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Asmodieous[ANT2] Asmodieous
VS BR 105

KDR: 2.38

Score: 21.2m

Last Seen: Sep 27th, 2017 9:30 AM
- OFFLINE - 13798.3 hour(s)

Battle Rank 111 (105 total) - Vanu Sovereignty on Briggs
Level Progress (to 112): 18%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH VX6-7 M20 Basilisk E540 Halberd-H Sirius SX12 Flare VE6 Xiphos Anti-Personnel Phalanx Tower NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $342,774 MLG Score: 274
Fun Score: N/A
Cheeseburgers Flipped: 339TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.658%17.616%5221210236,5511.574760.801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.801%1.669A++-0.477D-0.681DHEAD (~2.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.306C*15.4-0.077C+36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.187%1.967%231310326102973212.05387189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.948%-0.549D0.338C**0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.20.094C+47.10.113C+99.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.437%0.661%1260310323,6335196487560%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.447%1.024B**-1.246D*-1.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++3.30.74B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.035%4.456%839610292,60348813585.32311192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.341%0.822B++0.015C+1.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.628B+19.90.498B+24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.702%68.421%8392103364630402.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.823%1.004B**0.085C+0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.377C**2.60.193C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.365%12.222%8391103427030320.888158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.672D-0.463D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.122C+3.90.204C++7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.2m434.7%195 (11.7k)200 (12k)2.3756222,9969,6803.06147105 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035126223.859%9.319%22210:594

74% Engineer7% Heavy Assault6% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 2:55 PMAug 7th, 2016 4:42 AMOct 18th, 2017 5:52 PM (553d) (PST)Sep 27th, 2017 6:33 AM (575d) (PST)Sep 27th, 2017 5:30 AM (575d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
541694720.2170.0910.0201.2140.062274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4354,13528,300135173411,985

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1766.2h/73.6d 6,639 2,143 8,675 128.6k 1,512 3,381 6,588 57.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:839
Deaths:311
KDR:2.698
Accuracy:20.555% C
HSR:21.097% C-
Lasher X2
D
Kills:150
Deaths:92
KDR:1.630
Accuracy:21.196% D
HSR:2.667% D
Orion VS54
B**
Kills:87
Deaths:52
KDR:1.673
Accuracy:25.811% B**
HSR:26.437% C*
VX29 Polaris
D
Kills:84
