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Legate AshotTrubashot[iF4G] AshotTrubashot
VS BR 74

KDR: 4.03

Score: 5.1m

Last Seen: Dec 1st, 2018 9:35 AM
- OFFLINE - 347.9 hour(s)

Battle Rank 74 - Vanu Sovereignty on Miller - Outfit Leader of Functional Activity Group[iF4G] Functional Activity Group
VS outfit on Miller

Members: 4
Level Progress (to 75): 66%
Level 100 Progress: 27% 524h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SVA-88 Orion VS54 NS-15M1 NS-15M2 Pulsar LSW Betelgeuse 54-A Ghost Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,702,960 MLG Score: 2960
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.441%30.714%812810148,5505.10448-1.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.285%1.058B**1.566A+-1.052D*HEAD ++ (~17.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.405B11.80.174C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.088%2.597%218110217767261.14925285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.292A-0.028C+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.392B12.7-0.015C+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.067%73.388%01102172920353.57353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.903B*0.409B-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.448B2.20.296C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Functional Activity Group[iF4G] Functional Activity Group
VS outfit on Miller

Members: 4
5.1m309.5%437 (26.2k)359 (21.5k)4.0281611,0132,7344.4780574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102289023.936%29.483%70605:145

9% Engineer71% Heavy Assault12% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2017 6:51 PMJun 1st, 2017 5:03 PMDec 15th, 2018 2:24 AM (13h) (PST)Dec 1st, 2018 5:35 AM (14d) (PST)Dec 1st, 2018 5:35 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7091405690.7700.1910.2272.5160.0432960

