Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,269)players online:
wintergaming (1005)  VTG1ne (6)  52lew (3)  Zhiinn (1)  vertical1991 (1)  Devil2U (1) 1017
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (204 days). The data shown below may not be accurate.

Ashmen[] Ashmen
VS BR 105

KDR: 5.61

Score: 21.2m

Last Seen: Apr 2nd, 2018 3:43 AM
- OFFLINE - 107.3 hour(s)

Battle Rank 110 (105 total) - Vanu Sovereignty on Emerald
Level Progress (to 111): 30%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Parallax VX3 Solstice SF NS-11P NS-7 PDW Flare VE6 NS-11CP NS-15M AE Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ashmen



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $610,488 MLG Score: 488
Fun Score: N/A
Cheeseburgers Flipped: 1221TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.211%19.445%471189958,3985.095870.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.799%0.631B+-0.169C-2.198F--HEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.013C+17.9-0.257C56.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.334%4.286%129210112802221421.26126196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.28%-1.122D*1.033B**-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.4-3.248T-48.2-2.847T116.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.657%6.262%455510085431492253.64429240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%-0.042C+0.515B+-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139-0.185C49.6-0.275C89.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.602%75.393%455510083,3732002716.865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.696%1.579A+0.543B+-0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.257C*3.3-0.051C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.311%20%455110127516100.465838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.167C++1.124B**-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.4-0.622D9.3-0.913D--12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.2m442.6%131 (7.9k)124 (7.4k)5.6103622,4193,9968.1484105 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1013107321.909%21.317%46743:295

8% Combat Medic11% Engineer27% Heavy Assault37% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:39 PMDec 31st, 1969 6:00 PMApr 4th, 2018 9:03 PM (201d) (PST)Apr 2nd, 2018 1:24 AM (204d) (PST)Apr 1st, 2018 11:43 PM (204d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
304232810.1310.0230.0280.6980.026488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,2471,37116,8768124227,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2845.2h/118.5d 10,142 4,779 11,652 119.2k 2,299 11,443 4,510 51.9m

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:1,212
Deaths:417
KDR:2.906
Accuracy:24.379% C++
HSR:15.264% C
NS-7 PDW
C*
Kills:1,156
Deaths:228
KDR:5.070
Accuracy:25.650% C*
HSR:17.388% C+
NS-11CP
C
Kills:1,149
Deaths:306
KDR:3.755
Accuracy:24.960% D
HSR:20.801% C
