.102m
Score/min:422
Driving Accuracy:44.426%
Gunner Accuracy:38.468%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:108
V. Kills:7 N/A
Deaths:3
KDR:36
Accuracy:37.822% C-
KPH:131.800 B*
VKPH:8.500 C--
Kills:108 (0 + 108)
Deaths:3
KDR:36
VKDR:2.333
Vehicle Kills:7
Kill Difference:105
Playtime:0.819 hours
Usage:0%
Score:0.056m
Score/min:1,140
Driving Accuracy:N/A%
Gunner Accuracy:37.822%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,5968,5722,5053.422C*0.2326.703%C++36.444%B++58.2CN/A240147.3h9.1B*34.1B+
Orion VS54 5,5695,5661,5803.523A0.3324.199%B++35.681%A+43.7B+N/A274127.5h8.8A36.4B
SVA-88 5,3855,3751,7663.044B+0.1524.232%C++33.135%B**44.9C+N/A234119.6h9.7B*39.8B+
Flare VE6 2,5942,5888513.041A++0.1522.824%C+30.332%B*37.6C+N/A23568.8h8.9B++38.9B+
Pulsar C 2,4802,4667533.275A0.0825.477%C*28.305%B*36.1C**N/A15268.4h9.7B++38.3B+
Pulsar LSW 2,0942,0916623.159A+0.0325.009%B28.886%B+40.8C+N/A19251.3h9.5B**38.1B++
VX29 Polaris 1,4191,4194283.315A+0.1224.597%C*26.92%B+39.1C+N/A20636.3h8.9A36.3B++
Serpent VE92 1,3701,3685062.704A+0.4923.268%C+20.98%C++33.2C++N/A17341.2h10.6B++45.5B+
Ursa 1,3541,3534443.047A++0.1522.527%C+25.795%C*33.5C+N/A18340.4h8.9B*39.6B+
NS-15M1 1,3531,3523423.953A++0.7622.775%C+28.624%B*35.6C+N/A21438h9.7B**42.8B+
Terminus VX-9 1,2361,2363723.323B*0.1324.933%C+28.155%C*37.7C+N/A20532.8h9.8B**39.3B+
NS Decimator 1,7631,1906441.848B**1.3462.804%C*1.597%C-41B19.8B+62229h4.8C+7.6C*
VX6-7 1,1881,1813942.997A0.2023.845%C+30.991%A++32.5C+N/A14936.3h10.1B++42.2B+
NS-15M AE 1,1721,1723613.247B+0.0526.486%C++33.874%B++50.3C+N/A19623.3h10.7B+40.2B+
Solstice VE3 1,1541,1523673.139M**0.0523.992%C*20.92%C*30.1B++N/A22538.3h11.1B*46.4B+
Solstice SF 1,1581,1503443.343A**0.1525.744%B27.391%A++38.2B**N/A20030.1h10.6C**41.4B+
Sirius SX12 6366352212.873A++0.3222.584%C24.252%B**28.3C+N/A14822.4h12.5B+55.5C**
H-V45 6356322202.873B*0.3221.754%C--31.013%A29.4C+N/A14921.5h11.3B*51.7B
NS Baron G5 4694681952.4A++0.7954.333%B**8.547%D*50.3B*N/A2109.3h3.2A5.8C++
MKV Suppressed 4544541662.735A*0.4623.988%C20.485%C++39.8BN/A20311.4h11.6B++48.4B
NS-11C 3983921133.469M+0.2822.625%C26.531%A27.4C++N/A12514.3h12.4B+55B
NS-44 Commissioner 3843841991.93B*1.2626.756%D*23.438%C*54.1B*N/A2777.1h2.4A+8.9B+
Eridani SX5 3413411093.128A++0.0624.476%C21.114%C++34.1C+N/A18510h10.4B+42.5C**
Ghost 342340359.714A**6.5236.123%C-79.706%B**35.1C+N/A1759.7h1.9B++5.3B+
S1 4772832051.38A1.8159.79%C**2.827%C+25.5C+17.5B++47511.1h7.7C12.8C+
VE-S Canis 284280913.077A++0.1234.983%A25.357%B+66.7B*1B++1584.2h10.1B+28.8B+
Phobos VX86 2602601182.203B++0.9956.218%C11.154%D-61.9B+N/A3074.2h1.7A3B+
Comet VM2 346240743.243M0.0546.141%C++2.917%D13.5C**6B+16317.8h22.6B+49B+
Pulsar VS1 239238872.736A++0.4626.335%B+23.529%B31.7B+N/A2347.5h12.3B*46.9B++
Comet VM2 339237753.16M+0.0346.401%B+2.532%D-13B5.6B++16118.2h23.3C++50.2C*
Lasher X2 2362331022.284A++0.9123.547%C4.721%B+34.8C*N/A2326.7h15B**63.6B+
CME 237232763.053A++0.1427.374%C++25.431%B+35.2C+N/A1306.6h10.8B*39.4B++
Frag Grenade 2172161216N/A212.8156.614%A+N/A720B**3.3D46170.3h3B++5.3B*
