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Veteran AshTree[DENT] AshTree
VS BR 139

KDR: 3.31

Score: 43.4m

Last Seen: May 1st, 2018 8:08 AM
- OFFLINE - 7120.5 hour(s)

Battle Rank 107 (139 total) - Vanu Sovereignty on Briggs
Level Progress (to 108): 64%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Flare VE6 Pulsar LSW SVA-88 Maelstrom Turbo Laser Parallax VX3 Betelgeuse 54-A Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,655,422 MLG Score: 2922
Fun Score: N/A
Cheeseburgers Flipped: 459TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.533%29.154%8322699650,3564.10969-0.803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.789%1.456A+1.302A-0.676DHEAD ++ (~14.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.594B+8.70.394B21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.652%2.351%915510177,69999145947.76892168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.29%-0.396C--0.688B+0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.70.226C++420.208C++82.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.104%2.057%930510173,88986510994.49595354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.46%1.774A++-0.358C--0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.869B*30.762B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.135%2.248%244710151,2016565871.83079204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.747%0.183C++-0.538D0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.848B*6.90.826B++11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.914%77.738%244610168,674143296.05726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.589%1.785A++0.695B+-0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.70.471B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.219%18.056%244210201,152113761.01319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.194%0.232C++0.701B++-1.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.369C**3.70.241C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.4m214.8%412 (24.7k)415 (24.9k)3.306384,63825,5993.64323139 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022194726.326%27.388%72104:0529

38% Engineer30% Heavy Assault15% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:24 AMDec 15th, 2015 6:31 AMMay 30th, 2018 9:18 AM (267d) (PST)May 1st, 2018 4:53 AM (297d) (PST)May 1st, 2018 4:08 AM (297d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8032355680.8090.2450.2221.9140.0822922

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,17114,10434,067491513115524,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1743h/72.6d 8,625 23,181 14,324 200.1k 2,092 6,092 8,540 84m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:10,154
Deaths:1,842
KDR:5.512
Accuracy:28.954% A+
HSR:33.583% A
Flare VE6
B*
Kills:5,093
Deaths:1,002
KDR:5.083
Accuracy:27.625% B*
