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Executor Asnap[P0L] Asnap
NC BR 193

KDR: 1.01

Score: 99.2m

Last Seen: May 29th, 2020 11:19 PM
- OFFLINE - 47.1 hour(s)

Prestige 1, Battle Rank 100 (193 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Breaker Rocket Pods NC6A GODSAW M20 Mustang Shrike LA1 Anchor EM1 NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $140,112 MLG Score: 112
Fun Score: N/A
Cheeseburgers Flipped: 972TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.731%13.254%315271322112,4581.2417-0.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.35%0.479B+-1.181D*-1.038D*HEAD (~1.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.394B10.60.254C*34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.084%0.414%3464134520,752714696222.9036216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.316%-0.333C--1.068D*0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.30.019C+54.3-0.021C+105

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.193%1.028%44513442,821882112140.319769232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.879%-0.179C-0.952D--1.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.087C+13.8-0.103C+21.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.632%3.987%531613333,060694019310.440922158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.091%-0.147C-0.129C0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.8-0.445C--60.2-0.495D113.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.371%55.474%53213471371056210.012971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.511%-0.24C-0.744D--1.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.287C4.3-0.337C-8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.682%9.363%53413451,3356037110.2211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.179%0.322C*-1.062D*0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.433B3.40.301C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
99.2m214.6%225 (13.5k)186 (11.2k)1.00581178,948177,9151.1987193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349607822.75%9.446%21503:0036

22% Engineer41% Heavy Assault7% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 2:00 AMNov 13th, 2015 3:01 PMMay 29th, 2020 9:40 PM (66d) (PST)May 29th, 2020 10:27 PM (66d) (PST)May 29th, 2020 7:19 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4882142740.3360.3340.0320.8380.055112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,26812,81216,4562020250311,174

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8879.8h/370d 34,318 16,903 56,649 446.7k 15,036 25,950 29,258 259.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:71,570
Deaths:63,094
KDR:1.134
Accuracy:23.247% C
HSR:13.432% F-
NC6A GODSAW
C
Kills:8,086
Deaths:8,853
KDR:0.913
Accuracy:29.917% C
HSR:15.632% F-
LA1 Anchor
D**
Kills:4,245
Deaths:4,019
KDR:1.056
Accuracy:20.810% D**
HSR:11.944% F--
EM1
D*
Kills:4,020
Deaths:3,501
KDR:1.148
Accuracy:13.657% F-
HSR:14.552% D*
NC6S Gauss SAW S
C
Kills:2,085
Deaths:1,635
KDR:1.275
Accuracy:25.860% C
HSR:10.216% F--
MGR-L1 Promise
C
Kills:1,530
Deaths:1,685
