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Colonel AsaAkira01[AODR] AsaAkira01
TR BR 75

KDR: 3.23

Score: 6.6m

Last Seen: Apr 8th, 2020 10:46 PM
- OFFLINE - 17.4 hour(s)

Battle Rank 75 - Terran Republic on Emerald
Level Progress (to 76): 78%
Level 100 Progress: 35% 628h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT M2 Mutilator T9 CARV M2 Mutilator P2-120 HESH G20 Vulcan-H M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $556,695 MLG Score: 445
Fun Score: N/A
Cheeseburgers Flipped: 403TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.171%24.025%413412791,4610.8968692.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.482%-0.791D-0.44B-0.423C--HEAD ++ (~15.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.3-0.084C+13.80.034C+66.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.319%0.603%779112821,32626320815.0227364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.318C*-1.228D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+70.44B8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.373%2.685%372212814471912272.34031196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.084%0.846B*-0.444C--0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.2-0.48D80.8-1.008D*97.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.496%25.309%3721128216213331.21804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.276D**-2.683F**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-1.179D*5.7-0.797D-15.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.506%21.482%372212811359701.39175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.109%-0.516D1.299A-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.179C5.5-0.131C10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.6m259.7%325 (19.5k)294 (17.6k)3.2253311,6373,6084.0011175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128382517.595%8.207%14406:152