HSR:29.943% B*
Pulsar LSW
B*
Kills:5,060
Deaths:1,032
KDR:4.903
Accuracy:27.644% B*
HSR:27.984% B+
SVA-88
A
Kills:4,904
Deaths:987
KDR:4.969
Accuracy:27.999% B*
HSR:35.114% A
Betelgeuse 54-A
B
Kills:2,860
Deaths:1,007
KDR:2.840
Accuracy:27.615% B
HSR:33.077% B
Ursa
B*
Kills:1,897
Deaths:452
KDR:4.197
Accuracy:27.040% B*
HSR:27.095% B+
VX29 Polaris
B++
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:27.256% B++
HSR:21.582% C+
Lasher X2
B++
Kills:158
Deaths:73
KDR:2.164
Accuracy:30.894% B++
HSR:2.532% D
VE-H Maw
B*
Kills:68
Deaths:24
KDR:2.833
Accuracy:26.082% C++
HSR:33.824% B*
Kills:31,357
Deaths (as Heavy Assault):6,691
Deaths (to Heavy Assaults):7,119
KDR:4.68644
Kill Difference:24,666
Playtime:525.150 hours
Usage:30%
Score:15.013m
Score/min:476
Accuracy (listed only):27.901%
HSR (listed only):27.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,559
Deaths:668
KDR:3.831
Accuracy:28.422% B**
HSR:26.260% B**
VX6-7
B*
Kills:1,883
Deaths:577
KDR:3.263
Accuracy:28.267% B++
HSR:25.810% B*
Eclipse VE3A
B++
Kills:1,771
Deaths:720
KDR:2.460
Accuracy:29.020% B+
HSR:22.925% B++
Zenith VX-5
B+
Kills:1,426
Deaths:402
KDR:3.547
Accuracy:26.921% C**
HSR:25.035% B+
Pulsar C
C++
Kills:1,351
Deaths:435
KDR:3.106
Accuracy:24.810% C++
HSR:23.908% C++
Solstice VE3
B**
Kills:1,332
Deaths:331
KDR:4.024
Accuracy:28.090% B**
HSR:24.925% B*
NS Baron G5
A*
Kills:1,162
Deaths:522
KDR:2.226
Accuracy:38.463% C--
HSR:24.355% A*
Solstice SF
A++
Kills:1,083
Deaths:460
KDR:2.354
Accuracy:31.632% A+
HSR:27.332% A++
Thanatos VE70
B*
Kills:624
Deaths:327
KDR:1.908
Accuracy:45.301% B+
HSR:19.712% B*
Phobos VX86
C+
Kills:528
Deaths:254
KDR:2.079
Accuracy:41.924% D**
HSR:16.099% C+
NS-11C
A*
Kills:58
Deaths:34
KDR:1.706
Accuracy:25.762% B
HSR:31.035% A*
Kills:13,777
Deaths (as Light Assault):4,730
Deaths (to Light Assaults):4,835
KDR:2.91268
Kill Difference:9,047
Playtime:176.428 hours
Usage:10%
Score:3.711m
Score/min:351
Accuracy (listed only):31.692%
HSR (listed only):24.309%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,559
Deaths:668
KDR:3.831
Accuracy:28.422% B**
HSR:26.260% B**
VX6-7
B*
Kills:1,883
Deaths:577
KDR:3.263
Accuracy:28.267% B++
HSR:25.810% B*
Eclipse VE3A
B++
Kills:1,771
Deaths:720
KDR:2.460
Accuracy:29.020% B+
HSR:22.925% B++
Zenith VX-5
B+
Kills:1,426
Deaths:402
KDR:3.547
Accuracy:26.921% C**
HSR:25.035% B+
Pulsar C
C++
Kills:1,351
Deaths:435
KDR:3.106
Accuracy:24.810% C++
HSR:23.908% C++
Solstice VE3
B**
Kills:1,332
Deaths:331
KDR:4.024
Accuracy:28.090% B**
HSR:24.925% B*
NS Baron G5
A*
Kills:1,162
Deaths:522
KDR:2.226
Accuracy:38.463% C--
HSR:24.355% A*
Solstice SF
A++
Kills:1,083
Deaths:460
KDR:2.354
Accuracy:31.632% A+
HSR:27.332% A++
Thanatos VE70
B*
Kills:624
Deaths:327
KDR:1.908
Accuracy:45.301% B+
HSR:19.712% B*
Phobos VX86
C+
Kills:528
Deaths:254
KDR:2.079
Accuracy:41.924% D**