KDR:0.908
Accuracy:25.259% C
HSR:12.745% F-
NS-15M1
C**
Kills:1,203
Deaths:1,097
KDR:1.097
Accuracy:27.734% C**
HSR:9.393% F-
NSX Naginata
D
Kills:1,182
Deaths:1,362
KDR:0.868
Accuracy:22.056% D
HSR:21.235% D*
EM6
C-
Kills:1,178
Deaths:1,291
KDR:0.912
Accuracy:23.775% C-
HSR:12.988% F-
GD-22S
C+
Kills:1,168
Deaths:1,018
KDR:1.147
Accuracy:25.363% C+
HSR:11.045% F-
Kills:96,267
Deaths (as Heavy Assault):87,555
Deaths (to Heavy Assaults):32,756
KDR:1.0995
Kill Difference:8,712
Playtime:3,619.308 hours
Usage:41%
Score:38.494m
Score/min:177
Accuracy (listed only):23.768%
HSR (listed only):13.318%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C++
Kills:1,335
Deaths:1,948
KDR:0.685
Accuracy:27.053% C++
HSR:12.210% D--
AF-4A Bandit
C--
Kills:1,319
Deaths:2,486
KDR:0.531
Accuracy:26.009% C--
HSR:16.528% D*
NSX Tanto
B
Kills:1,225
Deaths:2,312
KDR:0.530
Accuracy:31.533% B
HSR:15.674% F
19A Fortuna
C
Kills:1,211
Deaths:2,237
KDR:0.541
Accuracy:26.929% C
HSR:10.157% F-
AF-19 Mercenary
C++
Kills:1,175
Deaths:1,555
KDR:0.756
Accuracy:26.500% C++
HSR:12.170% F
GD-7F
C+
Kills:1,158
Deaths:1,513
KDR:0.765
Accuracy:27.030% C+
HSR:7.254% F--
AC-X11
C
Kills:1,156
Deaths:1,613
KDR:0.717
Accuracy:26.941% C
HSR:10.986% F-
NS-11C
C++
Kills:1,154
Deaths:1,782
KDR:0.648
Accuracy:28.056% C++
HSR:7.279% F-
Mauler S6
B++
Kills:587
Deaths:619
KDR:0.948
Accuracy:51.977% B++
HSR:7.155% F-
AF-57 Piston
D-
Kills:369
Deaths:450
KDR:0.820
Accuracy:36.431% D-
HSR:8.130% F
LA39 Bruiser
C+
Kills:325
Deaths:474
KDR:0.686
Accuracy:60.976% C--
HSR:14.769% C+
NS Baron G5
C++
Kills:200
Deaths:260
KDR:0.769
Accuracy:49.290% C++
HSR:7.500% F
Razor GD-23
C
Kills:61
Deaths:111
KDR:0.550
Accuracy:26.139% C
HSR:4.918% F**
NC12 Sweeper
D*
Kills:54
Deaths:85
KDR:0.635
Accuracy:29.463% F-
HSR:9.259% D*
Kills:11,329
Deaths (as Engineer):17,445
Deaths (to Engineers):32,766
KDR:0.64941
Kill Difference:6,116
Playtime:1,950.637 hours
Usage:22%
Score:21.918m
Score/min:187
Accuracy (listed only):33.880%
HSR (listed only):10.285%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:1,826
Deaths:2,333
KDR:0.783
Accuracy:25.987% C
HSR:8.543% D**
Gauss Compact S
C++
Kills:1,335
Deaths:1,948
KDR:0.685
Accuracy:27.053% C++
HSR:12.210% D--
AF-4A Bandit
C--
Kills:1,319
Deaths:2,486
KDR:0.531
Accuracy:26.009% C--
HSR:16.528% D*
NSX Tanto
B
Kills:1,225
Deaths:2,312
KDR:0.530
Accuracy:31.533% B
HSR:15.674% F
19A Fortuna
C
Kills:1,211
Deaths:2,237
KDR:0.541
Accuracy:26.929% C
HSR:10.157% F-
NSX Tengu
D--
Kills:1,181
Deaths:2,407
KDR:0.491
Accuracy:33.804% D--
HSR:12.278% F
AF-19 Mercenary
C++
Kills:1,175
Deaths:1,555
KDR:0.756
Accuracy:26.500% C++
HSR:12.170% F
GD-7F
C+
Kills:1,158
Deaths:1,513
KDR:0.765
Accuracy:27.030% C+
HSR:7.254% F--
AC-X11
C
Kills:1,156
Deaths:1,613
KDR:0.717
Accuracy:26.941% C
HSR:10.986% F-
NS-11C
C++
Kills:1,154
Deaths:1,782
KDR:0.648
Accuracy:28.056% C++
HSR:7.279% F-
MGR-S1 Gladius
D
Kills:961
Deaths:1,680
KDR:0.572
Accuracy:27.164% D
HSR:11.134% F-
Mauler S6
B++
Kills:587
Deaths:619
KDR:0.948
Accuracy:51.977% B++
HSR:7.155% F-
AF-57 Piston
D-
Kills:369
Deaths:450
