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Praetor AsgVS[Cya9] AsgVS
VS BR 94

KDR: 3.64

Score: 16.3m

Last Seen: May 30th, 2020 1:18 AM
- OFFLINE - 30.7 hour(s)

Battle Rank 101 (94 total) - Vanu Sovereignty on Connery
Level Progress (to 102): 1%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Lasher X2 Antares LC Saron Laser Cannon Maelstrom Turbo Laser NS-15M2 Ghost VE-H Maw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,900,618 MLG Score: 3118
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.676%32.31%79719126417,3693.2710.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.568%0.663B+1.687A++-0.483DHEAD ++ (~19.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.46B+9.90.309C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.581%0.571%743212813,15245420096.94273157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.664%-0.704D--0.924D---0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1140.298C*34.90.345C**79.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.123%0.378%510212817932773542.85252223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.234%0.977B*-1.373D**-1.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.747B++50.602B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.298%0.804%236112823731892471.96316150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.178C-0.899D---1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.714B++11.80.706B++22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.095%80.23%236312802,95957165.17308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.257%0.322C*0.848B*0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B2.20.325C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.758%19.941%236212811,02372191.4169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.414%1.402A0.999B*1.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.697B+2.30.519B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.3m241.8%410 (24.6k)363 (21.8k)3.6437939,60810,8704.1117794 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283260827.888%23.157%64604:0719

27% Engineer47% Heavy Assault13% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2017 7:37 AMApr 8th, 2020 11:38 AMMay 29th, 2020 8:52 PM (7d) (PST)May 29th, 2020 9:40 PM (7d) (PST)May 29th, 2020 9:18 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9311557760.8840.2430.2052.4190.1163118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,8579,30246,555531512145721,805

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
746.8h/31.1d 5,087 9,172 10,552 108.4k 1,048 2,384 5,219 41.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:2,351
Deaths:798
KDR:2.946
Accuracy:23.492% D-
HSR:34.028% C*
NS-15M2
B+
Kills:1,804
Deaths:593
KDR:3.042
Accuracy:23.219% C
HSR:32.095% B+
VE-H Maw
B+
Kills:1,678
Deaths:401
KDR:4.185
Accuracy:29.736% B+
HSR:27.414% C+
Pulsar LSW
B++
Kills:1,213
Deaths:584
KDR:2.077
Accuracy:21.181% D
HSR:32.564% B++
SVA-88
B+
Kills:1,204
