Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 9 (19,981)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (103 days). The data shown below may not be accurate.

Justicar A.S.P. Operative Asaltron[HWA] Asaltron
VS BR 40

KDR: 4.33

Score: 16m

Last Seen: Jun 11th, 2020 5:15 PM
- OFFLINE - 32.4 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Emerald
Level Progress (to 41): 87%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Orion VS54 Lasher X2 Supernova PC Solstice VE3 Quasar VM1 Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Asaltron



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 204TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.972%22.24%4441113383,7051.76852.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.415%-0.249C0.17C++0.336C**HEAD ++ (~12.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.258C*110.231C++44

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.9%0.523%60293134612,615468560826.9551225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.903%2.215A*-1.278D**-1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.843B*3.90.69B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.977%0.752%213313466654703301.41489201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.556%0.624B+-0.911D--0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.742B++13.30.669B+17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.871%51.282%2132134727317531.55114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.873%-0.919D---1.014D*-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.3C3.7-0.168C9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.64%9.848%2132134739621641.83333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.993%-0.341C--0.968D---0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.209C++3.90.196C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m339.9%407 (24.4k)369 (22.1k)4.3316222,7025,2415.9908440 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349138815.884%5.933%9408:163

73% Engineer18% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2016 6:40 PMMar 15th, 2020 10:36 PMJun 17th, 2020 7:31 AM (97d) (PST)Jun 11th, 2020 1:18 PM (103d) (PST)Jun 11th, 2020 1:15 PM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,072711,0010.5240.1210.0312.3010.153347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,3174,23560,0823172138922,158

