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Archon AshotTrubashot[iF4G] AshotTrubashot
VS BR 81

KDR: 3.84

Score: 6.8m

Last Seen: May 11th, 2019 9:20 PM
- OFFLINE - 892.1 hour(s)

Battle Rank 81 - Vanu Sovereignty on Miller
Level Progress (to 82): 37%
Level 100 Progress: 36% 454h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SVA-88 NS-15M1 Orion VS54 Betelgeuse 54-A Solstice VE3 NS-15M2 Pulsar LSW Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,455,262 MLG Score: 2762
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.532%30.249%80310120010,4304.71093-0.87

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.042%1.052B**1.441A-0.849D--HEAD ++ (~16.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.4B11.90.168C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.187%2.564%187112097878270.987342279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.288A-0.008C+-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.377C**13-0.04C+11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.393%72.573%01120988626573.33083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.961B*0.357C**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.443B2.30.283C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m314.2%441 (26.5k)364 (21.8k)3.8411314,1203,6764.2665981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210107624.326%28.23%68705:087

9% Engineer59% Heavy Assault13% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2017 6:51 PMJun 1st, 2017 5:03 PMJun 9th, 2019 5:33 AM (9d) (PST)May 11th, 2019 5:23 PM (37d) (PST)May 11th, 2019 5:20 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6711425290.7510.1950.2122.4890.0412762

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2688,52431,744451213149221,841

