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Praetor Ascorbinum[N22] Ascorbinum
VS BR 83

KDR: 3.29

Score: 6.3m

Last Seen: Oct 5th, 2018 6:27 PM
- OFFLINE - 1210.3 hour(s)

Battle Rank 83 - Vanu Sovereignty on Miller
Level Progress (to 84): 32%
Level 100 Progress: 34% 539h
PRIMARY CLASSESCLOAKERMEDICHEAVYMAX SUIT
PRIMARY WEAPONS H-V45 Ghost NS-15M2 Orion VS54 Blueshift VM5 Blueshift VM5 NS-44 Commissioner AE Comet VM2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,037,428 MLG Score: 2428
Fun Score: N/A
Cheeseburgers Flipped: 356TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.221%24.536%840812065,8732.522770.766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.939%2.544A**0.561B+-1.492FHEAD ++ (~7.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.624B+9.60.328C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.75%0.99%5932121240489964.48889416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.837%0.043C+-0.553D0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.90.468B+32.40.388C**53.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.602%62.137%0312112,1712091210.3381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.565%2.649M-0.321C-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+2.30.286C*2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.119%9.032%01121315516630.928144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.459A+-1.106D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.444B4.30.109C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m315.1%388 (23.3k)340 (20.4k)3.2884912,7103,8653.5153983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214152726.72%25.421%67904:484

