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Paragon Asmodraxus[DIG] Asmodraxus
VS BR 127

KDR: 0.83

Score: 34.4m

Last Seen: Feb 2nd, 2019 6:50 PM
- OFFLINE - 342.4 hour(s)

Battle Rank 103 (127 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1036
Level Progress (to 104): 10%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine C75 Viper L100 Python HESH Solstice SF Lasher X2 Parallax VX3 XM98 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $48,789 MLG Score: 39
Fun Score: N/A
Cheeseburgers Flipped: 903TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.23%18.808%3431810046,9440.4172570.409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.557%-0.555D-0.288C-1.24D*HEAD ++ (~9.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.5-0.21C16.5-0.156C74

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.481%0.508%2211021197864760.227746256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.045D*-1.008D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.556B+19.60.629B+51.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.699%1.997%322810146,309190222143.31703285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.141%-1.286D**-0.399C--0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.5-0.282C13.7-0.095C+35.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.274%1.724%122102017413982060.12446384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.62%-0.731D--0.67D-0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.573B+14.30.637B+36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.172%72.916%12610165,8782564632.29251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.69%0.622B+0.379C**0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.215C++30.045C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.252%16.667%1231019306107540.284387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.972%-0.347C-0.426B-0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.209C5.9-0.225C10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1036
34.4m513.3%240 (14.4k)221 (13.3k)0.82616831,18737,7491.0467127 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102279413.503%21.073%28504:0713

9% Combat Medic48% Engineer12% Heavy Assault19% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:16 PMMar 17th, 2015 3:49 PMFeb 16th, 2019 10:45 AM (8h) (PST)Feb 2nd, 2019 4:17 PM (14d) (PST)Feb 2nd, 2019 2:50 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3041661380.2010.2430.0421.1930.03239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,2329,9698,2631215372213,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2591.3h/108d 8,325 6,572 11,769 185.4k 4,292 8,215 4,939 47.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,203
Deaths:2,232
KDR:0.539
Accuracy:20.064% D
HSR:3.741% C+
Orion VS54
C
Kills:1,158
