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Captain Ascorbinuz[RO] Ascorbinuz
TR BR 56

KDR: 3.75

Score: 3m

Last Seen: Apr 29th, 2020 4:31 PM
- OFFLINE - 539 hour(s)

Battle Rank 56 - Terran Republic on Miller
Level Progress (to 57): 43%
Level 100 Progress: 16% 614h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler TAR Hornet Missiles TSAR-42 T9 CARV T1 Cycler Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,294,785 MLG Score: 1035
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.933%22.609%654513411,2652.451551.301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.116%1.488A+0.227C++-0.162CHEAD ++ (~8.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.467B+11.40.199C++28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.719%0.694%2329213441,5867842620.3333371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.091%-0.478D-0.811D--1.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.90.342C**350.343C**71.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.924%69.883%0113453424966.97959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.955A++0.183C++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+2.10.356C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m340.8%431 (25.9k)377 (22.6k)3.752614,6721,2454.3301256 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134636522.471%13.335%30006:221

30% Combat Medic42% Engineer7% Heavy Assault6% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2019 3:45 PMApr 11th, 2020 8:12 PMMay 7th, 2020 8:00 AM (60d) (PST)Apr 29th, 2020 1:03 PM (67d) (PST)Apr 29th, 2020 12:31 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8311147170.5910.1570.0792.4030.1141035

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,8496,81443,0353595144722,632