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
721.9h/30.1d 8,696 1,347 7,740 99.7k 950 2,259 6,620 46.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:440
Deaths:353
KDR:1.246
Accuracy:19.948% D--
HSR:16.591% D
VE-LR Obelisk
C
Kills:313
Deaths:115
KDR:2.722
Accuracy:27.092% D*
HSR:32.907% C
Thanatos VE70
C
Kills:225
Deaths:149
KDR:1.510
Accuracy:41.535% C
HSR:8.889% D**
Pandora VX25
D*
Kills:171
Deaths:86
KDR:1.988
Accuracy:33.068% D*
HSR:11.111% D*
Serpent VE92
D
Kills:169
Deaths:163
KDR:1.037
Accuracy:18.100% F
HSR:18.935% D
Kills:1,318
Deaths (as Engineer):866
Deaths (to Engineers):1,406
KDR:1.52194
Kill Difference:452
Playtime:525.201 hours
Usage:73%
Score:13.143m
Score/min:417
Accuracy (listed only):27.949%
HSR (listed only):17.687%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,232
Deaths:496
KDR:2.484
Accuracy:21.444% D
HSR:21.672% D-
Flare VE6
D
Kills:346
Deaths:223
KDR:1.552
Accuracy:17.635% D**
HSR:23.410% D
Pulsar LSW
C+
Kills:288
Deaths:175
KDR:1.646
Accuracy:17.924% D**
HSR:28.125% C+
VX29 Polaris
D-
Kills:206
Deaths:146
KDR:1.411
Accuracy:19.277% D*
HSR:18.447% D-
Kills:2,072
Deaths (as Heavy Assault):1,040
Deaths (to Heavy Assaults):1,176
KDR:1.99231
Kill Difference:1,032
Playtime:128.445 hours
Usage:18%
Score:1.822m
Score/min:236
Accuracy (listed only):19.070%
HSR (listed only):22.914%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:440
Deaths:353
KDR:1.246
Accuracy:19.948% D--
HSR:16.591% D
Sirius SX12
B+
Kills:294
Deaths:216
KDR:1.361
Accuracy:19.986% D**
HSR:24.830% B+
VE-S Canis
D--
Kills:244
Deaths:170
KDR:1.435
Accuracy:19.896% F-
HSR:14.344% D--
Thanatos VE70
C
Kills:225
Deaths:149
KDR:1.510
Accuracy:41.535% C
HSR:8.889% D**
Pandora VX25
D*
Kills:171
Deaths:86
KDR:1.988
Accuracy:33.068% D*
HSR:11.111% D*
Serpent VE92
D
Kills:169
Deaths:163
KDR:1.037
Accuracy:18.100% F
HSR:18.935% D
Kills:1,543
Deaths (as Light Assault):1,137
Deaths (to Light Assaults):759
KDR:1.35708
Kill Difference:406
Playtime:10.100 hours
Usage:1%
Score:0.108m
Score/min:178
Accuracy (listed only):25.422%
HSR (listed only):15.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:294
Deaths:216
KDR:1.361
Accuracy:19.986% D**
HSR:24.830% B+
VE-S Canis
D--
Kills:244
Deaths:170
KDR:1.435
Accuracy:19.896% F-
HSR:14.344% D--
Thanatos VE70
C
Kills:225
Deaths:149
KDR:1.510
Accuracy:41.535% C
HSR:8.889% D**
Pandora VX25
D*
Kills:171
Deaths:86
KDR:1.988
Accuracy:33.068% D*
HSR:11.111% D*
H-V45
C
Kills:117
Deaths:80
KDR:1.463
Accuracy:20.353% D*
HSR:23.077% C
Kills:1,051
Deaths (as Combat Medic):701
Deaths (to Combat Medics):450
KDR:1.49929
Kill Difference:350
Playtime:6.178 hours
Usage:1%
Score:0.075m
Score/min:202
Accuracy (listed only):26.968%
HSR (listed only):16.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:294
Deaths:216
KDR:1.361
Accuracy:19.986% D**
HSR:24.830% B+
VE-S Canis
D--
Kills:244
Deaths:170
KDR:1.435
Accuracy:19.896% F-
HSR:14.344% D--
VA39 Spectre
C**
Kills:205
Deaths:59
KDR:3.475
Accuracy:29.237% D-
HSR:41.951% C**
XM98
B
Kills:68
Deaths:15
KDR:4.533
Accuracy:26.769% F-
HSR:79.412% B
Beamer VS3
C++
Kills:56
Deaths:70
KDR:0.800
Accuracy:16.264% F
HSR:25% C++
Kills:867
Deaths (as Infiltrator):530
Deaths (to Infiltrators):529
KDR:1.63585
Kill Difference:337
Playtime:28.091 hours
Usage:4%
Score:0.285m
Score/min:169
Accuracy (listed only):22.430%
HSR (listed only):37.107%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:402
Deaths:123
KDR:3.268
Accuracy:18.658% C--
HSR:22.637% C+
Quasar VM1
C++
Kills:398
Deaths:123
KDR:3.236
Accuracy:19.061% C++
HSR:19.849% C+
Comet VM2
B
Kills:118
Deaths:81
KDR:1.457
Accuracy:50.240% B
HSR:3.390% C-
Comet VM2
C+
Kills:117
Deaths:81
KDR:1.444
Accuracy:49.559% C+
HSR:0% F-
Nebula VM20
C+
Kills:112
Deaths:30
KDR:3.733
Accuracy:16.512% D--
HSR:22.321% C+
Nebula VM20
D
Kills:103
Deaths:30
KDR:3.433
Accuracy:15.922% D--
HSR:19.418% D
Kills:1,250
Deaths (as MAX Suit):234
Deaths (to MAX Suits):224
KDR:5.34188
Kill Difference:1,016
Playtime:25.517 hours
Usage:4%
Score:0.564m
Score/min:368
Accuracy (listed only):28.325%
HSR (listed only):14.602%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:52
V. Kills:22 226%
Deaths:
KDR:
Accuracy:32.133% C*
KPH:32.500 A++
VKPH:13.700 B++
Kills:52 (52 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:22
Kill Difference:52
Playtime:1.602 hours
Usage:0%
Score:0.043m
Score/min:448
Driving Accuracy:32.133%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:8,808
