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Commander AsdfjklaTR[7RSG] AsdfjklaTR
TR BR 54

KDR: 4.08

Score: 2.5m

Last Seen: May 15th, 2020 7:16 PM
- OFFLINE - 1116.5 hour(s)

Battle Rank 54 - Terran Republic on Cobalt
Level Progress (to 55): 87%
Level 100 Progress: 13% 671h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M18 Needler MSW-R P525 Marauder-H M18 Locust M18 Rotary C150 Dalton M14 Banshee
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $839,421 MLG Score: 671
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.627%30.932%978413427081.966672.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.041%2.01A*1.479A+-0.109C+HEAD ++ (~15.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.481B+12.10.148C++26.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.5m414.6%407 (24.4k)373 (22.4k)4.082164,0749985.2965954 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134627022.009%7.732%17006:431

90% Engineer7% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2020 4:44 AMApr 19th, 2020 5:52 PMMay 22nd, 2020 4:27 PM (48d) (PST)May 15th, 2020 4:54 PM (55d) (PST)May 15th, 2020 3:16 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
984549300.6100.1490.0473.1780.157671

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,0553,24855,8073793191922,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
111.4h/4.6d 1,212 315 969 21.2k 34 163 1,047 6.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:161
Deaths:145
KDR:1.110
Accuracy:36.311% M
HSR:24.845% B**
LC2 Lynx
A*
Kills:91
Deaths:88
KDR:1.034
Accuracy:30.939% A
HSR:35.165% A*
NS-30 Tranquility
B**
Kills:70
Deaths:45
KDR:1.556
Accuracy:44.420% B**
HSR:37.143% C++
Kills:322
Deaths (as Engineer):278
Deaths (to Engineers):299
KDR:1.15827
Kill Difference:44
Playtime:99.766 hours
Usage:90%
Score:2.204m
Score/min:368
Accuracy (listed only):37.223%
HSR (listed only):32.384%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:384
Deaths:213
KDR:1.803
Accuracy:31.021% A
HSR:30.990% B++
T9 CARV
A*
Kills:72
Deaths:65
KDR:1.108
Accuracy:26.324% B**
HSR:38.889% A*
Kills:456
Deaths (as Heavy Assault):278
Deaths (to Heavy Assaults):201
KDR:1.64029
Kill Difference:178
Playtime:7.735 hours
Usage:7%
Score:0.210m
Score/min:452
Accuracy (listed only):28.673%
HSR (listed only):34.939%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:161
Deaths:145
KDR:1.110
Accuracy:36.311% M
HSR:24.845% B**
LC2 Lynx
A*
Kills:91
Deaths:88
KDR:1.034
Accuracy:30.939% A
HSR:35.165% A*
Kills:252
Deaths (as Light Assault):233
Deaths (to Light Assaults):183
KDR:1.08155
Kill Difference:19
Playtime:2.153 hours
Usage:2%
Score:0.073m
Score/min:568
Accuracy (listed only):33.625%
HSR (listed only):30.005%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:418
V. Kills:204 204%
Deaths:
KDR:
Accuracy:25.048% D*
KPH:33.600 A+
VKPH:16.400 B*
M18 Locust
C+
Kills:296
V. Kills:167 176%
Deaths:
KDR:
Accuracy:22.496% F
KPH:23.300 C+
VKPH:13.200 C
M18 Rotary
A+
Kills:281
V. Kills:142 197%
Deaths:
KDR:
Accuracy:30.518% C
KPH:38.800 A+
VKPH:19.600 B**
M14 Banshee
M++
Kills:269
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:39.679% A++
KPH:162.200 M++
VKPH:6 B**