NS Baron G5AE
B+
Kills:331
Deaths:69
KDR:4.797
Accuracy:51.445% B+
HSR:12.991% C
Eridani SX5-AE
C
Kills:137
Deaths:29
KDR:4.724
Accuracy:27.966% C
HSR:19.708% D
Thanatos VE70
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:43.311% B+
HSR:20% B*
Sirius SX12
C+
Kills:60
Deaths:22
KDR:2.727
Accuracy:24.129% C+
HSR:16.667% C+
Kills:4,120
Deaths (as Light Assault):1,113
Deaths (to Light Assaults):751
KDR:3.70171
Kill Difference:3,007
Playtime:311.714 hours
Usage:11%
Score:2.023m
Score/min:108
Accuracy (listed only):31.691%
HSR (listed only):17.545%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:1,212
Deaths:417
KDR:2.906
Accuracy:24.379% C++
HSR:15.264% C
NS-11CP
C
Kills:1,149
Deaths:306
KDR:3.755
Accuracy:24.960% D
HSR:20.801% C
NS Baron G5AE
B+
Kills:331
Deaths:69
KDR:4.797
Accuracy:51.445% B+
HSR:12.991% C
Thanatos VE70
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:43.311% B+
HSR:20% B*
Kills:2,767
Deaths (as Engineer):834
Deaths (to Engineers):875
KDR:3.31775
Kill Difference:1,933
Playtime:322.603 hours
Usage:11%
Score:2.261m
Score/min:117
Accuracy (listed only):36.024%
HSR (listed only):17.264%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:1,155
Deaths:289
KDR:3.997
Accuracy:20.748% C
HSR:19.827% D
NS-15M AE
C--
Kills:1,147
Deaths:225
KDR:5.098
Accuracy:21.607% D
HSR:21.796% C--
SVA-88
C
Kills:391
Deaths:66
KDR:5.924
Accuracy:21.791% C
HSR:21.228% C--
NS-15MP
C
Kills:228
Deaths:49
KDR:4.653
Accuracy:25.159% C
HSR:22.368% D
Lasher X2
C
Kills:227
Deaths:81
KDR:2.802
Accuracy:22.544% C
HSR:3.524% C
Lasher X2 AE
D-
Kills:176
Deaths:61
KDR:2.885
Accuracy:22.726% D-
HSR:1.705% D-
Orion VS54
C
Kills:159
Deaths:43
KDR:3.698
Accuracy:19.305% C
HSR:18.868% D-
Pulsar LSW
C-
Kills:158
Deaths:38
KDR:4.158
Accuracy:20.176% C-
HSR:20.253% C-
Kills:3,641
Deaths (as Heavy Assault):852
Deaths (to Heavy Assaults):939
KDR:4.27347
Kill Difference:2,789
Playtime:756.564 hours
Usage:27%
Score:6.093m
Score/min:134
Accuracy (listed only):21.757%
HSR (listed only):16.196%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,295
Deaths:55
KDR:23.546
Accuracy:46.315% B**
HSR:82.239% B+
NS-7 PDW
C*
Kills:1,156
Deaths:228
KDR:5.070
Accuracy:25.650% C*
HSR:17.388% C+
Phaseshift VX-S
B**
Kills:850
Deaths:41
KDR:20.732
Accuracy:44.353% B**
HSR:77.647% C*
XM98
B**
Kills:791
Deaths:29
KDR:27.276
Accuracy:44.513% B**
HSR:75.853% C++
NS-44 Commissioner AE
B+
Kills:391
Deaths:135
KDR:2.896
Accuracy:45.947% B+
HSR:15.345% D*
VA39 Spectre
A**
Kills:386
Deaths:29
KDR:13.310
Accuracy:47.035% A**
HSR:45.855% B+
NS-44 Commissioner
C++
Kills:249
Deaths:91
KDR:2.736
Accuracy:36.914% C++
HSR:13.253% D*
Manticore SX40
A+
Kills:197
Deaths:88
KDR:2.239
Accuracy:39.158% A+
HSR:12.183% D*
Eridani SX5-AE
C
Kills:137
Deaths:29
KDR:4.724
Accuracy:27.966% C
HSR:19.708% D
NS-44L Blackhand
A
Kills:105
Deaths:40
KDR:2.625
Accuracy:53.524% A
HSR:39.048% C+
Spiker
B**
Kills:95
Deaths:43
KDR:2.209
Accuracy:35.897% B**
HSR:20% C+