HSR:16.099% C+
NS-11C
A*
Kills:58
Deaths:34
KDR:1.706
Accuracy:25.762% B
HSR:31.035% A*
Kills:13,777
Deaths (as Engineer):4,730
Deaths (to Engineers):5,204
KDR:2.91268
Kill Difference:9,047
Playtime:657.218 hours
Usage:38%
Score:16.179m
Score/min:410
Accuracy (listed only):31.692%
HSR (listed only):24.309%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:1,257
Deaths:505
KDR:2.489
Accuracy:28.653% B+
HSR:30.549% B+
H-V45
A
Kills:1,204
Deaths:378
KDR:3.185
Accuracy:30.708% A
HSR:22.093% C++
NS Baron G5
A*
Kills:1,162
Deaths:522
KDR:2.226
Accuracy:38.463% C--
HSR:24.355% A*
Thanatos VE70
B*
Kills:624
Deaths:327
KDR:1.908
Accuracy:45.301% B+
HSR:19.712% B*
Phobos VX86
C+
Kills:528
Deaths:254
KDR:2.079
Accuracy:41.924% D**
HSR:16.099% C+
Pulsar VS1
A+
Kills:109
Deaths:47
KDR:2.319
Accuracy:31.142% A+
HSR:15.596% D
Corvus VA55
A++
Kills:78
Deaths:32
KDR:2.438
Accuracy:33.518% A++
HSR:29.487% B**
Kills:4,962
Deaths (as Combat Medic):2,065
Deaths (to Combat Medics):2,947
KDR:2.40291
Kill Difference:2,897
Playtime:55.821 hours
Usage:3%
Score:1.428m
Score/min:426
Accuracy (listed only):35.673%
HSR (listed only):22.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:3,273
Deaths:740
KDR:4.423
Accuracy:49.556% A+
HSR:83.043% B++
Parsec VX3-A
B+
Kills:1,805
Deaths:604
KDR:2.988
Accuracy:45.066% B+
HSR:78.892% C+
Ghost
B*
Kills:1,208
Deaths:379
KDR:3.187
Accuracy:44.555% B*
HSR:59.189% D-
Phantom VA23
A
Kills:1,203
Deaths:468
KDR:2.571
Accuracy:43.426% A
HSR:27.764% C
NS-44 Commissioner
B*
Kills:1,168
Deaths:617
KDR:1.893
Accuracy:43.174% B*
HSR:25% B+
Spiker
B**
Kills:1,165
Deaths:613
KDR:1.900
Accuracy:36.034% B**
HSR:22.318% C*
XM98
A++
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:48.769% A++
HSR:80.259% B++
V10
B++
Kills:1,159
Deaths:295
KDR:3.929
Accuracy:45.081% B++
HSR:79.983% C**
Nyx VX31
B*
Kills:898
Deaths:296
KDR:3.034
Accuracy:38.921% B*
HSR:30.178% C++
Beamer VS3
B++
Kills:846
Deaths:620
KDR:1.365
Accuracy:31.889% B++
HSR:24.941% B
NS-30 Vandal
A+
Kills:462
Deaths:211
KDR:2.190
Accuracy:42.187% A+
HSR:29.870% B+
Cerberus
B*
Kills:387
Deaths:300
KDR:1.290
Accuracy:37.260% B*
HSR:21.705% C+
Phaseshift VX-S
B+
Kills:69
Deaths:21
KDR:3.286
Accuracy:40.787% B+
HSR:40.580% F--
Kills:14,803
Deaths (as Infiltrator):5,528
Deaths (to Infiltrators):3,929
KDR:2.67782
Kill Difference:9,275
Playtime:269.224 hours
Usage:15%
Score:5.197m
Score/min:322
Accuracy (listed only):42.054%
HSR (listed only):46.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:679
Deaths:260
KDR:2.612
Accuracy:51.523% B**
HSR:4.860% C**
Comet VM2
B*
Kills:591
Deaths:260
KDR:2.273
Accuracy:53.627% B*
HSR:5.753% B++
Blueshift VM5
B**
Kills:554
Deaths:136
KDR:4.074
Accuracy:25.305% B**
HSR:20.758% C+
Blueshift VM5
B**
Kills:539
Deaths:136
KDR:3.963
Accuracy:24.757% B**
HSR:21.707% C++
Cosmos VM3
C*
Kills:356