Deaths:538
KDR:2.238
Accuracy:21.970% D
HSR:30.399% B+
NSX Naginata
B*
Kills:1,186
Deaths:280
KDR:4.236
Accuracy:25.576% B+
HSR:36.594% B*
Orion VS54
B**
Kills:1,182
Deaths:438
KDR:2.699
Accuracy:23.465% C*
HSR:33.841% B**
Ursa
B+
Kills:1,171
Deaths:407
KDR:2.877
Accuracy:22.285% C
HSR:29.206% B+
NSX-P Naginata
B++
Kills:340
Deaths:87
KDR:3.908
Accuracy:24.786% C*
HSR:35.294% B++
Kills:12,129
Deaths (as Heavy Assault):4,126
Deaths (to Heavy Assaults):3,128
KDR:2.93965
Kill Difference:8,003
Playtime:352.538 hours
Usage:47%
Score:7.168m
Score/min:339
Accuracy (listed only):23.968%
HSR (listed only):32.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B*
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:25.958% C
HSR:32.992% B*
Phobos VX86
B*
Kills:821
Deaths:373
KDR:2.201
Accuracy:71.603% B*
HSR:21.194% B++
Solstice VE3
B**
Kills:227
Deaths:109
KDR:2.083
Accuracy:27.236% B++
HSR:26.432% B**
Thanatos VE70
C+
Kills:202
Deaths:128
KDR:1.578
Accuracy:42.147% C+
HSR:14.852% C
NSX-P Tanto
C++
Kills:61
Deaths:215
KDR:0.284
Accuracy:23.835% C--
HSR:27.869% C++
Kills:2,481
Deaths (as Engineer):1,099
Deaths (to Engineers):1,689
KDR:2.25751
Kill Difference:1,382
Playtime:204.173 hours
Usage:27%
Score:5.203m
Score/min:425
Accuracy (listed only):38.156%
HSR (listed only):24.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
A*
Kills:1,171
Deaths:332
KDR:3.527
Accuracy:38.456% C++
HSR:37.319% A*
NSX Tanto
B*
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:25.958% C
HSR:32.992% B*
Phobos VX86
B*
Kills:821
Deaths:373
KDR:2.201
Accuracy:71.603% B*
HSR:21.194% B++
Eridani SX5
A++
Kills:334
Deaths:136
KDR:2.456
Accuracy:28.200% C++
HSR:34.431% A++
Solstice VE3
B**
Kills:227
Deaths:109
KDR:2.083
Accuracy:27.236% B++
HSR:26.432% B**
Thanatos VE70
C+
Kills:202
Deaths:128
KDR:1.578
Accuracy:42.147% C+
HSR:14.852% C
NSX-P Tengu
B+
Kills:76
Deaths:36
KDR:2.111
Accuracy:39.634% B+
HSR:25% B+
NSX-P Tanto
C++
Kills:61
Deaths:215
KDR:0.284
Accuracy:23.835% C--
HSR:27.869% C++
Kills:4,062
Deaths (as Light Assault):1,603
Deaths (to Light Assaults):1,858
KDR:2.534
Kill Difference:2,459
Playtime:76.872 hours
Usage:10%
Score:1.738m
Score/min:377
Accuracy (listed only):37.134%
HSR (listed only):27.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
A*
Kills:1,171
Deaths:332
KDR:3.527
Accuracy:38.456% C++
HSR:37.319% A*
Phobos VX86
B*
Kills:821
Deaths:373
KDR:2.201
Accuracy:71.603% B*
HSR:21.194% B++
Eridani SX5
A++
Kills:334
Deaths:136
KDR:2.456
Accuracy:28.200% C++
HSR:34.431% A++
Thanatos VE70
C+
Kills:202
Deaths:128
KDR:1.578
Accuracy:42.147% C+
HSR:14.852% C
NSX Yumi
C*
Kills:185
Deaths:76
KDR:2.434
Accuracy:28.539% C*
HSR:23.243% C-
NSX-P Tengu
B+
Kills:76
Deaths:36
KDR:2.111
Accuracy:39.634% B+
HSR:25% B+
NS-11P
B*
Kills:71
Deaths:19
KDR:3.737
Accuracy:29.215% B*
HSR:18.310% D
Kills:2,860
Deaths (as Combat Medic):1,100
Deaths (to Combat Medics):1,092
KDR:2.6
Kill Difference:1,760
Playtime:7.204 hours
Usage:1%
Score:0.146m