KDR:0.820
Accuracy:36.431% D-
HSR:8.130% F
LA39 Bruiser
C+
Kills:325
Deaths:474
KDR:0.686
Accuracy:60.976% C--
HSR:14.769% C+
NS Baron G5
C++
Kills:200
Deaths:260
KDR:0.769
Accuracy:49.290% C++
HSR:7.500% F
NS-7 PDW
C++
Kills:180
Deaths:245
KDR:0.735
Accuracy:28.383% C++
HSR:5% F-
Razor GD-23
C
Kills:61
Deaths:111
KDR:0.550
Accuracy:26.139% C
HSR:4.918% F**
NC12 Sweeper
D*
Kills:54
Deaths:85
KDR:0.635
Accuracy:29.463% F-
HSR:9.259% D*
Kills:15,477
Deaths (as Light Assault):24,110
Deaths (to Light Assaults):26,288
KDR:0.64193
Kill Difference:8,633
Playtime:601.377 hours
Usage:7%
Score:7.516m
Score/min:208
Accuracy (listed only):32.759%
HSR (listed only):10.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,826
Deaths:2,333
KDR:0.783
Accuracy:25.987% C
HSR:8.543% D**
NS-44 Commissioner
B**
Kills:1,211
Deaths:2,247
KDR:0.539
Accuracy:49.826% B**
HSR:14.121% D*
NC4 Mag-Shot
D-
Kills:1,188
Deaths:1,796
KDR:0.661
Accuracy:23.431% D-
HSR:10.269% D**
LA3 Desperado
B**
Kills:1,184
Deaths:2,156
KDR:0.549
Accuracy:36.856% B**
HSR:17.905% D
NSX Tengu
D--
Kills:1,181
Deaths:2,407
KDR:0.491
Accuracy:33.804% D--
HSR:12.278% F
MGR-S1 Gladius
D
Kills:961
Deaths:1,680
KDR:0.572
Accuracy:27.164% D
HSR:11.134% F-
LA8 Rebel
B*
Kills:465
Deaths:961
KDR:0.484
Accuracy:40.139% B*
HSR:13.763% D*
Ectoblaster
C+
Kills:293
Deaths:629
KDR:0.466
Accuracy:41.737% C+
HSR:4.437% D*
Soldier Soaker
C+
Kills:245
Deaths:312
KDR:0.785
Accuracy:36.842% C+
HSR:7.755% D*
AF-18 Stalker
B**
Kills:185
Deaths:303
KDR:0.611
Accuracy:34.936% B**
HSR:4.324% F--
NS-7 PDW
C++
Kills:180
Deaths:245
KDR:0.735
Accuracy:28.383% C++
HSR:5% F-
NC14 Bolt Driver
D-
Kills:76
Deaths:105
KDR:0.724
Accuracy:34.059% D-
HSR:51.316% T
EM4 Longshot
D**
Kills:61
Deaths:87
KDR:0.701
Accuracy:32.614% D**
HSR:60.656% F--
Kills:9,056
Deaths (as Infiltrator):15,261
Deaths (to Infiltrators):28,925
KDR:0.59341
Kill Difference:6,205
Playtime:610.204 hours
Usage:7%
Score:6.427m
Score/min:176
Accuracy (listed only):34.290%
HSR (listed only):17.039%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,826
Deaths:2,333
KDR:0.783
Accuracy:25.987% C
HSR:8.543% D**
NSX Tengu
D--
Kills:1,181
Deaths:2,407
KDR:0.491
Accuracy:33.804% D--
HSR:12.278% F
MGR-S1 Gladius
D
Kills:961
Deaths:1,680
KDR:0.572
Accuracy:27.164% D
HSR:11.134% F-
Mauler S6
B++
Kills:587
Deaths:619
KDR:0.948
Accuracy:51.977% B++
HSR:7.155% F-
NC1 Gauss Rifle
C
Kills:532
Deaths:1,016
KDR:0.524
Accuracy:24.501% C
HSR:11.090% F
AF-57 Piston
D-
Kills:369
Deaths:450
KDR:0.820
Accuracy:36.431% D-
HSR:8.130% F
LA39 Bruiser
C+
Kills:325
Deaths:474
KDR:0.686
Accuracy:60.976% C--
HSR:14.769% C+
NS Baron G5
C++
Kills:200
Deaths:260
KDR:0.769
Accuracy:49.290% C++
HSR:7.500% F
NS-7 PDW
C++
Kills:180
Deaths:245
KDR:0.735
Accuracy:28.383% C++
HSR:5% F-
NC12 Sweeper
D*
Kills:54
Deaths:85
KDR:0.635
Accuracy:29.463% F-
HSR:9.259% D*
Kills:6,215
Deaths (as Combat Medic):9,569
Deaths (to Combat Medics):17,464
KDR:0.64949
Kill Difference:3,354
Playtime:97.272 hours
Usage:1%
Score:1.153m
Score/min:198
Accuracy (listed only):36.798%
HSR (listed only):9.486%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:421