V. Kills:4,819 183%
Deaths:637
KDR:13.827
Accuracy:64.490% A
KPH:37 C**
VKPH:20.200 B+
Supernova VPC
B**
Kills:2,815
V. Kills:350 N/A
Deaths:93
KDR:30.269
Accuracy:61.022% B*
KPH:76.700 B**
VKPH:9.500 C++
Supernova PC
B+
Kills:992
V. Kills:408 243%
Deaths:147
KDR:6.748
Accuracy:63.628% A
KPH:33.400 C**
VKPH:13.700 B+
Saron HRB
B+
Kills:234
V. Kills:141 165%
Deaths:15
KDR:15.600
Accuracy:47.365% C+
KPH:39.100 B+
VKPH:23.600 C**
Proton II PPA
B*
Kills:192
V. Kills:13 N/A
Deaths:3
KDR:64
Accuracy:28.578% C**
KPH:87.300 B+
VKPH:5.900 B*
G40-F Ranger
D-
Kills:68
V. Kills:45 148%
Deaths:7
KDR:9.714
Accuracy:29.543% D
KPH:21.900 D--
VKPH:14.500 D-
Kills:13,109 (12,615 + 494)
Deaths:902
KDR:14.533
VKDR:6.404
Vehicle Kills:5,776
Kill Difference:12,207
Playtime:315.861 hours
Usage:44%
Score:5.199m
Score/min:274
Driving Accuracy:63.628%
Gunner Accuracy:29.543%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:271
V. Kills:22 N/A
Deaths:1
KDR:271
Accuracy:42.922% C**
KPH:132.700 B+
VKPH:10.800 B**
Saron HRB-H
B*
Kills:202
V. Kills:93 215%
Deaths:14
KDR:14.429
Accuracy:54.760% C
KPH:62.700 B*
VKPH:28.800 C*
Kills:473 (0 + 473)
Deaths:15
KDR:31.533
VKDR:7.667
Vehicle Kills:115
Kill Difference:458
Playtime:5.266 hours
Usage:1%
Score:0.136m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:54.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,6278,80863713.827C*9.5064.49%AN/A37C**20.2B+255238.2h4.2C**6.5B++
Supernova VPC 3,1652,8159330.269B++25.9461.022%B*N/A76.7B**9.5C++25936.7h2.4B*3.9B*
Orion VS54 1,2431,2324962.484C++1.8521.444%D21.672%D-48.1C+N/A14225.6h9.8B45.7C+
Lasher X2 1,1041,0895781.884B+2.4532.877%C**2.479%D-49.7C+N/A12521.9h17.7C*53.8B+
Supernova PC 1,4009921476.748C2.4263.628%A1.008%D-33.4C**13.7B+22629.7h4.9C+7.8B+
Solstice VE3 4514403531.246C*3.0919.948%D--16.591%D6.8D-N/A2664.9h14C+70C+
Quasar VM1 4104021233.268C*1.0618.658%C--22.637%C+32.4DN/A10012.4h12C*64.3C+
Quasar VM1 4013981233.236B++1.1019.061%C++19.849%C+32.1C+N/A9912.4h12.1B+63.6C++
Flare VE6 3573462231.552C2.7817.635%D**23.41%D29.8D-N/A8211.6h10.5C59.6D--
VE-LR Obelisk 3273131152.722C++1.6127.092%D*32.907%C30.1D1.3C**8510.4h5.5C*20.2C
Sirius SX12 3112942161.361C+2.9719.986%D**24.83%B+25.8D1.5B**6511.4h13C+64.9C
Pulsar LSW 2892881751.646C2.6917.924%D**28.125%C+27.7D-N/A9010.4h11C++61.6C
Proton II PPA-H 2932711271U266.6742.922%C**N/A135.5B+11B**4002h10.2C+23.7C*
S1 3572491561.596B++2.7455.929%C--N/A31.9C+13.8C2857.8h5.2B+9.2C++
VE-S Canis 2492441701.435C+2.9019.896%F-14.344%D--15.6D--N/A4615.6h11.8C+59.1D-
Saron HRB 3752341515.6A+11.2747.365%C+N/A39B+23.5C**13426h16.2B++34.1B*
Thanatos VE70 2272251491.51C**2.8241.535%C8.889%D**36.3C+N/A1036.2h4.1C*9.8C*
Lancer VS22 320207962.156B+2.1847.15%D**N/A16C8.8C--16212.9h9B+19.1B+
VX29 Polaris 2092061461.411C2.9219.277%D*18.447%D-26.1D-N/A747.9h12.4C-64.5D
VA39 Spectre 207205593.475B+0.8629.237%D-41.951%C**36C++N/A1065.7h4.3B+14.6C++
Saron HRB-H 2952021414.429B*10.1054.76%CN/A63.1B*29.1C**4503.2h21.2C**38.7C*
Proton II PPA 205192364A++59.6728.578%C**1.563%C87.3B+5.9B*5012.2h9.5C++33.2B
Tank Mine 228173384.553B+0.22117.391%SN/A133.1C++42.3D-11711.3h2.8D**2.4A++
Pandora VX25 173171861.988B2.3433.068%D*11.111%D*48.9CN/A2163.5h3.6B+11C
Serpent VE92 1731691631.037C3.2918.1%F18.935%D7.8D--N/A2921.7h15.3D*84.6D**
Plasma Grenade 1361341134N/A129.6763.478%A++N/A1340M*20C**41240.1h2.2A3.4A
Comet VM2 146118811.457C**2.8750.24%B3.39%C-16.9C*4C-1397h19.5C*38.9C++
H-V45 119117801.463C+2.8720.353%D*23.077%C27.2DN/A1044.3h14.4D--70.8D*
Comet VM2 138117811.444C++2.8949.559%C+N/A16.7C*3D*1177h19.2B+38.8B+
Nebula VM20 119112303.733B+0.6016.512%D--22.321%C+38.6C2.4M+1342.9h12.5C**75.9C+
Nebula VM20 107103303.433C**0.9015.922%D--19.418%D35.5C--1.4B+1192.9h13.6B+85.6C
G40-F Ranger 1136879.714D5.3829.543%DN/A21.9D--14.5D-2163.1h92.3D--312.3D--
XM98 6968154.533B+0.2026.769%F-79.412%B23.4DN/A812.9h2.1C**7.7D
Beamer VS3 5656700.8C3.5316.264%F25%C++8.6D-N/A366.5h7.1B+43.6C
Skyguard 7452152S47.6732.133%C*N/A32.5A++13.8B++4471.6h64.7A201.3B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit420548,00735.4h
Spawn Beacon62961h
Medical Applicator95,4020.3h
Restoration Kit121791.8h
Recon Detection Device0800.5h
Ammunition Package83590.9h
Xiphos Anti-Personnel Phalanx Turret01080h
L-30R Vektor0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 3.08s on queries, 2.41s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.