Score/min:337
Accuracy (listed only):39.685%
HSR (listed only):24.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:1,682
Deaths:183
KDR:9.191
Accuracy:38.264% C
HSR:72.830% C*
NS-357 Underboss
B++
Kills:1,175
Deaths:677
KDR:1.736
Accuracy:34.874% C
HSR:29.106% B++
NSX Tengu
A*
Kills:1,171
Deaths:332
KDR:3.527
Accuracy:38.456% C++
HSR:37.319% A*
NSX Tomoe
B+
Kills:1,167
Deaths:272
KDR:4.290
Accuracy:28.307% C
HSR:43.359% B+
NSX Daimyo
B
Kills:1,163
Deaths:179
KDR:6.497
Accuracy:37.525% D
HSR:95.615% B
NS-44 Commissioner
B+
Kills:832
Deaths:332
KDR:2.506
Accuracy:39.921% C**
HSR:27.404% B+
Eridani SX5
A++
Kills:334
Deaths:136
KDR:2.456
Accuracy:28.200% C++
HSR:34.431% A++
NS-30 Vandal
B*
Kills:303
Deaths:41
KDR:7.390
Accuracy:35.094% C++
HSR:35.644% B*
VA39 Spectre
C-
Kills:114
Deaths:34
KDR:3.353
Accuracy:30.102% C-
HSR:32.456% C--
NSX-P Tengu
B+
Kills:76
Deaths:36
KDR:2.111
Accuracy:39.634% B+
HSR:25% B+
Beamer VS3
A
Kills:55
Deaths:41
KDR:1.341
Accuracy:21.641% D--
HSR:32.727% A
Kills:8,072
Deaths (as Infiltrator):2,263
Deaths (to Infiltrators):1,272
KDR:3.56695
Kill Difference:5,809
Playtime:96.542 hours
Usage:13%
Score:1.806m
Score/min:312
Accuracy (listed only):33.820%
HSR (listed only):42.354%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:327
Deaths:26
KDR:12.577
Accuracy:19.656% C++
HSR:33.945% A*
Quasar VM1
A**
Kills:312
Deaths:26
KDR:12
Accuracy:19.698% B+
HSR:31.410% A**
Kills:639
Deaths (as MAX Suit):26
Deaths (to MAX Suits):380
KDR:24.57692
Kill Difference:613
Playtime:7.402 hours
Usage:1%
Score:0.223m
Score/min:501
Accuracy (listed only):19.677%
HSR (listed only):32.678%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
A
Kills:1,999
V. Kills:1,107 180%
Deaths:
KDR:
Accuracy:30.764% C+
KPH:45.100 A
VKPH:25 B*
Saron Laser Cannon
A++
Kills:1,859
V. Kills:1,014 183%
Deaths:292
KDR:6.366
Accuracy:29.189% C
KPH:35.200 A++
VKPH:19.200 A
Maelstrom Turbo Laser
M
Kills:1,826
V. Kills:888 205%
Deaths:
KDR:
Accuracy:33.612% B
KPH:57.200 M
VKPH:27.800 A++
Light PPA
A
Kills:1,293
V. Kills:85 N/A
Deaths:9
KDR:143.667
Accuracy:45.209% B+
KPH:101.400 B**
VKPH:6.700 A
Coyote Missiles
B++
Kills:174
V. Kills:73 235%
Deaths:36
KDR:4.833
Accuracy:59.202% B++
KPH:66.700 B++
VKPH:28 C**
Hornet Missiles
C+
Kills:106
V. Kills:73 143%
Deaths:
KDR:
Accuracy:66.104% B+
KPH:54.800 C
VKPH:37.700 C+
Twin-Saron LC
B**
Kills:82
V. Kills:42 191%
Deaths:
KDR:
Accuracy:32.895% C++
KPH:114.700 B**
VKPH:58.800 B**
Dual Photon Pods
B**
Kills:55
V. Kills:9 N/A
Deaths:4
KDR:13.750
Accuracy:51.146% C
KPH:162.300 B**
VKPH:26.600 B+
Kills:7,394 (7,059 + 0)
Deaths:341
KDR:21.683
VKDR:9.651
Vehicle Kills:3,291
Kill Difference:7,053
Playtime:147.369 hours
Usage:20%
Score:2.949m
Score/min:333
Piloting Accuracy:32.895%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C++
Kills:172
V. Kills:9 N/A
Deaths:9
KDR:19.111
Accuracy:38.765% C
KPH:45.300 C++
VKPH:2.400 C+
Kills:172 (172 + 0)
Deaths:9
KDR:19.111
VKDR:1
Vehicle Kills:9