Deaths:75
KDR:1.120
Accuracy:19.904% D
HSR:14.286% D*
Pulsar LSW
B+
Kills:60
Deaths:43
KDR:1.395
Accuracy:25.457% B+
HSR:21.667% C
Kills:1,220
Deaths (as Heavy Assault):573
Deaths (to Heavy Assaults):2,500
KDR:2.12914
Kill Difference:647
Playtime:128.178 hours
Usage:7%
Score:1.503m
Score/min:195
Accuracy (listed only):22.585%
HSR (listed only):17.230%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A+
Kills:2,752
Deaths:2,123
KDR:1.296
Accuracy:32.170% A+
HSR:17.660% D
NS-11C
M
Kills:673
Deaths:658
KDR:1.023
Accuracy:37.928% M
HSR:19.614% C++
Nova
D
Kills:270
Deaths:289
KDR:0.934
Accuracy:33.365% D--
HSR:12.222% D
Eidolon VE33
B**
Kills:100
Deaths:101
KDR:0.990
Accuracy:34.335% B**
HSR:23% C
Kills:3,795
Deaths (as Engineer):3,171
Deaths (to Engineers):2,672
KDR:1.19678
Kill Difference:624
Playtime:1,313.508 hours
Usage:74%
Score:16.230m
Score/min:206
Accuracy (listed only):34.450%
HSR (listed only):18.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A+
Kills:2,752
Deaths:2,123
KDR:1.296
Accuracy:32.170% A+
HSR:17.660% D
Sirius SX12
B+
Kills:979
Deaths:754
KDR:1.298
Accuracy:26.959% B+
HSR:11.849% D--
NS-11C
M
Kills:673
Deaths:658
KDR:1.023
Accuracy:37.928% M
HSR:19.614% C++
Eridani SX5
C+
Kills:613
Deaths:490
KDR:1.251
Accuracy:26.028% C+
HSR:18.434% C+
Nova
D
Kills:270
Deaths:289
KDR:0.934
Accuracy:33.365% D--
HSR:12.222% D
Kills:5,287
Deaths (as Light Assault):4,314
Deaths (to Light Assaults):1,603
KDR:1.22554
Kill Difference:973
Playtime:172.399 hours
Usage:10%
Score:1.813m
Score/min:175
Accuracy (listed only):31.290%
HSR (listed only):15.956%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:979
Deaths:754
KDR:1.298
Accuracy:26.959% B+
HSR:11.849% D--
Eridani SX5
C+
Kills:613
Deaths:490
KDR:1.251
Accuracy:26.028% C+
HSR:18.434% C+
V10
B+
Kills:505
Deaths:100
KDR:5.050
Accuracy:43.669% B+
HSR:71.287% D
NS-45 Pilot
B**
Kills:195
Deaths:206
KDR:0.947
Accuracy:37.374% B**
HSR:16.923% D--
Ghost
C--
Kills:141
Deaths:86
KDR:1.640
Accuracy:35.685% C--
HSR:58.156% D--
Manticore SX40
A
Kills:79
Deaths:101
KDR:0.782
Accuracy:34.110% B++
HSR:30.380% A
NS-61 Emissary
B+
Kills:71
Deaths:63
KDR:1.127
Accuracy:32.006% B+
HSR:7.042% F
Kills:2,583
Deaths (as Infiltrator):1,800
Deaths (to Infiltrators):1,364
KDR:1.435
Kill Difference:783
Playtime:101.658 hours
Usage:6%
Score:0.919m
Score/min:151
Accuracy (listed only):33.690%
HSR (listed only):30.582%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:979
Deaths:754
KDR:1.298
Accuracy:26.959% B+
HSR:11.849% D--
Eridani SX5
C+
Kills:613
Deaths:490
KDR:1.251
Accuracy:26.028% C+
HSR:18.434% C+
Nova
D
Kills:270
Deaths:289
KDR:0.934
Accuracy:33.365% D--
HSR:12.222% D
CME
C++
Kills:214
Deaths:96
KDR:2.229
Accuracy:26.734% C++
HSR:14.019% D*
Kills:2,076
Deaths (as Combat Medic):1,629
Deaths (to Combat Medics):822
KDR:1.2744
Kill Difference:447
Playtime:11.814 hours
Usage:1%
Score:0.139m
Score/min:197
Accuracy (listed only):28.272%