Deaths:98
KDR:3.633
Accuracy:17.366% C*
HSR:17.135% C--
Cosmos VM3
B
Kills:336
Deaths:98
KDR:3.429
Accuracy:17.923% B
HSR:15.476% D
Nebula VM20
B++
Kills:204
Deaths:33
KDR:6.182
Accuracy:21.030% B+
HSR:24.510% B++
Nebula VM20
B+
Kills:194
Deaths:33
KDR:5.879
Accuracy:20.704% B+
HSR:16.495% D
Quasar VM1
C+
Kills:61
Deaths:
KDR:
Accuracy:15.162% C+
HSR:9.836% F-
NS-10 Burster
A*
Kills:54
Deaths:35
KDR:1.543
Accuracy:33.770% B+
HSR:12.963% A*
NS-10 Burster
B++
Kills:52
Deaths:35
KDR:1.486
Accuracy:34.051% B++
HSR:7.692% C++
Kills:3,620
Deaths (as MAX Suit):562
Deaths (to MAX Suits):1,299
KDR:6.44128
Kill Difference:3,058
Playtime:57.499 hours
Usage:3%
Score:1.829m
Score/min:530
Accuracy (listed only):28.656%
HSR (listed only):14.290%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:4,193
V. Kills:3,044 138%
Deaths:1,192
KDR:3.518
Accuracy:31.105% C+
KPH:25.500 B**
VKPH:18.500 B**
Dual Photon Pods
B+
Kills:2,309
V. Kills:805 286%
Deaths:207
KDR:11.155
Accuracy:62.348% A
KPH:71.400 C+
VKPH:24.900 B+
Saron Laser Cannon
A
Kills:812
V. Kills:598 136%
Deaths:323
KDR:2.514
Accuracy:34.601% B+
KPH:25.100 B**
VKPH:18.500 A
Hornet Missiles
B+
Kills:527
V. Kills:224 234%
Deaths:91
KDR:5.791
Accuracy:65.716% B+
KPH:59.600 C+
VKPH:25.300 D
Light PPA
B**
Kills:255
V. Kills:16 N/A
Deaths:39
KDR:6.538
Accuracy:37.888% C
KPH:81.200 B**
VKPH:5.100 B++
Kills:8,096 (5,260 + 0)
Deaths:1,852
KDR:4.371
VKDR:2.531
Vehicle Kills:4,687
Kill Difference:6,244
Playtime:241.247 hours
Usage:14%
Score:6.662m
Score/min:460
Piloting Accuracy:37.888%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:207
V. Kills:104 197%
Deaths:19
KDR:10.895
Accuracy:43.004% B+
KPH:745,200 U
VKPH:374,400 U
CAS30 Tank Buster
C*
Kills:130
V. Kills:114 113%
Deaths:141
KDR:0.922
Accuracy:47.570% C*
KPH:6.200 C
VKPH:5.400 C-
Kills:337 (130 + 207)
Deaths:160
KDR:2.106
VKDR:1.363
Vehicle Kills:218
Kill Difference:177
Playtime:21.127 hours
Usage:1%
Score:0.366m
Score/min:289
Piloting Accuracy:47.570%
Gunner Accuracy:43.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:192
V. Kills:23 N/A
Deaths:4
KDR:48
Accuracy:56.271% B*
KPH:56.900 C*
VKPH:6.800 C
C75 Viper
A**
Kills:109
V. Kills:11 N/A
Deaths:9
KDR:12.111
Accuracy:46.116% B++
KPH:72.900 A**
VKPH:7.400 C+
Kills:301 (301 + 0)
Deaths:13
KDR:23.154
VKDR:2.615
Vehicle Kills:34
Kill Difference:288
Playtime:4.872 hours
Usage:0%
Score:0.110m
Score/min:378
Driving Accuracy:46.116%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:1,387
V. Kills:84 N/A
Deaths:25
KDR:55.480
Accuracy:65.004% A++
KPH:70.500 A
VKPH:4.300 D-
Supernova FPC
B*
Kills:1,381
V. Kills:776 178%
Deaths:173
KDR:7.983
Accuracy:58.864% B++
KPH:32.700 B*
VKPH:18.400 B++
Supernova PC
A*
Kills:820
V. Kills:195 418%
Deaths:19
KDR:43.158
Accuracy:59.258% B**
KPH:43.400 A*
VKPH:10.300 B+
Saron HRB
A*
Kills:369
V. Kills:205 179%
