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Justicar A.S.P. Operative Asaltron[HWA] Asaltron
VS BR 38

KDR: 4.33

Score: 15.8m

Last Seen: May 18th, 2020 12:03 AM
- OFFLINE - 71.7 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald
Level Progress (to 39): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Orion VS54 Lasher X2 Supernova PC Solstice VE3 Quasar VM1 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 204TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.029%22.234%4451112723,6521.766812.567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.425%-0.237C0.17C++0.328C**HEAD ++ (~12.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.258C*110.228C++43.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.032%0.529%60243128012,473463555326.8815225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.802%2.228A*-1.276D**-1.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.843B*3.90.69B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.974%0.756%215312806614623281.42765201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.555%0.624B+-0.91D--0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.741B++13.40.668B+17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.896%51.282%2152128127317531.55114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.818%-0.914D---1.013D*-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.298C3.7-0.167C9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.677%9.848%2152128139621341.85047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.975%-0.337C--0.967D---0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.212C++3.90.198C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.8m339.8%408 (24.5k)370 (22.2k)4.3339122,4285,1755.9951738 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283137315.902%5.948%9508:163

73% Engineer18% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2016 6:40 PMMar 15th, 2020 10:36 PMMay 22nd, 2020 3:44 AM (12d) (PST)May 18th, 2020 1:22 AM (16d) (PST)May 17th, 2020 8:03 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,071711,0000.5240.1210.0312.3010.153349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,2894,24460,0453172138922,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
713.5h/29.7d 8,597 1,334 7,651 98.5k 936 2,235 6,557 45.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:440
Deaths:353
KDR:1.246
Accuracy:19.948% D
HSR:16.591% D
VE-LR Obelisk
C+
Kills:298
Deaths:112
KDR:2.661
Accuracy:27.202% D-
HSR:33.557% C+
Thanatos VE70
C+
Kills:225
Deaths:149
KDR:1.510
Accuracy:41.535% C+
HSR:8.889% D**
Pandora VX25
D--
Kills:171
Deaths:86
KDR:1.988
Accuracy:33.120% D--
HSR:11.111% D--
Serpent VE92
C
Kills:169
Deaths:163
KDR:1.037
Accuracy:18.100% D**
HSR:18.935% C
Kills:1,303
Deaths (as Engineer):863
Deaths (to Engineers):1,388
KDR:1.50985
Kill Difference:440
Playtime:518.824 hours
Usage:73%
Score:13.010m
Score/min:418
Accuracy (listed only):27.981%
HSR (listed only):17.817%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,232
Deaths:496
KDR:2.484
Accuracy:21.444% C+
HSR:21.672% D
Flare VE6
C
Kills:314
Deaths:204
KDR:1.539
Accuracy:17.803% D*
HSR:23.567% C
Pulsar LSW
C*
Kills:288
Deaths:175
KDR:1.646
Accuracy:17.924% D*
HSR:28.125% C*
VX29 Polaris
D
Kills:206
Deaths:146
KDR:1.411
Accuracy:19.277% D--
HSR:18.447% D
Kills:2,040
Deaths (as Heavy Assault):1,021
Deaths (to Heavy Assaults):1,157
KDR:1.99804
Kill Difference:1,019
Playtime:126.901 hours
Usage:18%
Score:1.799m
Score/min:236
Accuracy (listed only):19.112%
HSR (listed only):22.953%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:440
Deaths:353
KDR:1.246
Accuracy:19.948% D
HSR:16.591% D
Sirius SX12
B*