24% Combat Medic9% Engineer24% Heavy Assault25% Infiltrator14% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2017 6:07 PMSep 21st, 2018 7:33 PMOct 12th, 2018 2:27 AM (345d) (PST)Oct 5th, 2018 2:48 PM (351d) (PST)Oct 5th, 2018 2:27 PM (351d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6672294380.6840.2080.1742.3320.0572428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,04613,76426,282411210140320,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
309.9h/12.9d 877 3,231 5,260 43.4k 604 1,407 1,051 12.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,261
Deaths:470
KDR:2.683
Accuracy:33.813% A++
HSR:26.566% C++
Orion VS54
A*
Kills:1,191
Deaths:505
KDR:2.358
Accuracy:32.645% A*
HSR:27.792% B+
Kills:2,452
Deaths (as Heavy Assault):975
Deaths (to Heavy Assaults):1,247
KDR:2.51487
Kill Difference:1,477
Playtime:73.117 hours
Usage:24%
Score:1.433m
Score/min:327
Accuracy (listed only):33.229%
HSR (listed only):27.179%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A+
Kills:176
Deaths:82
KDR:2.146
Accuracy:32.588% A+
HSR:19.318% C
Thanatos VE70
A*
Kills:155
Deaths:75
KDR:2.067
Accuracy:59.119% A*
HSR:9.032% D**
Solstice VE3
A**
Kills:111
Deaths:56
KDR:1.982
Accuracy:36.361% A**
HSR:14.414% D--
Kills:442
Deaths (as Light Assault):213
Deaths (to Light Assaults):649
KDR:2.07512
Kill Difference:229
Playtime:11.548 hours
Usage:4%
Score:0.174m
Score/min:251
Accuracy (listed only):42.689%
HSR (listed only):14.255%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:1,834
Deaths:733
KDR:2.502
Accuracy:33.658% A++
HSR:22.356% C++
Pulsar VS1
A*
Kills:285
Deaths:123
KDR:2.317
Accuracy:34.163% A*
HSR:31.930% A+
Thanatos VE70
A*
Kills:155
Deaths:75
KDR:2.067
Accuracy:59.119% A*
HSR:9.032% D**
Kills:2,274
Deaths (as Combat Medic):931
Deaths (to Combat Medics):401
KDR:2.44253
Kill Difference:1,343
Playtime:73.293 hours
Usage:24%
Score:1.755m
Score/min:399
Accuracy (listed only):42.313%
HSR (listed only):21.106%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:1,809
Deaths:311
KDR:5.817
Accuracy:53.768% A*
HSR:64.234% C-
NS-44 Commissioner AE
A
Kills:853
Deaths:402
KDR:2.122
Accuracy:52.400% A
HSR:20.281% D
XM98
A++
Kills:202
Deaths:16
KDR:12.625
Accuracy:49.881% A++
HSR:70.792% C-
Phantom VA23
A*
Kills:162
Deaths:59
KDR:2.746
Accuracy:48.744% A*
HSR:31.482% C*
VA39 Spectre
M
Kills:160
Deaths:36
KDR:4.444
Accuracy:47.577% M
HSR:27.500% D--
Kills:3,186
Deaths (as Infiltrator):824
Deaths (to Infiltrators):592
KDR:3.8665
Kill Difference:2,362
Playtime:76.906 hours
Usage:25%
Score:1.477m
Score/min:320
Accuracy (listed only):50.474%
HSR (listed only):42.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A+
Kills:176
Deaths:82
KDR:2.146
Accuracy:32.588% A+
HSR:19.318% C
Thanatos VE70
A*
Kills:155
Deaths:75
KDR:2.067
Accuracy:59.119% A*
HSR:9.032% D**
Solstice VE3
A**
Kills:111
Deaths:56
KDR:1.982
Accuracy:36.361% A**
HSR:14.414% D--
Kills:442
Deaths (as Engineer):213
Deaths (to Engineers):460
KDR:2.07512
Kill Difference:229
Playtime:29.290 hours
Usage:9%
Score:0.486m
Score/min:277
Accuracy (listed only):42.689%
HSR (listed only):14.255%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,119
Deaths:292
KDR:3.832
Accuracy:27.403% A++
HSR:16.533% D-
Blueshift VM5
A++
Kills:984
Deaths:273
KDR:3.604
Accuracy:27.753% A++
HSR:17.988% D
Comet VM2
M++
Kills:309
Deaths:98
KDR:3.153
Accuracy:69.713% M++
HSR:0.647% F
Comet VM2
M
Kills:222
Deaths:78
KDR:2.846
Accuracy:69.607% M
HSR:1.802% D*
Quasar VM1
M
Kills:174
Deaths:39
KDR:4.462
Accuracy:28.014% M
HSR:12.069% D**
Kills:2,808
Deaths (as MAX Suit):390
Deaths (to MAX Suits):144