Deaths:608
KDR:0.692
Accuracy:24.422% D**
HSR:4.276% C
NS-10 Burster
C-
Kills:412
Deaths:611
KDR:0.674
Accuracy:24.605% D*
HSR:4.126% C-
NCM1 Scattercannon
D--
Kills:136
Deaths:87
KDR:1.563
Accuracy:24.040% F-
HSR:11.765% D--
AF-34 Mattock
C-
Kills:97
Deaths:99
KDR:0.980
Accuracy:36% C-
HSR:14.433% D--
NS-20 Gorgon
C+
Kills:93
Deaths:180
KDR:0.517
Accuracy:24.923% C+
HSR:15.054% D*
NS-20 Gorgon
C+
Kills:80
Deaths:180
KDR:0.444
Accuracy:26.023% C+
HSR:10% F-
NCM2 Falcon
C
Kills:67
Deaths:148
KDR:0.453
Accuracy:41.747% C
HSR:2.985% D-
AF-34 Mattock
C+
Kills:56
Deaths:39
KDR:1.436
Accuracy:36.290% C+
HSR:5.357% F*
Kills:1,362
Deaths (as MAX Suit):976
Deaths (to MAX Suits):7,031
KDR:1.39549
Kill Difference:386
Playtime:121.691 hours
Usage:1%
Score:1.041m
Score/min:143
Accuracy (listed only):29.756%
HSR (listed only):8.499%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:11,853
V. Kills:3,473 341%
Deaths:2,351
KDR:5.042
Accuracy:56.147% B+
KPH:48.300 C--
VKPH:14.100 C
M20 Mustang
D
Kills:7,607
V. Kills:5,326 143%
Deaths:6,072
KDR:1.253
Accuracy:30.833% C+
KPH:11.900 D
VKPH:8.400 D
Coyote Missiles
B+
Kills:1,284
V. Kills:651 197%
Deaths:610
KDR:2.105
Accuracy:58.720% B+
KPH:27.500 D
VKPH:14 D-
Vortek Rotary
B
Kills:1,051
V. Kills:769 136%
Deaths:1,425
KDR:0.738
Accuracy:34.655% B
KPH:9 D-
VKPH:6.600 D-
M30 Mustang AH
C
Kills:241
V. Kills:45 N/A
Deaths:12
KDR:20.083
Accuracy:65.243% B**
KPH:25.400 D-
VKPH:4.700 C
Kills:22,036 (8,899 + 0)
Deaths:10,470
KDR:2.105
VKDR:0.980
Vehicle Kills:10,264
Kill Difference:11,566
Playtime:1,055.910 hours
Usage:12%
Score:8.383m
Score/min:132
Piloting Accuracy:65.243%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:253
V. Kills:164 153%
Deaths:41
KDR:6.171
Accuracy:28.794% C
KPH:26.400 C-
VKPH:17.100 C
C150 Dalton
D
Kills:138
V. Kills:108 127%
Deaths:22
KDR:6.273
Accuracy:38.315% C++
KPH:23 D-
VKPH:18 D
L105 Zephyr
B++
Kills:103
V. Kills:63 161%
Deaths:19
KDR:5.421
Accuracy:38.103% D
KPH:24.400 D--
VKPH:14.900 B++
Kills:494 (0 + 494)
Deaths:82
KDR:6.024
VKDR:4.085
Vehicle Kills:335
Kill Difference:412
Playtime:19.809 hours
Usage:0%
Score:0.341m
Score/min:287
Piloting Accuracy:N/A%
Gunner Accuracy:38.103%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:1,373
V. Kills:325 421%
Deaths:458
KDR:2.998
Accuracy:41.592% C+
KPH:33.600 C
VKPH:8 C
L100 Python HEAT
B**
Kills:886
V. Kills:504 175%
Deaths:255
KDR:3.475
Accuracy:67.067% A+
KPH:35.300 C
VKPH:20.100 B**
Skyguard
C
Kills:92
V. Kills:65 139%
Deaths:44
KDR:2.091
Accuracy:30.646% C+
KPH:13.700 C--
VKPH:9.700 C
Kills:2,351 (2,351 + 0)
Deaths:757
KDR:3.106
VKDR:1.181
Vehicle Kills:894
Kill Difference:1,594
Playtime:72.654 hours
Usage:1%
Score:0.967m
Score/min:222
Driving Accuracy:30.646%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D
Kills:288
V. Kills:171 167%
Deaths:44
KDR:6.545
Accuracy:45.283% C
KPH:21.700 D--
VKPH:12.900 D
Titan-150 AP
D**
Kills:285
V. Kills:202 140%
Deaths:154
KDR:1.851
Accuracy:52.884% C*
KPH:13.900 D**
VKPH:9.900 D**
Titan-150 HEAT
D--
Kills:185
V. Kills:113 162%
Deaths:95
KDR:1.947