Deaths:19
KDR:19.421
Accuracy:49.915% B++
KPH:48.100 A*
VKPH:26.700 A
E540 Halberd
B++
Kills:175
V. Kills:97 179%
Deaths:14
KDR:12.500
Accuracy:56.801% B**
KPH:38.500 B++
VKPH:21.300 B++
Proton II PPA
A
Kills:76
V. Kills:5 N/A
Deaths:8
KDR:9.500
Accuracy:32.947% A+
KPH:92.400 A
VKPH:6.100 A
Kills:4,208 (3,588 + 620)
Deaths:258
KDR:16.310
VKDR:5.279
Vehicle Kills:1,362
Kill Difference:3,950
Playtime:93.918 hours
Usage:5%
Score:1.994m
Score/min:354
Driving Accuracy:59.258%
Gunner Accuracy:32.947%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:190
V. Kills:80 235%
Deaths:9
KDR:21.111
Accuracy:58.769% C++
KPH:46.500 C++
VKPH:19.600 C
Kills:190 (0 + 190)
Deaths:9
KDR:21.111
VKDR:8.889
Vehicle Kills:80
Kill Difference:181
Playtime:4.088 hours
Usage:0%
Score:0.106m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:58.769%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:112
V. Kills: N/A
Deaths:1
KDR:112
Accuracy:19.508% C**
KPH:116 A
VKPH:0 D**
M60-G Bulldog
M++
Kills:94
V. Kills:20 448%
Deaths:8
KDR:11.750
Accuracy:49.743% A+
KPH:76.600 M++
VKPH:16.300 M
M40 Fury
B**
Kills:54
V. Kills:8 N/A
Deaths:5
KDR:10.800
Accuracy:37.041% C++
KPH:67.700 B**
VKPH:10 C++
Kills:260 (0 + 260)
Deaths:14
KDR:18.571
VKDR:2
Vehicle Kills:28
Kill Difference:246
Playtime:2.991 hours
Usage:0%
Score:0.073m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:37.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,16010,1541,8425.512M+2.2128.954%A+33.583%A89.3MN/A438113.7h8.4A28.9B+
Flare VE6 5,1065,0931,0025.083M**1.7827.625%B*29.943%B*75.9AN/A33667.1h8B**29B++
Pulsar LSW 5,0675,0601,0324.903M++1.6027.644%B*27.984%B+79.7A+N/A33063.5h9.3B**33.8B*
SVA-88 4,9064,9049874.969A++1.6627.999%B*35.114%A82.1AN/A34259.7h9.2B**32.7B++
Maelstrom Turbo Laser 7,2374,1931,1923.518B++0.2131.105%C+2.767%C++25.5B**18.5B**455164.6h53.6B*172.4B*
Parallax VX3 3,2733,2737404.423B+1.1249.556%A+83.043%B++62.1A*N/A22052.7h1.6B**3.3B**
Betelgeuse 54-A 2,8752,8601,0072.84C+0.4727.615%B33.077%B69.1C++N/A18941.4h9.3B*33.7B++
Serpent VE92 2,5652,5596683.831M0.5228.422%B**26.26%B**35.4BN/A14472.3h9.8B**34.5B*
Dual Photon Pods 3,1142,30920711.155B++7.8562.348%A1.213%C+71.5C+24.9B+61132.3h14.1B**22.6B*
Ursa 1,8991,8974524.197M*0.8927.04%B*27.095%B+61.6B**N/A29630.8h8.5B**31.5B++
VX6-7 1,8871,8835773.263A0.0428.267%B++25.81%B*59.4B**N/A19331.7h10.4B++36.8B++
Parsec VX3-A 1,8081,8056042.988C--0.3245.066%B+78.892%C+49.3C++N/A11436.6h1.6B*3.5B*
Eclipse VE3A 1,7871,7717202.46B+0.8529.02%B+22.925%B++63.9B**N/A15827.7h11.1B+38.3B+
Zenith VX-5 1,4301,4264023.547A*0.2426.921%C**25.035%B+58B**N/A17924.6h11.1B++41.1B+
NS Decimator 1,8831,4165212.718A*0.5961.721%C++2.754%B+53.6B**17.7C*48426.4h3.5B*5.6B*
Supernova VPC 1,4711,3872555.48S52.1765.004%A++1.081%C--70.4A4.3D-30919.7h2A3A
Supernova FPC 2,1571,3811737.983B+4.6858.864%B++3.621%B++32.6B*18.3B++33542.3h3.8B**6.5B**