Sirius SX12
C+
Kills:60
Deaths:22
KDR:2.727
Accuracy:24.129% C+
HSR:16.667% C+
Beamer VS3
C+
Kills:60
Deaths:27
KDR:2.222
Accuracy:26.733% C+
HSR:13.333% D*
NS-AM7 Archer
B+
Kills:57
Deaths:15
KDR:3.800
Accuracy:57.050% C+
HSR:21.053% B+
Parallax VX3-AE
B*
Kills:51
Deaths:1
KDR:51
Accuracy:47.303% B*
HSR:80.392% C+
Kills:5,880
Deaths (as Infiltrator):873
Deaths (to Infiltrators):559
KDR:6.7354
Kill Difference:5,007
Playtime:1,043.553 hours
Usage:37%
Score:6.158m
Score/min:98
Accuracy (listed only):40.166%
HSR (listed only):36.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B**
Kills:1,165
Deaths:196
KDR:5.944
Accuracy:27.519% B**
HSR:19.313% C++
NS-7 PDW
C*
Kills:1,156
Deaths:228
KDR:5.070
Accuracy:25.650% C*
HSR:17.388% C+
H-V45
C
Kills:396
Deaths:128
KDR:3.094
Accuracy:22.434% C
HSR:17.929% C
NS Baron G5AE
B+
Kills:331
Deaths:69
KDR:4.797
Accuracy:51.445% B+
HSR:12.991% C
Eridani SX5-AE
C
Kills:137
Deaths:29
KDR:4.724
Accuracy:27.966% C
HSR:19.708% D
Thanatos VE70
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:43.311% B+
HSR:20% B*
Sirius SX12
C+
Kills:60
Deaths:22
KDR:2.727
Accuracy:24.129% C+
HSR:16.667% C+
Kills:3,320
Deaths (as Combat Medic):714
Deaths (to Combat Medics):334
KDR:4.64986
Kill Difference:2,606
Playtime:239.488 hours
Usage:8%
Score:2.300m
Score/min:160
Accuracy (listed only):31.779%
HSR (listed only):17.714%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B++
Kills:253
Deaths:32
KDR:7.906
Accuracy:33.797% B++
HSR:1.581% D*
Blueshift VM5
C+
Kills:248
Deaths:43
KDR:5.767
Accuracy:11.239% F
HSR:19.758% C+
NS-10 Burster
B++
Kills:209
Deaths:31
KDR:6.742
Accuracy:33.873% B++
HSR:0.957% D**
Vortex VM21
C++
Kills:203
Deaths:17
KDR:11.941
Accuracy:41.966% C++
HSR:2.463% D
Vortex VM21
C**
Kills:185
Deaths:17
KDR:10.882
Accuracy:42.237% C**
HSR:1.081% D*
Cosmos VM3
C++
Kills:148
Deaths:20
KDR:7.400
Accuracy:9.087% F
HSR:19.595% C++
Comet VM2
B*
Kills:137
Deaths:32
KDR:4.281
Accuracy:49.688% B*
HSR:2.920% D
Comet VM2
B+
Kills:104
Deaths:31
KDR:3.355
Accuracy:50.089% B+
HSR:2.885% D
Blueshift VM5
D
Kills:69
Deaths:21
KDR:3.286
Accuracy:11.662% F
HSR:17.391% D
Kills:1,556
Deaths (as MAX Suit):122
Deaths (to MAX Suits):236
KDR:12.7541
Kill Difference:1,434
Playtime:152.927 hours
Usage:5%
Score:2.407m
Score/min:262
Accuracy (listed only):31.515%
HSR (listed only):7.626%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D**
Kills:194
V. Kills:71 269%
Deaths:13
KDR:14.923
Accuracy:38.217% D**
KPH:10.400 D**
VKPH:3.800 F
Skyguard
C+
Kills:86
V. Kills:67 126%
Deaths:5
KDR:17.200
Accuracy:28.940% C+
KPH:3.200 F
VKPH:2.500 F-
Kills:280 (280 + 0)
Deaths:18
KDR:15.556
VKDR:7.667
Vehicle Kills:138
Kill Difference:262
Playtime:45.044 hours
Usage:2%
Score:0.202m
Score/min:75
Driving Accuracy:28.940%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:185
V. Kills:72 253%
Deaths:48
KDR:3.854
Accuracy:38.077% C+
KPH:14.900 C-
VKPH:5.800 D
M20 Basilisk
C*
Kills:98
V. Kills:39 245%