HSR (listed only):14.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:165
Deaths:61
KDR:2.705
Accuracy:17.534% C
HSR:18.182% C-
Nebula VM20
C
Kills:160
Deaths:62
KDR:2.581
Accuracy:16.971% C
HSR:16.875% D
NS-10 Burster
C+
Kills:107
Deaths:47
KDR:2.277
Accuracy:28.137% C+
HSR:5.607% C
NS-10 Burster
C+
Kills:102
Deaths:47
KDR:2.170
Accuracy:28.487% C+
HSR:3.922% D
Comet VM2
B+
Kills:66
Deaths:38
KDR:1.737
Accuracy:48.065% B+
HSR:1.515% D**
Comet VM2
B+
Kills:51
Deaths:37
KDR:1.378
Accuracy:49.496% B+
HSR:1.961% D--
Kills:651
Deaths (as MAX Suit):146
Deaths (to MAX Suits):307
KDR:4.4589
Kill Difference:505
Playtime:42.453 hours
Usage:2%
Score:0.562m
Score/min:221
Accuracy (listed only):31.448%
HSR (listed only):8.010%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:422
V. Kills:118 355%
Deaths:139
KDR:3.036
Accuracy:51.922% C+
KPH:25 D--
VKPH:7 D-
Light PPA
D
Kills:104
V. Kills:13 N/A
Deaths:95
KDR:1.095
Accuracy:42.541% C*
KPH:15.900 D--
VKPH:2 D
Maelstrom Turbo Laser
D-
Kills:84
V. Kills:97 86%
Deaths:196
KDR:0.429
Accuracy:24.577% D*
KPH:3.600 D-
VKPH:4.100 D-
Photon A2A Missile Pods
D--
Kills:59
V. Kills:67 87%
Deaths:41
KDR:1.439
Accuracy:77.698% C
KPH:10.800 D*
VKPH:12.300 D--
Kills:669 (188 + 0)
Deaths:471
KDR:1.420
VKDR:0.626
Vehicle Kills:295
Kill Difference:198
Playtime:52.493 hours
Usage:3%
Score:0.304m
Score/min:96
Piloting Accuracy:24.577%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:3,143
V. Kills:419 N/A
Deaths:59
KDR:53.271
Accuracy:51.661% B
KPH:42.500 C
VKPH:5.700 D
L100 Python AP
C-
Kills:104
V. Kills:116 89%
Deaths:26
KDR:4
Accuracy:50.967% D
KPH:13.800 D*
VKPH:15.400 C-
Kills:3,247 (3,247 + 0)
Deaths:85
KDR:38.200
VKDR:6.294
Vehicle Kills:535
Kill Difference:3,162
Playtime:81.479 hours
Usage:5%
Score:0.979m
Score/min:200
Driving Accuracy:50.967%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:386
V. Kills:35 N/A
Deaths:24
KDR:16.083
Accuracy:49.888% C+
KPH:35.200 C
VKPH:3.200 D*
Saron HRB
B+
Kills:135
V. Kills:127 105%
Deaths:8
KDR:16.875
Accuracy:44.539% C++
KPH:21.300 C
VKPH:20.100 B+
Supernova PC
B*
Kills:87
V. Kills:59 145%
Deaths:20
KDR:4.350
Accuracy:64.881% A++
KPH:17.200 C-
VKPH:11.600 B*
Kills:608 (473 + 135)
Deaths:52
KDR:11.692
VKDR:4.250
Vehicle Kills:221
Kill Difference:556
Playtime:22.345 hours
Usage:1%
Score:0.300m
Score/min:224
Driving Accuracy:64.881%
Gunner Accuracy:44.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,395
V. Kills:727 192%
Deaths:24
KDR:58.125
Accuracy:56.216% C+
KPH:53.200 B+
VKPH:27.700 B++
Saron HRB-H
A*
Kills:364
V. Kills:334 109%
Deaths:31
KDR:11.742
Accuracy:70.393% A++
KPH:50.800 B++
VKPH:46.700 A*
Kills:1,759 (0 + 1,759)
Deaths:55
KDR:31.982
VKDR:19.291
Vehicle Kills:1,061
Kill Difference:1,704
Playtime:33.396 hours
Usage:2%
Score:0.920m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:70.393%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:422
V. Kills:10 N/A
Deaths:13