Deaths:1,847
KDR:0.627
Accuracy:15.728% D--
HSR:22.193% C
Pulsar LSW
D-
Kills:372
Deaths:962
KDR:0.387
Accuracy:14.525% F
HSR:17.473% D-
VX29 Polaris
D
Kills:338
Deaths:662
KDR:0.511
Accuracy:16.067% D*
HSR:17.456% D
NS-15M1
D-
Kills:170
Deaths:305
KDR:0.557
Accuracy:17.384% D--
HSR:15.294% D-
Kills:3,241
Deaths (as Heavy Assault):6,008
Deaths (to Heavy Assaults):10,131
KDR:0.53945
Kill Difference:2,767
Playtime:320.178 hours
Usage:12%
Score:4.256m
Score/min:222
Accuracy (listed only):16.753%
HSR (listed only):15.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:1,232
Deaths:2,600
KDR:0.474
Accuracy:17.977% D*
HSR:10.633% D--
VX6-7
C
Kills:1,154
Deaths:2,978
KDR:0.388
Accuracy:18.802% D--
HSR:18.891% C
Serpent VE92
D
Kills:1,151
Deaths:3,067
KDR:0.375
Accuracy:20.951% D
HSR:16.855% D
Solstice VE3
B++
Kills:197
Deaths:210
KDR:0.938
Accuracy:13.771% F
HSR:23.350% B++
Nova
B
Kills:156
Deaths:384
KDR:0.406
Accuracy:38.228% D
HSR:16.667% B
Pulsar C
B+
Kills:143
Deaths:414
KDR:0.345
Accuracy:20.607% D
HSR:25.874% B+
NS Baron G5
B+
Kills:112
Deaths:218
KDR:0.514
Accuracy:47.951% B+
HSR:12.500% C-
Pandora VX25
B+
Kills:80
Deaths:174
KDR:0.460
Accuracy:33.045% D
HSR:17.500% B+
Thanatos VE70
C++
Kills:70
Deaths:107
KDR:0.654
Accuracy:40.788% C++
HSR:15.714% C+
Kills:4,295
Deaths (as Engineer):10,152
Deaths (to Engineers):8,502
KDR:0.42307
Kill Difference:5,857
Playtime:1,235.703 hours
Usage:48%
Score:17.817m
Score/min:240
Accuracy (listed only):28.013%
HSR (listed only):17.554%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B
Kills:1,168
Deaths:425
KDR:2.748
Accuracy:41.460% B
HSR:78.082% C++
XM98
B*
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:43.667% B*
HSR:81.293% B++
Ghost
C+
Kills:1,159
Deaths:714
KDR:1.623
Accuracy:33.110% D-
HSR:66.264% C+
V10
C
Kills:1,159
Deaths:889
KDR:1.304
Accuracy:38.675% C
HSR:73.943% C-
VA39 Spectre
A*
Kills:1,153
Deaths:586
KDR:1.968
Accuracy:40.817% A
HSR:64.961% A*
NS-44 Commissioner
B**
Kills:355
Deaths:1,104
KDR:0.322
Accuracy:35.571% C+
HSR:29.296% B**
Sirius SX12
D
Kills:330
Deaths:677
KDR:0.487
Accuracy:20.884% D
HSR:12.424% D-
Artemis VX26
D-
Kills:165
Deaths:262
KDR:0.630
Accuracy:19.894% D**
HSR:16.364% D-
Spiker
B*
Kills:154
Deaths:435
KDR:0.354
Accuracy:35.113% B*
HSR:14.286% D-
NS-7 PDW
C**
Kills:146
Deaths:237
KDR:0.616
Accuracy:26.019% C**
HSR:12.329% D-
Parsec VX3-A
D--
Kills:79
Deaths:57
KDR:1.386
Accuracy:29.733% F-
HSR:72.152% D--
NS-44L Blackhand
B**
Kills:72
Deaths:120
KDR:0.600
Accuracy:36.355% D
HSR:55.556% B**
MKV Suppressed
D
Kills:62
Deaths:143
KDR:0.434
Accuracy:21.994% D
HSR:14.516% D
Kills:7,162
Deaths (as Infiltrator):6,004
Deaths (to Infiltrators):6,249
KDR:1.19287
Kill Difference:1,158
Playtime:502.870 hours
Usage:19%
Score:5.679m
Score/min:188
Accuracy (listed only):32.561%
