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Harbinger Praetor AsgVS[H5VS] AsgVS
VS BR 91

KDR: 3.23

Score: 10.8m

Last Seen: Sep 27th, 2019 1:56 AM
- ONLINE NOW

Battle Rank 91 - Vanu Sovereignty on Connery
Level Progress (to 92): 74%
Level 100 Progress: 57% 355h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 VE-H Maw Saron Laser Cannon Lasher X2 SVA-88 NSX Naginata Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,143,312 MLG Score: 3312
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 11.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.476%32.516%79616120315,9833.40209-0.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.686%0.581B+1.758A++0.034C+HEAD ++ (~20.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.416B10.10.265C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.023%0.462%647212171,5152377956.36555190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.761%-0.899D---1.028D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.9-0.324C50.5-0.162C123.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.251%0.272%573212177352303183.19565230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.297%0.974B*-1.467F-1.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.74B++5.10.591B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.678%0.833%279112183601521752.36842205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.316C-0.869D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.686B+11.80.692B+23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.594%81.489%279312162,43150334.833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.097%0.179C++1.253A0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.345C**2.20.263C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.648%19.608%2792121791863161.45483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.529%1.25A1.195B**1.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.681B+2.30.511B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m227.3%376 (22.6k)332 (19.9k)3.2336628,9388,9493.577591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219199226.085%28.409%74103:3916

17% Engineer56% Heavy Assault15% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2017 7:37 AMSep 6th, 2019 1:56 AMOct 14th, 2019 1:51 AM (29d) (PST)Sep 26th, 2019 10:55 PM (46d) (PST)Sep 26th, 2019 9:56 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7821855970.8870.2740.2522.1630.0653312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,90711,09035,817531615130419,943