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5238,42634,097461114151321,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
238.4h/9.9d 1,230 3,247 3,546 36k 215 1,201 613 10.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:1,495
Deaths:374
KDR:3.997
Accuracy:26.539% B++
HSR:27.692% B
Orion VS54
B**
Kills:1,290
Deaths:338
KDR:3.817
Accuracy:26.066% B**
HSR:32.326% B**
NS-15M1
A
Kills:1,268
Deaths:278
KDR:4.561
Accuracy:25.867% B++
HSR:31.782% A
NS-15M2
B++
Kills:1,181
Deaths:288
KDR:4.101
Accuracy:25.501% B+
HSR:30.821% B++
Pulsar LSW
B*
Kills:1,166
Deaths:281
KDR:4.149
Accuracy:27.442% B*
HSR:30.703% B*
Betelgeuse 54-A
B++
Kills:1,124
Deaths:314
KDR:3.580
Accuracy:24.669% C
HSR:35.231% B++
Kills:7,524
Deaths (as Heavy Assault):1,873
Deaths (to Heavy Assaults):762
KDR:4.01708
Kill Difference:5,651
Playtime:169.378 hours
Usage:71%
Score:3.775m
Score/min:371
Accuracy (listed only):26.014%
HSR (listed only):31.426%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:599
Deaths:207
KDR:2.894
Accuracy:29.398% A
HSR:27.713% A+
Kills:599
Deaths (as Light Assault):207
Deaths (to Light Assaults):566
KDR:2.89372
Kill Difference:392
Playtime:9.467 hours
Usage:4%
Score:0.177m
Score/min:312
Accuracy (listed only):29.398%
HSR (listed only):27.713%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):305
KDR:0
Kill Difference:UNR
Playtime:2.200 hours
Usage:1%
Score:0.056m
Score/min:428
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:729
Deaths:86
KDR:8.477
Accuracy:41.067% B
HSR:73.388% B+
NS-44 Commissioner
B**
Kills:427
Deaths:296
KDR:1.443
Accuracy:44.639% B**
HSR:25.293% B+
Kills:1,156
Deaths (as Infiltrator):382
Deaths (to Infiltrators):509
KDR:3.02618
Kill Difference:774
Playtime:27.495 hours
Usage:12%
Score:0.479m
Score/min:291
Accuracy (listed only):42.853%
HSR (listed only):49.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:599
Deaths:207
KDR:2.894
Accuracy:29.398% A
HSR:27.713% A+
Kills:599
Deaths (as Engineer):207
Deaths (to Engineers):320
KDR:2.89372
Kill Difference:392
Playtime:20.816 hours
Usage:9%
Score:0.469m
Score/min:375
Accuracy (listed only):29.398%
HSR (listed only):27.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:71
Deaths:17
KDR:4.176
Accuracy:20.619% B
HSR:29.578% A++
Blueshift VM5
A
Kills:61
Deaths:14
KDR:4.357
Accuracy:20.544% C*
HSR:27.869% A
Kills:132
Deaths (as MAX Suit):15.500
Deaths (to MAX Suits):87
KDR:8.51613
Kill Difference:116.500
Playtime:8.114 hours
Usage:3%
Score:0.180m
Score/min:370
Accuracy (listed only):20.581%
HSR (listed only):28.723%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:77
V. Kills:26 285%
Deaths:5
KDR:15.400
Accuracy:54.088% A+
KPH:50.500 B**
VKPH:17 A**
Kills:77 (77 + 0)
Deaths:5
KDR:15.400
VKDR:5.200
Vehicle Kills:26
Kill Difference:72
Playtime:1.526 hours
Usage:1%
Score:0.022m
Score/min:235
Driving Accuracy:54.088%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,5171,4953743.997B**0.0326.539%B++27.692%B46.3C++N/A12932.3h12.3C+46.2B
Orion VS54 1,2991,2903383.817A++0.2126.066%B**32.326%B**51.4B**N/A21625.1h11.2B+42.9C**
NS-15M1 1,2861,2682784.561A**0.5325.867%B++31.782%A51.3B+N/A12724.7h12.2C**47.3B+
NS-15M2 1,1941,1812884.101A0.0725.501%B+30.821%B++51.8B+N/A22322.8h12.4C*48.5B
Pulsar LSW 1,1801,1662814.149A*0.1227.442%B*30.703%B*56.1B+N/A12720.8h12C*43.6B+
Betelgeuse 54-A 1,1361,1243143.58C**0.4524.669%C35.231%B++49.7CN/A14222.6h12.2D49.4C
Ghost 734729868.477A++4.4541.067%B73.388%B+38.4C++N/A12519h2.2C**5.4B
Solstice VE3 6115992072.894M++1.1329.398%A27.713%A+28.8B++N/A10320.8h14.5C**49.3B+
S1 8635501075.14S1.1161.424%B+N/A44.4A+25.2A++41112.4h6.8C+11.1C**
NS-44 Commissioner 4324272961.443B+2.5944.639%B**25.293%B+56.2B**N/A1827.6h3.6B+8B++
Frag Grenade 2142101210N/A205.9757.055%A+N/A700B*13.3B**25470.3h3.1B++5.4B*
NS-TMC-01 "His Regards" 1031002,5550.039B+3.9939.738%B**N/A0.5CN/A3202.3h1.8B++4.6B+
C-4 9378155.2M+1.1740.574%M+N/A195M37.5B+18790.4h1.3B+3.1B**
C75 Viper 10377515.4A**11.3754.088%A+2.597%A+51.3B**17.3A**2351.5h12.7C**23.5B++
Blueshift VM5 7371174.176B*0.1520.619%B29.578%A++35.5C*1B**1422h18D87.4C++
Blueshift VM5 6261144.357B*0.3320.544%C*27.869%A40.7B+N/A1341.5h16.9C+82C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,3830.9h
Spawn Beacon03680.1h
Nano-Armor Kit13,4080.2h
AE Medical Applicator03,5510.2h
AE Nano-Armor Kit464,9933.4h
Anti-Infantry MANA Turret01160.1h
Ammunition Package11,0260.2h
Medical Kit581,4911.2h
Medical Applicator22,3890.2h

Check the help document for the dictionary if you want to learn more about words used here.


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