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
131.8h/5.5d 719 623 1,549 19k 231 289 903 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:258
Deaths:117
KDR:2.205
Accuracy:30.259% A++
HSR:23.643% C+
Kills:258
Deaths (as Heavy Assault):117
Deaths (to Heavy Assaults):331
KDR:2.20513
Kill Difference:141
Playtime:9.105 hours
Usage:7%
Score:0.131m
Score/min:239
Accuracy (listed only):30.259%
HSR (listed only):23.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:76
Deaths:198
KDR:0.384
Accuracy:30.103% A+
HSR:11.842% D*
Kills:76
Deaths (as Light Assault):198
Deaths (to Light Assaults):224
KDR:0.38384
Kill Difference:122
Playtime:13.542 hours
Usage:10%
Score:0.283m
Score/min:349
Accuracy (listed only):30.103%
HSR (listed only):11.842%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:76
Deaths:198
KDR:0.384
Accuracy:30.103% A+
HSR:11.842% D*
Kills:76
Deaths (as Engineer):198
Deaths (to Engineers):262
KDR:0.38384
Kill Difference:122
Playtime:55.426 hours
Usage:42%
Score:1.336m
Score/min:402
Accuracy (listed only):30.103%
HSR (listed only):11.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:633
Deaths:298
KDR:2.124
Accuracy:28.393% B*
HSR:21.169% C+
T1 Cycler
B**
Kills:230
Deaths:103
KDR:2.233
Accuracy:28.099% B**
HSR:30.435% B**
Kills:863
Deaths (as Combat Medic):401
Deaths (to Combat Medics):109
KDR:2.15212
Kill Difference:462
Playtime:39.872 hours
Usage:30%
Score:0.871m
Score/min:364
Accuracy (listed only):28.246%
HSR (listed only):25.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:342
Deaths:75
KDR:4.560
Accuracy:47.924% A
HSR:69.883% C+
NS-44 Commissioner AE
C--
Kills:68
Deaths:56
KDR:1.214
Accuracy:38.420% C--
HSR:17.647% D--
Kills:410
Deaths (as Infiltrator):131
Deaths (to Infiltrators):155
KDR:3.12977
Kill Difference:279
Playtime:8.386 hours
Usage:6%
Score:0.208m
Score/min:412
Accuracy (listed only):43.172%
HSR (listed only):43.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:134
Deaths:41
KDR:3.268
Accuracy:21.029% B++
HSR:23.134% B
MRC3 Mercy
B++
Kills:101
Deaths:30
KDR:3.367
Accuracy:21.093% B++
HSR:23.762% B+
M1 Heavy Cycler
A+
Kills:65
Deaths:18
KDR:3.611
Accuracy:21.614% A+
HSR:15.385% D
Kills:300
Deaths (as MAX Suit):44.500
Deaths (to MAX Suits):31
KDR:6.74157
Kill Difference:255.500
Playtime:4.836 hours
Usage:4%
Score:0.155m
Score/min:534
Accuracy (listed only):21.245%
HSR (listed only):20.760%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:851
V. Kills:26 N/A
Deaths:25
KDR:34.040
Accuracy:37.779% A+
KPH:93.500 B**
VKPH:2.900 C
M18 Needler
B*
Kills:735
V. Kills:373 197%
Deaths:57
KDR:12.895
Accuracy:31.865% C+
KPH:26 B*
VKPH:13.200 B
Hornet Missiles
B+
Kills:488
V. Kills:337 144%
Deaths:15
KDR:32.533
Accuracy:75.233% A++
KPH:85.600 C*
VKPH:59.100 B+
Hellfire Rocket Pods
A*
Kills:198
V. Kills:27 N/A
Deaths:
KDR:
Accuracy:67.164% A*
KPH:177.300 A
VKPH:24.200 B*
Kills:2,272 (1,586 + 0)
Deaths:97
KDR:23.423
VKDR:7.866
Vehicle Kills:763
Kill Difference:2,175
Playtime:44.169 hours
Usage:34%
Score:0.767m
Score/min:289
Piloting Accuracy:31.865%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
B++
Kills:51
V. Kills:30 165%
Deaths:2
KDR:25.500
Accuracy:46.450% B++
KPH:28.900 B++
VKPH:17 C+
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:15
Vehicle Kills:30
Kill Difference:49
Playtime:1.763 hours
Usage:1%
Score:0.023m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:46.450%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 8778512534.04M30.2937.779%A+N/A93.5B**2.9C3279.1h10.9B++28.8B*
M18 Needler 1,1087355712.895M9.1431.865%C+1.088%D26.1B*13.2B16928.2h62.9B*197.4B*
TAR 6486332982.124B+1.6328.393%B*21.169%C+27.3CN/A10323.2h11.5B+40.6B++
Hornet Missiles 8254881532.533M**28.7875.233%A++N/A85.6C*59.1B+6935.7h8.8B+11.6B*
TSAR-42 348342754.56B0.8147.924%A69.883%C+57B+1A*2156h2.1C**4.3B++
T9 CARV 2612581172.205B+1.5530.259%A++23.643%C+45.3B+N/A1395.7h11.5B+37.9B*
T1 Cycler 2342301032.233B*1.5228.099%B**30.435%B**39.7B+N/A1015.8h12.6B+44.7B++
Hellfire Rocket Pods 2251981198U194.2567.164%A*N/A180A24.5B*9631.1h12.5B18.6B++
MRC3 Mercy 137134413.268B0.4821.029%B++23.134%B34.4C*N/A1353.9h17.1B+81.3B++
MRC3 Mercy 104101303.367B0.3921.093%B++23.762%B+36.1C**1.1B+1892.8h16.8B+79.6B++
TRAC-5 79761980.384D3.3730.103%A+11.842%D*5.9D-N/A3012.9h14.2C*47.3B++
NS-44 Commissioner AE 6868561.214C+2.5438.42%C--17.647%D--30.9DN/A952.2h3.1C**8.2C++
M1 Heavy Cycler 6665183.611A++0.1421.614%A+15.385%D40.6A+N/A931.6h15B*69.4B*
MR11 Gatekeeper 8151225.5M21.7546.45%B++N/A28.3B++16.7C+2211.8h30.5A65.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4021,3671.6h
Spawn Beacon01380.1h
AE Nano-Armor Kit4833,6672.5h
AE Medical Applicator7455,2893.4h
Nanite Revive Grenade0600h
Medical Applicator2212,5170.7h
Motion Spotter02540.1h
Ammunition Package1920.1h
Medical Kit3740.1h

Check the help document for the dictionary if you want to learn more about words used here.


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