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
544h/22.7d 3,077 8,221 7,903 70.6k 847 2,048 2,130 25.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:2,167
Deaths:728
KDR:2.977
Accuracy:23.307% D
HSR:33.872% B+
NS-15M2
B++
Kills:1,740
Deaths:577
KDR:3.016
Accuracy:23.138% C+
HSR:31.954% B++
VE-H Maw
B++
Kills:1,678
Deaths:401
KDR:4.185
Accuracy:29.736% B++
HSR:27.414% C++
SVA-88
B++
Kills:1,204
Deaths:538
KDR:2.238
Accuracy:21.970% C
HSR:30.399% B++
NSX Naginata
B**
Kills:1,186
Deaths:280
KDR:4.236
Accuracy:25.576% B++
HSR:36.594% B**
Pulsar LSW
B**
Kills:1,183
Deaths:569
KDR:2.079
Accuracy:21.059% C
HSR:32.713% B**
Orion VS54
A
Kills:1,174
Deaths:433
KDR:2.711
Accuracy:23.469% B+
HSR:33.816% A
Ursa
B++
Kills:1,171
Deaths:407
KDR:2.877
Accuracy:22.285% C+
HSR:29.206% B++
NSX-P Naginata
B*
Kills:332
Deaths:83
KDR:4
Accuracy:24.712% B
HSR:35.542% B*
Kills:11,835
Deaths (as Heavy Assault):4,016
Deaths (to Heavy Assaults):2,697
KDR:2.94696
Kill Difference:7,819
Playtime:306.986 hours
Usage:56%
Score:6.044m
Score/min:328
Accuracy (listed only):23.917%
HSR (listed only):32.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
M
Kills:1,171
Deaths:332
KDR:3.527
Accuracy:38.456% C**
HSR:37.319% M
NSX Tanto
B**
Kills:1,169
Deaths:270
KDR:4.330
Accuracy:25.962% C+
HSR:33.020% B**
Phobos VX86
B**
Kills:716
Deaths:320
KDR:2.238
Accuracy:71.811% B**
HSR:20.950% B++
Eridani SX5
A**
Kills:221
Deaths:94
KDR:2.351
Accuracy:27.857% C**
HSR:38.462% A**
Thanatos VE70
C**
Kills:202
Deaths:126
KDR:1.603
Accuracy:42.031% C**
HSR:14.852% C
Solstice VE3
B**
Kills:142
Deaths:73
KDR:1.945
Accuracy:26.465% B++
HSR:25.352% B**
Kills:3,621
Deaths (as Light Assault):1,215
Deaths (to Light Assaults):1,603
KDR:2.98025
Kill Difference:2,406
Playtime:49.319 hours
Usage:9%
Score:1.133m
Score/min:383
Accuracy (listed only):38.764%
HSR (listed only):28.326%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
M
Kills:1,171
Deaths:332
KDR:3.527
Accuracy:38.456% C**
HSR:37.319% M
Phobos VX86
B**
Kills:716
Deaths:320
KDR:2.238
Accuracy:71.811% B**
HSR:20.950% B++
Eridani SX5
A**
Kills:221
Deaths:94
KDR:2.351
Accuracy:27.857% C**
HSR:38.462% A**
Thanatos VE70
C**
Kills:202
Deaths:126
KDR:1.603
Accuracy:42.031% C**
HSR:14.852% C
NSX Yumi
B+
Kills:185
Deaths:76
KDR:2.434
Accuracy:28.539% B+
HSR:23.243% C
Kills:2,495
Deaths (as Combat Medic):948
Deaths (to Combat Medics):915
KDR:2.63186
Kill Difference:1,547
Playtime:5.541 hours
Usage:1%
Score:0.079m
Score/min:237
Accuracy (listed only):41.739%
HSR (listed only):26.965%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B**
Kills:1,169
Deaths:270
KDR:4.330
Accuracy:25.962% C+
HSR:33.020% B**
Phobos VX86
B**
Kills:716
Deaths:320
KDR:2.238
Accuracy:71.811% B**
HSR:20.950% B++
Thanatos VE70
C**
Kills:202
Deaths:126
KDR:1.603
Accuracy:42.031% C**
HSR:14.852% C
Solstice VE3
B**
Kills:142
Deaths:73
KDR:1.945
Accuracy:26.465% B++
HSR:25.352% B**
Kills:2,229
Deaths (as Engineer):789
Deaths (to Engineers):1,218
KDR:2.8251
Kill Difference:1,440
Playtime:91.326 hours
Usage:17%
Score:1.887m
Score/min:344
Accuracy (listed only):41.567%
HSR (listed only):23.543%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
M
Kills:1,171
Deaths:332
KDR:3.527
Accuracy:38.456% C**
HSR:37.319% M
NSX Tomoe
B+
Kills:1,167
Deaths:272
KDR:4.290
Accuracy:28.307% C+