HSR (listed only):45.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
D--
Kills:465
Deaths:1,167
KDR:0.398
Accuracy:17.854% F
HSR:15.484% D--
H-V45
D-
Kills:452
Deaths:1,431
KDR:0.316
Accuracy:16.813% D**
HSR:14.602% D-
Sirius SX12
D
Kills:330
Deaths:677
KDR:0.487
Accuracy:20.884% D
HSR:12.424% D-
Nova
B
Kills:156
Deaths:384
KDR:0.406
Accuracy:38.228% D
HSR:16.667% B
NS-7 PDW
C**
Kills:146
Deaths:237
KDR:0.616
Accuracy:26.019% C**
HSR:12.329% D-
NS Baron G5
B+
Kills:112
Deaths:218
KDR:0.514
Accuracy:47.951% B+
HSR:12.500% C-
Pandora VX25
B+
Kills:80
Deaths:174
KDR:0.460
Accuracy:33.045% D
HSR:17.500% B+
Thanatos VE70
C++
Kills:70
Deaths:107
KDR:0.654
Accuracy:40.788% C++
HSR:15.714% C+
MKV Suppressed
D
Kills:62
Deaths:143
KDR:0.434
Accuracy:21.994% D
HSR:14.516% D
NS-11P
C--
Kills:60
Deaths:125
KDR:0.480
Accuracy:20.403% C--
HSR:8.333% F
Kills:1,933
Deaths (as Combat Medic):4,663
Deaths (to Combat Medics):3,851
KDR:0.41454
Kill Difference:2,730
Playtime:232.351 hours
Usage:9%
Score:2.748m
Score/min:197
Accuracy (listed only):28.398%
HSR (listed only):14.007%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:1,232
Deaths:2,600
KDR:0.474
Accuracy:17.977% D*
HSR:10.633% D--
VX6-7
C
Kills:1,154
Deaths:2,978
KDR:0.388
Accuracy:18.802% D--
HSR:18.891% C
Serpent VE92
D
Kills:1,151
Deaths:3,067
KDR:0.375
Accuracy:20.951% D
HSR:16.855% D
Sirius SX12
D
Kills:330
Deaths:677
KDR:0.487
Accuracy:20.884% D
HSR:12.424% D-
Solstice VE3
B++
Kills:197
Deaths:210
KDR:0.938
Accuracy:13.771% F
HSR:23.350% B++
Nova
B
Kills:156
Deaths:384
KDR:0.406
Accuracy:38.228% D
HSR:16.667% B
NS-7 PDW
C**
Kills:146
Deaths:237
KDR:0.616
Accuracy:26.019% C**
HSR:12.329% D-
Pulsar C
B+
Kills:143
Deaths:414
KDR:0.345
Accuracy:20.607% D
HSR:25.874% B+
NS Baron G5
B+
Kills:112
Deaths:218
KDR:0.514
Accuracy:47.951% B+
HSR:12.500% C-
Pandora VX25
B+
Kills:80
Deaths:174
KDR:0.460
Accuracy:33.045% D
HSR:17.500% B+
Thanatos VE70
C++
Kills:70
Deaths:107
KDR:0.654
Accuracy:40.788% C++
HSR:15.714% C+
MKV Suppressed
D
Kills:62
Deaths:143
KDR:0.434
Accuracy:21.994% D
HSR:14.516% D
Kills:4,833
Deaths (as Light Assault):11,209
Deaths (to Light Assaults):6,083
KDR:0.43117
Kill Difference:6,376
Playtime:174.189 hours
Usage:7%
Score:1.850m
Score/min:177
Accuracy (listed only):26.751%
HSR (listed only):16.438%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:707
Deaths:586
KDR:1.206
Accuracy:15.892% D
HSR:20.792% C+
Blueshift VM5
C-
Kills:703
Deaths:597
KDR:1.178
Accuracy:15.241% D-
HSR:18.634% C-
Cosmos VM3
C++
Kills:183
Deaths:144
KDR:1.271
Accuracy:14.416% C-
HSR:20.219% C++
Cosmos VM3
C*
Kills:181
Deaths:144
KDR:1.257
Accuracy:14.026% D
HSR:20.442% C*
NS-10 Burster
B+
Kills:98
Deaths:114
KDR:0.860
Accuracy:24.956% D
HSR:8.163% B+
NS-10 Burster
B+
Kills:95
Deaths:111
KDR:0.856
Accuracy:24.591% D
HSR:9.474% B+