Pulsar C 1,3541,3514353.106A0.2024.81%C++23.908%C++21.5CN/A9862.8h9.3B*37.5B+
Solstice VE3 1,3371,3323314.024S0.7228.09%B**24.925%B*38.7AN/A20434.4h10.7B*38.2B+
Terminus VX-9 1,2671,2575052.489B**0.8228.653%B+30.549%B+65.5B**N/A17619.2h9.8B**34.3B*
Ghost 1,2081,2083793.187C++0.1244.555%B*59.189%D-52.1B+N/A24223.2h2B+4.6B+
H-V45 1,2071,2043783.185B**0.1230.708%A22.093%C++58.4B**N/A28020.6h10.4B**33.7B**
Phantom VA23 1,2061,2034682.571C++0.7443.426%A27.764%C64.3B+N/A16318.7h3.3B**7.6B**
NS-44 Commissioner 1,1681,1686171.893B*1.4143.174%B*25%B+57.5B**N/A21820.3h2.7B**6.2B**
Spiker 1,1651,1656131.9B**1.4136.034%B**22.318%C*57.7B++N/A16920.2h7.5B+20.7B*
VX29 Polaris 1,1681,1632724.276A**0.9727.256%B++21.582%C+69.2B**N/A33116.8h10.1B*37B+
NS Baron G5 1,1741,1625222.226A+1.0838.463%C--24.355%A*45.9B++N/A12225.3h3.8B*9.8C++
XM98 1,1641,1603643.187B+0.1248.769%A++80.259%B++69A++N/A17016.8h1.6A+3.3A
V10 1,1611,1592953.929B0.6245.081%B++79.983%C**45.8B+N/A12525.3h1.6B**3.7B*
Solstice SF 1,0891,0834602.354A+0.9531.632%A+27.332%A++52.3A*N/A14220.7h10.6C**33.6B++
Nyx VX31 8998982963.034B+0.2738.921%B*30.178%C++55.4B++N/A17316.2h4.1B*10.4B*
Beamer VS3 8508466201.365B*1.9431.889%B++24.941%B29.2C*N/A10129h6.1B**19B
Supernova PC 1,0158201943.158S39.8559.258%B**1.463%D43.4A*10.3B+30018.9h2.9A4.8A+
Saron Laser Cannon 1,4108123232.514C**0.7934.601%B+3.941%B**25.1B**18.5A33732.3h71.4B*206.2B*
Comet VM2 7866792602.612A*0.6951.523%B**4.86%C**33S5.2B+25120.6h9.3A18B**
Thanatos VE70 6276243271.908A1.4045.301%B+19.712%B*38.8B+N/A14616.1h4.7C*10.5B+
Comet VM2 6745912602.273A+1.0353.627%B*5.753%B++30M++4.2C20619.7h10.9A20.4A
Blueshift VM5 5605541364.074B*0.7725.305%B**20.758%C+53.8AN/A22910.3h12.5B**49.4B*
Blueshift VM5 5415391363.963B++0.6624.757%B**21.707%C++52.3AN/A25110.3h12.5B**50.6B*
Phobos VX86 5315282542.079B++1.2341.924%D**16.099%C+35CN/A14015.1h2.4C*5.8C
Hornet Missiles 751527915.791C*2.4865.716%B+1.328%C59.9C+25.5C--5148.8h7.4B+11.2B++
NS-30 Vandal 4644622112.19B1.1242.187%A+29.87%B+55B*N/A1478.4h4.6B*10.8B*
Cerberus 3883873001.29C**2.0237.26%B*21.705%C+43C*N/A1179h4.2A11.1B**
Saron HRB 5743691919.421M+16.1149.915%B++N/A47.9A*26.6A5517.7h8.8A*17.6A++
Cosmos VM3 357356983.633B**0.3317.366%C*17.135%C--33.9B+N/A19910.5h12.4B+71.5B+
Cosmos VM3 336336983.429B**0.1217.923%B15.476%D31.7BN/A18010.6h13.8C**76.9C*
Light PPA 271255396.538B+3.2337.888%C1.569%B+82.3B**5.2B++3083.1h9B+23.7B+
C150 Dalton 3112071910.895B++7.5943.004%B+N/A2070U1040U20674700.1h3.8B8.9B++
Nebula VM20 205204336.182A*2.8821.03%B+24.51%B++42.5B+N/A3014.8h14.6B+69.3B+
Nebula VM20 194194335.879A++2.5720.704%B+16.495%D40.4B+N/A2794.8h15B+72.6B+
L100 Python HESH 215192448M++44.6956.271%B*N/A56.5C*6.8C2733.4h2.6B*4.6B*
E540 Halberd-H 270190921.111B**17.8058.769%C++4.211%A+46.3C++19.5C4334.1h4B**6.8B**