Deaths:24
KDR:4.083
Accuracy:40.480% C*
KPH:13.500 D
VKPH:5.400 D-
M40 Fury
D
Kills:94
V. Kills:16 N/A
Deaths:18
KDR:5.222
Accuracy:29.218% D
KPH:21.300 D--
VKPH:3.600 D*
M12 Kobalt
C+
Kills:92
V. Kills:3 N/A
Deaths:10
KDR:9.200
Accuracy:18.058% C+
KPH:31.800 D-
VKPH:1 D--
M60-G Bulldog
C+
Kills:74
V. Kills:11 N/A
Deaths:24
KDR:3.083
Accuracy:34.140% C+
KPH:15.800 D-
VKPH:2.300 D--
Kills:543 (0 + 543)
Deaths:124
KDR:4.379
VKDR:1.137
Vehicle Kills:141
Kill Difference:419
Playtime:31.661 hours
Usage:1%
Score:0.192m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:34.140%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,2961,2955523.545S17.9346.315%B**82.239%B+10.3D*N/A31126.2h2.1B4.5B++
Solstice SF 1,2781,2124172.906A*2.7024.379%C++15.264%C6.5D-N/A21187.3h18.2D74.7C
NS-11P 1,1981,1651965.944S0.3327.519%B**19.313%C++9.5D--N/A24122.6h23.7F**86D
NS-7 PDW 1,1651,1562285.07S0.5425.65%C*17.388%C+8.4D-N/A21138.1h18.3D71.5C+
Flare VE6 1,1791,1552893.997A**1.6120.748%C19.827%D8.5D*N/A25135.2h15.4D**74.2C-
NS-11CP 1,1801,1493063.755A++1.8624.96%D20.801%C6.9D*N/A17166h22.3F--89.3F-
NS-15M AE 1,1821,1472255.098A+0.5121.607%D21.796%C--8.2D*N/A21140.1h19.4F*89.6D*
Spear Anti-Vehicle Phalanx Turret 1,3979811661.313S55.7043.524%C+3.976%C+18.2D*7.7D*11853.8h7.9B+18.1B+
Phaseshift VX-S 8598504120.732S15.1244.353%B**77.647%C*9.9D*N/A2485.8h3.7C8.4C*
XM98 7977912927.276U21.6744.513%B**75.853%C++11.4D--N/A2969.5h2.6C+5.9B+
Proximity Mine 7797792432.458S26.8538.117%C-N/A59D*N/A15013.2h2C5.2C
Lancer AE 1,2055485310.34U4.7359.933%CN/A6.4D--7.7D*8685.3h21.4C*35.8C*
Lancer VS22 954408884.636S0.9755.063%D--N/A4.9D--6.6D*8282.7h29.2C+53.1C+
H-V45 4033961283.094B**2.5222.434%C17.929%C8.1D--N/A2349h15C--66.9C+
NS-44 Commissioner AE 3953911352.896A2.7145.947%B+15.345%D*4.3D**N/A1190h4.3D-9.4C+
SVA-88 406391665.924A*0.3121.791%C21.228%C--7.1D**N/A2155.2h24T*110.1F
VA39 Spectre 3973862913.31S7.7047.035%A**45.855%B+9D-N/A3342.9h8.1D-17.2B
C-4 457362904.022A++1.5920.855%DN/A34.8D--9.1D**25210.4h1.4C**6.9C+
NS Baron G5AE 334331694.797M*0.8151.445%B+12.991%C7.5D*N/A1744.2h6.9F--13.4C+
NS-10 Burster 502253327.906U2.3033.797%B++1.581%D*4.7C4.6B++9254.2h200.1D*591.9C
NS-44 Commissioner 250249912.736A++2.8736.914%C++13.253%D*4.9D--N/A1551.2h4.6C--12.4C+
Blueshift VM5 261248435.767A+0.1611.239%F19.758%C+8.8D**N/A2628.2h20.8D**185.3F-
NS-15MP 236228494.653A+0.9625.159%C22.368%D6.6FN/A1834.4h24T*95.4F*
Lasher X2 232227812.802M+2.8122.544%C3.524%C10.7D--N/A3721.3h32.4F--143.5D--
Tank Mine 3402251812.5S6.8930.603%CN/A112.5C*57.5C+10582h1.8C**5.8B+
NS Annihilator 3872141811.889U6.2876.943%D--N/A6D--4.9D*9235.4h10.9C**14.1C++
NS-10 Burster 432209316.742S1.1333.873%B++N/A3.9D4.1C*8054h241.7F-713.5D
Vortex VM21 4102031711.941S6.3341.966%C++2.463%D4.6D-4.7C--6243.7h43.7C++104.2C*
Frag Grenade 2012001200N/A194.3940.125%DN/A400C2D-13730.5h3.5C**8.8C++
Manticore SX40 199197882.239A3.3739.158%A+12.183%D*2.3D*N/A684.3h8.3C+21.2B+