Kills:288
Deaths:196
KDR:1.469
Accuracy:20.304% D--
HSR:24.653% B*
VE-S Canis
D-
Kills:244
Deaths:170
KDR:1.435
Accuracy:19.896% D*
HSR:14.344% D-
Thanatos VE70
C+
Kills:225
Deaths:149
KDR:1.510
Accuracy:41.535% C+
HSR:8.889% D**
Pandora VX25
D--
Kills:171
Deaths:86
KDR:1.988
Accuracy:33.120% D--
HSR:11.111% D--
Serpent VE92
C
Kills:169
Deaths:163
KDR:1.037
Accuracy:18.100% D**
HSR:18.935% C
Kills:1,537
Deaths (as Light Assault):1,117
Deaths (to Light Assaults):753
KDR:1.37601
Kill Difference:420
Playtime:10.041 hours
Usage:1%
Score:0.108m
Score/min:179
Accuracy (listed only):25.484%
HSR (listed only):15.754%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:288
Deaths:196
KDR:1.469
Accuracy:20.304% D--
HSR:24.653% B*
VE-S Canis
D-
Kills:244
Deaths:170
KDR:1.435
Accuracy:19.896% D*
HSR:14.344% D-
Thanatos VE70
C+
Kills:225
Deaths:149
KDR:1.510
Accuracy:41.535% C+
HSR:8.889% D**
Pandora VX25
D--
Kills:171
Deaths:86
KDR:1.988
Accuracy:33.120% D--
HSR:11.111% D--
H-V45
C++
Kills:117
Deaths:80
KDR:1.463
Accuracy:20.353% D--
HSR:23.077% C++
Kills:1,045
Deaths (as Combat Medic):681
Deaths (to Combat Medics):442
KDR:1.53451
Kill Difference:364
Playtime:6.164 hours
Usage:1%
Score:0.075m
Score/min:202
Accuracy (listed only):27.042%
HSR (listed only):16.415%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:288
Deaths:196
KDR:1.469
Accuracy:20.304% D--
HSR:24.653% B*
VE-S Canis
D-
Kills:244
Deaths:170
KDR:1.435
Accuracy:19.896% D*
HSR:14.344% D-
VA39 Spectre
B
Kills:205
Deaths:59
KDR:3.475
Accuracy:29.237% D
HSR:41.951% B
XM98
B+
Kills:68
Deaths:15
KDR:4.533
Accuracy:26.923% F
HSR:79.412% B+
Beamer VS3
C*
Kills:56
Deaths:70
KDR:0.800
Accuracy:16.264% F-
HSR:25% C*
Kills:861
Deaths (as Infiltrator):510
Deaths (to Infiltrators):524
KDR:1.68824
Kill Difference:351
Playtime:27.746 hours
Usage:4%
Score:0.281m
Score/min:169
Accuracy (listed only):22.525%
HSR (listed only):37.072%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:402
Deaths:123
KDR:3.268
Accuracy:18.658% C+
HSR:22.637% C*
Quasar VM1
B+
Kills:398
Deaths:123
KDR:3.236
Accuracy:19.061% B+
HSR:19.849% C++
Comet VM2
B++
Kills:118
Deaths:81
KDR:1.457
Accuracy:50.240% B++
HSR:3.390% C-
Comet VM2
B
Kills:117
Deaths:81
KDR:1.444
Accuracy:49.559% B
HSR:0% F-
Nebula VM20
C++
Kills:112
Deaths:30
KDR:3.733
Accuracy:16.512% D
HSR:22.321% C++
Nebula VM20
C
Kills:103
Deaths:30
KDR:3.433
Accuracy:15.922% D
HSR:19.418% C
Kills:1,250
Deaths (as MAX Suit):234
Deaths (to MAX Suits):223
KDR:5.34188
Kill Difference:1,016
Playtime:25.517 hours
Usage:4%
Score:0.564m
Score/min:368
Accuracy (listed only):28.325%
HSR (listed only):14.602%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M**
Kills:52
V. Kills:22 226%
Deaths:
KDR:
Accuracy:35.257% B*
KPH:44.800 M**
VKPH:19 A**
Kills:52 (52 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:22
Kill Difference:52
Playtime:1.161 hours
Usage:0%
Score:0.042m
Score/min:600
Driving Accuracy:35.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:8,694
V. Kills:4,771 182%
Deaths:637
KDR:13.648
Accuracy:64.580% A
KPH:36.900 B++
VKPH:20.300 B*
Supernova VPC
A
Kills:2,787
V. Kills:343 N/A
Deaths:93
KDR:29.968
Accuracy:61.453% B**
KPH:77.200 A
VKPH:9.500 C**
Supernova PC
B**
Kills:992
V. Kills:408 243%
Deaths:147
KDR:6.748
Accuracy:63.628% A+
KPH:33.400 B+
VKPH:13.700 B**
Saron HRB
B**
Kills:234
V. Kills:141 165%
Deaths:15
KDR:15.600
Accuracy:47.270% C**
KPH:39.200 B**
VKPH:23.600 B++
Proton II PPA
B**
Kills:192
V. Kills:13 N/A
Deaths:3
KDR:64
Accuracy:28.578% B+
KPH:87.300 B++
VKPH:5.900 B**
G40-F Ranger
D-
Kills:68
V. Kills:45 148%
Deaths:7
KDR:9.714
Accuracy:29.804% C
KPH:22.100 D--
VKPH:14.600 D-
Kills:12,967 (12,473 + 494)