E540 Halberd 2721751412.5B9.1956.801%B**3.429%B+38B+21.1B++6014.6h5B++8.8B**
Hunter QCX 1651631041.567A1.7444.396%C++30.061%C*37A*N/A1324.4h3.1B+7.1B+
Lasher X2 167158732.164A++1.1430.894%B++2.532%D40.5B+2.3A++3193.9h18B+58.2B++
Force-Blade 15715720,8380.008C-3.3019.583%D-N/A0.1DN/A11080.3h2.1B+10.7C++
Lancer VS22 273147871.69A+1.6259.25%C3.401%B+17.7B+15.2B4088.3h13.3B+22.5B+
Proximity Mine 1401401211.667M8.3634.211%D-N/A155.6B++N/A5980.9h0.8M*2.4A++
CAS30 Tank Buster 2441301410.922C2.3847.57%C*N/A6.2C5.4C-12521.1h42.5B+89.4B+
Tank Mine 223115313.71B+0.4040%B+N/A63.9D-60C+9031.8h1.6B+4A
C-4 139112562B+1.3134.267%A+N/A93.3B22.5C-19621.2h1.4C**4.1B++
M12 Kobalt 1121121112M**108.6919.508%C**5.357%F*112B**N/A3461h14.4B*73.6B+
Pulsar VS1 111109472.319A+0.9931.142%A+15.596%D60.6A*1.1A++7591.8h10.6A33.9B**
C75 Viper 120109912.111A++8.8046.116%B++1.835%B+72.7A**7.3C+6141.5h6.8A14.8B**
Frag Grenade 1031021102N/A98.6929.634%F-N/A510C++5C--40310.2h2.3A7.8B
M60-A Bulldog 10096332B++28.6960.026%A+3.125%B+87.3A*3.6C+2881.1h4.7B++7.9B**
M60-G Bulldog 11494811.75M8.4449.743%A+2.128%C--78.3M++16.7M4331.2h6.2B+12.4B**
M12 Kobalt 8684242B*38.6927.61%B**14.286%D210A++5C+4440.4h15.6B56.4B++
Nemesis VSH9 10683531.566A++1.7458.978%C--6.024%A++23.1B+6.4D3903.6h5.4A9.2B**
Corvus VA55 7878322.438A++0.8733.518%A++29.487%B**70.9A*N/A5321.1h10.9B+32.4B**
Proton II PPA 817689.5C6.1932.947%A+N/A95A6.3A4180.8h7.5B++22.7B**
Sticky Grenade 7574174N/A70.6933.517%F-N/A740C10C30460.1h1.6B++4.9C+
Spear Anti-Vehicle Phalanx Turret 8869323A**19.6935.316%D-N/A57.5B**15.8C--7741.2h4.2A11.9B**
Phaseshift VX-S 6969213.286C++0.0240.787%B+40.58%F--53.1B*N/A2131.3h2.9C*7B+
VE-H Maw 6868242.833B**0.4726.082%C++33.824%B*56.7C*N/A1551.2h10.7C++41.1C*
S1 9067401.675A++1.6361.928%B+1.493%D47.9A+16.4B+16991.4h3.8A+6.2B**
Quasar VM1 6161161U57.6915.162%C+9.836%F-15.6DN/A2843.9h14.4C**95.1C*
M60-A Bulldog 6658319.333C**16.0363.395%A++N/A52.7B**7.3B*2901.1h5.3B+8.4B*
NS-11C 5958341.706B*1.6025.762%B31.035%A*44.6B*N/A5451.3h13B+50.3B+
NS-10 Burster 8554351.543B++1.7633.77%B+12.963%A*8.9A+5.1B*1546.1h86A+254.7A
M40 Fury 6254510.8B*7.4937.041%C++1.852%C++67.5B**10C++4470.8h7.1B*19.1B**
NS-10 Burster 8152351.486B*1.8234.051%B++7.692%C++5.7C++3.2C1279.2h141.8C+416.4B+
MANA Anti-Vehicle Turret 8851281.821C1.4956.334%C--9.804%S510D-370D3448400.1h7.4B+13.2B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit71630.1h
Motion Spotter246,2703.2h
Nano-Armor Kit221469,62555.5h
Spawn Beacon109561.2h
Anti-Vehicle MANA Turret143541.3h
Nanite Revive Grenade0890h
Nanite Healing Grenade0820h
Ammunition Package75350.5h
Shield Recharging Field0600h
Medical Kit1,55215,64918.5h
Medical Applicator8345,1624.9h
Recon Detection Device395,9779.9h
M20 Drake1820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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