Accuracy:42.171% D-
KPH:9.800 D**
VKPH:6 D--
Enforcer ML85
D
Kills:105
V. Kills:101 103%
Deaths:30
KDR:3.500
Accuracy:45.920% B
KPH:13.900 D*
VKPH:13.400 D
M20 Basilisk
D-
Kills:54
V. Kills:19 270%
Deaths:23
KDR:2.348
Accuracy:25.951% D-
KPH:10.700 D-
VKPH:3.800 D--
Kills:917 (470 + 447)
Deaths:346
KDR:2.650
VKDR:1.751
Vehicle Kills:606
Kill Difference:571
Playtime:65.264 hours
Usage:1%
Score:0.989m
Score/min:253
Driving Accuracy:42.171%
Gunner Accuracy:25.951%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:577
V. Kills:400 144%
Deaths:99
KDR:5.828
Accuracy:65.905% B**
KPH:42.100 C-
VKPH:29.200 B++
M96 Mjolnir-H
D
Kills:407
V. Kills:253 160%
Deaths:78
KDR:5.218
Accuracy:50.383% C+
KPH:39.900 D
VKPH:24.800 D
C85 Canister-H
C+
Kills:213
V. Kills:29 N/A
Deaths:35
KDR:6.086
Accuracy:49.614% C-
KPH:56.400 D--
VKPH:7.700 C+
G30 Walker
B++
Kills:105
V. Kills:58 178%
Deaths:12
KDR:8.750
Accuracy:43.957% A
KPH:39.300 C++
VKPH:21.700 B++
M20 Basilisk-H
D--
Kills:59
V. Kills:25 227%
Deaths:17
KDR:3.471
Accuracy:36.083% D*
KPH:19 D*
VKPH:8.100 D--
M12 Kobalt-H
D--
Kills:59
V. Kills: N/A
Deaths:9
KDR:6.556
Accuracy:17.016% D*
KPH:62.800 D--
VKPH:0 F-
Enforcer ML65-H
C+
Kills:56
V. Kills:45 122%
Deaths:18
KDR:3.111
Accuracy:58.587% C+
KPH:23.800 D--
VKPH:19.100 D--
Kills:1,476 (0 + 1,476)
Deaths:268
KDR:5.507
VKDR:3.022
Vehicle Kills:810
Kill Difference:1,208
Playtime:36.745 hours
Usage:0%
Score:0.708m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:58.587%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:461
V. Kills:230 200%
Deaths:165
KDR:2.794
Accuracy:41.117% C+
KPH:10.800 D--
VKPH:5.400 D
M20 Basilisk
D-
Kills:251
V. Kills:130 192%
Deaths:103
KDR:2.437
Accuracy:41.354% C++
KPH:10.600 D--
VKPH:5.500 D-
M60-G Bulldog
C-
Kills:188
V. Kills:56 330%
Deaths:82
KDR:2.293
Accuracy:28.011% D--
KPH:15.400 D--
VKPH:4.600 C-
M40 Fury
D
Kills:148
V. Kills:56 260%
Deaths:48
KDR:3.083
Accuracy:34.159% C
KPH:19.100 D*
VKPH:7.200 D
M12 Kobalt
D*
Kills:142
V. Kills:5 N/A
Deaths:19
KDR:7.474
Accuracy:14.152% D*
KPH:22.600 D*
VKPH:0.800 D*
G30 Walker
D
Kills:123
V. Kills:84 145%
Deaths:37
KDR:3.324
Accuracy:27.407% D
KPH:11.300 D-
VKPH:7.700 D
M40 Fury
C-
Kills:82
V. Kills:33 241%
Deaths:26
KDR:3.154
Accuracy:32.183% D
KPH:23.100 D**
VKPH:9.300 C-
M12 Kobalt
D
Kills:79
V. Kills:6 N/A
Deaths:16
KDR:4.938
Accuracy:13.331% D*
KPH:25.300 D**
VKPH:1.900 D
M60-G Bulldog
D
Kills:55
V. Kills:25 212%
Deaths:29
KDR:1.897
Accuracy:39.119% C+
KPH:12.200 D**
VKPH:5.600 D
Kills:1,529 (0 + 1,529)
Deaths:525
KDR:2.912
VKDR:1.190
Vehicle Kills:625
Kill Difference:1,004
Playtime:114.739 hours
Usage:1%
Score:0.918m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:39.119%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:80
V. Kills:25 308%
Deaths:15
KDR:5.333
Accuracy:34.936% C*
KPH:35.700 D--
VKPH:11.200 A++
Kills:80 (0 + 80)
Deaths:15
KDR:5.333
VKDR:1.667
Vehicle Kills:25
Kill Difference:65
Playtime:2.239 hours
Usage:0%
Score:0.034m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:34.936%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 72,12771,57063,0941.134C0.1323.247%C13.432%F-27.5DN/A742603.5h9.4C+40.5C+