L100 Python HEAT 2651941314.923A**9.3138.217%D**5.155%A++10.4D**3.8F6918.6h3.8B**10.1B+
Aspis Anti-Aircraft Phalanx Turret 384187362.333U56.7225.415%C++N/A5.5D--5.8D--10434.1h124.5B++489.9B+
M20 Basilisk 257185483.854B+1.7638.077%C+5.946%C++14.9C-5.8D9212.4h75.3B+197.7B+
Vortex VM21 3701851710.882U5.2742.237%C**1.081%D*4D-4C-5046.4h52C++123C*
Lasher X2 AE 181176612.885A++2.7322.726%D-1.705%D-19.1D-N/A479.2h28F-123.4D*
Orion VS54 160159433.698A+1.9119.305%C18.868%D-8.8D--N/A7818h13.9C+72.2C+
Pulsar LSW 162158384.158A*1.4520.176%C-20.253%C-7.6D*N/A3020.9h18.6F-92.3D-
Cosmos VM3 156148207.4M**1.799.087%F19.595%C++9.5D**N/A2415.5h14.1C++155.4C-
Eridani SX5-AE 141137294.724M+0.8927.966%C19.708%D6.2D*N/A1722.1h19.8F-70.9D**
Comet VM2 284137324.281S1.3349.688%B*2.92%D5.4D--5.7B++8425.6h52.2F*105.1D*
NS-44L Blackhand 105105402.625A+2.9953.524%A39.048%C+3.3D*N/A832.3h4.6C++8.6B+
Hunter QCX 107105492.143A*3.4748.745%B54.286%A++1.2D--N/A586.1h3.5B7.2B+
Comet VM2 213104313.355M+2.2650.089%B+2.885%D4.5D*4.7C+6323h68T135.7F
Nemesis VSH9 200102128.5U2.8951.436%D**N/A4.3D--4.1D-8424h9.7D18.8D*
M20 Basilisk 13798244.083B++1.5340.48%C*2.041%D**13.4D5.3D-1147.3h98.3C++242.7B+
Spiker 9895432.209A3.4035.897%B**20%C+2.1D*N/A845.2h10.8C30C++
M40 Fury 11094185.222C+0.3929.218%D3.191%A++21.4D--3.6D*994.4h10.1B+34.6B+
M12 Kobalt 9592109.2C3.5918.058%C+16.304%C31.7D-1D--1232.9h20.1C+111.1C++
Xiphos Anti-Personnel Phalanx Turret 11589517.8N/A12.1919.637%UN/A890U260U1781700.1h62.7T*319.3T*
Skyguard 15386517.2S11.5928.94%C+2.326%C++3.2F2.5F-7826.5h148.3C512.4C+
NS Decimator 14986292.966A**2.6445.858%F-4.651%A++7F5.2D*10212.2h10T21.8T*
NS-R3 Swarm 14875710.714U5.1062.168%C+N/A3.9D-3.8D-4819.4h29.6C++47.6C++
Thanatos VE70 7575421.786B**3.8243.311%B+20%B*5.6D*N/A3113.4h9.3F**21.4D--
M60-G Bulldog 8574243.083C2.5334.14%C+4.054%B++15.7D-2.3D--954.7h7.6C++22.3C*
Blueshift VM5 7369213.286B+2.3211.662%F17.391%D8.2D**N/A348.4h27.7T-237.9T
Sirius SX12 6060222.727A++2.8824.129%C+16.667%C+9.2D--N/A576.5h14B57.9C**
Beamer VS3 6160272.222A*3.3926.733%C+13.333%D*4D*N/A2614.9h9.4C++35.1C++
NS-AM7 Archer 8957153.8S1.8157.05%C+21.053%B+3.4D1.9C3116.8h41.7D*73D**
Rocklet Rifle 9753163.313S2.3035.143%F-N/A7F5.8F767.6h71.3F--203T*
The Slasher 54511,7850.029C-5.5816.523%D*1.961%D--0CN/A01165.2h3.4D*20.4D*
Parallax VX3-AE 5151151U45.3947.303%B*80.392%C+18.9D*N/A432.7h2.2D4.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter913,4858.2h
VS Patriot Flare Gun0640.1h
Nano-Armor Kit29216,94925.7h
Snowman Soldier0680.1h
AE Nano-Armor Kit1056,5902.8h
Nanite Revive Grenade02,2770.6h
Medical Applicator85114,41315.1h
VS Triumph Flare Gun02180.2h
Spitfire Auto-Turret12870.5h
AE Medical Applicator4797,2557h
Ammunition Package59400.8h
Shield Recharging Field23300.2h
Anti-Infantry MANA Turret02872.1h
Recon Detection Device1629,86255.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 1.43s on queries, 0.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.