Comet VM2
B+
Kills:75
Deaths:113
KDR:0.664
Accuracy:35.172% D-
HSR:5.333% B+
Comet VM2
C+
Kills:69
Deaths:107
KDR:0.645
Accuracy:36.064% D--
HSR:4.348% C+
Kills:2,111
Deaths (as MAX Suit):958
Deaths (to MAX Suits):2,512
KDR:2.20355
Kill Difference:1,153
Playtime:113.100 hours
Usage:4%
Score:2.046m
Score/min:302
Accuracy (listed only):22.545%
HSR (listed only):13.426%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:197
V. Kills:24 N/A
Deaths:223
KDR:0.883
Accuracy:27.481% F-
KPH:11.900 D--
VKPH:1.400 D-
Kills:197 (197 + 0)
Deaths:223
KDR:0.883
VKDR:0.108
Vehicle Kills:24
Kill Difference:26
Playtime:16.573 hours
Usage:1%
Score:0.083m
Score/min:83
Piloting Accuracy:27.481%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:77
V. Kills:19 385%
Deaths:11
KDR:7
Accuracy:29.382% F
KPH:277,200 U
VKPH:68,400 U
Kills:77 (0 + 77)
Deaths:11
KDR:7
VKDR:1.727
Vehicle Kills:19
Kill Difference:66
Playtime:0.001 hours
Usage:0%
Score:0.034m
Score/min:1,033,380
Piloting Accuracy:N/A%
Gunner Accuracy:29.382%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,362
V. Kills:183 N/A
Deaths:282
KDR:4.830
Accuracy:33.055% D
KPH:30.600 C++
VKPH:4.100 D-
L100 Python HESH
D
Kills:1,242
V. Kills:157 N/A
Deaths:188
KDR:6.606
Accuracy:43.783% D
KPH:25.600 D--
VKPH:3.200 D**
L100 Python HEAT
D
Kills:1,114
V. Kills:373 298%
Deaths:282
KDR:3.950
Accuracy:44.947% D
KPH:19.600 D
VKPH:6.600 D--
L100 Python AP
D
Kills:1,002
V. Kills:672 149%
Deaths:387
KDR:2.589
Accuracy:50.549% D
KPH:18.500 D-
VKPH:12.400 D--
Skyguard
D--
Kills:297
V. Kills:287 103%
Deaths:189
KDR:1.571
Accuracy:23.342% D--
KPH:6 D*
VKPH:5.800 D--
Kills:5,017 (5,017 + 0)
Deaths:1,328
KDR:3.778
VKDR:1.259
Vehicle Kills:1,672
Kill Difference:3,689
Playtime:253.319 hours
Usage:10%
Score:2.615m
Score/min:172
Driving Accuracy:23.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:500
V. Kills:204 244%
Deaths:109
KDR:4.587
Accuracy:40.613% D--
KPH:11.500 D--
VKPH:4.700 D*
Supernova VPC
D
Kills:414
V. Kills:82 N/A
Deaths:96
KDR:4.313
Accuracy:40.146% D*
KPH:26.600 D-
VKPH:5.300 D
Supernova FPC
D*
Kills:378
V. Kills:256 147%
Deaths:264
KDR:1.432
Accuracy:42.034% D**
KPH:11 D*
VKPH:7.400 F
Saron HRB
D*
Kills:91
V. Kills:63 142%
Deaths:30
KDR:3.033
Accuracy:34.569% D--
KPH:9.700 D**
VKPH:6.700 D*
Kills:1,383 (1,292 + 91)
Deaths:499
KDR:2.772
VKDR:1.212
Vehicle Kills:605
Kill Difference:884
Playtime:102.660 hours
Usage:4%
Score:1.123m
Score/min:182
Driving Accuracy:42.034%
Gunner Accuracy:34.569%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:83
V. Kills:5 N/A
Deaths:25
KDR:3.320
Accuracy:21.501% F-
KPH:29.400 D*
VKPH:1.800 D*
Kills:83 (0 + 83)
Deaths:25
KDR:3.320
VKDR:0.200
Vehicle Kills:5
Kill Difference:58
Playtime:2.826 hours
Usage:0%