Breaker Rocket Pods 15,32611,8532,3515.042D4.0456.147%B+N/A48.3C--14.1C210245.6h17.5D31.2C+
NC6A GODSAW 8,2678,0868,8530.913D0.0929.917%C15.632%F-24.7D*N/A63327.6h15D-50D*
M20 Mustang 12,9337,6076,0721.253D0.2530.833%C+N/A11.9D8.4D104637.5h107.4C348.4C
Shrike 10,6535,35511,6020.462D0.5466.156%B*2.372%C+18.1D-17.9B210296.4h8.5D**12.9D
LA1 Anchor 4,2744,2454,0191.056D0.0520.81%D**11.944%F--19.7D*N/A54215.7h10.7D51.4D*
EM1 4,0474,0203,5011.148C0.1413.657%F-14.552%D*17.9D*N/A50224.2h13.7D100.5F
NC05 Jackhammer 3,1033,0693,2220.953C--0.0547.766%C+7.983%F32D-N/A9895.9h4B+8.3B
NSX Amaterasu 2,4552,31345,8890.05C+0.9630.545%B+17.726%C++1.2C-N/A31964.7h3.5C+11.3B
Frag Grenade 2,2402,19712197N/A2,195.9949.386%C+N/A578.2C+11.3C+17003.8h3.2C++6.5C++
NC6S Gauss SAW S 2,0892,0851,6351.275C--0.2725.86%C10.216%F--36DN/A11357.9h10.9D42C+
Tank Mine 3,2191,9127312.616C1.6130.804%DN/A93.7C--64.1C+85820.4h1.9C+6.1C--
Blitz GD-10 1,8451,8262,3330.783C-0.2225.987%C8.543%D**22.1DN/A7682.6h14.8C56.8C+
C-4 2,8251,6831,6571.016C-0.0127.597%C+N/A61.2D41.5B++84527.5h1.9F6.9D
MGR-L1 Promise 1,5851,5301,6850.908D0.1025.259%C12.745%F-26.3D--N/A7758.1h14.8C-58.6C+
Bouncing Betty 1,4951,4925242.847C--1.8448.151%C++N/A93.8D-N/A26815.9h2C-4.2C+
C75 Viper 1,6981,3734582.998D1.9941.592%C+N/A33.6C7.9C19140.9h11.4C+27.5C++
Gauss Compact S 1,3501,3351,9480.685C--0.3227.053%C++12.21%D--15.3DN/A6087.2h11.2C-41.5C+
AF-4A Bandit 1,3561,3192,4860.531D--0.4726.009%C--16.528%D*7.4D*N/A22177.3h14.8F*57D**
Coyote Missiles 1,9351,2846102.105D1.1058.72%B+N/A27.6D14D-18446.6h44D75C
C-4 ARX 1,8441,2741,0651.196C--0.1928.208%C++N/A69.2D--31C42618.4h1.5D*5.4C
NSX Tanto 1,2681,2252,3120.53D--0.4831.533%B15.674%F10.4D*N/A26118.2h18.9F59.8D
NSX Masamune 1,7631,2202,3930.51D0.5069.492%B**1.721%C-23.6D10.5C15051.6h11.2C+16.1C**
19A Fortuna 1,2531,2112,2370.541D0.4626.929%C10.157%F-9.6D*N/A25125.5h13.6F--50.6F
NS-44 Commissioner 1,2301,2112,2470.539C--0.4749.826%B**14.121%D*11.6D--N/A36104.1h4.3D8.6C*
NS-15M1 1,2121,2031,0971.097C-0.0927.734%C**9.393%F-30.9D-N/A9838.9h11.9C42.9C++
NC4 Mag-Shot 1,2251,1881,7960.661C0.3423.431%D-10.269%D**10.6D-N/A37112.1h9.4C39.9D-
LA3 Desperado 1,2121,1842,1560.549D0.4636.856%B**17.905%D10.1D*N/A30117.7h11.7F-31.7C+
NSX Naginata 1,2071,1821,3620.868D0.1422.056%D21.235%D*26.9D--N/A6943.9h13.1D59.3C--
NSX Tengu 1,2221,1812,4070.491D*0.5133.804%D--12.278%F10.6D*N/A32111.6h15.9D47D-
EM6 1,1951,1781,2910.912C--0.0923.775%C-12.988%F-29.5D-N/A10039.9h11C-46.1C+
AF-19 Mercenary 1,1871,1751,5550.756C-0.2526.5%C++12.17%F11.8DN/A7499.4h11.4C++42.9C*
GD-22S 1,1691,1681,0181.147C0.1425.363%C+11.045%F-29.6DN/A11439.5h10.4C+41.1C+
GD-7F 1,1781,1581,5130.765C--0.2427.03%C+7.254%F--15.4D-N/A6275.1h13.4C-49.4C+
AC-X11 1,1741,1561,6130.717D0.2926.941%C10.986%F-14.8D-N/A4978.3h9.5C35.2C+
NS-11C 1,1781,1541,7820.648D0.3628.056%C++7.279%F-12.8D-N/A3790.1h15D53.4C+
Vortek Rotary 1,8201,0511,4250.738D0.2734.655%BN/A9D-6.6D-96116.7h91.3D-263.5C-
MGR-S1 Gladius 1,0029611,6800.572C--0.4327.164%D11.134%F-10.9D*N/A3788.1h12.2D*44.9D-