Kill Difference:163
Playtime:3.798 hours
Usage:1%
Score:0.034m
Score/min:148
Piloting Accuracy:38.765%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:103
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:49.480% C+
KPH:109 A++
VKPH:14.800 A+
Kills:103 (103 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:14
Kill Difference:103
Playtime:0.945 hours
Usage:0%
Score:0.028m
Score/min:495
Driving Accuracy:49.480%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:626
V. Kills:266 234%
Deaths:20
KDR:31.300
Accuracy:51.271% C
KPH:37.900 B++
VKPH:16.100 C+
Supernova PC
B*
Kills:167
V. Kills:56 293%
Deaths:11
KDR:15.182
Accuracy:50.609% C+
KPH:36.600 B*
VKPH:12.300 B++
Kills:793 (793 + 0)
Deaths:31
KDR:25.581
VKDR:10.387
Vehicle Kills:322
Kill Difference:762
Playtime:21.059 hours
Usage:3%
Score:0.275m
Score/min:217
Driving Accuracy:50.609%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:373
V. Kills:31 N/A
Deaths:4
KDR:93.250
Accuracy:34.298% C--
KPH:121 B+
VKPH:10.100 B**
G40-F Ranger
A+
Kills:273
V. Kills:142 191%
Deaths:2
KDR:136.500
Accuracy:34.269% C+
KPH:60.200 A+
VKPH:31.300 B**
Kills:646 (0 + 646)
Deaths:6
KDR:107.667
VKDR:28.833
Vehicle Kills:173
Kill Difference:640
Playtime:7.618 hours
Usage:1%
Score:0.170m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:34.269%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,3792,3517982.946C+0.7023.492%D-34.028%C*81.9C++1C+26828.7h10.7C+45.7C
Lasher X2 2,1192,0636243.306A++0.3438.124%A3.781%C+116.6M+3.2A*32417.7h14.5B**38B*
Antares LC 3,1061,99911999U1,995.3630.764%C+N/A45.1A25B*35844.3h45.1B*146.7B++
Saron Laser Cannon 2,8731,8592926.366B*2.7229.189%CN/A35.3A++19.2A27252.7h51.5B**176.5B**
Maelstrom Turbo Laser 2,7141,82611826U1,822.3633.612%B1.205%D-57.2M27.8A++37631.9h33.8B**100.7B**
NS-15M2 1,8181,8045933.042B+0.6023.219%C32.095%B+70.7B+N/A17525.5h11.3B48.7C++
Ghost 1,6871,6821839.191A++5.5538.264%C72.83%C*82B**N/A23320.5h2C**5.2C*
VE-H Maw 1,6891,6784014.185A++0.5429.736%B+27.414%C+111.9AN/A33815h9.3B+31.3B+
Light PPA 1,3781,2939143.667U140.0245.209%B+N/A101.8A6.7A27712.7h10.9C**24.2B
Pulsar LSW 1,2231,2135842.077C**1.5721.181%D32.564%B++56.4C++N/A15121.5h12.6C59.6C
SVA-88 1,2171,2045382.238C++1.4121.97%D30.399%B+61.7C*N/A18819.5h13D59.2C
NSX Naginata 1,2071,1862804.236A**0.5925.576%B+36.594%B*102.2A+1.8A23011.6h9.6B++37.6B+
Orion VS54 1,1911,1824382.699B+0.9423.465%C*33.841%B**67.5B*N/A20617.5h11.3B48.3C++
NS-357 Underboss 1,1801,1756771.736B+1.9134.874%C29.106%B++47.4C+N/A12324.8h3.7B+10.5C*
NSX Tengu 1,1831,1713323.527A*0.1238.456%C++37.319%A*98.4A++1B+24111.9h9.7B++25.1B+
Ursa 1,1821,1714072.877A+0.7722.285%C29.206%B+60.7BN/A13419.3h9.9B44.3C*
NSX Tanto 1,1781,1702744.27M0.6325.958%C32.992%B*106.4A*N/A41011h9.8B**37.6B+
NSX Tomoe 1,1771,1672724.29A+0.6528.307%C43.359%B+86.4AN/A21713.5h11.6B+41.1B
NSX Daimyo 1,1641,1631796.497B++2.8537.525%D95.615%B68.4C*N/A15817h2.1B+5.7C++
NS Decimator 1,4099682284.246M+0.6066.288%B+1.343%D57.3B*26.1B*31616.9h3.1B*4.6B**