Score:0.029m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:21.501%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,4381,4383234.452C*3.6342.941%C++N/A105.7CN/A43013.6h1.8B4.2B+
C75 Viper 1,5451,3622824.83C*4.0033.055%D1.175%C30.6C++4.1D-17144.5h8.7B**26.3B+
L100 Python HESH 1,3991,2421886.606C5.7843.783%D1.047%C--25.6D--3.2D**13948.5h3.1B+7.1C*
Solstice SF 1,2561,2322,6000.474C--0.3517.977%D*10.633%D--6.3D-N/A42194.4h13.9C+77.6C--
Lasher X2 1,2241,2032,2320.539D0.2920.064%D3.741%C+17.6DN/A7968.5h21.9C109.3C
Parallax VX3 1,1741,1684252.748C+1.9241.46%B78.082%C++23.8CN/A10649.1h2.1B5.2B+
XM98 1,1821,1603553.268B++2.4443.667%B*81.293%B++24.7C+N/A10247h2.2B+5.1B++
Ghost 1,1731,1597141.623C0.8033.11%D-66.264%C+14.7D--N/A5278.9h2.5C7.6C
V10 1,1631,1598891.304D0.4838.675%C73.943%C-12.9D--N/A6189.7h2.9D-7.5D
Orion VS54 1,1671,1581,8470.627C-0.2015.728%D--22.193%C15.6DN/A10174.2h13.8C+87.8C+
VX6-7 1,1701,1542,9780.388D0.4418.802%D--18.891%C7.6D--N/A36151.3h18D--95.9D--
VA39 Spectre 1,1701,1535861.968B1.1440.817%A64.961%A*15.5CN/A7174.6h5.4B+13.1B++
Serpent VE92 1,1691,1513,0670.375D0.4520.951%D16.855%D6.9D--N/A34167.6h19.6D**93.7D-
L100 Python HEAT 1,4871,1142823.95C+3.1244.947%D2.334%C+19.6D6.6D--16356.9h4.4B*9.7B++
Tank Mine 1,8331,0901975.533A++4.7117.687%D*N/A109C++74.3B+130110h1A+5.8B
L100 Python AP 1,6741,0023872.589C1.7650.549%D3.693%B+18.5D-12.4D--23954.2h6.5C++12.9C+
Blueshift VM5 7197075861.206C--0.3815.892%D20.792%C+14.3D*N/A6949.4h17.3C109.2C
Blueshift VM5 7167035971.178C--0.3515.241%D-18.634%C-14.1D*N/A6749.9h17.5C114.7C-
MANA Anti-Personnel Turret 6546483971.632N/A0.8110.79%UN/A6480U60U17986000.1h24.8T*229.6T*
Supernova PC 7045001094.587C+3.7640.613%D--2%C11.5D--4.7D*11943.3h4.1B++10.2B
CME 4754651,1670.398D-0.4317.854%F15.484%D--7D*N/A3766.4h18.9D**105.9F-
H-V45 4664521,4310.316D0.5116.813%D**14.602%D-6.6D--N/A3268.1h21.9F**130.3F*
Supernova VPC 496414964.313D3.4940.146%D*1.449%C+26.5D-5.3D15215.6h3.8C-9.6D-
Supernova FPC 6343782641.432D0.6142.034%D**3.968%B**11D*7.4F22834.4h5.6C++13.4D
Pulsar LSW 3813729620.387D--0.4414.525%F17.473%D-8.8D*N/A3842.3h20.1F--138.3F-
NS-44 Commissioner 3563551,1040.322D0.5035.571%C+29.296%B**9.4D-N/A5037.7h3.6B10.2B
Sticky Grenade 3423411341N/A340.1755.258%B+N/A1136.7B+3.3D--66680.3h1.6B++3B+
VX29 Polaris 3403386620.511D-0.3216.067%D*17.456%D13.8D--N/A6624.5h14.5D90.2D
Frag Grenade 3373341334N/A333.1747.093%C**N/A835A+7.5C+36730.4h2.4A5.1B**
Sirius SX12 3353306770.487C-0.3420.884%D12.424%D-9.3D-N/A5035.6h14.9C++71.4C+
Spear Anti-Vehicle Phalanx Turret 5503192711.815B++10.9930.903%D*6.27%B**21.3D-15.4D28115h10.3C+33.4D-
Skyguard 5842971891.571C--0.7423.342%D--1.01%D-6D*5.8D--14249.3h180.9D*775D**
Solstice VE3 1991972100.938C**0.1113.771%F23.35%B++4.3D-N/A6945.9h18.2C132.3D
Light PPA 2211972230.883D0.0627.481%F-N/A11.9D--1.4D-8316.6h19.6C71.5D-
C-4 2681911741.098C+0.2733.289%AN/A56.2C--22.6C-11473.4h1.3B+3.9B*