L100 Python HEAT 1,3908862553.475D2.4767.067%A+1.016%D-35.3C20.1B**22925.1h7D*10.4C+
MANA Anti-Personnel Turret 7927706671.154N/A0.1522.989%UN/A7700U220U14309100.1h33.9T*147.3T*
NS Decimator 1,4626801,5940.427D0.5874.142%A+1.618%C20.1D*23.1C*31933.8h8.5F--11.5F
Mauler S6 5945876190.948C0.0651.977%B++7.155%F-35.6C+N/A16716.5h3.6B++6.9B*
E540 Halberd-H 977577995.828C4.8265.905%B**N/A42.1C-29.2B++34613.7h9.1F--13.9D*
Rocklet Rifle 1,0075479250.591C--0.4161.772%B**N/A27.4C23C36220h36.5C+59.1B
NC1 Gauss Rifle 5465321,0160.524D-0.4824.501%C11.09%F11D--N/A7948.4h12.5C--51C
LA8 Rebel 4804659610.484D0.5240.139%B*13.763%D*7.8D--N/A2259.5h8.7F-21.7C
M20 Basilisk 6914611652.794C--1.7941.117%C+3.905%D-10.8D--5.4D12242.7h121.3D*295.1D-
NS-10 Burster 7304216080.692D0.3124.422%D**4.276%C4.9D3.6D6086.1h131.3B+537.7C+
NS-10 Burster 7214126110.674D0.3324.605%D*4.126%C-4.2D--3.1D5698.6h152.5C+619.7C
M96 Mjolnir-H 660407785.218C+4.2150.383%C+N/A39.9D24.8D38110.2h45.1D89.5D
Hawk GD-68 9123941,1890.331D0.6770.426%B*1.015%D--8.2D*10.7C+20648.2h14F**19.9F-
AF-57 Piston 3713694500.82D0.1936.431%D-8.13%F29.8DN/A11712.4h3.8B+10.3C+
LA39 Bruiser 3273254740.686D0.3260.976%C--14.769%C+19.3D*N/A7216.8h2.5D4.2C
Spear Anti-Vehicle Phalanx Turret 548312585.379C--4.3739.427%D-2.564%D25.2D--19D32412.4h12.6F32F-
MANA Anti-Vehicle Turret 7152994860.615U0.3964.044%UN/A2990U4160U1734080.1h18.3T*28.6T*
Ectoblaster 3022936290.466C-0.5441.737%C+4.437%D*13.4D--N/A3021.8h19.2C+46C+
E540 Halberd 459288446.545C5.5445.283%CN/A21.7D--12.9D21113.3h6.1D-13.4C-
Titan-150 AP 4872851541.851D0.8552.884%C*1.404%D13.9D**9.9D**37820.5h5.6D*10.5D
Aspis Anti-Aircraft Phalanx Turret 566284723.944C+2.9425.509%DN/A14.2C+14.1C+26220h139.5C+546.8C+
AP30 Shredder 417253416.171C5.1728.794%CN/A26.4C-17.1C2949.6h83.9C291.4C
M20 Basilisk 3812511032.437D1.4341.354%C++6.773%C**10.5D--5.5D-13323.8h132.6D**320.5D-
Soldier Soaker 2492453120.785C--0.2236.842%C+7.755%D*19D*N/A6812.9h6.3C17.1C++
M30 Mustang AH 2862411220.083B*19.0865.243%B**N/A25.4D-4.7C2219.5h24.7T*37.8T-
M12 Kobalt 2522361614.75C13.7417.791%D**17.373%C50.2D*3.4C--1614.7h20.8D116.8D*
C85 Canister-H 242213356.086D5.0849.614%C-7.512%D--56.1D--7.6C+2173.8h10.9D**21.9D*
NS Baron G5 2042002600.769D-0.2449.29%C++7.5%F20.4D--N/A719.8h4.9C--9.9C+
M60-G Bulldog 244188822.293D-1.2928.011%D--3.191%B++15.4D--4.6C-9712.2h10.3F--36.9F
NS-03 Thumper 1961878410.222D-0.7826.708%D--N/A9.2D**N/A2420.4h14.3F**53.5F--
Titan-150 HEAT 298185951.947D0.9442.171%D-1.081%D--9.7D**5.9D--18419h5.8D-13.8D--
AF-18 Stalker 1921853030.611D0.3934.936%B**4.324%F--12.4D*N/A5914.9h13.2D37.8C++
Anti-Vehicle Grenade 2111841184N/A182.9939.844%D**N/A230D-33.8D-19330.8h6.1C-15.4D--
NS-7 PDW 1811802450.735C-0.2728.383%C++5%F-22.2DN/A1918.1h16D56.5C
NC15 Phoenix 4011762680.657D0.3556.9%B+N/A10.6C--13.6C++26816.6h11.2D19.7C
M40 Fury 204148483.083D--2.0834.159%CN/A19.2D*7.3C--1827.7h22.9F-67.1D**
M12 Kobalt 147142197.474D-6.4714.152%D*13.38%D**22.5D*N/A1186.3h25.8D*182.4D*
C150 Dalton 246138226.273C--5.2738.315%C++N/A23D-18D3416h4.1C+10.7C+
NCM1 Scattercannon 136136871.563C-0.5624.04%F-11.765%D--7.3D**N/A7418.6h8.4C--35F