KDR:32.462
Accuracy:17.609% C+
KPH:36.300 D-
VKPH:0.900 D
M20 Basilisk
A++
Kills:234
V. Kills:74 312%
Deaths:28
KDR:8.357
Accuracy:56.496% A++
KPH:33 B**
VKPH:10.400 B++
M60-G Bulldog
B**
Kills:72
V. Kills:14 N/A
Deaths:1
KDR:72
Accuracy:45.311% B**
KPH:34.100 B
VKPH:6.600 C++
M40 Fury
B++
Kills:53
V. Kills:22 230%
Deaths:15
KDR:3.533
Accuracy:63.489% M+
KPH:31.100 C--
VKPH:12.900 B++
Kills:781 (0 + 781)
Deaths:57
KDR:13.702
VKDR:2.105
Vehicle Kills:120
Kill Difference:724
Playtime:22.523 hours
Usage:1%
Score:0.212m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:63.489%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,5623,1435953.271M**50.9051.661%BN/A42.5C5.7D20374h3.1B+6.1B+
VX6-7 2,8282,7522,1231.296C++1.0832.17%A+17.66%D10.1D-N/A38272.8h17.4D-54C*
M20 Basilisk 3,2702,03610918.679A**16.3062.61%B**4.961%C*49.5B30B**33041.1h119.5C++190.9B+
E540 Halberd-H 2,1221,3952458.125S55.7556.216%C+3.584%A53.2B+27.7B++46426.2h5.4B+9.7B+
Sirius SX12 9829797541.298C**1.0826.959%B+11.849%D--14.5DN/A5267.4h14.3C**53B
Flare VE6 8458393112.698A0.3220.555%C21.097%C-21.3DN/A9439.4h9.5B+46.2C**
Xiphos Anti-Personnel Phalanx Tower 8528063268.667M**266.2953.644%A**N/A383.8B+21.9A**11732.1h13.2B24.6B+
NS-11C 6886736581.023C++1.3537.928%M19.614%C++9.2D-N/A2973h21D*55.4B
Eridani SX5 6156134901.251C++1.1226.028%C+18.434%C+14.5DN/A4542.3h13.3C+50.9C++
Tank Mine 1,0015611075.243A+2.8717.059%D*N/A116.9C*91.7B**11004.8h1.6B+9.6F
V10 5055051005.05B*2.6743.669%B+71.287%D17.5DN/A6728.8h2.6C5.9C++
C-4 7734722461.919B+0.4620.535%D-N/A92.5C**59A*9065.1h1.6C+7.7C-
Spear Anti-Vehicle Phalanx Tower 8944542022.7C++20.3255.185%B+5.947%B*25.6D24.9C+23517.7h12.4C-22.6C+
Dual Photon Pods 5404221393.036C-0.6651.922%C+1.185%C+25.1D--7D-15916.8h25.1C+48.4C++
M12 Kobalt 4324221332.462B**30.0917.609%C+10.19%F36.4D-N/A12711.6h16.5B+93.7B
Supernova VPC 4213862416.083B+13.7149.888%C+1.036%C--35.1C3.2D*17911h2.9B+5.8B+
Saron HRB-H 6983643111.742A9.3770.393%A++N/A50.6B++46.4A*4417.2h33.6D-47.7C++
Proximity Mine 3023022512.08A**9.7025.152%F-N/A120.8C+N/A3732.5h1.6B**6.6D*
Nova 2722702890.934C1.4433.365%D--12.222%D10.8D--N/A3724.9h3.9B+11.6C+
M20 Basilisk 308234288.357A*5.9856.496%A++5.983%C++33B**10.4B++1777.1h91.1C**161.2B*
CME 216214962.229B**0.1526.734%C++14.019%D*25.2C-N/A968.5h13.3C*49.9C**
Spear Anti-Vehicle Phalanx Turret 3742091020.9A*18.5253.367%B*2.871%D40.2C++31.7B**4855.2h10.1C+18.9B+
NS-45 Pilot 1961952060.947C+1.4337.374%B**16.923%D--17D-N/A4511.5h8.7C-23.4C*
Lumine Edge 1921923370.57A*1.8123.225%C21.875%B**10.3B+N/A2618.7h1.2B+5.1C**
Nebula VM20 165165612.705B+0.3317.534%C18.182%C-23.2DN/A827.1h12.5B**71.6B+
Nebula VM20 160160622.581B0.2116.971%C16.875%D22.9DN/A777h12.6B**74.2B+
Lasher X2 150150921.63B**0.7521.196%D2.667%D21.7C-N/A796.9h14.6B**69B+
Ghost 141141861.64C0.7435.685%C--58.156%D--18.3D-N/A507.7h2.5C+6.9C+
Saron HRB 262135816.875A*14.5044.539%C++3.704%A*21.4C20.2B+2776.3h11.2A++25.2A+