HSR:43.359% B+
NS-357 Underboss
B*
Kills:1,166
Deaths:660
KDR:1.767
Accuracy:35.154% C+
HSR:29.074% B*
NSX Daimyo
B+
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:37.502% D
HSR:95.611% B+
Ghost
C**
Kills:1,162
Deaths:120
KDR:9.683
Accuracy:37.445% C
HSR:71.773% C**
NS-30 Vandal
A
Kills:224
Deaths:29
KDR:7.724
Accuracy:34.984% B
HSR:37.946% A
Eridani SX5
A**
Kills:221
Deaths:94
KDR:2.351
Accuracy:27.857% C**
HSR:38.462% A**
NS-44 Commissioner
B+
Kills:206
Deaths:89
KDR:2.315
Accuracy:39.847% B+
HSR:19.903% C
VA39 Spectre
C
Kills:107
Deaths:32
KDR:3.344
Accuracy:30.208% C
HSR:33.645% C
Kills:6,586
Deaths (as Infiltrator):1,807
Deaths (to Infiltrators):1,124
KDR:3.64471
Kill Difference:4,779
Playtime:83.164 hours
Usage:15%
Score:1.503m
Score/min:301
Accuracy (listed only):34.418%
HSR (listed only):45.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M
Kills:291
Deaths:26
KDR:11.192
Accuracy:19.536% C**
HSR:35.739% M
Quasar VM1
A*
Kills:272
Deaths:26
KDR:10.462
Accuracy:19.634% B++
HSR:30.515% A*
Kills:563
Deaths (as MAX Suit):26
Deaths (to MAX Suits):333
KDR:21.65385
Kill Difference:537
Playtime:6.711 hours
Usage:1%
Score:0.203m
Score/min:505
Accuracy (listed only):19.585%
HSR (listed only):33.127%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:1,406
V. Kills:785 179%
Deaths:292
KDR:4.815
Accuracy:28.884% C-
KPH:33.400 A++
VKPH:18.600 A+
Coyote Missiles
B*
Kills:165
V. Kills:68 239%
Deaths:36
KDR:4.583
Accuracy:59.802% B*
KPH:65.300 B*
VKPH:26.900 B+
Light PPA
B*
Kills:109
V. Kills:2 N/A
Deaths:9
KDR:12.111
Accuracy:39.523% C+
KPH:74.100 B*
VKPH:1.400 D-
Dual Photon Pods
A+
Kills:51
V. Kills:8 N/A
Deaths:4
KDR:12.750
Accuracy:49.505% C
KPH:157.100 A+
VKPH:24.600 B+
Kills:1,731 (1,515 + 0)
Deaths:341
KDR:5.076
VKDR:2.531
Vehicle Kills:863
Kill Difference:1,390
Playtime:46.477 hours
Usage:9%
Score:0.719m
Score/min:258
Piloting Accuracy:39.523%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C**
Kills:133
V. Kills:7 N/A
Deaths:9
KDR:14.778
Accuracy:39.458% C+
KPH:41.400 C**
VKPH:2.200 C+
Kills:133 (133 + 0)
Deaths:9
KDR:14.778
VKDR:0.778
Vehicle Kills:7
Kill Difference:124
Playtime:3.213 hours
Usage:1%
Score:0.028m
Score/min:147
Piloting Accuracy:39.458%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:568
V. Kills:241 235%
Deaths:20
KDR:28.400
Accuracy:51.449% C
KPH:36.900 B**
VKPH:15.700 C++
Supernova PC
A
Kills:167
V. Kills:56 293%
Deaths:11
KDR:15.182
Accuracy:50.609% C++
KPH:36.600 A
VKPH:12.300 B**
Kills:735 (735 + 0)
Deaths:31
KDR:23.710
VKDR:9.581
Vehicle Kills:297
Kill Difference:704
Playtime:19.952 hours
Usage:4%
Score:0.247m
Score/min:207
Driving Accuracy:50.609%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:360
V. Kills:29 N/A
Deaths:4
KDR:90
Accuracy:33.678% C-
KPH:118.300 B++
VKPH:9.500 B*
G40-F Ranger
A+
Kills:182
V. Kills:95 190%
Deaths:2
KDR:91
Accuracy:35.355% B
KPH:56 A+
VKPH:29.200 B**
Kills:542 (0 + 542)
Deaths:6
KDR:90.333
VKDR:20.667
Vehicle Kills:124
Kill Difference:536
Playtime:6.293 hours
Usage:1%
Score:0.124m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:35.355%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,1932,1677282.977C++0.2623.307%D33.872%B+80.3B+1C*26427h10.8C++46.3C+
NS-15M2 1,7521,7405773.016B*0.2223.138%C+31.954%B++69.9B*N/A16924.9h11.3B+49B
VE-H Maw 1,6891,6784014.185A*0.9529.736%B++27.414%C++111.9A*N/A33315h9.3B+31.3B+
