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Archon AshotTrubashot[iF4G] AshotTrubashot
VS BR 78

KDR: 3.86

Score: 6.2m

Last Seen: Mar 24th, 2019 2:21 PM
- OFFLINE - 678.4 hour(s)

Battle Rank 78 - Vanu Sovereignty on Miller - Outfit Leader of Functional Activity Group[iF4G] Functional Activity Group
VS outfit on Miller

Members: 0
Level Progress (to 79): 81%
Level 100 Progress: 33% 493h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SVA-88 NS-15M1 Orion VS54 Betelgeuse 54-A Solstice VE3 NS-15M2 Pulsar LSW Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,512,808 MLG Score: 2808
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.529%30.358%80510102510,0274.89122-1.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.086%1.059B**1.478A+-0.888D--HEAD ++ (~17.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.405B11.80.174C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.088%2.597%194110347774261.02667285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.282A-0.002C+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.392B12.7-0.013C+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.1%73.031%01103483825563.27344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.913B*0.387C**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.30.29C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Functional Activity Group[iF4G] Functional Activity Group
VS outfit on Miller

Members: 0
6.2m305.8%429 (25.7k)354 (21.2k)3.8601613,1403,4044.2808578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035101124.322%28.592%69505:087

9% Engineer60% Heavy Assault13% Infiltrator13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2017 6:51 PMJun 1st, 2017 5:03 PMApr 15th, 2019 11:50 AM (6d) (PST)Mar 24th, 2019 2:53 PM (28d) (PST)Mar 24th, 2019 10:21 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731425310.7520.1950.2152.4280.0412808