Nemesis VSH9 3131844990.369D0.4657.792%D2.717%C++7.4D5.2D-14424.9h8.4C+14.5C+
Cosmos VM3 1831831441.271C0.4414.416%C-20.219%C++17.3DN/A9110.6h16C111.1C+
Cosmos VM3 1841811441.257C0.4314.026%D20.442%C*17.1D--N/A11110.6h16.5D117.3C-
NS-15M1 1731703050.557D0.2717.384%D--15.294%D-13.7D-N/A8412.4h16.5D--94.9D
Artemis VX26 1671652620.63D0.2019.894%D**16.364%D-12.8D--N/A6512.9h13.8C-69.6D--
Nova 1581563840.406D0.4238.228%D16.667%B7.7D*N/A3820.2h7.1D**18.6D--
Spiker 1581544350.354D0.4735.113%B*14.286%D-10.6D-N/A4414.5h13.5D-38.6C+
NS Decimator 2291495210.286D-0.5460.756%C+5.369%A**12.4D*6.7D--20112h8F-13.1D**
NS-7 PDW 1481462370.616C0.2126.019%C**12.329%D-10.7DN/A7713.6h14.6C*56.2B
Pulsar C 1491434140.345C--0.4820.607%D25.874%B+5.4D--N/A4526.4h18.3D**88.9D-
NS Baron G5 1161122180.514D0.3147.951%B+12.5%C-16.7D-N/A1106.7h4.2B+8.7C+
MANA Anti-Vehicle Turret 2171051280.82D--0.0137.203%F-N/A1050D1120D3830140.1h13.9C++37.3D-
NS-10 Burster 177981140.86C0.0324.956%D8.163%B+3.1D--2.5D-8331.2h179.7D720.2D
NS-10 Burster 189951110.856C+0.0324.591%D9.474%B+2.9D*2.9C-8932.4h196.8D*800.3D--
Saron HRB 15491303.033C2.2134.569%D--1.099%C--9.8D**6.8D*3579.3h17.3B*50.1C*
Proton II PPA-H 8883253.32D2.4921.501%F-2.41%B++29.6D*1.8D*1682.8h11C+51D*
Pandora VX25 81801740.46D-0.3733.045%D17.5%B+10D--N/A558h5.3C-15.9C
Parsec VX3-A 7979571.386D--0.5629.733%F-72.152%D--9.5F-N/A228.3h3.1T*10.4T*
L105 Zephyr 9677117C+6.1729.382%FN/A770U190U3444600.1h11.2F--38.2F**
Comet VM2 112751130.664C0.1635.172%D-5.333%B+5.4D--2.7D11413.9h24.1C+68.7C
NS-44L Blackhand 74721200.6C--0.2336.355%D55.556%B**9.7D-N/A357.4h5.4C-14.9C
Thanatos VE70 71701070.654C0.1740.788%C++15.714%C+14.9DN/A1264.7h4.1B+10.2B+
Comet VM2 103691070.645C-0.1836.064%D--4.348%C+5.5D--2.7D*10712.6h26.3C*72.9C+
Lancer VS22 196673540.189D0.6456.26%DN/A3D*5.7D*15922.7h71.9F127.8F-
Force-Blade 1046529,4540.002D0.8223.975%C--3.077%D0DN/A01590.7h4D-16.9C-
MKV Suppressed 62621430.434D0.3921.994%D14.516%D9D--N/A766.9h14.5C++66C+
NS-11P 62601250.48D0.3520.403%C--8.333%F9.8D--N/A696.1h19.3D**94.4D-
Aspis Anti-Aircraft Phalanx Turret 11050172.941C+2.1119.92%D-N/A6D-7.1D2058.4h186.5D936.1D
M60-A Bulldog 525095.556C4.7334.896%D--4%A+13.5D-N/A1613.7h5.4B15.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02270.1h
Anti-Vehicle MANA Turret305743.1h
Medical Applicator636156,17123.9h
Motion Spotter1105,9006.5h
Restoration Kit1411,7045.9h
Nano-Armor Kit852941,48985.2h
Spawn Beacon291,1302.2h
Spitfire Auto-Turret217241.4h
Ammunition Package722,8713h
Shield Recharging Field113640.3h
Medical Kit649572.2h
Anti-Infantry MANA Turret1442,2448.2h
Hardlight Barrier121520.4h
Recon Detection Device122361.2h

Check the help document for the dictionary if you want to learn more about words used here.


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