Saron Laser Cannon 2,1911,4062924.815B**1.5828.884%C-N/A33.3A++18.6A+24242.2h53.4B**184.9B**
Lasher X2 1,4171,3884123.369M**0.1439.405%A++4.107%C+117.6S2.5A+28011.8h13.9A35.4B**
SVA-88 1,2171,2045382.238B1.0021.97%C30.399%B++61.7B++N/A18619.5h13C59.2C+
NSX Naginata 1,2071,1862804.236M+1.0025.576%B++36.594%B**102.2A*1.8A*22911.6h9.6B++37.6B++
Pulsar LSW 1,1931,1835692.079B+1.1521.059%C32.713%B**55.8B+N/A14421.2h12.7C+60.2C+
Orion VS54 1,1831,1744332.711B**0.5223.469%B+33.816%A67.5A+N/A19917.4h11.3B+48.2C*
NSX Tengu 1,1831,1713323.527A**0.2938.456%C**37.319%M98.4A**1B*24011.9h9.7B*25.1B++
Ursa 1,1821,1714072.877A*0.3622.285%C+29.206%B++60.7B*N/A13319.3h9.9B+44.3B+
NSX Tanto 1,1771,1692704.33M*1.1025.962%C+33.02%B**107.2M++N/A41210.9h9.7B++37.5B
NSX Tomoe 1,1771,1672724.29A++1.0628.307%C+43.359%B+86.4A*N/A21713.5h11.6B++41.1B+
NS-357 Underboss 1,1711,1666601.767B*1.4735.154%C+29.074%B*49C**N/A12623.8h3.7B+10.4B
NSX Daimyo 1,1631,1621796.492B**3.2637.502%D95.611%B+68.4B+N/A15717h2.1B++5.7B
Ghost 1,1641,1621209.683A*6.4537.445%C71.773%C**77A+N/A21615.1h2B+5.5C**
Phobos VX86 7227163202.238B++1.0071.811%B**20.95%B++125.6M1.1B+4065.7h1.9B*2.7B++
NS Decimator 8646431703.782M**0.5564.13%B+1.4%D55B**18.9B33511.7h3.5B*5.4B*
Plasma Grenade 6426301630N/A626.7763.429%A**N/A900A++17.1B*26440.7h2.7B**4.2B**
Supernova FPC 8095682028.4M++25.1751.449%CN/A36.9B**15.6C++21315.4h5.1C*9.8C*
Proton II PPA-H 389360490S86.7733.678%C-N/A120B++9.7B*2943h11.8C+35C+
NSX-P Naginata 334332834A*0.7724.712%B35.542%B*97.6A++N/A2293.4h10B*40.6B++
Quasar VM1 2972912611.192S7.9619.536%C**35.739%M56A1.2B*1725.2h10.3A52.5B++
S1 402275913.022S0.2153.536%C-2.182%C46.6A+21.5A3195.9h4.7B**8.8B++
Quasar VM1 2772722610.462S7.2319.634%B++30.515%A*51.3A*N/A1535.3h11.4B**58B+
NS-30 Vandal 225224297.724M*4.4934.984%B37.946%A83A++N/A2412.7h4.8B++13.6B+
Eridani SX5 223221942.351A0.8827.857%C**38.462%A**92.1A*N/A2472.4h8.9B**31.9B+
NS-44 Commissioner 207206892.315A0.9239.847%B+19.903%C51.5B++N/A1494h3.3B++8.2B+
Thanatos VE70 2022021261.603B*1.6342.031%C**14.852%C53.2AN/A1573.8h3.7B*8.7B++
NSX Yumi 190185762.434B++0.8028.539%B+23.243%C59.7B**1.6B+1393.1h9.6B*33.8B++
G40-F Ranger 277182291S87.7735.355%BN/A55.2A28.8B**3613.3h63.5C*179.6B+
Supernova PC 2231671115.182A++11.9550.609%C++N/A36.3A12.2B**1854.6h5.2C*10.3B
Coyote Missiles 233165364.583A++1.3559.802%B*N/A66B*27.2B+4752.5h22.7B**38B**
Solstice VE3 145142731.945A++1.2926.465%B++25.352%B**27.8B+N/A1885.1h12B++45.4B+
L-24R Spur 140133914.778B++11.5439.458%C+N/A41.6C**2.2C+1473.2h30.4C++77.1C++
C-4 132115572.018B+1.2233.89%AN/A31.1D*4.6F2883.7h1.2B+3.6B*
Light PPA 111109912.111A+8.8839.523%C+2.752%A*72.7B*1.3D-2161.5h12.5C**31.6C**
VA39 Spectre 107107323.344A+0.1130.208%C33.645%C42.8AN/A1872.5h5B+16.6B+
Force-Blade 95936,9190.013C3.225.199%F-3.226%D0.3CN/A1343.7h1.8B*33.7F-
Dual Photon Pods 5951412.75B**9.5249.505%CN/A170A++26.7B*7670.3h21.6C*43.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32370.3h
Medical Applicator33,2630.2h
Motion Spotter34750.8h
Ammunition Package3920.1h
Nano-Armor Kit1480,1086h
Medical Kit9357,36864.2h
Recon Detection Device82,6814.8h
M20 Drake0770h

Check the help document for the dictionary if you want to learn more about words used here.


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