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3528,54931,803451213146221,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
291h/12.1d 1,432 3,757 4,187 42.4k 264 1,460 723 11.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:1,503
Deaths:383
KDR:3.924
Accuracy:26.588% B+
HSR:27.745% C**
NS-15M1
A
Kills:1,307
Deaths:287
KDR:4.554
Accuracy:25.826% B+
HSR:32.135% A
Orion VS54
B**
Kills:1,292
Deaths:338
KDR:3.822
Accuracy:26.055% B**
HSR:32.276% B**
Betelgeuse 54-A
B+
Kills:1,223
Deaths:350
KDR:3.494
Accuracy:24.664% C
HSR:34.424% B+
NS-15M2
B++
Kills:1,181
Deaths:288
KDR:4.101
Accuracy:25.501% C**
HSR:30.821% B++
Pulsar LSW
B*
Kills:1,166
Deaths:281
KDR:4.149
Accuracy:27.442% B*
HSR:30.703% B*
Kills:7,672
Deaths (as Heavy Assault):1,927
Deaths (to Heavy Assaults):950
KDR:3.98132
Kill Difference:5,745
Playtime:173.989 hours
Usage:60%
Score:3.876m
Score/min:371
Accuracy (listed only):26.013%
HSR (listed only):31.350%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,202
Deaths:427
KDR:2.815
Accuracy:28.925% B**
HSR:27.621% A+
Serpent VE92
A++
Kills:489
Deaths:164
KDR:2.982
Accuracy:25.708% B+
HSR:30.266% A++
Kills:1,691
Deaths (as Light Assault):591
Deaths (to Light Assaults):719
KDR:2.86125
Kill Difference:1,100
Playtime:38.657 hours
Usage:13%
Score:0.859m
Score/min:370
Accuracy (listed only):27.316%
HSR (listed only):28.943%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:141
Deaths:53
KDR:2.660
Accuracy:26.468% B+
HSR:25.532% B++
Kills:141
Deaths (as Combat Medic):53
Deaths (to Combat Medics):364
KDR:2.66038
Kill Difference:88
Playtime:5.514 hours
Usage:2%
Score:0.101m
Score/min:306
Accuracy (listed only):26.468%
HSR (listed only):25.532%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:838
Deaths:94
KDR:8.915
Accuracy:41.100% C**
HSR:73.031% B+
NS-44 Commissioner
B**
Kills:523
Deaths:353
KDR:1.482
Accuracy:45.516% B**
HSR:25.048% B+
Kills:1,361
Deaths (as Infiltrator):447
Deaths (to Infiltrators):629
KDR:3.04474
Kill Difference:914
Playtime:36.577 hours
Usage:13%
Score:0.564m
Score/min:257
Accuracy (listed only):43.308%
HSR (listed only):49.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,202
Deaths:427
KDR:2.815
Accuracy:28.925% B**
HSR:27.621% A+
Serpent VE92
A++
Kills:489
Deaths:164
KDR:2.982
Accuracy:25.708% B+
HSR:30.266% A++
Kills:1,691
Deaths (as Engineer):591
Deaths (to Engineers):394
KDR:2.86125
Kill Difference:1,100
Playtime:25.029 hours
Usage:9%
Score:0.556m
Score/min:370
Accuracy (listed only):27.316%
HSR (listed only):28.943%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:88
Deaths:19
KDR:4.632
Accuracy:20.788% B
HSR:27.273% B**
Blueshift VM5
A+
Kills:68
Deaths:16
KDR:4.250
Accuracy:20.684% C*
HSR:29.412% A+
NS-10 Burster
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:35.329% N/A
HSR:6% N/A
Kills:206
Deaths (as MAX Suit):19.500
Deaths (to MAX Suits):114
KDR:10.5641
Kill Difference:186.500
Playtime:10.313 hours
Usage:4%
Score:0.226m
Score/min:365
Accuracy (listed only):25.600%
HSR (listed only):20.895%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:77
V. Kills:26 285%
Deaths:5
KDR:15.400
Accuracy:54.088% A+
KPH:50.500 A
VKPH:17 A*
Kills:77 (77 + 0)
Deaths:5
KDR:15.400
VKDR:5.200
Vehicle Kills:26
Kill Difference:72
Playtime:1.526 hours
Usage:1%
Score:0.022m
Score/min:238
Driving Accuracy:54.088%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,5251,5033833.924B**0.0626.588%B+27.745%C**46C++N/A12932.7h12.3C+46.3B
NS-15M1 1,3251,3072874.554A**0.6925.826%B+32.135%A50.7B+N/A12625.8h12.2C**47.4B+
Orion VS54 1,3011,2923383.822A++0.0426.055%B**32.276%B**51.3B*N/A21925.2h11.2B+42.9B++
Betelgeuse 54-A 1,2361,2233503.494C*0.3724.664%C34.424%B+48.9C-N/A15125h12.3D49.9C-
Solstice VE3 1,2211,2024272.815M++1.0528.925%B**27.621%A+33.3B*N/A11736.1h13.3B+46.1B++
NS-15M2 1,1941,1812884.101A+0.2425.501%C**30.821%B++51.8BN/A22522.8h12.4C*48.5B
Pulsar LSW 1,1801,1662814.149A**0.2927.442%B*30.703%B*56.1B+N/A12820.8h12C**43.6B+
Ghost 844838948.915A*5.0541.1%C**73.031%B+37.7C+N/A12522.2h2.3C++5.5C**
S1 8785611125.009S1.1561.029%B+N/A44.2A+25A++41012.7h6.9C++11.2B
NS-44 Commissioner 5295233531.482B+2.3845.516%B**25.048%B+47.1B+N/A15111.1h3.6B7.9B++
Serpent VE92 4984891642.982A++0.8825.708%B+30.266%A++39.4B+N/A13512.4h12B+46.8B+
C-4 334291594.932A**1.0736.682%A++N/A207.9M+30.7C++14971.4h1.1B*3B**
Frag Grenade 2572531253N/A249.1458.259%A++N/A632.5B+10C*27050.4h3.1B++5.3B*
Pulsar VS1 145141532.66A++1.2026.468%B+25.532%B++29.4BN/A1244.8h13.7B+51.6B+
NS-TMC-01 "His Regards" 1111072,6830.04B+3.8240.456%AN/A0.5CN/A3213.9h1.8B+4.5B+
Fatestealer 1021011660.608B3.2542.204%B+11.881%D*11.3DN/A238.9h2B**4.8B*
Blueshift VM5 9188194.632B**0.7720.788%B27.273%B**35.2C*1.2A1372.5h17.4C83.7C*
C75 Viper 10377515.4M11.5454.088%A+2.597%A+51.3A17.3A*2381.5h12.7B23.5B*
Rocklet Rifle 13177135.923U2.0650.563%C1.299%B++48.1A++33.8B*7411.6h31.5B+62.2B+
Blueshift VM5 6968164.25B*0.3920.684%C*29.412%A+34C++N/A1102h18.8D90.7C++
NS-10 Burster 7850412.5U8.6435.329%B*6%C+9.8A++5.5A915.1h95A268.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,7041.1h
Spawn Beacon04180.2h
Nano-Armor Kit13,4080.2h
AE Medical Applicator16,7300.4h
AE Nano-Armor Kit472,6383.8h
Ammunition Package21,2420.3h
Medical Kit651,5721.2h
Anti-Infantry MANA Turret01280.1h
Medical Applicator22,3890.2h

Check the help document for the dictionary if you want to learn more about words used here.


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