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
313.5h/13.1d 1,564 3,986 4,448 46.8k 273 1,539 778 12.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:1,536
Deaths:394
KDR:3.898
Accuracy:26.598% B+
HSR:27.734% C**
NS-15M1
A
Kills:1,428
Deaths:330
KDR:4.327
Accuracy:25.824% B+
HSR:32.073% A
Orion VS54
B**
Kills:1,292
Deaths:338
KDR:3.822
Accuracy:26.055% B**
HSR:32.276% B**
Betelgeuse 54-A
B+
Kills:1,228
Deaths:353
KDR:3.479
Accuracy:24.647% C
HSR:34.365% B+
NS-15M2
B++
Kills:1,181
Deaths:288
KDR:4.101
Accuracy:25.501% C**
HSR:30.821% B++
Pulsar LSW
B*
Kills:1,166
Deaths:281
KDR:4.149
Accuracy:27.442% B*
HSR:30.703% B*
NSX-P Naginata
B+
Kills:202
Deaths:53
KDR:3.811
Accuracy:24.632% B+
HSR:29.703% C++
Kills:8,033
Deaths (as Heavy Assault):2,037
Deaths (to Heavy Assaults):1,028
KDR:3.94354
Kill Difference:5,996
Playtime:183.976 hours
Usage:59%
Score:4.193m
Score/min:380
Accuracy (listed only):25.814%
HSR (listed only):31.096%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,202
Deaths:428
KDR:2.808
Accuracy:28.930% B**
HSR:27.621% A
Serpent VE92
A++
Kills:721
Deaths:261
KDR:2.762
Accuracy:26.120% B+
HSR:28.849% A++
Kills:1,923
Deaths (as Light Assault):689
Deaths (to Light Assaults):779
KDR:2.791
Kill Difference:1,234
Playtime:43.817 hours
Usage:14%
Score:1.027m
Score/min:391
Accuracy (listed only):27.525%
HSR (listed only):28.235%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:141
Deaths:53
KDR:2.660
Accuracy:26.457% B+
HSR:25.532% B++
Kills:141
Deaths (as Combat Medic):53
Deaths (to Combat Medics):400
KDR:2.66038
Kill Difference:88
Playtime:5.549 hours
Usage:2%
Score:0.101m
Score/min:304
Accuracy (listed only):26.457%
HSR (listed only):25.532%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:886
Deaths:104
KDR:8.519
Accuracy:41.393% B
HSR:72.573% B+
NS-44 Commissioner
B**
Kills:535
Deaths:378
KDR:1.415
Accuracy:45.289% B**
HSR:25.047% B+
Kills:1,421
Deaths (as Infiltrator):482
Deaths (to Infiltrators):669
KDR:2.94813
Kill Difference:939
Playtime:39.605 hours
Usage:13%
Score:0.637m
Score/min:268
Accuracy (listed only):43.341%
HSR (listed only):48.810%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,202
Deaths:428
KDR:2.808
Accuracy:28.930% B**
HSR:27.621% A
Serpent VE92
A++
Kills:721
Deaths:261
KDR:2.762
Accuracy:26.120% B+
HSR:28.849% A++
Kills:1,923
Deaths (as Engineer):689
Deaths (to Engineers):428
KDR:2.791
Kill Difference:1,234
Playtime:28.479 hours
Usage:9%
Score:0.654m
Score/min:383
Accuracy (listed only):27.525%
HSR (listed only):28.235%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:96
Deaths:20
KDR:4.800
Accuracy:20.794% C**
HSR:27.083% B**
Blueshift VM5
A
Kills:71
Deaths:17
KDR:4.176
Accuracy:20.596% C++
HSR:28.169% A
NS-10 Burster
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:35.354% N/A
HSR:6% N/A
Kills:217
Deaths (as MAX Suit):20.500
Deaths (to MAX Suits):126
KDR:10.58537
Kill Difference:196.500
Playtime:10.564 hours
Usage:3%
Score:0.234m
Score/min:369
Accuracy (listed only):25.581%
HSR (listed only):20.417%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:78
V. Kills:27 279%
Deaths:5
KDR:15.600
Accuracy:54.187% A+
KPH:49.400 B**
VKPH:17.100 A*
Kills:78 (78 + 0)
Deaths:5
KDR:15.600
VKDR:5.400
Vehicle Kills:27
Kill Difference:73
Playtime:1.580 hours
Usage:1%
Score:0.023m
Score/min:242
Driving Accuracy:54.187%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,5591,5363943.898B**0.0626.598%B+27.734%C**46.1C+N/A13233.3h12.4C+46.5B
NS-15M1 1,4461,4283304.327A*0.4925.824%B+32.073%A49.9BN/A13428.6h12.3C*47.5B+
Orion VS54 1,3011,2923383.822A0.0226.055%B**32.276%B**51.3B*N/A22225.2h11.2B+42.9C**
Betelgeuse 54-A 1,2421,2283533.479C*0.3624.647%C34.365%B+48.7C--N/A15425.2h12.3D-49.9C--
Solstice VE3 1,2211,2024282.808M++1.0328.93%B**27.621%A33.2B*N/A11836.2h13.4B+46.1B+
NS-15M2 1,1941,1812884.101A+0.2625.501%C**30.821%B++51.8BN/A22622.8h12.4C*48.5B
Pulsar LSW 1,1801,1662814.149A*0.3127.442%B*30.703%B*56.1B+N/A12920.8h12C*43.6B+
Ghost 8938861048.519A++4.6841.393%B72.573%B+37.4C+N/A12723.7h2.3C++5.5C**
Serpent VE92 7307212612.762A+1.0826.12%B+28.849%A++39B+N/A15218.5h12.9C++49.5B
S1 9395971175.103S1.2661.37%B+N/A44.6A+25.5A++42813.4h6.9C+11.2C*
NS-44 Commissioner 5415353781.415B+2.4345.289%B**25.047%B+46.1B+N/A15211.6h3.6B+8B++
C-4 399349714.915A**1.0736.314%A++N/A193.9M27.8C+14471.8h1.1B*3.1B**
Frag Grenade 2852801280N/A276.1658.351%A++N/A700B**12.5B+28970.4h3B++5.2B*
NSX-P Naginata 202202533.811A++0.0324.632%B+29.703%C++56.1B+N/A2783.6h11.1B+45.1B+
M12 Kobalt 1641621162S158.1626.439%B*16.049%C95.3C+1.2D*4771.7h25.7D--97.1C+
Pulsar VS1 145141532.66A++1.1826.457%B+25.532%B++29.4C**N/A1274.8h13.7B+51.6B+
NS-TMC-01 "His Regards" 1151092,7540.04B+3.8040.974%AN/A0.5CN/A3218.4h1.9B+4.5B+
Fatestealer 1021011660.608B+3.2342.204%B+11.881%D*11.3DN/A238.9h2B**4.8B*
Blueshift VM5 9996204.8B**0.9620.794%C**27.083%B**36.9C*1.2A1522.6h16.5C+79.6C*
Rocklet Rifle 14283145.929S2.0950.699%C1.205%B+46.1A+32.8B++7301.8h33.7B+66.4C**
C75 Viper 10578515.6A**11.7654.187%A+2.564%A48.8B**16.9A*2421.6h13C*24B++
Blueshift VM5 7271174.176B++0.3320.596%C++28.169%A33.8C+N/A1122.1h18.7D90.7C+
NS-10 Burster 7850412.5U8.6635.354%B*6%C+9.6A++5.4B**915.2h95.4A269.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04300.2h
Nano-Armor Kit13,4080.2h
AE Nano-Armor Kit477,8564.1h
AE Medical Applicator16,7300.4h
Motion Spotter41,8551.2h
Ammunition Package21,3320.3h
Medical Kit711,6601.3h
Anti-Infantry MANA Turret01390.1h
Medical Applicator22,3890.2h

Check the help document for the dictionary if you want to learn more about words used here.


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