G30 Walker 207123373.324C2.3227.407%D2.439%D-11.3D-7.7D15010.9h206.4C753.1C
The Slasher 11510736,8990.003D*1.0015.696%D**1.869%D--0.1DN/A01453.8h3.3F-21F
Carver 1081052540.413B*0.5922.442%D24.762%B**7.9C+N/A2513.3h1.2B+5.3C++
Enforcer ML85 206105303.5C--2.4945.92%BN/A14D*13.5D2487.5h18D**39.1D-
G30 Walker 163105128.75C+7.7443.957%A2.857%C+38.9C++21.5B++2742.7h183.7D418C++
L105 Zephyr 166103195.421C--4.4238.103%DN/A24.5D--15B++1964.2h11.3F**29.6F-
Auraxium Mag-Cutter 102973,3960.029C+0.9832.08%C+15.464%A++1.1C+N/A391.6h2.6D8.2C++
AF-34 Mattock 9797990.98D0.0336%C-14.433%D--12.4FN/A607.8h8.8D24.5D
NS-20 Gorgon 100931800.517D0.4924.923%C+15.054%D*9D*N/A3710.3h37.6C+150.7C+
Skyguard 15792442.091D1.0930.646%C+1.087%D13.7C--9.7C3796.7h154.7D**504.9D-
Sticky Grenade 9088188N/A86.9945.786%D--N/A440D*10C--18420.2h4.1F--9F-
M40 Fury 11582263.154D2.1532.183%DN/A23.4D**9.4C2443.5h19.2D**59.7F-
NS-20 Gorgon 86801800.444D0.5626.023%C+10%F-7.8D*N/A3810.3h43.6C167.7C+
CAS 14-E 10580155.333D4.3334.936%C*3.75%A++36.4D--11.4A++2562.2h67.5T-193.2F--
M12 Kobalt 8579164.938F-3.9313.331%D*18.987%C+25.5D**1.9D1323.1h28.7F-215.1F
NC14 Bolt Driver 76761050.724D-0.2834.059%D-51.316%T10.3D--N/A2477.4h4.1T12.1F-
M20 Basilisk 11575126.25C5.2452.832%C++5.333%C++22.1D-11.8D-1853.4h115.4C218.5C+
NCM2 Falcon 79671480.453D0.5541.747%C2.985%D-6.5D*1.2F14210.3h9.1C**21.7C*
Hyena Missile Launcher 10265351.857C0.8529.003%D*N/A8.7D--4.9D*957.5h49.3D*170D**
Razor GD-23 62611110.55D0.4626.139%C4.918%F**8.5D--N/A1857.2h13.9D--53.2C--
EM4 Longshot 6261870.701D-0.3032.614%D**60.656%F--12.2D*N/A985h4.5T*13.7T*
M20 Basilisk-H 8459173.471D2.4736.083%D*3.39%D*19D*8.1D--1693.1h65.2D180.8D*
M12 Kobalt-H 595996.556D--5.5517.016%D*20.339%B65.6D--N/A2080.9h15.1C+88.8C-
AF-34 Mattock 5656391.436C--0.4336.29%C+5.357%F*14.7D**N/A853.8h7.2C19.9C
Enforcer ML65-H 10156183.111D2.1158.587%C+N/A23.3D--18.8D*3812.4h18.2D31.1D
Mag-Cutter 565574,3820.001D1.0013.173%D*1.818%D0D-N/A03102.2h2.6C+19.6D
M60-G Bulldog 8055291.897D--0.8939.119%C+N/A12.2D**5.6D1504.5h11.1F-28.5D--
NC12 Sweeper 5454850.635D0.3729.463%F-9.259%D*20.8D-N/A1312.6h3.8B+12.8D
M20 Basilisk 7354232.348C--1.3425.951%D-5.556%C++10.8D-3.8D--1175h75.2C+289.7C-

Consumables
  Name Deaths Consumed Time Equipped
Pelter Rocket Pod0830.1h
Anti-Vehicle MANA Turret722,0824.6h
Nano-Armor Kit5,6222,690,671545.8h
Spawn Beacon242,1162.3h
Repair Module0990.7h
Turret AI Module1880.7h
Skywall Shield Emitter1670.5h
Rampart Wall4911.6h
Nanite Revive Grenade01,2820.4h
Medical Kit1,21524,67524h
Medical Applicator1,505263,05831.2h
Blast Wall1600.6h
Motion Spotter1176,5997.8h
Deconstruction Tool01,6320.5h
Welding Device09390.1h
Spear Anti-Vehicle Tower2730.8h
Spitfire Auto-Turret359762.1h
Recon Detection Device2966,97227.2h
Shield Recharging Field204710.4h
Smoke Grenade04340.1h
Ammunition Package2757,7326.2h
M20 Basilisk-F5950.3h
Anti-Infantry MANA Turret1992,2875.7h
Snowman Soldier182290.5h
WLT-Howler Mining Laser03290.1h
Nano-Repair Grenade0830h
Hardlight Barrier10770.2h

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