Spear Anti-Vehicle Phalanx Turret 2291231123S120.6268.621%B**5.691%B+26.7C-23C++2084.6h18.9C-27.6C+
NS-10 Burster 190107472.277A*0.1028.137%C+5.607%C4.2D3.2C9525.6h153.2C544.5C+
Hoplon Anti-Aircraft Phalanx Tower 236106253B+50.6238.95%B**N/A32.1C--39.4C--4403.3h103D*264.4C-
L100 Python AP 220104264C+1.6250.967%DN/A13.9D*15.5C1727.5h8.4D16.4D-
Light PPA 117104951.095C--1.2842.541%C*3.846%S16D-2D706.5h27.4D--64.4D
NS-10 Burster 197102472.17A+0.2128.487%C+3.922%D4D3.7C+8425.6h161.1C+565.6C+
Eidolon VE33 1071001010.99C+1.3934.335%B**23%C8.9DN/A3011.2h14.7D**42.9C
Nemesis VSH9 19897372.622M*0.2557.486%DN/A9C--9.4C+16110.8h9.6C--16.7D
Orion VS54 8887521.673C*0.7025.811%B**26.437%C*24.9CN/A2163.5h11.5B+44.6B+
Supernova PC 14687204.35C+1.9764.881%A++N/A17.1C-11.6B*2555.1h9.7F--15D
Maelstrom Turbo Laser 181841960.429C-1.9524.577%D*3.571%B+3.5D-4.1D-5923.7h181.6D-738.8D*
VX29 Polaris 8684751.12C1.2619.904%D14.286%D*15D--N/A435.6h12.3C++61.8C+
Manticore SX40 79791010.782C+1.5934.11%B++30.38%A13D-N/A466.1h8.3C+24.5B
M12 Kobalt 8079179M76.6239.971%M*21.519%B*71.8DN/A1941.1h42.3T*105.7C
M60-G Bulldog 8672172U69.6245.311%B**N/A34.3B6.7C*2242.1h7.6C++16.7B++
NS-61 Emissary 7271631.127B+1.2532.006%B+7.042%F11.3DN/A346.3h13C**40.7B+
Comet VM2 10866381.737B**0.6448.065%B+1.515%D**7.6D4.8C**1578.7h39.9D**83D
Rocklet Rifle 13261830.735C++1.6461.445%B**N/A27.7C+32.3B++3232.2h39C+63.5B
Pulsar LSW 6360431.395C+0.9825.457%B+21.667%C12.5D--N/A644.8h14.4C--56.6C++
Photon A2A Missile Pods 12659411.439D0.9477.698%CN/A10.7D*12.2D--985.5h9.2C+11.8C
MANA Anti-Vehicle Turret 16959620.952D1.4253.79%C+3.39%C+590D-1100D4276250.1h17.6T32.6F-
Frag Grenade 5454154N/A51.6228.092%F--N/A540C*N/A9250.1h2.9B*10.5C
M40 Fury 7553153.533C-1.1663.489%M+1.887%C++31.2C--12.9B++1901.7h40.7T*64.1D
Force-Blade 57536,5730.008C-2.3721.259%DN/A0.1DN/A0823.4h2.4C**11.1C++
Comet VM2 10351371.378B+1.0049.496%B+1.961%D--6.3D-6.4B++1478.1h51F103.1D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret104391.4h
Restoration Kit32410.2h
Motion Spotter29430.6h
Nano-Armor Kit2691,010,49568.1h
Turret AI Module31,41211.3h
Repair Module31,7459.8h
Skywall Shield Emitter08465.6h
Structure Shield Module29916.8h
Cortium Silo07935.2h
Blast Wall03545.8h
Medical Applicator710,6451h
Spear Anti-Vehicle Tower28257.7h
Deconstruction Tool352,30510.5h
Spitfire Auto-Turret203,3644.1h
HIVE01411.6h
Sunderer Garage16669.6h
Bunker05599.8h
Rampart Wall52,51541.5h
Xiphos Anti-Personnel Tower59638.1h
Hoplon Anti-Aircraft Phalanx Tower18287.9h
Ammunition Package122,7871.9h
Anti-Infantry MANA Turret11870.3h
Spear Anti-Vehicle Turret02433.1h
Vehicle Gate12125h
Pillbox02763.2h
Elysium Spawn Tube02982.1h
Light Vehicle Terminal11452.8h
Infantry Tower22937.5h
WLT-Howler Mining Laser1820,9727.7h
Recon Detection Device51,5763.2h

Check the help document for the dictionary if you want to learn more about words used here.


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