NS-44 Commissioner 8378323322.506A1.1439.921%C**27.404%B+51B+N/A14716.3h3.3B+8.2B+
Phobos VX86 8308213732.201B++1.4471.603%B*21.194%B++122.5A*1.3B**3826.7h2B++2.8B+
Plasma Grenade 7247071707N/A703.3664.135%A*N/A883.8A21.3B++27620.8h2.7B++4.2B**
Supernova FPC 8926262031.3A*27.6651.271%CN/A37.9B++16.1C+22516.5h4.9C++9.6C+
NS-03 Thumper 4744581622.827M++0.8232.94%C+N/A84.8A*3A++2435.4h5.1B*15.4B++
Proton II PPA-H 404373493.25S89.6134.298%C--N/A120.3B+10B*3093.1h11.8C-34.5C-
NSX-P Naginata 343340873.908A++0.2624.786%C*35.294%B++94.4B**N/A2293.6h10B+40.5B+
Eridani SX5 3373341362.456B*1.1928.2%C++34.431%A++95.4A++N/A2703.5h8.9B*31.5B+
Quasar VM1 3373272612.577S8.9319.656%C++33.945%A*55.4B**1.7A1675.9h10.4B**52.9B++
Quasar VM1 3193122612S8.3619.698%B+31.41%A**52.9A++1.2A+1545.9h11.3B**57.3B
NS-30 Vandal 304303417.39A*3.7535.094%C++35.644%B*79.7B**N/A2253.8h4.8B+13.7B+
S1 402275913.022M**0.6253.536%C--2.182%C46.6A21.5B*3275.9h4.7B*8.8B+
G40-F Ranger 4152732136.5U132.8634.269%C+N/A60.7A+31.6B**4144.5h56.5B+164.9B+
Solstice VE3 2312271092.083A++1.5627.236%B++26.432%B**36.6B+N/A1996.2h11B*40.5C*
Thanatos VE70 2022021281.578B+2.0742.147%C+14.852%C53.2B++N/A1623.8h3.7B*8.8B+
C-4 242199912.187B+1.4635.738%A+N/A34.3D--7.4D**2665.8h1.1B++3.1B*
NSX Yumi 190185762.434B+1.2128.539%C*23.243%C-59.7B*1.6B++1433.1h9.6B++33.8B+
Coyote Missiles 247174364.833B+1.1959.202%B++N/A66.9B++28.1C**5422.6h23.2B**39.2B*
L-24R Spur 181172919.111B+15.4738.765%C1.163%D45.3C++2.4C+1483.8h27.3C+70.5C++
Supernova PC 2231671115.182B**11.5450.609%C+N/A36.3B*12.2B++1904.6h5.2C+10.3C+
VA39 Spectre 114114343.353B+0.2930.102%C-32.456%C--43.8B**N/A2012.6h4.9B+16.4C**
Hornet Missiles 1791061106U102.3666.104%B+N/A55.8C38.4C+4441.9h12.2C18.5C+
L100 Python HESH 1171031103S99.3649.48%C+1.942%B114.4A*15.6A++4940.9h2.3B+4.7B+
Force-Blade 99977,1860.013C3.635.097%F-3.093%C--0.3C-N/A1360.6h1.8B++34.6F
Lancer VS22 12283117.545M**3.9046.51%FN/A25.9B+12.2C2343.2h6.4B++13.8B++
Twin-Saron LC 12482182N/A78.3632.895%C++N/A117.1B**60B**10130.7h34.5B*104.8B*
NSX-P Tengu 7876362.111B**1.5339.634%B+25%B+108.6A*2.9A*3320.7h11.1B+28.1B+
NS-11P 7471193.737A++0.0929.215%B*18.31%D101.4A*4.3S6120.7h9.6A32.8B**
NSX-P Tanto 61612150.284D-3.3623.835%C--27.869%C++9.4D-N/A476.5h11.9B+49.9B
NS Campion 58583,3680.017D3.633.954%F--8.621%C+0.4CN/A1139.8h2.2C+54.5T*
Beamer VS3 5655411.341B+2.3021.641%D--32.727%A28.9C+N/A1351.9h9.5C+44.1C
Dual Photon Pods 6455413.75B*10.1151.146%CN/A183.3A30B++10390.3h22.7C+44.4C+
NS-R3 Swarm 7950225U21.3666.434%B+N/A17.2M10A++1422.9h13.3A++20.1A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit386137,30916.6h
Spawn Beacon52640.3h
Medical Applicator84,7810.5h
Motion Spotter49101.6h
Ammunition Package31420.1h
Medical Kit1,0738,41772h
M20 Drake0770h
Recon Detection Device82,7264.9h

Check the help document for the dictionary if you want to learn more about words used here.


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