Kills:1,264 (1,264 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:523
Kill Difference:1,264
Playtime:34.039 hours
Usage:31%
Score:0.464m
Score/min:227
Piloting Accuracy:39.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:279
V. Kills:148 187%
Deaths:
KDR:
Accuracy:40.160% C+
KPH:65.900 A
VKPH:35 B++
CAS30 Tank Buster
C+
Kills:101
V. Kills:47 210%
Deaths:
KDR:
Accuracy:44.699% C
KPH:8.400 C+
VKPH:3.900 D-
Kills:380 (101 + 279)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:195
Kill Difference:380
Playtime:16.264 hours
Usage:15%
Score:0.240m
Score/min:246
Piloting Accuracy:44.699%
Gunner Accuracy:40.160%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A+
Kills:645
V. Kills:152 422%
Deaths:
KDR:
Accuracy:42.949% C++
KPH:41.500 A+
VKPH:9.800 D
M12 Kobalt
B**
Kills:74
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:19.120% B**
KPH:82.600 B+
VKPH:5.600 B+
Kills:719 (0 + 719)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:157
Kill Difference:719
Playtime:16.453 hours
Usage:15%
Score:0.179m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:19.120%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:324
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:51.857% A*
KPH:126.800 B+
VKPH:3.500 D-
G20 Vulcan-H
M++
Kills:91
V. Kills:36 246%
Deaths:
KDR:
Accuracy:54.586% B*
KPH:107.600 M++
VKPH:42.500 A+
M12 Kobalt-H
A
Kills:76
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:23.226% C*
KPH:195.100 A
VKPH:5.100 C+
Kills:491 (0 + 491)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:47
Kill Difference:491
Playtime:3.791 hours
Usage:3%
Score:0.142m
Score/min:624
Driving Accuracy:N/A%
Gunner Accuracy:23.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 7976451645U640.9242.949%C++N/A41.3A+9.7D17915.6h3.3A*7.7A
M18 Needler 6224181418U413.9225.048%D*N/A33.7A+16.5B*26712.4h44.1B**176.1B*
MSW-R 3943842131.803C+2.2831.021%A30.99%B++80B**2.1A*2954.8h10.9B+35.1B++
P525 Marauder-H 3333241324U319.9251.857%A*N/A124.6B3.5D-6392.6h6.7C++13B*
M18 Locust 4632961296U291.9222.496%FN/A23.3C+13.1C13412.7h61.4C**272.8B
M18 Rotary 4232811281U276.9230.518%CN/A39A+19.7B**2757.2h59B*193.4B*
C150 Dalton 4272791279U274.9240.16%C+N/A66.4A35.2B++7334.2h1.8A4.5A
M14 Banshee 2792691269U264.9239.679%A++N/A158.2M+5.9B**4311.7h14B+35.2B++
TRAC-5 1651611451.11B2.9736.311%M24.845%B**33.5B+N/A1554.8h14.7C++40.4B*
CAS30 Tank Buster 1481011101U96.9244.699%CN/A8.4C+3.9D-7512h63C140.8C+
LC2 Lynx 9191881.034C+3.0530.939%A35.165%A*33.7C+N/A972.7h11.7B++37.8B*
G20 Vulcan-H 12791191U86.9254.586%B*2.198%C-113.8M*45A++6300.8h48.1A++88.1A++
M12 Kobalt-H 7876176A+71.9223.226%C*31.579%M190B**5C+5030.4h10.7B++46.2B++
M12 Kobalt 7974174M**69.9219.12%B**22.973%A++82.2B+5.6B+2170.9h11.9B**62.1B**
T9 CARV 7272651.108C+2.9726.324%B**38.889%A*60B**N/A2701.2h13.7C+52.2B+
NS-30 Tranquility 7370451.556C+2.5344.42%B**37.143%C++53.8C++2.3B**1391.3h5.7B+12.8B+
M60-A Bulldog 9870170S65.9233.232%DN/A35C14A++4242h6.3D18.9C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit40096,96417.3h
Chainblade47893013.4h
Medical Kit282160.2h

Check the help document for the dictionary if you want to learn more about words used here.


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