Deimos VA29 216216822.634A0.5675.142%A12.037%D65.5B++N/A2823.3h1.8B**2.4B++
NSX Naginata 215214593.627A*0.4321.813%C+43.925%A*51BN/A1184.2h8.6B**39.4B+
Zenith VX-5 200198593.356A*0.1625.716%C+27.778%B**36.7C++N/A1595.4h10.6B*41.1B+
Eridani SX5G 199197603.283A++0.0925.173%D17.767%C-28.1DN/A1287h10.1B+40.3C++
NS-11P 197197603.283A*0.0924.738%B25.381%B*42.8B++N/A2034.6h11.6B*47B++
NS-7 PDW 191191652.938A**0.2525.69%C*18.848%C++26.9C+N/A1977.1h11.6B*45.1B+
Pandora VX25 187185862.151B*1.0437.346%C16.757%B57.8B++N/A3473.2h3.1B**8.4B++
Light PPA 178174305.8B2.6141.954%C++1.149%C+66.9B++1.5D-2472.6h8.8B+21B+
Cosmos VM3 172171424.071A+0.8820.732%B++19.298%C+25.5CN/A1336.7h11.2B**54B
Equinox VE2 Burst 163163682.397B0.8022.986%D-25.767%C38.8CN/A1724.2h12.1C**52.6C+
Thanatos VE70 161161592.729A*0.4648.783%B*9.938%D*73.2A*N/A6562.2h3A6.1B**
C-4 225153622.468B++0.7228.629%B+N/A109.3B+51.4A+24461.4h1.8C--6.4C+
Blueshift VM5 154151503.02C**0.1726.53%A+20.53%C+32.8C+N/A2224.6h13.8B++52B*
C75 Viper 164141720.143M**16.9526.257%D**N/A41.5B++6.8C3243.4h6.1A23.3B++
Cosmos VM3 139138403.45B**0.2620.13%B++26.812%A++20.9DN/A1126.6h13.9C++69.2B+
Blueshift VM5 138138522.654C++0.5425.634%A26.087%B*29.4CN/A2264.7h15.7C++61.4B++
Anti-Vehicle Grenade 1401321132N/A128.8154.019%BN/A440C**26.7D-34140.3h4.4B++8.1B++
Proximity Mine 129129343U39.8142.47%C+N/A215A*N/A12650.6h1.9C++4.6C++
NS-10 Burster 233121294.172S0.9841.073%A++4.132%C--4.8C4.5B+14025h192.6D--469C**
NS-10 Burster 226119294.103S0.9140.741%A++7.563%C++4.8C4.3B+14525h200.8D*492.9C++
Dual Photon Pods 153114215.429C+2.2457.67%B++2.632%A*34.5D11.8C--4083.3h26.5C45.9C++
M40 Fury-H 115108336A*32.8137.822%C-N/A135B**8.8C--11370.8h5.3B*14B*
Eclipse VE3A 106105372.838B+0.3520.895%D*30.476%A*21DN/A705h10.6B+50.6C+
NS-30 Vandal 9898392.513B+0.6831.919%C+28.571%C*28C-N/A1023.5h5.1B+16.1B
VE-H Maw 9494234.087A*0.8921.055%D-26.596%C+62.7B+N/A2141.5h8.8B++41.9C*
Parallax VX3 9090422.5S19.3136.967%C77.778%C+27.3C+N/A1943.3h1.7B**4.7B+
NS-15M2 8887352.486B+0.7126.418%B+34.483%B**43.5C+N/A1572h10.6B++40.1B+
NS-357 Underboss 8786601.433B+1.7629.029%D-19.767%C71.7B**N/A4291.2h3.3B**11.3C**
Tank Mine 13783241.5U38.3124.459%DN/A207.5A*135M31550.4h1.8C*7.2C-
Sticky Grenade 7878178N/A74.8164.773%A+N/A780CN/A95870.1h1.5B*2.3B*
Spear Anti-Vehicle Phalanx Turret 1307798.556C*5.3653.998%B**1.299%D**45.3B+31.2B*7441.7h8.2C**15.1B+
Supernova PC 9074514.8A+11.6144.426%C--1.351%D37A8C+4672h3.6B**8.1B++
Beamer VS3 6867341.971A++1.2213.437%F--10.448%F67A*1B+6231h5.2A38.4C+
NSX Tanto 6363144.5M**1.3124.155%C34.921%A+35C++N/A941.8h8.6B**35.7B+
Saron HRB 7751133.923C0.7338.468%DN/A25.5C++13C3762h18.3B++47.6B
Force-Blade 805010,2530.005D3.1918.964%D-N/A0.1DN/A1798.7h4.1D--21.6D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01300.1h
Nano-Armor Kit13116,7266h
NSX Tengu02130.4h
Motion Spotter03630.2h
NS Patriot Flare Gun0640.1h
Recon Detection Device42,1013.1h
Ammunition Package252470.3h
Medical Kit1805,5005.9h
Medical Applicator1833,7541.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 1.89s on queries, 1.86s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.