KDR:7.2
Kill Difference:2,418
Playtime:44.609 hours
Usage:14%
Score:1.005m
Score/min:375
Accuracy (listed only):44.498%
HSR (listed only):9.808%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:294
V. Kills:26 N/A
Deaths:55
KDR:5.345
Accuracy:53.764% A++
KPH:53.500 C*
VKPH:4.700 B+
Saron Laser Cannon
B++
Kills:110
V. Kills:59 183%
Deaths:48
KDR:2.292
Accuracy:34.425% B+
KPH:20.700 B++
VKPH:11.100 C**
Kills:404 (404 + 0)
Deaths:103
KDR:3.922
VKDR:0.825
Vehicle Kills:85
Kill Difference:301
Playtime:10.809 hours
Usage:3%
Score:0.109m
Score/min:167
Piloting Accuracy:34.425%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:105
V. Kills:33 309%
Deaths:9
KDR:11.667
Accuracy:64.177% A++
KPH:55.100 C*
VKPH:17.300 A**
Kills:105 (105 + 0)
Deaths:9
KDR:11.667
VKDR:3.667
Vehicle Kills:33
Kill Difference:96
Playtime:1.905 hours
Usage:1%
Score:0.024m
Score/min:206
Driving Accuracy:64.177%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:67
V. Kills:35 186%
Deaths:4
KDR:16.750
Accuracy:50.219% A+
KPH:27.300 C*
VKPH:14.200 C++
Kills:67 (0 + 67)
Deaths:4
KDR:16.750
VKDR:8.750
Vehicle Kills:35
Kill Difference:63
Playtime:2.458 hours
Usage:1%
Score:0.021m
Score/min:144
Piloting Accuracy:N/A%
Gunner Accuracy:50.219%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,8531,8347332.502B+0.7933.658%A++22.356%C++38.9BN/A10147.2h11.1B*33.1B**
Ghost 1,8161,8093115.817B**2.5353.768%A*64.234%C-37.4C+N/A9148.4h2.2C*4B*
NS-15M2 1,2671,2614702.683B+0.6133.813%A++26.566%C++45.2C++N/A10727.9h10.6B++31.4B*
Orion VS54 1,2001,1915052.358B+0.9332.645%A*27.792%B+46B+N/A12925.9h10.6B++32.6B
Blueshift VM5 1,1391,1192923.832B++0.5427.403%A++16.533%D-40B+N/A10028h13.3B*48.4B*
Blueshift VM5 9969842733.604B+0.3227.753%A++17.988%D39.4BN/A9925h13.8B++49.7B*
NS-44 Commissioner AE 8658534022.122B++1.1752.4%A20.281%D59.2C*N/A16314.4h3.2B6B*
Comet VM2 511309983.153M+0.1469.713%M++N/A22.1A*14.4S14814h21.1C**30.2B++
Light PPA 320294555.345C*2.0653.764%A++1.02%C53.5C*4.7B+2075.5h10.9B20.3B+
Pulsar VS1 2852851232.317A+0.9734.163%A*31.93%A+33.9B+N/A1018.4h10.9A32B**
Nemesis VSH9 357223752.973S0.3279.046%A*N/A44.6B**26.8B*2805h5.9B**7.4A+
Comet VM2 369222782.846A*0.4469.607%M1.802%D*19.5A12.9S13111.4h25C**35.9B*
XM98 2042021612.625S9.3449.881%A++70.792%C-35.4B+N/A855.7h2.1B++4.2B**
NS-11CB 177176822.146B*1.1432.588%A+19.318%C23.8CN/A597.4h11.3B++34.6B*
Quasar VM1 176174394.462A*1.1728.014%M12.069%D**31.1B+N/A755.6h10.7A38.1B++
Phantom VA23 163162592.746B+0.5448.744%A*31.482%C*52.3B+N/A1213.1h4.2B+8.6B*
VA39 Spectre 163160364.444A*1.1647.577%M27.5%D--51.6A*1A1353.1h3.7A7.7A
Thanatos VE70 158155752.067A1.2259.119%A*9.032%D**39.7B+N/A1113.9h4.3B+7.3B*
C-4 209130433.023B**0.2731.846%B**N/A144.4A87.8S13190.9h2D-6.2C+
Solstice VE3 115111561.982A++1.3136.361%A**14.414%D--20.2C++N/A1025.5h12.4B++34.1B+
Saron Laser Cannon 169110482.292C*1.0034.425%B+N/A20.8B++11.1C**1275.3h89.9B+261.1B++
L100 Python HESH 138105911.667C++8.3864.177%A++N/A55.3C*17.4A**2061.9h4C6.2B+
S1 152100482.083A**1.2179.86%MN/A45.5A+23.6A+4782.2h5.7B+7.2B**
M20 Wyvern 10267416.75A*13.4650.219%A+4.478%C*26.8C*14C+1442.5h63.4B+126.2B**
Force-Blade 56569560.059B**3.2320.397%D-5.357%C0.6C+N/A295.6h2B+9.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon17000.6h
AE Nano-Armor Kit16910h
AE Medical Applicator4821,5421.5h
Nanite Revive Grenade02550.1h
Motion Spotter54,1462.7h
Medical Applicator10660,1233.7h
Ammunition Package02390.1h
Nano-Armor Kit2450,8043.1h
Medical Kit451,0681h
Anti-Infantry MANA Turret1920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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