59% Engineer18% Heavy Assault13% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2017 1:55 AMAug 18th, 2019 12:45 AMApr 10th, 2020 12:15 AM (57d) (PST)Apr 8th, 2020 7:03 PM (58d) (PST)Apr 8th, 2020 6:46 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0881849040.5160.1600.0421.6690.126445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,29311,05554,23831103100817,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
375.6h/15.7d 2,799 955 3,476 37.6k 316 961 2,845 24.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:800
Deaths:778
KDR:1.028
Accuracy:15.577% D-
HSR:27.750% B+
Kills:800
Deaths (as Heavy Assault):778
Deaths (to Heavy Assaults):1,012
KDR:1.02828
Kill Difference:22
Playtime:68.434 hours
Usage:18%
Score:0.938m
Score/min:228
Accuracy (listed only):15.577%
HSR (listed only):27.750%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:310
Deaths:396
KDR:0.783
Accuracy:19.072% D
HSR:22.258% B+
AMR-66
C
Kills:256
Deaths:250
KDR:1.024
Accuracy:26.452% C
HSR:16.797% D*
FA1 Barrage
A++
Kills:83
Deaths:96
KDR:0.865
Accuracy:32.610% D-
HSR:24.096% A++
AS16 NightHawk
B+
Kills:52
Deaths:34
KDR:1.529
Accuracy:44.231% C*
HSR:17.308% B+
Kills:701
Deaths (as Engineer):776
Deaths (to Engineers):804
KDR:0.90335
Kill Difference:75
Playtime:222.523 hours
Usage:59%
Score:4.172m
Score/min:312
Accuracy (listed only):30.591%
HSR (listed only):20.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:310
Deaths:396
KDR:0.783
Accuracy:19.072% D
HSR:22.258% B+
FA1 Barrage
A++
Kills:83
Deaths:96
KDR:0.865
Accuracy:32.610% D-
HSR:24.096% A++
AS16 NightHawk
B+
Kills:52
Deaths:34
KDR:1.529
Accuracy:44.231% C*
HSR:17.308% B+
Kills:445
Deaths (as Light Assault):526
Deaths (to Light Assaults):473
KDR:0.84601
Kill Difference:81
Playtime:17.884 hours
Usage:5%
Score:0.113m
Score/min:105
Accuracy (listed only):31.971%
HSR (listed only):21.221%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
D--
Kills:162
Deaths:55
KDR:2.945
Accuracy:26.496% D--
HSR:25.309% D*
TX1 Repeater
D
Kills:95
Deaths:160
KDR:0.594
Accuracy:16.316% D**
HSR:17.895% D
Kills:257
Deaths (as Infiltrator):215
Deaths (to Infiltrators):384
KDR:1.19535
Kill Difference:42
Playtime:12.074 hours
Usage:3%
Score:0.102m
Score/min:141
Accuracy (listed only):21.406%
HSR (listed only):21.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:804
Deaths:270
KDR:2.978
Accuracy:13.071% D
HSR:21.891% B++
M2 Mutilator
B++
Kills:795
Deaths:269
KDR:2.955
Accuracy:13.309% C--
HSR:21.887% B++
M3 Pounder HEG
C--
Kills:328
Deaths:117
KDR:2.803
Accuracy:35.926% C--
HSR:0.305% F-
M3 Pounder HEG
D
Kills:302
Deaths:112
KDR:2.696
Accuracy:36.622% D
HSR:0.662% F
MRC3 Mercy
C++
Kills:139
Deaths:38
KDR:3.658
Accuracy:12.720% D--
HSR:21.583% C++
MRC3 Mercy
B*
Kills:117
Deaths:38
KDR:3.079
Accuracy:12.820% D--
HSR:25.641% B*
Kills:2,485
Deaths (as MAX Suit):422
Deaths (to MAX Suits):155
KDR:5.88863
Kill Difference:2,063
Playtime:50.493 hours
Usage:13%
Score:1.280m
Score/min:423
Accuracy (listed only):20.745%
HSR (listed only):15.328%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:119
V. Kills:4 N/A
Deaths:31
KDR:3.839
Accuracy:23.899% D*
KPH:21.400 D-
VKPH:0.700 D*
Kills:119 (119 + 0)
Deaths:31
KDR:3.839
VKDR:0.129
Vehicle Kills:4
Kill Difference:88
Playtime:5.567 hours
Usage:1%
Score:0.029m
Score/min:87
Piloting Accuracy:23.899%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:3,293
V. Kills:1,455 226%
Deaths:
KDR:
Accuracy:53.839% B*
KPH:50.700 A
VKPH:22.400 B++
P2-120 HEAT
B*
Kills:1,326
V. Kills:513 258%
Deaths:66
KDR:20.091
Accuracy:44.319% C*
KPH:37.400 B++
VKPH:14.500 B*
P2-120 HESH
A
Kills:453
V. Kills:112 401%
Deaths:
KDR:
Accuracy:52.315% B**
KPH:65.400 B+
VKPH:16.200 A
MR11 Gatekeeper
A++
Kills:95
V. Kills:75 125%
Deaths:3
KDR:31.667
Accuracy:57.283% A*
KPH:37 A++
VKPH:29.200 A++
Kills:5,167 (5,072 + 95)
Deaths:69
KDR:74.884
VKDR:31.232
Vehicle Kills:2,155
Kill Difference:5,098
Playtime:109.926 hours
Usage:29%
Score:1.676m
Score/min:254
Driving Accuracy:52.315%
Gunner Accuracy:57.283%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:329
V. Kills:174 188%
Deaths:44
KDR:7.477
Accuracy:46.145% C
KPH:60.800 B++
VKPH:32.100 B+
P525 Marauder-H
C+
Kills:118
V. Kills:9 N/A
Deaths:2
KDR:59
Accuracy:31.766% D
KPH:84.100 C-
VKPH:6.400 C+
Kills:447 (0 + 447)
Deaths:46
KDR:9.717
VKDR:3.978
Vehicle Kills:183
Kill Difference:401
Playtime:6.817 hours
Usage:2%
Score:0.169m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:31.766%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,7483,29313293U3,289.7753.839%B*N/A50.7A22.4B++27565h4.7B*8.8B**
P2-120 HEAT 1,8391,3266620.091A*16.8744.319%C*N/A37.4B++14.5B*18735.5h7C++15.8C**
M2 Mutilator 8238042702.978B++0.2513.071%D21.891%B++29.9C++N/A11426.9h16.4C*125.5C+
T9 CARV 8218007781.028C+2.2015.577%D-27.75%B+22C-N/A9236.3h14.2C+91C
M2 Mutilator 8087952692.955B++0.2713.309%C--21.887%B++29.6C++N/A11426.9h16.7C++125.7C+
P2-120 HESH 5654531453U449.7752.315%B**N/A65.7B+16.2A2656.9h4.1B+7.8B*
G20 Vulcan-H 503329447.477B*4.2546.145%C3.343%B60.9B++32.2B+4365.4h105.7C+229.1C+
M3 Pounder HEG 3643281172.803B++0.4235.926%C--N/A21.4C*2.4D10015.3h21.3D59.3C-
T7 Mini-Chaingun 3223153610.873C2.3513.406%D-17.46%B*29.2CN/A7510.8h15.2C+113.6C+
TRAC-5 3283103960.783C+2.4419.072%D22.258%B+7DN/A2744.2h17.9D93.9C-
M3 Pounder HEG 3473021122.696B+0.5336.622%DN/A20.3C+3D9014.9h23.2D63.3C--
AMR-66 2762562501.024C+2.2026.452%C16.797%D*18.6C1.4B**7213.8h7.5B+28.5B+
ML-7 2511631730.942C**2.2857.284%C+N/A33.3B++18B++3604.9h7.5C13C+
99SV 165162552.945B*0.2826.496%D--25.309%D*23.8C+N/A836.8h5.7C+21.7C-
MRC3 Mercy 145139383.658B+0.4312.72%D--21.583%C++36.6B1.6A+1043.8h15.1B**118.9C++
M14 Banshee 123119313.839C0.6123.899%D*N/A21.3D-N/A875.6h35.5D148.7D-
P525 Marauder-H 127118259A**55.7731.766%DN/A84.3C-6.4C+3231.4h11.5F36.2F
MRC3 Mercy 122117383.079C**0.1512.82%D--25.641%B*30.8C+1.3B*943.8h17.9B139.3C
Frag Grenade 10098198N/A94.7759.11%A++N/A980A++20B**34110.1h2.8B++4.8B*
TX1 Repeater 97951600.594C2.6316.316%D**17.895%D23.2CN/A814.1h13.8C+84.6D-
MR11 Gatekeeper 17095331.667M**28.4457.283%A*N/A36.5A++28.8A++6352.6h55.5C96.8B+
C-4 11293293.207B**0.0243.701%MN/A310S63.3A*24760.3h1.2B+2.7B**
FA1 Barrage 8383960.865C+2.3632.61%D-24.096%A++18.9DN/A744.4h6.2D-18.9D-
AS16 NightHawk 5252341.529C++1.7044.231%C*17.308%B+86.7A+N/A2950.6h4.4C++10B
Claymore 5050471.064D-2.1622.963%D*N/A100DN/A3090.5h1.2C++5.4D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42110.1h
Medical Applicator71,8010.1h
Welding Device01550h
C75 Viper0800h
Recon Detection Device11530.2h
Ammunition Package77710.3h
Nano-Armor Kit323276,49516h
Medical Kit121690.2h
Anti-Infantry MANA Turret4730.1h
NSX-P Naginata01210h
M20 Drake0610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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