Deaths:902
KDR:14.376
VKDR:6.343
Vehicle Kills:5,721
Kill Difference:12,065
Playtime:312.346 hours
Usage:44%
Score:5.154m
Score/min:275
Driving Accuracy:63.628%
Gunner Accuracy:29.804%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:267
V. Kills:22 N/A
Deaths:1
KDR:267
Accuracy:42.911% B+
KPH:131.600 B+
VKPH:10.800 B**
Saron HRB-H
B**
Kills:202
V. Kills:93 215%
Deaths:14
KDR:14.429
Accuracy:54.760% C+
KPH:62.700 B**
VKPH:28.800 B+
Kills:469 (0 + 469)
Deaths:15
KDR:31.267
VKDR:7.667
Vehicle Kills:115
Kill Difference:454
Playtime:5.253 hours
Usage:1%
Score:0.135m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:54.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,4658,69463713.648B+9.3164.58%AN/A36.9B++20.3B*255235.3h4.2B+6.5B**
Supernova VPC 3,1302,7879329.968B*25.6361.453%B**N/A77.2A9.5C**26036.1h2.4B*3.9B**
Orion VS54 1,2431,2324962.484B1.8521.444%C+21.672%D48.3C**N/A14225.5h9.8B++45.7C++
Lasher X2 1,0751,0615701.861B+2.4733.19%B++2.545%D50B+N/A12621.2h17.8C**53.5B+
Supernova PC 1,4009921476.748C+2.4163.628%A+1.008%D--33.4B+13.7B**22629.7h4.9C++7.8B++
Solstice VE3 4514403531.246B+3.0919.948%D16.591%D6.8DN/A2664.9h14C*70C+
Quasar VM1 4104021233.268B+1.0718.658%C+22.637%C*32.4CN/A10012.4h12B+64.3B
Quasar VM1 4013981233.236B*1.1019.061%B+19.849%C++32.1BN/A9912.4h12.1B++63.6C**
Flare VE6 3253142041.539C+2.7917.803%D*23.567%C28.5D1B+8011h10.7C+60.3C-
VE-LR Obelisk 3122981122.661B+1.6727.202%D-33.557%C+29.5C1.4B+8410.1h5.5B+20.3C++
Sirius SX12 3052881961.469C*2.8620.304%D--24.653%B*27.7C1.6A++7010.4h12.8B63.1C+
Pulsar LSW 2892881751.646C+2.6917.924%D*28.125%C*27.7DN/A8910.4h11B61.6C
Proton II PPA-H 2892671267U262.6742.911%B+N/A133.5B++11B**3952h10.2C+23.9C**
S1 3492441551.574A2.7655.849%CN/A31.7C**13.6C+2837.7h5.2B+9.3B
VE-S Canis 2492441701.435C+2.9019.896%D*14.344%D-15.6D-N/A4615.6h11.8C+59.1C
Saron HRB 3752341515.6A*11.2747.27%C**N/A39B**23.5B++13406h16B*33.9B*
Thanatos VE70 2272251491.51B+2.8241.535%C+8.889%D**36.3C++N/A1036.2h4.1B+9.8B+
Lancer VS22 318206962.146B+2.1947.178%FN/A16C+8.7C-16112.9h9B+19.1B+
VX29 Polaris 2092061461.411C+2.9219.277%D--18.447%D26.1DN/A737.9h12.4C+64.5C
VA39 Spectre 207205593.475B+0.8629.237%D41.951%B36B+N/A1055.7h4.3B*14.6B+
Saron HRB-H 2952021414.429A+10.1054.76%C+N/A63.1B**29.1B+4483.2h21.2B38.7B
Proton II PPA 205192364A*59.6728.578%B+1.563%C87.3B++5.9B**5012.2h9.5C+33.2B+
Tank Mine 228173374.676B*0.34118.905%SN/A133.1B+42.3D11881.3h2.8D**2.3A*
Pandora VX25 173171861.988B2.3533.12%D--11.111%D--48.9C+N/A2193.5h3.6B+11C+
Serpent VE92 1731691631.037C+3.3018.1%D**18.935%C7.8D--N/A2921.7h15.3D84.6D--
Plasma Grenade 1301281128N/A123.6763.355%A*N/A1280M+20B++40880.1h2.2A3.5B**
Comet VM2 146118811.457B+2.8850.24%B++3.39%C-16.9B+4C1397h19.5C**38.9B
Comet VM2 138117811.444C**2.8949.559%BN/A16.7B+3D*1167h19.2B+38.8B+
H-V45 119117801.463C+2.8720.353%D--23.077%C++27.2C-N/A1044.3h14.4D70.8D
Nebula VM20 119112303.733B+0.6016.512%D22.321%C++38.6C+2.4M1342.9h12.5B+75.9C**
Nebula VM20 107103303.433B+0.9015.922%D19.418%C35.5C+1.4B**1192.9h13.6B++85.6C++
XM98 6968154.533B**0.2026.923%F79.412%B+23.4CN/A812.9h2.1B+7.6C
G40-F Ranger 1136879.714C5.3829.804%CN/A21.9D--14.5D-2173.1h91.8D**307.9D-
Beamer VS3 5656700.8C+3.5316.264%F-25%C*8.6D-N/A366.5h7.1B++43.6C
Skyguard 7452152U47.6735.257%B*N/A43.3M**18.3A*5991.2h52.6A++149.3A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit407541,77635.1h
Spawn Beacon62950.9h
Medical Applicator85,3090.3h
Restoration Kit111721.8h
Recon Detection Device0780.5h
Ammunition Package83520.9h
Xiphos Anti-Personnel Phalanx Turret01080h
L-30R Vektor0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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